奇想蕉乐园

奇想蕉乐园
奇想蕉乐园名词奇想蕉乐园
位面球
蕉乐园的蕉芯广场
蕉乐园的蕉芯广场
连结绳
蕉乐园的模因线缆
蕉乐园的模因线缆
套装效果2件: 使装备者的暴击伤害提高16%,当存在装备者召唤的目标时,暴击伤害额外提高32%

目录
位面球
连结绳
剧情
Gallery

位面球

⭐⭐

+6
基础属性
Class 生命值
8.57%
Class 攻击力
8.57%
Class 防御力
10.71%
Class 物理属性伤害提高
7.71%
Class 火属性伤害提高
7.71%
Class 冰属性伤害提高
7.71%
Class 雷属性伤害提高
7.71%
Class 风属性伤害提高
7.71%
Class 量子属性伤害提高
7.71%
Class 虚数属性伤害提高
7.71%
副属性
Class 生命值
40.64 ~ 45.72 ~ 50.81
Class 攻击力
20.32 ~ 22.86 ~ 25.4
Class 防御力
20.32 ~ 22.86 ~ 25.4
Class 生命值
4.15% ~ 4.67% ~ 5.18%
Class 攻击力
4.15% ~ 4.67% ~ 5.18%
Class 防御力
5.18% ~ 5.83% ~ 6.48%
Class 速度
3 ~ 3.3 ~ 3.6
Class 暴击率
3.11% ~ 3.5% ~ 3.89%
Class 暴击伤害
6.22% ~ 7% ~ 7.78%
Class 效果命中
4.15% ~ 4.67% ~ 5.18%
Class 效果抵抗
4.15% ~ 4.67% ~ 5.18%
Class 击破特攻
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
基础属性
Class 生命值
17.21%
Class 攻击力
17.21%
Class 防御力
21.51%
Class 物理属性伤害提高
15.49%
Class 火属性伤害提高
15.49%
Class 冰属性伤害提高
15.49%
Class 雷属性伤害提高
15.49%
Class 风属性伤害提高
15.49%
Class 量子属性伤害提高
15.49%
Class 虚数属性伤害提高
15.49%
副属性
Class 生命值
81.29 ~ 91.45 ~ 101.61
Class 攻击力
40.64 ~ 45.72 ~ 50.81
Class 防御力
40.64 ~ 45.72 ~ 50.81
Class 生命值
8.29% ~ 9.33% ~ 10.37%
Class 攻击力
8.29% ~ 9.33% ~ 10.37%
Class 防御力
10.37% ~ 11.66% ~ 12.96%
Class 速度
4.8 ~ 5.2 ~ 5.6
Class 暴击率
6.22% ~ 7% ~ 7.78%
Class 暴击伤害
12.44% ~ 14% ~ 15.55%
Class 效果命中
8.29% ~ 9.33% ~ 10.37%
Class 效果抵抗
8.29% ~ 9.33% ~ 10.37%
Class 击破特攻
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
基础属性
Class 生命值
28.75%
Class 攻击力
28.75%
Class 防御力
35.94%
Class 物理属性伤害提高
25.88%
Class 火属性伤害提高
25.88%
Class 冰属性伤害提高
25.88%
Class 雷属性伤害提高
25.88%
Class 风属性伤害提高
25.88%
Class 量子属性伤害提高
25.88%
Class 虚数属性伤害提高
25.88%
副属性
Class 生命值
135.48 ~ 152.42 ~ 169.35
Class 攻击力
67.74 ~ 76.21 ~ 84.68
Class 防御力
67.74 ~ 76.21 ~ 84.68
Class 生命值
13.82% ~ 15.55% ~ 17.28%
Class 攻击力
13.82% ~ 15.55% ~ 17.28%
Class 防御力
17.28% ~ 19.44% ~ 21.6%
Class 速度
8 ~ 9 ~ 10
Class 暴击率
10.37% ~ 11.66% ~ 12.96%
Class 暴击伤害
20.74% ~ 23.33% ~ 25.92%
Class 效果命中
13.82% ~ 15.55% ~ 17.28%
Class 效果抵抗
13.82% ~ 15.55% ~ 17.28%
Class 击破特攻
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
基础属性
Class 生命值
43.2%
Class 攻击力
43.2%
Class 防御力
54%
Class 物理属性伤害提高
38.88%
Class 火属性伤害提高
38.88%
Class 冰属性伤害提高
38.88%
Class 雷属性伤害提高
38.88%
Class 风属性伤害提高
38.88%
Class 量子属性伤害提高
38.88%
Class 虚数属性伤害提高
38.88%
副属性
Class 生命值
203.22 ~ 228.62 ~ 254.03
Class 攻击力
101.61 ~ 114.31 ~ 127.01
Class 防御力
101.61 ~ 114.31 ~ 127.01
Class 生命值
20.74% ~ 23.33% ~ 25.92%
Class 攻击力
20.74% ~ 23.33% ~ 25.92%
Class 防御力
25.92% ~ 29.16% ~ 32.4%
Class 速度
12 ~ 13.8 ~ 15.6
Class 暴击率
15.55% ~ 17.5% ~ 19.44%
Class 暴击伤害
31.1% ~ 34.99% ~ 38.88%
Class 效果命中
20.74% ~ 23.33% ~ 25.92%
Class 效果抵抗
20.74% ~ 23.33% ~ 25.92%
Class 击破特攻
31.1% ~ 34.99% ~ 38.88%

连结绳

⭐⭐

+6
基础属性
Class 击破特攻
12.86%
Class 能量恢复效率
3.86%
Class 生命值
8.57%
Class 攻击力
8.57%
Class 防御力
10.71%
副属性
Class 生命值
40.64 ~ 45.72 ~ 50.81
Class 攻击力
20.32 ~ 22.86 ~ 25.4
Class 防御力
20.32 ~ 22.86 ~ 25.4
Class 生命值
4.15% ~ 4.67% ~ 5.18%
Class 攻击力
4.15% ~ 4.67% ~ 5.18%
Class 防御力
5.18% ~ 5.83% ~ 6.48%
Class 速度
3 ~ 3.3 ~ 3.6
Class 暴击率
3.11% ~ 3.5% ~ 3.89%
Class 暴击伤害
6.22% ~ 7% ~ 7.78%
Class 效果命中
4.15% ~ 4.67% ~ 5.18%
Class 效果抵抗
4.15% ~ 4.67% ~ 5.18%
Class 击破特攻
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
基础属性
Class 击破特攻
25.82%
Class 能量恢复效率
7.75%
Class 生命值
17.21%
Class 攻击力
17.21%
Class 防御力
21.51%
副属性
Class 生命值
81.29 ~ 91.45 ~ 101.61
Class 攻击力
40.64 ~ 45.72 ~ 50.81
Class 防御力
40.64 ~ 45.72 ~ 50.81
Class 生命值
8.29% ~ 9.33% ~ 10.37%
Class 攻击力
8.29% ~ 9.33% ~ 10.37%
Class 防御力
10.37% ~ 11.66% ~ 12.96%
Class 速度
4.8 ~ 5.2 ~ 5.6
Class 暴击率
6.22% ~ 7% ~ 7.78%
Class 暴击伤害
12.44% ~ 14% ~ 15.55%
Class 效果命中
8.29% ~ 9.33% ~ 10.37%
Class 效果抵抗
8.29% ~ 9.33% ~ 10.37%
Class 击破特攻
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
基础属性
Class 击破特攻
43.13%
Class 能量恢复效率
12.94%
Class 生命值
28.75%
Class 攻击力
28.75%
Class 防御力
35.94%
副属性
Class 生命值
135.48 ~ 152.42 ~ 169.35
Class 攻击力
67.74 ~ 76.21 ~ 84.68
Class 防御力
67.74 ~ 76.21 ~ 84.68
Class 生命值
13.82% ~ 15.55% ~ 17.28%
Class 攻击力
13.82% ~ 15.55% ~ 17.28%
Class 防御力
17.28% ~ 19.44% ~ 21.6%
Class 速度
8 ~ 9 ~ 10
Class 暴击率
10.37% ~ 11.66% ~ 12.96%
Class 暴击伤害
20.74% ~ 23.33% ~ 25.92%
Class 效果命中
13.82% ~ 15.55% ~ 17.28%
Class 效果抵抗
13.82% ~ 15.55% ~ 17.28%
Class 击破特攻
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
基础属性
Class 击破特攻
64.8%
Class 能量恢复效率
19.44%
Class 生命值
43.2%
Class 攻击力
43.2%
Class 防御力
54%
副属性
Class 生命值
203.22 ~ 228.62 ~ 254.03
Class 攻击力
101.61 ~ 114.31 ~ 127.01
Class 防御力
101.61 ~ 114.31 ~ 127.01
Class 生命值
20.74% ~ 23.33% ~ 25.92%
Class 攻击力
20.74% ~ 23.33% ~ 25.92%
Class 防御力
25.92% ~ 29.16% ~ 32.4%
Class 速度
12 ~ 13.8 ~ 15.6
Class 暴击率
15.55% ~ 17.5% ~ 19.44%
Class 暴击伤害
31.1% ~ 34.99% ~ 38.88%
Class 效果命中
20.74% ~ 23.33% ~ 25.92%
Class 效果抵抗
20.74% ~ 23.33% ~ 25.92%
Class 击破特攻
31.1% ~ 34.99% ~ 38.88%

剧情

位面球

「是谁住在密林的大乐园里?」
「香蕉宝宝!」
「长长黄黄活泼可爱!」
「香蕉宝宝!」

「咚咚」声响了两回半,香蕉们从沉睡中苏醒,要从香蕉树上离开,开始新一天的蕉生活!有的香蕉醒来便精力满满,将榴莲做成烤派,在丛林里追逐嬉戏;有的香蕉则相对沉稳,用椰子涂涂抹抹,将自己打扮得椰香四溢。猴子满意地张望着生机勃勃的景象,不禁朝香蕉们发出甜蜜的呼唤——

「准备好了吗?香蕉们?」
「是的,猿长!」
「太小声啰!」
「是的,猿长!」

「咚咚」声响了三回半,又到了每日的「蕉流俱乐部」时间。香蕉们开始紧张起来,有的香蕉大喊大叫,有的香蕉暗自垂泪,有的香蕉则心如死灰…猴子们向健康的香蕉逐个提问,大蕉叶上的题目总是一成不变——「你还记得香蕉之外的时光吗?」

简单的提问总是换来苦涩的回答,香蕉们不能理解悲伤的情绪究竟从何而来。它就像香蕉受到外界压力时,果肉会氧化发黑一般理所当然。

「如果四处探险是你的愿望,」
「那就敲敲蕉树让猿长指路。」

「咚咚」声响了七回半,「励志蕉友游戏」要开始了。在这片密林乐园中,每一根香蕉都曾被许诺,只要付出足够努力,香蕉们不会永远都是香蕉。它们每根蕉都心怀梦想,为了成为伟大的猴子而不断奋斗…丛林退向两侧,猿长从中间走出,他向香蕉们展现温柔而谦逊的鞠躬礼仪,香蕉们也以礼相待——猿长带来了全新的游戏,来「蕉换」全新的故事。

「咚咚」声响了十一回半,香蕉们被猴子接回树上,摇摆着进入了理想乡。绿色的太阳一闪一闪,咕噜咕噜的声音弥漫在乐园之中。

连结绳

-77研究所的废墟位于天汇座-ψ,藏在某个丛林世界的地下。激进的游侠曾将此处捣毁,如今残余的线缆仍然闪烁着意义不明的信号。

「那该死的研究所就像树林里的叶子一样难找」——于层层叠叠的树皮下,树骨构成了入口的形状,穿过漫长的树洞后,游侠们才找到了目标。

这研究所比起「实验室」,更像是某种「美术馆」。繁杂的线缆在空中交织成册,按照设计者的意图泄下异色光彩,观者无不扶额感到晕眩,随后,光怪陆离的幻觉在眼前逐一铺开——纯黄的阈限空间,逐渐消失的人像画列,藏于帘后的怪物身影……

游侠们熟悉这些手段,若是继续停留在设施里,随后便会出现胡言乱语、手舞足蹈的症状…一声清脆的枪托撞击后,年轻的游侠借助阵痛与眩晕从思绪迷宫里走出。

在清醒的视线中,游侠向着最深处前行。芭-77研究所满是坍塌的雕塑、毁坏的壁画、色彩饱和度极高的装饰…而遍地破碎的容器又让此地形如监牢。游侠在最深处找到了一份报告,想象着建筑轰然坍塌前,曾发生过无数次的「认知实验」…某个下意识的瞬间,众人猛然回首,惊觉自己已身处丛林乐园之中,树叶不断向他们招手,询问他们是否还记得树上的美好。

「我不是个香蕉吗?话说我们来这里干嘛?」年轻的游侠试图回到树上,让自己不再「蕉绿」。

而盲眼的游侠意识到了问题,在一切变得无可挽回前,将年轻人生拉硬拽着带离了那里。

「蕉蕉——让那帮猴子蕉鬼去吧!」

19 responses to “奇想蕉乐园”

  1. actually this set is not that good on jingyuan, he already had max critdam, going over 200 only gives half the efficiency, using this instead of salsoto will likely result in a ~5% damage lost

      
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    • How come?
      I have a 3318 ATK, 78/204 crit JY. There is about 3.2~3.5% dmg increase when changed from salsoto to banana as I did the math.
      If your CritDMG is lower then this increase is even higher.

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      • the standard calculation should varies depends on each person’s exact rate
        for ease reason let’s say a 1.0 character needs 100/200 rate to catch up with post 2.0 dps
        you should take my post as “they are almost the same within 5% of each other”
        considering you have to spend a god forsaken amount of stamina for a new planar set, trust me bro, i know how much stamina that actually take

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      • too much crit would oversaturate your crit dmg
        for example if you have 10 crit dmg rolls is to 0 dmg%(hypothetically) you would do more dmg if you have 5 crit dmg rolls is to 5 dmg% rolls
        this is mainly the reason why you want atk% sometimes on orb is due to that the character(like acheron and blackswan) kit in itself have too much dmg% bonus

        however if you math says you have more dmg with this set then maybe you can benefit from it but here comes the question
        would you farming this planar benefit your other characters? (probably yes since the other one is quite a flexible support planar set)
        in my case i would not as im already 3k atk 80/240 on JY

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  2. MIHOYO trying so bad to make their TOFUU GENERAL ENTERING THE META…

    first with topaz release.
    second with fua relic,
    third with fua planar.
    4th with moc/purefiction blessing.
    5th with fua buffer.
    but still not enough..

    after they realize JY is beyond help, they add other powercreept fua dps from 2.0 TOFUU REGION: ZOOMING😂.

    but still they dint give up, with new planar again😂👍.

    THE PROBLEM WITH JY IS NOT THE DMG.
    HIS LIGHTNING LORD ARE SLOW LIKE SNAIL, DOESNT MATTER EVEN THE GENERAL HAVE 1000SPD & 10BRONYA , LL CAN ONLY ACT ONCE PER CYCLE. ITS ALMOST IMPOSSIBLE TO ACT 2PER CYCLE.

    THAT WHY HE USELESS IN MOC/PUREFICTION.

    and dont forget LIGHTNING LORD CANCELED IF JY GET CC.

    COMPARE THAT TO OUR NUMBY LORD, WHEN TOPAZ GET CC.

    BUFF GENERAL OR FEEL THE WRATH OF OUR LORD X J P

      
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  3. Does this work with the current characters? JY, Ling and Topaz all have their summons in the turn order but not on the field.

      
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    • The general consensus is that it does, but to me I assume it wouldn’t, it seems highly specific that it mentions “on the field” and generally these units are mentioned as “on the action bar”
      That combined with the recent trash can friendship event which puts actual units summoned on the battlefield I’ll assume this is meant for a future unit that interacts with these mechanics.
      But who knows, mihoyo is chineses, and as such translations and exact wording can be rough. But it feels odd to me that they’d release an artifact set, specifically for 2 fairly older units, and something that entirely doesn’t fit the kit of a new unit. Like what is lingsha going to do with crit damage?
      We’ve had sets release that buff older units, but they were generally the result of a new unit releasing in that niche like with dot and FUA, but those artifact sets were tailor made for the new units. This is not that.

      So I’ll be highly surprised if this set works on units in the action bar. But I’ve been wrong before.

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      • I think it does, since Topaz skill clearly stated “Summon Numby at the start of the Battle” which means Numby is a summon Alright

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      • there is such a thing as fair use and satire. This is a reference like that. You can make parodies of something at no risk.
        The modern day internet DMCA abuse by companies has somehow convinced people that isn’t the case, but that has everything to do with those takedowns being done as a preventative manner regardless on whether they are legitimate or not.

        You can make a parody of anything, and monetize it as long as it is transformative, which by nature of it being a parody is implicitly true.

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