飛霄

飛霄
飛霄名詞飛霄
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 巡獵
戰鬥屬性Class 
n/a
信用點308K
工造機杼15
工造迴輪15
一杯酩酊的時代65
工造渾心15
行跡素材
信用點3M
隕鐵彈丸18
工造機杼41
命定死因69
工造迴輪56
逆時一擊139
工造渾心58
無窮假身的遺恨12
命運的足跡8
劇情仙舟「曜青」的天擊將軍,帝弓七天將之一,為人不拘一格,率直瀟灑。
精通百般武藝,煉化軀體至極致,享有「大捷將軍」美名,深受仙舟軍民愛戴。
但身負「月狂」之症,如要在時限內獵盡孽物——飛霄唯一的敵手,便是自己。

目錄
屬性
戰技
行跡
星魂
光錐
背包
Gallery
語音
劇情

屬性

等級攻擊力防禦力生命值速度暴擊率暴擊傷害嘲諷能量n/a
181.8452.81431125%50%7512
20159.59102.962781125%50%7512
信用點4000
工造機杼5
20+192.32124.083351125%50%7512
30233.24150.484061125%50%7512
信用點8000
工造機杼10
30+265.98171.64631125%50%7512
40306.91985351125%50%7512
信用點16000
工造迴輪6
一杯酩酊的時代3
40+339.64219.125921125%50%7512
50380.56245.526631125%50%7512
信用點40000
工造迴輪9
一杯酩酊的時代7
50+413.29266.647201125%50%7512
60454.21293.047911125%50%7512
信用點80000
工造渾心6
一杯酩酊的時代20
60+486.95314.168481125%50%7512
70527.87340.569201125%50%7512
信用點160K
工造渾心9
一杯酩酊的時代35
70+560.6361.689771125%50%7512
80601.52388.0810481125%50%7512
等級n/a
1
20
信用點4000
工造機杼5
20+
40
信用點16000
工造迴輪6
一杯酩酊的時代3
40+
50
信用點40000
工造迴輪9
一杯酩酊的時代7
50+
60
信用點80000
工造渾心6
一杯酩酊的時代20
60+
70
信用點160K
工造渾心9
一杯酩酊的時代35
70+
80

戰技

閃裂閃裂 - 普通攻擊 | 單體攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
對指定敵方單體造成等同於飛霄攻擊力的風屬性傷害。

對敵方單體造成少量風屬性傷害。
等級 9
鉞貫鉞貫 - 戰技 | 單體攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 60
對指定敵方單體造成等同於飛霄攻擊力的風屬性傷害,隨後立即對該目標額外發動1次天賦的追加攻擊

對敵方單體造成風屬性傷害,隨後額外發動1次天賦的追加攻擊
等級 15
鑿破大荒鑿破大荒 - 終結技 | 單體攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 90
對指定敵方單體造成最多等同於飛霄攻擊力的風屬性傷害,期間可無視弱點屬性削減目標韌性,目標未處於弱點擊破狀態時飛霄的弱點擊破效率提高
其中,飛霄先對該目標發動【閃裂刃舞】或【鉞貫天衝】,總計次。最後對該目標造成等同於飛霄攻擊力的風屬性傷害。

終結技期間可無視弱點屬性削減敵方韌性,目標未被擊破時飛霄弱點擊破效率提高
對敵方單體發動#3[i]次【閃裂刃舞】或【鉞貫天衝】,最後造成風屬性傷害。
等級 15
雷狩雷狩 - 天賦 | 單體攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 15
【飛黃】達到點時可啟動終結技,最多累積點。我方目標每發動次攻擊,飛霄便獲得1點【飛黃】,飛霄的終結技攻擊不計入次數。
當飛霄的隊友對敵方目標發動攻擊後,飛霄立即對主目標發動追加攻擊,造成等同於飛霄攻擊力的風屬性傷害。若沒有可攻擊的主目標,則攻擊敵方隨機單體。該效果每回合最多觸發1次,飛霄回合開始時重置可觸發次數。發動此攻擊時使自身造成的傷害提高,持續回合。

【飛黃】達到#3[i]點時可啟動終結技,最多累積#4[i]點。我方目標每發動#2[i]次攻擊,飛霄便獲得【飛黃】
隊友發動攻擊後,飛霄對主目標發動追加攻擊,造成風屬性傷害。該效果每回合最多觸發1次,發動此攻擊時使自身造成的傷害提高
等級 15
攻擊攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。
等級 1
嵐身嵐身 - 秘技 | 強化
能量回復 : 0
弱點擊破 : 0
使用秘技後進入持續秒的【陷鋒】狀態。【陷鋒】狀態下會牽引一定範圍內的敵人,並且自身移動速度提高,進入戰鬥後獲得點【飛黃】。
【陷鋒】狀態下主動攻擊會使所有牽引的敵人進入戰鬥。進入戰鬥後,每個波次開始時對敵方全體造成等同於飛霄攻擊力的風屬性傷害,該傷害必定造成暴擊。若牽引了超過1個敵人,每超過1個敵人,該傷害的倍率便提高,最多提高至

進入【陷鋒】狀態,持續牽引敵人且移動速度提高,進入戰鬥後獲得【飛黃】。
【陷鋒】狀態下可主動攻擊所有牽引的敵人,每個波次開始時對敵方全體造成風屬性傷害,該傷害必定暴擊。牽引敵人越多,傷害倍率越高
等級 1
閃裂刃舞閃裂刃舞 - 終結技 | 單體攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 15
對所選目標造成等同於飛霄攻擊力的風屬性傷害。若目標處於弱點擊破狀態,傷害倍率提高

對敵方單體造成少量風屬性傷害,對被擊破的目標傷害倍率提高。
等級 15
鉞貫天衝鉞貫天衝 - 終結技 | 單體攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 15
對所選目標造成等同於飛霄攻擊力的風屬性傷害。若目標未處於弱點擊破狀態,傷害倍率提高

對敵方單體造成少量風屬性傷害,對未被擊破的目標傷害倍率提高。
等級 15
鑿破大荒鑿破大荒 - 終結技 | 單體攻擊
能量回復 : 0
弱點擊破 : 0
n/a
等級 15

行跡

天通天通
需要角色晉階 2
戰鬥開始時,獲得3點【飛黃】。
回合開始時,若上回合未透過天賦發動追加攻擊,計入1次獲得【飛黃】所需的攻擊次數。
信用點5000
隕鐵彈丸3
無窮假身的遺恨1
暴擊率強化暴擊率強化 (暴擊率)
需要角色晉階 2
暴擊率提高2.7%
信用點5000
隕鐵彈丸3
工造機杼6
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 3
攻擊力提高4%
信用點10000
命定死因3
工造迴輪3
解形解形
需要角色晉階 4
施放終結技對敵方目標造成傷害時,被視為發動了追加攻擊。追加攻擊的暴擊傷害提高36%
信用點20000
命定死因5
命運的足跡1
無窮假身的遺恨1
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 4
攻擊力提高6%
信用點20000
命定死因5
工造迴輪4
暴擊率強化暴擊率強化 (暴擊率)
需要角色晉階 5
暴擊率提高4%
信用點45000
逆時一擊3
工造渾心3
電舉電舉
需要角色晉階 6
施放戰技時,攻擊力提高48%,持續3回合。
信用點160K
逆時一擊8
命運的足跡1
無窮假身的遺恨1
防禦強化防禦強化 (防禦力)
需要角色晉階 6
防禦力提高7.5%
信用點160K
逆時一擊8
工造渾心8
暴擊率強化暴擊率強化 (暴擊率)
需要角色等級 75
暴擊率提高5.3%
信用點160K
逆時一擊8
工造渾心8
攻擊強化攻擊強化 (攻擊力)
需要角色等級 80
攻擊力提高8%
信用點160K
逆時一擊8
工造渾心8
防禦強化防禦強化 (防禦力)
需要角色晉階 3
防禦力提高5%
信用點10000
命定死因3
工造迴輪3
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 5
攻擊力提高6%
信用點45000
逆時一擊3
工造渾心3

星魂

鎮綏天鈞鎮綏天鈞鎮綏天鈞
施放【閃裂刃舞】或【鉞貫天衝】後,使飛霄造成的終結技傷害額外提高,提高數值等同於原傷害的10%,最多疊加5層,持續至終結技行動結束。
禮辰禱月禮辰禱月禮辰禱月
天賦效果中,我方目標每發動1次追加攻擊即可使飛霄獲得1點【飛黃】。該效果每回合最多觸發6次。
景星出宿景星出宿景星出宿
終結技等級+2,最多不超過15級;普通攻擊等級+1,最多不超過10級。
驅颶聽冰驅颶聽冰驅颶聽冰
天賦的追加攻擊的削韌值提高100%,並且發動時使自身速度提高8%,持續2回合。
擢登霄漢擢登霄漢擢登霄漢
戰技等級+2,最多不超過15級;天賦等級+2,最多不超過15級。
惟首正丘惟首正丘惟首正丘
飛霄造成的終結技傷害的全屬性抗性穿透提高20%。天賦的追加攻擊傷害同時視為終結技傷害,並且傷害倍率提高140%

光錐

名詞稀有度命途攻擊力防禦力生命值戰技n/a
鋒鏑
鋒鏑3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72戰鬥開始時,使裝備者的暴擊率提高12%,持續3回合。
逐星之矢
踐踏的意志
離弦
離弦3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88使裝備者消滅敵方目標後,攻擊力提高24%,持續3回合。
逐星之矢
鐵衛勳章
相抗
相抗3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88使裝備者在消滅敵方目標後,速度提高10%,持續2回合。
逐星之矢
古代引擎
唯有沉默
唯有沉默4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56使裝備者的攻擊力提高16%。當場上的敵方目標數量小於等於2時,裝備者的暴擊率提高12%
逐星之矢
鐵衛勳章
論劍
論劍4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56當裝備者多次擊中同一敵方目標時,每次造成的傷害提高8%,該效果最多疊加5層。若攻擊目標發生變化,則立即解除目前的增益效果。
逐星之矢
蠢動原核
按個追蹤吧!
按個追蹤吧!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56使裝備者普通攻擊和戰技造成的傷害提高24%,當裝備者的現有能量值等於其能量上限時,該效果額外提高24%
逐星之矢
工造渾心
春水初生
春水初生4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72進入戰鬥後,使裝備者速度提高8%,造成的傷害提高12%。裝備者受到傷害後該效果便失效,下個回合結束時該效果恢復。
逐星之矢
古代引擎
重返幽冥
重返幽冥4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72使裝備者暴擊率提高12%。暴擊後有16%的固定機率解除受攻擊敵方目標所持有的1個增益效果。該效果每次攻擊只可觸發1次。
逐星之矢
永壽榮枝
於夜色中
於夜色中5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4使裝備者的暴擊率提高18%。當裝備者在戰鬥中速度高於100時,每超過10點,普通攻擊和戰技造成的傷害便提高6%、終結技暴擊傷害亦提高12%,該效果可疊加6層。
逐星之矢
踐踏的意志
如泥酣眠
如泥酣眠5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4使裝備者的暴擊傷害提高30%。當裝備者的普通攻擊或戰技傷害未造成暴擊時,使自身暴擊率提高36%,持續1回合。該效果每3回合可以觸發1次。
逐星之矢
踐踏的意志
Per Page
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語音

語言
Titleloc_sound

劇情

Title遊戲語言

660 responses to “飛霄”

  1. I was wondering why Feixiao has too little self crit buff (only 12% CR and 36% CD from traces) then i remembered that Feixiao’s team is giving her more than 170% free CDmg just from the traces:
    – 36% FUA CD from Feixiao’s trace
    – 60% CD from March 8th’s trace or 40% CDmg from Moze’s E2
    – 20 + 25% CD from Robin’s trace
    – 25% CD from new FUA planar set
    – 12% CD received from Aventurine’s ult (Don’t know if this is multiplicative or addictive)
    – 10% or 20% more from Broken Keel if you equip them on the supports
    – 24% CD received if you got Topaz’s LC on M8 (might as well just use her ig)
    Straight up +200% CD (if you use M8) for free just for Feixiao to do barely more than 200k ultimate LMAO
    No hate but she still need more adjustments IMO
    She needs too much investment with too little return
    Acheron needs Sig, FF needs teammates, and then there’s Feixiao who needs both

      
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    • Fuixiuan don’t actually needs sig, she can be run as a wind breaker in Rat comp, both rat and urine are imaginaray and they will struggle hard if a tough 3.0 enemies does not have it, heck even wolverine already fit that. My friend working in Hoyo told me David planned to make ALL FUA DPESES equal at around 200~500k avaiable for all elements
      ofcourse Topaz can’t be counted as a Dps so there will still be tons of Europeans IPC FUA Dpses of remaning elements coming, they will serve as niche second chars in future banners and their kits will be so simple that David don’t have to fix them in beta at all. Fuixiuan is an exception 1st banner char because she is the first premium of the archetype and also serve as a diversion to elude the fans from David’s true intention of flooding HSR’s 5* roster with FUA Dpeses of all elements

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    • Feixiao wants speed to reliably use FuA and gain stacks for her ult, 
      but with any turn-advance harmony unit (Bronya \ Sparkle \ Robin), you can focus more on CR\CD and ATK%.
      A general recommendation would be to keep your Feixiao above 134 SPD.

      ATK orb is better with S1 and any DMG% buffing harmony units (Ruan Mei \ Bronya \ Robin). 
      In most other cases, WIND DMG% orb would be better, since now Feixiao can buff ATK for herself.

      After the update, I changed SPD boots to ATK and CR body to CD one.
      Right now, my build for E0S1 is looking like this: 
      3747 ATK
      139 SPD
      70 CR \ 195 CD
      I’m planning to use Feixaio with Ruan Mei and March 7th (hunt), and their SPD buff will give her an additional 22 SPD, bringing her to 161 SPD.

      Here is a good tool for build simulations: https://fribbels.github.io/hsr-optimizer

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      • I have Topaz,Aventurine,Robin all at E0S0 and currently prefarming the planars because i think planars are much harder to get than relics. As expected she needs 200CD likes most Dpses, i’m till having ptsd with my seelee only have 174 CD after 1 year, my Topaz is fine but only 57% CR and i won’t farm for her anymore, my Aventurine has 142 Spd but only exactly 4k Def and he is falling off in Appocalistic Shadow, guess i need to replace his boot with a Def boot, my Robin is wierdly build with a physical orb, Atk rope and Spd boot but i currently has okayish experience with her because she is fast enough to forget the energy rope, i gave up farming for a good energy rope with high Atk or it will take me 10 years lmao.

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      • Always gotta remember the 1:2 crit ratio is best for average DPS. You’d be better off going for 80 CR and 175 CD. But alas, i know some ppl like to go 50% CR if it means they can get to 300% CD.

        It’s funny how little everyone goes for the 1:2 ratio despite the fact everyone knows it’s the best ratio until you alr have 100% CR.

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        • I very respectfully disagree

          You should be aiming for as much Crit Rate as possible. There are soo many sources of Crit Damage in the game, I guarantee you, your ratio is more like 1:3 in an actual fight. Not citing is simply disastrous.

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        • In Feixiao’s case it is not 1:2 ratio.

          Feixiao gets 36% crit damage from the major trace that is never visible outside of the battle, 25% crit damage from the duran set 2pc, and 45% crit damage from Robin. Can be more if broken keel set present in the team. March 7th (Hunt), Moze, and Topaz (E1S1+) each has additional sources of crit damage.

          In Feixiao’s case I would rather suggest 100% crit rate outside of battle.

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          • Damn I never realised just how much Crit DMG Robin is giving out lmfaoo

            Talents back: more energy than you could ever wish for and some random 20 Crit damage because why not

            Lingsha’s talent… your summon gets disabled if you don’t cuddle it :>

      • The E1 is independant damage boost. It never diminish the returns of wind damage orb.

        My current build has:
        – 4010 attack;
        – 119.2 speed;
        – 84.3% crit rate;
        – 177.3% crit damage; (+36% for FUA)
        – 120164 damage from ultimate vs. Wind-weak.

        When counting Robin:
        – 5310 attack; (assuming +1300 from Robin)
        – 197.3% crit damage; (+61% for FUA)
        – 232137 damage from ultimate vs. Wind-weak.

        I dream I could get more crit rate on her, if she had 100% crit rate the ultimate damage should have been 261763.

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        • Valorous set gives another 36%, quite a relieve to see she wants more crit rate so i can halfassedly build her like a speedy seelee meme, after one year farming i realised crit rate are like much easier to get than crit damage. Is she the new generation of dps that can use trash pieces with critrate+spd substats, this can save like half the time farming for her.

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  2. But still, this unit requires a lot of thinking and calculating! You need to think about the amount of stacks you need to kill the enemy with one ult, like to collect 7 or 8 when enemy can’t be killed with 6 and be sure you’re killing it instead of just pressing the button when ready… Nevermind, they just removed it.
    Also, as I predicted, they did absolutely nothing about her heavy team-dependance.

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  3. Low multiplier but high self-buff? Nah I don’t want JL situation.
    IMO, despite an overall buff, she has less 0-cycle potential (always 6 stacks lol) and is less future-proof (as mentioned… low multiplier, high self-buff).

      
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    • “Despite it is an overall buff I’m still unsatisfied unless they buff the multipliers back to the V2 level while the self buffs and free FUA per skill persist.”

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      • It’s not an overall buff.

        It makes her better with our current teams, at a low/average investment. It ruins her ceiling in exchange for looking better on release. It also removed the appealing part of her kit. The building up to one super strong ultimate and stack management. Dropping 10-12 head bashes on a boss felt good.

        Unless we get good nihlities (it’s been a year and a half already…), 0 cycling, as in dropping up sustain will end up being a lot worse. Also unlike say, Acheron or even Jingliu who do have self buffs, they don’t literally buff every one of their stats, which allows you to fill certain gaps and still abuse harmonies.

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        • So are you implying that the game has no good nihility units, since 1.0 was last april, therefore we are only 16 months into the game’s lifespan? omegaLOL

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          • Nihlity, the class designed around impairing and maiming enemies, has more damage dealers than debuffers. If we get a 5 star Pela, whose jump is as high as Asta -> RM, the whole meta would shake up

            -JQ is balanced around Acheron and awfully mediocre elsewhere
            -SW is single target, can’t even prefunnel all her debuffs due to ult and energy being awkward.

            That’s all our premium debuffers. You can’t expect the 1.0 4 star Pela to hold up to our latest and greatest harmonies do you?

    • 700% is not a low multiplier. Though from what i;ve seen the enemies are never weakness broken so you have to look at the 520% multiplier instead. Acheron has 522% but is still able to hit 1m single target at high investment. She can do it. :3

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      • Tbh, if you care enough to go on some obscure forum and leave a comment… 0 cycles are very relevant

        It’s like going to some nerdy, computer geekish forum, and telling them to buy premade Computers. Of course they all take pride in building their own machines???

        So yeah, future proofing, meta relevance, eidolons, niche strategies and fun interactives are 100% valid things to bring up here. Game’s too easy for them to matter, but meta is fun

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        • this place has a troll that goes around insulting new people, i don’t know what is it’s purpose but seems the mods know it 😉

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  4. V3 Feixiao seems like a direct upgrade to Jingliu in her BiS comp.
    Bronya’s buff (including lightcone) now also apply to Feixiao’s FuA when using her skill, similarly to Dr. Ratio. With Bronya’s E2, you can easily still run attack boots.
    Feixiao’s lightcone and Pela’s lv12 ultimate, totals to 96% def ignore/shred for Feixiao.
    Lingsha > Fuxuan for stacks.

      
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    • oh i see you are a genius, so this version changed everything about FuXiao, from being a direct powercrept of dr ratio to a powercreep of her own version in 1.0 midliu
      so i add this: topliu doesn’t have the base time frame of ps5 release like midliu so topliu will not achieve the brokeness of midliu when she released back in 1.0, that means topliu can not be stronger than midcheron like midliu was stronger than daniel

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        • damn right this vietnamese is using google translate to troll and calling we “us”, i bet it is of a lesser indigenous from a backwater city as well not even in a capital city

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          • Your racism is as strong as your yapping is coherent. Not at all.
            Couldn’t even be more wrong if you tried.

            Try again.

        • that’s assuming you have a brain and can still process human codes, the “thing” above you can’t even understand what i typed , it is confused and immidiately decided to throw insult to assert it’s imaginary dominance, my advice for you: don’t be too friendly with potential trolls, they may be google translate user and can’t understand your grammar, there are many “dark” countries in the world that you don’t want to know them 😉
          i mean they are not as friendly as me, i advice you to go to league of legend twitch chat to see how these “things” behave my friend 😉

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  5. protips: feixao spd got reduced to jingyuan level to make sure when the 290spd bigboy is broken she crave a Robin ult advance to get a turn in before he recover

    this is hoyo’s way to tell you: buy robin or go home

    *i disappeared into the sea of butterfly again, slow bullies*

      
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