Concepts | Feixiao | |
Rarity | ||
Path | The Hunt | |
Combat Types | Wind | |
n/a | 308K 15 15 65 15 | |
Trace Materials | 3M 18 41 69 56 139 58 12 8 | |
Story | The Xianzhou Yaoqing's Merlin's Claw and one of the Seven Arbiter-Generals. Unconventional and straightforward, she exudes effortless charm. She is skilled in all forms of martial arts and has honed herself into a supreme weapon. She is widely adored by Xianzhou soldiers and civilians alike as "The Vanquishing General." However, she bears the burden of the Moon Rage affliction. If she were to hunt down all the abominations in her limited lifetime — then the only enemy Feixiao has would be herself. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | n/a |
1 | 81.84 | 52.8 | 143 | 112 | 5% | 50% | 75 | 12 | |
20 | 159.59 | 102.96 | 278 | 112 | 5% | 50% | 75 | 12 | 4000 5 |
20+ | 192.32 | 124.08 | 335 | 112 | 5% | 50% | 75 | 12 | |
30 | 233.24 | 150.48 | 406 | 112 | 5% | 50% | 75 | 12 | 8000 10 |
30+ | 265.98 | 171.6 | 463 | 112 | 5% | 50% | 75 | 12 | |
40 | 306.9 | 198 | 535 | 112 | 5% | 50% | 75 | 12 | 16000 6 3 |
40+ | 339.64 | 219.12 | 592 | 112 | 5% | 50% | 75 | 12 | |
50 | 380.56 | 245.52 | 663 | 112 | 5% | 50% | 75 | 12 | 40000 9 7 |
50+ | 413.29 | 266.64 | 720 | 112 | 5% | 50% | 75 | 12 | |
60 | 454.21 | 293.04 | 791 | 112 | 5% | 50% | 75 | 12 | 80000 6 20 |
60+ | 486.95 | 314.16 | 848 | 112 | 5% | 50% | 75 | 12 | |
70 | 527.87 | 340.56 | 920 | 112 | 5% | 50% | 75 | 12 | 160K 9 35 |
70+ | 560.6 | 361.68 | 977 | 112 | 5% | 50% | 75 | 12 | |
80 | 601.52 | 388.08 | 1048 | 112 | 5% | 50% | 75 | 12 |
Skill
Boltsunder - Basic ATK | Single Target | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Deals Wind DMG equal to Deals minor Wind DMG to a single enemy. | |
Level | |
Waraxe - Skill | Single Target | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 60 | |
Deals Wind DMG equal to Deals Wind DMG to an enemy, and additionally launches Talent's follow-up attack 1 time. | |
Level | |
Terrasplit - Ultimate | Single Target | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 90 | |
Deals Wind DMG to a single target enemy, up to During the attack, Feixiao first launches "Boltsunder Blitz" or "Waraxe Skyward" on the target, for a total of At the end, deals Wind DMG equal to During the Ultimate, can ignore Weakness Type to reduce enemy Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases. Launches "Boltsunder Blitz" or "Waraxe Skyward" on a single enemy | |
Level | |
Thunderhunt - Talent | Single Target | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 15 | |
Can activate Ultimate when "Flying Aureus" reaches After Feixiao's teammates attack enemy targets, Feixiao immediately launches follow-up attack against the primary target, dealing Wind DMG equal to Can activate Ultimate when "Flying Aureus" reaches After teammates attack, Feixiao launches follow-up attack against the primary target, dealing Wind DMG. This effect can only trigger once per turn. When using this attack, increases DMG dealt by this unit. | |
Level | |
Attack | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
Stormborn - Technique | Enhance | |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, enters the "Onrush" state, lasting for While in "Onrush," actively attacking will start battle with all pulled enemies. After entering battle, deals Wind DMG equal to Enters the "Onrush" state. Continuously pulls in enemies and increases movement speed. Gains "Flying Aureus" after entering battle. While in "Onrush," can actively attack all pulled enemies. At the start of every wave, deals Wind DMG to all enemies. This DMG is guaranteed to CRIT. The more enemies are pulled in, the higher the DMG multiplier becomes. | |
Boltsunder Blitz - Ultimate | Single Target | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 15 | |
Deals Wind DMG equal to Deals minor Wind DMG to a single enemy and increases the DMG multiplier against targets that are Weakness Broken. | |
Level | |
Waraxe Skyward - Ultimate | Single Target | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 15 | |
Deals Wind DMG equal to Deals minor Wind DMG to a single enemy and increases the DMG multiplier against targets that are not Weakness Broken. | |
Level | |
Terrasplit - Ultimate | Single Target | |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
n/a During the Ultimate, can ignore Weakness Type to reduce enemy Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases. Launches "Boltsunder Blitz" or "Waraxe Skyward" on a single enemy | |
Level | |
Traces
Heavenpath | |
Requires Character Ascension 2 | |
When the battle starts, gains At the start of a turn, if no follow-up attack was launched via Talent in the previous turn, then this counts as 1 toward the number of attacks required to gain "Flying Aureus." | 5000 3 1 |
CRIT Rate Boost (CRIT Rate) | |
Requires Character Ascension 2 | |
CRIT Rate increases by | 5000 3 6 |
ATK Boost (ATK) | |
Requires Character Ascension 3 | |
ATK increases by | 10000 3 3 |
Formshift | |
Requires Character Ascension 4 | |
When using Ultimate to deal DMG to an enemy target, it is considered as a follow-up attack. Follow-up attacks' CRIT DMG increases by | 20000 5 1 1 |
ATK Boost (ATK) | |
Requires Character Ascension 4 | |
ATK increases by | 20000 5 4 |
CRIT Rate Boost (CRIT Rate) | |
Requires Character Ascension 5 | |
CRIT Rate increases by | 45000 3 3 |
Boltcatch | |
Requires Character Ascension 6 | |
When using Skill, increases ATK by | 160K 8 1 1 |
DEF Boost (DEF) | |
Requires Character Ascension 6 | |
DEF increases by | 160K 8 8 |
CRIT Rate Boost (CRIT Rate) | |
Requires Character Lv. 75 | |
CRIT Rate increases by | 160K 8 8 |
ATK Boost (ATK) | |
Requires Character Lv. 80 | |
ATK increases by | 160K 8 8 |
ATK Boost (ATK) | |
ATK increases by | 2500 2 |
DEF Boost (DEF) | |
Requires Character Ascension 3 | |
DEF increases by | 10000 3 3 |
ATK Boost (ATK) | |
Requires Character Ascension 5 | |
ATK increases by | 45000 3 3 |
Eidolons
Skyward I Quell | ||
After launching "Boltsunder Blitz" or "Waraxe Skyward," additionally increases the Ultimate DMG dealt by Feixiao by an amount equal to |
Moonward I Wish | ||
In the Talent's effect, for every 1 instance of follow-up attack launched by ally targets, Feixiao gains 1 point of "Flying Aureus." This effect can trigger up to |
Starward I Bode | ||
Ultimate Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
Stormward I Hear | ||
The Toughness Reduction from the Talent's Follow-up ATK increases by |
Heavenward I Leap | ||
Skill Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
Homeward I Near | ||
Increases the All-Type RES PEN of Ultimate DMG dealt by Feixiao by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | n/a | |
Arrows | 3 | the-hunt-class | 317.52 | 264.6 | 846.72 | At the start of the battle, the wearer's CRIT Rate increases by | ||
Darting Arrow | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | When the wearer defeats an enemy, increases ATK by | ||
Adversarial | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | When the wearer defeats an enemy, increases SPD by | ||
Only Silence Remains | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ||
Swordplay | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | For each time the wearer hits the same target, DMG dealt increases by | ||
Subscribe for More! | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | The wearer's Basic ATK and Skill deals | ||
River Flows in Spring | 4 | the-hunt-class | 476.28 | 396.9 | 846.72 | After entering battle, increases the wearer's SPD by | ||
Return to Darkness | 4 | the-hunt-class | 529.2 | 330.75 | 846.72 | Increases the wearer's CRIT Rate by | ||
In the Night | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | Increases the wearer's CRIT Rate by | ||
Sleep Like the Dead | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | Increases the wearer's CRIT DMG by |
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Gallery
Idle #1
Idle #2
Overworld
Combat
Voice
Language
Title | loc_sound |
Story
Title | Text |
702 responses to “Feixiao”
No need to go “no life” and argue with a random person on the internet. The chad-der approach is to build chars, beat endgames, and test things myself
Here’s Fei vs FF (who I have. I don’t have others), very f2p investment, as my account is:
– Fei’s team: Fei e0, Robin e0 (don’t look at my name lol I didn’t activate her e1 prior to the test), Lynx e2 and Hunt March e6. Total: 2 cost
– FF’s team: FF e0, HTB e6, RM e0, Gallagher e3. Total:
Target: current Moc 12 first side
Result:
– Fei used 2 cycles, and could even 1 cycle if I lucky (there was nearly a 1 cycle run but Lynx was dead so… 🗿). Notably many times she 0 cycle the first wave.
– FF: used 4 cycles, sometimes 5.
It’s weakness diff? Lol isn’t FF a brute forcer with her type implantation? And there’re imaginary weaknesses which’s great for HMC?
It’s turbulence diff? Nah how much did it carry Fei? Cringy 100k dmg aoe per cycle? And FF could make some use of it cuz she attacked a lot.
Not to mention FF diffed Fei in terms of Aoe and investment (yes, built FF since 2.3, but only built Fei recently) (Fei and March didn’t even max traces (only stay 6-8/10, while the whole FF’s team had 9-10/10 traces)
Okay so just assume that Fei diffed FF in the first 2. Are they enough to… let Fei use 2-3 times less cycles than FF? I don’t think so.
The only reason to explain, and to conclude too, is: Fei > FF. Don’t hate her tho. FF has also helped me, alongside with Fei, beat Moc and AS full star for the first time. But, when 3.x come, the first dps I think of to be replaced would be FF, not Fei.
Can’t do further test cuz Robin is now e1.
That’s it!
I understand enthusiasm to share own findings, but I don’t understand why you’d choose current MoC as testing ground for such direct comparison.
First of all, unless you don’t care who you are presenting your data to, weakness matters.
Second, the current MoC favors rapid attacking teams, gaining dmg% bonus faster, turbulence dealing AoE damage, something Feixiao’s team usually doesn’t have access to, while providing nothing meaningful to break teams.
Third is that your FF’s team result differs vastly from what I observed from my own, especially since break teams don’t scale with RNG multiplier like critical, most players’ team should perform very close to each other. My FF’s team takes 2 cycle at most, and 1 cycle with DDD on HTB.
I also hard disagree on your conclusion with Fei > FF for a very simple reason that it’s Feixiao+Robin. And my god, does it have a lot to do with Robin.
It had already been well discussed among community that Robin can easily warp players perception in MoC because of how her AV interact with cycle reset. And Feixiao is currently her best DPS.
For example, both my Yunli and Feixiao team can 0 cycle current floor 12 but I’d never be bold enough to say Yunli == Feixiao, let alone Yunli > Firefly.
I also don’t know what kind of insight do you have to forsee into patch 3.X, but if you can plan that far ahead, you’re probably far smarter than me so I guess I should shut up.
Sorry but Firefly depends on HTB just as much as Fei does Robin. In fact i’d say even more so. Fei can at least work without her to an extent. Firefly without HTB is literally unplayable to the point i don’t even think it could do any MoC in 5 turns which is the breaking point for failure Imo.
While i agree using this times MoC to gauge the two a mistake since it heavily favors Fei and greatly disfavors both Firefly and Acheron. There really isn’t any other way to compare the two since overworld bosses are just too easy.
It’s not rare that the MoC will favor the newer teams and leave the precursors fight with their own might should they were not intentionally or unintentionally opposed against by the MoC configuration.
By the time of Acheron she outperforms everyone else in the MoC, and by the time of FF she outperforms Acheron, and by the time of Feixiao she outperforms FF. Hoyo insiduously differs the performance of DPS by MoC configurations and let us argue about the dellusion of power and nobody see the fact that even the weakest Jing Yuan (or he was so-called) can still earn a full star. You seek who’s the strongest and you end up getting a bunch of new DPS you don’t like.
Yeah that why Dps are a dime a dozen. Once you get a few good ones. It better to get supports. Which given supports do offer some powerful bonuses for getting a extra copy. Fu xuan more crit damage to add to her crit rate bonus. Gamble Man, has a easier time keeping his shields at 100% up time. HuoHuo, more skill point positive and a speed boost. Robin becomes a second copy of Mei with ultimate up. With many of these bonuses being universally useful. It can make more sense to go for extra copies of Supports over the new dps of the month.
Unless a support is for a very niche role or a dps has very good early e1 and e2. Can normally get way more value out of a support or possibly even open new play styles for one of your existing dps.
so I ended up looking crazy with Feixiao just like I did with Jiaoqiu. First I wanted them, then they got nerfed. So I changed my opinion daily. Pull vs don’t pull. I doomposted and I also coped.
In the end, I pulled for them both lmao. I also got Robin (🙄) for my Feixiao. Foxians keep making me look bipolar and it’s probably gonna happen with Tingyun too if she ends up being a fucking break support.
protip: prydwen farms clicks, their tier list is based on who is loved most by communities, mainly reddit, and i assume you know reddit are a small groups of F2P each owns 100s alt accounts to downvote (they are uneducated, they can’t make bots, they downvote by manual HANDS)
thats why they put acheron+firefly on top of everything and put argenty+boothill low because reddit are F2P and didn’t roll BH+A
and i assume you also know wich country redditors are from because they aggresively insisted Ruanmei is the absolute best harmony for years now and kill who ever put robin up
☠☠☠☠☠💢
It’s exactly what’s happening. The tierlist seems governed by ownership rate funnily enough.
There isn’t a SINGLE character which is unloved yet does well in their eyes. No wonder the 15%ly owned Boothill is looked down upon, meanwhile the 90% Singature Lightcone Acheron is considered godly for F2Ps. The exact same story goes for Yunli in all 3 endgames and Argenti overall. Because let’s be honest, they can’t bother to be impartial towards unpopular chars they don’t care.
It took them half a year to bump Ratio up. He went from being below DHIL to above him in one patch lol. Never knew he got such a sweeping buff. They’ll be forced to update their tierlist as people realise how good these 5 stars are. Just wait untill F2P BH dealing 1 million dmg vs Hoolay gets posted eveywhere. And suddenly he won’t be underrated anymore.
yunli is a specific case where she is the loli favorite of majority whales, thus the consensus about she is strong is widespread and they have no choice but to put her high, but you can still notice notable reluctancy and inconsistency because reddit SKIP yunli
i remmeber you talked about no yunli discussion on reddit so you obviously knew that lmao but i can explain further why: reddit are mostly addicted day 1 f2p so they all had high cons Clara, no matter how strong yunli is they will 100% skip her, oh my did i made the impression reddit is large? no from what i observerd they are only 300-400 day 1 f2p at max (with multipler alt accs to farm karma of course)
Alot of tier list feel pointless. Like alot of characters it simple enough to get at least a decent idea of how good they are in game. Unless your that special someone that build Seele as a tank. Or are newer to gaming in general. There doesn’t seem much reason to use a tier list. Good ah yes they might be great for current content, if you can build them up well enough in time. However throw them against x that is heavily resistance to the damage type they do and well. Suddenly they drop off like a rock or become anything but the ideal choice.
Given here your normal tier list. Make it. Add a character every so often to it. Then never update it again. That or change the rules, so they can randomly move characters up and down, due to changing the rules. Heck, the more knowledge you have of the game in general. the less you have any need of a tier list and can make your own best choice.
Very powerful character, but god damn does it get annoying real fast with how frequent and long animation sequences are that also require inputs.
It’s a shame, but I honestly I can’t see myself using Feixiao as often as Yunli even though they are both pretty well rounded.
Legit just press auto play when you use her or Acherons ult. Not only is it auto, but it’s also faster somehow.
I hope they add a Quality of Life setting to make sequence ultimates auto cast
Pressing space automatically selects the correct one
Or tap on the enemy if u use phone