
![]() | 名詞 | 遐蝶 |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
戰鬥屬性 | ![]() | |
專屬素材 | ![]() ![]() ![]() ![]() ![]() | |
行跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主線 | 那敬愛死亡的國度,終日飄雪的哀地里亞,今日已沉入甘甜的酣眠。 冥河的女兒遐蝶,尋索「死亡」火種的黃金裔,啟程吧。呵護世間魂靈的慟哭,擁抱命運的孤獨 ——生死皆為旅途,當蝴蝶停落枝頭,那凋零的又將新生。 |
目錄 |
屬性 |
戰技 |
隨身寵物 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音音量 |
主線 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 71.28 | 66 | 222 | 95 | 5% | 50% | 100 (100) | 0 | |
20 | 139 | 128.7 | 432 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
20+ | 167.51 | 155.1 | 521 | 95 | 5% | 50% | 100 (100) | 0 | |
30 | 203.15 | 188.1 | 632 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
30+ | 231.66 | 214.5 | 721 | 95 | 5% | 50% | 100 (100) | 0 | |
40 | 267.3 | 247.5 | 832 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
40+ | 295.81 | 273.9 | 920 | 95 | 5% | 50% | 100 (100) | 0 | |
50 | 331.45 | 306.9 | 1031 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
50+ | 359.96 | 333.3 | 1120 | 95 | 5% | 50% | 100 (100) | 0 | |
60 | 395.6 | 366.3 | 1231 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
60+ | 424.12 | 392.7 | 1319 | 95 | 5% | 50% | 100 (100) | 0 | |
70 | 459.76 | 425.7 | 1430 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
70+ | 488.27 | 452.1 | 1519 | 95 | 5% | 50% | 100 (100) | 0 | |
80 | 523.91 | 485.1 | 1630 | 95 | 5% | 50% | 100 (100) | 0 |
戰技
![]() | 月繭之庇 - 專屬 | 輔助 |
能量回復 : 0 | |
獲得遐蝶後或目前隊伍存在遐蝶時獲得效果:戰鬥中,若我方角色受到致命攻擊,則本次行動中所有受到致命攻擊的我方角色獲得【月繭】狀態。【月繭】狀態下的角色會暫時延後陷入無法戰鬥狀態,且可以正常行動。若行動後,下一次回合開始前現有生命值提高或獲得護盾,則解除【月繭】狀態,否則將立即陷入無法戰鬥狀態。該效果單場戰鬥中最多觸發1次。 獲得遐蝶後或目前隊伍存在遐蝶時:戰鬥中,若我方角色受到致命攻擊,則本次行動中所有受到致命攻擊的我方角色獲得【月繭】:延後陷入無法戰鬥狀態且可以正常行動,行動後,下一次回合開始前現有生命值提高或獲得護盾,解除【月繭】狀態。該效果單場戰鬥中最多觸發1次。 |
![]() | 哀悼,死海之漣漪 - 普通攻擊 | 單體攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於遐蝶 對敵方單體造成少量量子屬性傷害。 | |
等級 | |
![]() | 緘默,幽蝶之輕撫 - 戰技 | 擴散 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 60 / 擴散 : 30 | |
消耗我方全體當下 若現有生命值不足,最多使現有生命值降至1點。 若死龍在場,戰技替換為【骸爪,冥龍之環擁】。 消耗我方全體生命值,對敵方單體造成量子屬性傷害的同時對相鄰目標造成少量量子屬性傷害。 | |
等級 | |
![]() | 掌心淌過的荒蕪 - 天賦 | 強化 |
能量回復 : 0 | |
弱點擊破 : 0 | |
【新蕊】上限與場上全體角色等級有關,我方全體每損失1點生命值遐蝶獲得1點【新蕊】,當【新蕊】達到上限時可啟動終結技。我方損失生命值時,遐蝶與死龍造成的傷害提高 死龍在場時無法透過天賦獲得【新蕊】,除死龍以外我方全體每損失1點生命值會轉化為死龍同等的生命值。 我方損失生命值時遐蝶獲得【新蕊】,同時使遐蝶與死龍造成傷害提高,當【新蕊】達到上限可啟動終結技。死龍在場時,除死龍以外我方損失生命值會轉化為死龍同等的生命值。 | |
等級 | |
![]() | 攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
![]() | 悲鳴,賜死之先聲 - 秘技 |
能量回復 : 0 | |
弱點擊破 : 0 | |
使用秘技後進入持續 【冥茫】狀態下主動攻擊會使所有範圍內的敵人進入戰鬥,同時召喚憶靈死龍使其行動提前 進入戰鬥後未召喚死龍則遐蝶獲得等同於【新蕊】上限 進入【冥茫】狀態,敵人無法主動靠近遐蝶, 【冥茫】狀態下攻擊會使所有範圍內的敵人進入戰鬥,同時召喚憶靈死龍使其行動提前 進入戰鬥後未召喚死龍遐蝶回復等同於【新蕊】上限 | |
![]() | 骸爪,冥龍之環擁 - 戰技 | 群體攻擊 |
能量回復 : 0 | |
弱點擊破 : 群體攻擊 : 60 | |
消耗除死龍以外的我方全體當下 若現有生命值不足,最多使現有生命值降至1點。 消耗我方全體生命值,遐蝶與死龍向目標發起連攜攻擊,對敵方全體造成量子屬性傷害。 | |
等級 | |
隨身寵物
![]() | 亡喉怒哮,甦生之頌鈴 - 終結技 | 召喚 |
能量回復 : 0 | |
弱點擊破 : 0 | |
召喚憶靈死龍使其行動提前 死龍 召喚憶靈死龍使其行動提前 | |
等級 | |
![]() | 擘裂冥茫的爪痕 - 憶靈技 | 群體攻擊 |
能量回復 : 0 | |
弱點擊破 : 群體攻擊 : 30 | |
對敵方全體造成等同於遐蝶 對敵方全體造成少量量子屬性傷害。 | |
等級 | |
![]() | 燎盡黯澤的焰息 - 憶靈技 | 群體攻擊 |
能量回復 : 0 | |
弱點擊破 : 群體攻擊 : 30 | |
發動【燎盡黯澤的焰息】會消耗等同於死龍生命上限 一次攻擊中可重複發動【燎盡黯澤的焰息】,重複發動時,傷害倍率依次提高至 死龍現有生命值小於等於自身生命上限 消耗自身生命值,對敵方全體造成量子屬性傷害,且本回合不會結束。重複施放技能時,技能最多獲得3次強化。生命值小於等於 | |
等級 | |
![]() | 月繭廕庇的身軀 - 憶靈天賦 | 輔助 |
能量回復 : 0 | |
弱點擊破 : 0 | |
死龍在場時為我方後援,我方受到傷害或消耗生命值時,現有生命值最多降至1點,此後由死龍承擔,但死龍會消耗等同於原數值 死龍在場時為我方後援,我方現有生命值最多降至1點,此後受到傷害或消耗生命值由死龍承擔。 | |
等級 | |
![]() | 震徹寂壤的怒嘯 - 憶靈天賦 | 輔助 |
能量回復 : 0 | |
弱點擊破 : 0 | |
死龍被召喚時,我方全體造成的傷害提高 被召喚時,使我方全體造成的傷害提高。 | |
等級 | |
![]() | 灼掠幽墟的晦翼 - 憶靈天賦 | 彈射 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 15 | |
死龍消失時,造成 消失時,對敵方單體造成少量量子屬性傷害,共彈射 | |
等級 | |
![]() | 燎盡黯澤的焰息 - 憶靈技 | 群體攻擊 |
能量回復 : 0 | |
弱點擊破 : 群體攻擊 : 30 | |
消耗自身生命值,對敵方全體造成量子屬性傷害,且本回合不會結束。重複施放技能時,技能最多獲得3次強化。生命值小於等於 | |
等級 | |
![]() | 燎盡黯澤的焰息 - 憶靈技 | 群體攻擊 |
能量回復 : 0 | |
弱點擊破 : 群體攻擊 : 30 | |
消耗自身生命值,對敵方全體造成量子屬性傷害,且本回合不會結束。重複施放技能時,技能最多獲得3次強化。生命值小於等於 | |
等級 | |
![]() | 灼掠幽墟的晦翼 - 憶靈技 | 彈射 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 15 | |
消耗全部生命,造成 消耗全部生命值,對敵方單體造成少量量子屬性傷害,共彈射 | |
等級 | |
行跡
![]() | 收容的暗潮 |
需要角色晉階 2 | |
除死龍以外的我方目標接受治療後會將 | ![]() ![]() ![]() |
![]() | 暴擊傷害強化 (暴擊傷害) |
需要角色晉階 3 | |
暴擊傷害提高 | ![]() ![]() ![]() |
![]() | 暴擊率強化 (暴擊率) |
需要角色晉階 4 | |
暴擊率提高 | ![]() ![]() ![]() |
![]() | 倒置的火炬 |
需要角色晉階 4 | |
遐蝶現有生命值大於等於自身生命上限的 | ![]() ![]() ![]() ![]() |
![]() | 傷害強化•量子 (量子屬性傷害提高) |
需要角色晉階 5 | |
量子屬性傷害提高 | ![]() ![]() ![]() |
![]() | 暴擊率強化 (暴擊率) |
需要角色晉階 5 | |
暴擊率提高 | ![]() ![]() ![]() |
![]() | 西風的駐足 |
需要角色晉階 6 | |
死龍每次施放【燎盡黯澤的焰息】時,造成的傷害提高 | ![]() ![]() ![]() ![]() |
![]() | 暴擊傷害強化 (暴擊傷害) |
需要角色晉階 6 | |
暴擊傷害提高 | ![]() ![]() ![]() |
![]() | 傷害強化•量子 (量子屬性傷害提高) |
需要角色等級 75 | |
量子屬性傷害提高 | ![]() ![]() ![]() |
![]() | 暴擊率強化 (暴擊率) |
需要角色等級 80 | |
暴擊率提高 | ![]() ![]() ![]() |
![]() | 暴擊率強化 (暴擊率) |
暴擊率提高 | ![]() ![]() |
![]() | 傷害強化•量子 (量子屬性傷害提高) |
需要角色晉階 2 | |
量子屬性傷害提高 | ![]() ![]() ![]() |
![]() | 暴擊率強化 (暴擊率) |
需要角色晉階 3 | |
暴擊率提高 | ![]() ![]() ![]() |
星魂
![]() | 雪地的聖女,付記憶入殮 | ![]() |
敵方目標現有生命值小於等於自身生命上限 |
![]() | 以撲翼繁花加冕 | ![]() |
召喚憶靈死龍後,遐蝶獲得 |
![]() | 虔敬的旅人,於死境翩躚 | ![]() |
終結技等級+2,最多不超過 |
![]() | 擁悲憐哀歌安眠 | ![]() |
遐蝶在場時,我方全體受到治療時的回復量提高 |
![]() | 素白的新篇,以預言裝點 | ![]() |
戰技等級+2,最多不超過 |
![]() | 待流年奔湧破繭 | ![]() |
遐蝶與死龍造成傷害時,量子屬性抗性穿透提高 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
![]() | 勝利只在朝夕間 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 396.9 | 846.72 | 使裝備者的暴擊傷害提高 | ![]() ![]() |
![]() | 焚影 | 3![]() ![]() ![]() | remembrance-class![]() | 317.52 | 264.6 | 846.72 | 裝備者首次召喚憶靈時,恢復 | ![]() ![]() |
![]() | 溯憶 | 3![]() ![]() ![]() | remembrance-class![]() | 423.36 | 264.6 | 635.04 | 憶靈的回合開始時,使裝備者和憶靈分別獲得1層【緬懷】,每層使造成的傷害提高 | ![]() ![]() |
![]() | 天才們的問候 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者的攻擊力提高 | ![]() ![]() |
![]() | 多流汗,少流淚 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 198.45 | 1058.4 | 使裝備者的暴擊率提高 | ![]() ![]() |
![]() | 將光陰織成黃金 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 635.04 | 396.9 | 1058.4 | 使裝備者的基礎速度提高 | ![]() ![]() |
![]() | 記憶永不落幕 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1058.4 | 使裝備者的速度提高 | ![]() ![]() |
![]() | 讓告別,更美一點 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1270.08 | 使裝備者的生命上限提高 當裝備者的憶靈消失時,使裝備者行動提前 | ![]() ![]() |
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語言
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Title | 遊戲語言 |
358 responses to “遐蝶”
gonna skip castorice. also going f2p
why? not a big fan of remembrance units.
also don’t like the concept of global abilities. even if she didn’t have a global ability I’ll skip.
don’t see the reason why I should sink 1500$ to get e6s5 Acheron, just for her to struggle clearing endgame content in no less than 3 months.
After a year, it didn’t get better.
You should’ve went F2P in these type of games anyways, cuz they suck your money dry
What? I got E6S1 Acheron and i’ve never had trouble 0 cycling. I literally was auto playing MoC a few months ago. Recently had to stop, but still. S5 is a good bit stronger than S1 Acheron.
I also run sustains. If you don’t run a sustain then you defiantly shouldn’t be having a hard time.
I am still very upset that appearently Sunday is not very good for Castorice Team.
Some people say Pela is better for her than Sunday!
Tribbie + RMC.
or RMC + Pela.
or RMC + Ruan Mei.
and only then RMC + Sunday…
Sunday was suppose to be the best Support for Remembrance and other Summoner type characters and so far in 3.x only Aglaea is the Remembrance character Sunday is good for.
I am very disappointed.
“Aglaea is the only Remembrance character Sunday is good for” my man, including Castorice, there are ONLY THREE Remembrance characters in total, with RMC being a SUPPORT and Castorice just benefitting more from supports with a different focus given an optimal environment.
Did you expect EVERY Remembrance character to have Sunday as their BiS support? Is him being pretty universally regarded as the BiS support for nearly every single DPS unit in the game not good enough for you because some characters benefit more from True DMG/RES PEN/DEF Shred than they do Sunday’s hypercarry SP Neutral DMG/Crit/Action Advance?
Not even to mention that he STILL IS A GOOD AND VIABLE SUPPORT FOR HER. Depending on Sunday’s investment, he could even be the better choice for her depending on the team she’s used in!
Aglaea is literally a different character that jumps up at least a full tier solely because of Sunday being PERFECT for her and you’re mad that the SECOND REMEMBRANCE CHARACTER TO BE RELEASED has Sunday in the “works well and is BiS in specific circumstances but other supports work better in general usage and are easier to use optimally” like ????
You can’t ever expect a support being BiS for every one of a certain class. They are always going to try to get you to pull for new supports. That’s how Gacha’s work. There was always a chance so i’m not going to call you silly or anything for assuming, but honestly it’s better to set your expectations low when it comes to games like this.
im happy! finally a summon unit that doesnt need sunday to be good! all of you guys complain about cas’s global passive making her a “needed” character when hoyo has made needed characters countless times before. ruan mei/fugue for break teams, sunday for summons, aventurine for almost anything…. like come on guys
actually E1 tribbe is worst then E1 Sunday teams
where did you get this “sunday was supposed to be the best support for remembrance”? do all remembrance needs to be shackled by the same kit that wants their summon to shit out 20 actions in a turn?