Archer

Archer
ArcherConceptsArcher
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass The Hunt
Combat TypesClass Quantum
Character Materials
Credit308K
Extinguished Core15
Glimmering Core15
Darkveil Moonlight65
Squirming Core15
Trace Materials
Credit3M
Meteoric Bullet18
Extinguished Core41
Destined Expiration69
Glimmering Core56
Countertemporal Shot139
Squirming Core58
Guardian's Lament12
Tracks of Destiny8
StoryDespair plays in cycles between the past and future. Countless ideals were incinerated before that red Holy Shroud. Yet, do not let this smear of ashes fool you —
Should someone create a phantasmal sweet dream under the guise of false ideals, then he will burn again, facing down the hypocrites of the world till the very end.
No matter where he is, he always remains the steadfast hero of justice.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
184.48661581055%50%75220
20164.74128.73091055%50%75220
Credit4000
Extinguished Core5
20+198.53155.13721055%50%75220
30240.77188.14511055%50%75220
Credit8000
Extinguished Core10
30+274.56214.55151055%50%75220
40316.8247.55941055%50%75220
Credit16000
Glimmering Core6
Darkveil Moonlight3
40+350.59273.96571055%50%75220
50392.83306.97371055%50%75220
Credit40000
Glimmering Core9
Darkveil Moonlight7
50+426.62333.38001055%50%75220
60468.86366.38791055%50%75220
Credit80000
Squirming Core6
Darkveil Moonlight20
60+502.66392.79421055%50%75220
70544.9425.710221055%50%75220
Credit160K
Squirming Core9
Darkveil Moonlight35
70+578.69452.110851055%50%75220
80620.93485.111641055%50%75220
LevelCharacter Materials
1
20
Credit4000
Extinguished Core5
20+
40
Credit16000
Glimmering Core6
Darkveil Moonlight3
40+
50
Credit40000
Glimmering Core9
Darkveil Moonlight7
50+
60
Credit80000
Squirming Core6
Darkveil Moonlight20
60+
70
Credit160K
Squirming Core9
Darkveil Moonlight35
70+
80

Skill

Kanshou and BakuyaKanshou and Bakuya - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Quantum DMG equal to of Archer's ATK to one designated enemy.

Deals minor Quantum DMG to one designated enemy.
Level 9
Caladbolg II: Fake Spiral SwordCaladbolg II: Fake Spiral Sword - Skill | Single Target
Energy Regeneration : 30
Weakness Break : Single Target : 60
Enters the "Circuit Connection" state. Deals Quantum DMG equal to of Archer's ATK to one designated enemy. When using his Skill in the "Circuit Connection" state, the current turn does not end, and the DMG dealt by Archer's Skill increases by . This effect can be stacked up to times, lasting until he exits the "Circuit Connection" state. After actively using his Skill time(s) or when there are insufficient Skill Points, using his Skill again causes him to exit the "Circuit Connection" state. Exits the "Circuit Connection" state after all enemy targets have been defeated in each wave.

Enters the "Circuit Connection" state. Deals massive Quantum DMG to one designated enemy. While in "Circuit Connection" state, the current turn does not end after using his Skill, and the DMG dealt by Archer's Skill increases. When Skill Points are insufficient to use his Skill again, exits the "Circuit Connection" state.
Level 15
Unlimited Blade WorksUnlimited Blade Works - Ultimate | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 90
Deals Quantum DMG equal to of Archer's ATK to one designated enemy and gains Charge(s), up to a maximum of Charge(s).

Deals massive Quantum DMG to one designated enemy and gains Charge.
Level 15
Mind's Eye (True)Mind's Eye (True) - Talent | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 30
When Archer's teammate attacks an enemy target, Archer consumes 1 Charge and immediately launches Follow-up ATK on the primary target, dealing Quantum DMG equal to of Archer's ATK and recovering 1 Skill Point. If the target is defeated before this Follow-up ATK is launched, the Follow-up ATK will be directed at one random enemy instead.

After a teammate uses an attack, Archer consumes 1 Charge and launches Follow-up ATK on the primary target, dealing Quantum DMG and recovering 1 Skill Point.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy. After entering battle, reduces enemy targets' Toughness of the corresponding Type.

Level 1
ClairvoyanceClairvoyance - Technique
Energy Regeneration : 0
Weakness Break : Single Target : 60
Immediately attacks the enemy. After entering combat, deals Quantum DMG equal to of Archer's ATK to all enemies and gains Charge(s).

Immediately attacks the enemy. After entering battle, deals Quantum DMG to all enemies and gains Charge.
Level 1
EndEnd - Skill | End
Energy Regeneration : 0
Weakness Break : 0
Exits "Circuit Connection" state and ends the turn.

Level 1

Traces

Projection MagecraftProjection Magecraft
Requires Character Ascension 2
When Archer is on the field, increases the maximum Skill Point limit by 2.
Credit5000
Meteoric Bullet3
Guardian's Lament1
ATK BoostATK Boost (ATK)
Requires Character Ascension 2
ATK increases by 4%
Credit5000
Meteoric Bullet3
Extinguished Core6
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 3
Quantum DMG increases by 3.2%
Credit10000
Destined Expiration3
Glimmering Core3
Hero of JusticeHero of Justice
Requires Character Ascension 4
When Archer enters battle, gains 1 Charge.
Credit20000
Destined Expiration5
Tracks of Destiny1
Guardian's Lament1
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 4
Quantum DMG increases by 4.8%
Credit20000
Destined Expiration5
Glimmering Core4
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Countertemporal Shot3
Squirming Core3
GuardianGuardian
Requires Character Ascension 6
After allies gain a Skill Point, if there are 4 Skill Points or more, increases Archer's CRIT DMG by 120% for 1 turn(s).
Credit160K
Countertemporal Shot8
Tracks of Destiny1
Guardian's Lament1
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 6
CRIT Rate increases by 4%
Credit160K
Countertemporal Shot8
Squirming Core8
ATK BoostATK Boost (ATK)
Requires Character Lv. 75
ATK increases by 8%
Credit160K
Countertemporal Shot8
Squirming Core8
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Lv. 80
Quantum DMG increases by 6.4%
Credit160K
Countertemporal Shot8
Squirming Core8
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Quantum DMG increases by 3.2%
Credit2500
Extinguished Core2
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 3
CRIT Rate increases by 2.7%
Credit10000
Destined Expiration3
Glimmering Core3
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 5
Quantum DMG increases by 4.8%
Credit45000
Countertemporal Shot3
Squirming Core3

Eidolons

The Unreached DreamThe Unreached DreamThe Unreached Dream
After using Skill 3 time(s) within one turn, recovers 2 Skill Point(s) for allies.
The Unfulfilled HappinessThe Unfulfilled HappinessThe Unfulfilled Happiness
When using Ultimate, reduces the enemy target's Quantum RES by 20%, and induces Quantum Weakness for it, lasting for 2 turn(s).
The Untamed WillThe Untamed WillThe Untamed Will
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
The Unsung LifeThe Unsung LifeThe Unsung Life
Increases Ultimate DMG dealt by 150%.
The Nameless WatchThe Nameless WatchThe Nameless Watch
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
The Endless PilgrimageThe Endless PilgrimageThe Endless Pilgrimage
When the turn begins, recovers 1 Skill Point for allies. The number of maximum stacks for the DMG boost effect provided by his Skill increases by 1. His Skill DMG dealt ignores 20% of DEF.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Arrows
Arrows3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72At the start of the battle, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Darting Arrow
Darting Arrow3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases ATK by 24% for 3 turn(s).
Arrow of the Starchaser
Silvermane Medal
Adversarial
Adversarial3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s).
Arrow of the Starchaser
Ancient Engine
Only Silence Remains
Only Silence Remains4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Arrow of the Starchaser
Silvermane Medal
Swordplay
Swordplay4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Arrow of the Starchaser
Squirming Core
Subscribe for More!
Subscribe for More!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56The wearer's Basic ATK and Skill deals 24% more DMG. This effect increases by an extra 24% when the wearer's current Energy reaches its max level.
Arrow of the Starchaser
Artifex's Gyreheart
River Flows in Spring
River Flows in Spring4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Arrow of the Starchaser
Ancient Engine
Return to Darkness
Return to Darkness4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.
Arrow of the Starchaser
Immortal Lumintwig
In the Night
In the Night5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT Rate by 18%. While the wearer is in battle, for every 10 SPD that exceeds 100, increases DMG dealt by Basic ATK and Skill by 6%. At the same time, increases the CRIT DMG of Ultimate by 12%. This effect can stack up to 6 time(s).
Arrow of the Starchaser
Conqueror's Will
Sleep Like the Dead
Sleep Like the Dead5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 36%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
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Language
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Story

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66 responses to “Archer”

  1. IDK….tbh, his kit seem pretty unfinished imo, i get that this is only version 1, but there seems to be so many things missing.
    1. His ultimate cost 240, but unlike firefly he doesn’t have an energy regen mechanic in his kit
    2. On the skill description, it says it can be used 5 times, but with it costing 2 SP, max u can get is 3 IF you don’t use any other characters skill (highly unlikely, so an actual max of like 2) then with sparkle it goes up to 4 (but an actual max of 3 if we’re being generous)
    3. His talent being attached to his ult which cost so much, essentially makes its essentially null, unless you’re using ER rope and a ER gen characters, you’re gonna be getting it like every 3-4 cycles, and you have no other method of getting the charges other than his ult
    4. His traces SUCK, 6% CR…really, and his A2/4/6 also aren’t that great, i feel like the a2 should just be in his talent naturally, a4 should be changed to like Kafka’s where she gets one when its her turn, so its more reliable, and a6 is okay i guess, but could honestly just be attached to his talent as well tbh.

    With that being said, i do like his LC though, its a nice change of pace that its not this super broken “character is missing out on like 30% dmg or what they’re supposed to be doing anyways” type of deal, its just a nice QoL LC that’s good to have but not needed.
    I hope they make him more consistent, cuz i like him a lot.

      
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    • Obviously collab chars get half assed kit bc of Phainon’s favoritism, not to mention it’s unlikely for them to get better bc there will be no actual relic set and support made for them even in the future.
      Feel sick of Hoyo’s greedy dev, may aswell no need to do the collab if it’s just to dissapoint the fan.

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      • Visually I am pleased with Saber and Archer animations and design. Lore accurate to the Fate UBW.
        They also both look cooler in HSR so that is nice.

        Hopefully the Kits get updated and by the time we are in the final Beta versions, both Saber and Archer will have decent Kits that work well E0S0.

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      • I definitely feel like his kit has potential, it just needs consistency, kinda like Jing Yuan, where b4 Sunday, his kit was always pretty good it just didn’t have the consistency it needed to actually work properly, I’m hoping they actually realize that and not make him reliant on a whole other character to make it function as intended like they did with Jing Yuan.

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    • The limit on the skill is just there as a hard limit for whatever SU buffs you may get, it’s not supposed to be normally reached.
      You can still get 3 shots without Sparkle, 4 with her with no ult timing, and 5 if you either use Sparkle ult to refill mid-turn, or use his ult with 2 other ally ults/followups to get his talent to refill some
      Oh, and E1 also gives a free skill.
      Damage bonus caps at 2 stacks though, and it also seems to be a usual damage% bonus, so you are not missing out on much if you don’t get all 4/5 shots every time.
      Ult cost might be overtuned, but he does get multiple skill casts each turn. Two 4 skill turns would give him full energy without accounting for his talent follow-ups, ult’s own energy gain or other external sources. I wouldn’t expect him to reliably do 4 skill turns, of course, but 2-3 turn ult isn’t really that overtuned compared to other dps units.
      Traces are weird for sure, but it’s not really important to have them balanced. The performance of a unit as a whole is what matters. Being able to save up some farming on a free character sounds like a good thing for new/returning players that only came for the collab or free unit.

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    • bro read multipliers pretty please. 400% skill with 100% bonus on every use, in normal situation with buffers you would do in single turn 3 skills, aka 1500% !!!!!!!! damage, and every skill use regens his energy (duh) plus every follow-up he launches. His current kit is very strong, and its obviously made this way to revive Sparkle, i just hope they dont gut the skill multipliers thru beta, because if they do, i really dont think devs gonna buff any other part of his kit, and tbh i would rather have it this way. His kit is straightforward with 0 bullshit, just keep it the way it is

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      • See, but this was the same deal with DH-IL, huge dmg, even more with buffers, gained more energy with every skill use, plus charges, was made to “revive sparkle”, but as we see that didn’t turn out that well did it? not to mention UNLIKE DH-IL who was a “premium” character(didn’t get him for free) Archer is a free character so naturally he’s not gonna be a strong as other characters(that’s just how these games work unfortunately). I don’t think his kit is bad by any means, I just think it’s lacking consistency, which his talent could potentially fix if it were more available and easier to gain

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    • 1.Firefly ‘NEEDS’ her ult. While Archer is like another DPS that has ult to do more damage, not a buff. So he doesn’t need to have ult every single turn. Also, his kits to use more skills increase his ult charge faster than normal DPS.
      2.His kits are like other DPS that have future proof. Like Hyacine has 400 Speed max kit. Archer also his this kit for future SP gen characters. Also, there are some kits for Eidolon like Archeron or other DPS. You can use 4 with his E1. And if you have 3-5 SP then use Sparkle’s ult, you can guarantee to use 5 times in a turn. And it can be used 5 times in some contents like SU, events, or end game contents when there is a buff for SP users.
      3.His talents have nothing to do with his ult. And it’s like this since 2 days ago so you made things up.
      4.For his traces, I dunno. If it’s weaker than other characters then maybe. Other characters get more than 6 CR%?

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      • His Ultimate literally says “gain 2 charges” the charges are for his talent, so his ultimate literally has EVERYTHING to do with his talent, idk if you just missed that or something but yea, says it right there, I’m fully aware firefly needs her ult i wasn’t making a 1-1 comparison, my point was that most if not all characters with higher cost ultimates have some sort of energy regen mechanic in their kits or LC, yunli, Therta, firefly, robin, Argenti, etc, IMO he seems like DH-IL, lots of dmg, burns lots of SP, has ways in his kit to “minimize” said sp cost and an eidolon too, but we all saw how that turned out at the end of the day, and yes even 4* characters get more that 6% CR, phainon is getting 12% CR, 37% CD AND 5 spd, overall i think his kit is good, it’s just missing consistency which i feel would come in his talent IF you could get the charges on a consistent basis

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  2. He kit look awesome, but need some trace buffs because only 6,7 critrate even 4 star characters that have critical have more

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  3. I just wanna check if I’m missing something, Is there reason enough to go energy rope on Archer? or do you just default to atk rope? running calcs so far, I can’t find any reasonable break point that justifies running energy rope. He seems to get his ult back on the same turn regardless, even the amount of SP used might not change it. I just wanna be sure, as he’s got access to so much atk already, though not that I’m complaining, running atk rope is fun. 😛

      
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    • if with atk rope you need 8skill for ult with er rope you need 6skill for ult is better for more dmg with his follow up and more sp recover and for archer he will have so much atk he will go 0spd with sparkle atk buff with his lc so er rope is better and with this setup can go build him with Wavestrider Captain in his turn ult can get atk buff forever ( but Genius is better)

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  4. i just noticed ratio lc works well with him so its not a waste. And sw will give him the debuff he needed.

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    • It only works 5 times in single turn, assuming IF he can kills all mobs in first wave that easily and 2nd, 3rd wave the elite bosses in middle if that also easy to kill. Seeing Boothil can do crazy shit like this in PF, it’s safe to assume Archer can manage too

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  5. if we can use 6sp skill every turn he will do 1500% dmg and this a lot without the ult and the only way is have fast support use auto like cipher and Gallagher with sparkle with sunday lc and he have 0spd

      
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