
![]() | Concepts | Castorice |
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Path | ![]() | |
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Character Materials | ![]() ![]() ![]() ![]() ![]() | |
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Story | Aidonia, the snowy land that respects and worships death, has already sunken into sweet slumber. O Castorice, daughter of the River of Souls, the Chrysos Heir in search of the Coreflame of “Death,” set forth! Guard the lament of the souls in this world, and embrace the solitude of destiny. — Life and death is a journey. When a butterfly rests on that dead branch, the withered will be reborn again. |
Table of Contents |
Stats |
Skill |
Pet |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 71.28 | 66 | 222 | 95 | 5% | 50% | 100 (100) | 0 | |
20 | 139 | 128.7 | 432 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
20+ | 167.51 | 155.1 | 521 | 95 | 5% | 50% | 100 (100) | 0 | |
30 | 203.15 | 188.1 | 632 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
30+ | 231.66 | 214.5 | 721 | 95 | 5% | 50% | 100 (100) | 0 | |
40 | 267.3 | 247.5 | 832 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
40+ | 295.81 | 273.9 | 920 | 95 | 5% | 50% | 100 (100) | 0 | |
50 | 331.45 | 306.9 | 1031 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
50+ | 359.96 | 333.3 | 1120 | 95 | 5% | 50% | 100 (100) | 0 | |
60 | 395.6 | 366.3 | 1231 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
60+ | 424.12 | 392.7 | 1319 | 95 | 5% | 50% | 100 (100) | 0 | |
70 | 459.76 | 425.7 | 1430 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
70+ | 488.27 | 452.1 | 1519 | 95 | 5% | 50% | 100 (100) | 0 | |
80 | 523.91 | 485.1 | 1630 | 95 | 5% | 50% | 100 (100) | 0 |
Skill
![]() | Sanctuary of Mooncocoon - Exclusive | Support |
Energy Regeneration : 0 | |
After obtaining Castorice or when Castorice is in the current team, receive the following effect: In battle, when an ally character receives a killing blow, all ally characters that received a killing blow in this action enter the "Mooncocoon" state. Characters in "Mooncocoon" temporarily delay becoming downed and can take actions normally. After the action and before the start of the next turn, if their current HP increases or they gain a Shield, "Mooncocoon" is removed. Otherwise, they will be downed immediately. This effect can only trigger once per battle. After obtaining Castorice or when Castorice is in the current team, receive the following effect: In battle, when an ally character receives a killing blow, all ally characters that received a killing blow in this action enter the "Mooncocoon" state: This delays becoming downed and allows normal actions. After the action and before the start of the next turn, if the current HP increases or a Shield is gained, "Mooncocoon" is removed. This effect can only trigger once per battle. |
![]() | Lament, Nethersea's Ripple - Basic ATK | Single Target |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Deals Quantum DMG equal to Deals minor Quantum DMG to one enemy. | |
Level | |
![]() | Silence, Wraithfly's Caress - Skill | Blast |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 60 / Blast : 30 | |
Consumes If the current HP is insufficient, reduces the current HP down to 1. If Netherwing is on the battlefield, the Skill becomes "Boneclaw, Doomdrake's Embrace" instead. Consumes all allies' HP. Deals Quantum DMG to one enemy and minor Quantum DMG to adjacent targets. | |
Level | |
![]() | Desolation Across Palms - Talent | Enhance |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
The maximum limit of "Newbud" is related to the levels of all characters on the battlefield. For every 1 point of HP lost by all allies, Castorice gains 1 point of "Newbud." When "Newbud" reaches its maximum limit, can activate the Ultimate. When allies lose HP, Castorice's and Netherwing's DMG dealt increases by When Netherwing is on the field, "Newbud" cannot be gained through Talent, and HP lost by all allies (except Netherwing) will be converted to an equal amount of HP for Netherwing. When any ally loses HP, Castorice gains "Newbud". Increases Castorice's and Netherwing's DMG dealt. When "Newbud" reaches the maximum, Castorice's Ultimate can be used. While Netherwing is on the battlefield, HP lost by any ally unit (except Netherwing) will be converted to an equal amount of HP for Netherwing. | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | Wail, Death's Herald - Technique |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, enters the "Netherveil" state that lasts for During "Netherveil," active attacks will cause all enemies within range to enter combat. At the same time, summons the memosprite Netherwing, advances its action by If Netherwing is not summoned after entering battle, Castorice gains "Newbud" by an amount equal to Enters the "Netherveil" state. Enemies are unable to actively approach Castorice. During "Netherveil," attacks will cause all enemies within range to enter combat. At the same time, summons the memosprite Netherwing, advances its action by If Netherwing is not summoned after entering battle, Castorice gains "Newbud" by an amount equal to | |
![]() | Boneclaw, Doomdrake's Embrace - Skill | AoE |
Energy Regeneration : 0 | |
Weakness Break : AoE : 60 | |
Consumes If the current HP is insufficient, reduces the current HP down to 1. Consumes all allies' HP. Castorice and Netherwing launch Joint ATK on the targets, dealing Quantum DMG to all enemies. | |
Level | |
Pet
![]() | Doomshriek, Dawn's Chime - Ultimate | Summon |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
Summons the memosprite Netherwing and advances its action by After Netherwing experiences Summons the memosprite Netherwing and advances its action by | |
Level | |
![]() | Claw Splits the Veil - Memosprite Skill | AoE |
Energy Regeneration : 0 | |
Weakness Break : AoE : 30 | |
Deals Quantum DMG equal to Deals minor Quantum DMG to all enemies. | |
Level | |
![]() | Breath Scorches the Shadow - Memosprite Skill | AoE |
Energy Regeneration : 0 | |
Weakness Break : AoE : 30 | |
Launching "Breath Scorches the Shadow" will consume In one attack, "Breath Scorches the Shadow" can be launched repeatedly, with the DMG multiplier increased progressively to When Netherwing's current HP is equal to or less than Consumes this unit's HP to deal Quantum DMG to all enemies. And this turn will not conclude. When using this ability repeatedly, the ability can be enhanced up to 3 times. When HP is | |
Level | |
![]() | Mooncocoon Shrouds the Form - Memosprite Talent | Support |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
When Netherwing is on the field, it acts as backup for allies. When allies take DMG or consume HP, their current HP can be reduced down to a minimum of 1, after which Netherwing will consume HP at When Netherwing is on the field, it acts as backup for allies. Allies' current HP can be reduced down to a minimum of 1, after which Netherwing will bear the DMG received or the HP consumed. | |
Level | |
![]() | Roar Rumbles the Realm - Memosprite Talent | Support |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
When Netherwing is summoned, increases DMG dealt by all allies by When summoned, increases the DMG dealt by all allies. | |
Level | |
![]() | Wings Sweep the Ruins - Memosprite Talent | Bounce |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 15 | |
When Netherwing disappears, deals Upon disappearing, deals minor Quantum DMG to one enemy that Bounces a total of | |
Level | |
![]() | Breath Scorches the Shadow - Memosprite Skill | AoE |
Energy Regeneration : 0 | |
Weakness Break : AoE : 30 | |
Consumes this unit's HP to deal Quantum DMG to all enemies. And this turn will not conclude. When using this ability repeatedly, the ability can be enhanced up to 3 times. When HP is | |
Level | |
![]() | Breath Scorches the Shadow - Memosprite Skill | AoE |
Energy Regeneration : 0 | |
Weakness Break : AoE : 30 | |
Consumes this unit's HP to deal Quantum DMG to all enemies. And this turn will not conclude. When using this ability repeatedly, the ability can be enhanced up to 3 times. When HP is | |
Level | |
![]() | Wings Sweep the Ruins - Memosprite Skill | Bounce |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 15 | |
Consumes all HP and deals Consumes all HP and deals minor Quantum DMG to one enemy that Bounces a total of | |
Level | |
Traces
![]() | Contained Dark Tide |
Requires Character Ascension 2 | |
After ally targets (excluding Netherwing) receive healing, converts | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 3 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 4 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | Inverted Torch |
Requires Character Ascension 4 | |
When Castorice's current HP is higher than or equal to | ![]() ![]() ![]() ![]() |
![]() | DMG Boost: Quantum (Quantum DMG Boost) |
Requires Character Ascension 5 | |
Quantum DMG increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 5 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | Where The West Wind Dwells |
Requires Character Ascension 6 | |
Each time Netherwing uses "Breath Scorches the Shadow," the DMG dealt increases by | ![]() ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 6 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | DMG Boost: Quantum (Quantum DMG Boost) |
Requires Character Lv. 75 | |
Quantum DMG increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Lv. 80 | |
CRIT Rate increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
CRIT Rate increases by | ![]() ![]() |
![]() | DMG Boost: Quantum (Quantum DMG Boost) |
Requires Character Ascension 2 | |
Quantum DMG increases by | ![]() ![]() ![]() |
![]() | CRIT Rate Boost (CRIT Rate) |
Requires Character Ascension 3 | |
CRIT Rate increases by | ![]() ![]() ![]() |
Eidolons
![]() | Snowbound Maiden, Memory to Tomb | ![]() |
When the enemy target's current HP is |
![]() | Crown on Wings of Bloom | ![]() |
After summoning the memosprite Netherwing, Castorice gains |
![]() | Pious Pilgrim, Dance in Doom | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. Memosprite Talent Lv. +1, up to a maximum of Lv. |
![]() | Rest in Songs of Gloom | ![]() |
While Castorice is on the field, all allies' Incoming Healing during HP restoration increases by |
![]() | Pristine Pages, Prophecy as Plume | ![]() |
Skill Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. Memosprite Skill Lv. +1, up to a maximum of Lv. |
![]() | Await for Years to Loom | ![]() |
When Castorice or Netherwing deals DMG, increases Quantum RES PEN by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Victory In a Blink | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 396.9 | 846.72 | Increases the wearer's CRIT DMG by | ![]() ![]() |
![]() | Shadowburn | 3![]() ![]() ![]() | remembrance-class![]() | 317.52 | 264.6 | 846.72 | When the wearer summons memosprite for the first time, recovers | ![]() ![]() |
![]() | Reminiscence | 3![]() ![]() ![]() | remembrance-class![]() | 423.36 | 264.6 | 635.04 | When memosprite's turn starts, the wearer and memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by | ![]() ![]() |
![]() | Geniuses' Greetings | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Sweat Now, Cry Less | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 198.45 | 1058.4 | Increases the wearer's CRIT Rate by | ![]() ![]() |
![]() | Time Woven Into Gold | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 635.04 | 396.9 | 1058.4 | Increases the wearer's base SPD by | ![]() ![]() |
![]() | Memory's Curtain Never Falls | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1058.4 | Increases the wearer's SPD by | ![]() ![]() |
![]() | Long May Rainbows Adorn the Sky | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 529.2 | 1164.24 | Increases the wearer's SPD by | ![]() ![]() |
![]() | Make Farewells More Beautiful | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1270.08 | Increases the wearer's Max HP by When the wearer's memosprite disappears, advances the wearer's action by | ![]() ![]() |
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386 responses to “Castorice”
Would it be better to get her LC or get tribbie for her? I doubt I could get all 3 (her, tribbie & lc) without spending a large amount of money. Which would be better for her? Right now I’m around 60 pity with no guarantee on the character banner and I’m guessing close to 0 pity on lc banner with no guarantee and 0 pulls currently. Thanks!
You don’t need either. The LC honestly is a little meh, and Tribbie does not really do anymore than some supports you probably already have, she’s a side grade. You’d get more out of your pulls getting Cas’s E1 more than anything else. If you don’t pull for Eidolons then just save for Cas’s healer coming in 3.3 which is almost surely going to be her BiS teammate.
The cone is indeed weak, but only for any other character. Castoris without it will lose a big chunk of her power, as there are simply no analogs that give so much base HP. This is huge part of kit since it directly affects all damage scaling and allows her ult charging faster. Of course with top harmony characters technically can overpower its bonuses, but it’s seriously limits possible teams.
So skip tribbie, pull for lc and then eidolons and then save for Hyacine?
Does luocha still do a great job for Castorice? cuz i spended all of my pulls on Tribbie and idk if i’ll be able to get Casto + Hyacine
Luocha before Haines releases will likely be the best support for castorice as the unbelievable amount of overheal that can be achieved will fuel her ult a ton so yes
What LC should we use for Castorice (if not her Sig LC) ?
I am thinking about only going for E0S0 but I dunno which LC to use since the F2P options are extremely limited.
they need to do something about his e2 and his e6 because its kinda weird rn, because his action forward at his e2 is kinda useless, if they make it castorice action forward before the dragon its gonna be so good so its gonna be dragon breath than casto enchant skill to heal the dragon, and last about his e6 the res pen is good but the infinite dragon action is kinda meh because its kinda unsynergiestic to his dragon explode kit, but his e6 make his dragon infinite which mean casto need to summon it again
I think the dragon not exploding on itself at e6 is less a problem compared to how you can simply spam dragonbreath, nobody else will take action (and by extension the action bar never advances, no new turns will be counted), and since the dragon’s turn doesn’t end its buffs won’t expire, so no matter how thick or strong the enemy is you can cheat it with infinite dragonbreath (as long as there’s no gimmick like Aventurine boss).
I think people need to Google what a slippery slope fallacy is because the global revive being added does not necessarily mean that they’ll release a character that gives the whole team permanent stat boosts just by pulling them. Castorice’s Global Passive is more like an extra technique rather than a talent or trace. Yes, it lasts the whole battle, but it can only be triggered once. If Hoyoverse does release a global passive that gives a stat boost, it would likely only last for one attack or turn and then go away for the rest of the battle, which is sort of how the Celestial Differentiator planar set works.
Now, to be clear, I still think that global passive abilities are overpowered and should be nerfed for the endgame challenges (MoC, PF, and AS). However, I do not believe it is wise to just assume that Hoyoverse would design a global passive that gives an entire account a permanent stat boost with 100% uptime. Maybe you could worry about that if Castorice had infinite revives, but that’s not the case. It is just a single revive. Therefore, I feel like this small issue is being blown way out of proportion. I think we all need to take a breather and remember that this is just a game.
bailu and huo2x eidolon crying rn
Honkai Star Rail is a Turn Based Strategy Game.
If Account Wide (Just OWN the said character on your Account) Buffs/Abilities are added it becomes a whole new type of game, a Hero Collector Game!
Many play HSR because it is a Turn Based Strategy Game.
They do not want it to turn into a Hero Collector Game!
Castorice’s (Or any other Characters) Ability should only take effect in the Team she is part of, as long as Castorice is in the Team it is fine.
The Ability being in effect Account Wide for any Team, even when Castorice is not in that Team, is a huge issue.
Not to mention how chaotic it will all become as time goes on and HoYo keeps releasing even more Account Wide Ability/Buff characters!
Most HSR players are against this absurd “how to sell even more characters to the players even if they do not want the character they might want/need the global buff” money grabbing greedy tactic HoYo is trying to pull off!
I agree with you that the revive power is a bit overblown but it still doesn’t change the fact that it is dogshit. If it is on a passive trace then no problem even if it is global, the problem is that she just has it. She literally breaks a game system, and it seems like not every new character will have this kind of passive. It shows that Hoyo is willing to disrespect their own game design to shill for a specific character and that is a bad president. What if it is not a global passive and something even worse?
“I do not believe it is wise to just assume that Hoyoverse would design a global passive that gives an entire account a permanent stat boost with 100% uptime.”
Question: Why do you believe it is wise to assume they WON’T? We might assume… but so do you.
Here is the issue. As soon as that concept gets into the live game, it cannot be removed. Legally speaking in China, Hoyo cannot. Which means they will be empowered to do whatever they want. Whether it is blown out of proportion or not, it is imperative to nip it in the bud asap. The negative feedback has to be heard loud and clear before it is too late.
But you’re right on one thing: it’s just a game.
Therefore, as a spender, I will quit the game if this global buff is allowed, like I’ve happily done with other games, series or publishers before.
Whatever happens next to the meta and spending in HSR will be other people’s problem.
Your worries are reasonable. I just don’t feel like assuming that they would release a permanent stat boost unless there was definitive proof.
But I do hope that they make it so that in the endgame challenges, a character must be on the team to use the passive because it is still overpowered.
It’s a gimmick to add, just because people are regarding Castorice as the “anniversary patch character”. In practice, we almost never need that single revive to our team, making the global revive feature more like a aesthethic gimmick rather than really significant gameplay impact.
Why are people focusing so much on this being a Revive?
Why are these people focusing on the wrong part of that passive talent?!
The problem, the issue, the shit people do not want is the Global Account Wide effect!
It opens the gate for HoYo to sell characters not only based on design, animations, kit…
but from that point onwards Account Wide Effects aswell!
Most of the players rioting about this are talking about how bad the Account Wide effect is.
It should not work when the character is not in the Team.
Why is a small group of people hell bent on desperately trying to deter the conversation and issue into focusing on the Revive effect instead?
To be clear, I believe that global passives (any kind) are overpowered. In the Endgame challenges, I do believe that characters must be on the team to use their passive. I am just saying that a permanent stat increase (for something like ATK) just for pulling a character is a big escalation from a single revive trigger. If Castorice’s passive were released as-is, I highly doubt that they would then go on to create characters that boost DPS just by pulling them. I’m not defending Castorice’s passive nor am I saying that it should be released as-is, I’m just talking about the future meta.
Again I have to restate, I still think that Castorice’s revive is overpowered and she should be on the team to use it if it is one of the endgame challenges (MoC, PF, AS). This goes for any global passive released in the future.
“it only matters if they’re permanent stat boost”
Who tf are you?
ANY benefit a character can provide OUTSIDE of their designated team makes them OBJECTIVELY AND MEASURABLY more valuable than a character that doesn’t.
“Permanence” and “stat boost” as you define them are SCUFFED and completely irrelevant.
Once per fight is still EVERY FIGHT. That’s pretty permanent.
The focus of the game goes from having the right teams to just having all the characters. if I could afford it, I wouldn’t care.
I can’t, so I do.
Why are you getting mad? Also, you clearly did not read the whole post. I said it was overpowered and should be nerfed for the endgame stages. Maybe I didn’t specify what I wanted to be nerfed: for the MoC, PF, and AS, Castorice should be on the team for the passive to work. For the overworld it’s fine because we already have things like consumables and Acheron who can skip battles with her technique.
I was only trying to make the point that Castorice’s passive being released as-is does not necessarily mean that future characters would give permanent damage boosts in the Endgame challenges just by being pulled. Also, I made the point that Castorice’s revive can only be triggered once to demonstrate that this ability is more like a technique than something that has 100% uptime. I never said that it wasn’t overpowered, I was just trying to make the point that it is not as overpowered as a permanent stat increase.
Castorice’s passive does not increase DPS and it does not have 100% uptime. Let me repeat this just in case you forget, it *is* an overpowered ability; it is just not as overpowered as something like a permanent +20% atk just for pulling a character, which is what some people are worrying will happen.
I highly doubt that they would break the game’s balance that recklessly. Have some faith in the game designers, this likely won’t survive until beta v5 without getting some sort of nerf for the endgame modes.
Seriously, why are there so many tourists these days yapping about Castorice’s unique skill on every social media? It’s maddening! Their inability to grasp basic mechanics and their blindness to the flaws in their own arguments is ridiculous!
Let’s do a thought experiment. Assume you start the game from the beginning. You are definitely NOT greedy and stupid, so you pull for meta characters (Acheron, Feixiao, The Herta, etc.) and invest in leveling them up with long-term power aka Eidolons. Now imagine an alternate scenario: you start now and pull Castorice.
Question: How would your accounts differ? What unique benefits does Castorice provide that meta units don’t?
Answer: If you prioritize meta units early, your account is inherently stronger. Castorice might offer niche utility, but she doesn’t replace the raw power or versatility of top-tier DPS/supports. And if you pull her, repeat high class leveling and enhancing her, of course you’ll be stronger than players who don’t do it. That’s the point of smart and moderate player, who you definitely are.
This scenario applies to future characters with global buffs, just try to think for five seconds, ok.
How much HoYo paid you to write that nonsense?
“TOURISTS” lol, lil bro this game is made for tourists
Why the fuck should I be “weaker” for not pulling for a specific unit the hoyo shill for. That is a dogshit game design, different characters should allow me to play the game differently not shit out more damage than the previous one. A turn-based STRATEGY game should have different characters for different niches and different play styles. And you act like the “utility” is the only thing that castorice has to offer, she has the raw power AND the revive too. the problem is that she just has it, if it is on a trace then fair game it would be blatant shilling for her but still acceptable, but it is not the case. It shows that Hoyo is willing to disrespect their own game design to shill for a specific character because anaxa doesn’t have it so this gonna be on a specific character only
What a dumb nonsense, instead of being unique skill, this global revive bullcrap will cause a new level of fomo in hsr community lol. I playing this game as a turn based rpg, not as hero collector bullshit where i have to collect a character i don’t want. If hoyo keep going with this decision, i’ll drop the game in a heartbeat
It’s so funny to see you guys screaming about “oh yeah this global revive passive does NOTHING” with soijack faces forgetting how much an additional revive can do for a casual player who’s not really calculating break and heal and the fact we’re playing a brainrot turn based gacha.
can someone tell me why the dragon exploding is a bounce skill and not an aoe ? like your telling me the dragon explodes blowing away the entire domain and only one enemy receives the damage , and doesnt that make it inconsistent sometimes it does 400k while sometimes it does 2-3 mil , thats so inconsistent , i just want this to changed to aoe and global passive removed make it so she needs to be on the team to revive
If they make it AoE they will reduce the damage which is bad for ST or even 2 targets probably. You’d see it get reduced from 300% total to 100% total.
What is her recommended 4p + 2p set?
And is it…
Body = Crit Rate / DMG
Boots = HP%
Orb = HP%
Rope = HP%
Also, should I use Quantum DMG Orb or is HP% Orb better?
And is it better to use SPD Boots or is HP% Boots better?
I’d like to prefarm all the possibilities hehe
PS. My team so far would be Castor + RMC + E1 Ruan Mei / S0 Tribbie + Lingsha; might pull for her LC but not 100% sure
4pc poet since 4pc longevous doesnt buff memosprites, plus is simply worse off when it comes to buffing + 2pc bones
should I use Quantum DMG Orb or is HP% Orb better?
→ HP% orb since she gets 60% dmg from het talent + dmg% buffs are common from supports + more hp means easier ult generation for Cas
is it better to use SPD Boots or is HP% Boots better?
→ HP% boots since she cant use 4pc poet with speed boots, plus she has 135 speed during battles even without speed boots thanks to her trace
hp% boots
4p set is the one that decreases your spd and 2p set is the new one that came out (5k hp one)
Crit Dmg/Hp chest is debatable but as long as you hit the 5k hp threshold it doesnt rly matter.
Crit rate make sure its as close to 100% as possible (while in fights).
Dmg orb I think it will out scale hp orb but if you dont got anything better just go hp.
ur team suggestion looks about right, however Tribbie out performs Ruan Mei, Lingsha or Gallagher work as a healer, mind you a new healer will come out the on the update after Castorice so keep that in mind.
wow i didnt think it was possible to do worse than genshit. Da wei really needs that 2nd nuclear fusion reactor money huh. Honkai starbucks gonna be the next cashcow.
What u even talking about my guy??
The fact that she has a global revive
And? Why is this so important for all of you tourists? I love that she has this unique skill!
She consumes HP…..! lmfao!
From your party! Alot!
Why they keep ruining characters like that?
Shes extremly niche ware if you dont own 1-2 healers or Tanks.
Useless if you dont own just 1 of these.
And even IF: having 2 party slots wasted so 1 character works = Waste, dps loose.
I doubt she can replace 2 Units dps. 😬
I saved up myny monthy for her.
But THIS HP Siphon gameplay killed 100% pull desire.
Hoyo really sucks making new units. On all their games lmao.
Even ToF do better!
HP Siphon is good for units like Blade and Mydei in particular. If you don’t have Blade or don’t plan to pull for Mydei, then you can still pull and go for a Hypercarry build on her.
Her Dragon also has a FX like effect so they can’t die when the Dragon is on the field. It’s funny, people watching the video’s are like. “Damn this girl needs a big nerf wdh is she, she literally does everything.” And people not watching and clearly misunderstanding her kit are like. “She feels meh.”
She literally the Servant of Death bear with mark cursed of Thanatos, a lore accurate what ppl expect from her playstyle lol
bish wtf, she will powercreep every dps even herta lol
I really dislike HP sacrifice characters aswell, but in the case of Castorice at least it is Lore accurate.
It is only a problem when HP sacrifice character deal less DMG than a normal non HP sacrifice character.
In that case, it doesn’t worth to use a HP sacrifice character, why suffer after all if another non HP sacrifice character can do the same amount of DMG.
I hope Castorice (and other future HP sacrifice characters aswell) will have really High DMG to validate her HP sacrifice mechanic.
Cas does not need this. Her Dragon has a FX like effect and has 32000 HP. Also her losing HP makes it so she never consumes SP making it so you never have to worry about it with her just your other team mates. As such she does not need to power creep Herta, she just needs to match which would be better for the game overall as it also means it may go down further and for the rest of 3.X we stick close to this level which would be great.
I agree that power creep slowing down would be great for the game.
I do not like to only use DPS characters for 6 months.
Even if there would be no power creep I would still pull for new characters.
Even if the only difference would be the character design and animations.
If they all have different Kit’s then that is even better.
So power creep is not needed in my opinion.
That is not what I was trying to say above.
so for her team will use Luocha rmc sunday do you think build Luocha atk rope ? this team will have so much sp Luocha for more use i will him skill auto skill is good right ?
I am curious about it too. My Luocha is full attack (except body with outgoing healing). Using S5 Perfect Timing LC. I haven’t never had issue keeping keeping team healed when playing the endgame content but until I playtest her with my team I wont be sure I I need speed boots or energy rope.
I’m sorry what? Have you not watched any of the video’s? Loucha is a terrible choice for her, he barely manages to keep the team above 20% HP. You go Gal or Lingsha. Even HH is better. Sunday is also not the best, RM outperforms him. RMC is fine. Tribs or RM over Sunday.
Tbf some of those Luocha builds are terrible (for Castorice) because they’re nowhere near his full healing potential, which was never previously needed
I can’t imagine a world where Luocha of all people does not heal enough so I’m gonna have to agree with you lol
I’ve watched a good Loucha twice and while he managed to keep their HP higher than the others there was never rly any overhealing happening. Which you really want to bring out the Dragon faster. Overall he performed worse than even Lingsha because while she also does not provide much overhealing she at least gives a buff or two while doing honestly decent damage if you pair her up with Tribbie.
Genuine Question. Not trolling or whatever.
Why is Sunday considered bad with her? Like is he actually anti-synergistic with her kit or is this just another case of the others are better in some minor way so there’s no reason to even consider anyone else?
I’ll never get Tribbie and Ruan Mei was always gonna be one of her supports. But if Sunday cannot be the second support I’d like to know why at least.
Thanks!
Not where this post was meant to go… What a site
Looking at over 50 video’s and some theory crafting, the main point is advancing Cas too much just depletes too much HP and is overall bad for survival reasons while at the same time not offering anymore DPS to her team than RMC or RM. RMC can just advance the Dragon, no need to advance Cas unless you actually want too which you might. But that AA is also a choice if you just withhold your ult until you want it or plan accordingly. As such there just isn’t a good enough reason to waste Sunday on Cas when he’s BiS for so many other chars while average for her.
Thanks Reina! That’s actually a decent answer. I suppose I’ll build RMC and go RMC and Ruan Mei. Thanks!
FYI low survivability means the Dragon loses HP when your units get atked lowing his overall DPS, you won’t ever actually die, but the Dragon himself will be negatively impacted. You also lose massive amounts of overhealing so getting AA for Cas does not even allow you to bring out the Dragon faster or heal him if he’s out anymore than you would without the AA.
Follow up question. How about S1 Jiaoqui? I know he’s basically an acheron bot these days but I do have him. Is he decent with her?
I honestly don’t knw since i only have E2 JQ and i know E2 JQ can compete with E2 Robin and E2 RM, but his Eidolons are honestly better overall. His DoT becomes a solo DoT team and his E1 buff is pretty nice. E0 vs E0 i have no clue but the majority of the fanbase rates him way lower.
Probably a Male Debuff situation too. Well I guess I can always test and experiment on release. Thanks for all your help!
assuming cas with E0 jiaoqui buffs enemy dmg taken by 35% (1.35 times dmg mult)
assuming Cas with ruan mei , total dmg boost = 60%(talent) + 68%(ruan mei skill)
therefore dmg increase due to ruan mei = 1.425x(skill) * 1.15x(ult res pen which doesnt always have 100% uptime) = 1.64x dmg mult
assuming Cas with tribbie = 1.24x(skill res pen) * 1.3x(ult enemy dmg taken) = 1.612x dmg mult
assuming cas with HMC = 1.5x (mem true dmg) but it can only buff either Cas or her Memosprite
so the total dmg increase is about 1.25x * 1.25x(crit buff from mem talent) = 1.56x dmg mult
##(crit dmg calcs are very inconsistent and dependent heavily on substats)
as a conclusion,
jiaoqui isnt very good at E0, he can be used at E1 tho
tribbie may have similar buffs to ruan mei, but in practice would be much better since she has a lot more HP for the Cas to drain + her follow ups and additional dmg help a lot with the over all dps
HMC fk-ing rocks as a F2P support
I haven’t seen any good Luocha showcase, wdym?
They all have multiplication, a lot of speed, ERR and 2k attack. Also, they generate a lot of SPs for the team, but for what? When they have to spam skill every turn for the overheal. He won’t have issues with energy, as he will be using his autoheal every available turn, too. So what’s the point to even refer to these showcases?
“I saw a video”
When you let your eyes do the thinking for you lmfao.
Poor clock. Thank God he’s inmortal. Bro would got absolutely destroyed otherwise.