Along the Passing Shore

Along the Passing Shore
Along the Passing ShoreConceptsAlong the Passing Shore
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
TypeLight Cone, Nihility Light Cone
PathClass Nihility
DescriptionLight Cone for the Path of Nihility. The Light Cone ability is only effective for characters of this Path.
SkillIncreases the wearer’s CRIT DMG by 36%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 24% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by Ultimate additionally increases by 24%.
Character Materials
Credit385K
Dream Collection Component20
Fiery Spirit4
Starfire Essence12
Dream Flow Valve20
Heaven Incinerator15
Dream Making Engine14
StoryFlowing in the narrow border between “existence” and “nothingness,” the ice-cold tides eternally lap against the shores and bring all things to their final end.

In this place, the drowned ask for help, lament with songs, find their happiness, enjoy sweet moments, and suffer great agony… All these are reflected in the water. She cannot experience these, but she can feel them —
There are still many roads to walk, many sounds to listen to, and many things to change before she arrives at the end.

She reaches out and saves the drowning from the temptations of Nihility, and one mirage after another bursts apart behind her figure.
She keeps walking in this boundless world, all for an end that does not exist.

— And it’s always raining here.

Table of Contents
Stats
Skill
Characters
Gallery

Stats

LevelATKDEFHPCharacter Materials
128.81848
20110.8869.3185
Credit5000
Dream Collection Component8
20+145.4490.9242
30188.64117.9314
Credit10000
Fiery Spirit4
Dream Collection Component12
30+234.72146.7391
40277.92173.7463
Credit20000
Starfire Essence4
Dream Flow Valve8
40+324202.5540
50367.2229.5612
Credit50000
Starfire Essence8
Dream Flow Valve12
50+413.28258.3689
60456.48285.3761
Credit100K
Heaven Incinerator5
Dream Making Engine6
60+502.56314.1838
70545.76341.1910
Credit200K
Heaven Incinerator10
Dream Making Engine8
70+591.84369.9986
80635.04396.91058
LevelCharacter Materials
1
20
Credit5000
Dream Collection Component8
20+
40
Credit20000
Starfire Essence4
Dream Flow Valve8
40+
50
Credit50000
Starfire Essence8
Dream Flow Valve12
50+
60
Credit100K
Heaven Incinerator5
Dream Making Engine6
60+
70
Credit200K
Heaven Incinerator10
Dream Making Engine8
70+
80

Skill

Steerer
Increases the wearer's CRIT DMG by . When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by Ultimate additionally increases by .

Level 5

Characters

ConceptsRarityPathCombat TypesCharacter Materials
Welt
Welt5
RarstrRarstrRarstrRarstrRarstr
nihility-classimaginary-damage_type
Golden Crown of the Past Shadow
Silvermane Medal
Obsidian of Obsession
Destroyer's Final Road
Tracks of Destiny
Kafka
Kafka5
RarstrRarstrRarstrRarstrRarstr
nihility-classlightning-damage_type
Shape Shifter's Lightning Staff
Conqueror's Will
Obsidian of Obsession
Regret of Infinite Ochema
Tracks of Destiny
Silver Wolf
Silver Wolf5
RarstrRarstrRarstrRarstrRarstr
nihility-classquantum-damage_type
Void Cast Iron
Ancient Engine
Obsidian of Obsession
Destroyer's Final Road
Tracks of Destiny
Pela
Pela4
RarstrRarstrRarstrRarstr
nihility-classice-damage_type
Horn of Snow
Squirming Core
Obsidian of Obsession
Guardian's Lament
Tracks of Destiny
Sampo
Sampo4
RarstrRarstrRarstrRarstr
nihility-classwind-damage_type
Storm Eye
Ancient Engine
Obsidian of Obsession
Guardian's Lament
Tracks of Destiny
Luka
Luka4
RarstrRarstrRarstrRarstr
nihility-classphysical-damage_type
Broken Teeth of Iron Wolf
Ancient Engine
Obsidian of Obsession
Regret of Infinite Ochema
Tracks of Destiny
Guinaifen
Guinaifen4
RarstrRarstrRarstrRarstr
nihility-classfire-damage_type
Searing Steel Blade
Artifex's Gyreheart
Obsidian of Obsession
Regret of Infinite Ochema
Tracks of Destiny
Jiaoqiu
Jiaoqiu5
RarstrRarstrRarstrRarstrRarstr
nihility-classfire-damage_type
Raging Heart
Immortal Lumintwig
Heaven Incinerator
Regret of Infinite Ochema
Tracks of Destiny
Fugue
Fugue5
RarstrRarstrRarstrRarstrRarstr
nihility-classfire-damage_type
Searing Steel Blade
Immortal Lumintwig
Heaven Incinerator
Regret of Infinite Ochema
Tracks of Destiny
Black Swan
Black Swan5
RarstrRarstrRarstrRarstrRarstr
nihility-classwind-damage_type
Ascendant Debris
Squirming Core
Heaven Incinerator
Past Evils of the Borehole Planet Disaster
Tracks of Destiny
Per Page
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43 responses to “Along the Passing Shore”

    • Are you looking at the cropped one here or the full version? cause the full version is pretty nice
      I assume they didn’t use it in the pre 2.0 trailers to avoid spoilers (as it shows red Acheron)

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    • “The art of this lightcone is one of the worst” Sweetheart check your eyes, best lightcone art whatsoever. Period.

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  1. when it comes to lc I try to only pull what can be used for gener a lly any character. given that this is pretty much a dps centric lc, I think it’s a decent pull for people who enjoy critwolf, critka, welt and dps pela. Not only does it give a good amount of crit dmg and dmg increase, but adds an additional debuff, so we might see dual dps teams with Dr. ratio.

      
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  2. Seems crazy powerful with her e6, has anyone calculated how much better this LC is better than GNSW before anch’s e6?

      
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    • Much better. 48% dmg + 36% cd is better, than 72% dmg already (R5 GNSW). But her sign gives not only more dmg,this give 1 bonus stack for her ultimate each skill/base attack Acheron. It’s much better thing for rotations. For example, if there is a situation where you will only need 1 stack to use the ult before the enemy turn, sign will fix this problem, but GNSW is not, as a result, you can lose a whole cycle. It’s a big different.

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  3. Since “Empty Bubble” has a chance to be applied means it’s a debuff, right? Basically 1 more point of ulti per action for Acheron on top of 36% CritD, +48% ulti damage and proc of Pioneer’s 4-pc.

      
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      • she stacks 2 actually from the leaks unless its bugged

        her skill is a action and her light cone counts as another
        she went from 1 to 3 (was 0 before but e2 gives free stacks)

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        • “When any unit inflicts debuffs on an enemy target while using an ability, Acheron gains 1 point of Slashed Dream and inflicts Crimson Knot on the enemy target. This effect can be triggered up to 1 time per action. ”
          It’s probably bugged. Or maybe this traduction is not accurate, but i dont think so since it would be too broken to stack passive this fast.

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          • No it’s working as intended. One stack from skill’s own effect, and one stack from the talent’s effect from LC applying debuff .
            It’s like how Misha gains 2 stacks when using skill because of skill’s effect, and stack from talent since he used sp to use his skill.

  4. I will roll 2 of this for Acheron and my DPS Pela. Anyone know if the passive work for every Characters equip the LC?

      
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      • well, it’s limited to the wearer, but from what I can understand it’s action based, not hit based so it doesn’t work like swordplay and realistically rn only acheron can fully utilize this effect since her ult is multi ACTION

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    • the damage increase % only last one turn so you need to hit twice inside the same turn

      only way to do this right now is to press ult on the characters own turn

      you could buff pela ult? is that enough for you?

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      • Not pela ult but silver wolf ult, if you have her at e2 and build her like dps it will be a huge damage increase
        in a SU with erudition path you can ult twice it will matter alot

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      • AFAIK, Debuffs work off of enemy turns, not the turns of the person who inflicted them, so if a character using this LC takes another turn/action before the enemy gets to move (Via High Speed, Action Advance, doing a FUA, delaying the enemy turn via break and/or Welt Shenanigans, or, as you said, using their Ult), then the Debuff will still be there because the enemy hasn’t taken a turn and gotten a chance for the duration of their Debuffs to tick down yet.

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