大丽花

大丽花
大丽花名词大丽花
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 虚无
战斗属性Class 
专属材料
信用点308K
思绪末屑15
印象残晶15
明辉日珥65
欲念碎镜15
行迹材料
信用点3M
炽情之灵18
思绪末屑41
星火之精69
印象残晶56
焚天之魔139
欲念碎镜58
灭流绝溢的缄默12
命运的足迹8
主线美梦燃烧了永火官邸,也带走关于「她」的点滴。
「毁灭」、「记忆」…背叛的花朵盛放在所经之地——
重返无人知晓的梦境,将她再度点燃的会是何方?

目录
属性
战技
行迹
星魂
光锥
背包
Gallery
语音音量
主线

属性

等级攻击力防御力生命值速度暴击率暴击伤害嘲讽能量专属材料
192.482.5148965%50%100130
20180.18160.88288965%50%100130
信用点4000
思绪末屑5
20+217.14193.88347965%50%100130
30263.34235.12421965%50%100130
信用点8000
思绪末屑10
30+300.3268.12480965%50%100130
40346.5309.38554965%50%100130
信用点16000
印象残晶6
明辉日珥3
40+383.46342.38614965%50%100130
50429.66383.62687965%50%100130
信用点40000
印象残晶9
明辉日珥7
50+466.62416.62747965%50%100130
60512.82457.88821965%50%100130
信用点80000
欲念碎镜6
明辉日珥20
60+549.78490.88880965%50%100130
70595.98532.12954965%50%100130
信用点160K
欲念碎镜9
明辉日珥35
70+632.94565.121013965%50%100130
80679.14606.381087965%50%100130
等级专属材料
1
20
信用点4000
思绪末屑5
20+
40
信用点16000
印象残晶6
明辉日珥3
40+
50
信用点40000
印象残晶9
明辉日珥7
50+
60
信用点80000
欲念碎镜6
明辉日珥20
60+
70
信用点160K
欲念碎镜9
明辉日珥35
70+
80

战技

拨弄…记忆绽开裂隙拨弄…记忆绽开裂隙 - 普攻 | 单攻
能量恢复 : 20
弱点击破 : 单攻 : 30
对指定敌方单体造成等同于大丽花攻击力的火属性伤害。

对敌方单体造成少量火属性伤害。
等级 10
舔舐…背叛伸出火舌舔舐…背叛伸出火舌 - 战技 | 扩散
能量恢复 : 30
弱点击破 : 单攻 : 30 / 扩散 : 30
开启结界,持续回合,大丽花回合开始时持续回合数减1。随后对指定敌方单体及其相邻目标造成等同于大丽花攻击力的火属性伤害。
结界持续期间,我方全体的弱点击破效率提高,敌方目标未处于弱点击破状态时承受的削韧值也能够转化为超击破伤害

开启结界。对敌方单体及其相邻目标造成火属性伤害。
结界持续期间,我方全体的弱点击破效率提高,敌方目标未被击破时也能受到超击破伤害
等级 15
沉溺…飞灰邀入墓床沉溺…飞灰邀入墓床 - 终结技 | 群攻
能量恢复 : 5
弱点击破 : 群攻 : 60
使敌方全体陷入【败谢】状态,持续回合。随后造成等同于大丽花攻击力的火属性伤害,由敌方全体均分。
【败谢】状态下,敌方目标防御力降低,并且会被添加所有【共舞者】属性的弱点。

为敌方全体添加【共舞者】属性的弱点并使其防御力降低。造成大量火属性伤害,由敌方全体均分。
等级 15
谁在害怕康士坦丝?谁在害怕康士坦丝? - 天赋 | 弹射
能量恢复 : 2
弱点击破 : 单攻 : 9
进入战斗时,大丽花恢复点能量,并使自身和另一位开战的队友共同成为【共舞者】。每当场上不存在另一位【共舞者】时,使自身和击破特攻最高的队友共同成为【共舞者】。【共舞者】攻击处于弱点击破状态的敌方目标后,会将本次攻击的削韧值转化为1次超击破伤害
敌方目标受到另一位【共舞者】攻击后,大丽花发动追加攻击,造成次伤害,每次对敌方随机单体造成等同于大丽花攻击力的火属性伤害。每次对处于弱点击破状态的敌方目标造成伤害后,会将本次伤害的削韧值转化为1次超击破伤害
该效果每回合最多触发1次,若追加攻击施放前目标被消灭则对敌方随机单体发动。

进入战斗时,大丽花恢复能量,并使自身和开战队友成为【共舞者】。【共舞者】攻击处于弱点击破状态下的敌方目标后,额外造成超击破伤害
敌方目标受到另一位【共舞者】攻击后,大丽花发动追加攻击,对敌方随机单体造成少量火属性伤害,并且对处于弱点击破状态下的敌方目标额外造成超击破伤害,共弹射#2[i]次。
等级 15
攻击攻击
能量恢复 : 0
弱点击破 : 单攻 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

等级 1
心,是最好的坟茔心,是最好的坟茔 - 秘技 | 妨害
能量恢复 : 0
弱点击破 : 0
使用秘技后,制造1片持续秒的特殊领域。处于特殊领域内的敌人不会主动攻击我方目标。与处于特殊领域内的敌人进入战斗后,大丽花立即开启战技的结界,并且对处于弱点击破状态的敌方目标,会将开战削韧值转化为1次超击破伤害
我方制造的领域效果最多存在1个。

制造特殊领域,领域内敌人不会攻击我方目标。与领域内敌人进入战斗后,大丽花立即开启结界,并且对处于弱点击破状态下的敌方目标造成超击破伤害
等级 1

行迹

又一场葬礼又一场葬礼
需要角色晋阶 2
进入战斗时,使其他角色的击破特攻提高,提高数值等同于24%大丽花的击破特攻+50%,持续1回合。当大丽花受到队友提供的治疗效果或护盾时,再次触发该效果,持续3回合,单个回合内不可重复触发。
信用点5000
炽情之灵3
灭流绝溢的缄默1
效果抵抗强化效果抵抗强化 (效果抵抗)
需要角色晋阶 2
效果抵抗提高4%
信用点5000
炽情之灵3
思绪末屑6
击破强化击破强化 (击破特攻)
需要角色晋阶 3
击破特攻提高5.3%
信用点10000
星火之精3
印象残晶3
速度强化速度强化 (速度)
需要角色晋阶 3
速度提高2
信用点10000
星火之精3
印象残晶3
致哀,故人致哀,故人
需要角色晋阶 4
施放天赋的追加攻击时,为我方恢复1个战技点,该效果每施放2次天赋的追加攻击可触发1次。
信用点20000
星火之精5
命运的足迹1
灭流绝溢的缄默1
击破强化击破强化 (击破特攻)
需要角色晋阶 4
击破特攻提高8%
信用点20000
星火之精5
印象残晶4
效果抵抗强化效果抵抗强化 (效果抵抗)
需要角色晋阶 5
效果抵抗提高6%
信用点45000
焚天之魔3
欲念碎镜3
击破强化击破强化 (击破特攻)
需要角色晋阶 5
击破特攻提高8%
信用点45000
焚天之魔3
欲念碎镜3
弃旧,恋新弃旧,恋新
需要角色晋阶 6
我方目标为敌方目标添加弱点时,速度提高30%,持续2回合。若我方火属性角色施放攻击期间添加过弱点,则攻击后对每个添加弱点的目标额外造成20点火属性固定削韧,并恢复10%能量上限的能量,最多通过此效果恢复至能量上限的50%
信用点160K
焚天之魔8
命运的足迹1
灭流绝溢的缄默1
速度强化速度强化 (速度)
需要角色晋阶 6
速度提高3
信用点160K
焚天之魔8
欲念碎镜8
效果抵抗强化效果抵抗强化 (效果抵抗)
需要角色等级 75
效果抵抗提高8%
信用点160K
焚天之魔8
欲念碎镜8
击破强化击破强化 (击破特攻)
击破特攻提高5.3%
信用点2500
思绪末屑2
击破强化击破强化 (击破特攻)
需要角色等级 80
击破特攻提高10.7%
信用点160K
焚天之魔8
欲念碎镜8

星魂

当一朵花含苞待放当一朵花含苞待放当一朵花含苞待放
天赋为【共舞者】提供的超击破伤害倍率对我方全体角色生效,其中【共舞者】的倍率额外提高40%。【共舞者】施放攻击后,对受到攻击的敌方目标额外造成等同于其韧性上限25%的固定削韧(至少10点,至多300点)。该效果每个敌方目标只能触发1次,敌方目标受到致命攻击后重置该目标的可触发次数。
新生,鲜灵,爱怜新生,鲜灵,爱怜新生,鲜灵,爱怜
大丽花在场时,敌方全体全属性抗性降低20%。敌方目标入场时,立即陷入【败谢】状态,持续3回合。
可惜花瓣薄如蝉翼可惜花瓣薄如蝉翼可惜花瓣薄如蝉翼
终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
可惜花蕊为虫剥蚀可惜花蕊为虫剥蚀可惜花蕊为虫剥蚀
天赋的追加攻击的伤害次数增加5次,并且每次击中时使目标受到的伤害提高12%,持续2回合。
凋落,腐烂,憎恨凋落,腐烂,憎恨凋落,腐烂,憎恨
战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
然而它总是,致命美丽然而它总是,致命美丽然而它总是,致命美丽
【共舞者】的击破特攻提高150%。施放天赋的追加攻击时,使所有【共舞者】下一次行动提前20%

光锥

名词稀有度命途攻击力防御力生命值战技专属材料
幽邃
幽邃3
RarstrRarstrRarstr
nihility-class317.52264.6846.72战斗开始时,使装备者的效果命中提高20%,持续3回合。
沉沦黑曜
古代引擎
渊环
渊环3
RarstrRarstrRarstr
nihility-class317.52264.6846.72使装备者对减速状态下的敌方目标造成的伤害提高24%
沉沦黑曜
古代引擎
匿影
匿影3
RarstrRarstrRarstr
nihility-class317.52264.6846.72施放战技后,使装备者的下一次普攻对敌方目标造成等同于自身60%攻击力的附加伤害。
沉沦黑曜
工造浑心
晚安与睡颜
晚安与睡颜4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56敌方目标每承受1个负面效果,装备者对其造成的伤害提高12%,最多叠加3层。该效果对持续伤害也会生效。
沉沦黑曜
铁卫勋章
猎物的视线
猎物的视线4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56使装备者的效果命中提高20%,同时造成的持续伤害提高24%
沉沦黑曜
古代引擎
决心如汗珠般闪耀
决心如汗珠般闪耀4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56当装备者击中敌方目标时,如果该目标不处于【攻陷】状态,则有60%的基础概率使其陷入【攻陷】状态。【攻陷】状态下的敌方目标防御力降低12%,持续1回合。
沉沦黑曜
工造浑心
延长记号
延长记号4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56使装备者的击破特攻提高16%,对处于触电或风化状态的敌方目标造成的伤害提高16%,该效果对持续伤害也会生效。
沉沦黑曜
铁卫勋章
后会有期
后会有期4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72装备者施放普攻或战技后,对随机1个受到攻击的敌方目标造成等同于自身48%攻击力的附加伤害。
沉沦黑曜
古代引擎
新手任务开始前
新手任务开始前4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56使装备者的效果命中提高20%。当装备者攻击防御力被降低的敌方目标后,恢复4点能量。
沉沦黑曜
蠢动原核
以世界之名
以世界之名5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4使装备者对陷入负面效果的敌方目标造成的伤害提高24%。当装备者施放战技时,装备者此次攻击的效果命中提高18%,攻击力提高24%
沉沦黑曜
铁卫勋章
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69 responses to “大丽花”

  1. so constance E4 says:

    4. Pity Its Heart Gnawed by Worms
    Increases the instances of DMG dealt by Talent’s Follow-Up ATK by 5, and every hit increases the target’s DMG taken by 12%, lasting for 2 turn(s).

    her talent is:

    The Dahlia launches a Follow-Up ATK, dealing 5 instance(s) of DMG.

    so with E4 she does 10 instances of hits with her follow up?
    so… and every hit increases dmg taken by 12% … no?

    so …. 120% increased dmg taken by enemy for 2 turns? isnt that a little bit … too powerfull for an E4?

    am i missing something.

      
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    • or another question .. does this extra dmg on enemy work with superbreak damage?
      if not this is a very niche break eidolon .. more for non break teams but really strange if so releasing something like this on eidolons.

      or maybe its just one instance of 12% and eveery hit refhreshes the debuff, but then the wording is just confusing.
      i mean why write “every hit” if non of them cant fail in the first place so (i dont remember attacks not hitting a thing), it must be a stackable debuff, right?

      “her follow up attack makes enemys get 12% more dmg for 2 tuns” would be enough.

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    • “The Dahlia launches a Follow-Up ATK, dealing 5 instance(s) of DMG, each dealing Fire DMG equal to 30% of The Dahlia’s ATK to one random enemy.”

      Debuffs probably don’t stack — looks like it just applies one debuff to all enemies hit.

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  2. Is dahlia’s Skill the only Blast attack in the game that has its full multiplier on all three targets? No dropoff on the sides?

      
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  3. say how do we check which version a character is on?
    also if dahlia has highest be then will there not be a second dance partner?
    do we run her with lukas lc for more def shred or fermata/ herta shop lc for be

      
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    • If you’re referring to how her talent assigns “Dance Partner”, it says it grants it to “this unit and the teammate with the highest break effect”. I interpret this as she will always have it, and then the next highest BE character will get it; whether that other unit has more or less BE than her doesn’t matter.

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    • Which that’s only if you aren’t the entering combat, normally it would go to the character who triggered combat. Which even most endgame modes, that’d still mean characters like firefly or rappa would get the buff even if they had lower break effect

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  4. How’s the math work on multiple sources of break efficiency? I.e. running both RM and Constance

      
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    • Break efficiency does not funktion as a multiplier cause every char starts with 100% Ruan Mei and The Dalia as well as FF add another 50%. Does you get diminishing Returns making It better to just run another break support. But honestly, unless you mean dps Ligsha, how would a team with her and Ruan Mei even work, The Dalia doesn’t give superbreak and a break team needs a sustain, a dps, a superbreak enabler and the last slot can be a break support (Dalia/Mei).

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      • “After a “Dance Partner” attacks a Weakness Broken enemy target, the Toughness Reduction from this attack is converted into 1 instance of Super Break DMG at 60%.”
        Quote taken from The Dalia’s talent “Who’s Afraid of Constance?”

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    • Break efficiency does not funktion as a multiplier cause every char starts with 100% Ruan Mei and The Dalia as well as FF add another 50%. Does you get diminishing Returns making It better to just run another break support. But honestly, unless you mean dps Ligsha, how would a team with her and Ruan Mei even work, The Dalia doesn’t give superbreak and a break team needs a sustain, a dps, a superbreak enabler and the last slot can be a break support (Dalia/Mei).

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      • Constance gives 60% superbreak to her dance partner. FF/Constance/RM/sustain. I’ve got Fugue already, just curious.

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  5. could dahlia be a replacement for fugue? i didn’t get to pull fugue because i spent my pulls on sunday, but i do have firefly and ruanmei e1.

      
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    • no I think she’s closer to being rm replacement. she and fugue should work fine together. rm supports keeping the enemies broken but dahlia would lose out her skill effect. wait for next version to get their multiplyers

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  6. if i had a nickel for every fire nihility break support that was assumed dead and came out in the last patch of a cycle, i would have two nickels, which isn’t a lot, but it’s weird that it happened twice

      
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  7. Kit TL;DR:
    RM weakness efficiency, superbreak when not broken. Gives carry 60% superbreak, and does Hunt March like superbreak followups. Gives team scaling Break%, speed up on break, and fire break synergy to give FF 50% energy to go straight back into ult.

      
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  8. be me, skipped entire break engine in 2.0 for dot and acheron. why am i here and when will fugue and rappa(i preffer her over firefly) get a rerun? and why did hoyo make her a break unit? duke dead, constance break, now im only left with the puppet chiq, but with my luck she will be a follow up buff for feixiao. the OTHER engine i ignored

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