Céridra

Céridra
CéridraNombreCéridra
RarezaRaritystrRaritystrRaritystrRaritystrRaritystr
VíaClass Armonía
Tipos de combateClass Viento
Materiales exclusivos
Crédito308K
Augurio etéreo15
Gemido resonante15
Brote del crepúsculo65
Lamento eterno15
Material de Rastros
Crédito3M
Nota del firmamento18
Augurio etéreo41
Compás celestial69
Gemido resonante56
Movimiento celestial139
Lamento eterno58
Recuerdos del Trueno Solar12
Huellas del destino8
HistoriaEl Imperio del Norte, una dinastía perdida, tierras gélidas que arden con ambiciones de conquista.
Monarca Céridra, Heredera de Crisos que empuña la Yesca de la Ley, deberás preparar tus piezas en el tablero para desafiar a los dioses. Juzgarás a los prisioneros desleales y establecerás en este mundo los cimientos buscallamas.
“¡Este no es el final, el camino de Amphoreus se extiende hasta las estrellas del cosmos!”.

Índice
Atributos
Habilidad básica
Rastros
Eidolon
Cono de luz
Inventario
Gallery
Volumen de los diálogos
Historia

Atributos

NivelATQDEFPVVELProb. CRITDaño CRITProvocaciónEnergíaMateriales exclusivos
184.4866185995%50%100130
20164.74128.7360995%50%100130
Crédito4000
Augurio etéreo5
20+198.53155.1434995%50%100130
30240.77188.1527995%50%100130
Crédito8000
Augurio etéreo10
30+274.56214.5601995%50%100130
40316.8247.5693995%50%100130
Crédito16000
Gemido resonante6
Brote del crepúsculo3
40+350.59273.9767995%50%100130
50392.83306.9859995%50%100130
Crédito40000
Gemido resonante9
Brote del crepúsculo7
50+426.62333.3933995%50%100130
60468.86366.31026995%50%100130
Crédito80000
Lamento eterno6
Brote del crepúsculo20
60+502.66392.71100995%50%100130
70544.9425.71192995%50%100130
Crédito160K
Lamento eterno9
Brote del crepúsculo35
70+578.69452.11266995%50%100130
80620.93485.11358995%50%100130
NivelMateriales exclusivos
1
20
Crédito4000
Augurio etéreo5
20+
40
Crédito16000
Gemido resonante6
Brote del crepúsculo3
40+
50
Crédito40000
Gemido resonante9
Brote del crepúsculo7
50+
60
Crédito80000
Lamento eterno6
Brote del crepúsculo20
60+
70
Crédito160K
Lamento eterno9
Brote del crepúsculo35
70+
80

Habilidad básica

Enroque en flanco del reyEnroque en flanco del rey - ATQ básico | ATQ individual
Recuperación de energía : 20
Ruptura de Debilidad : ATQ individual : 30
Inflige un del ATQ de Céridra como Daño de Viento a un enemigo.

Inflige una pequeña cantidad de Daño de Viento a un enemigo.
Nivel 10
Promoción a reinaPromoción a reina - Habilidad básica | Apoyo
Recuperación de energía : 30
Ruptura de Debilidad : 0
Otorga Mérito militar a un personaje aliado y Céridra obtiene punto de carga. El límite de carga es de puntos. Cuando la carga alcanza puntos, el Mérito militar del personaje aliado mejora automáticamente a Título nobiliario y disipa los estados negativos de Control de ese personaje. Se considera que el personaje con Título nobiliario también tiene Mérito militar a la vez. El personaje con Título nobiliario aumenta el Daño CRIT y la PEN de la RES a todos los tipos de su daño de habilidad básica en un y un respectivamente, y activa Ataque sorpresa al lanzar su habilidad básica contra el enemigo. Después de que termine Ataque sorpresa, consume puntos de carga para revertir Título nobiliario a Mérito militar.

Otorga Mérito militar a un personaje aliado y Céridra obtiene una carga. Cuando la carga alcanza #4[i] puntos, el Mérito militar del personaje aliado mejora automáticamente a Título nobiliario. El personaje con Título nobiliario aumenta el Daño CRIT y la PEN de la RES a todos los tipos de su daño de habilidad básica y puede activar Ataque sorpresa.
Nivel 15
Mate del pastorMate del pastor - Habilidad definitiva | ATQ AdE
Recuperación de energía : 5
Ruptura de Debilidad : ATQ AdE : 60
Obtiene puntos de carga. Inflige a todos los enemigos un Daño de Viento equivalente al del ATQ de Céridra. Si no hay ningún personaje con Mérito militar en el campo de batalla, prioriza otorgar Mérito militar al primer personaje del equipo actual.

Obtiene carga e inflige Daño de Viento a todos los enemigos.
Nivel 15
Salve, emperatrizSalve, emperatriz - Talento | Apoyo
Recuperación de energía : 0
Ruptura de Debilidad : 0
El ATQ del personaje con Mérito militar aumenta en una cantidad equivalente al del ATQ de Céridra. Cuando ese personaje lanza el ATQ básico o la habilidad básica, Céridra obtiene punto de carga, pero Céridra no puede obtener carga durante Ataque sorpresa. Después de que el personaje con Mérito militar ataque, Céridra inflige además un de su ATQ como Daño de Viento adicional una vez. Este efecto puede activarse hasta veces, y las activaciones se restablecen cada vez que Céridra lanza la habilidad definitiva. Mérito militar solo tiene efecto en el objetivo más reciente al que se le haya aplicado. Cuando el objetivo cambia, la carga de Céridra se restablece a cero.

Aumenta el ATQ del personaje con Mérito militar. Cuando este lanza el ATQ básico o la habilidad básica, Céridra obtiene carga. Después de que el personaje con Mérito militar ataque, Céridra inflige además una pequeña cantidad de Daño de Viento adicional.
Nivel 15
AtaqueAtaque
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 30
Ataca a un enemigo y, tras entrar en combate, consume la Firmeza del tipo correspondiente del enemigo.

Nivel 1
Ventaja de la iniciativaVentaja de la iniciativa - Técnica | Apoyo
Recuperación de energía : 0
Ruptura de Debilidad : 0
Tras usar la técnica, obtiene Mérito militar. Cuando cambia el personaje activo, Mérito militar se transfiere al personaje activo actualmente. Al comenzar la siguiente batalla, lanza automáticamente la habilidad básica una vez sobre el personaje que tenga Mérito militar sin consumir pts. de habilidad básica.

Otorga Mérito militar al personaje activo en ese momento. Al comenzar la siguiente batalla, lanza automáticamente la habilidad básica sobre el personaje que tenga Mérito militar.
Nivel 1

Rastros

VeniVeni
Requiere niv. de ascensión de personaje 2
Cuando el ATQ de Céridra es superior a 2000 puntos, por cada 100 puntos de exceso, su Daño CRIT aumenta en un 18%, hasta un máximo del 360%.
Crédito5000
Nota del firmamento3
Recuerdos del Trueno Solar1
Bonificación de ATQBonificación de ATQ (ATQ)
Requiere niv. de ascensión de personaje 2
ATQ +4%
Crédito5000
Nota del firmamento3
Augurio etéreo6
Bonificación de daño: VientoBonificación de daño: Viento (Aumento de Daño de Viento)
Requiere niv. de ascensión de personaje 3
Daño de Viento +3.2%
Crédito10000
Compás celestial3
Gemido resonante3
VidiVidi
Requiere niv. de ascensión de personaje 4
La Prob. CRIT de Céridra aumenta en un 100%. Cuando la carga de Céridra no está al máximo, obtiene 1 punto de carga cuando el personaje con Mérito militar lanza la habilidad definitiva. Este efecto solo se puede activar una vez en cada batalla.
Crédito20000
Compás celestial5
Huellas del destino1
Recuerdos del Trueno Solar1
Bonificación de daño: VientoBonificación de daño: Viento (Aumento de Daño de Viento)
Requiere niv. de ascensión de personaje 4
Daño de Viento +4.8%
Crédito20000
Compás celestial5
Gemido resonante4
Bonificación de ATQBonificación de ATQ (ATQ)
Requiere niv. de ascensión de personaje 5
ATQ +6%
Crédito45000
Movimiento celestial3
Lamento eterno3
ViciVici
Requiere niv. de ascensión de personaje 6
Al lanzar la habilidad básica, su VEL y la del compañero de equipo con Mérito militar aumenta en 20 pts. durante 3 turnos. Cuando el personaje con Mérito militar lanza el ATQ básico o la habilidad básica, Céridra recupera 5 pts. de energía.
Crédito160K
Movimiento celestial8
Huellas del destino1
Recuerdos del Trueno Solar1
Bonificación de PVBonificación de PV (PV)
Requiere niv. de ascensión de personaje 6
PV máx. +6%
Crédito160K
Movimiento celestial8
Lamento eterno8
Bonificación de ATQBonificación de ATQ (ATQ)
Requiere personaje de niv. 75
ATQ +8%
Crédito160K
Movimiento celestial8
Lamento eterno8
Bonificación de daño: VientoBonificación de daño: Viento (Aumento de Daño de Viento)
Requiere personaje de niv. 80
Daño de Viento +6.4%
Crédito160K
Movimiento celestial8
Lamento eterno8
Bonificación de daño: VientoBonificación de daño: Viento (Aumento de Daño de Viento)
Daño de Viento +3.2%
Crédito2500
Augurio etéreo2
Bonificación de PVBonificación de PV (PV)
Requiere niv. de ascensión de personaje 3
PV máx. +4%
Crédito10000
Compás celestial3
Gemido resonante3
Bonificación de daño: VientoBonificación de daño: Viento (Aumento de Daño de Viento)
Requiere niv. de ascensión de personaje 5
Daño de Viento +4.8%
Crédito45000
Movimiento celestial3
Lamento eterno3

Eidolon

Me haré con todas las coronasMe haré con todas las coronasMe haré con todas las coronas
Cuando el personaje con Mérito militar inflige daño, ignora el 16% de la DEF de cada objetivo. Si Mérito militar ya ha mejorado a Título nobiliario, el daño de habilidad básica que inflige ese personaje ignora un 20% adicional de la DEF de cada objetivo. Cuando Céridra lanza la habilidad básica, el aliado recupera 2 pts. de energía.
Forjaré los deseos de todosForjaré los deseos de todosForjaré los deseos de todos
El daño que inflige el personaje con Mérito militar aumenta en un 40%. Cuando hay un compañero de equipo con Mérito militar en el campo de batalla, el daño que inflige Céridra aumenta en un 160%.
Quemaré las leyes antiguasQuemaré las leyes antiguasQuemaré las leyes antiguas
Niv. de habilidad básica +2 (máximo: nivel 15). Niv. de ATQ básico +1 (máximo: nivel 10).
Reharé los reinos mortalesReharé los reinos mortalesReharé los reinos mortales
El multiplicador de daño de la habilidad definitiva aumenta en un 240%.
Retribuiré favores y afrentasRetribuiré favores y afrentasRetribuiré favores y afrentas
Niv. de habilidad definitiva +2 (máximo: nivel 15). Niv. de talento +2 (máximo: nivel 15).
Viajaremos al mar de estrellasViajaremos al mar de estrellasViajaremos al mar de estrellas
La PEN de la RES a todos los tipos del personaje con Mérito militar aumenta en un 20%, y el multiplicador del daño adicional activado por Mérito militar aumenta en un 300%. Cuando hay un compañero de equipo con Mérito militar en el campo de batalla, la PEN de la RES a todos los tipos de Céridra aumenta en un 20%.

Cono de luz

NombreRarezaVíaATQDEFPVHabilidad básicaMateriales exclusivos
Coro
Coro3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Tras entrar en combate, el ATQ de todos los aliados aumenta en un 8%. Los efectos del mismo tipo no se pueden activar varias veces.
Opus Stellaris
Medalla del guardia
Rueda mecánica
Rueda mecánica3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Tras atacar o recibir un golpe, el portador recupera 4 pts. de energía adicionales. Este efecto solo se puede activar una vez por turno.
Opus Stellaris
Medalla del guardia
Mediación
Mediación3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Tras entrar en combate, la VEL de todos los aliados aumenta en 12 pts. durante 1 turno.
Opus Stellaris
Núcleo serpenteante
Imagen en el recuerdo
Imagen en el recuerdo4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56El efecto de Ruptura del portador aumenta en un 28%. Después de atacar, el portador recupera 4 pts. de energía adicionales. Este efecto solo se puede activar una vez por turno.
Opus Stellaris
Medalla del guardia
Encuentro planetario
Encuentro planetario4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4Tras entrar en combate, cuando un aliado inflige un daño del mismo tipo que el portador, el daño infligido aumenta en un 12%.
Opus Stellaris
Voluntad de conquista
¡A bailar!
¡A bailar!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Cuando el portador usa la habilidad definitiva, la acción de todos los aliados se adelanta un 16%.
Opus Stellaris
Corazón armonioso mecánico
Esculpir la luna y tejer las nubes
Esculpir la luna y tejer las nubes4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56Cuando comienza la batalla y al empezar cada turno del portador, se activa uno de los siguientes efectos al azar (el nuevo efecto será distinto del anterior y lo sustituirá): el ATQ de todos los aliados aumenta en un 10%; el Daño CRIT de todos los aliados aumenta en un 12%; la recuperación de energía de todos los aliados aumenta en un 6%. Estos efectos no se pueden acumular con otros del mismo tipo y se disipan cuando el portador es derrotado.
Opus Stellaris
Voluntad de conquista
La batalla no ha terminado
La batalla no ha terminado5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24El portador aumenta su recuperación de energía en un 10% y recupera 1 pt. de habilidad básica cuando utiliza la habilidad definitiva sobre un objetivo aliado. Este efecto se puede activar después de usar la habilidad definitiva 2 veces. Cuando el portador utiliza su habilidad básica, el daño que inflige el siguiente aliado que actúe (que no sea el portador) aumenta en un 30% durante 1 turno.
Opus Stellaris
Medalla del guardia
El pasado y el futuro
El pasado y el futuro4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Cuando el portador utiliza su habilidad básica, el daño que inflige el siguiente aliado que actúe (que no sea el portador) aumenta en un 16% durante 1 turno.
Opus Stellaris
Núcleo serpenteante
Mi pasado en el espejo
Mi pasado en el espejo5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4El efecto de Ruptura del portador aumenta en un 60%. Cuando el portador usa la habilidad definitiva, el daño que infligen todos los aliados aumenta en un 24% durante 3 turnos, y si el efecto de Ruptura del portador es igual o superior al 150%, se recupera 1 pt. de habilidad básica.
Al comienzo de cada oleada, todos los aliados recuperan 10 pts. de energía. Los efectos del mismo tipo no se pueden activar varias veces.
Opus Stellaris
Rama gloriosa inmortal
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170 responses to “Céridra”

  1. First they tried copy Furina with Misha and now this mid tier goon bait.
    When will they realise that Furina has good sales because of her own story and hype, not because of her design.

      
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  2. Is there another way to get “Military Merit” except for skill (+1) and Ultimate(+2)? So the DPS can reach 6 point and become “Nobility” faster?

      
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    • Depends on the DPS really. I’ll use an example with Anaxa:

      1) Cerydra uses Skill on Anaxa. +1 Merit
      2) Anaxa uses Basic ATK or Skill, +1 Merit
      3) If Anaxa has applied QD on enemies, triggers Talent and uses Skill again, +1 Merit
      4) Cerydra uses Ultimate, +2 Merit
      5) Action Advance unit (Sunday, Bronya) uses their Skill on Anaxa
      6) Anaxa uses Basic ATK or Skill again, +1 Merit
      7) Nobility activates.

      Feel free to correct if I got someting wrong.

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  3. there were rumors that she would synergize really well with phainon but atm I don’t really see it. the skill targets a teammate with a state/label that lasts for the entirety of the battle unless you reuse the skill on someone else. whenever you gain charges on it, the charges go to cerydra and not the targetted ally because she’s the one tallying the charges and not the ally. if it were the opposite whereas the charges went to the ally who is in that state, then phainon would’ve gotten 1 extra coreflame charge each time this thing gained a charged. that would’ve been really good for him but atm from what is written that doesn’t seem to be the case, unless I’m wrong and it works the way I had hoped it would’ve

      
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    • Actually due to Phainon wanting to be targeted (rather than having benefits applied to him), in this case it doesn’t really matter who gets the charge. E.g., Ruan Mei/Tribbie skills don’t work (I think) despite applying benefits, as they target themselves; RM’s ult works though. His ideal teammate would have both skill and ult targeting him/the whole team and have energy regen somewhere.

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    • The reason why she’d be good for Phainon is cause the “Military Merit” will persist into his ultimate and keep accumulating stacks during his ult even while Cerydra has left the field. Allowing you to get an extra “stardeath verdict”. Traditional turn advancers cant target Phainon during his ult obviously.

      Also you’re wrong about how Phainon would gain extra charges, Phainon doesnt gain coreflames when he gains buffs from allies, but rather when he is targeted by an ability. I dont think Cerydra would replace Sunday+Bronya core in the standard Phainon team, but rather his 4th slot. So coreflames will be covered by your other supports still.

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    • Does her coup de main work with THerta’s enhanced skill? i.e., does or does not the copied skill, which is performed first, weaken the second skill due to clearing interpretation? Does it consume inspiration? And will THerta gain energy from the copied skill?

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  4. She synergizes well with units using multiple BA or skills within one turn, ie Phainon, Archer, Anaxa. But even then, she is NOT a must have support for these units at all and is still niche to them.

    To compensate her niche and her lack of support capabilities, they gave her personal damage, which is a recipe Hoyo does since a year now.

    Her pull value is 7.5/10 if you have any Phainon, Archer or Anaxa, and 3/10 for the rest.

      
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    • do u think shes good pull for archer? or should i just get e1 tribbie , i have guarantted ( skipping phainon)

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      • I heard that Sparkle is a must for archer due to his skill point consumption. there are some gameplay leaks on youtube that play cerydra with archer. you could view them if that helps you decide.

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    • Well given changes will be made to her kit. is not a bit to early to talk about pull value?

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  5. The 2nd video is at 2x speed.
    When will people understand that sped up videos should never be the standard showcase?
    2x speed mode is for hyperactive children, and for farming materials in the background while watching TV.
    2x speed is not for normal gameplay and not for showcasing Animations!
    Character animations look silly at 2x speed, it is unnatural and too fast to actually see and appreciate the details.

    I am an old gamer, I grew up with Commodore 64 games, maybe that is why I enjoy these beautiful games now.
    Just to Load a C64 game took 10 minutes! (Or even longer from Cassette Tapes!)
    Is the current generation really this impatient that they cannot even enjoy video games if anything takes more than 5 minutes then it is automatically trash for them?

    Paying with money in video games so “they do not have to play as much”?
    Speeding up gameplay so “they do not have to play for so long”?

    Stupidity on a whole new level.

      
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    • It a default feature in the video game. You don’t have to pay for money to use the x2 speed. It a free feature. this is not fire emblem heroes, were they a feature like auto battle behind a pay wall.

      Also there is valid reasons to speed things up. Which after seeing the animations for the 100th time. they kind of lose the appeal they have. making speed up more ideal.

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    • why do you care so much about other people’s personal preferences lmao

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    • I believe Video 2 is a way to showcase her Coup de Main mechanic. Nothing wrong.

      Also, you say you’re an old gamer who grew up playing a Commodore 64 so I assume you’re around 45-55 years old. I hardly believe that to be true, but if it is, then I’m quite perplexed at how a game like this interests you as a person of that age.

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      • Yeah i am surprise they would not get tired of seeing the character animations after awhile. Since they say 2 times speed is not for normal gameplay.
        I think after awhile. 2 times speed might become the default for many players.

        More so given anyone who been playing this game for awhile. Would know how few events we get anymore. Leading to there being a lack of content. Do story, event, wait for next event. then afk most of the patch. even if you take the story super slow. sooner or later it just going to turn into afk the game.

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  6. ANAXAGORAS BUFF (⸝⸝⸝ᵒ̴̶̷ᴗᵒ̴̶̷ꕤ)
    also really vibe with the chess theme here

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  7. Wait…”When unit gains Nobility state, they gets an extra crit dmg for SKILL dmg”. Skill dmg alone? Not just all around basic and ultimate as well?

      
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  8. Congrats, Anaxa is the best dps in the game now

    Besides that dead unit. Has less synergies than casuals have fingers. Model is chopped. Buffs are mid and underwhelming. Riddle me this: What’s the point of an extra skill when you can just get an extra turn? What’s the point of having “high amp” when you only buff skill? She has very niche usage, as a 4th slot for skill heavy units in 0 cycles, that’s about it

    I don’t see her better than Sunday + Robin core.

      
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    • I was hoping she’s like all around type like Tribbie or Sunday, but nope let’s make her a buffer for an atk scaler unit and only for Skill dmg user. Hp scaler mains kinda crying at corner right now lol

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    • Oh, is this the same nerd who wrote under each new character that he’s unplayable? Would you stop writing your bullshit on this site and better go touch some weed, take a shower, and meet a girl?

      Seriously dude, I even registered on the site to write this, lol

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      • Living rent free? She’s the only character I’ve been looking forward to in months

        Did you hear me say anything about Tribbie, Aglaea, Anaxa, Herta … etc

        I’m only criticizing bad units. You can do what you like, just don’t complain HSR has a powercreep issue when you make bad choices. I also never said Cerydra is unplayable, just that her synergies are slim to none. Go listen to your paid hoyo CC who wants you to pull every character cuz it’s in their vested interest.

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        • So people can’t say a game has a power creep issue. Due to rolling for characters in a game that wants you to roll for characters. In game who has a history of new character better then old in many cases.

          No that bullshit. That is letting a company get away with bad choices. Also you know with how many content creators out there that hype up every unit. Saying this is resistance to power creep like Seele, oh to then go oh she got power creep the very next banner. Your going to blame people for making wrong choices, when there is so much conflicting info out there.

          Rather then blaming the company for designing questionable kits or not properly balancing the game to ensure all characters if invested enough can clear end game. Here an idea, we put pressure on the devs to ensure all units are decent/good and can clear end game.

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        • You know you just said alot of things about the character. without really comparing them to others. That and make people answer a question.

          When you didn’;t even explain how the character is mid. How the buffs are underwhelming. you just said things and hope people get it. Of course people are going to disagree with you. When you say such vague things.

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    • Good thing the majority of good dps do mostly skill damage. The thing they should really change is the atk buff, I was hoping she’d work with Mydei to get double godslayer

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    • Doubling a skill or giving an extra turn appear to be the same thing basically, but there are some core differences.

      The main one being that doubling a skill wont consume an extra skill point. Sunday, Bronya and Sparkle have to rely on additional mechanics to stay SP positive/neutral. Cerydra on the other hand is SP positive even without bonus effects.

      Secondly the value of your turn advance is dependent on your units speeds, if your main dps gets hit by a slow for example and ends up taking their turn right after Sunday instead of right before, then you’ll basically not gain any value from the advance. Cerydra’s bonus skill always utilizes its full value.

      Lastly the turn advance can only be triggered when your support units can actually take a turn. Cerydra’s bonus skill will always trigger, even if Cerydra is CC’d or not currently on the field. And the bonus skill will even work on enhanced skills that run out after the turn has been taken.

      Based on these differences Cerydra does have an advantage over turn advances for characters that are hard to speed tune for like Seele, use special resources on their skills like Hook, Jingliu, The Herta and Saber. Characters that are very skill point hungry and use multiple in a turn like Dan Heng IL or Acher. And lastly characters that would like to benefit from the Advance mid turn, like Phainon and Archer (maybe Moze if his stacks can go above 9)

      Additionally the turn advance supports all have practically 0 damage share. Cerydra’s kit is built around her doing damage on her own. The only comparable unit is remembrance trailblazer. Cerydra you’ll build like a DPS and she’ll end up having comparable damage output to DPS characters. Which does give her a unique nieche against other supports

      I really think Anaxa is bait here, he’s certainly best for Cerydra, but I dont think Cerydra will be best for him.

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      • Well i think you got across your points better then the op here.

        For i understand your point of view much better as to why they might be useful. Compare to the op saying they might not be useful.

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        • another thing not mention specifically is the secondary resource cost. like herta`inspiration stacks not being needed for a second enhanced skill.

          dunno if it works but that is also a skill activation. so it should charge cerydra by 2 when using the skill with noble. which fits with the cap of 8.

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      • I think you misunderstood the role Cerydra will have in a team. She’s not better or worse than Sparkle/ Sunday etc. She specifically wants them in her team. She’ll replace your Robin or Tribbie, and whether you think her extra turn every once in a blue moon makes up for it, that’s up to you to decide

        I’m obviously aware of the difference between advance and extra skill, I just critiqued it’s usefulness. In a vacuum it’s worse than an advance. Most people are going to be playing sustain, so we’re getting closer to that vacuum.

        You listed many synergies, but they’re all kinda bad or outright don’t work. DHIL uses basic, not skill. Jingliu is HP scaling. Most of Saber’s damage is ult, you also can’t double her enhanced basic. The Herta is only relevant at E2 (is even nice granting 70% Action Advance), but I doubt she’ll be the best Herta can afford at that investment.

        Archer seems like a good synergy, but it’s actually awful. Lightcone and E1 help ig, if you want to force it, but Archer already has great teammates. She isn’t better than Sparkle nor SilverWolf. Moreover, Archer spams skills. Adding just a mere one to an already barrage of arrows is meh. Anaxa has double skills (fast cycling + double value), Phainon uniquely likes to weave basics. Archer just preffers his mono quantum over her

        I won’t comment on Seele and Hook cuz that’s ridiculous and reaching. Ultimately Cerydra’s amp for skills isn’t even that high. 1000~ atk and 72% only skill cdmg is awful by todays standards. When you expect a niche support you expect them to pull ahead hard and strong. I’m not sure Cerydra beats out Robin in amp, the fact they are sidegrades for their better teammates is sad

        I didn’t mention Phainon and won’t. I’m not touching that. Their synergy is good. Whether Phainon is good or not is a different story.

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    • I’m a harmony collector. And this is the first character I really wanna skip. because she has no use for my team whatsoever.. my first team main basic attack, my second team is HP based.
      Her crit didn’t even scale from how many crits we gave her? it’s fixed?

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      • Her crit rate is booted up by 100%. So you don’t need any crit for her special mode. But i’m not seeing where her crit is capped. Given well. She does seem to gain alot of crit damage from boosting attack but nothing related to her being unable to boost her own crit damage up.

        Unless we are talking about the buff she gives. then well i tip my hat to you.

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    • niche is not necessarily bad, I think that she is really good with the few synergies that she does have. plus, she’s future-proof for any upcoming characters that are skill-based, atk-scaling, crit dpses. if the amount of synergies is an issue, you could always pull on her rerun when she gets more synergies

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