Boothill

Boothill
BoothillNombreBoothill
RarezaRaritystrRaritystrRaritystrRaritystrRaritystr
VíaClass Cacería
Tipos de combateClass Físico
Material de ascensión
Crédito308K
Jirones de pensamientos15
Fragmento de impresiones15
Permiso de trabajo de la Corporación65
Fragmento de deseos15
Material de Rastros
Crédito3M
Perdigón meteórico18
Jirones de pensamientos41
Deceso predestinado69
Fragmento de impresiones56
Disparo antitemporal139
Fragmento de deseos58
Eco perdido del deseo compartido12
Huellas del destino8
HistoriaUn vaquero androide, extremadamente optimista y desenfrenado, que va a la deriva por las estrellas.
Es miembro de los Vigilantes de la Galaxia y juró castigar a los viles y despreciables por todos y cada uno de los medios disponibles...
Sus acciones, extravagantes y descaradas, no tienen otro propósito más que llamar la atención de la Corporación para la Paz Interastral, el objetivo de su venganza.

Índice
Atributos
Habilidad básica
Rastros
Eidolon
Conos de luz
Inventario
Gallery
Voz
Historia

Atributos

NivelATQDEFPVVELProb. CRITDaño CRITProvocaciónEnergíaMaterial de ascensión
184.4859.41641075%50%75115
20164.74115.833191075%50%75115
Crédito4000
Jirones de pensamientos5
20+198.53139.593851075%50%75115
30240.77169.294661075%50%75115
Crédito8000
Jirones de pensamientos10
30+274.56193.055321075%50%75115
40316.8222.756141075%50%75115
Crédito16000
Fragmento de impresiones6
Permiso de trabajo de la Corporación3
40+350.59246.516791075%50%75115
50392.83276.217611075%50%75115
Crédito40000
Fragmento de impresiones9
Permiso de trabajo de la Corporación7
50+426.62299.978271075%50%75115
60468.86329.679081075%50%75115
Crédito80000
Fragmento de deseos6
Permiso de trabajo de la Corporación20
60+502.66353.439741075%50%75115
70544.9383.1310561075%50%75115
Crédito160K
Fragmento de deseos9
Permiso de trabajo de la Corporación35
70+578.69406.8911211075%50%75115
80620.93436.5912031075%50%75115
NivelMaterial de ascensión
1
20
Crédito4000
Jirones de pensamientos5
20+
40
Crédito16000
Fragmento de impresiones6
Permiso de trabajo de la Corporación3
40+
50
Crédito40000
Fragmento de impresiones9
Permiso de trabajo de la Corporación7
50+
60
Crédito80000
Fragmento de deseos6
Permiso de trabajo de la Corporación20
60+
70
Crédito160K
Fragmento de deseos9
Permiso de trabajo de la Corporación35
70+
80

Habilidad básica

Espuelas rompetestasEspuelas rompetestas - ATQ básico | ATQ individual
Recuperación de energía : 20
Ruptura de Debilidad : ATQ individual : 30
Inflige un del ATQ de Boothill como Daño Físico a un enemigo.

Inflige una pequeña cantidad de Daño Físico a un enemigo.
Nivel 9
Tango de las brasas ardientesTango de las brasas ardientes - Habilidad básica | Alteración
Recuperación de energía : 0
Ruptura de Debilidad : 0
Hace que Boothill y un enemigo entren en el estado de Duelo a muerte. El ATQ básico de Boothill se potencia y no puede usar la habilidad básica durante turnos. Esta duración se reduce en 1 al comienzo del turno de Boothill.
El objetivo enemigo con Duelo a muerte es afectado con Provocación. Cuando el enemigo/Boothill reciben un ataque uno del otro, el daño recibido aumenta en un /.
Después de que este enemigo sea derrotado o se rompa su Debilidad, Boothill obtiene 1 acumulación de Ventaja en el bolsillo y luego disipa Duelo a muerte.
Esta habilidad básica no puede recuperar energía y el turno no termina.

Inicia Duelo a muerte. Después de que el objetivo de Duelo a muerte sea derrotado o se rompa su Debilidad, Boothill obtiene Ventaja en el bolsillo y disipa Duelo a muerte. Potencia su ATQ básico y el turno no termina.
Nivel 15
Rodeo vespertino del diablo de polvoRodeo vespertino del diablo de polvo - Habilidad definitiva | ATQ individual
Recuperación de energía : 5
Ruptura de Debilidad : ATQ individual : 90
Aplica Debilidad Física a un enemigo durante turnos.
Además, inflige al enemigo un Daño Físico equivalente al del ATQ de Boothill y retrasa su acción en un .

Aplica Debilidad Física a un enemigo. Además, inflige gran cantidad de Daño Físico y retrasa la acción del enemigo.
Nivel 15
Cinco guisantes en la vainaCinco guisantes en la vaina - Talento | Potenciación
Recuperación de energía : 0
Ruptura de Debilidad : 0
Cada acumulación de Ventaja en el bolsillo aumenta la Reducción de Firmeza del ATQ básico potenciado en un , hasta un máximo de acumulaciones.
Si el enemigo está afectado por Ruptura de Debilidad cuando usa el ATQ básico potenciado, inflige a ese enemigo un Daño de Ruptura equivalente al // del Daño de Ruptura Físico de Boothill, en función de las acumulaciones de Ventaja en el bolsillo. La cantidad máxima de Firmeza calculada para este daño no puede superar veces la Reducción de Firmeza de base que tiene el ATQ básico "Espuelas rompetestas".
Tras ganar el combate, Boothill mantiene Ventaja en el bolsillo para el siguiente combate.

Ventaja en el bolsillo hace que el ATQ básico potenciado tenga más Reducción de Firmeza e inflija Daño de Ruptura Físico extra al enemigo afectado por Ruptura de Debilidad. Tras ganar el combate, Ventaja en el bolsillo se mantiene para el siguiente combate.
Nivel 15
AtaqueAtaque
Recuperación de energía : 0
Ruptura de Debilidad : ATQ individual : 30
Ataca a un enemigo y, tras entrar en combate, consume la Firmeza del tipo correspondiente del enemigo.
Nivel 1
Sonrisa 3×9Sonrisa 3×9 - Técnica | Potenciación
Recuperación de energía : 0
Ruptura de Debilidad : 0
La primera vez que use la habilidad básica en el siguiente combate después de usar la técnica, afecta al objetivo con una Debilidad Física equivalente a la de la habilidad definitiva durante turnos.

Tras usar la técnica, aplica Debilidad Física a un enemigo la primera vez que use la habilidad básica en el siguiente combate.
Nivel 1
Percutor de repeticiónPercutor de repetición - ATQ básico | ATQ individual
Recuperación de energía : 30
Ruptura de Debilidad : ATQ individual : 60
Inflige un del ATQ de Boothill como Daño Físico a un enemigo.
El ATQ básico potenciado no recupera pts. de habilidad básica y solo puede tener como objetivo al enemigo que tenga Duelo a muerte.

Inflige Daño Físico a un enemigo. Solo puede atacar al enemigo con Duelo a muerte.
Nivel 9

Rastros

Cartucho fantasmaCartucho fantasma
Requiere niv. de ascensión de personaje 2
Aumenta su Prob. CRIT/Daño CRIT en una cantidad equivalente al 10%/50% del efecto de Ruptura. La Prob. CRIT/Daño CRIT puede aumentar hasta un máximo del 30%/150%.
Crédito5000
Perdigón meteórico3
Eco perdido del deseo compartido1
Bonificación de ATQBonificación de ATQ (ATQ)
Requiere niv. de ascensión de personaje 2
ATQ +4%
Crédito5000
Perdigón meteórico3
Jirones de pensamientos6
Bonificación de RupturaBonificación de Ruptura (Efecto de Ruptura)
Requiere niv. de ascensión de personaje 3
Efecto de Ruptura +5.3%
Crédito10000
Deceso predestinado3
Fragmento de impresiones3
Sobre las culebrasSobre las culebras
Requiere niv. de ascensión de personaje 4
El daño recibido procedente de objetivos que no tengan Duelo a muerte se reduce en un 30%.
Crédito20000
Deceso predestinado5
Huellas del destino1
Eco perdido del deseo compartido1
Bonificación de RupturaBonificación de Ruptura (Efecto de Ruptura)
Requiere niv. de ascensión de personaje 4
Efecto de Ruptura +8%
Crédito20000
Deceso predestinado5
Fragmento de impresiones4
Bonificación de ATQBonificación de ATQ (ATQ)
Requiere niv. de ascensión de personaje 5
ATQ +6%
Crédito45000
Disparo antitemporal3
Fragmento de deseos3
A quemarropaA quemarropa
Requiere niv. de ascensión de personaje 6
Cuando está en el estado de Duelo a muerte y obtiene Ventaja en el bolsillo, recupera 10 pts. de energía. Este efecto también se activa al obtener acumulaciones de Ventaja en el bolsillo por encima del límite.
Crédito160K
Disparo antitemporal8
Huellas del destino1
Eco perdido del deseo compartido1
Bonificación de PVBonificación de PV (PV)
Requiere niv. de ascensión de personaje 6
PV máx. +6%
Crédito160K
Disparo antitemporal8
Fragmento de deseos8
Bonificación de ATQBonificación de ATQ (ATQ)
Requiere personaje de niv. 75
ATQ +8%
Crédito160K
Disparo antitemporal8
Fragmento de deseos8
Bonificación de RupturaBonificación de Ruptura (Efecto de Ruptura)
Requiere personaje de niv. 80
Efecto de Ruptura +10.7%
Crédito160K
Disparo antitemporal8
Fragmento de deseos8
Bonificación de PVBonificación de PV (PV)
Requiere niv. de ascensión de personaje 3
PV máx. +4%
Crédito10000
Deceso predestinado3
Fragmento de impresiones3
Bonificación de RupturaBonificación de Ruptura (Efecto de Ruptura)
Requiere niv. de ascensión de personaje 5
Efecto de Ruptura +8%
Crédito45000
Disparo antitemporal3
Fragmento de deseos3

Eidolon

Estrella solitaria del sendero polvorientoEstrella solitaria del sendero polvorientoEstrella solitaria del sendero polvoriento
Al inicio de la batalla, obtiene 1 acumulación de Ventaja en el bolsillo. Cuando Boothill inflige daño, ignora un 16% de la DEF del objetivo.
Traficante de hitosTraficante de hitosTraficante de hitos
Cuando está en el estado de Duelo a muerte y obtiene Ventaja en el bolsillo, recupera 1 pt. de habilidad básica y aumenta su efecto de Ruptura en un 30% durante 2 turnos. Este efecto no se puede activar repetidamente en el mismo turno, y también se puede activar al obtener acumulaciones de Ventaja en el bolsillo por encima del límite.
Guardia del jardín de mármolGuardia del jardín de mármolGuardia del jardín de mármol
Niv. de habilidad definitiva +2 (máximo: nivel 15). Niv. de ATQ básico +1 (máximo: nivel 10).
Chef de fiambresChef de fiambresChef de fiambres
Cuando el enemigo con Duelo a muerte es atacado por Boothill, el daño recibido aumenta un 12% adicional. Cuando Boothill es atacado por un enemigo con Duelo a muerte, el efecto de aumento de daño recibido disminuye en un 12%.
Discurso en el tocónDiscurso en el tocónDiscurso en el tocón
Niv. de habilidad básica +2 (máximo: nivel 15). Niv. de talento +2 (máximo: nivel 15).
Mapache del hotel PalancaMapache del hotel PalancaMapache del hotel Palanca
Cuando inflige Daño de Ruptura activado por el talento, inflige adicionalmente un 40% del multiplicador de Daño de Ruptura al objetivo y un 70% del multiplicador del Daño de Ruptura a los objetivos adyacentes.

Conos de luz

NombreRarezaVíaATQDEFPVHabilidad básicaMaterial de ascensión
Flechas
Flechas3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72Al comenzar la batalla, la Prob. CRIT del portador aumenta en un 12% durante 3 turnos.
Flecha del persigueestrellas
Voluntad de conquista
Flecha voladora
Flecha voladora3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88Cuando el portador elimina a un enemigo, su ATQ aumenta en un 24% durante 3 turnos.
Flecha del persigueestrellas
Medalla del guardia
Antagonista
Antagonista3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88Cuando el portador elimina a un enemigo, su VEL aumenta en un 10% durante 2 turnos.
Flecha del persigueestrellas
Motor antiguo
Solo queda silencio
Solo queda silencio4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Aumenta el ATQ del portador en un 16%. Si hay 2 o menos enemigos en el campo de batalla, aumenta la Prob. CRIT del portador en un 12%.
Flecha del persigueestrellas
Medalla del guardia
Juego de espadas
Juego de espadas4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Cuando el portador golpea a un mismo objetivo varias veces, el daño infligido cada vez aumenta en un 8%. Este efecto se puede acumular hasta 5 veces y se elimina si se cambia de objetivo.
Flecha del persigueestrellas
Núcleo serpenteante
¡Suscríbanse a mi canal!
¡Suscríbanse a mi canal!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56El daño que infligen el ATQ básico y la habilidad básica del portador aumenta en un 24%. Cuando la energía del portador está al máximo, el efecto aumenta en un 24% adicional.
Flecha del persigueestrellas
Corazón armonioso mecánico
El río nace en primavera
El río nace en primavera4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72Tras entrar en combate, la VEL del portador aumenta en un 8% y el daño que inflige aumenta en un 12%. Cuando recibe daño, el efecto desaparece y se recupera cuando termine el siguiente turno.
Flecha del persigueestrellas
Motor antiguo
Regreso a la oscuridad
Regreso a la oscuridad4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72La Prob. CRIT del portador aumenta en un 12%. Tras infligir un Golpe CRIT, hay una probabilidad fija del 16% de eliminar un efecto positivo al azar del enemigo golpeado. Este efecto solo se puede activar una vez por ataque.
Flecha del persigueestrellas
Rama gloriosa inmortal
En la noche
En la noche5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4La Prob. CRIT del portador aumenta en un 18%. Cuando el portador tenga más de 100 pts. de VEL durante la batalla, por cada 10 pts. adicionales de VEL el daño de su ATQ básico y habilidad básica aumenta en un 6% y el Daño CRIT de su habilidad definitiva aumenta en un 12%. Este efecto se puede acumular hasta 6 veces.
Flecha del persigueestrellas
Voluntad de conquista
Dormir como un tronco
Dormir como un tronco5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4El Daño CRIT del portador aumenta en un 30%. Cuando el ATQ básico o la habilidad básica del portador no inflige un Golpe CRIT, su Prob. CRIT aumenta en un 36% durante 1 turno. Este efecto se puede activar una vez cada 3 turnos.
Flecha del persigueestrellas
Voluntad de conquista
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Historia

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253 responses to “Boothill”

    • sphere damage bonus does not affect the break damage. Only break effect, defense reduction and res pen stats will work for break effect damage. Although a damage bonus or attack sphere will help with the normal attack damage.

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  1. I wanna ask where DMG Break comes from, is it only from break effect or is there other factors? Does DMG boost from Ruan Mei matter?

      
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    • Dmg bonus dont matter
      the Only stats that matters are:
      Character LVL
      Break Effect
      thouness bar from Enemy
      Def Ignor
      Def shred
      Enemy Weakness
      (Res Pen i think)

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    • Break damage is not affected by damage amp. Break effect is its damage amp. However def pen, def reduc, res pen, res reduc, and damage vulnerability affect break damage.

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        • it means that neither atk or phy bonus increases the break dmg, the only stat that you can build on yourself to increase the break dmg is break effect.
          My opinion is use that with the most break effekt as sub stat(or spd is also not bad)

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          • so can i use HP% body on him, because it has a lot of break effect in it. or do i stick to finding crit body?

          • Break damage can’t crit. Even if you build his crit stats you won’t gain much damage in return. However you build up his HP and def he is tankier and you can then retry less oftenly.

    • We currently have little intel about how AS would be. I heard that there will be a boss standing in the middle and 4 mobs around it that are immediately replaced by a new one when killed. There is also a rumor about the mobs are simply unkillable but can still be controlled and weakness broken.

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        • yeah probably makes sense based on previous patterns, although im not really sure a mode like this was needed? imo hunt’s in a pretty good position atm in moc since there have been so many 2 elite mocs since ratio’s release so i dont really get why we’d need a pure st focused mode. i also really dont want apocalyptic shadow to be timer-based, but objective based, or have a bigger focus on sustain or survivability

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        • Can’t really expect the format to value single-target damage because that would not make much difference to the single boss stages we already familiar with in MoC. If it’s called a new mode then I expect it to value something else.

          I expect AS to value weakness and toughness breaking more than brute force, and in turns Hoyo allows MoC to be brute-forced neglecting the weakness mechanic just as it used to be. Such as every boss here has higher-than-usual element res against non-weakness elements and high damage negation when not weakness broken. You might also be able to deal big chunks of damage for free simply by breaking the boss’s toughness bar. The unlimited supplies of mobs here might serve as stepping stones for Boothill and Seele and such who appreciate mobs to kickstart their kits and killing them might not grant any energy or scores required to earn stars.

          If my expectation comes true, then Silver Wolf and every limited Hunt path character we know are whom going to dominate. Ruan Mei has an unique value of toughness reduction efficiency and is a must-go. Destruction units are playable in this format, too, but they won’t do as much toughness damage as Hunt path characters for the blast nature of their attacks.

          If the rumor that the mobs are unkillable then every limited Hunt path character but Seele will dominate. Boothill doesn’t need mobs to be killable to kickstart his kit, he only needs the mobs to be either killable or breakable.

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    • actually there already is a video about this mode before it taken down on youtube, it is boss-fight back to back, i dont exactly remember about the line up if there is minion on field, but i can assure no other elite exept the bosses we fought in story mode

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  2. I still struggle to clear the final level of both PF and MoC, I’ve cleared MoC 12 a few times but not consistently, so my question is: Do I get SW for my Ratio and keep my two imaginary teams to clear MoC (Dan IL,sparkle,tingyun,huohuo in first half and ratio,bronya,pela,aventueine in second) or do I get this guy as a second element dps? I feel like it’s worth to mention I have Seele but I have 0 relics that suit her and building her would take too long? Sorry if this is a stupid question I’m mad indecisive, also if the solution is building Seele then that would suck but I’ll do it if it’s the last/best solution
    Currently my only 5 star supports are bronya E1, huohuo S1, aven, luocha, Sparkle (I have all 4 stars so I won’t list them)

      
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    • Only taking into account Seele vs. him, no one else:

      There are good comments made by others on earlier pages about Seele vs. him. Seele is a better value to invest in for both modes vs. BH. Also BH’s best relic set is most likely going to be one in 2.3. You could easily farm decent relic for Seele in the meantime.

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    • Unless you have favoritism towards Seele, she should be last resort to build as you’ve guess. SW is nice but Ratio is perfectly powerful even without her.
      Based from leak gameplays I’ve seen Boothill > Ratio > Seele in MoC. Boothill also comes with physical weakness implantation so he won’t have viability issue.
      In PF, you really should stick to erudition or destruction characters, but yes, Seele is best and only viable hunt in that mode if you are willing invest heavily. (Mine is 75/150crit and she loses to Serval quite decisively)

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    • You want immediate power then Boothill is your go. He wrecks MoC at low investment.

      Seele is powerful but requires investment of time to fill her traces and build her relics and some period for you to get used to her playstyle and is not considered an immediate power even by me, a devoted Seele user who brings her to almost each fight I have. Despite she is the only Hunt path unit that is good in PF that doesn’t mean she will be an immediate power in PF as well. I recommend building Seele if you like her or her unique playstyle. You want immediate power then she’s not your go.

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    • Definitely not SW. In the few teams she’s actually optimal in, she tends to only be so because of a lack of other good options (i.e. the moment a different 5* nihility is released, she’s being dropped from Acheron teams).

      Seele might take a while to build, but if you get good quantum artifacts they’re useful on almost every DPS, regardless of quantum element or not, so it’s a worthwhile investment if you enjoy her.

      Seele will probably have more use in the long run compared to Boothill, though it’s hard to say, and it’s more worthwhile to build the one you want. I definitely wouldn’t pull Boothill specifically with the goal of making clearing any content easier, but if you want him it’s probably a better investment than Silver Wolf.

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      • you are on crack if you dont think that SW is strong on her own merits lmfao. sure jiao will synergize better with acheron, but that’s cuz his kit is pretty tailor made for it. SW will continue to be a top choice for many teams for a while.

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  3. No real changes this beta either 🙁

    Worried. Guy is ST in an AOE focused game, he needs all the help he can get. Struggles without certain supports, eidolons bad, nothing like action advance to make his gameplay less painful. His ST damage can already be done by certain AOE characters. Like what even is his purpose? What is his draw? Is he being given the same testing attention as Robin or HMC?

    Dude seems like the next Yanqing to me, sorry, Great design and animations, I’ll give him that, but I struggle to see the point of him.

      
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    • To answer your question: his draw is that physical break which is one of the stronger breaks, and he can both trigger break quicker than any other character and trigger it additional times. At 3x trickshot stacks, his basic does 150 toughness damage, which is more than any other ability in the game, and even without Ruan Mei is more toughness damage than any other ability *with* Ruan Mei except for Xueyi’s ultimate. With Ruan Mei, he can break absurdly quickly.

      He does have some restrictive teammates because our only real break buffing units are Ruan Mei and the new HTB, but once he’s revved up with his stacks he’s going to be a good hunt dps for sure.

      I do want to comment that I love how your comment shows how we’ve gone full 180 from the start of the game, where everyone was saying “end game is single-target bosses, erudition has no place in a single-target game!” and now we have people saying the exact opposite.

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      • That first sound impressive at glance, but we already see good AOE units doing the same damage on single target. Doing similar damage as a ST when I can just choose to go AOE and get the same result is pretty bad look for him. Doesn’t matter how much break/toughness guy does when he still doesn’t do more damage ST over a MT unit. Breaking to get that subpar damage seems like gimmick with little gain. Being powerhouse and nothing else is only good… when you actually are one.

        Restrictive teammates, I give you. Maybe they have more break focused support units in future. Can’t say.

        Then, there’s still bad Eidolons and lack of utility. Seele guy was right. To me it seem they are playing way too safe with him, and lets be real the next break centric unit (which we already have an idea who it’ll be based on leaks) is not going to have as many restriction as he does. Players will use the same supports with them, and he’ll still hit enemies like a wet noodle by comparison, trust me. Oh, and that other character will have actual utility like action advance, and so forth ON TOP of not being ST.

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        • Are you talking AoE or blast? If you’re talking blast, then yes, we currently have a destruction problem with characters like DHIL and Jingliu. As for his damage, I think it will be overall good ST for a hunt unit, probably lower than Ratio when the enemy isn’t broken, but much higher when it is. He also has some very good utility in his kit, with guaranteed weakness implant, delay, and good toughness damage meaning you will be hitting enemies much more than the other way around.

          For his issues, I agree he has some problems, but I disagree on where they are. His damage is mostly break damage, which really isn’t a gimmick when his kit triggers it this often. People recommend building break for Luka even without his kit revolving around it just because physical break, especially its DoT, is very strong. That does mean that you want to build to maximize break damage, which is harder to buff than regular damage. For LC, that’s ONLY his signature, and for supports it’s really Ruan Mei, HTB, Silver Wolf, Pela >>> anyone else. With his high toughness damage per basic attack, HTB will be by far the best support for him. Thankfully, everyone will get HTB for free, so it’s not too bad, but his LC is a significant issue. There’s just not another LC that does anything significant for him.

          As for eidolons, his E2 looks underwhelming, but his E1 looks very strong, free defense ignore which stacks well with SW, Pela, and/or his signature LC. If you’re going all-in on him, E1S1 looks to be very good.

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          • Yea, I meant blast. You bring up good point though. Maybe I’m just not understand the purpose of hunt in general, not just BH. If one pay attention to leaks, we may be getting destruction break unit if it pans out. Why get him over this unit based on the history of other destruction units in the game? That is the draw I am trying to figure out – seems like waste. I missed the delay, I also give you that. I admittedly don’t know how good/bad delay can be versus action advancement, because I don’t use it/play by it much if at all.

            For support, why not mention Bronya for the Advancement? I do realize her buff would be mostly lost on him, but advancement is still a pretty good deal. Why not HTB OR RM + Bronya?

            It kind of sad his E2 sucks so badly. That usually where I stop if I care about a character enough. Though I guess others can see it as good thing since less Eidolon to care about.

          • For the delay, I think it’s pretty good, but weaker than action advance for clearing in a certain timeframe. It does get value from extending debuff duration on enemies, but idk how relevant that is for him.

            To reply on your question of Bronya, he doesn’t want hyperspeed Bronya because most of his damage is break damage, so getting to swap in ATK% boots actually does very little for his damage.

            A speed synced Bronya at -1 speed could be very strong by doubling his number of turns. I’m not sure on how good it would be, for the following reasons:
            His SP usage is somewhere between 0.5-1.0 per turn, depending on how many times you break the enemy due to Standoff lasting only 2 turns (maybe 3?? not sure if this ticks down on the first turn). E1S1 Bronya should allow this no problem though.
            2nd, since his damage is mostly from breaks, Bronya’s buffs, while very strong, only buff his non-break damage, which should be pretty low since you’re building hundreds of BE% for his damage and A2 passive.
            3rd and finally, is that his best support should be HTB by a generous margin. With Bronya, you can give Boothill more turns, but you’re doing nothing with Bronya to interact with HTB’s kit. You’d get more value from using a 2nd support that buffs break damage in some way, which would be RM for break efficiency or SW/Pela for def shred. All 3 of them would not only buff Boothill and HTB’s damage, but also attack the broken enemy to provide more triggers for HTB’s ultimate. With E1 and/or S1, the def shred from SW/Pela also get better (or RM E1). It comes down to whether a speed synced Bronya is better than Pela, which may come down to individual accounts. It’s much easier for me to say HTB+RM/SW/Pela.

            As for the leaked destruction unit, I agree. I’m curious as to what it’ll turn out to be, since I’m not sure how they will make another break-oriented dps that isn’t just “Boothill forcing break damage, but what if he were destruction instead?”

        • No action advance in his kit? Because his ultimate causes massive action delay. Instead of him pushing his turn up, he pushes his opponent’s turn down.

          Restrictive teammates? I only see Harmony TB as his best teammate. He/she is free & available to everyone.

          I think he will become a well-balanced character, who will fulfill his role as a breaker, destroy his opponents while they are broken, but overall he won’t break the game.

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      • Hopefully, I’m wrong on all parts. Despite my complaints, I actually am genuinely interested in getting him. His design and animations are very peak for me. I just want him to be “good” character. He doesn’t have to be grossly OP or meta defining like Archeron, DHIL or Jingliu. I not just complaining because I have a weird vendetta against him or want to see him fail like some do.

        But if I am right, I won’t be surprised and I hope its figured out in enough time so I don’t end up wasting jades on him.

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    • I never understand people like you , you are wrong and you know that , IDK why you saying this stuff , if its ego or you just dont know what you talking about.

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      • Some people like to just justify not pulling for new characters by making up false reasons and even go as far as seeking agreements from online comments. Happens more often with male characters from what I’ve seen.

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  4. What good 4* Lightcones would be good on Boothill? Also what Relics should be good for him, how much with the crit rate/dmg ratio?

      
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    • relics idk yet there been leaks of a new break set that gives crit damage too but for weapon the best is probably shusang weapon in v5 its 86% more damage and i think it maybe the damage bonus works with breaks but im not sure

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    • I would say a good 4* Lightcones is River Flows in Spring as Boothill is heavily scale with speed and Break effect but you will need a shielder for it. For his relic just go with 2 pc 2 pc break effect for now.

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  5. just a suggestion for hsr.honeyhunterworld admin, how about you make a mark that this is the “V1 – V4” update so we as reader knows that you guys already updated the Data. Because rn i need to double check opening each comments that posted about “V1-V4 update by user” it’s double job for us, reader and it’s annoying ngl, thanks in advanced.

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  6. i wanna say it again just bc of the action delay buff
    40% action delay on ult broothil
    40% action delay and 10% less speed on welt
    Ruin mei ult with another break and delay
    and top it off with imaginary trailblazer for sweet break damage

    im prying to get welt i want him so much by my idiot brain choose yanqing instead of him in the 300 wishes all the way at 1.1 :C

      
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