
![]() | 名詞 | 遐蝶 |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
戰鬥屬性 | ![]() | |
專屬素材 | ![]() ![]() ![]() ![]() ![]() | |
行跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主線 | 那敬愛死亡的國度,終日飄雪的哀地里亞,今日已沉入甘甜的酣眠。 冥河的女兒遐蝶,尋索「死亡」火種的黃金裔,啟程吧。呵護世間魂靈的慟哭,擁抱命運的孤獨 ——生死皆為旅途,當蝴蝶停落枝頭,那凋零的又將新生。 |
目錄 |
屬性 |
戰技 |
隨身寵物 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音音量 |
主線 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 71.28 | 66 | 222 | 95 | 5% | 50% | 100 (100) | 0 | |
20 | 139 | 128.7 | 432 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
20+ | 167.51 | 155.1 | 521 | 95 | 5% | 50% | 100 (100) | 0 | |
30 | 203.15 | 188.1 | 632 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
30+ | 231.66 | 214.5 | 721 | 95 | 5% | 50% | 100 (100) | 0 | |
40 | 267.3 | 247.5 | 832 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
40+ | 295.81 | 273.9 | 920 | 95 | 5% | 50% | 100 (100) | 0 | |
50 | 331.45 | 306.9 | 1031 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
50+ | 359.96 | 333.3 | 1120 | 95 | 5% | 50% | 100 (100) | 0 | |
60 | 395.6 | 366.3 | 1231 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
60+ | 424.12 | 392.7 | 1319 | 95 | 5% | 50% | 100 (100) | 0 | |
70 | 459.76 | 425.7 | 1430 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
70+ | 488.27 | 452.1 | 1519 | 95 | 5% | 50% | 100 (100) | 0 | |
80 | 523.91 | 485.1 | 1630 | 95 | 5% | 50% | 100 (100) | 0 |
戰技
![]() | 月繭之庇 - 專屬 | 輔助 |
能量回復 : 0 | |
獲得遐蝶後或目前隊伍存在遐蝶時獲得效果:戰鬥中,若我方角色受到致命攻擊,則本次行動中所有受到致命攻擊的我方角色獲得【月繭】狀態。【月繭】狀態下的角色會暫時延後陷入無法戰鬥狀態,且可以正常行動。若行動後,下一次回合開始前現有生命值提高或獲得護盾,則解除【月繭】狀態,否則將立即陷入無法戰鬥狀態。該效果單場戰鬥中最多觸發1次。 獲得遐蝶後或目前隊伍存在遐蝶時:戰鬥中,若我方角色受到致命攻擊,則本次行動中所有受到致命攻擊的我方角色獲得【月繭】:延後陷入無法戰鬥狀態且可以正常行動,行動後,下一次回合開始前現有生命值提高或獲得護盾,解除【月繭】狀態。該效果單場戰鬥中最多觸發1次。 |
![]() | 哀悼,死海之漣漪 - 普通攻擊 | 單體攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於遐蝶 對敵方單體造成少量量子屬性傷害。 | |
等級 | |
![]() | 緘默,幽蝶之輕撫 - 戰技 | 擴散 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 60 / 擴散 : 30 | |
消耗我方全體當下 若現有生命值不足,最多使現有生命值降至1點。 若死龍在場,戰技替換為【骸爪,冥龍之環擁】。 消耗我方全體生命值,對敵方單體造成量子屬性傷害的同時對相鄰目標造成少量量子屬性傷害。 | |
等級 | |
![]() | 掌心淌過的荒蕪 - 天賦 | 強化 |
能量回復 : 0 | |
弱點擊破 : 0 | |
【新蕊】上限與場上全體角色等級有關,我方全體每損失1點生命值遐蝶獲得1點【新蕊】,當【新蕊】達到上限時可啟動終結技。我方損失生命值時,遐蝶與死龍造成的傷害提高 死龍在場時無法透過天賦獲得【新蕊】,除死龍以外我方全體每損失1點生命值會轉化為死龍同等的生命值。 我方損失生命值時遐蝶獲得【新蕊】,同時使遐蝶與死龍造成傷害提高,當【新蕊】達到上限可啟動終結技。死龍在場時,除死龍以外我方損失生命值會轉化為死龍同等的生命值。 | |
等級 | |
![]() | 攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
![]() | 悲鳴,賜死之先聲 - 秘技 |
能量回復 : 0 | |
弱點擊破 : 0 | |
使用秘技後進入持續 【冥茫】狀態下主動攻擊會使所有範圍內的敵人進入戰鬥,同時召喚憶靈死龍使其行動提前 進入戰鬥後未召喚死龍則遐蝶獲得等同於【新蕊】上限 進入【冥茫】狀態,敵人無法主動靠近遐蝶, 【冥茫】狀態下攻擊會使所有範圍內的敵人進入戰鬥,同時召喚憶靈死龍使其行動提前 進入戰鬥後未召喚死龍遐蝶回復等同於【新蕊】上限 | |
![]() | 骸爪,冥龍之環擁 - 戰技 | 群體攻擊 |
能量回復 : 0 | |
弱點擊破 : 群體攻擊 : 60 | |
消耗除死龍以外的我方全體當下 若現有生命值不足,最多使現有生命值降至1點。 消耗我方全體生命值,遐蝶與死龍向目標發起連攜攻擊,對敵方全體造成量子屬性傷害。 | |
等級 | |
隨身寵物
![]() | 亡喉怒哮,甦生之頌鈴 - 終結技 | 召喚 |
能量回復 : 0 | |
弱點擊破 : 0 | |
召喚憶靈死龍使其行動提前 死龍 召喚憶靈死龍使其行動提前 | |
等級 | |
![]() | 擘裂冥茫的爪痕 - 憶靈技 | 群體攻擊 |
能量回復 : 0 | |
弱點擊破 : 群體攻擊 : 30 | |
對敵方全體造成等同於遐蝶 對敵方全體造成少量量子屬性傷害。 | |
等級 | |
![]() | 燎盡黯澤的焰息 - 憶靈技 | 群體攻擊 |
能量回復 : 0 | |
弱點擊破 : 群體攻擊 : 30 | |
發動【燎盡黯澤的焰息】會消耗等同於死龍生命上限 一次攻擊中可重複發動【燎盡黯澤的焰息】,重複發動時,傷害倍率依次提高至 死龍現有生命值小於等於自身生命上限 消耗自身生命值,對敵方全體造成量子屬性傷害,且本回合不會結束。重複施放技能時,技能最多獲得3次強化。生命值小於等於 | |
等級 | |
![]() | 月繭廕庇的身軀 - 憶靈天賦 | 輔助 |
能量回復 : 0 | |
弱點擊破 : 0 | |
死龍在場時為我方後援,我方受到傷害或消耗生命值時,現有生命值最多降至1點,此後由死龍承擔,但死龍會消耗等同於原數值 死龍在場時為我方後援,我方現有生命值最多降至1點,此後受到傷害或消耗生命值由死龍承擔。 | |
等級 | |
![]() | 震徹寂壤的怒嘯 - 憶靈天賦 | 輔助 |
能量回復 : 0 | |
弱點擊破 : 0 | |
死龍被召喚時,我方全體造成的傷害提高 被召喚時,使我方全體造成的傷害提高。 | |
等級 | |
![]() | 灼掠幽墟的晦翼 - 憶靈天賦 | 彈射 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 15 | |
死龍消失時,造成 消失時,對敵方單體造成少量量子屬性傷害,共彈射 | |
等級 | |
![]() | 燎盡黯澤的焰息 - 憶靈技 | 群體攻擊 |
能量回復 : 0 | |
弱點擊破 : 群體攻擊 : 30 | |
消耗自身生命值,對敵方全體造成量子屬性傷害,且本回合不會結束。重複施放技能時,技能最多獲得3次強化。生命值小於等於 | |
等級 | |
![]() | 燎盡黯澤的焰息 - 憶靈技 | 群體攻擊 |
能量回復 : 0 | |
弱點擊破 : 群體攻擊 : 30 | |
消耗自身生命值,對敵方全體造成量子屬性傷害,且本回合不會結束。重複施放技能時,技能最多獲得3次強化。生命值小於等於 | |
等級 | |
![]() | 灼掠幽墟的晦翼 - 憶靈技 | 彈射 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 15 | |
消耗全部生命,造成 消耗全部生命值,對敵方單體造成少量量子屬性傷害,共彈射 | |
等級 | |
行跡
![]() | 收容的暗潮 |
需要角色晉階 2 | |
除死龍以外的我方目標接受治療後會將 | ![]() ![]() ![]() |
![]() | 暴擊傷害強化 (暴擊傷害) |
需要角色晉階 3 | |
暴擊傷害提高 | ![]() ![]() ![]() |
![]() | 暴擊率強化 (暴擊率) |
需要角色晉階 4 | |
暴擊率提高 | ![]() ![]() ![]() |
![]() | 倒置的火炬 |
需要角色晉階 4 | |
遐蝶現有生命值大於等於自身生命上限的 | ![]() ![]() ![]() ![]() |
![]() | 傷害強化•量子 (量子屬性傷害提高) |
需要角色晉階 5 | |
量子屬性傷害提高 | ![]() ![]() ![]() |
![]() | 暴擊率強化 (暴擊率) |
需要角色晉階 5 | |
暴擊率提高 | ![]() ![]() ![]() |
![]() | 西風的駐足 |
需要角色晉階 6 | |
死龍每次施放【燎盡黯澤的焰息】時,造成的傷害提高 | ![]() ![]() ![]() ![]() |
![]() | 暴擊傷害強化 (暴擊傷害) |
需要角色晉階 6 | |
暴擊傷害提高 | ![]() ![]() ![]() |
![]() | 傷害強化•量子 (量子屬性傷害提高) |
需要角色等級 75 | |
量子屬性傷害提高 | ![]() ![]() ![]() |
![]() | 暴擊率強化 (暴擊率) |
需要角色等級 80 | |
暴擊率提高 | ![]() ![]() ![]() |
![]() | 暴擊率強化 (暴擊率) |
暴擊率提高 | ![]() ![]() |
![]() | 傷害強化•量子 (量子屬性傷害提高) |
需要角色晉階 2 | |
量子屬性傷害提高 | ![]() ![]() ![]() |
![]() | 暴擊率強化 (暴擊率) |
需要角色晉階 3 | |
暴擊率提高 | ![]() ![]() ![]() |
星魂
![]() | 雪地的聖女,付記憶入殮 | ![]() |
敵方目標現有生命值小於等於自身生命上限 |
![]() | 以撲翼繁花加冕 | ![]() |
召喚憶靈死龍後,遐蝶獲得 |
![]() | 虔敬的旅人,於死境翩躚 | ![]() |
終結技等級+2,最多不超過 |
![]() | 擁悲憐哀歌安眠 | ![]() |
遐蝶在場時,我方全體受到治療時的回復量提高 |
![]() | 素白的新篇,以預言裝點 | ![]() |
戰技等級+2,最多不超過 |
![]() | 待流年奔湧破繭 | ![]() |
遐蝶與死龍造成傷害時,量子屬性抗性穿透提高 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
![]() | 勝利只在朝夕間 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 396.9 | 846.72 | 使裝備者的暴擊傷害提高 | ![]() ![]() |
![]() | 焚影 | 3![]() ![]() ![]() | remembrance-class![]() | 317.52 | 264.6 | 846.72 | 裝備者首次召喚憶靈時,恢復 | ![]() ![]() |
![]() | 溯憶 | 3![]() ![]() ![]() | remembrance-class![]() | 423.36 | 264.6 | 635.04 | 憶靈的回合開始時,使裝備者和憶靈分別獲得1層【緬懷】,每層使造成的傷害提高 | ![]() ![]() |
![]() | 天才們的問候 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 330.75 | 952.56 | 使裝備者的攻擊力提高 | ![]() ![]() |
![]() | 多流汗,少流淚 | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 198.45 | 1058.4 | 使裝備者的暴擊率提高 | ![]() ![]() |
![]() | 將光陰織成黃金 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 635.04 | 396.9 | 1058.4 | 使裝備者的基礎速度提高 | ![]() ![]() |
![]() | 記憶永不落幕 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1058.4 | 使裝備者的速度提高 | ![]() ![]() |
![]() | 愿虹光永驻天空 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 529.2 | 1164.24 | 使装备者的速度提高 | ![]() ![]() |
![]() | 讓告別,更美一點 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1270.08 | 使裝備者的生命上限提高 當裝備者的憶靈消失時,使裝備者行動提前 | ![]() ![]() |
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語音音量
語言
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主線
Title | 遊戲語言 |
386 responses to “遐蝶”
Cas’s E2 may be the best Eidolon with Hyacine. Basically follow these steps.
Cas uses Ult. Dragon comes out. Cas uses skill and giving the Dragon 30% from the get go while decreasing our HP proccing Hyacine’s summon to heal us. But get this. Summons cannot overtake summons via an advance. As such the Dragon will always go first. So now the Dragon goes, kill it or nor idc but for E2 killing it maybe best. And then after that Hyacine’s summon heals us draining it’s own HP and healing our members back to almost full. At max i’d say it can drain it’s self for around 30% of Cas’s ult. But with E2 that’s alr 60%. Then ofc we get the 12% from healing. Making Cas’s ult go right to 72%. After this Hyacine moves. Assuming the LC drains us for 3% of our max HP for each member on the field including summons, that woould be a 18% drain along with another 12% heal. making Cas get her ult back literally every time.
This is ofc just a theory of how it may interact. But if it works like this holy fk.
so that’s how exclusive passive works. barely change anything except not restarting a run cos you have a down character. means you mess up somewhere lol. it’s a complete bonus luxury that you’ll eventually forget especially if you have sustains.
also, the game has no pvp or leaderboards. so what are these kids going on about. hahaha
anyway, won’t be pulling till fsn-ubw collab. must save every jade for it. no ragrets and good luck Castorice wanters!
yeah castorice passive is bad till dawei release another global passive that more broken, the fact E2 fuxuan E2 huohuo are useless if you have e0 sloptorice even not in team, give more turn for sustainless team if character die, am always run feixiao sustainless and retry if messed up but if castorice on my acc it’s huge win, imagine pulling purple elf xueyi, couldn’t be me yikes
sry bad English am not american
Actually ☝️🤓
Castorice’s global passive doesn’t even work for sustainless teams, the passive states that it only delays the death of the characters, but they actually need to receive healing or shield after they trigger the revive, or else they’ll die anyways.
Her passive is honestly horribly bad, it only works if you have huge skill issues and mess up bad, but I still get why people are mad about it, this passive by itself does nothing, but this opens the door to do some hideous stuff in the future, which is why people don’t like the idea
Don’t know if anyone will see this because of how many comments there are, but how much hp do i need on my castorice? also should i use a hp body to maximize her hp or is she fine with a crit peice?
crit body, hp on everything else. you can run qua orb if you get a good crit rate crit dmg ratio on it.
Most I’ve seen is HP boots, rope, and orb with a crit body. There’s no specific target to gain specific benefits but as much as you can is good. She gets a lot of damage% from her kit and team.
ima guess probably 8-9k? we’ll never know for sure until we can actually all test in game but its a safe bet
Friendly reminder: people who shout “she’s weak” (or at least “she’s mid”) are literally the same people who advised to pull JY and Sparkle before Acheron release and told FF will be mid whale toy.
Cas is just too much hyped for, she will be op one way or another. Your expectations is your problem, she may be weaker than top DPSes of the game just because she has no BiS team RN
Personally I have zero interest in her, although I like her animations. I HATE global passive concept and the fact you have NO F2P options, but “weak” is not about her.
Here for kit spoilers, found lots of drama… Get me some popcorn XD
welcome to honey hunter comment section lmao
She’s weak
If we are to hold her to the standard of the latest DPS that is. She is a heavily restricted character with nothing to show for the hoops and tribulations you have to overcome. She is an HP scaler, doesn’t synergize with Sunday, ideally wants summoners or fellow HP scalers, NEEDS a healer. Oh your team is also perpetually low HP
You are left with a character that works with ONLY TWO SUPPORTS, that DEMANDS you pull Hyacine and DEMANDS her sig Lightcone. Her ST damage is atrocious. Her AoE is fine, but strictly worse than Herta in any way. For an “aoe” unit her PF performance is questionable, having a mediocre performance against what’s supposed to be shilled content.
Castorice is also p much unable to 0 cycle any content and unable to benefit from the dmg boost of sustainless runs. Her longevity is further damaged by weak eidolons, providing limited options to overinvest to maintain her relevance. (see the stark difference between how DHIL and Jingliu aged)
So I ask, why should you pull for her? She brings no benefit past chars don’t already have, and is strictly worse than Herta in any way.
ur delulu
Totally agree. Castoris is insanely expensive and loses too much being left without a cone. Most people unfortunately do not realize this, looking only at the talent of the cone and not paying attention to the basic health indicatorthat directly affects the entire strength of the hero. Castoris simply does not have any analogs that give similar values.
Yea she does not power creep despite how many people are screaming it. But if you’ve skipped every other 3.X DPS she will likely be your best DPS.
She does mostly need a healer but a lot of people don’t play without sustains anyway so that’s only rly an issue with people who want to 0 cycle. As for not working with Sunday it’s refreshing that a char is able to exist without him being BiS like he is for nearly everybody else. Finally we can stop asking for 2 Sunday’s.
She may drain HP but she also provides a FX like effect with the Dragon when it’s out basically making your team invincible to a certain extent which is rather nice.
As for NOT being able to 0 cycle i’ve seen a E0 Cas 0 cycled 5 different MoC past and present from testers and she did it easily despite needing a sustain. Then again ofc older MoCs are weaker than future MoC.
People will pull her because they’ve been saving for her since 3.X started not because she is meta but because they like her. Also Hyacine will likely push her over The Herta at least when she’s using a sustain.
So you just admitted she’s weak?
By all means being meh on release is not a good thing in this game. Blade was the first dps we said “he’s good yeah, he just NEEDS his LC” and look where he is now. This game of “release character with potential kit with room to grow only to never release a good dlc” happend so many times.
Compared to 3.x. Herta deals ST numbers is AoE. Aglaea has the highest DPS in the game and the strongest vertical. Mydei is a true HP scaler that makes him and your team immortal. Castorice wants mommy, she wants milk, she wants to be held, she wants to be comforted.
Her MoC performance is attributed to Tribbie. Tribbie with any AoE dps (even Jingyuan or QQ) can 0 cycle to the same efficiency if not better than Castorice. Keep in mind on release Herta only needed herself and she’s still maintaining that streak. Feixiao 0 cycled without using her ultimate. Being mediocre on release is a death sentence (needs LC and Tribbie to barely work). Her runs are anything but easy btw, they include some cringe timing and anyone whose played her will tell you she’s misserable to make work. High effort low reward
Therta’s sustain is Anaxa. Pseudo sustaining is a real thing Castorice cannot access.
But dwagon ;_;
imagine pulling purple xueyi
I like Castorice.
She is not weak at all. Castorice is a strong character.
I have Madam Herta, and I want another powerful DPS for the 2nd Team.
That is Castorice.
Every DPS gets power crept in 6-8 months anyways.
(Also the Dragon’s Breath Attack looks really awesome! HSR Bahamut Yaaay!)
Bahamut Enjoyer. Approved <3
Castorice is one of those characters with an incredibly high damage ceiling but only if you have a specific team. So I wouldn’t call her a weak character, just a niche one. I would advise people to not pull Castorice if they are not planning to invest their jades into the “hp team” archetype.
he’s is coping with the fact he spent everything on herta and won’t have enough for her
have you ever heard of pulling for fun over meta? most people do not care. most people pull FOR FUN. you should try having fun in games its great
is that really a bad thing? i wouldn’t mind if almost every new character release no longer blew the competition out of the water. Maybe this is them flattening the curve of new characters being exponentially stronger than older ones, which I’d be all for. Then again, who’s to say Hyacine won’t make her 10 times better? Only time will tell.
She likely will. I wouldn’t be surprised if she turns out to be a DPS/Buffer/Healer all in one. With Cas doing damage, Tribs doing damage and Hyacine doing damage it will be one outrageous team comp.
so a normal question: is she any OP now or normal nothing special? or crab in compare to like acheron release or something simliar?
She is fine. She is stronger than any 2.X DPS and compares to the other 3.X DPS. People are worried she will power creep when her dedicated healer comes along as she’s likely to make Castorice a lot stronger than current and she already compares to the others without her.
sounds like acheron to me tbh. pretty great on release but goes balls to the walls later when the bis is released
She is gonna be like Acheron on some levels. Being relevant till a year later xD.
People need to understand that this global passive being released does not mean that future characters will have absurd abilities like +20 CR just for pulling a character. Castorice’s global passive is very basic and is very easy to mess up because of how bosses have multiple attacks and because healing/shielding is not always guaranteed, especially in sustainless teams. It also only has one trigger for the whole battle. It is not at all a broken ability. There is no way that Hoyoverse would let us infinitely stack global abilities and if they do let us do that, they would probably release so few characters with this type of ability, that it wouldn’t even matter by the time HSR reaches EoS.
For those worried about the precedent this sets, please know that right now there is only one character with the global passive code: Castorice. Castorice, I must reiterate, has a global passive that is actually pretty weak for the reasons that I mentioned above. Therefore, I don’t see how the inclusion of Castorice and her global passive would suddenly make the game unplayable for the people that don’t pull her. Sustaining is actually pretty easy as long as you have been pulling for healers/shielders such as Aventurine, Huo Huo, Lingsha, etc. So if the endgame modes are still beatable without Castorice, which they will be, it is safe to say that Castorice will not make the game unplayable/incredibly difficult, nor will Castorice be a must-pull for all players. So going back to the topic of precedent, is it really worth it to constantly worry about whether or not the next patch will have a character/ability that makes the game so powercrept that it becomes unplayable? Let’s just be relieved that Castorice’s utility is fairly weak and let’s not doomer about some precedent way in the future. If you constantly worry about the future, you will never have time to live in the present. The game is still pretty fun to play right now (imo), so just have fun and don’t worry about the future characters/abilities until it comes time for their beta. Most likely, Hoyoverse will balance these abilities some way or another so that we don’t end up with like a stack of 10 different global passives working at the same time. Maybe I’ll be proven wrong about that in the future. But I’m not going to worry about it in the present, and you shouldn’t either. Nobody should be worrying about the game breaking because of global passives until the moment where we reach a beta where that actually happens. Seriously, it’s not good for your mental health to worry this much about a game. Just take things as they come and just chill a little, you know?
Anyways, sorry if I sounded rude or indifferent in my previous posts, this is my true opinion on the situation.
Men… in patch after we get Hyacine that shoud heal HP when it’s drain. She have high chance to have ability that will automatically heal ally when they go lower curtain HP limit. If this happens global passive become OP.
Even now people can abusy GP go easy with 4 Destruction unit and “Guard of Wuthering Snow” relic set without any healer.
Just stop protecting GP only because you wana pull Castorise at any case, since if it’s go slight we 100% get new GP at future. And most people don’t have anything bad about Castorise, but GB becomes nightmare for community and it shoud be limit only to squads with сertain unit.
Even with Hyacine, the Global Passive is still weak because of its downsides. The Guard of Wuthering Snow relic set is also too niche to use for the whole team. We will probably get another Global Passive in the future, that I do not deny. But I highly doubt that it’ll be in the near future because it seems like something that only anniversary characters get. I also highly doubt that they would let us stack as many global passives as we want. I could be proven wrong, I guess we will just have to wait and see. In the meantime, I’m just going to have fun with what I have and not worry.
Also, I’m not pulling for Castorice because of her team restrictions.
I haven’t been keeping up with this sort of stuff. How is she restricted? I know that a healer is required but other than that she’s got options for the other 2 slots no?
Genuine question not trying to start drama or anything.
This is comment is a follow-up to my previous comment.
Allow me to share some context:
I used to play JRPGs on my pc, like Legend of Zelda and Xenoblade, and you are right, all characters will be unlocked for ‘free’ as I progress through the game – the drawback I paid MONEY to purchase and be able to play in the first place.
Later, I started playing free JRPGs but with gacha systems such as Another Eden and Fate Grand Order. This was back in 2017. And let’s say both games are nowhere as generous as Star Rail.
In Another Eden, the game is much more ‘grindy’ with no skip and autoplay features (not sure abt now), and fighting came in a series of battles instead of simply one, meaning to reach a boss, I had to clear waves of peons. Overall the game was more time-consuming than Star Rail.
Take the next bit with a grain of salt, I could barely squeeze out 3000 chrono stones every update which is 30 pulls, and I remember having to run the same limited character (some sleeping wizard) on every team, not because he is OP, but because I have no one else. But I heard the game has become way MORE generous over the years, so this might not be applicable now.
As for Fate Grand Order, don’t get me started on how there is NO pity system – and this ruined Christmas for me because I threw every saint quartz (that I painstakingly grind) but still didn’t get the banner character. Hence, I rage quit the game from then.
Now let’s compare Star Rail to these games. Compared to the paid games, Star Rail is free to download and free to play. There is also a larger cast of playable characters.
Compared to the other gacha hell, Star Rail is super-duper generous with jades and tickets and wonderfully enjoyable even on my F2P account.
In Star Rail, I have 2 accounts, one mid spender (main) and the other completely free-to-play (because I wanted to play through the story again I created the second F2P account during patch 2.1 where Penancony peaked).
On my mid spender main account, I pull for all the characters I like (sometimes also their lightcone if I adore them) and I have 3/5 of the characters unlocked.
On my free to play account, I earn around 70-80 per patch, so I plan my pulls and save them for my favourite characters. (My guilty pleasure is pulling for Boothill on this account because I was amazed by his kit but didn’t plan to get him on my main account).
With the context set, let’s move on to my main message.
First let me address the Ting Yun 2.0 and Ling Sha.
Ting Yun 2.0 was an easy skip on both for accounts. Ling Sha was an easy skip on my main (I have Aventurine and Gallagher), but on my F2P account, I wanted a better healer (instead of Lynx) for my second team.
Someone claimed both of these characters are forced into the story so Hoyo can money.
So let me say this, a character appearing in the story, your decision to pull and your decision to spend money (and in return Hoyo profiting) are 3 separate entities. The reason?
1. A character appearing in the story, does not equate to a COMPULSION to pull.
2. As long as you plan your pulls, you can get the characters you WITHOUT spending (given you don’t jump at every new character – please seek help if you do).
3. Sure Hoyo makes money, but ultimately it is the choice of the player to spend (you don’t need to spend a cent to play and make progress).
If you feel FOMO at every character release and obsessively compelled to get them even if it means spending a lot; then please go for professional therapy and maybe consult a financial advisor.
Now let’s finally move on to Castorice’s Global Passive.
Is it strong? Yes.
Is it a must have? No, unless your characters are dying which shouldn’t be the case with a well built healer/shielder.
Will this destroy the meta? No, Star Rail is PvE not PvP, there is no such thing as a ‘meta’.
FYI I plan to SKIP Castorice on my F2P account (to save up for Fate collab) and pull on premium account. Even without the global passive on my F2P account I don’t feel any FOMO and I am sure my gaming experience will be just as enjoyable.
Next let’s address the FOMO surrounding endgame content, leading to communities worshiping some stupid tier list. You don’t have to full clear MoC, PF or AS – the END.
Why? Even without a perfect clear, you will only miss out on a little bit of jade which are pennies compared to diligently completing Daily Quest and Limited events; Gift of Odyssey; Livestream codes and Update compensation; and ACTUALLY PLAYING THE GAME (quest rewards, collecting chests, doing puzzles, and fighting elite enemies and trotters – they contribute the most to jade income).
The reason Endgame contents exist is for endgame players to challenge themselves and their teams. Indeed, the newly release can breeze through many of these modes, while older characters struggle with to do the same, but as I said before, a perfect clear isn’t the point, it is to have fun.
On my main account I love building cool teams Clara with Yunli to spam ‘counterattacks’. On another team I use Blade with speed-synced Bronya and speed-sync Sunday and have ‘infinite’ turns with Blade. Sure these teams don’t turn the best results, but I had so much fun throwing them into endgame content and seeing how they fare.
Ultimately, playing Star Rail is all about having fun.
P.S. Among all the constructive replies to my previous comment, there is ONE NPC who couldn’t even draft a proper criticism or opposing argument. So a message to this lower order plebeian, please examine yourself for the presence of cerebral matter. Stop parroting others for clout; this echochamber is already overly saturated. Should you be overwhelmed by the uncontrollable impulse to comment – please attend elementary school and write with proper lingo.
we are so moved. here is another massive 10 jades code for your F2Pee account 👉GR1N1NJA69Gfys👈. have fun.
what a funny and original comment that you definitely haven’t repeated 10000 times in the past month
you’re so clever with those funny quips
please continue to add your unique and constructive responses, I laughed very hard at the sheer hilarity of this text in front of me
Gacha games will always have power creep, new characters will inevitably be stronger or introduce new mechanics because, in the end, they need to sell them. But what I appreciate about Star Rail is that you don’t need these characters to enjoy the story or even the endgame. They just make things easier. Plus, as a free-to-play player, you still get a new 5 star character every two patches.
I don’t see any real issues with a GP. Maybe that’ll change in the future, but who knows?
So yeah, as you said, these people probably need professional therapy and a financial advisor.
Keep having fun, dude, while the doomers scream into the abyss, only to come back next patch and cry about the next character release.
Since when did this place become a place for Drama. It’s for showing details and somewhat about discussing characters, yall need to stop before the comments get disabled. Yes, it’s happened before. If you wanna start or reply to drama, go over to reddit or twitter/X and keep it there. Keep it out of this place. If you have a complaint about a character keep it about the character, don’t bring the game it’s self into it.
always has been tbh. its like this for most hyped/super popular characters. its just especially bad for cas cuz she has the global passive thats pissing these people off. I agree that the toxicity and stuff should stay on twitter. but tbh, comments should be disabled on this site in general. its a pretty big cesspool of people shitting on eachother back and forth. Ah well. best not to get involved and just let these people bash it out for the time being
Better solution: Just lock it to registered users only because I’m more than noticing a pattern in this comment section and which crowd in particular tends to be “active” the most.