| Ámbar | 3 | preservation-class | 264.6 | 330.75 | 846.72 | La DEF del portador aumenta en un 16%. Si su porcentaje de PV es inferior al 50%, su DEF aumenta en un 16% adicional. | |
| Blindaje | 3 | preservation-class | 264.6 | 264.6 | 952.56 | Cuando el portador usa su habilidad definitiva, recupera una cantidad de PV equivalente al 18% de sus PV máx. | |
| Colonización | 3 | preservation-class | 264.6 | 264.6 | 952.56 | Cuando el portador rompe la Debilidad del objetivo enemigo, regenera una cantidad de PV equivalente al 12% de sus PV máx. | |
| El primer día del resto de mi vida | 4 | preservation-class | 370.44 | 463.05 | 952.56 | Aumenta la DEF del portador en un 16%. Tras entrar en combate, aumenta la RES a todos los tipos de todos los aliados en un 8%. Los efectos del mismo tipo no se pueden activar varias veces. | |
| La elección de Landau | 4 | preservation-class | 423.36 | 396.9 | 952.56 | Aumenta la probabilidad de que el portador reciba un ataque, pero su daño recibido se reduce en un 16%. | |
| Tendencias del mercado universal | 4 | preservation-class | 370.44 | 396.9 | 1058.4 | La DEF del portador aumenta en un 16%. Cuando recibe un ataque, tiene una probabilidad base del 100% de afectar con Quemadura al enemigo e infligir un Daño con el tiempo equivalente al 40% de la DEF del portador en cada turno durante 2 turnos. | |
| Somos Llamarada | 4 | preservation-class | 476.28 | 463.05 | 740.88 | Al comenzar la batalla, el daño que reciben todos los aliados se reduce en un 8% durante 5 turnos. Además, todos los aliados regeneran un 30% de los PV que haya perdido cada uno. | |
| ¡Así soy yo! | 4 | preservation-class | 370.44 | 529.2 | 846.72 | La DEF del portador aumenta en un 16%. Cuando el portador usa la habilidad definitiva, el daño que inflige aumenta en una cantidad equivalente al 60% de su DEF. Este efecto solo se activa una vez con cada enemigo por cada vez que se utilice la habilidad definitiva. | |
| El momento de la victoria | 5 | preservation-class | 476.28 | 595.35 | 1058.4 | La DEF del portador aumenta en un 24% y su acierto de efecto en un 24%. Incrementa la probabilidad de recibir ataques enemigos. Cuando el portador recibe un ataque, su DEF aumenta en un 24% adicional hasta el final de su turno. | |
| Ya ha cerrado los ojos | 5 | preservation-class | 423.36 | 529.2 | 1270.08 | Los PV máx. del portador aumentan en un 24% y la recuperación de energía en un 12%. Cuando se reducen los PV del portador, el daño que infligen todos los aliados aumenta en un 9% durante 2 turnos. Al comienzo de cada oleada, todos los aliados regeneran un 80% de los PV que les falten en ese momento. | |
75 responses to “”
what the heck is that e1
they really just copied what they did with cerydra into dan heng’s kit
omg
with the 3.6 v3 changed 4pc effect of 1 SP/wave to %shield bonus + CDM, which planar set would increase DHPT buffing? Penacony / Broken Keel / Lusahaka?
Ahh damn V3.
DH PT’s Shields got Nerfed hard.
Skill from 30% to 20%.
That is 33% Nerf in Shield power.
Ultimate from 30% to 10%
That is 66% Nerf in Shield power.
I guess his original power was the limited version and now that HoYo is re calculating numbers it is because he is Free for Sure.
I would reather spent Stellar Jades on a Great Sustain, instead, we get a Free crappy sustain.
Huge disappointment for sure.
V3 is here, pack it up </3
If he was initially broken he lost everything that made him good. His shields got a MASSIVE nerf, the dragon fua damage got nerfed and most importantly of all, the FuA is no longer considered as part of the Bondmate's kit. So Kafka's LC, Anaxa's Passive, Aglaea's E1 etc, they all can't procc anymore. His E2 subsequently got nerfed as well
Everything that was interesting about DanTe's kit is now in a ditch. I wanna say he's still a good sustain, but he'll feel awful without S1. For reference, his shields are now 30%~ worse
Can y’ll stop being dramatic whenever they nerf something on beta lol, the nerf isn’t bad tho, he’s still the best sustain for every single atk scaling dps. I don’t see a team where Aventurine better than him lol
Hi, they also reworked his bis set so the shielder role is now more balanced I think?
еhe shields have been weakened, but they have changed the set of relics to compensate for this. But that doesn’t change the fact that this V3 is just awful.
let’s hope that v4 will change the situation.
Why do people keep repeating the relic set argument?? The set gives you nothing another set couldn’t and it takes away power from his kit
If you wanted the CDMG, you could have ran the sister healing set for the exact same results. It also heavily punishes you for running Eagle on DH. Any future support sets will equally be nerfed and worst of all, running generic ATK% 2 pieces was what you should have probably done. The new set is awful to farm and fuel inefficient
Also robbing us of the SP set is a massive L for 0 cycling
I understand and support the dissatisfaction, but we must also take into account that Dante will be a free character. And his set in version 1 was clearly a little broken and needed refinement, BUT not to that extent.
Did many people really think that Hoyo would make such a good character free? (Archer doesn’t count, because you need Sparkle to play comfortably, which many people don’t have, and she doesn’t play with anyone except Archer himself).
So I will repeat what I said above: all we can do is pray for v4.
They repeat the argument because it’s valid. 2p mix just means you literally have nothing better, and the new set gives him improved shields, and access to CDMG for the team that doesn’t require his signature.
You are probably not worried about his sustain power (if you’re talking about 0-cycling), and you’re probably not worried about not having his signature (since healing set won’t work without it), so you can keep running that or 2p/2p ATK%, and very little changes.
Also, Eagle’s 100x worse to farm than it since you brought that up.
Also that SP set was trash and you know it. They could easily put in something conditional that’s infinitely better without breaking the game balance than passerby (but it resets once or twice a fight).