New in 2.6

Table of Contents
Characters
Light Cones
Relic Set
Inventory
Achievements
Enemy Creatures

Characters

ConceptsRarityPathCombat TypesATKDEFHPn/a
Rappa
Rappa5
RarstrRarstrRarstrRarstrRarstr
erudition-classimaginary-damage_type717.95460.851086.62
Chordal Mirage
Dream Making Engine
Exquisite Colored Draft
Lost Echo of the Shared Wish
Tracks of Destiny
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Light Cones

ConceptsRarityPathATKDEFHPSkilln/a
Dream's Montage
Dream's Montage4
RarstrRarstrRarstrRarstr
abundance-class423.36396.9952.56Increases the wearer's SPD by 8%. After attacking enemy targets that are Weakness Broken, regenerates 3 Energy. This effect can trigger up to 2 time(s) per turn.
Myriad Fruit
Dream Making Engine
Ninjutsu Inscription: Dazzling Evilbreaker
Ninjutsu Inscription: Dazzling Evilbreaker5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12529.2952.56Increases the wearer's Break Effect by 60%. When entering battle, immediately regenerates 30 Energy. After the wearer uses Ultimate, obtains "Raiton." After using 2 Basic ATKs, advances the wearer's action by 50% and removes "Raiton." After the wearer uses Ultimate, resets "Raiton."
Exquisite Colored Draft
Dream Making Engine
Ninja Record: Sound Hunt
Ninja Record: Sound Hunt4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Increases the wearer's Max HP by 12%. When losing HP or restoring HP, increases CRIT DMG by 18%, lasting for 2 turn(s). This effect can only trigger 1 time per turn.
Moon Rage Fang
Shards of Desires
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Relic Set

ConceptsSet Effect
Sacerdos' Relived Ordeal
Sacerdos' Relived Ordeal2-Pc: Increases SPD by 6%.
4-Pc: When using Skill or Ultimate on one ally target, increases the ability-using target's CRIT DMG by 18%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
Scholar Lost in Erudition
Scholar Lost in Erudition2-Pc: Increases CRIT Rate by 8%.
4-Pc: Increases DMG dealt by Ultimate and Skill by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
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Inventory

ConceptsRarityTypeRecipe
Sacerdos' Relived Ordeal
Sacerdos' Relived Ordeal2
RarstrRarstr
Sacerdos' Relived Ordeal
Sacerdos' Relived Ordeal3
RarstrRarstrRarstr
Sacerdos' Relived Ordeal
Sacerdos' Relived Ordeal4
RarstrRarstrRarstrRarstr
Sacerdos' Relived Ordeal
Sacerdos' Relived Ordeal5
RarstrRarstrRarstrRarstrRarstr
Scholar Lost in Erudition
Scholar Lost in Erudition2
RarstrRarstr
Scholar Lost in Erudition
Scholar Lost in Erudition3
RarstrRarstrRarstr
Scholar Lost in Erudition
Scholar Lost in Erudition4
RarstrRarstrRarstrRarstr
Scholar Lost in Erudition
Scholar Lost in Erudition5
RarstrRarstrRarstrRarstrRarstr
Chordal Mirage
Chordal Mirage4
RarstrRarstrRarstrRarstr
Character Ascension Materials
Music Disc
Music Disc4
RarstrRarstrRarstrRarstr
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Achievements

ConceptsAchievement SeriesShowDescriptionReward
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
...
...The Rail Unto the Stars...
Stellar Jade10
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Enemy Creatures

ConceptsDifficultyReward
Banacademic Office's Assistanana
Banacademic Office's AssistananaEnemy Creatures
EXP
Credit
Dream Collection Component
Old Molar
Dream Flow Valve
Dream Making Engine
Banacademic Office's Fortune BananAdvisor
Banacademic Office's Fortune BananAdvisorEnemy Creatures
EXP
Credit
Dream Collection Component
Old Molar
Dream Flow Valve
Dream Making Engine
Banacademic Office's Dreamweaver BananAdvisor
Banacademic Office's Dreamweaver BananAdvisorEnemy Creatures
EXP
Credit
Dream Collection Component
Old Molar
Dream Flow Valve
Dream Making Engine
Banacademic Office's Charmony BananAdvisor
Banacademic Office's Charmony BananAdvisorElite Enemy
EXP
Credit
Dream Collection Component
Thermal Gel
Mechanical Cube
Dream Flow Valve
Dream Making Engine
Wonder Forest's Banacademic Office Staff
Wonder Forest's Banacademic Office StaffBoss Enemy
Echo of Faded Dreams
Echo of Faded DreamsEnemy Creatures
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232 responses to “New in 2.6”

  1. speaking of TY 5* i just realize that our MC rn can increases a tons of BE, if TY 5* cant do this, then where we can get absurd BE and increase the break DMG then? i really hope TY 5* able to do this as well.

      
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    • She can do this. She has more increases to BE than HMC does. 3 total. One of which is a single target skill. So you bet your ass it’s going to be like 100+.

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      • The Exo toughness will also be incredible for E2 Firefly as it would mean you always get a 2nd action every time you break said exo toughness as it counts as a break. With RM and E1 5* Tingyun Firefly would have 250% weakness break efficacy as well.

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  2. rip dazz, know that all people here respect you and will grieve your depart
    worry not as i will take up your mantle as the second most respectable math calculator on this site and will give people guidance on future hoyo dismays
    but actually, unless you sell your acc, don’t quit lmao, this game is the absolute best “gacha” genre and if you quit it that means you have quited ALL gachas for the rest of your life lmao, i keep playing it because i must have 1 gacha game to play XD

      
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    • HSR dailies are very good but I honestly still find weekly DU to be unpleasant to do. Dailies are probably better in ZZZ if you don’t care and just let battery pile up, stack coffees, etc and occasionally drain it when you have the time. But yeah the general experience is excellent, the best I’ve seen overall.

      I don’t see the point of deleting the acc either unless you are addicted beyond help and wish to sever your ties permanently. Because you can always come back as long as the servers are running, that’s the good thing with live service models.

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      • i also dislike DU but it is only few jades and can be skipped entirely because the drop rate is abysmal after you complete your build anyway, i farmed DU 2 months and only got a shitty atk orb for my feixao

        this is a true “gacha” game in the meaning it is a powercreep game aka pull meta to win, you can skip everything entirely then comeback and pull the latest meta unit, just 1dps+1support and instantly beat every contents without sweat, and actually it is the right way to play. Imagine people pulled e6 seele, e6 jingyuan, e6 blade, e6 luocha, e6 silverwolf and now deal 1/10th dps of a single copy of FF, i would pull my hair out if i were them, if you are the unluckiest addict you already lost 2500×5=12500 usd because of addiction

        hsr is obviously not perfect because gacha is a PREDATOR core designed to suck preys dry, but is is the most honest one in the market, if you have enough “power” it will let you auto everything without losing any precious braincell which i don’t have many left 😂zzz is a game mostly made for streamers and i would rather watch them lose their braincells trying to parry darksoul style than play it myself 😂the weakness of hsr is it is a unstreamable game but that reason is irrelevant for uncaring and uncool unbrained like me 😂

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  3. Hey guys, I’m quiting this game and already applied to delete my hoyo pass. When I start the game I expect exciting Sci-Fi adventures for the long run, but the story is rather a runway of characters, there are simply so many fancy characters to be shown off and have you pull for them. Most enter the stage and quit it quickly when the banner is closed, and rarely return or get any personal growth in the future, save for some devs’ favorites, not even those of high popularity like Kafka can be excepted. Not to mention the story isn’t what I expected, there is no much Sci-Fi flavor save for some text you may find in the corners but that doesn’t scratch my itch for Sci-Fi. For most of the time I spend into the game, I farm relics, calc damage, argue with someone about something, fight the MoC and like to test my theories, but that’s not what I asked for in the first place, and the MoC is keep growing in HP to match up with the power you gained. The game burdened me more than it amused me. So do not expect me to stay active on this site in the future. Many else will do the calc and analyse for you. My total microtransactions to the game was ~2,421 USD.

    But before I stay perpetual silent, I will do something I promised. To break it down the super break comp and tell you who TY will replace.
    1. The HTB excels at post-break effect. No HTB, no post-break effect. They have next to no toughness damage contribution to the team when the enemies are not Imaginary weak.
    2. Ruan Mei buffs post-break effect as well, but if you don’t have a post-break effect, you have nothing to buff with. She also has some toughness damage contribution if you count as hers the additional toughness damage dealt when RM’s buff is present.
    3. The sustainer excels as toughness damage contribution and just a bit buff to post-break effect.

    So who TY will replace? That depends on what does TY excels at.

    1. If TY also excels at post-break effect but has next to no toughness damage contribution to the team or her toughness damage isn’t enough to compensate the losses of the absence of RM, then:
    – Replacing the HTB with TY would be a total upgrade over the old recipe.
    – Drop RM and keep the HTB, the team has insane post-break effect but the toughness damage is a bit lacking, you may need a bit longer to break the enemies, but the damage after they are broken is stupid high, almost instant-kill.
    – Drop the sustainer and keep both RM and the HTB, the team is clunky without Imaginary weak, the toughness damage is simply not enough and many of Firefly’s enhanced skills will go to the toughness meter.
    In this case the answer is clear. Replacing the HTB would be an all-round upgrade, while replacing RM is something like trading some armor penetration for some extra explosive load, which is effective when the enemies have increased HP but lowered toughness.

    2. If TY excels at post-break effect and toughness damage contribution, and she may compensate the losses of the absence of RM, then:
    – Replacing the HTB with TY then the team’s overall toughness damage will be much greater than the old recipe, but the post-break effect is questionable depending on the calculations.
    – Drop RM and keep the HTB, the team is overall stronger than the old recipe and should work well if the enemies have HP furtherly increased but the toughness meters are unchanged.
    – Drop the sustainer and keep both RM and the HTB, the team’s break damage should be a bit lower than before but the post-break effect is insane.
    In this case, replacing RM would be an all-round upgrade, while replacing RM is something like trading some explosive loads for armor penetration, which is effective when the enemies have increased toughness but the HP isn’t that great.

    So, you guys simply need to look at the numbers. If TY’s super break is something like 100% or 120% and her toughness damage is low or unreliable, then it is the case 1. If TY’s super break is something like 30% or 50% and her toughness damage is somewhere near 20 per EBA or 30 per EBA or she has break efficiency then it is the case 2.

    Noteably, no matter the cases, if FF is E6 then replacing anyone in the team is acceptable since she already has a built-in RM. In addition, if the intel that TY has break efficiency in E1 and next to no personal toughness damage is accurate, then E0 TY belongs to case 1, while E1 TY belongs to case 2.

      
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    • Sorry to hear about you quitting. I’ve quit some games to save money in the long run but tbh i enjoy SR too much to stop playing atm. I love turn based games, always have and i hate that they really get made anymore compared to when i was younger. This games just really for me.

      As far as TY goes. As far as we know she does have high toughness damage. She only skills once every 3 turns and she gets an enhanced normal attack during said 3 turns. Which means she won’t cost or gain much SP but probably do comparable toughness damage to HMC. But unlike HMC as long as you play her with Firefly Tingyun will always do toughness.

      Also since TY may be break damage + super break damage, HMC damage bonus will fall right off Imo. Plus since her delay will probably be useless due to Tingyuns own… she really offers very little with Tingyun around.

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    • Best wishes for finding something more enjoyable to play in the future, good thing there’s lots of games coming up in 2025. TBH i wouldn’t delete my account personally especially if I put 2k USD into it just in case I change my mind. I quit for a month then came back for firefly. But maybe you want to make sure you don’t ever come back, I guess.

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    • Nooo, who will I annoy now :/

      But yeah I agree. I second that Hoyo is dropping the ball with the story, it became painfully apparent when they spent an entire patch just setting up Firefly with MC. The character runaway in particular is spot on, and it blights so many, actually scratch that, EVERY gacha game there is. They just have to introduce some no namer, and act like everyone knows em, and how important and glamorous they are.

      “MoC is keep growing in HP to match up with the power you gained”

      This is really annoying and impossible to ignore in this MoC & Pure Fiction iteration. Even with Weapons and Eidolons, it feels like such an uphill battle. Mainly because hoyo shoots HP bars to the moon, and balances it with equally strong blessings. But it just feel so bad for people who are passionate about pushing damage and 0 cycles.

      I still personally believe HSR is the best gacha game tho, mainly since dailes don’t feel like a chore.

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      • HP and power increase in MoC is rough… I just did MoC 9 (yes only floor 9) with Lynx, Luka, Guinaifen and Kafka and lost a character twice… xO This kind of team could do floor 11 without sweating before.

        The more the game goes, the more the 4* characters are going to be irrelevant outside of Gallagher, Pela and Tingyun =( I can’t really enjoy my 4* characters the way I want. I don’t even remeber the last time I play my Asta ;_; At least, hypercarry Serval is still doing fine for overworld and TBpower stuff =3

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    • Sad to know you are leaving, but I understand you reasons for sure. Farewell, pal, I hope you enjoyed your journey and will enjoy your next one. Thank you for everything you did for us =D

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    • I’ve always enjoyed your analysis and calculations, even though my pudgy brain cannot comprehend them. It was you who inspired me to post beta updates on the other HHW (since the site updates slowly), and I guess I’ll also have to fill in your role on your behalf. I hope your future endeavors lead you starward.

      Also, I guess we’ll have to nag Danny Zhou for analysis and calculations now. You’ve got a bigger responsibility on your hands, Daniel 😁

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    • speaking of TY 5* i just realize that our MC rn can increases a tons of BE, if TY 5* cant do this, then where we can get absurd BE and increase the break DMG then? i really hope TY 5* able to do this as well.

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