| Victory In a Blink | 4 | remembrance-class | 476.28 | 396.9 | 846.72 | Increases the wearer's CRIT DMG by 12%. When the wearer's memosprite uses an ability on ally targets, increases all ally targets' DMG dealt by 8%, lasting for 3 turn(s). | |
| Into the Unreachable Veil | 5 | erudition-class | 635.04 | 463.05 | 952.56 | Increases the wearer's CRIT Rate by 12%. When the wearer uses their Ultimate, increases DMG dealt by the wearer's Skill and Ultimate by 60%, lasting for 3 turn(s). After the wearer uses their Ultimate, if this Ultimate consumes 140 or more Energy, recovers 1 Skill Point. | |
| Shadowburn | 3 | remembrance-class | 317.52 | 264.6 | 846.72 | When the wearer summons memosprite for the first time in battle, recovers 1 Skill Point(s) and regenerates 12 Energy for this unit. | |
| Reminiscence | 3 | remembrance-class | 423.36 | 264.6 | 635.04 | When memosprite's turn starts, the wearer and the memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by 8%, stacking up to 4 time(s). "Commemoration" is removed from the wearer and the memosprite when the memosprite disappears. | |
| Geniuses' Greetings | 4 | remembrance-class | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by 16%. After the wearer uses their Ultimate, additionally increases the wearer and their memosprite's Basic ATK DMG dealt by 20% for 3 turn(s). | |
| Sweat Now, Cry Less | 4 | remembrance-class | 529.2 | 198.45 | 1058.4 | Increases the wearer's CRIT Rate by 12%. When the wearer's memosprite is on the field, increases the wearer and their memosprite's DMG dealt by 24%. | |
| Time Woven Into Gold | 5 | remembrance-class | 635.04 | 396.9 | 1058.4 | Increases the wearer's base SPD by 12. After the wearer and the wearer's memosprite attacks, the wearer gains 1 stack of "Brocade." Each stack of "Brocade" increases the wearer and their memosprite's CRIT DMG by 9%, stacking up to 6 time(s). When reaching maximum stacks, each "Brocade" stack will additionally increase DMG dealt by Basic ATK by 9%. | |
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57 responses to “New in 3.0”
Who would win?
Sunday’s sister
OR
A 5* Ether Support agent that regenerates Energy for the team (and also has team-wide healing on her Ultimate)
But is it Astra’s world? If not then Robin solos
I mean, Astra is the first ever healer in ZZZ. Kinda wish they added a 4 star healer that only healed the active unit before they showed off Astra and her kit then getting leaked (the leak probably happened first).
Now confirmed for ZZZ, both banners will run simultaneously the whole patch
This gives more credibility to the leak for the other games
Also a free Harumasa to top it off
That’s why they nerfed him into oblivion 😂
I forgot to even mention that because it was just accepted as fact ages ago
Caesar got last minute buffs (like patch day last minute) so I hold out hope, we know Hoyo aren’t opposed to powerful free characters
Last beta change makes him ZhuYuan lvl if I saw well. So he won’t be trash, neither he won’t be top tier.
It’s not even the beta change, it’s just Jstern (a big Genshin TCer who I don’t really like) messed up the calculations for both him and Zhu which made people think he’s trash, in reality he’s pretty comfortably at limited attacker level
Oh ok, thank you for the explanation =D
Do you know how HyperHarumasa can compare to Yanagi mono electro ? =O
I have no idea, but anomaly is op in current meta so probably fairly worse
It’s still not confirmed for Star Rail.
ZZZ does full patch banner because Harumasa is free and they currently don’t have rerun banner, unlike Ratio with Kafka.
Let’s just wait for the livestream.
https://www.reddit.com/r/HonkaiStarRail_leaks/comments/1h811xy/30_banner_offical_reply/
Someone asked CN hoyolab about this and the official response there is that there’s no change to banners, still Herta in first half and Aglaea in second half
Though it’s obviously possible that they’re keeping quiet about it until the official announcement. If it gets announced for Genshin as well, then I’d assume HSR would get it too, otherwise it could just be a one-off thing for ZZZ 1.4 since Harumasa’s free
🤷♂️
Also ZZZ 1.4 is 5 weeks the same way HSR 1.4 was
With Remembrance TB allowing units to deal True DMG, will we see other units that can deal True DMG by themselves?
It’s quite similar to how Harmony TB introduced the Super Break DMG mechanic and allowed units to deal Super Break DMG. And then Firefly came out and her kit allowed her to deal her own Super Break DMG.
The Herta does true damage in SU via her technique so it’s clearly something that could happen like with super break
Could be. Theres also a potential of a harmony 5* that can apply true dmg buff, but applied to whole team or on single ally, but stronger. Robin will finally be powercrept, for sure
I doubt it would be implemented in the same way, Super Break is mechanically different from normal Break, but True Damage is more similar to Additional Damage. So a True Damage DPS would be functionally identical to any other Crit DPS, but a unit with innate True Damage is inevitable
I’ve posted something about this before on the Genshin HHW, but I wanna let y’all HSR lurkers know beforehand.
There are rumors that banners are changing starting from 3.0. If this is true, then THE Herta and Aglaea’s banners will run simultaneously and last for the entirety of the patch. Character reruns would likely come around three weeks after.
All of Hoyo’s games are affected by this as well as they’re moving into some new sales strategy or something along these lines.
And there hasn’t been a source ever since so take it with a huge grain of salt.
We need to wait until ZZZ 1.4 stream, if its going to happen it will be announce for that as is a rumour for every hoyo games.
But again, the source as far as i know is just a notepad text.
So….do remembrance characters require twice the amount of mats? bcuz from what im looking at they memosprites have their own skill bar lvl separate from the actual character, so do we need to level up their stuff as well as the actual character? or is it like a 2-1 type of deal?
Along with that, is their a place we can go to see all these new key words like “true-damage” and “joint attack” i mean i can make an educated guess, but id rather just know for sure.
Actually it looks like remembrance characters will require less mats and credits to upgrade
How so?
The total amount of materials and credits needed to fully upgrade a 5 star Remembrance character is slightly less then any other character BUT this does not take in account the amount of materials needed to upgrade Memosprite.
( only traces ) You need 14 green, 57 blue and 123 purple trace materials to max the traces of a Remembrance character
( i am not counting up all the credits )
Every other Character from any other path need 18 green , 69 blue and 139 purple trace materials.
It is likely that the amount of total materials are not including the Memosprite and the total will be the same as all the other characters.
If that is not the case, Great! I can waste more time farming Relics and getting bad rolls 😛
Amphoreus 3.x is going to be really awesome!
Remembrance characters so far look amazing!
The Saga of Heroes Trailer revealed many awesome character designs we can be excited for aswell!
Story seems like a classic Fantasy/Mythology themed one, I like that a lot, it has so much potential with all the cool Boss designs they can go for! (Hopefully they will do that.)
My only excitement is the potential that there are characters who would powercreep Robin and/or Aventurine, so their toxic fanbase can finally shut up.
Toxic people will cope, doompost and hate, they will never shut up.
Just ignore people like that.
Like you for example?
get off your computer for one hour and youll realise that no real life human being cares that much about these characters… dont dedicate too much of your time caring about “toxic fanbases” when youre literally just talking about HONEYHUNTER … touch a little grass and everything will be okay