刻律德菈

刻律德菈
刻律德菈名词刻律德菈
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 同谐
战斗属性Class 
专属材料
信用点308K
预兆似有若无15
悲鸣由远及近15
暮晖烬蕾65
哀叹漫无止息15
行迹材料
信用点3M
云际音符18
预兆似有若无41
空际小节69
悲鸣由远及近56
天外乐章139
哀叹漫无止息58
阳雷的遥想12
命运的足迹8
主线北境帝国,失落的王朝,寒冷的疆土燃烧着征伐的野心。
君主刻律德菈,执握「律法」火种的黄金裔,布局设子,与神相弈,审判异心的罪囚,为此世奠定逐火的基业
——「这绝非终点,翁法罗斯的征途,当是银河群星!」

目录
属性
战技
行迹
星魂
光锥
背包
Gallery
语音音量
主线

属性

等级攻击力防御力生命值速度暴击率暴击伤害嘲讽能量专属材料
184.4866185995%50%100130
20164.74128.7360995%50%100130
信用点4000
预兆似有若无5
20+198.53155.1434995%50%100130
30240.77188.1527995%50%100130
信用点8000
预兆似有若无10
30+274.56214.5601995%50%100130
40316.8247.5693995%50%100130
信用点16000
悲鸣由远及近6
暮晖烬蕾3
40+350.59273.9767995%50%100130
50392.83306.9859995%50%100130
信用点40000
悲鸣由远及近9
暮晖烬蕾7
50+426.62333.3933995%50%100130
60468.86366.31026995%50%100130
信用点80000
哀叹漫无止息6
暮晖烬蕾20
60+502.66392.71100995%50%100130
70544.9425.71192995%50%100130
信用点160K
哀叹漫无止息9
暮晖烬蕾35
70+578.69452.11266995%50%100130
80620.93485.11358995%50%100130
等级专属材料
1
20
信用点4000
预兆似有若无5
20+
40
信用点16000
悲鸣由远及近6
暮晖烬蕾3
40+
50
信用点40000
悲鸣由远及近9
暮晖烬蕾7
50+
60
信用点80000
哀叹漫无止息6
暮晖烬蕾20
60+
70
信用点160K
哀叹漫无止息9
暮晖烬蕾35
70+
80

战技

易位,兵贵神速易位,兵贵神速 - 普攻 | 单攻
能量恢复 : 20
弱点击破 : 单攻 : 30
对指定敌方单体造成等同于刻律德菈攻击力的风属性伤害。

对敌方单体造成少量风属性伤害。
等级 10
升变,士皆可帅升变,士皆可帅 - 战技 | 辅助
能量恢复 : 30
弱点击破 : 0
使指定我方单体角色获得【军功】并使刻律德菈获得点充能。充能上限点。当充能达到点时,自动使角色的【军功】升级为【爵位】并解除其控制类负面状态。持有【爵位】的角色被视为同时持有【军功】。持有【爵位】的角色造成的战技伤害的暴击伤害提高、全属性抗性穿透提高,对敌方目标施放战技时触发奇袭奇袭结束后,消耗点充能使【爵位】变回【军功】。

使我方角色获得【军功】并使刻律德菈获得充能。当充能达到#4[i]点时,自动使角色的【军功】升级为【爵位】。持有【爵位】的角色造成的战技伤害的暴击伤害、全属性抗性穿透提高并可以触发奇袭
等级 15
世事如棋,四步堪杀世事如棋,四步堪杀 - 终结技 | 群攻
能量恢复 : 5
弱点击破 : 群攻 : 60
获得点充能。对敌方全体造成等同于刻律德菈攻击力的风属性伤害。若场上不存在持有【军功】的角色,优先使当前队伍中的第一位角色获得【军功】。

获得充能。对敌方全体造成风属性伤害。
等级 15
荣光属于凯撒荣光属于凯撒 - 天赋 | 辅助
能量恢复 : 0
弱点击破 : 0
持有【军功】的角色攻击力提高,提高数值等同于刻律德菈攻击力的,施放普攻或战技时使刻律德菈获得点充能,奇袭期间无法使刻律德菈获得充能。持有【军功】的角色施放攻击后刻律德菈额外造成1次等同于刻律德菈攻击力的风属性附加伤害,该效果最多触发次,刻律德菈每次施放终结技时重置可触发次数。【军功】仅对最新被施加的目标生效,目标改变时使刻律德菈充能重置为0点。

持有【军功】的角色攻击力提高,且施放普攻或战技时使刻律德菈获得充能。持有【军功】的角色施放攻击后,刻律德菈额外造成少量风属性附加伤害
等级 15
攻击攻击
能量恢复 : 0
弱点击破 : 单攻 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

等级 1
先手优势先手优势 - 秘技 | 辅助
能量恢复 : 0
弱点击破 : 0
使用秘技后获得【军功】,切换行动角色时【军功】转移至当前行动角色。下一次战斗开始时自动对持有【军功】的角色施放1次战技,此次战技不消耗战技点。

使当前行动角色获得【军功】,下一次战斗开始时自动对持有【军功】的角色施放战技。
等级 1

行迹

来者来者
需要角色晋阶 2
刻律德菈的攻击力大于2000时,每超过100点攻击力可使自身暴击伤害提高18%,最多提高360%
信用点5000
云际音符3
阳雷的遥想1
攻击强化攻击强化 (攻击力)
需要角色晋阶 2
攻击力提高4%
信用点5000
云际音符3
预兆似有若无6
伤害强化•风伤害强化•风 (风属性伤害提高)
需要角色晋阶 3
风属性伤害提高3.2%
信用点10000
空际小节3
悲鸣由远及近3
见者见者
需要角色晋阶 4
刻律德菈的暴击率提高100%。当刻律德菈的充能小于上限时,持有【军功】的角色施放终结技时使刻律德菈获得1点充能,该效果单场战斗中可以触发1次。
信用点20000
空际小节5
命运的足迹1
阳雷的遥想1
伤害强化•风伤害强化•风 (风属性伤害提高)
需要角色晋阶 4
风属性伤害提高4.8%
信用点20000
空际小节5
悲鸣由远及近4
攻击强化攻击强化 (攻击力)
需要角色晋阶 5
攻击力提高6%
信用点45000
天外乐章3
哀叹漫无止息3
征服者征服者
需要角色晋阶 6
施放战技时,使自身和持有【军功】的队友速度提高20点,持续3回合。持有【军功】的角色施放普攻或战技时,为刻律德菈恢复5点能量。
信用点160K
天外乐章8
命运的足迹1
阳雷的遥想1
生命强化生命强化 (生命值)
需要角色晋阶 6
生命值上限提高6%
信用点160K
天外乐章8
哀叹漫无止息8
攻击强化攻击强化 (攻击力)
需要角色等级 75
攻击力提高8%
信用点160K
天外乐章8
哀叹漫无止息8
伤害强化•风伤害强化•风 (风属性伤害提高)
需要角色等级 80
风属性伤害提高6.4%
信用点160K
天外乐章8
哀叹漫无止息8
伤害强化•风伤害强化•风 (风属性伤害提高)
风属性伤害提高3.2%
信用点2500
预兆似有若无2
生命强化生命强化 (生命值)
需要角色晋阶 3
生命值上限提高4%
信用点10000
空际小节3
悲鸣由远及近3
伤害强化•风伤害强化•风 (风属性伤害提高)
需要角色晋阶 5
风属性伤害提高4.8%
信用点45000
天外乐章3
哀叹漫无止息3

星魂

夺走一切王冠夺走一切王冠夺走一切王冠
持有【军功】的角色造成伤害时无视目标16%的防御力。若当前【军功】已升级为【爵位】,则该角色造成战技伤害时额外无视目标20%的防御力。刻律德菈施放战技时,为指定我方目标恢复2点能量。
凝聚万众宏愿凝聚万众宏愿凝聚万众宏愿
持有【军功】的角色造成的伤害提高40%。场上存在持有【军功】的队友时,刻律德菈造成的伤害提高160%
燃尽旧日律法燃尽旧日律法燃尽旧日律法
战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
重塑天地人间重塑天地人间重塑天地人间
终结技的伤害倍率提高240%
帮助与加害,全数奉还帮助与加害,全数奉还帮助与加害,全数奉还
终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
征途只在,星辰大海征途只在,星辰大海征途只在,星辰大海
持有【军功】的角色全属性抗性穿透提高20%,且【军功】触发的附加伤害倍率提高300%。场上存在持有【军功】的队友时,刻律德菈全属性抗性穿透提高20%

光锥

名词稀有度命途攻击力防御力生命值战技专属材料
齐颂
齐颂3
RarstrRarstrRarstr
harmony-class317.52264.6846.72进入战斗后,使我方全体的攻击力提高8%。同类技能无法重复生效。
群星乐章
铁卫勋章
轮契
轮契3
RarstrRarstrRarstr
harmony-class317.52264.6846.72使装备者施放攻击或受到攻击后,额外恢复4点能量,该效果单个回合内不可重复触发。
群星乐章
铁卫勋章
调和
调和3
RarstrRarstrRarstr
harmony-class317.52264.6846.72进入战斗时,我方全体速度提高12点,持续1回合。
群星乐章
蠢动原核
记忆中的模样
记忆中的模样4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56使装备者的击破特攻提高28%。装备者施放攻击后,额外恢复4点能量,该效果单个回合内不可重复触发。
群星乐章
铁卫勋章
与行星相会
与行星相会4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4进入战斗后,当我方目标造成与装备者相同属性的伤害时,造成的伤害提高12%
群星乐章
践踏的意志
舞!舞!舞!
舞!舞!舞!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56当装备者施放终结技后,我方全体行动提前16%
群星乐章
工造浑心
镂月裁云之意
镂月裁云之意4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高10%;使我方全体暴击伤害提高12%;使我方全体能量恢复效率提高6%。同类效果无法叠加,在装备者陷入无法战斗状态时解除。
群星乐章
践踏的意志
但战斗还未结束
但战斗还未结束5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24使装备者的能量恢复效率提高10%,并在对我方目标施放终结技时恢复1个战技点。该效果每施放2次终结技可触发1次。当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高30%,持续1回合。
群星乐章
铁卫勋章
过往未来
过往未来4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高16%,持续1回合。
群星乐章
蠢动原核
镜中故我
镜中故我5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4使装备者击破特攻提高60%。装备者施放终结技后,使我方全体造成的伤害提高24%,持续3回合,并且若装备者击破特攻大于等于150%,则恢复1个战技点。
每个波次开始时,我方全体立即恢复10点能量,同类技能无法重复生效。
群星乐章
永寿荣枝
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167 responses to “刻律德菈”

  1. I don’t get why people treat her as “underwhelming support” and want more buffs in her kit. She is clearly designed similar to Jade but with ultimate dmg instead of follow up. She already has insane atk/crit stats, they will probably give her better dmg multiplier on ult or better energy economy.

      
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    • I’m assuming you meant skill instead of ultimate damage.

      The main issue is that she’s designed to be a dedicated skill buffer, and only for ATK scalers. So pretty much Sparkle 2.0 for guys like Phainon, but even less useful as a general support – on 13 damage dealers, she’s either next to useless (Yunli – stats are nice, but extra skills are very unimportant), they’d love but don’t scale on ATK (Mydei), or literally completely useless (Blade).

      The other issue is that there are plenty who would like her kit, and could make use of a doubled skill usage:
      >Sushang
      >Hook
      >Dan Heng
      >Seele
      >Yanqing
      I think you see the problem here.

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      • Nah, I meant her personal ultimate damage. It’s just so sad to see those 4000+atk/360cdmg/100crate being completely wasted. Even in showcases with Anaxa&Tribbie her personal damage is negligible in 3 target scenarios (and without aoe buffer it’s just nonexistent).
        And since they doubled down on her being niche support in v3 my expectation are quite low now.

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        • at E0 her personal damage is just a bonus tho pretty much like every other support except Robin in Feixiao and Aglaea team, her main selling point is Phainon support.

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  2. ʜᴇʟʟᴏ(•̀’◡’•̀)ノ
    My name is Checky, and starting today, I will be writing my personal headcanons on Cerydra on a day to day basis leading up to her eventual release.(hope she comes home)

    Day #1
    She looks like the type of person cannot physically open a bottle of champagne in the normal fashion. It must be preceded by a speech and sabered dramatically, even if it’s a picnic or a Tuesday breakfast.

      
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  3. Kit feels way too lackluster atp. Her kit relies on the DPS getting action advanced to max her charges quickly.

    If she’s to be BiS for Phainon, then buffing even more atk/crit is not the way to go – he’s got a bunch of self buffs for that and Sunday, Bronya/Sparkle, Tingyun/Huohuo provide even more. It’s saturated compared to dmg%, def ignore, vulnerability, res pen. Ruan Mei does a bunch of those things and I even got better results doing so but she doesn’t give enough coreflames compared to the others in the long run.

    Her personal damage is not important in a Phainon team and unless that speed buff is a base speed increase, it just messes our current speed tuning a bit.

      
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    • Phainon’s always going to be oversaturated since he wants to be directly buffed, and buffs aren’t a good source of debuffs.

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      • We already had previous cases of such (debuff like) buffs – def ignore on Sunday/Ruan Mei E1, vulnerability on Tribbie which they can reword it as a buff that triggers his coreflames count and even True DMG is better. They did add a 10% RES PEN now which buffs as much as that 72 cdmg on a Phainon team.

        I missed reading the skill copy mechanic when I made the original post, and that will ultimately determine whether to pull or not. The raw stats buffs are still mid.

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  4. her lightcone passive is gonna get changed, right? Compared to Sunday and Bronya’s sigs, giving a full skill point when ulting on a support seems like… a lot. they’ve set a precedent of needing to manage sps w/ supports, so giving Cerydra a free skill point each ult seems wild

      
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    • Not really? The only harmony’s that need to manage SP are Bronya… and like Yukong. Everyone else is either neutral or positive in a meaningful manner.
      Bronya LC gives 1 SP every 2 ults, Sunday’s every 2 instances of ult or skill.

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    • Do u know what Sunday’s LC does? It gives SP – and a lot at that. It makes Sunday go from an SP Neutral character (once his ult is in use) to an SP positive character (with his ult in use; and an SP neutral without ult)

      It also gives energy to himself and dmg bonus to the ally target of his skill and/or ult.

      If anything, Cerydra’s LC is underpowered compared to Sunday’s if considering universal usage.

      Tingyun gets a BiS (i think) LC, being Cerydra’s LC. Tingyun is the only character aside from Cerydra herself that can make full use of Cerydra’s LC. Robin can use the attack buff, but thats it. She would perfer her own LC over Cerydra’s.

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    • If not for the fact that I have an insanely cracked ATK body on Musketeer, I would be using Eagle.

      ATK% Main
      Speed 8 (3)
      Crit Rate 2.9%
      Crit DMG 16.2% (2)
      Effect RES

      I also have an ok head piece. I want to re-roll it though.

      HP Main
      DEF 57 (2)
      ATK 8.6% (1)
      SPD 2
      Crit DMG (1)

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  5. Her kit looks pretty unengaging?
    It feels like she’s missing an effect or two – either some way to deterministically activate the double skill without wasting energy (imagine Phainon double skill going off at 11 coreflames before ult), or some reason to press skill more than once besides a marginal amount of SPD, or maybe an enhanced basic or something.

    Kinda feels like Fugue minus the enhanced basic, but you don’t even have to skill past the first time.

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  6. Has anyone done the math on how much she improves Phainon’s dmg per ult rotation? 30%? 40%? 50% more dmg?

      
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    • As far as I have seen, 2% compared to Robin. I’m not sure about Tribbie and Ruan Mei though.

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      • that’s bs, she literally give better buff than Robin while letting E0 Phainon cast his meteor 2 times more which is massive upgrade lol unless you think so because of the beta showcase full of skill issues

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  7. Half of her kit is useless. They’re scared shitless at the idea of giving good amp on a character that literally can duplicate an ability.

      
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      • OP was probably referring to how she provides so much self buffs instead of focusing on buffing the hypercarry like Sunday does. ATP the only buff she gives is the skill crit dmg ONLY on the duplicated skill cast outside of the SPD buff.

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        • she also gives about 1k attack (24% of her own when she’s aiming for 4k). which… still isn’t enough, but it’s there.

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          • >A kit that enables a unique interaction (doubling skills), but weaker buffs
            >A kit that doesn’t do anything too special, but has stronger generic buffs (think Tribbie)
            >Power creep
            Pick one (1).

  8. So if her skill only affects Skill DMG, would an E6 Acheron not benefit from it at all? Does Acheron’s E6 make her basic/skill count as only ultimate dmg or both basic/skill AND ultimate dmg?

    Either way she looks really cool, I’m gonna keep an eye out here to see if she changes before release.

      
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    • They count as both their original DMG and as Ult DMG. Even then, I don’t Cerydra is gonna do anything much for an E6 Acheron.

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  9. say what if someone like jingliu were to use their enhanced skill and run out of synergy stacks would the enhanced skill be used or not?

    in another scenario like archer is there a chance of triggering multiple skill usage since they occur in the same turn? or will he just generate more charges for mm

    in a hypothetical scenario (like future character) what about skills that can only be used under very specific conditions or if there are cases that disable the said said will it be replicated anyway

    on a side note:
    1. I use a team of castorice, RMC, bronya and luocha
    2. for phainon I have sunday
    3. i have ruan mei, aven, lingsha and all 4 star character
    4. i have like 40 pulls saved up and really do not want to skip saber
    5. any team recommendation around phainon and adjustments to team castorice
    6. should I pull for cerydra or will there be any other alternative to her considering I want to save for saber, like cerene or other characters

      
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    • That depends on whether it’s the whole skill, effects and all, copied, or simply doubling the attack part.
      For example, Jingliu’s enhanced skill does:
      – damage
      – drains HP from teammates
      – consumes 1 syzygy stack

      If it’s just the damage copied, Jingliu and etc. (Herta specially!) will enjoy the double skill without worry, while someone like Archer who buffs himself on skill use will “lose” a stack. Someone like Hysilens, who gains advantage not on skill use but through passives, will not be affected by the exact way double skill works.

      There’s nothing on Cery’s side banning multiple Coup de Main triggers in one turn, but currently even Archer can’t do it since he is only allowed 5 skills per turn – lets say the first skill triggers CoM, even with Cery using her ult mid-turn you can only obtain 6 charge after Archer’s last skill.

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