波提歐

波提歐
波提歐名詞波提歐
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 巡獵
戰鬥屬性Class 物理
晉升素材
信用點308K
思緒末屑15
印象殘晶15
星際和平工作證65
欲念碎鏡15
行跡素材
信用點3M
隕鐵彈丸18
思緒末屑41
命定死因69
印象殘晶56
逆時一擊139
欲念碎鏡58
同願的遺音12
命運的足跡8
劇情浪跡銀河的改造人牛仔,極度樂觀、放蕩不羈。
身為「巡海遊俠」的一員,為懲奸除惡,可以無所不用其極。
高調行事的背後,渴望以此引起復仇對象「星際和平公司」的注意。

目錄
屬性
戰技
行跡
星魂
光錐
背包
Gallery
語音
劇情

屬性

等級攻擊力防禦力生命值速度暴擊率暴擊傷害嘲諷能量晉升素材
184.4859.41641075%50%75115
20164.74115.833191075%50%75115
信用點4000
思緒末屑5
20+198.53139.593851075%50%75115
30240.77169.294661075%50%75115
信用點8000
思緒末屑10
30+274.56193.055321075%50%75115
40316.8222.756141075%50%75115
信用點16000
印象殘晶6
星際和平工作證3
40+350.59246.516791075%50%75115
50392.83276.217611075%50%75115
信用點40000
印象殘晶9
星際和平工作證7
50+426.62299.978271075%50%75115
60468.86329.679081075%50%75115
信用點80000
欲念碎鏡6
星際和平工作證20
60+502.66353.439741075%50%75115
70544.9383.1310561075%50%75115
信用點160K
欲念碎鏡9
星際和平工作證35
70+578.69406.8911211075%50%75115
80620.93436.5912031075%50%75115
等級晉升素材
1
20
信用點4000
思緒末屑5
20+
40
信用點16000
印象殘晶6
星際和平工作證3
40+
50
信用點40000
印象殘晶9
星際和平工作證7
50+
60
信用點80000
欲念碎鏡6
星際和平工作證20
60+
70
信用點160K
欲念碎鏡9
星際和平工作證35
70+
80

戰技

蹄鐵裂顱蹄鐵裂顱 - 普通攻擊 | 單體攻擊
能量回復 : 20
弱點擊破 : 單體攻擊 : 30
對指定敵方單體造成等同於波提歐攻擊力的物理屬性傷害。

對敵方單體造成少量物理屬性傷害。
等級 9
熾礫舞者的探戈熾礫舞者的探戈 - 戰技 | 妨害
能量回復 : 0
弱點擊破 : 0
使指定敵方單體及自身進入【絕命對峙】狀態,波提歐普通攻擊獲得強化且無法施放戰技,持續回合,波提歐每回合開始時持續回合數減1。
處於【絕命對峙】的敵方目標陷入嘲諷狀態。該目標/波提歐受到對方攻擊時,受到的傷害提高/
該目標被消滅或弱點被擊破後,波提歐均可獲得1層【優勢口袋】,隨後解除【絕命對峙】。
該戰技無法恢復能量。發動該戰技後,本回合不會結束。

開啟【絕命對峙】。【絕命對峙】的目標被消滅或弱點被擊破後,波提歐獲得【優勢口袋】並解除【絕命對峙】。使自身獲得強化普通攻擊,且本回合不會結束。
等級 15
塵魔舞者的日落秀塵魔舞者的日落秀 - 終結技 | 單體攻擊
能量回復 : 5
弱點擊破 : 單體攻擊 : 90
向指定敵方單體附加物理弱點,持續回合。
對該目標造成等同於波提歐攻擊力的物理屬性傷害,並使其行動延後

向敵方單體附加物理弱點,並對其造成大量物理屬性傷害,使目標行動延後。
等級 15
輪中五豆輪中五豆 - 天賦 | 強化
能量回復 : 0
弱點擊破 : 0
每層【優勢口袋】使強化普通攻擊的削韌值傷害提高,最多疊加層。
發動強化普通攻擊期間,若目標處於弱點擊破狀態,則根據【優勢口袋】層數對目標造成等同於波提歐//物理屬性擊破傷害的擊破傷害,該傷害計入的韌性上限不超過普通攻擊【蹄鐵裂顱】基礎削韌值的倍。
戰鬥勝利後,波提歐能夠將【優勢口袋】保留至下一次戰鬥中。

【優勢口袋】使強化普通攻擊削韌值提高,並對被擊破的敵人額外造成物理屬性擊破傷害。戰鬥勝利後,將【優勢口袋】保留至下一次戰鬥中。
等級 15
攻擊攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。
等級 1
三乘九的微笑三乘九的微笑 - 秘技 | 強化
能量回復 : 0
弱點擊破 : 0
使用秘技後,下一次戰鬥首次施放戰技時,為目標新增與終結技相同的物理弱點,持續回合。

使用秘技,下一次進入戰鬥首次施放戰技向敵方單體附加物理弱點
等級 1
擊錘連弩擊錘連弩 - 普通攻擊 | 單體攻擊
能量回復 : 30
弱點擊破 : 單體攻擊 : 60
對指定敵方單體造成等同於波提歐攻擊力的物理屬性傷害。
強化普通攻擊無法恢復戰技點,且僅能以處於【絕命對峙】的敵方目標為目標。

對敵方單體造成物理屬性傷害,僅能攻擊【絕命對峙】的目標。
等級 9

行跡

幽靈裝填幽靈裝填
需要角色晉階 2
使自身暴擊率/暴擊傷害提高,提高數值等同於擊破特攻的10%/50%,最多使暴擊率/暴擊傷害提高30%/150%
信用點5000
隕鐵彈丸3
同願的遺音1
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 2
攻擊力提高4%
信用點5000
隕鐵彈丸3
思緒末屑6
擊破強化擊破強化 (擊破特攻)
需要角色晉階 3
擊破特攻提高5.3%
信用點10000
命定死因3
印象殘晶3
蛇之上行蛇之上行
需要角色晉階 4
受到未處於【絕命對峙】目標的傷害降低30%
信用點20000
命定死因5
命運的足跡1
同願的遺音1
擊破強化擊破強化 (擊破特攻)
需要角色晉階 4
擊破特攻提高8%
信用點20000
命定死因5
印象殘晶4
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 5
攻擊力提高6%
信用點45000
逆時一擊3
欲念碎鏡3
抵近射擊抵近射擊
需要角色晉階 6
處於【絕命對峙】並獲得【優勢口袋】時,恢復10點能量。該效果在獲得溢出的【優勢口袋】時也會觸發。
信用點160K
逆時一擊8
命運的足跡1
同願的遺音1
生命強化生命強化 (生命值)
需要角色晉階 6
生命上限提高6%
信用點160K
逆時一擊8
欲念碎鏡8
攻擊強化攻擊強化 (攻擊力)
需要角色等級 75
攻擊力提高8%
信用點160K
逆時一擊8
欲念碎鏡8
擊破強化擊破強化 (擊破特攻)
需要角色等級 80
擊破特攻提高10.7%
信用點160K
逆時一擊8
欲念碎鏡8
擊破強化擊破強化 (擊破特攻)
擊破特攻提高5.3%
信用點2500
思緒末屑2
生命強化生命強化 (生命值)
需要角色晉階 3
生命上限提高4%
信用點10000
命定死因3
印象殘晶3
擊破強化擊破強化 (擊破特攻)
需要角色晉階 5
擊破特攻提高8%
信用點45000
逆時一擊3
欲念碎鏡3

星魂

揚塵孤星揚塵孤星揚塵孤星
戰鬥開始時,獲得1層【優勢口袋】。波提歐造成傷害時無視敵方目標16%的防禦力。
里程碑販子里程碑販子里程碑販子
處於【絕命對峙】並獲得【優勢口袋】時,恢復1個戰技點,並且擊破特攻提高30%,持續2回合。該效果單個回合內不可重複觸發,在獲得溢出的【優勢口袋】時也會觸發。
大理石果園守衛大理石果園守衛大理石果園守衛
終結技等級+2,最多不超過15級,普通攻擊等級+1,最多不超過10級。
冷肉名廚冷肉名廚冷肉名廚
處於【絕命對峙】的敵方目標受到波提歐攻擊時,受到的傷害額外提高12%。波提歐受到處於【絕命對峙】的敵方目標的攻擊時,受到的傷害提高效果降低12%
樹樁演說家樹樁演說家樹樁演說家
戰技等級+2,最多不超過15級,天賦等級+2,最多不超過15級。
撬棍旅館的浣熊撬棍旅館的浣熊撬棍旅館的浣熊
觸發天賦造成擊破傷害時,對目標額外造成等同於原傷害倍率40%的擊破傷害,對相鄰目標額外造成等同於原傷害倍率70%的擊破傷害。

光錐

名詞稀有度命途攻擊力防禦力生命值戰技晉升素材
鋒鏑
鋒鏑3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72戰鬥開始時,使裝備者的暴擊率提高12%,持續3回合。
逐星之矢
踐踏的意志
離弦
離弦3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88使裝備者消滅敵方目標後,攻擊力提高24%,持續3回合。
逐星之矢
鐵衛勳章
相抗
相抗3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88使裝備者在消滅敵方目標後,速度提高10%,持續2回合。
逐星之矢
古代引擎
唯有沉默
唯有沉默4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56使裝備者的攻擊力提高16%。當場上的敵方目標數量小於等於2時,裝備者的暴擊率提高12%
逐星之矢
鐵衛勳章
論劍
論劍4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56當裝備者多次擊中同一敵方目標時,每次造成的傷害提高8%,該效果最多疊加5層。若攻擊目標發生變化,則立即解除目前的增益效果。
逐星之矢
蠢動原核
按個追蹤吧!
按個追蹤吧!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56使裝備者普通攻擊和戰技造成的傷害提高24%,當裝備者的現有能量值等於其能量上限時,該效果額外提高24%
逐星之矢
工造渾心
春水初生
春水初生4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72進入戰鬥後,使裝備者速度提高8%,造成的傷害提高12%。裝備者受到傷害後該效果便失效,下個回合結束時該效果恢復。
逐星之矢
古代引擎
重返幽冥
重返幽冥4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72使裝備者暴擊率提高12%。暴擊後有16%的固定機率解除受攻擊敵方目標所持有的1個增益效果。該效果每次攻擊只可觸發1次。
逐星之矢
永壽榮枝
於夜色中
於夜色中5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4使裝備者的暴擊率提高18%。當裝備者在戰鬥中速度高於100時,每超過10點,普通攻擊和戰技造成的傷害便提高6%、終結技暴擊傷害亦提高12%,該效果可疊加6層。
逐星之矢
踐踏的意志
如泥酣眠
如泥酣眠5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4使裝備者的暴擊傷害提高30%。當裝備者的普通攻擊或戰技傷害未造成暴擊時,使自身暴擊率提高36%,持續1回合。該效果每3回合可以觸發1次。
逐星之矢
踐踏的意志
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語音

語言
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劇情

Title遊戲語言

256 responses to “波提歐”

      • Path is not the point. In a pragmatic perspective, some characters are more worthwhile to invest by their adaptability on both MoC and PF, namely Seele, Jing Yuan, and the epic Kafka & Black Swan pair. In a pragmatic perspective, a character that is only good in one format and not viable in the other is born less worthwhile to invest due to how jade rewards are given.

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    • After watching this, it in no way proves Seele is the “better” unit, it’s a showcase of how Seele and Robin’s mechanics can be abused whereas 99% of players will never have the investment nor skill to do this, if they even think of it in the 1st place.
      Seele is a very powerful unit, but you’re using the worst possible metric to compare them as she is the ONLY hunt unit that excels in pf and this is basically her peak.

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      • That’s not hard to achieve though. My Seele can clear it in 2 cycles earning 40k score in ease. I didn’t even specifically invested on her PF adaptability, namely ERR rope and the” Eagle of Twilight Line” relic set for her that are commonly used on many of Seele’s PF showcase.

        Robin is also not hard to abuse. You only need to cast her ult and have your other characters attack as frequently as possible, while Seele is a perfect partner. However Robin’s additional damage takes the fatal blow, leading to Seele’s talent not triggering, if I read her kit correctly.

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      • I agree with the part that such a comparason is pointless. One who can read immediately understands the fact that Boothill only excels in MoC and is not viable in PF and should feel no need to prove it. That’s as obvious as “1 + 1 = 2”.

        Also it depends on the definition of “better”. By this word people usually mean “more worthwhile / rewarding to invest your in-game resources into it” and that comes from a pragmactic perspective. Notions such as “I prefer…”, “I like…”, and “I’m happier with…” have higher priority than that.

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    • I’ve seen this Boothill vs. Seele thing quite a few times now. As someone who has Seele but fully plans to get Boothill too, what is going on? Did something happen to Boothill I’m not aware of?

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    • Seele is soo good if only you have 3 top tier supports backing her ass up while she has 100% crit rate in her relics, which lets her reliably do anything.

      If you don’t have 100% crit rate, enjoy not knowing if your ult hits for 200k or 10k.

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  1. So is there a way for him to lose his Pocket Trickshot stacks ? If not does that mean he’ll have 3 stacks permanently in the overworld overworld

      
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      • Because there are several light cones on destruction / nihility path that have break effect +% and are for free. The only hunt path light cone that grants break effect +% is Boothill’s signature light cone. Rondon might want to pull for Boothill but has no budget for his signature light cone.

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      • Yeah but also…
        Jade and Topaz follow the preservation
        Ratio follows the erudition
        Sampo and Sparkle follow the elation
        Jing Yuan follows the hunt
        Kafka explicitly stated she is not a follower of Nihility
        Bronya and Pela follow the preservation
        And more examples
        The personal path of a character doesn’t have to line up with the organisation the follow. and their gameplay path doesn’t have to line up with their lore path
        Prior to Acheron there were no true nihility characters in the game

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    • Gallagher and Harmony Trailblazer. Some option also include; Hanya, Pela, and maybe Tingyun

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    • Boothill + HTB

      For sustain the best one is Gallagher (Mainly because of his synergy with HTB) but generally supports that can speed up lowering the toughness bar with multiple attacks work well (FuXuan, Aventurine, and Luocha ). HuoHuo is just generally good.

      For the 2nd Support the best options are Ruan Mei (if you have her) or Pela. RM synergizes very well and Pela Def shred scales well with Break dmg.

      so it should look like Boothill, HTB, Pela, Gallagher

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    • some underrated support for him that probably aren’t the best but got cool chemistry:
      luka helps with break and activate his break dot
      sushang bc same as luka just with her own damage instead of dot
      march\misha bc of their freeze

      imma say the standard 5 stars bc you do get 1 for free at the start of the game from the beginning banner and there is the 300 wishes:
      bronya bc advance forwards is always good
      welt because of speed reduction, action delay and a fast breaker
      clara…maybe? she can just help with breaking weaker enemy’s and let boothil kill them faster
      and gepi because of freeze

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  2. Alright imma try to cook here please give me your opinion after that

    Broolith has action delay on ult you pair him with Welt for another action delay and put also ruin mei for another action delay and you finish it off with imaginary Mc for that sweet break damage

    Give me your opinion about it

      
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    • It’s a good run for SU, and as long you can put sustain Welt and Ruan’s delay passive plus TB harmony, you can survive at MoC too, but don’t forget spd tuning also important factor to slip past turn limit

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  3. Do we know the damage difference between his signature light cone and his best 4-star one? I’m trying to figure out if the light cone is better or not.

    For example, there isn’t a huge difference between S5 Peaceful Day and the signature light cone for Argenti.

      
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    • I suspect it would be huge, given his unorthodox playstyle. Most Hunt LCs focus on buffing CRIT and ATK. Boothill, however, focuses on detonating Break DMG which is irrelevant to CRIT and ATK.

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    • For now, we don’t have 4 star option that same lvl equivalent for him, his 5 star lc giving more bonus crit rate/dmg based his passive and ignore 20% break dmg, so its break value is double for him. The only 4 star i can best think is Final Victor

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  4. Are we able to tell the damage difference between his signature light cone and his best 4-star cone yet? I’m trying to figure out how much of a necessity it might be.

      
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    • He has no 4-star downgrades that are acceptable. Not even one hunt light cone gives any break effect. The only stats Boothill is asking for are break effect and speed. Atk, crit and damage amp are very close to useless for him.

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      • youre trying too hard to doompost him lmao. s5 swordplay works just fine for him. sure, his lc is infinitely better, but that is the case for most of the recent 5*s. with the right relic rolls, they’ll make it work.

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        • “s5 swordplay works just fine for him”
          The massive amount of his damage is break damage(about 70%). Break damage does not scale from Swordplay lightcone.
          Something else?

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        • Friends. I love the design of this character, but right now I’m on the fence about whether to pull him or not.
          Of course, the damage to one target will be very huge. But the lack of action forward from his abilities is very off-putting.
          Right now, it seems that this character’s skillset design is not very good.

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    • We’re not sure until someone test it out. His signature 60% give him bonus crit rate 18% crit dmg 30%, and 20% ignore dmg when you keep attacking weakness broken enemy, so his break dmg is double value. The best 4 star for him i can think is Final Victor if you want more atk and crit dmg, or you can just swap from herta shop

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