Feixiao

Feixiao
FeixiaoConceptsFeixiao
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass The Hunt
Combat TypesClass Wind
n/a
Credit308K
Artifex's Module15
Artifex's Cogwheel15
A Glass of the Besotted Era65
Artifex's Gyreheart15
Trace Materials
Credit3M
Meteoric Bullet18
Artifex's Module41
Destined Expiration69
Artifex's Cogwheel56
Countertemporal Shot139
Artifex's Gyreheart58
Regret of Infinite Ochema12
Tracks of Destiny8
StoryThe Xianzhou Yaoqing's Merlin's Claw and one of the Seven Arbiter-Generals. Unconventional and straightforward, she exudes effortless charm.
She is skilled in all forms of martial arts and has honed herself into a supreme weapon. She is widely adored by Xianzhou soldiers and civilians alike as "The Vanquishing General."
However, she bears the burden of the Moon Rage affliction. If she were to hunt down all the abominations in her limited lifetime — then the only enemy Feixiao has would be herself.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyn/a
181.8452.81431125%50%7512
20159.59102.962781125%50%7512
Credit4000
Artifex's Module5
20+192.32124.083351125%50%7512
30233.24150.484061125%50%7512
Credit8000
Artifex's Module10
30+265.98171.64631125%50%7512
40306.91985351125%50%7512
Credit16000
Artifex's Cogwheel6
A Glass of the Besotted Era3
40+339.64219.125921125%50%7512
50380.56245.526631125%50%7512
Credit40000
Artifex's Cogwheel9
A Glass of the Besotted Era7
50+413.29266.647201125%50%7512
60454.21293.047911125%50%7512
Credit80000
Artifex's Gyreheart6
A Glass of the Besotted Era20
60+486.95314.168481125%50%7512
70527.87340.569201125%50%7512
Credit160K
Artifex's Gyreheart9
A Glass of the Besotted Era35
70+560.6361.689771125%50%7512
80601.52388.0810481125%50%7512
Leveln/a
1
20
Credit4000
Artifex's Module5
20+
40
Credit16000
Artifex's Cogwheel6
A Glass of the Besotted Era3
40+
50
Credit40000
Artifex's Cogwheel9
A Glass of the Besotted Era7
50+
60
Credit80000
Artifex's Gyreheart6
A Glass of the Besotted Era20
60+
70
Credit160K
Artifex's Gyreheart9
A Glass of the Besotted Era35
70+
80

Skill

BoltsunderBoltsunder - Basic ATK | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 30
Deals Wind DMG equal to of Feixiao's ATK to a single target enemy.

Deals minor Wind DMG to a single enemy.
Level 9
WaraxeWaraxe - Skill | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 60
Deals Wind DMG equal to of Feixiao's ATK to a single target enemy. Then, immediately launches 1 extra instance of Talent's follow-up attack against the target.

Deals Wind DMG to an enemy, and additionally launches Talent's follow-up attack 1 time.
Level 15
TerrasplitTerrasplit - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 90
Deals Wind DMG to a single target enemy, up to of Feixiao's ATK. During this time, can ignore Weakness Type to reduce the target's Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases by .
During the attack, Feixiao first launches "Boltsunder Blitz" or "Waraxe Skyward" on the target, for a total of time(s).
At the end, deals Wind DMG equal to of Feixiao's ATK to the target.

During the Ultimate, can ignore Weakness Type to reduce enemy Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases.
Launches "Boltsunder Blitz" or "Waraxe Skyward" on a single enemy #3[i] time(s). Deals Wind DMG at the end.
Level 15
ThunderhuntThunderhunt - Talent | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 15
Can activate Ultimate when "Flying Aureus" reaches points, accumulating up to points. Feixiao gains 1 point of "Flying Aureus" for every attacks by ally targets. Feixiao's Ultimate attacks do not count towards this number.
After Feixiao's teammates attack enemy targets, Feixiao immediately launches follow-up attack against the primary target, dealing Wind DMG equal to of Feixiao's ATK. If there is no primary target available to attack, Feixiao attacks a single random enemy instead. This effect can only trigger once per turn and the trigger count resets at the start of Feixiao's turn. When using this attack, increases DMG dealt by this unit by , lasting for turn(s).

Can activate Ultimate when "Flying Aureus" reaches #3[i] points, accumulating up to #4[i] points. For every #2[i] attacks by ally targets, Feixiao gains "Flying Aureus".
After teammates attack, Feixiao launches follow-up attack against the primary target, dealing Wind DMG. This effect can only trigger once per turn. When using this attack, increases DMG dealt by this unit.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
StormbornStormborn - Technique | Enhance
Energy Regeneration : 0
Weakness Break : 0
After using Technique, enters the "Onrush" state, lasting for seconds. While in "Onrush," pulls in enemies within a certain range, and increases this unit's movement speed by . After entering battle, gains point(s) of "Flying Aureus."
While in "Onrush," actively attacking will start battle with all pulled enemies. After entering battle, deals Wind DMG equal to of Feixiao's ATK to all enemies at the start of each wave. This DMG is guaranteed to CRIT. If more than 1 enemy is pulled in, increases the multiplier of this DMG by for each additional enemy pulled in, up to a maximum of .

Enters the "Onrush" state. Continuously pulls in enemies and increases movement speed. Gains "Flying Aureus" after entering battle.
While in "Onrush," can actively attack all pulled enemies. At the start of every wave, deals Wind DMG to all enemies. This DMG is guaranteed to CRIT. The more enemies are pulled in, the higher the DMG multiplier becomes.
Level 1
Boltsunder BlitzBoltsunder Blitz - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 15
Deals Wind DMG equal to of Feixiao's ATK to the chosen target. If the target is Weakness Broken, the DMG multiplier increases by .

Deals minor Wind DMG to a single enemy and increases the DMG multiplier against targets that are Weakness Broken.
Level 15
Waraxe SkywardWaraxe Skyward - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : Single Target : 15
Deals Wind DMG equal to of Feixiao's ATK to the chosen target. If the target is not Weakness Broken, the DMG multiplier increases by .

Deals minor Wind DMG to a single enemy and increases the DMG multiplier against targets that are not Weakness Broken.
Level 15
TerrasplitTerrasplit - Ultimate | Single Target
Energy Regeneration : 0
Weakness Break : 0
n/a
Level 15

Traces

HeavenpathHeavenpath
Requires Character Ascension 2
When the battle starts, gains 3 point(s) of "Flying Aureus."
At the start of a turn, if no follow-up attack was launched via Talent in the previous turn, then this counts as 1 toward the number of attacks required to gain "Flying Aureus."
Credit5000
Meteoric Bullet3
Regret of Infinite Ochema1
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 2
CRIT Rate increases by 2.7%
Credit5000
Meteoric Bullet3
Artifex's Module6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Destined Expiration3
Artifex's Cogwheel3
FormshiftFormshift
Requires Character Ascension 4
When using Ultimate to deal DMG to an enemy target, it is considered as a follow-up attack. Follow-up attacks' CRIT DMG increases by 36%.
Credit20000
Destined Expiration5
Tracks of Destiny1
Regret of Infinite Ochema1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Destined Expiration5
Artifex's Cogwheel4
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 5
CRIT Rate increases by 4%
Credit45000
Countertemporal Shot3
Artifex's Gyreheart3
BoltcatchBoltcatch
Requires Character Ascension 6
When using Skill, increases ATK by 48%, lasting for 3 turn(s).
Credit160K
Countertemporal Shot8
Tracks of Destiny1
Regret of Infinite Ochema1
DEF BoostDEF Boost (DEF)
Requires Character Ascension 6
DEF increases by 7.5%
Credit160K
Countertemporal Shot8
Artifex's Gyreheart8
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Lv. 75
CRIT Rate increases by 5.3%
Credit160K
Countertemporal Shot8
Artifex's Gyreheart8
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Countertemporal Shot8
Artifex's Gyreheart8
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Artifex's Module2
DEF BoostDEF Boost (DEF)
Requires Character Ascension 3
DEF increases by 5%
Credit10000
Destined Expiration3
Artifex's Cogwheel3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Countertemporal Shot3
Artifex's Gyreheart3

Eidolons

Skyward I QuellSkyward I QuellSkyward I Quell
After launching "Boltsunder Blitz" or "Waraxe Skyward," additionally increases the Ultimate DMG dealt by Feixiao by an amount equal to 10% of the original DMG, stacking up to 5 time(s) and lasting until the end of the Ultimate action.
Moonward I WishMoonward I WishMoonward I Wish
In the Talent's effect, for every 1 instance of follow-up attack launched by ally targets, Feixiao gains 1 point of "Flying Aureus." This effect can trigger up to 6 time(s) per turn.
Starward I BodeStarward I BodeStarward I Bode
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Stormward I HearStormward I HearStormward I Hear
The Toughness Reduction from the Talent's Follow-up ATK increases by 100% and, when launched, increases this unit's SPD by 8%, lasting for 2 turn(s).
Heavenward I LeapHeavenward I LeapHeavenward I Leap
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Homeward I NearHomeward I NearHomeward I Near
Increases the All-Type RES PEN of Ultimate DMG dealt by Feixiao by 20%. Talent's follow-up attack DMG is considered as Ultimate DMG at the same time, and its DMG multiplier increases by 140%.

Light Cones

ConceptsRarityPathATKDEFHPSkilln/a
Arrows
Arrows3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72At the start of the battle, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Darting Arrow
Darting Arrow3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases ATK by 24% for 3 turn(s).
Arrow of the Starchaser
Silvermane Medal
Adversarial
Adversarial3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s).
Arrow of the Starchaser
Ancient Engine
Only Silence Remains
Only Silence Remains4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Arrow of the Starchaser
Silvermane Medal
Swordplay
Swordplay4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Arrow of the Starchaser
Squirming Core
Subscribe for More!
Subscribe for More!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56The wearer's Basic ATK and Skill deals 24% more DMG. This effect increases by an extra 24% when the wearer's current Energy reaches its max level.
Arrow of the Starchaser
Artifex's Gyreheart
River Flows in Spring
River Flows in Spring4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Arrow of the Starchaser
Ancient Engine
Return to Darkness
Return to Darkness4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.
Arrow of the Starchaser
Immortal Lumintwig
In the Night
In the Night5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT Rate by 18%. While the wearer is in battle, for every 10 SPD that exceeds 100, increases DMG dealt by Basic ATK and Skill by 6%. At the same time, increases the CRIT DMG of Ultimate by 12%. This effect can stack up to 6 time(s).
Arrow of the Starchaser
Conqueror's Will
Sleep Like the Dead
Sleep Like the Dead5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 36%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
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Voice

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Story

TitleText

638 responses to “Feixiao”

  1. I’m going to make a very not hot take and say Feixiao’s old kit design was cooler, I don’t really see why the 12 stack ult was removed
    But I also want to go back to Firefly, she was a character who scaled her actual multipliers off BE which was undertuned and eventually totally forgotten in favor of super break DPS, another design that I think was pretty interesting
    Or Jiaoqiu pre-beta being a (presumably very slight) healer

    I think there’s a lot of neat ideas that get scrapped, there’s nothing wrong with the Feixiao we got but there’s a slightly cooler Feixiao we’ll never get

      
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    • Possibly to reduce your burden on comprehension. Casting ult at 12 energy is equivalent to casting ult at 6 energy twice.

      The sam e happened in Dr.Ratio’s beta. His talent used to be a gacha from five effects, one of them being FUA and the rest are self buffs. The self buff part was removed and it is now simply an FUA at a chance. He got his base attack stat and multipliers increased as an compensation and the resulting unit is still mighty and strong.

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  2. so. i have seen a LOT of negativity this beta regarding feixiao – and look, i get it. do i prefer how her v1 kit was designed? absolutely! do i dislike how strong her sig lc is compared to other options? yep. but there are a lot of complaints regarding team flexibility and strength that i honestly just. do not fully agree with

    while i do like v3 feixiao less than v1, i still really enjoy how shes designed – namely, i enjoy the way she generates stacks compared to acheron far more, it makes her stacking requirements ‘less restrictive’ and thus makes her much more usable outside of fua-focused units. another thing i like about v3 feixiao is her virtually taking 3x the actions a normal unit takes compared to her v1 where it was only 2x – thus further making her feel way more usable outside her best teams

    i really like how her kit’s design actually means there is a tangible, non-zero, potentially justifiable reason to pull e0s0 topaz over other options. congratulations topaz, you now have pull value slightly below that of legendarily high pull value unit jiaoqiu absolutely insane (/j)

    that said, her v1’s essentially linearly scaling ult damage was really nice and unique, plus the stack conservation was a nice bonus that i wish they kept in some form going into v3. her base atk is also very extremely low, ~601 which is lower than serval, seele, robin – i personally think its a bummer but the atk% buff i guess makes up for it. and i wish they kept the extremely funny 125 speed zoooom but seele’s speed aint getting powercrept it seems :/

    in terms of power, ive seen the general consensus being that she’s a step down from acheron and especially firefly, but still extremely powerful given you have the means to support her. all you rlly need is robin – march 8th/moze and multiplication gallagher make this team’s investment requirements in terms of 5* chars slightly below par firefly’s, which is kinda neat and i like that.

    overall i like feixiao and i think shes in a pretty good place as of now – shes not here to powercreep anyone but offer a really good alternative which ultimately is much healtheir for the game as a whole. her teams perform well cheap, while still giving plenty of room for vertical investment and some flexibility in options.

      
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    • Feixiao is overwhelmingly stronger than Firefly and Acheron. Those 2 aren’t the best DPS either or anything, dunno where the notion of those two girls being “the big two” even came from.

      Topaz has absolutely 0 pull value. Unless you somehow have Robin, Aventurine, E1 Robin, S1 Feixiao, E2 Feixiao, S1 Robin, then maybeeeee you could start considering even pulling for Topaz. She’s literally soo down the bucket list. Feixiao is a godsent for Topaz, Topaz isn’t a godsent for Feixiao.

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      • Firefly has a high damage floor, is very easy to use and her best supports consist of 2 free units and one of the most common 5*s
        Acheron has an exceptionally high dmg ult but I feel like her flaws are still overlooked, also she’s Raiden so everyone loves her (except me I hate her she shafted Jiaoqiu fr)
        Popular, easy to use waifu character who deal big numbers

        There’s also the stigma around hunt units ever since MoC started having multiple elites, and the fact Boothill came out of nowhere between Robin and Firefly means he gets kinda underrated, also he got slightly shafted by his relic set because he doesn’t deal super break
        Ratio is also underrated because Dan IL was already seen as the peak imaginary dps and the wonderful people at Prydwen placed Ratio below him for ages
        Two hunt men who have little story relevance

        I forgot who the other strong DPSes are

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        • ^ YES, that’s why I HATEEE Firefly. I don’t use that word lightly

          – She killed Sam. My murder robot, reduced to twirling around in the air with silly big explosions
          – She killed Lingsha. Seriously, worst 5 star ever released, just because she might get a little crazy at E1S1, with Firefly specifically
          – Will probably make Tingyun a lot worse than she should be. The fact 2 premium break supports are Fire is already worrying.
          – The trend of nerfing break as a whole continues with TWO relic sets, carefully deisgned to be limited with anyone but her (Nerfed Boothill)

          Oh those aren’t even the real kickers

          – They keep adding the same F*******, tree headed unspiried horrible BOSS in MoC for months now. Because we all love fighting Stages everyone.
          – TWO, TWO WHOLE PATCHES of the story were murdered by Firefly. The entire Sparkle is not a villain, pool party your girlfriend catches you mid air patch, and all the boring filler, like the superflous 3 realm arcade filler. Added so we can spend time with our Girlfriend <3
          – The most boring Simulated Universe expansion to break, nerfing every path, equation and playstyle that's not Firefly break. Seriously Boothill feels horrible to play in comparison. It's not a break Sim Uni. It's a Firefly sim uni

          I probably forgot a bunch of stuff. The fact the tally is so high thooo. Damn I'm glad Hoyo at least made her bad. Not as bad as her EN battle voice lines…

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          • I still play SAM just for SAM and I think the technique divebomb is pretty cool

            Firefly reminds me a lot of Ayaka, but less ugly and with a sick ass robot attached so I don’t hate her like Ayaka, but I don’t care much for the obvious ship (lemme have Aventurine bro)

            Honestly I don’t think Lingsha is bad, but Gallagher was an extremely powerful character despite being a 4* so maybe they got scared of going too far past him

            As for the DU thing between my Firefly and my GF’s Boothill I found both pretty fun, but I have to admit I like Boothill a lot more than I thought I would, maybe I’ll pull him next time, I’ve also tried DoT team and Blade and both felt fine

          • She’s only bad if viewed in the eyes of f2p. I will admit f2p should NOT pull for her. She adds very little to your teams. But at E1/S1 she increase the overall break team by around 50% total DPS and also does way more damage than Gall himself. Pretty much she’s as strong as Gall if Gall got his ultimate off every turn.

            In the eyes of a f2p Firefly, it’s always done. Just stick to it and you’ll be fine. But when it comes to people willing to get Eidolons Firefly still has a huge wall she can still climb to help future proof for people that really like and enjoy her.

      • ok, so for power-wise i admit i didnt see much gameplay relating to feixiao before her release, but looking at it now yeah. i wouldnt call her “overwhelmingly stronger” but i wouldnt say that she’s a “step down” either

        i don’t usually enjoy talking about power level, since it gets very messy very quickly.

        as for topaz, i personally dont consider sig lcs and eidolons to be real things, so topaz would follow next afterwards. thats not how a lot of people play the game, so i completely understand the sentiment and do agree that topaz is one of the lowest pull value units – well, she’s higher compared to dhil or ratio on 2.0 and 1.6 respectively but those bars could not be further down in hell

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        • You aren’t wrong totally wrong

          Acheron and Feixiao aren’t worlds apart. But in order for the former to match the latter, she needs to ditch sustain. Meanwhile Feixiao retains her strong damage with Aventurine just fine.

          That’s a self imposed restriction. Getting E1 Robin is by far the biggest boost you can give your account.

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          • She really does not. Their single target damage is the same via calcs, Feixiao just has the advantage of having a sub DPS team mates. If we go by team, Feixiao with her BiS is probably stronger, but it’s not from Feixiao herself. Follow up teams are just strong overall. Acherons still better vs multiple strong targets tho.

        • This user is an Acheron and Firefly hater and would deny their powers and advantages simply because they hate them for some reason unrelated to power, which is a behavior I never expect from a person with any trace of basic logic capability. This is why I’m no bother to read any of their comments any more, despite sometimes I leave comments nevertheless. Sometimes when they tell their metric of power without anyone asking, they say, only 0-cycling matters, you don’t 0-cycle, you play suboptimally, and you can’t be meta. Meanwhile, they are blind on the numerous 0-cycling showcases of Acheron and Firefly and only put their eyes on the showcases of Boothill and those they like, calling them meta and Acheron and Firefly to be mid. I don’t even need a word for insult, I merely described what I see from someone’s behavior.

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        • When we talk about Topaz’s pull value, that’s right, she has never been of high pull value. Dr.Ratio is strong alone with 4-star units, while Feixiao has good enough f2p 4-star alternatives leaving upgrading into Topaz less beneficial then getting Robin’s E1, a pure damage upgrade and no gameplay changes. As someone who don’t view eidolons to be worth consider unless you love this character for a reason, especially those offer nothing more than damage, I agree Topaz is still at a low pull value even after the release of Feixiao.

          Seems Hoyo is trying something new. Both Feixiao and Firefly are strong at low investment in pulls, you need only themselves at E0S0 and a certain limited support at E0S0 and the comp is complete, unlike previous comps such as Dr.Ratio’s premium FUA comp which asks for multiple limited units, light cones, and possibly eidolons, to work.

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          • As well as Hoyo don’t make E0S0 Topaz to be apparantly better than March, Hoyo don’t make Lingsha to be apparently better than Gallagher, keeping the minimal investment of pulls to make the comp work low and f2p friendly.

          • Omg omg omggg, Dazz complimented me??? TYSM <333

            Though at the same time, I feel hurt you think I'd mix my own personal distaste with meta

            Everything I said turned out to be true, and will continue to. Look at Acheron. On youtube and on reddit people are starting to wake up and correctly mention she's mid af without her Lightcone. Which I've been saying TWO MONTHS BEFORE she got released. Apparently I was a doomposter

            As I've said above, Acheron is by all means a top tier DPS, just not with a sustain. It makes sense why after maxxing her trace, using a Harmony would blow up her damage. Feixiao doesn't have such a restriction. All in all, Acheron is a top tier DPS, just not for a casual player. Tell me which part of that is blind hate.

            Firefly is not a top tier DPS. She's easy to use. That's literally it. She's never been in the talk for the best DPS and never will. The fact everyone is talking about her E2 reeks of old DHIL. Overrated, overhyped and down in the gutter once it all died down.

          • Literally 60% of the entire fandom calling Firefly the top DPS in the game atm. Idk where you get she’s not even in the talk for it when most people think she is it.

          • @Waifu Invigilator
            You are searching the Internet for the info you wanted to believe, do you aware of it? As I stated above, you have been blind to the numerous 0-cycling showcases of Acheron and Firefly everywhere on the Internet, seems you trend to deny everything you see on the Internet you didn’t want to believe. I’m no bother to prove anything to you, it’s a waste of time.

          • @Reina @Dazz

            Soo? People are WRONG. Robin still isn’t regarded the best Harmony on Prydwen. People mass skipped her. On release Bennett and Kazuha were overlooked. Boothill and Yunli are currently barely given any attention.

            Firefly being considered strong means exactly 0. It took people MONTHS to say with their chest Blade is horrid.

            You said I chose to ignore stuff???

            – I never said Acheron was weak in the hands of a good player. She’s Seele at home
            – On release, it’s IMPOSSIBLE to gouge how strong a DPS is. The enemy lineup and blessings benefit them a lot. People still haven’t discovered techs and teams. Some weaknesses might be overlooked. You NEED to talk to people who know. Private servers, beta testers or Theory Crafters. Again, most of my opinions aren’t strictly my own. I don’t wake up one day and start making crazy statements.

            You need to be visionary. Ofc Firefly looks incredible with Feigned Toughness and when fighting the eternal stage. Christ, Xolze Telos dedicates her life to showing how overrated Firefly is

            You won’t reply. Cuz ur acting like a toddler. I’m mad so I won’t talk to you anymore. Wheeee

          • @Waifu Invigilator – You said: “On youtube and on reddit people are starting to wake up and correctly mention she’s mid af without her Lightcone.” then in next post: “Soo? People are WRONG.”

            So when are they right and when are they wrong? And most important, when do you actually backup your claims with actual source or numbers?

            Yes Firefly is very strong, and especially at E0. But she is also one of the easiest characters to put offline if Hoyo decides to. Even easier than Jingliu. So don’t overinvest in her, enjoy her while it’s her time under the light, and get ready to transition when the time comes.

            I think there’s nothing more foolish than future proofing in this game. Variety is what keeps the game fun, and those who know what they’re doing can clear content with most E0 DPS.

            An E2 FF could’ve been an E0 FF / E0 BH and E0 Feixiao. More choice, more variety and just as many stars in MoC/AS. Of course, for “people” who refuse to think for themselves and prefer to rely on others to tell them what to do, I can understand how that could be a problem. But hey, that’s also what funds the game so it’s a win-win for me I guess 🙂

    • what the hell is this thread now lmao

      guys you overlook giga important point, this game high-end content does not have infinite health + super fast 0 cycle clear does not matter in terms of the game.
      Literally any e0s0 limited carry right now is capable clearing high-end with ease for full stars, so any *oh nuow dis caracter is deeed becus my numbur is not high enuff* viewpoint is wrong by default.
      Legit if you dont like the character, just say *I personally dont like it* and dont pull it. Vice versa, if you like character say *i personally like this character* and go pull it, or dont pull it cuz you saving for fate collab

      man people really dont understand how game works, huh

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      • i just wanted to talk about feixiao kit design lol the power level stuff was legit only one paragraph out of like 6 idk why the entire thread is like this now T_T

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      • There’s 2 types of “meta” in this game
        The easiest to build, easiest to play characters who will clear content with max stars
        and the characters who kill the fastest

        Both are fine, no one is misunderstanding the game, “My Firefly clears MoC with 0 investment” is just as valid as “I just 0 cycled PF with Seele and Robin because I felt like it”

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  3. There is a new video of Feixiao clearing MoC 12 in 5 cycles with only Aventurine and herself in the team at E0S1, truly mid unit, useless without Robin 😔

      
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    • Sometimes, some who don’t want to pull a unit or didn’t have pulled a unit find themselves motivated to look for the flaws and weaknesses of the said unit and to downplay the unit’s powers and advantages. This is more common seen on DPS units because it is the most common archetype of units in the game and you don’t really need too many of them, meaning it is more common that people will want to skip a DPS unit and fall into the behavior stated above.

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        • I am not sure if we will ever get a blessing with close to no damage output, something like after a turn heal character by 20% of their max HP. Would be nice to see though

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        • If you can past end game content or okay to lose 40-80 jade in the last room it is highly recommended to skip entire 2.5-2.6. They are going to release new power creep unit at 2.7 and 3.1 or 3.2 which will last an entire years. However you may need to acquire 3 of them and some of them may also need E2 & S1. Even if Robin is so fk good and also the best of 2.5 but new power creep unit will always be a better and last longer and her song is also annoying it haunted me alot.

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  4. Just wanna share this info…

    In early access server, someone just 0-cycle MoC with e0 Feixiao without ultimate.

    Go find in YouTube yourself, Feixiao 0-Cycle WITHOUT using Ultimate.

      
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