Firefly

Firefly
FireflyConceptsFirefly
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Destruction
Combat TypesClass Fire
Ascension Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Raging Heart65
Shards of Desires15
Trace Materials
Credit3M
Borisin Teeth18
Tatters of Thought41
Lupitoxin Sawteeth69
Fragments of Impression56
Moon Rave Fang139
Shards of Desires58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryA member of the Stellaron Hunters, clad in a set of mechanized armor known as "SAM." Her character is marked by unwavering loyalty and steely resolve.
Engineered as a weapon against the Swarm, she experiences accelerated growth, but a tragically shortened lifespan.
She joined the Stellaron Hunters in a quest for a chance at "life," seeking to defy her fated demise.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyAscension Materials
171.28105.61111045%50%125240
20139205.922161045%50%125240
Credit4000
Tatters of Thought5
20+167.51248.162611045%50%125240
30203.15300.963161045%50%125240
Credit8000
Tatters of Thought10
30+231.66343.23601045%50%125240
40267.33964161045%50%125240
Credit16000
Fragments of Impression6
Raging Heart3
40+295.81438.244601045%50%125240
50331.45491.045161045%50%125240
Credit40000
Fragments of Impression9
Raging Heart7
50+359.96533.285601045%50%125240
60395.6586.086151045%50%125240
Credit80000
Shards of Desires6
Raging Heart20
60+424.12628.326601045%50%125240
70459.76681.127151045%50%125240
Credit160K
Shards of Desires9
Raging Heart35
70+488.27723.367601045%50%125240
80523.91776.168151045%50%125240
LevelAscension Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Raging Heart3
40+
50
Credit40000
Fragments of Impression9
Raging Heart7
50+
60
Credit80000
Shards of Desires6
Raging Heart20
60+
70
Credit160K
Shards of Desires9
Raging Heart35
70+
80

Skill

Order: Flare PropulsionOrder: Flare Propulsion - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Deals minor Fire DMG to a single enemy.
Level 9
Order: Aerial BombardmentOrder: Aerial Bombardment - Skill | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 60
Consumes SAM's HP equal to of SAM's Max HP and regenerates a fixed amount of Energy equal to of SAM's Max Energy. Deals Fire DMG equal to of SAM's ATK to a single target enemy. If the current HP is not sufficient, then SAM's HP is reduced to 1 when using this Skill. Enables this unit's next Action to be Advanced by .

Consumes a portion of this unit's own HP to regenerate Energy. Deals Fire DMG to a single enemy. Advances this unit's next Action.
Level 15
Fyrefly Type-IV: Complete CombustionFyrefly Type-IV: Complete Combustion - Ultimate | Enhance
Energy Regeneration : 5
Weakness Break : 0
Upon entering the Complete Combustion state, Advances SAM's Action by 100% and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by , and when using the Enhanced Basic ATK or Enhanced Skill, increases this unit's Weakness Break efficiency by and the Break DMG received by the enemy targets by , lasting until the current attack ends.
A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown turn starts, SAM exits the Complete Combustion state. The countdown has a fixed SPD of .
SAM cannot use Ultimate while in Complete Combustion.

Upon entering the Complete Combustion state, Advances SAM's Action by 100%, gains Enhanced Basic ATK and Enhanced Skill, increases Weakness Break efficiency, increases the Break DMG enemy target receives, and increases SPD, lasting until the countdown ends.
Level 15
Chrysalid PyronexusChrysalid Pyronexus - Talent | Defense
Energy Regeneration : 0
Weakness Break : 0
The lower the HP, the less DMG received. When HP is or lower, the DMG Reduction reaches its maximum effect, reducing up to . During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by .
If Energy is lower than when the battle starts, regenerates Energy to . Once Energy is regenerated to its maximum, dispels all debuffs on this unit.

The lower the HP, the less DMG received. During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases. If Energy is lower than #2[i]% when the battle starts, regenerates Energy to #2[i]%. Once Energy is regenerated to its maximum, dispels all debuffs on this unit.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
Δ Order: Meteoric IncinerationΔ Order: Meteoric Incineration - Technique
Energy Regeneration : 0
Weakness Break : Single Target : 60
Leaps into the air and moves about freely for seconds, which can be ended early by launching a plunging attack. When the duration ends, plunges and immediately attacks all enemies within a set area. At the start of each wave, applies a Fire Weakness to all enemies, lasting for turn(s). Then, deals Fire DMG equal to of SAM's ATK to all enemies.

Leaps into the air and moves about freely. After a few seconds of movement, plunges and attacks all enemies within range. At the start of each wave, applies a Fire Weakness to all enemies and deals Fire DMG to them.
Level 1
Fyrefly Type-IV: Pyrogenic DecimationFyrefly Type-IV: Pyrogenic Decimation - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 45
Restores HP by an amount equal to of this unit's Max HP. Deals Fire DMG equal to of SAM's ATK to a single target enemy.

Restores a portion of this unit's own HP and deals Fire DMG to a single enemy.
Level 9
Fyrefly Type-IV: Deathstar OverloadFyrefly Type-IV: Deathstar Overload - Skill | Blast
Energy Regeneration : 0
Weakness Break : Single Target : 90 / Blast : 45
Restores HP by an amount equal to of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for turn(s). Deals Fire DMG equal to ( × Break Effect + ) of SAM's ATK to this target. At the same time, deals Fire DMG equal to ( × Break Effect + ) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at .

Restores a portion of this unit's own HP. Applies Fire Weakness to a single enemy target. Deals massive Fire DMG to this target and Fire DMG to adjacent targets.
Level 15

Traces

Module α: Antilag OutburstModule α: Antilag Outburst
Requires Character Ascension 2
During the Complete Combustion, attacking enemies that have no Fire Weakness can also reduce their Toughness, with the effect being equivalent to 55% of the original Toughness Reduction from abilities.
Credit5000
Borisin Teeth3
Lost Echo of the Shared Wish1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 2
Effect RES increases by 4%
Credit5000
Borisin Teeth3
Tatters of Thought6
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Lupitoxin Sawteeth3
Fragments of Impression3
Module β: Autoreactive ArmorModule β: Autoreactive Armor
Requires Character Ascension 4
When SAM is in Complete Combustion with a Break Effect that is equal to or greater than 200%/360%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 35%/50% Super Break DMG.
Credit20000
Lupitoxin Sawteeth5
Tracks of Destiny1
Lost Echo of the Shared Wish1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 4
Break Effect increases by 8%
Credit20000
Lupitoxin Sawteeth5
Fragments of Impression4
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 5
Effect RES increases by 6%
Credit45000
Moon Rave Fang3
Shards of Desires3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 5
Break Effect increases by 8%
Credit45000
Moon Rave Fang3
Shards of Desires3
Module γ: Core OverloadModule γ: Core Overload
Requires Character Ascension 6
For every 10 of SAM's ATK that exceeds 1800, increases SAM's Break Effect by 0.8%.
Credit160K
Moon Rave Fang8
Tracks of Destiny1
Lost Echo of the Shared Wish1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Moon Rave Fang8
Shards of Desires8
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Lv. 75
Effect RES increases by 8%
Credit160K
Moon Rave Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Requires Character Lv. 80
Break Effect increases by 10.7%
Credit160K
Moon Rave Fang8
Shards of Desires8
Break BoostBreak Boost (Break Effect)
Break Effect increases by 5.3%
Credit2500
Tatters of Thought2

Eidolons

In Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once RestIn Reddened Chrysalis, I Once Rest
When using the Enhanced Skill, ignores 15% of the target's DEF. And the Enhanced Skill does not consume Skill Points.
From Shattered Sky, I Free FallFrom Shattered Sky, I Free FallFrom Shattered Sky, I Free Fall
When using the Enhanced Basic ATK or the Enhanced Skill in Complete Combustion state to defeat an enemy target or cause them to be Weakness Broken, SAM immediately gains 1 extra turn. This effect can trigger again after 1 turn(s).
Amidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep SleepAmidst Silenced Stars, I Deep Sleep
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Upon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon GazeUpon Lighted Fyrefly, I Soon Gaze
While in Complete Combustion, increases SAM's Effect RES by 50%.
From Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence ShineFrom Undreamt Night, I Thence Shine
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
In Finalized Morrow, I Full BloomIn Finalized Morrow, I Full BloomIn Finalized Morrow, I Full Bloom
While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases the Weakness Break efficiency by 50%.

Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Collapsing Sky
Collapsing Sky3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Increases the wearer's Basic ATK and Skill DMG by 20%.
Worldbreaker Blade
Conqueror's Will
Shattered Home
Shattered Home3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer deals 20% more DMG to enemy targets whose HP percentage is greater than 50%.
Worldbreaker Blade
Squirming Core
Mutual Demise
Mutual Demise3
RarstrRarstrRarstr
destruction-class370.44198.45846.72If the wearer's current HP is lower than 80%, CRIT Rate increases by 12%.
Worldbreaker Blade
Silvermane Medal
The Moles Welcome You
The Moles Welcome You4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.
Worldbreaker Blade
Conqueror's Will
A Secret Vow
A Secret Vow4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Worldbreaker Blade
Silvermane Medal
Under the Blue Sky
Under the Blue Sky4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Worldbreaker Blade
Immortal Lumintwig
Woof! Walk Time!
Woof! Walk Time!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 16%. This also applies to DoT.
Worldbreaker Blade
Squirming Core
Nowhere to Run
Nowhere to Run4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK.
Worldbreaker Blade
Silvermane Medal
Something Irreplaceable
Something Irreplaceable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Worldbreaker Blade
Ancient Engine
The Unreachable Side
The Unreachable Side5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Increases the wearer's CRIT rate by 18% and increases their Max HP by 18%. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. This effect is removed after the wearer uses an attack.
Worldbreaker Blade
Immortal Lumintwig
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1,569 responses to “Firefly”

  1. The devs are so determined to bind Firefly and the HTB together, they killed the possibility of Firefly’s builds without the HTB. They also leave no room for a better HTB to exist, as it is confirmed that multiple instances of super break damage trigger separately, and a better HTB only destroys the game by doubling Firefly’s aiready sky high damage.

    I’m glad of the devs’ decision in a few aspects:
    1. It is generous of a gacha game to have such a good main character, to a degree they are the kernel of a competitive team. If it was the Hoyo I know before, the HTB should have been released as a limited unit.
    2. I wish to see Firefly and the trialblazer together not only in the story but also in the actual game. Seems the devs wish the same.

      
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    • mean while over in genshin. Traveler. I can shoot bubbles now. Am I useful now?
      Sad music noises.

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    • im glad that they made her role as a pure break unit clearer though; stops people from getting confused after seeing that >500% multiplier and thinking that crit changes everything like most of the community did day 1. obv sucks that we lost critfly but it is what it is ig…

      i feel like getting a better htb will happen when support units in general get better overall, or alternatively they release a unit that only allows the character in the team with the highest break effect to super break, plus give a bunch of other break-related dmg amps to super buff the super breaks of that specific unit

      also i dont like the fire weak planar – it feels way too specific and enemy dependant to use outside of firefly. imo you could either change it to fire and physical weak – the two elements where break damage is significant – or change the activation condition to ‘when the wearer deals toughness damage’

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      • I agree, the planar sets especially are becoming more and more niche, especially since 2.0. I think the devs realized they gave us some strong universal planars with Keel and Penacony for supports and Salsotto/Rutilant/Glamoth for DPS, and are now correcting by giving us some ultra-specific ones. That way, they can give us sets that some people will want to farm for, while not powercreeping sets with each new release.

        The new fire-weak planar is the most egregious example of this, since it’s only locked to fire so they can limit the number of characters who can use it. They don’t want people to get more break effect than Talia for free, and they want to limit the number of people who see 6% speed and slap it on all of their super fast supports. It sucks that it’s so limited, but that’s why they were so confident in giving it 6% speed AND more break effect than Talia. The Izumo set is another good example of this. It’s clearly made for Acheron, and it’s hard to justify putting it on any other DPS. Sigonia?

        5 of the last 6 planars released have been super specific, so we will probably keep getting these kinds of sets in the future.

        Forge/Izumo: Discussed above
        New FU set (Duran): Gives a lot of Follow-Up dmg%, so not an upgrade over Salsotto for some characters
        Sigonia: PF Set
        Penacony: Needs support/sustain + DPS to share elements
        and then Glamoth which is a relatively universal set

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        • personally, im fine with niche relic sets if they provide nuance in teambuilding situations; for example, using glamoth vs using base speed + sparkle or pioneer promoting debuffers in a game where harmony units reign supreme, it feels nice having to make a choice between confining a unit within one team or allowing them to play multiple.

          where i draw the line, however, is enemy-dependent sets – although i would be happy with them usually, the relic grind being so tedious really discourages changing planar sets for different occasions, like the fire weak planar.

          if we were to change the activation condition to ‘whenever the wearer deals toughness damage,’ it allows more units than just firefly to reliably use it, such as boothill, xueyi, silver wolf, future toughness ignore units, while not completely powercreeping talia on support chars like hmc whod prefer to use it as a general option or a full break effect sustain like aventurine

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        • Acheron’s power level frightened me before her release and she wasn’t nerfed during the course of beta test. She got a minor buff that excess “energy” may be stored for a better experience in play. She got a specific relic set 4pc and a specific planar set 2pc for her that have high crit values in total. Seems it is the dev’s intention to make her dominant in power level wise.

          When it comes to Firefly, her initial kit did not frighten me because it wasn’t frightening. Firefly had lower upper limit than Boothill but is way easier and way more convenient to use and way more adaptive to the environment as she doesn’t ask for innate Fire weak at all. She is capable to break the enemies before they had a chance to do anything that should have threatened many other teams, leading to low interaction with the boss’s kit, and in turns, high survivability for the whole team. I took the fact that her damage output might be lower than Boothill for a purpose of balance, since her damage output is still at a high ground and she has edges other than damage. However, the devs still gave her a huge buff in damage wise, and now her damage is not any lower than Boothill while she still has the edges she had. She even has a specific relic set and planar set for her. Seems it is also the devs intention to make her dominant.

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          • While I understand your other concerns, I’m of the opinion that ease of weakness implant isn’t truly as strong of a thing that everyone seems to think it is. It’s there for ease of use when you run into enemies that aren’t weak to your element, so the break DPS can do more damage than a wet noodle in such a fight. You’re still at a maximum 80% resist modifier against such an enemy, unlike when using Silver Wolf, who additionally removes that +20% resist the enemy gets. At 80% base resist, a RM ult puts you at just 5% higher damage than fighting against an enemy that’s naturally weak to fire without her ult, so you can think of brute forcing like running RM without her ultimate. Still decent, but not ideal.

            You can still brute-force content with both Firefly and Boothill using their respective implants, and it would be safer than brute-forcing with someone who can’t defeat the toughness bars, sure. I’d say Firefly’s biggest problem in this regard is that she can both implant on the main target with her skill AND does 55% toughness to any other targets she hits. When combined together, it seems like a bit too much weakness implant/ignore capabilities.

            As for the comparison with Boothill, I initially thought E1 would get deleted or moved to a higher eidolon to give her the niche of “Destruction of SP” for her power. This would give space for higher power in her base kit by giving her a solid downside for that damage. But, it’s getting less and less likely that it’ll happen, especially after her speed buff in V3, and I don’t expect that it’s on the table anymore.

          • I acknowledge that no innate Fire weak meaning 20% base Fire res meaning fewer damage, but that doesn’t really matter. The damage is already high enough to take down an elite enemy without innate Fire weak swiftly that they never got a chance to ever recover the toughness meter once broken.

            When I say “Firefly isn’t asking for innate weakness”, I don’t mean the res part in the damage formula, I mean the accessibility to the break mechanic, which is the very fundamental prerequisite for a break DPS to be able to do any meaningful damage. Boothill still asks for innate Physical weakness ideally, not because he wants to do more damage, but instead he wants more accessibility to the break mechanic.

        • I’m glad Izumo exists because I just slapped it on Ratio and Topaz and got free crit rate for basically doing nothing. Sigonia though like who uses that even in PF?

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          • I got a few decent Sigonia pieces from the recent double relic event. Slap them on Himeko and her ice puppet aid. Got some nice results, when from 35k score to 40k. Along with clearing way faster. of course might of help, that the robin on that team is now e1 as well. For yeah my team needed the crit damage more than they needed the crit rate.

    • It’s a shame that her personal damage got sacrificed in the process.

      I wouldn’t have minded them cutting off any potential for Crit builds to solidify what she does but unfortunately, in her current state not even DMG% provides any benefit now that all her personal damage is in the 4-digits. It’s really strange when you think about the whole “powerful mech suit” thing.

      HTB’s Super Breaks were a little too impactful right off the bat, and now they’re stuck with it because they almost never go back to patch a character, and they definitely couldn’t do a nerf because it’d feel bad. Imo, HTB is free so it shouldn’t be an issue, but there will always be complaints.

      – – – For a little exercise in actual theorycrafting…

      What they could’ve done was have HTB’s SB damage start at 80%, then rescaled the A2 to add 20/27.5/35/42.5/50% directly onto the multiplier (so it scales from 100% to 130%). This is a significant change that would’ve given them ample leeway. If I were to factor in this multiplier in FF’s current v3 iteration, her damage would’ve dropped to 85.35% of what it is now (RM HTB team, single enemy).

      And so, if I start adding back some of what she lost, and then some:
      – her and her LC’s base ATK values
      – her LC’s and Ult’s Break Dmg Received back to Dmg Received, but also the older lower values
      – returning her Enh.Skill’s base multipliers and conversion rates *and then* uncap the conversion
      Then she would be dealing 92.31% compared to v3 (RM HTB team, single enemy).

      Now if I were to raise her SB multiplier to 70%, then this puts her at 99.92% compared to v3 (RM HTB team, single enemy). The damage breakdown of her Enh.Skill non-Crit / personal SB / HTB SB are:
      – 25.1k / 90.9k / 168.8k = 284.9k total for my modified FF/HTB
      – 5.8k / 66k / 211.2k = 283k total for current v3 FF

      For a 5-enemy fight, the resulting HTB SB would be 129.9k for mine and 158.4k for current v3. This changes the damage done to 245.9k and 230.2k respectively, a slight improvement all thanks to her increased personal damage.

      While I don’t have a “Crit build” sheet for her (I never bothered), I think you might see a similar trend. After all, she lost her Def Ignore so her personal damage wouldn’t really ramp up as much as it used to, but her current ATK:Break gives her more Break and thus raising her multiplier conversion, which should help bridge some of the gap. And then you’ll likely have her personal SB evening it out (or maybe even improving it) in the end.

      Alas, we’re stuck with what we have.

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      • Majong deals ~40k damage and is way higher than a satelite ion cannon, lol. For damage wise the immersion is already broken and it is no harm to break it even further.

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    • I think this is the same case with Nilou in Genshin where they release an absurdly powerful teams with restricted team members, coming with a catch that these teams’ successes can be controlled by their whim. Just like how Nilou can be countered by cryo shields, anything similar to SU Gepard’s shield or toughness protection can shut Firefly’s current team down. Unless, of course, they add new characters specifically to fix it, which we know they will be 5*.

      V2 Firefly was more faithful to destruction theme of being generalist, now she is way too specialized in one field even more than Boothill and she wasn’t even weak back then.

      While I share the sentiment of wanting Firefly and HTB to be duo, I can’t help feeling that the devs have chosen an easy way out by discarding her original design and simply choose to optimize from her best results as superbreak DPS.

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      • Nah, every team can be countered by an enemy that was specifically crafted to. It isn’t something to be worried about. Is Acheron weak because she can be easily countered by debuff immunity?

        Also, I have no interest in genshin impact. I don’t want to learn anything about its course of history and I have no idea why it has something to do with HSR. It has zero reference value.

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        • Hey now, our waifu Acheron is at least as strong as Arlan even with her ULT locked. She still has crits and atk relics so she’s not as helpless as firefly.

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        • it has a lot of reference value as a gacha rpg with a system for stats too simmilar between the two that comes from the *same* company

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  2. Love both FF and BH.
    But am i the only one who is mad/weirded by that FF Eidolon1 is BH´s E1 and E2 combined? Or that BH´s technique affects one enemy, while FF´s affects all enemies, and at start of EACH wave?
    Feels weird to me.

      
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  3. is anyone else kinda disappointed with full break firefly? Idk if it’s just me but her initial kit seemed like it was going for a hybrid crit/break dps which would be a neat gimmick (excluding boothill bc he’s effectively a break dps with a little crit buff) especially with the break eff changing the multiplier. Rn I can’t help but feel like there’s a lot of missed potential…
    *not to say her initial kit was effective as a hybrid, i can tell it wasn’t

      
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    • I am sure there are like a few dozen of you somewhere. I am sure there is also someone disappointed they can’t put her in Kafka team lol

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    • honestly I love the cuff kit and how they gave her an identity while just like acheron being hard to powercreep and also making her be able to just get better from now on just like acheron getting better with each future Nihilty unit, FF can benefit from any possible future break units. if low or high.

      and I do respect others way of playing the game but I’m kinda glad hybrid/crit fly is dead. it was never supposed to be how she was supposed to be played and Devs doubled down on it which kinda made me happy

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  4. In my country it is illegal to have pictures of nekid lolis.
    Is it possible to remove the cutscene and the voyeur cam where you see the loli without clothes?

      
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    • I mean if you did the 2.2 story you’ll see Firefly transformed with her clothes on so you could make the argument that she’s wearing clothes. Otherwise maybe there’s a mod for that?

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    • She is not a Loli. I know twitter thinks everything that is not a fat land whale is a loli but twitter is a place of brain rot, not a place of correct information. She is first off. way to tall to be a Loli. She is clearly way older than a child in terms of age and maturity. Which the camera doesn’t show anything that bad. Which you must of not seen gundam at all. They do something similar with their whole newtype thing. It used not as a sexual thing but a more spiritual thing.

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    • So how does that e2 work? She defeats a foe or weakness breaks them. gains a bonus turn. Then next turn, she is unable to trigger it again. On the third turn she is able to trigger it effect again?

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      • I swear people hang out on twitter to much these days.

        For at worst, she would be a teen. Not a child. Given, I have never seen a child that tall. Does no one understand what puberty is anymore? Again I swear this is twitter fault. Since they will call anything a child over there. Someone with a chest bigger than their head? Ah yes clearly a child. Tall as a mountain, flat as a wooden plank but clearly has adult features? Still a child.

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    • Please tell me you’re joking…. Her height would be around 155-166 CM ? are all the girls’s height in your country are 175-190 CM and considering below that are loli ?

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  5. 一个巡海游侠,还有忆者🤨

    流萤翻译:开拓者你为什么和他们在一起呀?

    就此离开,没人会受伤😀👉

    流萤翻译:皮诺康尼的梦境很危险,请赶快离开吧!

    否则,你们都会死😡👊

    流萤翻译:皮诺康尼的梦境会为你们带来死亡!

    侦探游戏结束了,你们不该出现在这里🤐

    流萤翻译:不知道,艾利欧的剧本里没写啊!

    开始清扫🤖👊

    我将,点燃大海🔥👊🤖👊🔥

    协议通过,执行焦土作战🔥👊🤖👊🔥

    等回到现实,记得告诉所有人😀👉

    是星核猎手送了你们最后一程😡👊

    流萤翻译:就让我送你们回现实吧,记得感谢星核猎手哦!

    立即处决🔥👊🤖👊🔥

    行动二,执行🤖👞🔥🔥🔥

    行动一,执行🤖👟🔥🔥🔥

    既然如此。。。🤖

    流萤翻译:既然打不过,只好先带走开拓者了!

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  6. V3 Calculation:

    Setting:
    – Firefly E0S1.
    – New Relic Sets with 0 sub-stats.
    – – ATK% cloth. SPD feet. ATK% sphere. BE% rope.
    – Base ATK: 523.91 + 476.28 = 1000.19
    – ATK: Base * (1+43.2%*2) + 352 = 2216.35
    – Teammate:
    – – Ruan Mei. E0.
    – – HTB. E4+. In battle with Ult 300% Break Effect (4 Watchmaker + 2 Talia).

    Break Effect (At team DPS phase (All ultimate is activated)):
    – Minion Traces: 37.3%
    – Sig LC (s1): 60%
    – Major Trace (Module Gamma): 2216.35 -> exceed 616.35 -> 60%
    – New Relic set (Iron Cavalry Against the Scourge): 16%
    – New Relic set (Forge of the Kalpagni Lantern): 40%
    – BE rope: 64.8%
    – Teammate:
    – – Ruan Mei: 20%
    – – HTB: 300%*15% + 30% + 30% = 105%

    Total: 403.1%
    In case someone hate HTB in Firefly team: 298.1%

    Quick Reference:
    Trace (Module Beta) requirement: (200% -> 35% 🍞) / (360% -> 50% 🍞).
    Relic Set (Iron Cavalry Against the Scourge) requirement: (150% BE -> 10% Break RES PEN) / (250% -> plus 15% 🍞 RES PEN).

    Speed (At team DPS phase (All ultimate is activated)):
    – Base: 104
    – Minion Traces: 5
    – SPD feet: 25
    – Ultimate: 60
    – New Relic set (Forge of the Kalpagni Lantern): 6% -> 104*6% = 6.24
    – Teammate – Ruan Mei: 10% -> 104*10% = 10.4

    Total: 210.64

    Quick Reference:
    Ult countdown: 70
    Action times = ceil(SPD / Countdown SPD) = 4

    You don’t need to worry about sub-stats for Breakfly after v3 changes. bruh.

      
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    • Another thoughts about v3:
      With no cap for conversion ATK => BE.. And base of ~1000 ATK. Any buffs to ATK% give same BE% buff at same time.
      Example: Asta up to 70% ATK buff, will give +70% BE at same time, even Robin ult ATK buff (~1200+) will give at same time 120%+ BE in addition to ATK.. Increaseing both direct and 🍞 damage parts of her enchanced skill at same time.
      And any ATK% substast give BE% at same time (just a bit less than direct BE% substats).

      So they may be not so perfect as HTB or Ruan, but any ATK buffers still works fine with her (unlike with other Break damage characters where ATK looks compleatly useless)

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      • Nah, Robin’s attack bonus can’t be converted into break effect, because the buff itself is converted from Robin’s attack, and a converted buff can’t be converted again. The same rule applies when Sparkle skills Bronya and Bronya ults.

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  7. some questions
    can we say 50% superbreak from her kit is equal to 50% of HMC superbreak damage?
    does firefly 50% superbreak affected by HMC dance with the one trace?

      
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    • depending on how much 25 spd or around 40 BE (or less depending on how much atk you have past 1600) would matter.

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    • 25 speed is exactly what she needs to get 4 turns during her Ulti…
      So if you do not have 25 speed in sub stats SPD boots are very worth it.

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    • Absolutely. With Ruan Mei, the new planar and speed boots, this is your total speed during combustion

      107 * (1 + 0.06 + 0.1) + 25 + 5 + 60 = 214,12

      210 is the speed breakpoint to reach 4 actions in combustion state, you are given this for free. Not having your fourth action would be a pretty big drop to your DPS, so sacrificing an action for more BE is already out of the question. When you have no speed substats to focus on, you can focus on getting BE and ATK% substats instead. Straight up looking for BE + ATK substats, (which are more common than speed) will give you more total BE, compared to using ATK% boots while looking for ~10ish average speed substats to reach the 210 breakpoint.

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    • if you manage to get 25 spd (approximate 13 spd rolls) then sure you can go atk% boots
      but that also means you are trading BE and atk% rolls for spd that you would easily get on a spd boots

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    • I hope there is,
      since this update making her skill useless and dont need to leveling
      they might as well remove the enhance state of skill and notthing change

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      • Per my estimation, Firefly’s E1 is more like a pay-for-damage rather than a QoL despite it looks like it is. The comp of HTB + RM + Gallagher is rich in SP and should be sufficient to feed a hungry Firefly. The E1 allows the HTB to skill very often, leading to high energy regen and frequent ult, and frequent S5 DDD, and more turns for Firefly, and… well, more damage. You can even furtherly replace Gallagher with Asta, who may also wield a copy of S5 DDD.

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        • While I agree that in her current best teams it’s basically just 15% def shred, plus more HTB skills, does S5 DDD really give Firefly more turns?

          210 speed just barely gets you to 4 turns in ult, and DDD is a 24% advance, so outside of higher speeds with the aim of 0-cycling, I don’t see it having an impact? I’m also saying this as someone who only recently got DDD, so this could be something I’m just too poor to understand.

          The way I see it, S1 is higher personal damage for Firefly and frees up Aeon for any other destruction character that would want it. E1 gives less personal damage but allows your teammates to use more SP, and especially for HTB to skill more often.

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          • I’m still investigate if Asta + S5 DDD could give her more turns. It seems a bit harder than v2 even the countdown is slower.

            However, you can put Bronya in your team. As long as the countdown is at 70 SPD. If Bronya has a 140+ SPD, which should be quite easy, she can advanced firefly twice during the ult. In this case you may want E1 instead of S1 since firefly may use at most 6 skills in cycle. :p

            btw, you can’t do the same thing with Sparkle.

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