名词 | 美梦小镇大冒险 | |
稀有度 | ||
类型 | 光锥, 同谐 光锥 | |
命途 | 同谐 | |
说明 | 同谐命途专属的光锥,光锥技能仅对该命途生效。 | |
战技 | 装备者施放普攻、战技、终结技中某一类型的技能后,为我方全体附加【童心】,【童心】可以使我方目标对应类型的技能所造成的伤害提高 | |
n/a | 308K 15 3 9 15 12 12 | |
剧情 | 「亲爱的观众朋友们,钟表小子和他的伙伴们又要和大家见面啦!」 「在上一集中,石头老板发现了美梦小镇藏有丰富的资源,开始抢夺美梦小镇的统治权。钟表小子联合哈努兄弟与折纸小鸟,将石头老板和他的可恶下属赶出了美梦小镇。」 「石头老板心有不甘,聚集一帮打手誓要踏平美梦小镇。钟表小子将在这一集中面临史上最大危机!」 「钟表小子会用怎样的计谋突出重围?又会有什么新伙伴加入他的队伍?敬请欣赏最新一集『美梦小镇历险记』!」 |
目录 |
属性 |
战技 |
角色 |
Gallery |
属性
战技
团结 | |
装备者施放普攻、战技、终结技中某一类型的技能后,为我方全体附加【童心】,【童心】可以使我方目标对应类型的技能所造成的伤害提高 | |
等级 | |
角色
名词 | 稀有度 | 命途 | 战斗属性 | n/a | |
艾丝妲 | 4 | harmony-class | fire-damage_type | ||
布洛妮娅 | 5 | harmony-class | wind-damage_type | ||
停云 | 4 | harmony-class | lightning-damage_type | ||
驭空 | 4 | harmony-class | imaginary-damage_type | ||
寒鸦 | 4 | harmony-class | physical-damage_type | ||
阮•梅 | 5 | harmony-class | ice-damage_type | ||
花火 | 5 | harmony-class | quantum-damage_type | ||
知更鸟 | 5 | harmony-class | physical-damage_type | ||
星期日 | 5 | harmony-class | imaginary-damage_type | ||
开拓者 | 5 | harmony-class | imaginary-damage_type |
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3 responses to “美梦小镇大冒险”
It seems to heavily depend on your DPS + Harmony combo.
I can see Jingliu + Bronya/Sparkle working, Topaz + Asta, or Dr.Ratio + Yukong(?).
can ANYONE actually use this effectively?? this feels like a downgrade compared to rendesvouz or the battle isn’t over
Certainly. First of all, this LC will be added to the Forgotten Hall LC shop, which makes it easy to get S5 even for the completely F2P. This LC would be a viable option for a skill-heavy Bronya or Yukong who may not have Battle Isn’t Over (or may not have 2 copies, one for each of them). Dreamville’s buff is also larger than Planetary Rendezvous’s unless you have PR at S4-5, since you can always get S5 Dreamville.
Even if you have plenty of all three LCs, their use cases are pretty different:
Battle Isn’t Over requires speed tuning, which can be a pain to build and (outside of Bronya) is easily messed up by enemy CCs.
Planetary Rendezvous is only useful when your Harmony character and your damage dealer(s) have the same element.
Dreamville Adventure is useful whenever your Harmony character can match the move of your damage dealer(s).
There are scenarios when Dreamville is a great option, while the others are terrible. For example, it’s highly effective on Hanya on most teams, providing a teamwide 20% Skill DMG with full uptime. When your damage dealer(s) are about to Ult, just use Hanya’s Ult first to change it to 20% Ult DMG temporarily. On the other hand, Rendezvous only works on Hanya if you’re running Argenti/Clara/Sushang.
Another scenario is using Asta on a QQ or IL team. She can generate skill points for them while providing 20% Basic DMG, which again can change to Ult DMG by using QQ/IL’s Ult right after Asta’s. With E6 Asta against a fire-weak enemy, she can even maintain all 5 of her ATK% stacks after using her Technique (or spending one turn to Skill to build them up).