Anaxa

Anaxa
AnaxaConceptsAnaxa
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Erudition
Combat TypesClass Wind
Character Materials
Credit308K
Ethereal Omen15
Echoing Wail15
A Glass of the Besotted Era65
Eternal Lament15
Trace Materials
Credit3M
Rough Sketch18
Ethereal Omen41
Dynamic Outlining69
Echoing Wail56
Exquisite Colored Draft139
Eternal Lament58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryThe Grove of Epiphany, where knowledge flourishes and philosophers are born.
Yet here stands Anaxagoras the blasphemer, the Chrysos Heir who challenges the Coreflame of Reason. He is questioned: Would you defy the prophecy even if you must bear infamy, and insist on driving the thorns of doubt into the Sacred Tree of wisdom?
——“Ridiculous. In a world full of lies, I am the only truth.”

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
1102.9675.9132975%50%75140
20200.77148257975%50%75140
Credit4000
Ethereal Omen5
20+241.96178.37310975%50%75140
30293.44216.31376975%50%75140
Credit8000
Ethereal Omen10
30+334.62246.68429975%50%75140
40386.1284.62495975%50%75140
Credit16000
Echoing Wail6
A Glass of the Besotted Era3
40+427.28314.99548975%50%75140
50478.76352.93614975%50%75140
Credit40000
Echoing Wail9
A Glass of the Besotted Era7
50+519.95383.29667975%50%75140
60571.43421.25733975%50%75140
Credit80000
Eternal Lament6
A Glass of the Besotted Era20
60+612.61451.61785975%50%75140
70664.09489.56851975%50%75140
Credit160K
Eternal Lament9
A Glass of the Besotted Era35
70+705.28519.91904975%50%75140
80756.76557.87970975%50%75140
LevelCharacter Materials
1
20
Credit4000
Ethereal Omen5
20+
40
Credit16000
Echoing Wail6
A Glass of the Besotted Era3
40+
50
Credit40000
Echoing Wail9
A Glass of the Besotted Era7
50+
60
Credit80000
Eternal Lament6
A Glass of the Besotted Era20
60+
70
Credit160K
Eternal Lament9
A Glass of the Besotted Era35
70+
80

Skill

Pain, Brews TruthPain, Brews Truth - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Wind DMG equal to of Anaxa's ATK to one designated enemy.

Deals minor Wind DMG to one enemy.
Level 10
Fractal, Exiles FallacyFractal, Exiles Fallacy - Skill | Bounce
Energy Regeneration : 6
Weakness Break : Single Target : 30
Deals Wind DMG equal to of Anaxa's ATK to one designated enemy and additionally deals instance(s) of DMG. Each instance of DMG deals Wind DMG equal to of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill.
When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by .

Deals minor Wind DMG to one enemy and Bounces 5 times in total, prioritizing Bouncing to targets that have not been hit. The more enemy targets on the battlefield, the higher the DMG.
Level 15
Sprouting Life Sculpts EarthSprouting Life Sculpts Earth - Ultimate | AoE
Energy Regeneration : 5
Weakness Break : AoE : 60
Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to of Anaxa's ATK to all enemies.
In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.

Inflicts "Sublimation" on all enemies and deals Wind DMG. In the "Sublimation" state, targets will be simultaneously inflicted with 7 types of Weaknesses, and can't take action if they do not have Control RES.
Level 15
Tetrad Wisdom Reigns ThriceTetrad Wisdom Reigns Thrice - Talent | Impair
Energy Regeneration : 0
Weakness Break : 0
Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for turn(s), with priority to the Weakness Type that the target doesn't already possess.
While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least different Types of Weaknesses. Anaxa deals increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.

After hitting enemy targets, inflicts 1 random Weakness. Enemies whose Weaknesses reach #3[i] get inflicted with "Qualitative Disclosure." Anaxa deals increased DMG to targets in the "Qualitative Disclosure" state. After Anaxa uses Basic ATK or Skill on them, unleashes 1 additional instance of Skill without consumption.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Prism of the PupilPrism of the Pupil - Technique | Impair
Energy Regeneration : 0
Weakness Break : 0
After using Technique, inflicts the Terrified state on enemies in a set area. Terrified enemies will flee in a direction away from Anaxa for second(s). When allies enter battle via actively attacking a Terrified enemy, it will always be considered as entering battle via attacking a Weakness. After entering battle, Anaxa applies 1 Weakness of the attacker's Type to every enemy target, lasting for turn(s).

Inflicts the Terrified state on the surrounding enemies. Attacking a Terrified enemy will always be considered as entering battle via Weakness, and applies 1 Weakness of the attacker's Type to all enemies.
Level 1

Traces

Roaming SignifierRoaming Signifier
Requires Character Ascension 2
When using Basic ATK, additionally regenerates 10 Energy.
At the start of the turn, if there are no enemy targets in the "Qualitative Disclosure" state, immediately regenerates 30 Energy.
Credit5000
Rough Sketch3
Lost Echo of the Shared Wish1
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 2
CRIT Rate increases by 2.7%
Credit5000
Rough Sketch3
Ethereal Omen6
DMG Boost: WindDMG Boost: Wind (Wind DMG Boost)
Requires Character Ascension 3
Wind DMG increases by 3.2%
Credit10000
Dynamic Outlining3
Echoing Wail3
HP BoostHP Boost (HP)
Requires Character Ascension 3
Max HP increases by 4%
Credit10000
Dynamic Outlining3
Echoing Wail3
Imperative HiatusImperative Hiatus
Requires Character Ascension 4
Based on the number of "Erudition" characters in the team, one of the following effects will be triggered in the current battle:
1 character: Increases Anaxa's CRIT DMG by 140%.
At least 2 characters: Increases DMG dealt by all allies by 50%.
Credit20000
Dynamic Outlining5
Tracks of Destiny1
Lost Echo of the Shared Wish1
DMG Boost: WindDMG Boost: Wind (Wind DMG Boost)
Requires Character Ascension 4
Wind DMG increases by 4.8%
Credit20000
Dynamic Outlining5
Echoing Wail4
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Ascension 5
CRIT Rate increases by 4%
Credit45000
Exquisite Colored Draft3
Eternal Lament3
DMG Boost: WindDMG Boost: Wind (Wind DMG Boost)
Requires Character Ascension 5
Wind DMG increases by 4.8%
Credit45000
Exquisite Colored Draft3
Eternal Lament3
Qualitative ShiftQualitative Shift
Requires Character Ascension 6
For every 1 different Weakness Type an enemy target has, the DMG that Anaxa deals to that target ignores 4% of their DEF. Up to a max of 7 Weakness Types can be taken into account for this effect.
Credit160K
Exquisite Colored Draft8
Tracks of Destiny1
Lost Echo of the Shared Wish1
HP BoostHP Boost (HP)
Requires Character Ascension 6
Max HP increases by 6%
Credit160K
Exquisite Colored Draft8
Eternal Lament8
CRIT Rate BoostCRIT Rate Boost (CRIT Rate)
Requires Character Lv. 75
CRIT Rate increases by 5.3%
Credit160K
Exquisite Colored Draft8
Eternal Lament8
DMG Boost: WindDMG Boost: Wind (Wind DMG Boost)
Wind DMG increases by 3.2%
Credit2500
Ethereal Omen2
DMG Boost: WindDMG Boost: Wind (Wind DMG Boost)
Requires Character Lv. 80
Wind DMG increases by 6.4%
Credit160K
Exquisite Colored Draft8
Eternal Lament8

Eidolons

Magician, Isolated by StarsMagician, Isolated by StarsMagician, Isolated by Stars
After using Skill for the first time, recovers 1 Skill Point(s). When using Skill to hit enemy targets, decreases the targets' DEF by 16%, lasting for 2 turn(s).
Soul, True to HistorySoul, True to HistorySoul, True to History
When enemy targets enter the battlefield, triggers 1 instance of the Talent's Weakness Implant effect, and reduces their All-Type RES by 20%.
Pupil, Etched into CosmosPupil, Etched into CosmosPupil, Etched into Cosmos
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Blaze, Plunged to CanyonBlaze, Plunged to CanyonBlaze, Plunged to Canyon
When using Skill, increases ATK by 30%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
Embryo, Set Beyond VortexEmbryo, Set Beyond VortexEmbryo, Set Beyond Vortex
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Everything Is in EverythingEverything Is in EverythingEverything Is in Everything
The DMG dealt by Anaxa is 130% of the original DMG. The 2 effects in the Trace "Imperative Hiatus" will be triggered directly and will no longer depend on the number of "Erudition" characters in the team.

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Data Bank
Data Bank3
RarstrRarstrRarstr
erudition-class370.44264.6740.88Increases DMG dealt by the wearer's Ultimate by 28%.
Key of Wisdom
Squirming Core
Passkey
Passkey3
RarstrRarstrRarstr
erudition-class370.44264.6740.88After the wearer uses their Skill, additionally regenerates 8 Energy. This effect cannot be repeatedly triggered in a single turn.
Key of Wisdom
Squirming Core
Sagacity
Sagacity3
RarstrRarstrRarstr
erudition-class370.44264.6740.88When the wearer uses their Ultimate, increases ATK by 24% for 2 turn(s).
Key of Wisdom
Conqueror's Will
The Birth of the Self
The Birth of the Self4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56Increases DMG dealt by the wearer's Follow-up ATKs by 24%. If the current HP percentage of the target enemy is below or equal to 50%, increases DMG dealt by Follow-up ATKs by an extra 24%.
Key of Wisdom
Ancient Engine
Make the World Clamor
Make the World Clamor4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72The wearer regenerates 20 Energy immediately upon entering battle, and increases DMG dealt by the wearer's Ultimate by 32%.
Key of Wisdom
Ancient Engine
Geniuses' Repose
Geniuses' Repose4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24% for 3 turn(s).
Key of Wisdom
Immortal Lumintwig
The Seriousness of Breakfast
The Seriousness of Breakfast4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72Increases the wearer's DMG by 12%. For every enemy defeated by the wearer, the wearer's ATK increases by 4%, stacking up to 3 time(s).
Key of Wisdom
Squirming Core
Today Is Another Peaceful Day
Today Is Another Peaceful Day4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by 0.2%. A max of 160 Energy will be taken into account for this.
Key of Wisdom
Immortal Lumintwig
Night on the Milky Way
Night on the Milky Way5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24For every enemy on the field, increases the wearer's ATK by 9%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30% for 1 turn.
Key of Wisdom
Squirming Core
Before Dawn
Before Dawn5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4Increases the wearer's CRIT DMG by 36%. Increases DMG dealt by the wearer's Skill and Ultimate by 18%. After the wearer uses Skill or Ultimate, gains Somnus Corpus. Upon triggering a Follow-up ATK, consumes Somnus Corpus, and increases DMG dealt by Follow-up ATK by 48%.
Key of Wisdom
Immortal Lumintwig
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Voice

Language
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Story

TitleText

127 responses to “Anaxa”

  1. Sorry for the possibly dumb question but does his A4 trigger both effects with 2 erudition characters, or is it only the 30% damage increase?

      
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  2. His playability and how strong he is aside, one thing i would’ve liked is for Anaxa to have better animations. When i say better i dont mean they’re bad, his burst is awesome, but look at Castorice. Her animations are literally out of this world and the biggest animation powercreep i think by far. I know they wanna push castorice as the main unit for the anniversary and stuff, but i feel like they lacked a little bit on anaxa. It just seems a little plain compared to even other units. To me animations are a big part of a character especially in a game like Hsr. And when i heard he was going to be bis for therta i was really contimplating pulling for him instead. Now it seems he might not even be her bis. I don’t think ive seen anyone else say anything about his animations so far and its not to add negativity or even complain its just a personal thing for me. Hopefully they buff his actual kit unless they give him for free, and even then too.

      
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  3. Since dual DPS sadly isn’t feasible for Anaxa as of now, I’m gonna run him as a hypercarry unless someone manages to find a crazy team comp with a Hunt or Destruction DPS that’s feasible. Anyhow, I plan on running him with Sunday at the very least. I don’t have Huohuo, so who could I run as a sustain in her place?

      
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    • Idk who’s been telling you that dual dps isn’t feasible; his kit design works both with other Erudition characters and Hypercarry supports. Anyways, use Lingsha, Aventurine, or Luocha if you need a sustain.

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    • bro you should know by now that the only good sustains are Gallagher lingsha, Adventurine and huohuo, like comn have u been living under a rock or something?

      Might as well wait for the 3.3 healer, in the mean time just use the other ones, imo Adventurine is probably his 2nd best

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      • I would say that Luocha can still hold up in endgame, even if he’s not as strong as Lingsha.
        Forgot about Gallagher, he is a decent healer too. But OP said that they didn’t have HuoHuo.
        I would agree to wait for Hyacine tho.

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  4. Ah yeah, afraid to insult some sauce but Anaxa is kinda bad not only according to calculations, but also in game according to ppl on beta. I hope they buff him, but I heard rumors and leaks and it seems pretty realistic if they won’t make huge reworks or changes they’ll just give him for free because of anniversary. Nobody is sure tho, but this character is simply doomed with his banner after Castorice and in his current state, so I guess that is possible.

      
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    • “The Great Cosmic Enterprise” it will be added in 3.2 and available for free during event. It’ cone specifically designed for him and give huge damage buff. So if Anaxa won’t be change at V3 it will be great economy for account.

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  5. i have e0s1 jade would it really be worth it to pull this guy for my therta? also is there any info about cipher (the catgirl)? maybe when shes releasing or something idk i really like catgirls so

      
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    • He doesn’t look like a most pull for Herta with his current kit if you already have Jade.

      He does provide 30% extra damage and applies all weaknesses, but other than that there’s no big difference compare to Jade.

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    • He doesn’t look like a most pull for Herta with his current kit if you already have Jade. He does provide 30% extra damage and applies all weaknesses, but other than that there’s no big difference compare to Jade.

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    • i think their idea for anaxa was be both a buffer and dps for therta, since she is t0 on almost every content whats better than being t0? Being able to kill any enemy due to weakness implant, this way she can be played in any battle with almost 0 down sides.

      Think of her as firefly she gets all the good stuff so she can perform better for the next 4 months

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      • Herta’s LC? Interesting idea.

        Anaxa fits the 140 Energy requirement. Since he has 2 Turn-Ult with an Energy Rope, that means the 60% DMG bonus for Skill & Ult is permanent… and more importantly, Anaxa can generate an additional SP every 2 turns, on top of all the SP he already gives. Herta’s LC as second BiS, I’d wager?

        Another wild idea, Rappa’s LC.

        Specifically the “Raiton” buff you gain when casting Ultimate. Raiton advances your action by 50% after using Basic ATK twice. Good thing is, Anaxa is designed to use Basic ATK in his rotation. Maybe you can combine that with the Wind set? So every 2 turns, you get a 50% action advance and immediately another 24% with Ultimate… maybe? I’m not well-versed in turn order so maybe this can’t work because I misunderstand something.

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  6. Leakers keep giving him energy rope when he’s S1
    Just so everyone is aware, with S1 he can run atk% rope and still get 2 turn ult

    Side note, in all my infinite wisdom I deleted a good wind orb on the Rutland seg that I took off blade, regretting now

      
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    • Yes, it seems so. Getting his LC allows you to run with ATK Rope.

      INITIAL TURN
      + 10 (LC)
      + 30 (Trace)
      + 30 (Basic ATK / Skill)
      End of Turn = 70 Energy

      NEXT TURNS
      + 10 (LC)
      + 30 (Basic ATK / Skill)
      + 30 (additional Skill thanks to Talent)
      End of Turn = 70 Energy

      Even if you don’t manage to get 5 Weaknesses implanted on a specific enemy when Turn 2 starts, it doesn’t matter
      Thanks to his Trace, he generates the 30 bonus Energy he would have gained through the additional Skill anyway
      That’s 140 Energy in 2 turns, 100% guaranteed every time with no exception, which is amazing… unless they nerf him

      WITH ENERGY ROPE (NO LIGHT CONE)
      143.28 Energy within 2 Turns
      That’s assuming his Trace benefits from the Energy Rope (no idea if it does)

      LIGHT CONE + ENERGY ROPE
      167.16 Energy within 2 Turns
      I don’t remember how much Energy% the TV mobs reduce per attack though
      Would this build guarantee a 2-turn Ultimate even with 1 Energy depletion inflicted?

      (I hope my calculations aren’t wrong somewhere, I have an Excel sheet but I’m not great at this)

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    • Do I need to use an energy rope with the event LC? I already have a good ATK% rope and I don’t really want to re-farm. Is the extra half-turn saved really worth it?

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      • Is this confirmed to be a free Event LC though? Might be, didn’t keep up with the news.

        Anyway, this LC only affects his DMG so if you want a 2-turn Ult, you have to get an Energy Regen rope… or use characters providing Energy.
        At base value, Anaxa always gets 60 Energy per turn. So upon closing your 2nd turn, you “just” miss 20 Energy for his 140 threshold.

        • Huohuo: +28 Energy
        • Sunday: +28 Energy
        • Tingyun: +50 Energy (60 Energy at E6)

        Thing is, these 3 characters only provide Energy with their Ultimate, and I * think * they all have a 3-Turn Ultimate (right???)
        This won’t match Anaxa’s achievable 2-turn rythm… guaranteed with an Energy Rope.

        Now… do you NEED a 2-Turn Ultimate for Anaxa to be good? I don’t think so.

        However, I still believe a 2-Turn Ultimate is quite interesting. It’s not just about his personal DMG, it’s also about the team synergies.
        Number of hits per rotation, crowd control on the enemy and omni-Weakness type implant (+ debuff implant, for those who get his LC)

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  7. i’m assuming we can expect part one of his a4 to get nerfed? since Anaxa is gonna be best in slot for The Herta, he would get 270% crit damage without literally any relics or lightcones (base 50% + personal 140% + The Herta 80%)

      
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    • thats not how his a4 works, if he is alone he gets 140% crit if theres a 2nd erudition then everyone gets 30% dmg bonus.

      “Based on the number of characters on the path of Erudition in the team, triggers the corresponding effects”

      Key word here being corresponding, meaning not combined.

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  8. a lot of ppl say this is silverwolf powercreep, but it really isn’t

    “Implanting weakness” isnt the most overpowered thing really, lets say a boss already has quantum weak, that means its 20% resistance to every element but 0% to quantum, if characters like anaxa, ff and boothill planted their weakness (lets say wind weak), its still 20% resistance to wind, it just means wind attacks can reduce the toughness meter, nothing else, unless the character can res shred, silverwolf can res shred unlike the three of them who can implant weakness, but ofc shes garbage because of single target and her implant being RNG, so no this isnt really a direct silverwolf powercreep, weakness implants like these dont do much for dmg increase unless they come with res shred

    imo, anaxa seems pretty strong both as an indepandant dps and a herta battery but that base spd is rly worrying me, although he can trigger double skills for more herta energy, and the additional 30% dmg and 12% def shred from sig, he feels like hes kinda lacking a little, hopefully they buff his base spd so he can be more frequent with his attacks to battery herta, and replace some of his traces with spd aswell

      
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      • he only allows to break enemies faster. SW is the only character that not only implants weakness type, but also decreases the resistance to that element as if enemy was weak to it from the beginning.

        Anaxa is basically Fugue in disguise, because he simply allows any team to break. But it’s only the way to “freeze” enemies

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      • he only allows to break enemies faster. SW is the only character that not only implants weakness type, but also decreases the resistance to that element as if enemy was weak to it from the beginning.

        Anaxa is basically Fugue in disguise, because he simply allows any team to break. But it’s only the way to “freeze” enemies

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