부트힐

부트힐
부트힐명사부트힐
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 수렵
전투 속성Class 물리
승급 재료
신용 포인트308K
생각의 가루15
인상의 파편15
스타피스 사원증65
욕망의 거울 조각15
행적 재료
신용 포인트3M
운철 탄환18
생각의 가루41
숙명적인 사인69
인상의 파편56
시간을 역행하는 일격139
욕망의 거울 조각58
보스 재료12
운명의 발자취8
스토리은하를 떠도는 개조 인간 카우보이. 극도로 낙관적이고 자유분방하다.
「갤럭시 레인저」의 일원으로, 악을 처단하기 위해서라면 무슨 짓이든 할 수 있다——
그의 대담한 행동은 복수의 대상인 「스타피스 컴퍼니」의 이목을 끌기 위함이다

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지승급 재료
184.4859.41641075%50%75115
20164.74115.833191075%50%75115
신용 포인트4000
생각의 가루5
20+198.53139.593851075%50%75115
30240.77169.294661075%50%75115
신용 포인트8000
생각의 가루10
30+274.56193.055321075%50%75115
40316.8222.756141075%50%75115
신용 포인트16000
인상의 파편6
스타피스 사원증3
40+350.59246.516791075%50%75115
50392.83276.217611075%50%75115
신용 포인트40000
인상의 파편9
스타피스 사원증7
50+426.62299.978271075%50%75115
60468.86329.679081075%50%75115
신용 포인트80000
욕망의 거울 조각6
스타피스 사원증20
60+502.66353.439741075%50%75115
70544.9383.1310561075%50%75115
신용 포인트160K
욕망의 거울 조각9
스타피스 사원증35
70+578.69406.8911211075%50%75115
80620.93436.5912031075%50%75115
레벨승급 재료
1
20
신용 포인트4000
생각의 가루5
20+
40
신용 포인트16000
인상의 파편6
스타피스 사원증3
40+
50
신용 포인트40000
인상의 파편9
스타피스 사원증7
50+
60
신용 포인트80000
욕망의 거울 조각6
스타피스 사원증20
60+
70
신용 포인트160K
욕망의 거울 조각9
스타피스 사원증35
70+
80

전투 스킬

두개골을 부수는 발굽두개골을 부수는 발굽 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 부트힐 공격력의 만큼 물리 속성 피해를 가한다

단일 적에게 소량의 물리 속성 피해를 가한다
레벨 9
뜨거운 자갈 위 탱고뜨거운 자갈 위 탱고 - 전투 스킬 | 방해
에너지 회복 : 0
약점 격파 : 0
지정된 단일 적과 자신이 [목숨 건 대치] 상태에 진입한다. 부트힐의 일반 공격이 강화되고 전투 스킬을 발동할 수 없다, 지속 시간: 턴. 부트힐의 턴이 시작될 때마다 지속 턴 수가 1 감소한다.
[목숨 건 대치] 상태의 적은 도발 상태에 빠진다. 해당 목표/부트힐이 상대의 공격을 받을 시 받는 피해가 / 증가한다.
해당 목표가 처치되거나 약점이 격파된 후, 부트힐은 [포켓 어드벤티지]를 1스택 획득하고, [목숨 건 대치]가 해제된다.
해당 전투 스킬은 에너지를 회복할 수 없다. 해당 전투 스킬 발동 후, 이번 턴은 종료되지 않는다

[목숨 건 대치]를 활성화한다. [목숨 건 대치]의 목표가 처치되거나 약점이 격파되면, 부트힐은 [포켓 어드벤티지]를 획득하고 [목숨 건 대치]를 해제하며 자신의 일반 공격을 강화한다. 이번 턴은 종료되지 않는다
레벨 15
더스트 데빌의 선셋 로데오더스트 데빌의 선셋 로데오 - 필살기 | 단일 공격
에너지 회복 : 5
약점 격파 : 단일 공격 : 90
지정된 단일 적에게 물리 약점을 부여한다, 지속 시간: 
해당 목표에게 부트힐 공격력의 만큼 물리 속성 피해를 가하고, 행동 게이지를  감소시킨다

단일 적에게 물리 약점을 부여하며 대량의 물리 속성 피해를 가하고, 목표의 행동 게이지를 감소시킨다
레벨 15
실린더 속 다섯 발실린더 속 다섯 발 - 특성 | 강화
에너지 회복 : 0
약점 격파 : 0
[포켓 어드벤티지] 1스택마다 강화된 일반 공격의 강인성 감소 수치가  증가한다. 최대 중첩수: 스택
강화된 일반 공격 발동 중에 목표가 약점 격파 상태일 경우, [포켓 어드벤티지] 스택 수에 따라 목표에게 부트힐 물리 속성 격파 피해의 //만큼 격파 피해를 가한다. 해당 피해에 계산되는 강인성 최대치는 일반 공격 [두개골을 부수는 발굽]의 기초 강인성 감소 수치의 배를 넘을 수 없다.
전투 승리 후, 부트힐은 [포켓 어드벤티지]를 다음 전투까지 보류할 수 있다

[포켓 어드벤티지]는 강화된 일반 공격의 강인성 감소 수치를 증가시키고, 격파된 적에게 추가로 물리 속성 격파 피해를 가한다. 전투 승리 후, [포켓 어드벤티지]는 다음 전투까지 유지된다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 소모시킨다
레벨 1
3-9x의 미소3-9x의 미소 - 비술 | 강화
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 다음번 전투에서 처음 전투 스킬을 발동할 시, 목표에게 필살기와 동일한 물리 약점을 부여한다. 지속 시간: 

비술 사용 후 다음 전투 진입 시 처음으로 발동하는 전투 스킬은 단일 적에게 물리 약점을 부여한다
레벨 1
리볼버 패닝리볼버 패닝 - 일반 공격 | 단일 공격
에너지 회복 : 30
약점 격파 : 단일 공격 : 60
지정된 단일 적에게 부트힐 공격력의 만큼 물리 속성 피해를 가한다.
강화된 일반 공격은 전투 스킬 포인트를 회복할 수 없으며, [목숨 건 대치] 상태의 적만을 목표로 삼을 수 있다

단일 적에게 물리 속성 피해를 가하고, [목숨 건 대치]의 목표만 공격할 수 있다
레벨 9

행적

고스트 로딩고스트 로딩
캐릭터를 회 승급해야 합니다 2
자신의 치명타 확률/치명타 피해가 증가한다. 증가 수치는 격파 특수효과의 10%/50%이며, 치명타 확률/치명타 피해는 최대 30%/150% 증가한다
신용 포인트5000
운철 탄환3
보스 재료1
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 2
공격력 4% 증가
신용 포인트5000
운철 탄환3
생각의 가루6
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 3
격파 특수효과 5.3% 증가
신용 포인트10000
숙명적인 사인3
인상의 파편3
어보브 스네이크어보브 스네이크
캐릭터를 회 승급해야 합니다 4
[목숨 건 대치] 상태가 아닌 목표에게 받는 피해가 30% 감소한다
신용 포인트20000
숙명적인 사인5
운명의 발자취1
보스 재료1
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 4
격파 특수효과 8% 증가
신용 포인트20000
숙명적인 사인5
인상의 파편4
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 5
공격력 6% 증가
신용 포인트45000
시간을 역행하는 일격3
욕망의 거울 조각3
포인트 블랭크포인트 블랭크
캐릭터를 회 승급해야 합니다 6
[목숨 건 대치] 상태에서 [포켓 어드벤티지] 획득 시, 에너지를 10pt 회복한다. 해당 효과는 [포켓 어드벤티지]를 초과해 획득할 때도 발동된다
신용 포인트160K
시간을 역행하는 일격8
운명의 발자취1
보스 재료1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 6
HP 최대치 6% 증가
신용 포인트160K
시간을 역행하는 일격8
욕망의 거울 조각8
공격 강화공격 강화 (공격력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
공격력 8% 증가
신용 포인트160K
시간을 역행하는 일격8
욕망의 거울 조각8
격파 강화격파 강화 (격파 특수효과)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
격파 특수효과 10.7% 증가
신용 포인트160K
시간을 역행하는 일격8
욕망의 거울 조각8
격파 강화격파 강화 (격파 특수효과)
격파 특수효과 5.3% 증가
신용 포인트2500
생각의 가루2
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 3
HP 최대치 4% 증가
신용 포인트10000
숙명적인 사인3
인상의 파편3
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 5
격파 특수효과 8% 증가
신용 포인트45000
시간을 역행하는 일격3
욕망의 거울 조각3

성혼

황야의 론스타황야의 론스타황야의 론스타
전투 시작 시 [포켓 어드벤티지]를 1스택 획득한다. 부트힐이 피해를 가할 시 적의 방어력을 16% 무시한다
마일스톤 딜러마일스톤 딜러마일스톤 딜러
[목숨 건 대치] 상태에서 [포켓 어드벤티지] 획득 시, 전투 스킬 포인트를 1개 회복하고 격파 특수효과가 30% 증가한다. 지속 시간: 2턴. 해당 효과는 1턴 내에 중복 발동할 수 없으며, [포켓 어드벤티지]를 초과해 획득할 때도 발동된다
대리석 과수원의 파수꾼대리석 과수원의 파수꾼대리석 과수원의 파수꾼
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
냉육 주방장냉육 주방장냉육 주방장
[목숨 건 대치] 상태의 적이 부트힐에게 피격 시 받는 피해가 추가로 12% 증가한다. 부트힐이 [목숨 건 대치] 상태의 적에게 피격 시 받는 피해 증가 효과가 12% 감소한다
그루터기 연설가그루터기 연설가그루터기 연설가
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
쇠창살 여관의 라쿤쇠창살 여관의 라쿤쇠창살 여관의 라쿤
특성을 발동하여 격파 피해를 가할 시, 목표에게 추가로 기존 피해 배율의 40%만큼 격파 피해를 가하고, 인접한 목표에게 추가로 기존 피해 배율의 70%만큼 격파 피해를 가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬승급 재료
화살촉
화살촉3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72전투 시작 시 장착한 캐릭터의 치명타 확률이 12% 증가한다. 지속 시간: 3턴
별 쫓는 화살
짓밟힌 의지
시위를 떠난 화살
시위를 떠난 화살3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88장착한 캐릭터는 적을 처치한 후 공격력이 24% 증가한다. 지속 시간: 3턴
별 쫓는 화살
철위대 훈장
대립
대립3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88장착한 캐릭터는 적을 처치한 후 속도가 10% 증가한다. 지속 시간: 2턴
별 쫓는 화살
고대 엔진
침묵만이
침묵만이4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56장착한 캐릭터의 공격력이 16% 증가한다. 필드 위의 적이 2명 이하일 경우, 장착한 캐릭터의 치명타 확률이 12% 증가한다
별 쫓는 화살
철위대 훈장
논검
논검4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56장착한 캐릭터가 동일한 적을 여러 회 명중 후 매번 가하는 피해가 8% 증가한다. 해당 효과 최대 중첩수: 5스택. 공격 목표에 변화가 생길 경우 현재 버프 효과가 해제된다
별 쫓는 화살
꿈틀대는 코어
팔로우를 부탁해!
팔로우를 부탁해!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56장착한 캐릭터의 일반 공격 혹은 전투 스킬이 가하는 피해가 24% 증가하며, 장착한 캐릭터의 현재 에너지가 에너지 최대치일 시, 해당 효과는 추가로 24% 증가한다
별 쫓는 화살
공조 환류 심장
움트는 봄물
움트는 봄물4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72전투 진입 후 장착한 캐릭터의 속도가 8% 증가하고, 가하는 피해가 12% 증가한다. 장착한 캐릭터가 피해를 받은 후 해당 효과는 사라지며 다음 턴이 종료되면 해당 효과는 회복된다
별 쫓는 화살
고대 엔진
또다시 저승으로
또다시 저승으로4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72장착한 캐릭터의 치명타 확률이 12% 증가한다. 치명타 발동 후 16%의 고정 확률로 피격된 적이 보유한 버프 효과를 1개 해제한다. 해당 효과는 턴마다 1회만 발동할 수 있다
별 쫓는 화살
영생의 가지
야경 속에서
야경 속에서5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4장착한 캐릭터의 치명타 확률이 18% 증가한다. 장착한 캐릭터의 전투 중 속도가 100보다 높을 경우, 10pt 초과할 때마다 일반 공격 및 전투 스킬이 가하는 피해가 6% 증가하고, 필살기의 치명타 피해가 12% 증가한다. 최대 중첩수: 6스택
별 쫓는 화살
짓밟힌 의지
깊게 든 단잠
깊게 든 단잠5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4장착한 캐릭터의 치명타 피해가 30% 증가한다. 장착한 캐릭터의 일반 공격 혹은 전투 스킬 피해가 치명타를 발동하지 않으면 자신의 치명타 확률이 36% 증가한다. 지속 시간: 1턴. 해당 효과는 3턴마다 1회만 발동할 수 있다
별 쫓는 화살
짓밟힌 의지
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256 responses to “부트힐”

      • Path is not the point. In a pragmatic perspective, some characters are more worthwhile to invest by their adaptability on both MoC and PF, namely Seele, Jing Yuan, and the epic Kafka & Black Swan pair. In a pragmatic perspective, a character that is only good in one format and not viable in the other is born less worthwhile to invest due to how jade rewards are given.

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    • After watching this, it in no way proves Seele is the “better” unit, it’s a showcase of how Seele and Robin’s mechanics can be abused whereas 99% of players will never have the investment nor skill to do this, if they even think of it in the 1st place.
      Seele is a very powerful unit, but you’re using the worst possible metric to compare them as she is the ONLY hunt unit that excels in pf and this is basically her peak.

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      • That’s not hard to achieve though. My Seele can clear it in 2 cycles earning 40k score in ease. I didn’t even specifically invested on her PF adaptability, namely ERR rope and the” Eagle of Twilight Line” relic set for her that are commonly used on many of Seele’s PF showcase.

        Robin is also not hard to abuse. You only need to cast her ult and have your other characters attack as frequently as possible, while Seele is a perfect partner. However Robin’s additional damage takes the fatal blow, leading to Seele’s talent not triggering, if I read her kit correctly.

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      • I agree with the part that such a comparason is pointless. One who can read immediately understands the fact that Boothill only excels in MoC and is not viable in PF and should feel no need to prove it. That’s as obvious as “1 + 1 = 2”.

        Also it depends on the definition of “better”. By this word people usually mean “more worthwhile / rewarding to invest your in-game resources into it” and that comes from a pragmactic perspective. Notions such as “I prefer…”, “I like…”, and “I’m happier with…” have higher priority than that.

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    • I’ve seen this Boothill vs. Seele thing quite a few times now. As someone who has Seele but fully plans to get Boothill too, what is going on? Did something happen to Boothill I’m not aware of?

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    • Seele is soo good if only you have 3 top tier supports backing her ass up while she has 100% crit rate in her relics, which lets her reliably do anything.

      If you don’t have 100% crit rate, enjoy not knowing if your ult hits for 200k or 10k.

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  1. So is there a way for him to lose his Pocket Trickshot stacks ? If not does that mean he’ll have 3 stacks permanently in the overworld overworld

      
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      • Because there are several light cones on destruction / nihility path that have break effect +% and are for free. The only hunt path light cone that grants break effect +% is Boothill’s signature light cone. Rondon might want to pull for Boothill but has no budget for his signature light cone.

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      • Yeah but also…
        Jade and Topaz follow the preservation
        Ratio follows the erudition
        Sampo and Sparkle follow the elation
        Jing Yuan follows the hunt
        Kafka explicitly stated she is not a follower of Nihility
        Bronya and Pela follow the preservation
        And more examples
        The personal path of a character doesn’t have to line up with the organisation the follow. and their gameplay path doesn’t have to line up with their lore path
        Prior to Acheron there were no true nihility characters in the game

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    • Gallagher and Harmony Trailblazer. Some option also include; Hanya, Pela, and maybe Tingyun

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    • Boothill + HTB

      For sustain the best one is Gallagher (Mainly because of his synergy with HTB) but generally supports that can speed up lowering the toughness bar with multiple attacks work well (FuXuan, Aventurine, and Luocha ). HuoHuo is just generally good.

      For the 2nd Support the best options are Ruan Mei (if you have her) or Pela. RM synergizes very well and Pela Def shred scales well with Break dmg.

      so it should look like Boothill, HTB, Pela, Gallagher

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    • some underrated support for him that probably aren’t the best but got cool chemistry:
      luka helps with break and activate his break dot
      sushang bc same as luka just with her own damage instead of dot
      march\misha bc of their freeze

      imma say the standard 5 stars bc you do get 1 for free at the start of the game from the beginning banner and there is the 300 wishes:
      bronya bc advance forwards is always good
      welt because of speed reduction, action delay and a fast breaker
      clara…maybe? she can just help with breaking weaker enemy’s and let boothil kill them faster
      and gepi because of freeze

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  2. Alright imma try to cook here please give me your opinion after that

    Broolith has action delay on ult you pair him with Welt for another action delay and put also ruin mei for another action delay and you finish it off with imaginary Mc for that sweet break damage

    Give me your opinion about it

      
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    • It’s a good run for SU, and as long you can put sustain Welt and Ruan’s delay passive plus TB harmony, you can survive at MoC too, but don’t forget spd tuning also important factor to slip past turn limit

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  3. Do we know the damage difference between his signature light cone and his best 4-star one? I’m trying to figure out if the light cone is better or not.

    For example, there isn’t a huge difference between S5 Peaceful Day and the signature light cone for Argenti.

      
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    • I suspect it would be huge, given his unorthodox playstyle. Most Hunt LCs focus on buffing CRIT and ATK. Boothill, however, focuses on detonating Break DMG which is irrelevant to CRIT and ATK.

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    • For now, we don’t have 4 star option that same lvl equivalent for him, his 5 star lc giving more bonus crit rate/dmg based his passive and ignore 20% break dmg, so its break value is double for him. The only 4 star i can best think is Final Victor

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  4. Are we able to tell the damage difference between his signature light cone and his best 4-star cone yet? I’m trying to figure out how much of a necessity it might be.

      
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    • He has no 4-star downgrades that are acceptable. Not even one hunt light cone gives any break effect. The only stats Boothill is asking for are break effect and speed. Atk, crit and damage amp are very close to useless for him.

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      • youre trying too hard to doompost him lmao. s5 swordplay works just fine for him. sure, his lc is infinitely better, but that is the case for most of the recent 5*s. with the right relic rolls, they’ll make it work.

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        • “s5 swordplay works just fine for him”
          The massive amount of his damage is break damage(about 70%). Break damage does not scale from Swordplay lightcone.
          Something else?

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        • Friends. I love the design of this character, but right now I’m on the fence about whether to pull him or not.
          Of course, the damage to one target will be very huge. But the lack of action forward from his abilities is very off-putting.
          Right now, it seems that this character’s skillset design is not very good.

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    • We’re not sure until someone test it out. His signature 60% give him bonus crit rate 18% crit dmg 30%, and 20% ignore dmg when you keep attacking weakness broken enemy, so his break dmg is double value. The best 4 star for him i can think is Final Victor if you want more atk and crit dmg, or you can just swap from herta shop

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