망귀인

망귀인
망귀인명사망귀인
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 공허
전투 속성Class 화염
전용 재료
신용 포인트308K
영생의 새싹15
영생의 꽃15
과열된 강철 칼날65
영생의 가지15
행적 재료
신용 포인트3M
열렬의 영혼18
영생의 새싹41
불꽃의 정령69
영생의 꽃56
천공을 불태우는 마귀139
영생의 가지58
무한한 가짜의 여한12
운명의 발자취8
스토리처세술에 능한 여우족 소녀. 외모, 이름, 신분을 모두 빼앗겼다.
운명은 그녀에게 한 가닥의 삶의 기회를 남겼지만, 「파멸」의 낙인은 여전히 꿈틀거리고 있다.
삶과 죽음을 경험하고 새로운 삶을 다시 얻은 망귀인, 그녀는 언제쯤 고향으로 돌아갈 수 있을까?

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
179.275.91531025%50%100130
20154.441482991025%50%100130
신용 포인트4000
영생의 새싹5
20+186.12178.373601025%50%100130
30225.72216.314361025%50%100130
신용 포인트8000
영생의 새싹10
30+257.4246.684981025%50%100130
40297284.625741025%50%100130
신용 포인트16000
영생의 꽃6
과열된 강철 칼날3
40+328.68314.996351025%50%100130
50368.28352.937121025%50%100130
신용 포인트40000
영생의 꽃9
과열된 강철 칼날7
50+399.96383.297731025%50%100130
60439.56421.258501025%50%100130
신용 포인트80000
영생의 가지6
과열된 강철 칼날20
60+471.24451.619111025%50%100130
70510.84489.569881025%50%100130
신용 포인트160K
영생의 가지9
과열된 강철 칼날35
70+542.52519.9110491025%50%100130
80582.12557.8711251025%50%100130
레벨전용 재료
1
20
신용 포인트4000
영생의 새싹5
20+
40
신용 포인트16000
영생의 꽃6
과열된 강철 칼날3
40+
50
신용 포인트40000
영생의 꽃9
과열된 강철 칼날7
50+
60
신용 포인트80000
영생의 가지6
과열된 강철 칼날20
60+
70
신용 포인트160K
영생의 가지9
과열된 강철 칼날35
70+
80

전투 스킬

빛나는 꼬리별빛나는 꼬리별 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 망귀인 공격력의 만큼 화염 속성 피해를 가한다

단일 적에게 소량의 화염 속성 피해를 가한다
레벨 9
현인의 길조, 천명의 부채현인의 길조, 천명의 부채 - 전투 스킬 | 서포트
에너지 회복 : 30
약점 격파 : 0
지정된 단일 아군이 [여우의 기도]를 획득하고 자신은 [염화] 상태에 진입한다, 지속 시간: 턴. 망귀인의 턴이 시작될 때마다 지속 턴 수가 1 감소하고, [여우의 기도]는 최근 망귀인의 전투 스킬 대상이 된 목표에게만 적용된다.
[여우의 기도]를 보유한 아군의 격파 특수효과가  증가한다. 대응하는 약점 속성을 보유하지 않은 적을 공격해도 강인성을 감소시킬 수 있다. 효과는 기존 강인성 감소 수치의 이며, 약점 속성을 무시하는 다른 강인성 감소 효과와 중첩될 수 없다.
[염화] 상태일 시 망귀인의 일반 공격이 강화된다. [여우의 기도]를 보유한 아군이 공격을 발동할 때마다 망귀인은 의 기본 확률로 피격된 적의 방어력을  감소시킨다, 지속 시간: 

단일 아군이 [여우의 기도]를 획득하고, 격파 특수효과가 증가하며, 대응하는 약점 속성을 보유하지 않은 적을 공격해도 강인성을 감소시킬 수 있다.
자신이 [염화] 상태에 진입하며, 일반 공격이 강화된다. [여우의 기도]를 보유한 아군 유닛이 공격 시 망귀인이 높은 확률로 적의 방어력을 감소시킨다
레벨 15
세상을 비추는 태양, <unbreak>하늘을 수놓는 불꽃</unbreak>세상을 비추는 태양, 하늘을 수놓는 불꽃 - 필살기 | 범위 공격
에너지 회복 : 5
약점 격파 : 범위 공격 : 60
모든 적에게 망귀인 공격력의 만큼 화염 속성 피해를 가하고, 이번 공격은 약점 속성을 무시하고 모든 적의 강인성을 감소시키며, 약점 격파 시 화염 속성의 약점 격파 효과가 발동된다

모든 적에게 화염 속성 피해를 가하며, 이번 공격은 약점 속성을 무시하고 모든 적의 강인성을 감소시킨다
레벨 15
보답받는 선행, 확산되는 덕행보답받는 선행, 확산되는 덕행 - 특성 | 방해
에너지 회복 : 0
약점 격파 : 0
망귀인이 필드에 있을 시 적은 자신의 강인성 최대치의 만큼 [서조의 불빛]을 추가로 보유한다. 초기 강인성이 소진되면 계속해서 [서조의 불빛]이 감소되며, [서조의 불빛]이 소진되면 또다시 약점 격파 피해를 받는다.
망귀인이 필드에 있을 시 아군이 약점 격파 상태의 적을 공격하면, 이번 공격의 강인성 감소 수치를 의 슈퍼 격파 피해로 1회 전환한다

망귀인이 필드에 있을 시 적에게 추가로 [서조의 불빛]이 부여된다. [서조의 불빛]이 소진되면 또다시 약점 격파 피해를 받는다. 아군이 약점 격파 상태의 적을 공격하면 추가로 슈퍼 격파 피해를 가한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다
레벨 1
대지를 밝히는 통찰대지를 밝히는 통찰 - 비술 | 방해
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 일정 구역 내의 적을 초 동안 현기증 상태에 빠트린다. 현기증 상태의 적은 아군을 선공할 수 없다.
현기증 상태에 빠진 적을 선공하면 전투 진입 후 망귀인의 행동 게이지가  증가하고, 의 기본 확률로 각 단일 적을 망귀인의 전투 스킬과 동일한 방어력 감소 효과에 빠트린다, 지속 시간: 

일정 구역 내의 적을 현기증 상태에 빠트린다. 현기증 상태에 빠진 적을 공격하면 전투 진입 후 망귀인의 행동 게이지가 증가하며, 높은 확률로 각 단일 적을 망귀인의 전투 스킬과 동일한 방어력 감소 상태에 빠트린다
레벨 1
살랑이는 불꽃살랑이는 불꽃 - 일반 공격 | 확산
에너지 회복 : 20
약점 격파 : 단일 공격 : 30 / 확산 : 15
지정된 단일 적에게 망귀인 공격력의 만큼 화염 속성 피해를 가하고, 인접한 목표에게 망귀인 공격력의 만큼 화염 속성 피해를 가한다

단일 적 및 인접한 목표에게 소량의 화염 속성 피해를 가한다
레벨 9

행적

청구에 다시 드리운 빛청구에 다시 드리운 빛
캐릭터를 회 승급해야 합니다 2
아군이 약점 격파를 가한 후 추가로 적의 행동 게이지가 15% 감소한다
신용 포인트5000
열렬의 영혼3
무한한 가짜의 여한1
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 2
격파 특수효과 5.3% 증가
신용 포인트5000
열렬의 영혼3
영생의 새싹6
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 3
속도 2 증가
신용 포인트10000
불꽃의 정령3
영생의 꽃3
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 3
HP 최대치 4% 증가
신용 포인트10000
불꽃의 정령3
영생의 꽃3
도산의 심오한 설계도산의 심오한 설계
캐릭터를 회 승급해야 합니다 4
자신의 격파 특수효과가 30% 증가한다. 처음으로 전투 스킬을 발동한 후 즉시 전투 스킬 포인트를 1pt 회복한다
신용 포인트20000
불꽃의 정령5
운명의 발자취1
무한한 가짜의 여한1
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 4
속도 3 증가
신용 포인트20000
불꽃의 정령5
영생의 꽃4
격파 강화격파 강화 (격파 특수효과)
캐릭터를 회 승급해야 합니다 5
격파 특수효과 8% 증가
신용 포인트45000
천공을 불태우는 마귀3
영생의 가지3
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 5
속도 3 증가
신용 포인트45000
천공을 불태우는 마귀3
영생의 가지3
천기성의 태소천기성의 태소
캐릭터를 회 승급해야 합니다 6
적의 약점이 격파될 시 자신을 제외한 동료의 격파 특수효과가 6% 증가하고, 망귀인의 격파 특수효과가 220% 이상이면 격파 특수효과 증가 효과가 추가로 12% 증가한다, 지속 시간: 2턴, 해당 효과 최대 중첩수: 2스택
신용 포인트160K
천공을 불태우는 마귀8
운명의 발자취1
무한한 가짜의 여한1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 6
HP 최대치 6% 증가
신용 포인트160K
천공을 불태우는 마귀8
영생의 가지8
격파 강화격파 강화 (격파 특수효과)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
격파 특수효과 10.7% 증가
신용 포인트160K
천공을 불태우는 마귀8
영생의 가지8
속도 강화속도 강화 (속도)
속도 2 증가
신용 포인트2500
영생의 새싹2
속도 강화속도 강화 (속도)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
속도 4 증가
신용 포인트160K
천공을 불태우는 마귀8
영생의 가지8

성혼

떠나간 여우의 삶, 기약된 운거떠나간 여우의 삶, 기약된 운거떠나간 여우의 삶, 기약된 운거
[여우의 기도]를 보유한 아군의 약점 격파 효율이 50% 증가한다
서응의 도래, 알려진 현인서응의 도래, 알려진 현인서응의 도래, 알려진 현인
적의 약점이 격파될 시 망귀인이 에너지를 3pt 회복한다. 필살기 발동 후 모든 아군의 행동 게이지가 24% 증가한다
가려진 실체, 드러낸 진상가려진 실체, 드러낸 진상가려진 실체, 드러낸 진상
전투 스킬 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
떠나보낸 형체, 짊어져 온 이름떠나보낸 형체, 짊어져 온 이름떠나보낸 형체, 짊어져 온 이름
[여우의 기도]를 보유한 아군이 가하는 격파 피해가 20% 증가한다
오색구름의 탄생, 천명을 짊어질 결심오색구름의 탄생, 천명을 짊어질 결심오색구름의 탄생, 천명을 짊어질 결심
필살기 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
예지된 미래, 밝혀진 성쇠예지된 미래, 밝혀진 성쇠예지된 미래, 밝혀진 성쇠
망귀인의 약점 격파 효율이 50% 증가한다. 망귀인이 [염화] 상태일 시 [여우의 기도] 효과가 모든 아군에게 적용된다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
그윽
그윽3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 시작 시 장착한 캐릭터의 효과 명중이 20% 증가한다. 지속 시간: 3턴
타락의 흑요
고대 엔진
심연의 고리
심연의 고리3
RarstrRarstrRarstr
nihility-class317.52264.6846.72장착한 캐릭터가 감속 상태의 적에게 가하는 피해가 24% 증가한다
타락의 흑요
고대 엔진
숨은 그림자
숨은 그림자3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 스킬 발동 후, 장착한 캐릭터의 다음 일반 공격 1회는 적에게 자신 공격력 60%만큼의 추가 피해를 가한다
타락의 흑요
공조 환류 심장
밤 인사와 잠든 얼굴
밤 인사와 잠든 얼굴4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56적이 디버프 효과 1개를 보유할 때마다 장착한 캐릭터가 대상에게 가하는 피해가 12% 증가한다. 최대 중첩수: 3스택. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
사냥감의 시선
사냥감의 시선4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가하고, 동시에 가하는 지속 피해가 24% 증가한다
타락의 흑요
고대 엔진
땀방울처럼 빛나는 결심
땀방울처럼 빛나는 결심4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터는 적 명중 시 만일 해당 목표가 [함락] 상태가 아닐 경우 60%의 기본 확률로 대상을 [함락] 상태에 빠트린다. [함락] 상태의 적은 방어력이 12% 감소한다. 지속 시간: 1턴
타락의 흑요
공조 환류 심장
페르마타
페르마타4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 격파 특수효과가 16% 증가하고, 감전이나 풍화 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
훗날 기약
훗날 기약4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72장착한 캐릭터가 일반 공격 혹은 전투 스킬 발동 후 임의의 피격된 적 1기에게 자신의 공격력 48% 만큼의 추가 피해를 준다
타락의 흑요
고대 엔진
초보자 임무 시작 전
초보자 임무 시작 전4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가한다. 장착한 캐릭터가 방어력이 감소된 적을 공격하면 에너지를 4pt 회복한다
타락의 흑요
꿈틀대는 코어
세계의 이름으로
세계의 이름으로5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4장착한 캐릭터가 디버프 효과에 빠진 적에게 가하는 피해가 24% 증가한다. 장착한 캐릭터가 전투 스킬 발동 시 장착한 캐릭터의 이번 공격은 효과 명중이 18% 증가하고, 공격력이 24% 증가한다
타락의 흑요
철위대 훈장
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284 responses to “망귀인”

  1. I’m curious if the skill works on a summon if used on the summoner like Lingsha. Because this would make it so you can make Lingsha DPS because of Fuyuan Action advance after using a skill. Break and Superbreak doesn’t care about any stat other than Break Effect and Break Efficiency. If this is the case the Lingsha, Himeko, Ruan Mei and Fugue could make one of the dumbest teams ever where Fugue skills Lingsha and Himeko, Lisha only uses skill and Himeko skills and basics as needed.

      
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  2. As someone who only checks this website occasionally for upcoming characters to plan ahead on what to pull, what exactly was the nerf everyone is crying about? I don’t check often enough to see any difference in skills or traces.

      
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    • Fugue lose break effect at skill and now give 30% instade of 40% for selected target. A6 trace bonus reduced from 8% to 6% and second part of trace reduced from 16% to 12%. In total main breake unit in team lose 22% break effect. It’s nerf, but don’t that critical since here 18% def shred still very good modicator for overall team damage.

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    • They nerfed her multipliers which already weren’t that crazy to start with.
      Then they still did nothing with her ult that everyone wanted to be changed. It’s high cost for basically nothing other than very small toughness reduction. They should’ve added extra debuff there or increase toughness reduction so she does way more. I don’t know, they should’ve given it SOMETHING that wasn’t just nothing for such high cost ult.

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  3. now v5 Fugue got a huge nerf, is she still worth for non-rappa and non-BH haver? the only break unit i have just firefly e1 and i think my free MC is more than enough to clear every content. design wise, i really like Fugue design but kit wise since she got huge nerf, IDK if she’s still worth it

      
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    • The nerf wasn’t exactly “huge” she lost a bit of break effect, if you love her design then go for it
      MC might want to switch path soon also, so having her keeps your break team safe

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      • Given she can buff anyone, to make them deal toughness damage, no matter the element. Tingyun seems like she might be fun to try out in certain teams. Like Lingsha, Himeko, Robin. Slap the buff on Lingsha, break the foes. Watch himeko go brrr, watch HImeko go brr again due to exo toughness. Robin gets more energy. Of course might work out better with e1 Tingyun.

        Tingyun does seem like the fun kind of character to mess around with. To just make any random character into a break dps. Which as for Firefly, well if that Firefly is e2 might be a bit more worth it. of course simply having another choice, for break team supports is nice. Could set up a second break team.

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    • She still helps them off-element. Which is the biggest problem for any non-Firefly breaker. Even Boothill will lag a bit if you put him against non-physical weak enemies since he relies on ult for weakness implant.

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    • Unless you have a team that plays around or has good synergy with her exo toughness or you plan to pull E0S1 then no, shes not worth it, especially for firefly. If you want to invest in firefly team you can safely skip her for now and gets everyone to E2 first, then get her

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  4. I wonder how many pulls it would take…I’m trying to go for at least e2s1 and I have like 260 pulls at the moment, I’m guaranteed

      
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    • so… I would probably budget about 120 or so pulls per copy and 70-100 for the lightcone. being guaranteed for the first copy certainly helps (brings the first down to about 75), but it’s only the first copy.

      … about 400 pulls?

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  5. Is there any way I can make her into a sort of break dps (stacking break effect and stuff)…since her rebuff already has high base chance…I don’t really think I need much ehr… I’m planning to go for e2s1 and I should have around 280+ break effect… I’m planning to see if her skill can self buff…

      
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    • Welp, that recent nerf kinda hurt.

      I guess there’s no big difference if you play her with Firefly. Rappa still needs her.

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  6. For those still thinking abt pulling for her, just take into consideration that 3.x is near, and with it most likely a new path for MC.

    If hoyo gives MC another path that’s really good like Harmony, your superbreak teams might get shafted a bit if you wanna use it for the one side when new path MC is being used for the other. Of course that depends on hoyo making the new path good but eh, it’s still a point for consideration lol.

      
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    • Imo the new MC is always going to be > the old MC. I think at least for a time, the new MC is going to be meta on every patch. Before eventually falling off at least a few tiers when better versions of them come out.

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