| Concepts | The Dahlia | |
| Rarity | ||
| Path | ||
| Combat Types | ||
| Character Materials | ||
| Trace Materials |
| Table of Contents |
| Stats |
| Skill |
| Traces |
| Eidolons |
| Light Cones |
| Inventory |
| Gallery |
| Voice |
| Story |
Stats
| Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
| 1 | 92.4 | 82.5 | 148 | 96 | 5% | 50% | 100 | 130 | |
| 20 | 180.18 | 160.88 | 288 | 96 | 5% | 50% | 100 | 130 | |
| 20+ | 217.14 | 193.88 | 347 | 96 | 5% | 50% | 100 | 130 | |
| 30 | 263.34 | 235.12 | 421 | 96 | 5% | 50% | 100 | 130 | |
| 30+ | 300.3 | 268.12 | 480 | 96 | 5% | 50% | 100 | 130 | |
| 40 | 346.5 | 309.38 | 554 | 96 | 5% | 50% | 100 | 130 | |
| 40+ | 383.46 | 342.38 | 614 | 96 | 5% | 50% | 100 | 130 | |
| 50 | 429.66 | 383.62 | 687 | 96 | 5% | 50% | 100 | 130 | |
| 50+ | 466.62 | 416.62 | 747 | 96 | 5% | 50% | 100 | 130 | |
| 60 | 512.82 | 457.88 | 821 | 96 | 5% | 50% | 100 | 130 | |
| 60+ | 549.78 | 490.88 | 880 | 96 | 5% | 50% | 100 | 130 | |
| 70 | 595.98 | 532.12 | 954 | 96 | 5% | 50% | 100 | 130 | |
| 70+ | 632.94 | 565.12 | 1013 | 96 | 5% | 50% | 100 | 130 | |
| 80 | 679.14 | 606.38 | 1087 | 96 | 5% | 50% | 100 | 130 |
Skill
| Fiddle... Fissured Memory - Basic ATK | Single Target | |
| Energy Regeneration : 20 | |
| Weakness Break : Single Target : 30 | |
| Deals Fire DMG equal to Deals minor Fire DMG to one enemy. | |
| Level | |
| Lick... Enkindled Betrayal - Skill | Blast | |
| Energy Regeneration : 30 | |
| Weakness Break : Single Target : 30 / Blast : 30 | |
| Deploys a Zone that lasts for While the Zone is active, increases all allies' Weakness Break Efficiency by Deploys a Zone. Deals Fire DMG to one enemy and their adjacent targets. While the Zone is active, increases all allies' Weakness Break Efficiency, and enemy targets will also take Super Break DMG even when not Weakness Broken. | |
| Level | |
| Wallow...Entombed Ash - Ultimate | AoE | |
| Energy Regeneration : 5 | |
| Weakness Break : AoE : 90 | |
| Inflicts "Wilt" state on all enemies, lasting for Reduces DEF of enemy targets in the "Wilt" state by Applies Weakness of "Dance Partner's" Type to all enemies and reduces their DEF. Deals Fire DMG, which is distributed across all enemies. | |
| Level | |
| Who's Afraid of Constance? - Talent | Bounce | |
| Energy Regeneration : 2 | |
| Weakness Break : Single Target : 9 | |
| When entering combat, The Dahlia regenerates After an enemy target is attacked by the other "Dance Partner," The Dahlia launches a Follow-Up ATK, dealing This effect can only trigger once per turn. If the target is defeated before the Follow-Up ATK is used, it will be launched at one random enemy instead. When entering combat, The Dahlia regenerates Energy and grants "Dance Partner" to this unit and the teammate who triggered combat. When a "Dance Partner" attacks a Weakness Broken enemy target, additionally deals Super Break DMG to the target. When an enemy target is attacked by the other "Dance Partner," The Dahlia triggers a Follow-Up ATK, dealing minor Fire DMG to one random enemy target, and deals 1 additional instance of Super Break DMG to Weakness Broken enemy targets, bouncing | |
| Level | |
| Attack | |
| Energy Regeneration : 0 | |
| Weakness Break : Single Target : 30 | |
| Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type. | |
| The Heart Makes the Finest Tomb - Technique | Impair | |
| Energy Regeneration : 0 | |
| Weakness Break : 0 | |
| After using Technique, creates a Special Dimension that lasts for Only 1 Dimension Effect created by allies can exist at the same time. Creates a Special Dimension where enemies within will not attack allies. After entering combat with enemies in the dimension, The Dahlia immediately deploys a Zone and deals 1 additional instance of Super Break DMG to Weakness Broken enemy targets. | |
Traces
| Yet Another Funeral | |
| Requires Character Ascension 2 | |
| When entering combat, increases other characters' Break Effect equal to |
| Effect RES Boost (Effect RES) | |
| Requires Character Ascension 2 | |
| Effect RES increases by |
| Break Boost (Break Effect) | |
| Requires Character Ascension 3 | |
| Break Effect increases by |
| HP Boost (HP) | |
| Requires Character Ascension 3 | |
| Max HP increases by |
| Lament, Lost Soul | |
| Requires Character Ascension 4 | |
| When using Talent's Follow-Up ATK, recovers 1 Skill Point for allies. This effect can be triggered once for every |
| Break Boost (Break Effect) | |
| Requires Character Ascension 4 | |
| Break Effect increases by |
| Effect RES Boost (Effect RES) | |
| Requires Character Ascension 5 | |
| Effect RES increases by |
| Break Boost (Break Effect) | |
| Requires Character Ascension 5 | |
| Break Effect increases by |
| Outgrow the Old, Espouse the New | |
| Requires Character Ascension 6 | |
| When an ally target applies Weakness to an enemy target, increases SPD by |
| HP Boost (HP) | |
| Requires Character Ascension 6 | |
| Max HP increases by |
| Effect RES Boost (Effect RES) | |
| Requires Character Lv. 75 | |
| Effect RES increases by |
| Break Boost (Break Effect) | |
| Break Effect increases by |
| Break Boost (Break Effect) | |
| Requires Character Lv. 80 | |
| Break Effect increases by |
Eidolons
| When a Bud Readies to Bloom | ||
| Applies Talent's Super Break DMG multiplier provided to "Dance Partner" to all ally characters, with "Dance Partner" additionally receiving a |
| Fresh, Ethereal, and Beloved | ||
| "Wilt" additionally reduces the target's All-Type RES by |
| Pity Its Petals Thin as Mist | ||
| Ultimate Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
| Pity Its Heart Gnawed by Worms | ||
| Increases the instances of DMG dealt by Talent's Follow-Up ATK by |
| Fallen, Decayed, and Despised | ||
| Skill Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
| And Yet, Always, Deathly Beautiful | ||
| Increases The Dahlia's Break Effect by |
Light Cones
| Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
| Void | 3 | nihility-class | 317.52 | 264.6 | 846.72 | At the start of the battle, the wearer's Effect Hit Rate increases by | ||
| Loop | 3 | nihility-class | 317.52 | 264.6 | 846.72 | Increases DMG dealt from its wearer to Slowed enemies by | ||
| Hidden Shadow | 3 | nihility-class | 317.52 | 264.6 | 846.72 | After using Skill, the wearer's next Basic ATK deals Additional DMG equal to | ||
| Good Night and Sleep Well | 4 | nihility-class | 476.28 | 330.75 | 952.56 | For every debuff the target enemy has, the DMG dealt by the wearer increases by | ||
| Eyes of the Prey | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Increases the wearer's Effect Hit Rate by | ||
| Resolution Shines As Pearls of Sweat | 4 | nihility-class | 476.28 | 330.75 | 952.56 | When the wearer hits an enemy and if the hit enemy is not already "Ensnared," then there is a | ||
| Fermata | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Increases the wearer's Break Effect by | ||
| We Will Meet Again | 4 | nihility-class | 529.2 | 330.75 | 846.72 | After the wearer uses Basic ATK or Skill, deals Additional DMG equal to | ||
| Before the Tutorial Mission Starts | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Increases the wearer's Effect Hit Rate by | ||
| In the Name of the World | 5 | nihility-class | 582.12 | 463.05 | 1058.4 | Increases the wearer's DMG to debuffed enemies by |
| Per Page |
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Gallery
Video #1
Voice
Language
| Title | loc_sound |
Story
| Title | Text |





17 responses to “The Dahlia”
GRuanny Mei is finally getting her well deserved rest
it will be fundamental knowing if ruan mei break efficiency would be cumulative with the dahlia’s one
Looks like a RM upgrade
1. does 100% sb dmg before toughness is broken for all allies
2. does 60% sb dmg when weakness broken for herself plus 1 ally but this ally can’t be selected via combat
3. 50% break efficiency
4. 18% def reduction and upto 2 different weakness implant
5. 1 fua per turn with high dmg
Off kit
1. 50 + 24%be bonus
2. 1 extra sp gen per 2 turns via fua
3. increase speed when implanting weakness by 30%, gen 10-50% max energy when fire weakness is
implanted
Cons
1. dance partner is selected via conditions and not as we need
2. sb is accessible only by 2 allies against broken enemies and at 60%
Major comparison vs rm
1. same break efficiency bonus
2. conditional speed bonus
3. all type res replace by def shred
4. finds its detrimental when enemies stay broken for longer
bis for ff but can work with boothilland overall upgrade to break team but wait till final version, better that a certain other unit that needed e6 for demo imo.
So, which could be better
Lingsha + Fugue + Dahlia + E1 RM; or
FF + Lingsha + Fugue + Dahlia?
Assuming all others are E0
“When an ally target applies Weakness to an enemy target, increases SPD by 30% for 2 turn(s). When this effect is triggered by an ally Fire character, also regenerates a set amount of Energy…”
Damn she’s so tailored for Firefly (maybe a bit of Boothill), Rappa can eat the crumbs I guess
Hoyo always have problems with being late or earlier than real life events, except CNY. Halloween is already over. By the time she arrived, it’s gonna be Christmas, who tf want to pull for her??
so e1 fugue, RM, dahlia and lingsha
Firefly’s lifebuoy
Seems really strong. I am wondering if her 200% Super Break is just for her FuA for is just a team wide SB buff, seems strong as hell if so due to her pretty much tripling a HMCless break teams super break damage. If it is a perm team wide buff then running HMC will generally be a bad idea now because the damage HMC’s own SB does at that point becomes very small.
Due to SB damage being dealt even on unbroken enemies this also means RM has a counter synergy with a Fugue/Dahlia combo. RM keeps enemies broken, meaning they can’t recover from break and as such you can’t then break them again for normal break damage/Fugue exo break damage.
At this point i think Lingsha is already BiS even if you don’t consider the extra BE her T1 offers the team with a sustain due to her personal AoE damage. Ofc it all comes down to if that 200% SB bonus is team wide or for the FuA only.
Her E1 seems insanely broken esp for the super break damage. it says a max of 300 toughness damage. But 300 toughness damage for super break would be literally millions of damage on it’s own. That first hit will always be a massive hit.
Yea reading it a few more times makes me think the 200% SB damage is meant for only her own FuA. So HMC at least is still a worthwhile team mate over Linghsa unless ofc you have a well invested Lingsha.
read the talent! She gives super break on breaked enemies for herself and the dancing partner! and her follow up trigger on broken enemies!
the super break against unbroken Is not her only bonus!
Reading this talent i presume she Is for “hypercarry” team so ruan mei looks her perfect bis but She can’t support both lingsha AND firefly.
Not sure why the focus on the best break sustain being BiS for the break team, and also you’re losing something like 100% BE for the team if you run sustainless since her A2 will turn off.
Yeah she looks like a RM replacement more than anything. Buffs weakness break efficiency, makes other superbreak sources(HMC, Fugue) more valuable by letting their effects work on non-broken units, buffs everyone’s break effect. I don’t clearly understand the A6 passive: who exactly is getting the buffs, Dahlia or the character that triggered the effect, and does she count as an “ally” for that.
For the E1, I don’t think it’s that easy to get the 300 toughness damage – its 25% of max toughness, and according to wiki most bosses have less than 400, with the exception of the AS Netherwing. The upper cap seems to be unreachable, and the effect itself is just a buff for boss fights where current superbreak teams struggle a lot(bosses take a while to break, restore toughness and clear extra weaknesses when switching phases, sometimes have toughness protection).
The sustain synergy is interesting and makes me think they’ll try rerunning Lingsha or selling another break sustain. Break teams are among the easiest ones to run sustainless because of all the delays on broken enemies.
Is it just me or does her kit seem like a side grade from fugue, if that? At least fugue could work with multiple characters, and even teams outside of break. Literally this one here is just a firefly support. It’s another cerydra situation, for those who didn’t one character, this one is useless. It’s a shame too. Which maybe caterina will be superbreak fire type