선데이

선데이
선데이명사선데이
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 화합
전투 속성Class 허수
n/a
신용 포인트308K
생각의 가루15
인상의 파편15
한 곡으로 어우러진 환상65
욕망의 거울 조각15
행적 재료
신용 포인트3M
구름 위 음표18
생각의 가루41
천상의 소절69
인상의 파편56
천외의 악장139
욕망의 거울 조각58
공동의 염원의 유음12
운명의 발자취8
스토리「질서」의 좋은꿈은 이미 사라졌지만 여전히 초심을 버리지 않는 사람도 있다.
————날개가 꺾여 추락한 여행자, 그의 발걸음은 어디로 향할 것인가?

목록
속성
전투 스킬
행적
성혼
광추
배낭
Gallery
음성
스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지n/a
187.1272.6169965%50%100130
20169.88141.57329965%50%100130
신용 포인트4000
생각의 가루5
20+204.73170.61397965%50%100130
30248.29206.91482965%50%100130
신용 포인트8000
생각의 가루10
30+283.14235.95549965%50%100130
40326.7272.25634965%50%100130
신용 포인트16000
인상의 파편6
한 곡으로 어우러진 환상3
40+361.55301.29701965%50%100130
50405.11337.59786965%50%100130
신용 포인트40000
인상의 파편9
한 곡으로 어우러진 환상7
50+439.96366.63853965%50%100130
60483.52402.93938965%50%100130
신용 포인트80000
욕망의 거울 조각6
한 곡으로 어우러진 환상20
60+518.36431.971005965%50%100130
70561.92468.271090965%50%100130
신용 포인트160K
욕망의 거울 조각9
한 곡으로 어우러진 환상35
70+596.77497.311157965%50%100130
80640.33533.611242965%50%100130
레벨n/a
1
20
신용 포인트4000
생각의 가루5
20+
40
신용 포인트16000
인상의 파편6
한 곡으로 어우러진 환상3
40+
50
신용 포인트40000
인상의 파편9
한 곡으로 어우러진 환상7
50+
60
신용 포인트80000
욕망의 거울 조각6
한 곡으로 어우러진 환상20
60+
70
신용 포인트160K
욕망의 거울 조각9
한 곡으로 어우러진 환상35
70+
80

전투 스킬

번쩍이는 권계번쩍이는 권계 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 선데이 공격력의 만큼 허수 속성 피해를 가한다

지정된 단일 적에게 소량의 허수 속성 피해를 가한다
레벨 9
종이와 의전의 은혜종이와 의전의 은혜 - 전투 스킬 | 서포트
에너지 회복 : 30
약점 격파 : 0
지정된 단일 아군 캐릭터 및 해당 캐릭터의 소환물을 즉시 행동하게 하고, 대상이 가하는 피해를  증가시키며, 목표가 소환물을 보유하면 피해가 추가로  증가한다, 지속 시간: 턴.
[은혜 입은 자]에게 전투 스킬 발동 후 전투 스킬 포인트를 1pt 회복한다.
선데이가 「화합」 운명의 길 캐릭터에게 해당 스킬을 발동하면 즉시 행동 효과는 발동되지 않는다

지정된 단일 아군 캐릭터 및 해당 캐릭터의 소환물을 즉시 행동하게 하고, 해당 캐릭터가 가하는 피해를 증가시키며, 목표가 소환물을 보유하면 피해가 추가로 증가한다.
[은혜 입은 자]에게 전투 스킬 발동 후 전투 스킬 포인트를 1pt 회복한다.
선데이가 「화합」 운명의 길 캐릭터에게 해당 스킬을 발동하면 즉시 행동 효과는 발동되지 않는다
레벨 15
깃과 상흔의 찬송깃과 상흔의 찬송 - 필살기 | 서포트
에너지 회복 : 5
약점 격파 : 0
지정된 단일 아군 캐릭터의 에너지를 에너지 최대치의 만큼 회복하고, 목표 및 목표의 소환물을 [은혜 입은 자]로 만든다. [은혜 입은 자]의 치명타 피해는 선데이 치명타 피해의 에 를 더한 값만큼 증가한다.
선데이 자신의 턴이 시작될 때마다 [은혜 입은 자] 상태의 지속 턴 수가 1 감소하고, 총 턴 지속되며, 선데이를 제외한 최근 필살기의 대상이 된 목표에게만 적용된다. 선데이가 전투 불능 상태에 빠질 시 [은혜 입은 자] 효과도 해제된다

지정된 단일 아군 캐릭터의 에너지를 회복하고, 목표 및 목표의 소환물을 [은혜 입은 자]로 만들며, [은혜 입은 자]의 치명타 피해를 증가시킨다
레벨 15
고해의 육신고해의 육신 - 특성 | 서포트
에너지 회복 : 0
약점 격파 : 0
전투 스킬 발동 시 목표의 치명타 확률이  증가한다, 지속 시간: 

전투 스킬 발동 시 목표의 치명타 확률이 증가한다
레벨 15
번쩍이는 권계번쩍이는 권계
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다
레벨 1
영광의 신비영광의 신비 - 비술 | 서포트
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 다음 전투에서 선데이가 처음으로 아군에게 스킬을 발동하면 목표가 가하는 피해가 증가한다

비술 사용 후 다음 전투에서 선데이가 처음으로 아군에게 스킬을 발동하면 목표가 가하는 피해가 증가한다
레벨 1

행적

주일을 향한 갈망주일을 향한 갈망
캐릭터를 회 승급해야 합니다 2
필살기 발동 시 목표의 에너지가 40pt 미만으로 회복되면, 회복하는 에너지가 40pt까지 증가한다
신용 포인트5000
구름 위 음표3
공동의 염원의 유음1
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 2
효과 저항 4% 증가
신용 포인트5000
구름 위 음표3
생각의 가루6
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 3
치명타 피해 5.3% 증가
신용 포인트10000
천상의 소절3
인상의 파편3
먼지를 털어내는 숭고함먼지를 털어내는 숭고함
캐릭터를 회 승급해야 합니다 4
전투 시작 시 선데이의 에너지를 25pt 회복한다
신용 포인트20000
천상의 소절5
운명의 발자취1
공동의 염원의 유음1
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 4
치명타 피해 8% 증가
신용 포인트20000
천상의 소절5
인상의 파편4
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 5
효과 저항 6% 증가
신용 포인트45000
천외의 악장3
욕망의 거울 조각3
손바닥 위 안식처손바닥 위 안식처
캐릭터를 회 승급해야 합니다 6
전투 스킬 발동 시 목표의 디버프 효과를 1개 해제한다
신용 포인트160K
천외의 악장8
운명의 발자취1
공동의 염원의 유음1
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 6
방어력 7.5% 증가
신용 포인트160K
천외의 악장8
욕망의 거울 조각8
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
효과 저항 8% 증가
신용 포인트160K
천외의 악장8
욕망의 거울 조각8
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
치명타 피해 10.7% 증가
신용 포인트160K
천외의 악장8
욕망의 거울 조각8
치명타 피해 강화치명타 피해 강화 (치명타 피해)
치명타 피해 5.3% 증가
신용 포인트2500
생각의 가루2
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 3
방어력 5% 증가
신용 포인트10000
천상의 소절3
인상의 파편3
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 5
치명타 피해 8% 증가
신용 포인트45000
천외의 악장3
욕망의 거울 조각3

성혼

천년의 고요한 끝천년의 고요한 끝천년의 고요한 끝
선데이가 전투 스킬 발동 시 목표 캐릭터가 피해를 가하면 목표의 방어력을 20% 무시하고, 소환물이 피해를 가하면 목표의 방어력을 40% 무시한다, 지속 시간: 2
부족함을 메우는 믿음부족함을 메우는 믿음부족함을 메우는 믿음
처음 필살기 발동 후 전투 스킬 포인트를 2pt 회복한다. [은혜 입은 자]가 가하는 피해가 30% 증가한다
가시의 은둔처가시의 은둔처가시의 은둔처
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
조각의 머리말조각의 머리말조각의 머리말
턴 시작 시 에너지를 8pt 회복한다
은하를 표류하는 종이배은하를 표류하는 종이배은하를 표류하는 종이배
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
뭇별의 떠들썩한 첫걸음뭇별의 떠들썩한 첫걸음뭇별의 떠들썩한 첫걸음
특성의 치명타 확률 증가 효과가 최대 3스택 중첩되며, 특성의 지속 시간이 1턴 증가한다. 선데이가 필살기 발동 시 목표에게 특성의 치명타 확률 증가 효과를 부여할 수 있다. 특성의 치명타 확률 증가 효과 발동 시 목표의 치명타 확률이 100%를 초과하면, 1%를 초과할 때마다 치명타 피해가 2% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬n/a
합창
합창3
RarstrRarstrRarstr
harmony-class317.52264.6846.72전투 진입 후 모든 아군의 공격력이 8% 증가한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
별들의 악장
철위대 훈장
맞물린 톱니
맞물린 톱니3
RarstrRarstrRarstr
harmony-class317.52264.6846.72장착한 캐릭터가 공격 발동 혹은 피격 후 추가로 에너지를 4pt 회복한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
별들의 악장
철위대 훈장
어울림
어울림3
RarstrRarstrRarstr
harmony-class317.52264.6846.72전투 진입 시, 모든 아군의 속도가 12pt 증가한다. 지속 시간: 1턴
별들의 악장
꿈틀대는 코어
기억 속 모습
기억 속 모습4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터의 격파 특수효과가 28% 증가한다. 장착한 캐릭터가 공격 발동 후 추가로 에너지가 4pt 증가한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
별들의 악장
철위대 훈장
행성과의 만남
행성과의 만남4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4전투 진입 후 아군이 장착한 캐릭터와 동일한 속성의 피해를 가할 시 가하는 피해가 12% 증가한다
별들의 악장
짓밟힌 의지
댄스! 댄스! 댄스!
댄스! 댄스! 댄스!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터가 필살기 발동 후 모든 아군의 행동 게이지가 16% 증가한다
별들의 악장
공조 환류 심장
누월재운의 뜻
누월재운의 뜻4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56전투 시작 시 및 장착한 캐릭터 턴 시작 시 랜덤으로 1개의 효과가 적용된다. 해당 효과 적용 시 이전 효과를 대체하며 이전과 중복되지 않는다. 효과 종류: 모든 아군의 공격력 10% 증가/모든 아군의 치명타 피해 12% 증가/모든 아군의 에너지 회복효율 6% 증가. 같은 유형의 효과는 중첩되지 않으며 장착한 캐릭터가 전투 불능 상태에 빠지면 해제된다
별들의 악장
짓밟힌 의지
아직 전투는 끝나지 않았다
아직 전투는 끝나지 않았다5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24장착한 캐릭터의 에너지 회복효율이 10% 증가하고, 아군에게 필살기 발동 시 전투 스킬 포인트를 1pt 회복한다. 해당 효과는 필살기를 2회 발동할 때마다 1회 발동할 수 있다. 장착한 캐릭터가 전투 스킬 발동 후 다음에 행동하는 다른 아군이 가하는 피해가 30% 증가한다. 지속 시간: 1턴
별들의 악장
철위대 훈장
과거와 미래
과거와 미래4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터가 전투 스킬 발동 후 다음에 행동하는 다른 아군이 가하는 피해가 16% 증가한다. 지속 시간: 1턴
별들의 악장
꿈틀대는 코어
거울 속 지난날의 나
거울 속 지난날의 나5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4장착한 캐릭터의 격파 특수효과가 60% 증가한다. 장착한 캐릭터는 필살기 발동 후 모든 아군이 가하는 피해를 3턴 동안 24% 증가시키며, 장착한 캐릭터의 격파 특수효과가 150% 이상일 경우 전투 스킬 포인트를 1pt 회복한다.
웨이브가 시작될 때마다 모든 아군은 즉시 에너지를 10pt 회복한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
별들의 악장
영생의 가지
Per Page
PrevNext

음성

언어
Titleloc_sound

스토리

Title텍스트 언어

204 responses to “선데이”

  1. Believe this as I say it.

    He will be a guinea pig. They will release a much better summon buffer on 3.X.

    Don’t expect him to be the driver of summon meta for 3.X

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  2. I’m seeing reports that he forces the summoner go first and summon to go second. I hope they change this. Why? Is there any character that prefers their summons to go right after them? Lingsha AA is wasted. Topaz’s AA is wasted. Sparkle buff is lost. It’s the worst world. Depending on his other supports he will in many cases lose buffs such as hanya ult, ting yun ult, sparkle buff, bronya ult, sarcerdos set buff, among other things. It’s really clunky this way for many characters.

    Even for Jing yuan with no sparkle, Somehow people think that it gives JY an extra turn to top off on some more stacks, but It makes no stack difference in a rotation. He would get stacks either right before or right after summon goes. The way it is just gives him a turn to lose buffs before his summon goes. Even on the first rotation JY technique will give 3 extra stacks.

    summoner first is clunky and the worst. I see no benefits to our current roster.

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • i mean you kinda answered it at the end, his kit is most likely more beneficial for future units also youd never run topaz with him cause shes not really a hyper carry and why would u action advance lingsha ?, shes a healer.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • LL has base 3 stacks, technique gives another 3, so it’s at 6, Sunday advances JY up and gives him and the LL an 80% DMG boost and 20% extra crit RATE, JY skills to get the LL at 8 stacks, then an ult puts the LL at max. No buffs can be lost either if you run Robin/Fu Xuan/Ruan Mei, since all their buffs are tied to themselves, and not the DPS.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • Not to dismiss your point or anything, but as a Jing Yuan user myself, I can see the merit of having the character advances before summon. With the same speed tuning rule as Bronya (-1 speed of dps), Jing Yuan can action first and get 2 stacks, and then get another 2 stacks with Sunday, which makes up 7 stacks consistantly (10 if you are lucky). Sunday’s kit addresses one of the most pressing problems with JY. As for the buffs, I can see that being an issue, but IMO that is also a very solvable one with higher buff refresh frequency, and or buffs based on buffer’s turns. I don’t think Sunday’s kit is meant to work with Topaz and Lingsha, as both primarily fills the spots of sub-dps and break-sustain, but then again with Topaz, a solution can be drafted to mandate her DPS build.
      At the end of the day, Sunday seems to be the core support for 3.x summon meta, which none of us knows how it would actually function (if differs from the current summons).

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • To be fair in Genshin we also shat all over Kuki Shinobu and she was just waiting for Dendro. This could be a very similar scenario.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
    • He is very underwhelming to honest. Juan Yuan is a pretty dated character and Sunday’s kit doesn’t do much for him. Topaz mainly functions as a sub dps in follow up teams and doesn’t need a dedicated buffer.
      I’m sure much like Topaz on release having few teams to work with, Sunday will become better down the line as they release more Summon base dps.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  3. Mid. at most ur gonna get 20/60 and 80% dmg bonus from him and he has to act a lot so getting crit dmg on him while having to speed tone or hyper speed is gonna be hard. also energy problems

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • that just sounds like you dont wanna farm, like spd tuning isnt that hard and he only needs 2 stats ?, just spd and crit dmg,. thats like calling bronya mid and she was like op ash for ages and hes just a better version of her, 100% AA, 80% dmg bonus and 20%free cr is quite good

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0
  4. So then, how would you use him?
    The DPSes I have are not summoning characters, but I want him as he’s my fav, so would I use him just like I would Sparkle?
    Also which of my listed characters works best? Here’s my character list https://imgur.com/eyvN6PO
    5* LCs I have are DHIL, Yunli, HuoHuo, Ratio, Welt, Yanqing, Gepard but I dont think that matters rlly
    Seele is not built and I don’t plan on doing so

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  5. buff/adjustment I would give to him:

    -skills advance forward (AF) by 50% instead of 100%. This would be a nerf to “mobility” but creates more synergy with sparkle; with some speedtuning you can get the best of both buffs. Basically a better and more doable bronya+sparkle tech
    -either they majorly buff the ult’s cdmg to 80-100% (to completely powercreep sparkle) or just ditch and replace it with 100% target’s atk + 25% of sunday’s atk. Again, this is solely for more for synergy with sparkle as she lacks atk% buff.

    You probably wondering why my suggestion are heavily leaning towards synergizing with sparkle, and thats because:

    1. to raise sparkle’s pull value, to make her not only restricted to hypercarry team but also to hypersummon team as well
    2. otherwise sunday would only worth it when paired with robin, and im so sick of this. No hate to robin herself but im tired of seeing her in every non break team. Plus, robin are meant for teams that can dish out high frequency attacks, using her in hypersummon team like JY team would be wasting her potential

      
    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
    • At the cost of the actual dedicated hyper summon support not being good at its job? hell no.

      Sparkle has her own role in supporting hyper summon team which what sparkle do best: Providing buff that can last when the summon attack and SP generator as currently most summoner unit need to use their skill as it’s the core to their summoned unit mechanic i.e.: JY’s LL stack and Lingsha FY AV.

      If you want to nerf Sunday in any way to make room for sparkle, then nerf his ability to also generate SP which is once every 3 turn sp neutral and 2x skill and/or ult sp generator, either one of those.

      Expand
      Votes0
      Votes0
      Votes0
      Votes0
      Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton