名词 | 开拓者 | |
稀有度 | ||
命途 | 同谐 | |
战斗属性 | 虚数 | |
n/a | 246K 12 13 28 12 | |
行迹材料 | 2.4M 12 28 54 42 105 42 12 5 | |
剧情 | 登上星穹列车的少女(少年)。 为了消除星核带来的危机,选择与星穹列车同行。 |
目录 |
属性 |
战技 |
行迹 |
星魂 |
光锥 |
背包 |
Gallery |
语音 |
剧情 |
属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | n/a |
1 | 60.72 | 92.4 | 148 | 105 | 5% | 50% | 100 | 140 | |
20 | 118.4 | 180.18 | 288 | 105 | 5% | 50% | 100 | 140 | 3200 4 |
20+ | 142.69 | 217.14 | 347 | 105 | 5% | 50% | 100 | 140 | |
30 | 173.05 | 263.34 | 421 | 105 | 5% | 50% | 100 | 140 | 6400 8 |
30+ | 197.34 | 300.3 | 480 | 105 | 5% | 50% | 100 | 140 | |
40 | 227.7 | 346.5 | 554 | 105 | 5% | 50% | 100 | 140 | 12800 5 4 |
40+ | 251.99 | 383.46 | 614 | 105 | 5% | 50% | 100 | 140 | |
50 | 282.35 | 429.66 | 687 | 105 | 5% | 50% | 100 | 140 | 32000 8 6 |
50+ | 306.64 | 466.62 | 747 | 105 | 5% | 50% | 100 | 140 | |
60 | 337 | 512.82 | 821 | 105 | 5% | 50% | 100 | 140 | 64000 5 8 |
60+ | 361.28 | 549.78 | 880 | 105 | 5% | 50% | 100 | 140 | |
70 | 391.64 | 595.98 | 954 | 105 | 5% | 50% | 100 | 140 | 128K 7 10 |
70+ | 415.93 | 632.94 | 1013 | 105 | 5% | 50% | 100 | 140 | |
80 | 446.29 | 679.14 | 1087 | 105 | 5% | 50% | 100 | 140 |
战技
摇摆的礼仪 - 普攻 | 单攻 | |
能量恢复 : 20 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于开拓者 对敌方单体造成少量虚数属性伤害。 | |
等级 | |
中场馈赠的雨 - 战技 | 弹射 | |
能量恢复 : 6 | |
弱点击破 : 单攻 : 30 / 扩散 : 30 | |
对指定敌方单体造成等同于开拓者 对敌方单体造成少量虚数属性伤害,共弹射5次。 | |
等级 | |
喧嚣的舞灯巡游 - 终结技 | 辅助 | |
能量恢复 : 5 | |
弱点击破 : 0 | |
为我方全体附上【伴舞】效果,持续 为我方全体施加【伴舞】效果。持有【伴舞】的我方目标击破特攻提高,并且攻击处于弱点击破状态下的敌方目标后,额外造成1次超击破伤害。 | |
等级 | |
全屏段的高空踏歌 - 天赋 | 辅助 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
当有敌方目标的弱点被击破时,开拓者立即恢复 当有敌方目标的弱点被击破时,开拓者恢复能量。 | |
等级 | |
攻击 | |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
即刻!独奏团 - 秘技 | 辅助 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
使用秘技后,下一次战斗开始时使我方全体的击破特攻提高 下一次战斗开始时使我方全体的击破特攻提高。 | |
行迹
卫我起舞 | |
需要角色晋阶 2 | |
当场上敌方目标数量等于5或以上/4/3/2/1名时,【伴舞】效果触发的超击破伤害提高 | 4000 2 1 |
伤害强化•虚数 (虚数属性伤害提高) | |
需要角色晋阶 2 | |
虚数属性伤害提高 | 4000 2 4 |
击破强化 (击破特攻) | |
需要角色晋阶 3 | |
击破特攻提高 | 8000 2 2 |
随波逐流 | |
需要角色晋阶 4 | |
施放战技时,第一次伤害的削韧值额外提高 | 16000 4 1 1 |
击破强化 (击破特攻) | |
需要角色晋阶 4 | |
击破特攻提高 | 16000 4 3 |
伤害强化•虚数 (虚数属性伤害提高) | |
需要角色晋阶 5 | |
虚数属性伤害提高 | 36000 2 2 |
星魂
您的最佳观众席 | ||
施放首次战技后立即回复 |
越狱的跨洋彩虹 | ||
战斗开始时,开拓者的能量恢复效率提高 |
休止符的疗养院 | ||
战技等级+2,最多不超过 |
袒护白鸽的冠冕 | ||
开拓者在场时,使除自身以外的队友击破特攻提高,提高数值等同于开拓者 |
包庇旧节拍的诗 | ||
终结技等级+2,最多不超过 |
明天,栖息聚光之下 | ||
战技的额外伤害次数增加 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | n/a | |
齐颂 | 3 | harmony-class | 317.52 | 264.6 | 846.72 | 进入战斗后,使我方全体的攻击力提高 | ||
轮契 | 3 | harmony-class | 317.52 | 264.6 | 846.72 | 使装备者施放攻击或受到攻击后,额外恢复 | ||
调和 | 3 | harmony-class | 317.52 | 264.6 | 846.72 | 进入战斗时,我方全体速度提高 | ||
记忆中的模样 | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 使装备者的击破特攻提高 | ||
与行星相会 | 4 | harmony-class | 423.36 | 330.75 | 1058.4 | 进入战斗后,当我方目标造成与装备者相同属性的伤害时,造成的伤害提高 | ||
舞!舞!舞! | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 当装备者施放终结技后,我方全体行动提前 | ||
镂月裁云之意 | 4 | harmony-class | 476.28 | 330.75 | 952.56 | 在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高 | ||
但战斗还未结束 | 5 | harmony-class | 529.2 | 463.05 | 1164.24 | 使装备者的能量恢复效率提高 | ||
过往未来 | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高 | ||
镜中故我 | 5 | harmony-class | 529.2 | 529.2 | 1058.4 | 使装备者击破特攻提高 每个波次开始时,我方全体立即恢复 |
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93 responses to “开拓者”
Can Super Break DMG crit?
no
Do we have like a target amount of BE to build towards?
As much as you can, but anything between 250 and 300 BE in combat is enough
thanks 😀
wonder if its better to use ER rope or just use Break Effect rope for max dmg, since his ult last 3 turns and theres energy from passive + the cocolia LC
Why are there YouTube guides saying he has a break effect cap of 150%? I don’t see this being indicated anywhere here.
Maybe it’s not an actual cap but some form of diminishing returns? I don’t see it anywhere either tbh
sounds like it might be a case of rushing their guides to be the first released. So they got something wrong or there is some part of their kit that was only reveal to them.
The closest value to 150 in the HTB’s kit is the toughness damage of their skill.
By default you get 30 + 15 * 4 toughness damage.
With A4 you now have 60 + 15 * 4 toughness damage.
With E6 you now have 60 + 15 * 6 toughness damage.
Assuming every hit lands on a same enemy you deal a total of 150 toughness damage to it.
Real talk: do we even bother leveling his skill? Like how often will its damage actually matter? It’s mostly for the toughness right?
Just don’t. It really is just for toughness breaking. Save your resources, unless you really want to level it up for some reason.
I don’t that’s why I wanted to know I want to leave Calyx hell xD Been stuck there for Robin and Topaz ;_;
Doing so you only gain some attack multiplier that adds a neglectible amount to HTB’s damage output. The core value of their skill is the 42 energy gain and a total of 150 toughness damage and both are not scaled by skill level, meaning any leveling beyond level 1 is a waste of materials.
However I’ve already got the materials to max trace the HTB because it would be unfashionable to have someone in my team not fully traced while everyone else are.
Thank you uwu I was stuck in Calyx hell for Topaz and Robin and don’t want to go back
Hello , his better to build crit + break effect or only break effect in this character?
All break effect, no contest. The ult is actually a VERY significant chunk of damage if your team can take advantage of it, and more break on them allows your entire team to do more damage with it.
The skill does have high multipliers due to the number of bounces, but the ultimate’s “super break” is actually crazy amounts of damage for the build cost of “throw as much break effect as you can on your relics.”
can someone explain to me what his Ascension 4 actually does? is it increase his damage by 100% or is it for anyone who’s attacking
So when TB uses his skill he does 30 toughness DMG then 4 bounce attacks with 30 toughness DMG each.
What A4 actually does is instead of 30, he will deal 60 toughness DMG the first time he uses his skill in battle, after that he goes back to doing 30 toughness DMG for the rest of the battle.
I see,thanks
You know how most enemies take 2 basic attacks to break their weakness bar?
It basically makes it so the first time his skill hits an Imaginary-weak enemy in the battle, it removes as much of the bar as 2 basic attacks would.
that’s what I think at first but I’m not really sure since English isn’t my 1st language 😅
you know that attacks reduce toughness bar right? ascension 4 means the 1st skill does double the amount of toughness break, meaning the first skill breaks a lot faster
Please please please Hoyo please keep this until go live!
It seems like they will. It would be way too late to make huge adjustments. Maybe a few touches within the upcoming weeks, but I doubt he’ll be especially different by release (or maybe he’ll be slightly improved who knows).