
![]() | Concepts | Dan Heng • Permansor Terrae |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | The chest of Georios, the body of the Fallen Dragon supporting the shattered earth, enduring millennia of pain. Nameless Dan Heng, Chrysos Heir who guards the Earth’s Coreflame, you must steady the world as it falls, and guide all life across the land to a new home beyond. —Rivers flow to the sea, mountains echo in harmony, the eternal path stretches ten thousand miles. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 66 | 115.5 | 143 | 97 | 5% | 50% | 150 | 140 | |
20 | 128.7 | 225.23 | 278 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() |
20+ | 155.1 | 271.43 | 335 | 97 | 5% | 50% | 150 | 140 | |
30 | 188.1 | 329.18 | 406 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() |
30+ | 214.5 | 375.38 | 463 | 97 | 5% | 50% | 150 | 140 | |
40 | 247.5 | 433.12 | 535 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() ![]() |
40+ | 273.9 | 479.33 | 592 | 97 | 5% | 50% | 150 | 140 | |
50 | 306.9 | 537.08 | 663 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() ![]() |
50+ | 333.3 | 583.28 | 720 | 97 | 5% | 50% | 150 | 140 | |
60 | 366.3 | 641.03 | 791 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() ![]() |
60+ | 392.7 | 687.23 | 848 | 97 | 5% | 50% | 150 | 140 | |
70 | 425.7 | 744.98 | 920 | 97 | 5% | 50% | 150 | 140 | ![]() ![]() ![]() |
70+ | 452.1 | 791.17 | 977 | 97 | 5% | 50% | 150 | 140 | |
80 | 485.1 | 848.92 | 1048 | 97 | 5% | 50% | 150 | 140 |
Skill
![]() | Aegis Vitae - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Physical DMG equal to Deals minor Physical DMG to one designated enemy. | |
Level | |
![]() | Terra Omnibus - Skill | Defense |
Energy Regeneration : 30 | |
Weakness Break : 0 | |
Designates one ally character as a "Bondmate" and provides all allies with a Shield that can offset DMG equal to "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill. Designates one ally character as a "Bondmate" and provides a Shield with stackable Shield Effect to all allies. | |
Level | |
![]() | A Dragon's Zenith Knows No Rue - Ultimate | AoE |
Energy Regeneration : 5 | |
Weakness Break : AoE : 60 | |
Deals Physical DMG equal to "Souldragon" becomes enhanced, and when "Souldragon" takes action, triggers a Follow-up ATK that deals DMG of the "Bondmate's" Type equal to Deals Physical DMG to all enemies and provides a Shield with stackable Shield Effect to all allies. Enhances "Souldragon." When "Souldragon" takes action, triggers a Follow-up ATK that deals minor DMG of the "Bondmate's" Type to all enemies. The enhancement lasts for | |
Level | |
![]() | Of Virtue, Forms Unfold - Talent | Defense |
Energy Regeneration : 5 | |
Weakness Break : AoE : 60 | |
When an ally target becomes a "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" with an initial SPD of When "Souldragon" takes action, dispels "Souldragon" disappears when Dan Heng • Permansor Terrae or the "Bondmate" is knocked down. When an ally target becomes a "Bondmate," Dan Heng • Permansor Terrae will summon "Souldragon" for them. When "Souldragon" takes action, dispels 1 debuff from all allies and provides a Shield with stackable Shield Effect. | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Attacks an enemy, and after the battle starts, reduces the enemy target's Toughness of the corresponding Type. | |
![]() | Earthrend - Technique | Impair |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, gains "Bondmate" and inflict Daze on enemies in a certain area for When switching active characters, "Bondmate" transfers to the current active character. At the start of the next combat, automatically use Skill once on the character with "Bondmate" without consuming Skill Points. Inflicts Daze on enemies in a certain area and grants "Bondmate" to the current active character. At the start of the next combat, automatically uses Skill on the character with "Bondmate." | |
Traces
![]() | Sublimity |
Requires Character Ascension 6 | |
When "Bondmate" uses an attack, Dan Heng • Permansor Terrae regenerates | ![]() ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 6 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | DEF Boost (DEF) |
Requires Character Lv. 75 | |
DEF increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Lv. 80 | |
ATK increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
ATK increases by | ![]() ![]() |
![]() | Empyreanity |
Requires Character Ascension 2 | |
When using Skill, increases the ATK of the "Bondmate" target by | ![]() ![]() ![]() |
![]() | DEF Boost (DEF) |
Requires Character Ascension 2 | |
DEF increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 3 | |
ATK increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 3 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 5 | |
ATK increases by | ![]() ![]() ![]() |
Eidolons
![]() | Shed Scales of Old | ![]() |
When Dan Heng • Permansor Terrae uses his Ultimate, recovers |
![]() | Watch Trails to Blaze | ![]() |
Additionally increases the number of Ultimate enhancements by |
![]() | Bear Weight of Worlds | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
![]() | By Oath, This Vessel Is I | ![]() |
When the target chosen as "Bondmate" deals DMG, ignores |
![]() | The Path of Permanence Sweeps Far | ![]() |
Skill Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
![]() | One Dream to Enfold All Wilds | ![]() |
When there is a "Bondmate" on the field, increases the DMG received by all enemies by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Amber | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 330.75 | 846.72 | Increases the wearer's DEF by | ![]() ![]() |
![]() | Defense | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | When the wearer unleashes their Ultimate, they restore HP by | ![]() ![]() |
![]() | Pioneering | 3![]() ![]() ![]() | preservation-class![]() | 264.6 | 264.6 | 952.56 | When the wearer Breaks an enemy's Weakness, the wearer restores HP by | ![]() ![]() |
![]() | Day One of My New Life | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 463.05 | 952.56 | Increases the wearer's DEF by | ![]() ![]() |
![]() | Landau's Choice | 4![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 396.9 | 952.56 | The wearer is more likely to be attacked, and DMG taken is reduced by | ![]() ![]() |
![]() | Trend of the Universal Market | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 396.9 | 1058.4 | Increases the wearer's DEF by | ![]() ![]() |
![]() | We Are Wildfire | 4![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 463.05 | 740.88 | At the start of the battle, the DMG dealt to all allies decreases by | ![]() ![]() |
![]() | This Is Me! | 4![]() ![]() ![]() ![]() | preservation-class![]() | 370.44 | 529.2 | 846.72 | Increases the wearer's DEF by | ![]() ![]() |
![]() | Moment of Victory | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 476.28 | 595.35 | 1058.4 | Increases the wearer's DEF by | ![]() ![]() |
![]() | She Already Shut Her Eyes | 5![]() ![]() ![]() ![]() ![]() | preservation-class![]() | 423.36 | 529.2 | 1270.08 | Increases the wearer's Max HP by At the start of every wave, restores HP to all allies by an amount equal to | ![]() ![]() |
Per Page |
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Gallery
Video #1
Voice
Language
Title | loc_sound |
Story
Title | Text |
One response to “Dan Heng • Permansor Terrae”
You are fucked if you don’t get his sig LC.
His base atk is awfully low and other LC’s base atk are awfully low as well. The former will definitely be changed, but the latter is fixed.