Archer

Archer
ArcherConceptsArcher
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass The Hunt
Combat TypesClass Quantum
Character Materials
Credit308K
Extinguished Core15
Glimmering Core15
Darkveil Moonlight65
Squirming Core15
Trace Materials
Credit3M
Meteoric Bullet18
Extinguished Core41
Destined Expiration69
Glimmering Core56
Countertemporal Shot139
Squirming Core58
Guardian's Lament12
Tracks of Destiny8
Story绝望轮番上演于过去与未来之间,无数理想曾在红色圣骸布之间燃尽。但,请别被这一抹灰烬欺骗——
若是有人假借理想之名营造虚幻的美梦,他必将再度燃烧,与世间的伪善战斗到底。
无论身在何处,他始终是正义的伙伴。

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
184.48661481055%50%75240
20164.74128.72881055%50%75240
Credit4000
Extinguished Core5
20+198.53155.13471055%50%75240
30240.77188.14211055%50%75240
Credit8000
Extinguished Core10
30+274.56214.54801055%50%75240
40316.8247.55541055%50%75240
Credit16000
Glimmering Core6
Darkveil Moonlight3
40+350.59273.96141055%50%75240
50392.83306.96871055%50%75240
Credit40000
Glimmering Core9
Darkveil Moonlight7
50+426.62333.37471055%50%75240
60468.86366.38211055%50%75240
Credit80000
Squirming Core6
Darkveil Moonlight20
60+502.66392.78801055%50%75240
70544.9425.79541055%50%75240
Credit160K
Squirming Core9
Darkveil Moonlight35
70+578.69452.110131055%50%75240
80620.93485.110871055%50%75240
LevelCharacter Materials
1
20
Credit4000
Extinguished Core5
20+
40
Credit16000
Glimmering Core6
Darkveil Moonlight3
40+
50
Credit40000
Glimmering Core9
Darkveil Moonlight7
50+
60
Credit80000
Squirming Core6
Darkveil Moonlight20
60+
70
Credit160K
Squirming Core9
Darkveil Moonlight35
70+
80

Skill

Kanshou and BakuyaKanshou and Bakuya - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Quantum DMG equal to of Archer's ATK to one designated enemy.

Deals minor Quantum DMG to one designated enemy.
Level 9
Caladbolg: Fake Spiral SwordCaladbolg: Fake Spiral Sword - Skill | Single Target
Energy Regeneration : 30
Weakness Break : Single Target : 60
Enters the "Circuit Connection" state. Deals Quantum DMG equal to of Archer's ATK to one designated enemy target. In the "Circuit Connection" state, the turn does not end after using Skill, and increases the DMG dealt by Archer's Skill by . This effect can be stacked up to times, lasting until he exits the "Circuit Connection" state. After actively using Skill times or when there are insufficient Skill Points, using Skill again causes him to exit the "Circuit Connection" state and ends the turn. Exits the "Circuit Connection" state after all enemies have been defeated in each wave.

Enters the "Circuit Connection" state. Deals massive Quantum DMG to one designated enemy. In "Circuit Connection" state, the current turn does not end after Skill use, and increases the DMG dealt by Archer's Skill. When Skill Points are insufficient to use Skill again, exits "Circuit Connection" state and ends the turn.
Level 15
Unlimited Blade WorksUnlimited Blade Works - Ultimate | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 90
Deals Quantum DMG equal to of Archer's ATK to one designated enemy and gains Charge, up to a maximum of Charge.

Deals massive Quantum DMG to one designated enemy and gains Charge.
Level 15
Mind's Eye (True)Mind's Eye (True) - Talent | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 30
When Archer's teammate attacks an enemy target, Archer consumes 1 Charge and immediately launches Follow-up ATK on the primary target, dealing Quantum DMG equal to of Archer's ATK and recovering 1 Skill Point.

After a teammate uses an attack, Archer consumes 1 Charge and launches Follow-up ATK on the primary target, dealing Quantum DMG and recovering 1 Skill Point.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
ClairvoyanceClairvoyance - Technique
Energy Regeneration : 0
Weakness Break : Single Target : 60
Immediately attacks the enemy. After entering combat, deals Quantum DMG equal to of Archer's ATK to all enemies and gains Charge.

Immediately attacks the enemy. After entering battle, deals massive Quantum DMG to all enemies and gains Charge.
Level 1
EndEnd - Skill | End
Energy Regeneration : 0
Weakness Break : 0
Exits the "Circuit Connection" state and ends the turn.

Level 1

Traces

Projection MagecraftProjection Magecraft
Requires Character Ascension 2
When Archer is on the field, increases the maximum Skill Point limit by 1.
Credit5000
Meteoric Bullet3
Guardian's Lament1
HP BoostHP Boost (HP)
Requires Character Ascension 2
Max HP increases by 4%
Credit5000
Meteoric Bullet3
Extinguished Core6
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 3
Quantum DMG increases by 3.2%
Credit10000
Destined Expiration3
Glimmering Core3
Hero of JusticeHero of Justice
Requires Character Ascension 4
When Archer enters battle, gains 1 Charge.
Credit20000
Destined Expiration5
Tracks of Destiny1
Guardian's Lament1
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 4
Quantum DMG increases by 4.8%
Credit20000
Destined Expiration5
Glimmering Core4
HP BoostHP Boost (HP)
Requires Character Ascension 5
Max HP increases by 6%
Credit45000
Countertemporal Shot3
Squirming Core3
GuardianGuardian
Requires Character Ascension 6
After allies gain a Skill Point, if there are 4 Skill Points or more, increases Archer's CRIT DMG by 60% for 1 turns.
Credit160K
Countertemporal Shot8
Tracks of Destiny1
Guardian's Lament1
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 6
CRIT Rate increases by 4%
Credit160K
Countertemporal Shot8
Squirming Core8
HP BoostHP Boost (HP)
Requires Character Lv. 75
Max HP increases by 8%
Credit160K
Countertemporal Shot8
Squirming Core8
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Lv. 80
Quantum DMG increases by 6.4%
Credit160K
Countertemporal Shot8
Squirming Core8
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Quantum DMG increases by 3.2%
Credit2500
Extinguished Core2
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 3
CRIT Rate increases by 2.7%
Credit10000
Destined Expiration3
Glimmering Core3
DMG Boost: QuantumDMG Boost: Quantum (Quantum DMG Boost)
Requires Character Ascension 5
Quantum DMG increases by 4.8%
Credit45000
Countertemporal Shot3
Squirming Core3

Eidolons

The Unreached DreamThe Unreached DreamThe Unreached Dream
After using Skill 3 time(s) in a single turn, the next Skill use in the current turn will not consume Skill Points.
The Unfulfilled HappinessThe Unfulfilled HappinessThe Unfulfilled Happiness
Increases DMG dealt by Ultimate by 120%.
The Untamed WillThe Untamed WillThe Untamed Will
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
The Unsung LifeThe Unsung LifeThe Unsung Life
If the target of the Ultimate does not possess Quantum Weakness, Quantum Weakness will be applied during the Ultimate and reduces the target's Quantum RES by 10% for 2 turn(s).
The Nameless WatchThe Nameless WatchThe Nameless Watch
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
The Endless PilgrimageThe Endless PilgrimageThe Endless Pilgrimage
When the turn begins, immediately recovers 1 Skill Point for allies. Increases the maximum stacks for the DMG boost provided by his own Skill by 1 stacks. DMG dealt by his Skill ignores 20% of DEF.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Arrows
Arrows3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72At the start of the battle, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Darting Arrow
Darting Arrow3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases ATK by 24% for 3 turn(s).
Arrow of the Starchaser
Silvermane Medal
Adversarial
Adversarial3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s).
Arrow of the Starchaser
Ancient Engine
Only Silence Remains
Only Silence Remains4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Arrow of the Starchaser
Silvermane Medal
Swordplay
Swordplay4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Arrow of the Starchaser
Squirming Core
Subscribe for More!
Subscribe for More!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56The wearer's Basic ATK and Skill deals 24% more DMG. This effect increases by an extra 24% when the wearer's current Energy reaches its max level.
Arrow of the Starchaser
Artifex's Gyreheart
River Flows in Spring
River Flows in Spring4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Arrow of the Starchaser
Ancient Engine
Return to Darkness
Return to Darkness4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.
Arrow of the Starchaser
Immortal Lumintwig
In the Night
In the Night5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT Rate by 18%. While the wearer is in battle, for every 10 SPD that exceeds 100, increases DMG dealt by Basic ATK and Skill by 6%. At the same time, increases the CRIT DMG of Ultimate by 12%. This effect can stack up to 6 time(s).
Arrow of the Starchaser
Conqueror's Will
Sleep Like the Dead
Sleep Like the Dead5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 36%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
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Voice

Language
Titleloc_sound

Story

TitleText

15 responses to “Archer”

  1. He kit look awesome, but need some trace buffs because only 6,7 critrate even 4 star characters that have critical have more

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  2. I just wanna check if I’m missing something, Is there reason enough to go energy rope on Archer? or do you just default to atk rope? running calcs so far, I can’t find any reasonable break point that justifies running energy rope. He seems to get his ult back on the same turn regardless, even the amount of SP used might not change it. I just wanna be sure, as he’s got access to so much atk already, though not that I’m complaining, running atk rope is fun. 😛

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  3. i just noticed ratio lc works well with him so its not a waste. And sw will give him the debuff he needed.

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    • It only works 5 times in single turn, assuming IF he can kills all mobs in first wave that easily and 2nd, 3rd wave the elite bosses in middle if that also easy to kill. Seeing Boothil can do crazy shit like this in PF, it’s safe to assume Archer can manage too

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  4. if we can use 6sp skill every turn he will do 1500% dmg and this a lot without the ult and the only way is have fast support use auto like cipher and Gallagher with sparkle with sunday lc and he have 0spd

      
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