
![]() | Concepts | Cerydra |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | The Northern Empire, a lost dynasty, where frozen lands burn with ambitions of conquest. Sovereign Cerydra, Chrysos Heir who wields the Coreflame of “Law,” you shall set your pieces, challenge the gods, pass judgment upon the faithless, and carve the path of Flame-Chase into the fate of this world. —“This is no end. The path of Amphoreus shall blaze across the stars!” |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 84.48 | 66 | 185 | 99 | 5% | 50% | 100 | 130 | |
20 | 164.74 | 128.7 | 360 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() |
20+ | 198.53 | 155.1 | 434 | 99 | 5% | 50% | 100 | 130 | |
30 | 240.77 | 188.1 | 527 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() |
30+ | 274.56 | 214.5 | 601 | 99 | 5% | 50% | 100 | 130 | |
40 | 316.8 | 247.5 | 693 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
40+ | 350.59 | 273.9 | 767 | 99 | 5% | 50% | 100 | 130 | |
50 | 392.83 | 306.9 | 859 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
50+ | 426.62 | 333.3 | 933 | 99 | 5% | 50% | 100 | 130 | |
60 | 468.86 | 366.3 | 1026 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
60+ | 502.66 | 392.7 | 1100 | 99 | 5% | 50% | 100 | 130 | |
70 | 544.9 | 425.7 | 1192 | 99 | 5% | 50% | 100 | 130 | ![]() ![]() ![]() |
70+ | 578.69 | 452.1 | 1266 | 99 | 5% | 50% | 100 | 130 | |
80 | 620.93 | 485.1 | 1358 | 99 | 5% | 50% | 100 | 130 |
Skill
![]() | Maneuver: Expeditious Relocation - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Wind DMG equal to Deals minor Wind DMG to one enemy. | |
Level | |
![]() | Ascend: From Pawn to Queen - Skill | Enhance |
Energy Regeneration : 30 | |
Weakness Break : 0 | |
Grants "Military Merit" to one designated ally character and give Cerydra Grants "Military Merit" to an ally character and gives Charge to Cerydra. When Charge reaches | |
Level | |
![]() | All is Chess, Checkmate in Four - Ultimate | AoE |
Energy Regeneration : 5 | |
Weakness Break : AoE : 60 | |
Gains Gains Charge. Deals Wind DMG to all enemies. | |
Level | |
![]() | Glory to the Imperator - Talent | Enhance |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Characters with "Military Merit" gain increased ATK equal to Characters with "Military Merit" gain increased ATK, and when using Basic ATK or Skill, Cerydra gains Charge. | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | First-Move Advantage - Technique | Support |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, gains "Military Merit." When switching active characters, "Military Merit" transfers to the current active character. At the start of the next battle, the Skill will automatically be used on the character holding "Military Merit" once without consuming any Skill Points. Grants "Military Merit" to the current active character. Automatically uses Skill on characters with "Military Merit" at the start of the next battle. | |
Traces
![]() | Seeker |
Requires Character Ascension 2 | |
When Cerydra's ATK is greater than | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 2 | |
ATK increases by | ![]() ![]() ![]() |
![]() | DMG Boost: Wind (Wind DMG Boost) |
Requires Character Ascension 3 | |
Wind DMG increases by | ![]() ![]() ![]() |
![]() | Observer |
Requires Character Ascension 4 | |
Increases Cerydra's CRIT Rate by | ![]() ![]() ![]() ![]() |
![]() | DMG Boost: Wind (Wind DMG Boost) |
Requires Character Ascension 4 | |
Wind DMG increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 5 | |
ATK increases by | ![]() ![]() ![]() |
![]() | Conqueror |
Requires Character Ascension 6 | |
When using a Skill, increases the SPD of this unit and teammates with "Military Merit" by | ![]() ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 6 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Lv. 75 | |
ATK increases by | ![]() ![]() ![]() |
![]() | DMG Boost: Wind (Wind DMG Boost) |
Requires Character Lv. 80 | |
Wind DMG increases by | ![]() ![]() ![]() |
![]() | DMG Boost: Wind (Wind DMG Boost) |
Wind DMG increases by | ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 3 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | DMG Boost: Wind (Wind DMG Boost) |
Requires Character Ascension 5 | |
Wind DMG increases by | ![]() ![]() ![]() |
Eidolons
![]() | Crown of Absolute Claim | ![]() |
Characters with "Military Merit" ignore |
![]() | Aspiration of the Collective | ![]() |
Characters with "Military Merit" deal |
![]() | Burning of the Ancient Laws | ![]() |
Skill Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
![]() | The Realms Reforged | ![]() |
Increases Ultimate DMG multiplier by |
![]() | A Reckoning of Deeds | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
![]() | Fate in the Sea of Stars | ![]() |
Characters with "Military Merit" gain |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Chorus | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | After entering battle, increases the ATK of all allies by | ![]() ![]() |
![]() | Meshing Cogs | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | After the wearer uses attacks or gets hit, additionally regenerates | ![]() ![]() |
![]() | Mediation | 3![]() ![]() ![]() | harmony-class![]() | 317.52 | 264.6 | 846.72 | Upon entering battle, increases SPD of all allies by | ![]() ![]() |
![]() | Memories of the Past | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | Increases the wearer's Break Effect by | ![]() ![]() |
![]() | Planetary Rendezvous | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 330.75 | 1058.4 | After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by | ![]() ![]() |
![]() | Dance! Dance! Dance! | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | When the wearer uses their Ultimate, all allies' actions are Advanced Forward by | ![]() ![]() |
![]() | Carve the Moon, Weave the Clouds | 4![]() ![]() ![]() ![]() | harmony-class![]() | 476.28 | 330.75 | 952.56 | At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by | ![]() ![]() |
![]() | But the Battle Isn't Over | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 463.05 | 1164.24 | Increases the wearer's Energy Regeneration Rate by | ![]() ![]() |
![]() | Past and Future | 4![]() ![]() ![]() ![]() | harmony-class![]() | 423.36 | 396.9 | 952.56 | When the wearer uses their Skill, the next ally taking action (except the wearer) deals | ![]() ![]() |
![]() | Past Self in Mirror | 5![]() ![]() ![]() ![]() ![]() | harmony-class![]() | 529.2 | 529.2 | 1058.4 | Increases the wearer's Break Effect by At the start of each wave, all allies regenerate | ![]() ![]() |
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46 responses to “Cerydra”
First they tried copy Furina with Misha and now this mid tier goon bait.
When will they realise that Furina has good sales because of her own story and hype, not because of her design.
really? I don’t see Furina in her at all.
She has a hat like Furina. Her coloring theme is blue. Like Furina. She is the law, like Furina is justice.
just cause something looks good. Doesn’t mean it for people to jerk off to.
Is there another way to get “Military Merit” except for skill (+1) and Ultimate(+2)? So the DPS can reach 6 point and become “Nobility” faster?
Depends on the DPS really. I’ll use an example with Anaxa:
1) Cerydra uses Skill on Anaxa. +1 Merit
2) Anaxa uses Basic ATK or Skill, +1 Merit
3) If Anaxa has applied QD on enemies, triggers Talent and uses Skill again, +1 Merit
4) Cerydra uses Ultimate, +2 Merit
5) Action Advance unit (Sunday, Bronya) uses their Skill on Anaxa
6) Anaxa uses Basic ATK or Skill again, +1 Merit
7) Nobility activates.
Feel free to correct if I got someting wrong.
there were rumors that she would synergize really well with phainon but atm I don’t really see it. the skill targets a teammate with a state/label that lasts for the entirety of the battle unless you reuse the skill on someone else. whenever you gain charges on it, the charges go to cerydra and not the targetted ally because she’s the one tallying the charges and not the ally. if it were the opposite whereas the charges went to the ally who is in that state, then phainon would’ve gotten 1 extra coreflame charge each time this thing gained a charged. that would’ve been really good for him but atm from what is written that doesn’t seem to be the case, unless I’m wrong and it works the way I had hoped it would’ve
Actually due to Phainon wanting to be targeted (rather than having benefits applied to him), in this case it doesn’t really matter who gets the charge. E.g., Ruan Mei/Tribbie skills don’t work (I think) despite applying benefits, as they target themselves; RM’s ult works though. His ideal teammate would have both skill and ult targeting him/the whole team and have energy regen somewhere.
The reason why she’d be good for Phainon is cause the “Military Merit” will persist into his ultimate and keep accumulating stacks during his ult even while Cerydra has left the field. Allowing you to get an extra “stardeath verdict”. Traditional turn advancers cant target Phainon during his ult obviously.
Also you’re wrong about how Phainon would gain extra charges, Phainon doesnt gain coreflames when he gains buffs from allies, but rather when he is targeted by an ability. I dont think Cerydra would replace Sunday+Bronya core in the standard Phainon team, but rather his 4th slot. So coreflames will be covered by your other supports still.
Does her coup de main work with THerta’s enhanced skill? i.e., does or does not the copied skill, which is performed first, weaken the second skill due to clearing interpretation? Does it consume inspiration? And will THerta gain energy from the copied skill?
She synergizes well with units using multiple BA or skills within one turn, ie Phainon, Archer, Anaxa. But even then, she is NOT a must have support for these units at all and is still niche to them.
To compensate her niche and her lack of support capabilities, they gave her personal damage, which is a recipe Hoyo does since a year now.
Her pull value is 7.5/10 if you have any Phainon, Archer or Anaxa, and 3/10 for the rest.
do u think shes good pull for archer? or should i just get e1 tribbie , i have guarantted ( skipping phainon)
I heard that Sparkle is a must for archer due to his skill point consumption. there are some gameplay leaks on youtube that play cerydra with archer. you could view them if that helps you decide.
Well given changes will be made to her kit. is not a bit to early to talk about pull value?
not extra turn but extra skill? Probably good for therta e2?
cerydra really need sunday to run properly. without him she is like t2 support
The 2nd video is at 2x speed.
When will people understand that sped up videos should never be the standard showcase?
2x speed mode is for hyperactive children, and for farming materials in the background while watching TV.
2x speed is not for normal gameplay and not for showcasing Animations!
Character animations look silly at 2x speed, it is unnatural and too fast to actually see and appreciate the details.
I am an old gamer, I grew up with Commodore 64 games, maybe that is why I enjoy these beautiful games now.
Just to Load a C64 game took 10 minutes! (Or even longer from Cassette Tapes!)
Is the current generation really this impatient that they cannot even enjoy video games if anything takes more than 5 minutes then it is automatically trash for them?
Paying with money in video games so “they do not have to play as much”?
Speeding up gameplay so “they do not have to play for so long”?
Stupidity on a whole new level.
sure lets get you to bed grandpa
You problably are the only one who is playing in x1 mode…
Boomer_loves_to_watch_paint_dry.txt
I agree that showcases shouldn’t be sped up, but like, chill dude.
It a default feature in the video game. You don’t have to pay for money to use the x2 speed. It a free feature. this is not fire emblem heroes, were they a feature like auto battle behind a pay wall.
Also there is valid reasons to speed things up. Which after seeing the animations for the 100th time. they kind of lose the appeal they have. making speed up more ideal.
why do you care so much about other people’s personal preferences lmao
I believe Video 2 is a way to showcase her Coup de Main mechanic. Nothing wrong.
Also, you say you’re an old gamer who grew up playing a Commodore 64 so I assume you’re around 45-55 years old. I hardly believe that to be true, but if it is, then I’m quite perplexed at how a game like this interests you as a person of that age.
ANAXAGORAS BUFF (⸝⸝⸝ᵒ̴̶̷ᴗᵒ̴̶̷ꕤ)
also really vibe with the chess theme here
Wait…”When unit gains Nobility state, they gets an extra crit dmg for SKILL dmg”. Skill dmg alone? Not just all around basic and ultimate as well?
That is what it says
Congrats, Anaxa is the best dps in the game now
Besides that dead unit. Has less synergies than casuals have fingers. Model is chopped. Buffs are mid and underwhelming. Riddle me this: What’s the point of an extra skill when you can just get an extra turn? What’s the point of having “high amp” when you only buff skill? She has very niche usage, as a 4th slot for skill heavy units in 0 cycles, that’s about it
I don’t see her better than Sunday + Robin core.
I was hoping she’s like all around type like Tribbie or Sunday, but nope let’s make her a buffer for an atk scaler unit and only for Skill dmg user. Hp scaler mains kinda crying at corner right now lol
Oh, is this the same nerd who wrote under each new character that he’s unplayable? Would you stop writing your bullshit on this site and better go touch some weed, take a shower, and meet a girl?
Seriously dude, I even registered on the site to write this, lol
Living rent free? She’s the only character I’ve been looking forward to in months
Did you hear me say anything about Tribbie, Aglaea, Anaxa, Herta … etc
I’m only criticizing bad units. You can do what you like, just don’t complain HSR has a powercreep issue when you make bad choices. I also never said Cerydra is unplayable, just that her synergies are slim to none. Go listen to your paid hoyo CC who wants you to pull every character cuz it’s in their vested interest.
So people can’t say a game has a power creep issue. Due to rolling for characters in a game that wants you to roll for characters. In game who has a history of new character better then old in many cases.
No that bullshit. That is letting a company get away with bad choices. Also you know with how many content creators out there that hype up every unit. Saying this is resistance to power creep like Seele, oh to then go oh she got power creep the very next banner. Your going to blame people for making wrong choices, when there is so much conflicting info out there.
Rather then blaming the company for designing questionable kits or not properly balancing the game to ensure all characters if invested enough can clear end game. Here an idea, we put pressure on the devs to ensure all units are decent/good and can clear end game.
You know you just said alot of things about the character. without really comparing them to others. That and make people answer a question.
When you didn’;t even explain how the character is mid. How the buffs are underwhelming. you just said things and hope people get it. Of course people are going to disagree with you. When you say such vague things.
couldn’t agree more, I hope she has synergy with Feixiao but hoyo said NO!
Good thing the majority of good dps do mostly skill damage. The thing they should really change is the atk buff, I was hoping she’d work with Mydei to get double godslayer
Doubling a skill or giving an extra turn appear to be the same thing basically, but there are some core differences.
The main one being that doubling a skill wont consume an extra skill point. Sunday, Bronya and Sparkle have to rely on additional mechanics to stay SP positive/neutral. Cerydra on the other hand is SP positive even without bonus effects.
Secondly the value of your turn advance is dependent on your units speeds, if your main dps gets hit by a slow for example and ends up taking their turn right after Sunday instead of right before, then you’ll basically not gain any value from the advance. Cerydra’s bonus skill always utilizes its full value.
Lastly the turn advance can only be triggered when your support units can actually take a turn. Cerydra’s bonus skill will always trigger, even if Cerydra is CC’d or not currently on the field. And the bonus skill will even work on enhanced skills that run out after the turn has been taken.
Based on these differences Cerydra does have an advantage over turn advances for characters that are hard to speed tune for like Seele, use special resources on their skills like Hook, Jingliu, The Herta and Saber. Characters that are very skill point hungry and use multiple in a turn like Dan Heng IL or Acher. And lastly characters that would like to benefit from the Advance mid turn, like Phainon and Archer (maybe Moze if his stacks can go above 9)
Additionally the turn advance supports all have practically 0 damage share. Cerydra’s kit is built around her doing damage on her own. The only comparable unit is remembrance trailblazer. Cerydra you’ll build like a DPS and she’ll end up having comparable damage output to DPS characters. Which does give her a unique nieche against other supports
I really think Anaxa is bait here, he’s certainly best for Cerydra, but I dont think Cerydra will be best for him.
Well i think you got across your points better then the op here.
For i understand your point of view much better as to why they might be useful. Compare to the op saying they might not be useful.
I’m a harmony collector. And this is the first character I really wanna skip. because she has no use for my team whatsoever.. my first team main basic attack, my second team is HP based.
Her crit didn’t even scale from how many crits we gave her? it’s fixed?
Her crit rate is booted up by 100%. So you don’t need any crit for her special mode. But i’m not seeing where her crit is capped. Given well. She does seem to gain alot of crit damage from boosting attack but nothing related to her being unable to boost her own crit damage up.
Unless we are talking about the buff she gives. then well i tip my hat to you.
niche is not necessarily bad, I think that she is really good with the few synergies that she does have. plus, she’s future-proof for any upcoming characters that are skill-based, atk-scaling, crit dpses. if the amount of synergies is an issue, you could always pull on her rerun when she gets more synergies