
![]() | 名词 | 丹恒•腾荒 |
稀有度 | ![]() ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
战斗属性 | ![]() | |
专属材料 | ![]() ![]() ![]() ![]() ![]() | |
行迹材料 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主线 | 吉奥里亚的胸膛,伏龙的身躯支撑破碎的大地,忍耐千年苦痛。 无名客丹恒,捍卫「大地」火种的黄金裔,扶八荒之将倾,将地上生灵送往远方的天地 ——百川归海,群山合鸣,不朽的道途将绵延万里。 |
目录 |
属性 |
战技 |
行迹 |
星魂 |
光锥 |
背包 |
Gallery |
语音音量 |
主线 |
属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | 专属材料 |
1 | 66 | 115.5 | 143 | 97 | 5% | 50% | 150 | 140 | |
20 | 128.7 | 225.23 | 278 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() |
20+ | 155.1 | 271.43 | 335 | 97 | 5% | 50% | 150 | 140 | |
30 | 188.1 | 329.18 | 406 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() |
30+ | 214.5 | 375.38 | 463 | 97 | 5% | 50% | 150 | 140 | |
40 | 247.5 | 433.12 | 535 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() ![]() |
40+ | 273.9 | 479.33 | 592 | 97 | 5% | 50% | 150 | 140 | |
50 | 306.9 | 537.08 | 663 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() ![]() |
50+ | 333.3 | 583.28 | 720 | 97 | 5% | 50% | 150 | 140 | |
60 | 366.3 | 641.03 | 791 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() ![]() |
60+ | 392.7 | 687.23 | 848 | 97 | 5% | 50% | 150 | 140 | |
70 | 425.7 | 744.98 | 920 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() ![]() |
70+ | 452.1 | 791.17 | 977 | 97 | 5% | 50% | 150 | 140 | |
80 | 485.1 | 848.92 | 1048 | 97 | 5% | 50% | 150 | 140 |
战技
![]() | 镇恶护生 - 普攻 | 单攻 |
能量恢复 : 20 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于丹恒•腾荒 对指定敌方单体造成少量物理属性伤害。 | |
等级 | |
![]() | 渊渟岳峙,地载八荒 - 战技 | 防御 |
能量恢复 : 30 | |
弱点击破 : 0 | |
使指定我方单体角色成为【同袍】,为我方全体提供能够抵消等同于丹恒•腾荒 【同袍】仅对丹恒•腾荒战技最新施放的目标生效。 使指定我方角色成为【同袍】并为我方全体提供可叠加护盾量的护盾。 | |
等级 | |
![]() | 亢龙无悔,移山辟世 - 终结技 | 群攻 |
能量恢复 : 5 | |
弱点击破 : 群攻 : 60 | |
对敌方全体造成等同于丹恒•腾荒 使【龙灵】获得强化,【龙灵】行动时,发动追加攻击,对敌方全体造成等同于丹恒•腾荒 对敌方全体造成物理属性伤害,并为我方全体提供可叠加护盾量的护盾。并强化【龙灵】,【龙灵】行动时发动追加攻击,对敌方全体造成少量物理属性伤害和少量【同袍】相应属性伤害。强化持续【龙灵】 | |
等级 | |
![]() | 生生之德,品物流形 - 天赋 | 防御 |
能量恢复 : 5 | |
弱点击破 : 群攻 : 60 | |
我方目标成为【同袍】时,丹恒•腾荒会为其召唤【龙灵】,【龙灵】初始拥有 【龙灵】行动时,解除我方全体的 丹恒•腾荒或【同袍】陷入无法战斗状态时【龙灵】消失。 我方目标成为【同袍】时,丹恒•腾荒会为其召唤【龙灵】。 【龙灵】行动时,解除我方全体1个负面效果并提供可叠加护盾量的护盾。 | |
等级 | |
![]() | 攻击 |
能量恢复 : 0 | |
弱点击破 : 0 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 地坼 - 秘技 | 妨害 |
能量恢复 : 0 | |
弱点击破 : 0 | |
使用秘技后获得【同袍】并使一定区域内的敌人陷入 切换行动角色时【同袍】转移至当前行动角色。下一次战斗开始时自动对持有【同袍】的角色施放1次战技,此次战技不消耗战技点。 使一定区域内敌人陷入晕眩状态,并使当前行动角色获得【同袍】,下一次战斗开始时自动对持有【同袍】的角色施放战技。 | |
行迹
![]() | 攻击强化 (攻击力) |
攻击力提高 | ![]() ![]() |
![]() | 生命强化 (生命值) |
需要角色晋阶 3 | |
生命值上限提高 | ![]() ![]() ![]() |
![]() | 攻击强化 (攻击力) |
需要角色晋阶 5 | |
攻击力提高 | ![]() ![]() ![]() |
星魂
![]() | 蜕却旧鳞的荒龙 | ![]() |
丹恒•腾荒施放终结技时,恢复 |
![]() | 守望开拓的赤子 | ![]() |
终结技的强化次数额外增加 |
![]() | 日月山河的托付 | ![]() |
终结技等级+2,最多不超过 |
![]() | 金石立誓,此身为舟 | ![]() |
【同袍】受到的伤害降低 |
![]() | 不朽之途万里绵延 | ![]() |
战技等级+2,最多不超过 |
![]() | 草木微尘皆入梦中 | ![]() |
场上存在【同袍】时,使敌方全体受到的伤害提高 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | 专属材料 | |
![]() | 琥珀 | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 330.75 | 846.72 | 使装备者的防御力提高 | ![]() ![]() |
![]() | 戍御 | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | 使装备者施放终结技时,回复等同于自身生命上限 | ![]() ![]() |
![]() | 开疆 | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | 当装备者击破敌方目标的弱点时,回复等同于自身生命上限 | ![]() ![]() |
![]() | 余生的第一天 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 463.05 | 952.56 | 使装备者的防御力提高 | ![]() ![]() |
![]() | 朗道的选择 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 396.9 | 952.56 | 使装备者受到攻击的概率提高,同时受到的伤害降低 | ![]() ![]() |
![]() | 宇宙市场趋势 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 396.9 | 1058.4 | 使装备者的防御力提高 | ![]() ![]() |
![]() | 我们是地火 | 4![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 463.05 | 740.88 | 战斗开始时,使我方全体受到的伤害降低 | ![]() ![]() |
![]() | 这就是我啦! | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 529.2 | 846.72 | 使装备者防御力提高 | ![]() ![]() |
![]() | 制胜的瞬间 | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 595.35 | 1058.4 | 使装备者的防御力提高 | ![]() ![]() |
![]() | 她已闭上双眼 | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 529.2 | 1270.08 | 使装备者的生命上限提高 每个波次开始时,为我方全体回复等同于各自已损失生命值 | ![]() ![]() |
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75 responses to “丹恒•腾荒”
what the heck is that e1
they really just copied what they did with cerydra into dan heng’s kit
omg
with the 3.6 v3 changed 4pc effect of 1 SP/wave to %shield bonus + CDM, which planar set would increase DHPT buffing? Penacony / Broken Keel / Lusahaka?
Ahh damn V3.
DH PT’s Shields got Nerfed hard.
Skill from 30% to 20%.
That is 33% Nerf in Shield power.
Ultimate from 30% to 10%
That is 66% Nerf in Shield power.
I guess his original power was the limited version and now that HoYo is re calculating numbers it is because he is Free for Sure.
I would reather spent Stellar Jades on a Great Sustain, instead, we get a Free crappy sustain.
Huge disappointment for sure.
V3 is here, pack it up </3
If he was initially broken he lost everything that made him good. His shields got a MASSIVE nerf, the dragon fua damage got nerfed and most importantly of all, the FuA is no longer considered as part of the Bondmate's kit. So Kafka's LC, Anaxa's Passive, Aglaea's E1 etc, they all can't procc anymore. His E2 subsequently got nerfed as well
Everything that was interesting about DanTe's kit is now in a ditch. I wanna say he's still a good sustain, but he'll feel awful without S1. For reference, his shields are now 30%~ worse
Can y’ll stop being dramatic whenever they nerf something on beta lol, the nerf isn’t bad tho, he’s still the best sustain for every single atk scaling dps. I don’t see a team where Aventurine better than him lol
Hi, they also reworked his bis set so the shielder role is now more balanced I think?
еhe shields have been weakened, but they have changed the set of relics to compensate for this. But that doesn’t change the fact that this V3 is just awful.
let’s hope that v4 will change the situation.
Why do people keep repeating the relic set argument?? The set gives you nothing another set couldn’t and it takes away power from his kit
If you wanted the CDMG, you could have ran the sister healing set for the exact same results. It also heavily punishes you for running Eagle on DH. Any future support sets will equally be nerfed and worst of all, running generic ATK% 2 pieces was what you should have probably done. The new set is awful to farm and fuel inefficient
Also robbing us of the SP set is a massive L for 0 cycling
I understand and support the dissatisfaction, but we must also take into account that Dante will be a free character. And his set in version 1 was clearly a little broken and needed refinement, BUT not to that extent.
Did many people really think that Hoyo would make such a good character free? (Archer doesn’t count, because you need Sparkle to play comfortably, which many people don’t have, and she doesn’t play with anyone except Archer himself).
So I will repeat what I said above: all we can do is pray for v4.
They repeat the argument because it’s valid. 2p mix just means you literally have nothing better, and the new set gives him improved shields, and access to CDMG for the team that doesn’t require his signature.
You are probably not worried about his sustain power (if you’re talking about 0-cycling), and you’re probably not worried about not having his signature (since healing set won’t work without it), so you can keep running that or 2p/2p ATK%, and very little changes.
Also, Eagle’s 100x worse to farm than it since you brought that up.
Also that SP set was trash and you know it. They could easily put in something conditional that’s infinitely better without breaking the game balance than passerby (but it resets once or twice a fight).