| 名词 | 大丽花 | |
| 稀有度 | ||
| 命途 | ||
| 战斗属性 | ||
| 专属材料 | ||
| 行迹材料 | ||
| 主线 | 美梦燃烧了永火官邸,也带走关于「她」的点滴。 「毁灭」、「记忆」…背叛的花朵盛放在所经之地—— 重返无人知晓的梦境,将她再度点燃的会是何方? |
| 目录 |
| 属性 |
| 战技 |
| 行迹 |
| 星魂 |
| 光锥 |
| 背包 |
| Gallery |
| 语音音量 |
| 主线 |
属性
| 等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | 专属材料 |
| 1 | 92.4 | 82.5 | 148 | 96 | 5% | 50% | 100 | 130 | |
| 20 | 180.18 | 160.88 | 288 | 96 | 5% | 50% | 100 | 130 | |
| 20+ | 217.14 | 193.88 | 347 | 96 | 5% | 50% | 100 | 130 | |
| 30 | 263.34 | 235.12 | 421 | 96 | 5% | 50% | 100 | 130 | |
| 30+ | 300.3 | 268.12 | 480 | 96 | 5% | 50% | 100 | 130 | |
| 40 | 346.5 | 309.38 | 554 | 96 | 5% | 50% | 100 | 130 | |
| 40+ | 383.46 | 342.38 | 614 | 96 | 5% | 50% | 100 | 130 | |
| 50 | 429.66 | 383.62 | 687 | 96 | 5% | 50% | 100 | 130 | |
| 50+ | 466.62 | 416.62 | 747 | 96 | 5% | 50% | 100 | 130 | |
| 60 | 512.82 | 457.88 | 821 | 96 | 5% | 50% | 100 | 130 | |
| 60+ | 549.78 | 490.88 | 880 | 96 | 5% | 50% | 100 | 130 | |
| 70 | 595.98 | 532.12 | 954 | 96 | 5% | 50% | 100 | 130 | |
| 70+ | 632.94 | 565.12 | 1013 | 96 | 5% | 50% | 100 | 130 | |
| 80 | 679.14 | 606.38 | 1087 | 96 | 5% | 50% | 100 | 130 |
战技
| 拨弄…记忆绽开裂隙 - 普攻 | 单攻 | |
| 能量恢复 : 20 | |
| 弱点击破 : 单攻 : 30 | |
| 对指定敌方单体造成等同于大丽花 对敌方单体造成少量火属性伤害。 | |
| 等级 | |
| 舔舐…背叛伸出火舌 - 战技 | 扩散 | |
| 能量恢复 : 30 | |
| 弱点击破 : 单攻 : 30 / 扩散 : 30 | |
| 开启结界,持续 结界持续期间,我方全体的弱点击破效率提高 开启结界。对敌方单体及其相邻目标造成火属性伤害。 结界持续期间,我方全体的弱点击破效率提高,敌方目标未被击破时也能受到超击破伤害。 | |
| 等级 | |
| 沉溺…飞灰邀入墓床 - 终结技 | 群攻 | |
| 能量恢复 : 5 | |
| 弱点击破 : 群攻 : 60 | |
| 使敌方全体陷入【败谢】状态,持续 【败谢】状态下,敌方目标防御力降低 为敌方全体添加【共舞者】属性的弱点并使其防御力降低。造成大量火属性伤害,由敌方全体均分。 | |
| 等级 | |
| 谁在害怕康士坦丝? - 天赋 | 弹射 | |
| 能量恢复 : 2 | |
| 弱点击破 : 单攻 : 9 | |
| 进入战斗时,大丽花恢复 敌方目标受到另一位【共舞者】攻击后,大丽花发动追加攻击,造成 该效果每回合最多触发1次,若追加攻击施放前目标被消灭则对敌方随机单体发动。 进入战斗时,大丽花恢复能量,并使自身和开战队友成为【共舞者】。【共舞者】攻击处于弱点击破状态下的敌方目标后,额外造成超击破伤害。 敌方目标受到另一位【共舞者】攻击后,大丽花发动追加攻击,对敌方随机单体造成少量火属性伤害,并且对处于弱点击破状态下的敌方目标额外造成超击破伤害,共弹射 | |
| 等级 | |
| 攻击 | |
| 能量恢复 : 0 | |
| 弱点击破 : 单攻 : 30 | |
| 攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
| 心,是最好的坟茔 - 秘技 | 妨害 | |
| 能量恢复 : 0 | |
| 弱点击破 : 0 | |
| 使用秘技后,制造1片持续 我方制造的领域效果最多存在1个。 制造特殊领域,领域内敌人不会攻击我方目标。与领域内敌人进入战斗后,大丽花立即开启结界,并且对处于弱点击破状态下的敌方目标造成超击破伤害。 | |
行迹
| 又一场葬礼 | |
| 需要角色晋阶 2 | |
| 进入战斗时,使其他角色的击破特攻提高,提高数值等同于 |
| 致哀,故人 | |
| 需要角色晋阶 4 | |
| 施放天赋的追加攻击时,为我方恢复1个战技点,该效果每施放 |
| 击破强化 (击破特攻) | |
| 需要角色晋阶 4 | |
| 击破特攻提高 |
| 效果抵抗强化 (效果抵抗) | |
| 需要角色晋阶 5 | |
| 效果抵抗提高 |
| 击破强化 (击破特攻) | |
| 需要角色晋阶 5 | |
| 击破特攻提高 |
| 弃旧,恋新 | |
| 需要角色晋阶 6 | |
| 我方目标为敌方目标添加弱点时,速度提高 |
| 效果抵抗强化 (效果抵抗) | |
| 需要角色等级 75 | |
| 效果抵抗提高 |
| 击破强化 (击破特攻) | |
| 击破特攻提高 |
| 击破强化 (击破特攻) | |
| 需要角色等级 80 | |
| 击破特攻提高 |
星魂
| 当一朵花含苞待放 | ||
| 天赋为【共舞者】提供的超击破伤害倍率对我方全体角色生效,其中【共舞者】的倍率额外提高 |
| 新生,鲜灵,爱怜 | ||
| 大丽花在场时,敌方全体全属性抗性降低 |
| 可惜花瓣薄如蝉翼 | ||
| 终结技等级+2,最多不超过 |
| 可惜花蕊为虫剥蚀 | ||
| 天赋的追加攻击的伤害次数增加 |
| 凋落,腐烂,憎恨 | ||
| 战技等级+2,最多不超过 |
| 然而它总是,致命美丽 | ||
| 【共舞者】的击破特攻提高 |
光锥
| 名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | 专属材料 | |
| 幽邃 | 3 | nihility-class | 317.52 | 264.6 | 846.72 | 战斗开始时,使装备者的效果命中提高 | ||
| 渊环 | 3 | nihility-class | 317.52 | 264.6 | 846.72 | 使装备者对减速状态下的敌方目标造成的伤害提高 | ||
| 匿影 | 3 | nihility-class | 317.52 | 264.6 | 846.72 | 施放战技后,使装备者的下一次普攻对敌方目标造成等同于自身 | ||
| 晚安与睡颜 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 敌方目标每承受1个负面效果,装备者对其造成的伤害提高 | ||
| 猎物的视线 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 使装备者的效果命中提高 | ||
| 决心如汗珠般闪耀 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 当装备者击中敌方目标时,如果该目标不处于【攻陷】状态,则有 | ||
| 延长记号 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 使装备者的击破特攻提高 | ||
| 后会有期 | 4 | nihility-class | 529.2 | 330.75 | 846.72 | 装备者施放普攻或战技后,对随机1个受到攻击的敌方目标造成等同于自身 | ||
| 新手任务开始前 | 4 | nihility-class | 476.28 | 330.75 | 952.56 | 使装备者的效果命中提高 | ||
| 以世界之名 | 5 | nihility-class | 582.12 | 463.05 | 1058.4 | 使装备者对陷入负面效果的敌方目标造成的伤害提高 |
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69 responses to “大丽花”
so constance E4 says:
4. Pity Its Heart Gnawed by Worms
Increases the instances of DMG dealt by Talent’s Follow-Up ATK by 5, and every hit increases the target’s DMG taken by 12%, lasting for 2 turn(s).
her talent is:
The Dahlia launches a Follow-Up ATK, dealing 5 instance(s) of DMG.
so with E4 she does 10 instances of hits with her follow up?
so… and every hit increases dmg taken by 12% … no?
so …. 120% increased dmg taken by enemy for 2 turns? isnt that a little bit … too powerfull for an E4?
am i missing something.
or another question .. does this extra dmg on enemy work with superbreak damage?
if not this is a very niche break eidolon .. more for non break teams but really strange if so releasing something like this on eidolons.
or maybe its just one instance of 12% and eveery hit refhreshes the debuff, but then the wording is just confusing.
i mean why write “every hit” if non of them cant fail in the first place so (i dont remember attacks not hitting a thing), it must be a stackable debuff, right?
“her follow up attack makes enemys get 12% more dmg for 2 tuns” would be enough.
“The Dahlia launches a Follow-Up ATK, dealing 5 instance(s) of DMG, each dealing Fire DMG equal to 30% of The Dahlia’s ATK to one random enemy.”
Debuffs probably don’t stack — looks like it just applies one debuff to all enemies hit.
Is dahlia’s Skill the only Blast attack in the game that has its full multiplier on all three targets? No dropoff on the sides?
destruction trailblazer too
say how do we check which version a character is on?
also if dahlia has highest be then will there not be a second dance partner?
do we run her with lukas lc for more def shred or fermata/ herta shop lc for be
If you’re referring to how her talent assigns “Dance Partner”, it says it grants it to “this unit and the teammate with the highest break effect”. I interpret this as she will always have it, and then the next highest BE character will get it; whether that other unit has more or less BE than her doesn’t matter.
Which that’s only if you aren’t the entering combat, normally it would go to the character who triggered combat. Which even most endgame modes, that’d still mean characters like firefly or rappa would get the buff even if they had lower break effect
How’s the math work on multiple sources of break efficiency? I.e. running both RM and Constance
Break efficiency does not funktion as a multiplier cause every char starts with 100% Ruan Mei and The Dalia as well as FF add another 50%. Does you get diminishing Returns making It better to just run another break support. But honestly, unless you mean dps Ligsha, how would a team with her and Ruan Mei even work, The Dalia doesn’t give superbreak and a break team needs a sustain, a dps, a superbreak enabler and the last slot can be a break support (Dalia/Mei).
“After a “Dance Partner” attacks a Weakness Broken enemy target, the Toughness Reduction from this attack is converted into 1 instance of Super Break DMG at 60%.”
Quote taken from The Dalia’s talent “Who’s Afraid of Constance?”
Break efficiency does not funktion as a multiplier cause every char starts with 100% Ruan Mei and The Dalia as well as FF add another 50%. Does you get diminishing Returns making It better to just run another break support. But honestly, unless you mean dps Ligsha, how would a team with her and Ruan Mei even work, The Dalia doesn’t give superbreak and a break team needs a sustain, a dps, a superbreak enabler and the last slot can be a break support (Dalia/Mei).
Constance gives 60% superbreak to her dance partner. FF/Constance/RM/sustain. I’ve got Fugue already, just curious.
I give it one week or maybe two until the kids come back to doompost. 😂
could dahlia be a replacement for fugue? i didn’t get to pull fugue because i spent my pulls on sunday, but i do have firefly and ruanmei e1.
Honestly you might want to run them in the same team since she would be replacing rm
no I think she’s closer to being rm replacement. she and fugue should work fine together. rm supports keeping the enemies broken but dahlia would lose out her skill effect. wait for next version to get their multiplyers
am I the only one who thinks her ult looks like Street Fighter 6 Aki’s trailer?
if i had a nickel for every fire nihility break support that was assumed dead and came out in the last patch of a cycle, i would have two nickels, which isn’t a lot, but it’s weird that it happened twice
I don’t think Constance was ever assumed dead, she was talking to Black Swan in the epilogue of Penacony.
Kit TL;DR:
RM weakness efficiency, superbreak when not broken. Gives carry 60% superbreak, and does Hunt March like superbreak followups. Gives team scaling Break%, speed up on break, and fire break synergy to give FF 50% energy to go straight back into ult.
which sets to use on her ?
be me, skipped entire break engine in 2.0 for dot and acheron. why am i here and when will fugue and rappa(i preffer her over firefly) get a rerun? and why did hoyo make her a break unit? duke dead, constance break, now im only left with the puppet chiq, but with my luck she will be a follow up buff for feixiao. the OTHER engine i ignored