Table of Contents |
Characters |
Light Cones |
Relic Set |
Inventory |
Achievements |
Enemy Creatures |
Characters
Concepts | Rarity | Path | Combat Types | ATK | DEF | HP | n/a | |
Rappa | 5 | erudition-class | imaginary-damage_type | 717.95 | 460.85 | 1086.62 | ||
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Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | n/a | |
Dream's Montage | 4 | abundance-class | 423.36 | 396.9 | 952.56 | Increases the wearer's SPD by | ||
Ninjutsu Inscription: Dazzling Evilbreaker | 5 | erudition-class | 582.12 | 529.2 | 952.56 | Increases the wearer's Break Effect by | ||
Ninja Record: Sound Hunt | 4 | destruction-class | 476.28 | 264.6 | 1058.4 | Increases the wearer's Max HP by | ||
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Relic Set
Concepts | Set Effect | |
Sacerdos' Relived Ordeal | 2-Pc: Increases SPD by 4-Pc: When using Skill or Ultimate on one ally target, increases the ability-using target's CRIT DMG by | |
Scholar Lost in Erudition | 2-Pc: Increases CRIT Rate by 4-Pc: Increases DMG dealt by Ultimate and Skill by | |
Per Page |
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Inventory
Per Page |
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Achievements
Concepts | Achievement Series | Show | Description | Reward | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 | |
... | The Rail Unto the Stars | ✅ | ... | 10 |
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Enemy Creatures
Concepts | Difficulty | Reward | |
Banacademic Office's Assistanana | Enemy Creatures | ||
Banacademic Office's Fortune BananAdvisor | Enemy Creatures | ||
Banacademic Office's Dreamweaver BananAdvisor | Enemy Creatures | ||
Banacademic Office's Charmony BananAdvisor | Elite Enemy | ||
Wonder Forest's Banacademic Office Staff | Boss Enemy | ||
Echo of Faded Dreams | Enemy Creatures | ||
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245 responses to “New in 2.6”
silver wolf is a pure dps tho :v she has 1/5th power of pela as defshred (<—math!) she has lowest hp+def, very slow, all her elondolons increase DPS not support (<–math!) bring her in to battle is ultimate pain as everything forcus her and 1 hit took 99% of her life
the only way to justify silver wolf is pull her e6 while using WELT LC S5, as even adventurer can't save her paper def as 1 hit will eat through all the shields in the world (<–math!)
only fuxuan can sustain silver wolf and FUXUAN IS 99% OUT META (<–math!)
and i DO respect tectone and tyler1 for real, they are the bravest warriors in the world that dare to claim THEY ARE GOOD when everyone knows there is one person who trancended EVERYTHING in the world still living (and being hunted by 3rd world orphans) :v
😂😂😂😂😂
speaking of TY 5* i just realize that our MC rn can increases a tons of BE, if TY 5* cant do this, then where we can get absurd BE and increase the break DMG then? i really hope TY 5* able to do this as well.
She can do this. She has more increases to BE than HMC does. 3 total. One of which is a single target skill. So you bet your ass it’s going to be like 100+.
The Exo toughness will also be incredible for E2 Firefly as it would mean you always get a 2nd action every time you break said exo toughness as it counts as a break. With RM and E1 5* Tingyun Firefly would have 250% weakness break efficacy as well.
are you sure about that? our MC rn can boost everyone BE by a tons tingyun does that too? boosting everyone? where do you read those, can i know the source?
I literally posted it on here. “T2 When an enemy is weakness broken givers the team added break effect X amount of times for X amount of turns.”
rip dazz, know that all people here respect you and will grieve your depart
worry not as i will take up your mantle as the second most respectable math calculator on this site and will give people guidance on future hoyo dismays
but actually, unless you sell your acc, don’t quit lmao, this game is the absolute best “gacha” genre and if you quit it that means you have quited ALL gachas for the rest of your life lmao, i keep playing it because i must have 1 gacha game to play XD
HSR dailies are very good but I honestly still find weekly DU to be unpleasant to do. Dailies are probably better in ZZZ if you don’t care and just let battery pile up, stack coffees, etc and occasionally drain it when you have the time. But yeah the general experience is excellent, the best I’ve seen overall.
I don’t see the point of deleting the acc either unless you are addicted beyond help and wish to sever your ties permanently. Because you can always come back as long as the servers are running, that’s the good thing with live service models.
i also dislike DU but it is only few jades and can be skipped entirely because the drop rate is abysmal after you complete your build anyway, i farmed DU 2 months and only got a shitty atk orb for my feixao
this is a true “gacha” game in the meaning it is a powercreep game aka pull meta to win, you can skip everything entirely then comeback and pull the latest meta unit, just 1dps+1support and instantly beat every contents without sweat, and actually it is the right way to play. Imagine people pulled e6 seele, e6 jingyuan, e6 blade, e6 luocha, e6 silverwolf and now deal 1/10th dps of a single copy of FF, i would pull my hair out if i were them, if you are the unluckiest addict you already lost 2500×5=12500 usd because of addiction
hsr is obviously not perfect because gacha is a PREDATOR core designed to suck preys dry, but is is the most honest one in the market, if you have enough “power” it will let you auto everything without losing any precious braincell which i don’t have many left 😂zzz is a game mostly made for streamers and i would rather watch them lose their braincells trying to parry darksoul style than play it myself 😂the weakness of hsr is it is a unstreamable game but that reason is irrelevant for uncaring and uncool unbrained like me 😂
Well I think you over looked something. If you look at the newer units in general. They have much more powerful extra copies. This goes true for four stars as well. March 7th hunt edition is much stronger than Sushang. Sushang has no consistence way of triggering the break effect bonuses of her kit. You would need to relay on team mates to do that or only bring her into certain fights. While March can better put to use the break effect part of her kit. Due to not being limited to being able to deal toughness damage to a single type. March 7th hunt parties can be much more flexible. ALlowing you to take characters that work well together, rather than forcing you to use only certain units.
Which also Silver Wolf is a support, that becomes able to do dps. Comparing her to Fire fly? It would be better to compare her to someone like harmony Mc or Linghsa or even Robin. Given remember the benefit of a dps SIlver Wolf is not just dps, it elemental weakness and the ability to performance defense shred, which makes everyone do more damage. A character with support features, is a bit different from a pure dps. Which Also Firefly has only two stats she really need to care about. Three if you count attack % but raw break effect is so much better than attack%. So she needs Speed and break effect. Your done. Other dps need crit rate crit damage, a bit of speed. Throw in some attack %. Well look at what we have here. Four or three stats vs only two to three. Firefly is simply easy to build. That why she can get alot of big numbers. Other characters can also perform big numbers. They just need more time and effort put into it. Your run of the mill Firefly, due to being easier to build. Is going to seem more impressive next to other characters who are harder to build.
Also Seele has been clearing pure fiction with 40k as of late. Just go to Seele mains and you can see it indeed possible. She been doing this in modern pure fictions. If someone Whale Seele. She would still be useful. Clearing pure fiction, good IN shadows depending on the boss and solid in moc. I doubt they would be unhappy. unless they are someone that must zero cycle everything. They will still be clearing the content and getting the jades. Speaking of whales. It does take some level of knowledge to use these characters. Have you seen techtone use Firefly? Go she suck, she awful. When all he did with her was basic attack. You know the character your meant to use skill twice to get ultimate back with? Then go insane dps mode with? Some people can make any character look bad. Due to having no idea how to use them. Now picture a much harder to use character like Seele,. Yeah some people are just bad at this game.
There is also artifact level to take into account. Given how rng it is. I could have the same cast of characters as you and be doing fine. While you could be struggling due to having weaker relics. That or someone keeps trying to use characters that don’t work well together, which could be their whole issue. March 7th can work well with Clara, Robin or on your run of the mill break effect team. While the person in question might be trying to a healer, two shielders in the party and a random dps that has zero access to buffs. Lots of things that can effect Then wonder why it takes forever to clear any content. Heck there is a few people who get stuck on the story version of phantylia for months. Yes the boss that gives you the lightning lord, who is rather good at dealing with the boss. You just need a healer or if your account is not well build, maybe someone else like fire mc but you can get it done. Some people suck at this game.
Which when it comes to moc. We see it all the time. Hp goes up when there is a powerful blessing at play. Hp goes down when there is weaker blessing at play or when there is a blessing few can make use of. Also you don’t understand power creep. Power creep is not a unit being stronger than another. Look at yu-gi-oh. When that game first release a normal monster with 600 attack was a big deal. Then it creep up to 1200, making 600 attack monsters worthless. Then you got 1800 attack, 1850 attack, 1900 normal attack monsters. Skip ahead to modern day. A high attack value on a normal monster means nothing. Unless that normal monster is part of some big combo plan, that lets you bring out a big boss monster or shut down the foe field. it not worth playing. For yu-gi-oh now has so many different spells and effect monsters. You can summon a whole field of monsters in a single turn. Rendering all the other character useless, for they simply can’t keep up. That is real power creep. It makes the older character useless, unplayable, due to the massive power gap. That has not happen in star rail yet. Seele can still clear content. Same for lightning Lord. Also you didn’t give any real numbers. so x to doubt they do less than a e0 Firefly. Given Firefly doesn’t do much damage unless she pair up with Harmony Mc for the super break effect status. that why every single firefly team has harmony mc. it lets Firefly put out big damage, due to having a good buffer. In that case it would only be fair to pair up the others with a good buffer as well.
Which as it stands right now. They clearly tailor things for certain parties. Current Moc is break effect/follow up attack focus. Clara can put in alot of damage on the second half, due to how many times the boss and minions can attack. That right. A standard banner character can take down the new boss. My Clara is only 70% crit rate, 100% crit damage. In party with March, Robin and Fu xuan she got the job done. She does get alot of bonus crit damage from her fellow party members. Making her into a monster, even with her not having the highest crit value stats. Sure wasn’t the fastest clear around but she still got the job done. I even beat the second half with Seele. the second half in moc 12 is just not favorable to alot of teams. While moc first half, is very favorable to firefly. Due to everything being set up to be almost perfect for her. Of course she going to do bloody well when thrown against enemies are that tailor made to be destroy by her. Give it a patch or two and things will change against. High damage single target will be the meta again. IF you have a variety of characters. You can easily handle the shifts in the end game modes. For heck it was not long ago, when they had a pure fiction bonus that heavily favorite Seele. Letting her get 40k points in that mode like it was nothing. It more like, each patch will have a different flavor of the month.
Ok you said you would do the math but where is the math. To prove these numbers are correct. That e0 firefly can do more damage than e6 of old dps? Also this is Firefly by herself right? Not with Harmony mc? Given Harmony Mc never leaves her teams. due to simply well. letting her do big damage thanks to super break effect, being one of the best damage buffs in the game.
Well you forgot something. You would due to lack of playing. Not have the rolls to get the new characters. Which also no way is 0e Firefly beating a e6 Seele without the help of Harmony Mc.
Ok go into great detail the math explaining how a e0 Firefly by herself, does more damage than a e6 Seele. Come on live up to your title. Be the math nerd you want to be.
Given the current memory of chaos has a buff related to break effect. I think you might be going a bit overboard in your numbers there. Like even during a recent pure fiction Seele seem like god, due to the bonus favoring her.
Firefly damage sucks without Harmony mc. There is no way by herself she is going to out dps most of the characters you listed. Also one of them you listed main role is a healer, not a damage dealer.
Have you personally tested these damage numbers or just hypebolt? Given Firefly e0 damage sucks without Harmony mc to back them up. Like did you just treat dps as solo without buffs but then treat Firefly as a character with a buffer? Also Firefly needs Mei, otherwise enemies will act again and destroying their toughness bars takes time. Which can lower how well she performs. Firefly is nothing without her team mates.
Also forgot to add. one of firefly important team mates is Mei and she is a very old unit, yet plays a big massive role in Firefly teams. So bs, new units are always the best. Mei became better once break effect became a thing.
Hey guys, I’m quiting this game and already applied to delete my hoyo pass. When I start the game I expect exciting Sci-Fi adventures for the long run, but the story is rather a runway of characters, there are simply so many fancy characters to be shown off and have you pull for them. Most enter the stage and quit it quickly when the banner is closed, and rarely return or get any personal growth in the future, save for some devs’ favorites, not even those of high popularity like Kafka can be excepted. Not to mention the story isn’t what I expected, there is no much Sci-Fi flavor save for some text you may find in the corners but that doesn’t scratch my itch for Sci-Fi. For most of the time I spend into the game, I farm relics, calc damage, argue with someone about something, fight the MoC and like to test my theories, but that’s not what I asked for in the first place, and the MoC is keep growing in HP to match up with the power you gained. The game burdened me more than it amused me. So do not expect me to stay active on this site in the future. Many else will do the calc and analyse for you. My total microtransactions to the game was ~2,421 USD.
But before I stay perpetual silent, I will do something I promised. To break it down the super break comp and tell you who TY will replace.
1. The HTB excels at post-break effect. No HTB, no post-break effect. They have next to no toughness damage contribution to the team when the enemies are not Imaginary weak.
2. Ruan Mei buffs post-break effect as well, but if you don’t have a post-break effect, you have nothing to buff with. She also has some toughness damage contribution if you count as hers the additional toughness damage dealt when RM’s buff is present.
3. The sustainer excels as toughness damage contribution and just a bit buff to post-break effect.
So who TY will replace? That depends on what does TY excels at.
1. If TY also excels at post-break effect but has next to no toughness damage contribution to the team or her toughness damage isn’t enough to compensate the losses of the absence of RM, then:
– Replacing the HTB with TY would be a total upgrade over the old recipe.
– Drop RM and keep the HTB, the team has insane post-break effect but the toughness damage is a bit lacking, you may need a bit longer to break the enemies, but the damage after they are broken is stupid high, almost instant-kill.
– Drop the sustainer and keep both RM and the HTB, the team is clunky without Imaginary weak, the toughness damage is simply not enough and many of Firefly’s enhanced skills will go to the toughness meter.
In this case the answer is clear. Replacing the HTB would be an all-round upgrade, while replacing RM is something like trading some armor penetration for some extra explosive load, which is effective when the enemies have increased HP but lowered toughness.
2. If TY excels at post-break effect and toughness damage contribution, and she may compensate the losses of the absence of RM, then:
– Replacing the HTB with TY then the team’s overall toughness damage will be much greater than the old recipe, but the post-break effect is questionable depending on the calculations.
– Drop RM and keep the HTB, the team is overall stronger than the old recipe and should work well if the enemies have HP furtherly increased but the toughness meters are unchanged.
– Drop the sustainer and keep both RM and the HTB, the team’s break damage should be a bit lower than before but the post-break effect is insane.
In this case, replacing RM would be an all-round upgrade, while replacing RM is something like trading some explosive loads for armor penetration, which is effective when the enemies have increased toughness but the HP isn’t that great.
So, you guys simply need to look at the numbers. If TY’s super break is something like 100% or 120% and her toughness damage is low or unreliable, then it is the case 1. If TY’s super break is something like 30% or 50% and her toughness damage is somewhere near 20 per EBA or 30 per EBA or she has break efficiency then it is the case 2.
Noteably, no matter the cases, if FF is E6 then replacing anyone in the team is acceptable since she already has a built-in RM. In addition, if the intel that TY has break efficiency in E1 and next to no personal toughness damage is accurate, then E0 TY belongs to case 1, while E1 TY belongs to case 2.
Sorry to hear about you quitting. I’ve quit some games to save money in the long run but tbh i enjoy SR too much to stop playing atm. I love turn based games, always have and i hate that they really get made anymore compared to when i was younger. This games just really for me.
As far as TY goes. As far as we know she does have high toughness damage. She only skills once every 3 turns and she gets an enhanced normal attack during said 3 turns. Which means she won’t cost or gain much SP but probably do comparable toughness damage to HMC. But unlike HMC as long as you play her with Firefly Tingyun will always do toughness.
Also since TY may be break damage + super break damage, HMC damage bonus will fall right off Imo. Plus since her delay will probably be useless due to Tingyuns own… she really offers very little with Tingyun around.
See you in 3.0 Dazz..!! ♥️🫡
j/k
what the fuck is a hoyo pass?
Best wishes for finding something more enjoyable to play in the future, good thing there’s lots of games coming up in 2025. TBH i wouldn’t delete my account personally especially if I put 2k USD into it just in case I change my mind. I quit for a month then came back for firefly. But maybe you want to make sure you don’t ever come back, I guess.
Nooo, who will I annoy now :/
But yeah I agree. I second that Hoyo is dropping the ball with the story, it became painfully apparent when they spent an entire patch just setting up Firefly with MC. The character runaway in particular is spot on, and it blights so many, actually scratch that, EVERY gacha game there is. They just have to introduce some no namer, and act like everyone knows em, and how important and glamorous they are.
“MoC is keep growing in HP to match up with the power you gained”
This is really annoying and impossible to ignore in this MoC & Pure Fiction iteration. Even with Weapons and Eidolons, it feels like such an uphill battle. Mainly because hoyo shoots HP bars to the moon, and balances it with equally strong blessings. But it just feel so bad for people who are passionate about pushing damage and 0 cycles.
I still personally believe HSR is the best gacha game tho, mainly since dailes don’t feel like a chore.
HP and power increase in MoC is rough… I just did MoC 9 (yes only floor 9) with Lynx, Luka, Guinaifen and Kafka and lost a character twice… xO This kind of team could do floor 11 without sweating before.
The more the game goes, the more the 4* characters are going to be irrelevant outside of Gallagher, Pela and Tingyun =( I can’t really enjoy my 4* characters the way I want. I don’t even remeber the last time I play my Asta ;_; At least, hypercarry Serval is still doing fine for overworld and TBpower stuff =3
Sad to know you are leaving, but I understand you reasons for sure. Farewell, pal, I hope you enjoyed your journey and will enjoy your next one. Thank you for everything you did for us =D
I’ve always enjoyed your analysis and calculations, even though my pudgy brain cannot comprehend them. It was you who inspired me to post beta updates on the other HHW (since the site updates slowly), and I guess I’ll also have to fill in your role on your behalf. I hope your future endeavors lead you starward.
Also, I guess we’ll have to nag Danny Zhou for analysis and calculations now. You’ve got a bigger responsibility on your hands, Daniel 😁
speaking of TY 5* i just realize that our MC rn can increases a tons of BE, if TY 5* cant do this, then where we can get absurd BE and increase the break DMG then? i really hope TY 5* able to do this as well.
o7 good luck finding a new game to replace this
I’m also in the same boat.
The game itself has never really been that engaging from the start, or as soon as you realize how terrible skill point system is.
Pretty much every fight feels monotone because DPS characters will spam the same skill and supports spam basic hit.
I just recently went back to play Darkest Dungeon 2 and it really shows just how much I’ve been blinded by HSR’s visual to almost forget how fun turn based game can be.
But yes, not a big fan of direction HSR is heading with characters development as well. Many times we got teased with Trailblazer’s and March’s origin only to get the tiniest of crumbs and no real answer. I’d get annoyed for a while, then distracted by a new shiny 5 star characters. Every. Single. Time.
Too much screen times are dedicated to promote new characters that even the main casts barely get development.