선데이

선데이
선데이명사선데이
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 화합
전투 속성Class 허수
n/a
신용 포인트308K
생각의 가루15
인상의 파편15
한 곡으로 어우러진 환상65
욕망의 거울 조각15
행적 재료
신용 포인트3M
구름 위 음표18
생각의 가루41
천상의 소절69
인상의 파편56
천외의 악장139
욕망의 거울 조각58
공동의 염원의 유음12
운명의 발자취8
스토리「질서」의 좋은꿈은 이미 사라졌지만 여전히 초심을 버리지 않는 사람도 있다.
————날개가 꺾여 추락한 여행자, 그의 발걸음은 어디로 향할 것인가?

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지n/a
187.1272.6169965%50%100130
20169.88141.57329965%50%100130
신용 포인트4000
생각의 가루5
20+204.73170.61397965%50%100130
30248.29206.91482965%50%100130
신용 포인트8000
생각의 가루10
30+283.14235.95549965%50%100130
40326.7272.25634965%50%100130
신용 포인트16000
인상의 파편6
한 곡으로 어우러진 환상3
40+361.55301.29701965%50%100130
50405.11337.59786965%50%100130
신용 포인트40000
인상의 파편9
한 곡으로 어우러진 환상7
50+439.96366.63853965%50%100130
60483.52402.93938965%50%100130
신용 포인트80000
욕망의 거울 조각6
한 곡으로 어우러진 환상20
60+518.36431.971005965%50%100130
70561.92468.271090965%50%100130
신용 포인트160K
욕망의 거울 조각9
한 곡으로 어우러진 환상35
70+596.77497.311157965%50%100130
80640.33533.611242965%50%100130
레벨n/a
1
20
신용 포인트4000
생각의 가루5
20+
40
신용 포인트16000
인상의 파편6
한 곡으로 어우러진 환상3
40+
50
신용 포인트40000
인상의 파편9
한 곡으로 어우러진 환상7
50+
60
신용 포인트80000
욕망의 거울 조각6
한 곡으로 어우러진 환상20
60+
70
신용 포인트160K
욕망의 거울 조각9
한 곡으로 어우러진 환상35
70+
80

전투 스킬

번쩍이는 권계번쩍이는 권계 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 선데이 공격력의 만큼 허수 속성 피해를 가한다

지정된 단일 적에게 소량의 허수 속성 피해를 가한다
레벨 9
종이와 의전의 은혜종이와 의전의 은혜 - 전투 스킬 | 서포트
에너지 회복 : 30
약점 격파 : 0
지정된 단일 아군 캐릭터 및 해당 캐릭터의 소환물을 즉시 행동하게 하고, 대상이 가하는 피해를  증가시키며, 목표가 소환물을 보유하면 피해가 추가로  증가한다, 지속 시간: 턴.
[은혜 입은 자]에게 전투 스킬 발동 후 전투 스킬 포인트를 1pt 회복한다.
선데이가 「화합」 운명의 길 캐릭터에게 해당 스킬을 발동하면 즉시 행동 효과는 발동되지 않는다

지정된 단일 아군 캐릭터 및 해당 캐릭터의 소환물을 즉시 행동하게 하고, 해당 캐릭터가 가하는 피해를 증가시키며, 목표가 소환물을 보유하면 피해가 추가로 증가한다.
[은혜 입은 자]에게 전투 스킬 발동 후 전투 스킬 포인트를 1pt 회복한다.
선데이가 「화합」 운명의 길 캐릭터에게 해당 스킬을 발동하면 즉시 행동 효과는 발동되지 않는다
레벨 15
깃과 상흔의 찬송깃과 상흔의 찬송 - 필살기 | 서포트
에너지 회복 : 5
약점 격파 : 0
지정된 단일 아군 캐릭터의 에너지를 에너지 최대치의 만큼 회복하고, 목표 및 목표의 소환물을 [은혜 입은 자]로 만든다. [은혜 입은 자]의 치명타 피해는 선데이 치명타 피해의 에 를 더한 값만큼 증가한다.
선데이 자신의 턴이 시작될 때마다 [은혜 입은 자] 상태의 지속 턴 수가 1 감소하고, 총 턴 지속되며, 선데이를 제외한 최근 필살기의 대상이 된 목표에게만 적용된다. 선데이가 전투 불능 상태에 빠질 시 [은혜 입은 자] 효과도 해제된다

지정된 단일 아군 캐릭터의 에너지를 회복하고, 목표 및 목표의 소환물을 [은혜 입은 자]로 만들며, [은혜 입은 자]의 치명타 피해를 증가시킨다
레벨 15
고해의 육신고해의 육신 - 특성 | 서포트
에너지 회복 : 0
약점 격파 : 0
전투 스킬 발동 시 목표의 치명타 확률이  증가한다, 지속 시간: 

전투 스킬 발동 시 목표의 치명타 확률이 증가한다
레벨 15
번쩍이는 권계번쩍이는 권계
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다
레벨 1
영광의 신비영광의 신비 - 비술 | 서포트
에너지 회복 : 0
약점 격파 : 0
비술 사용 후 다음 전투에서 선데이가 처음으로 아군에게 스킬을 발동하면 목표가 가하는 피해가 증가한다

비술 사용 후 다음 전투에서 선데이가 처음으로 아군에게 스킬을 발동하면 목표가 가하는 피해가 증가한다
레벨 1

행적

주일을 향한 갈망주일을 향한 갈망
캐릭터를 회 승급해야 합니다 2
필살기 발동 시 목표의 에너지가 40pt 미만으로 회복되면, 회복하는 에너지가 40pt까지 증가한다
신용 포인트5000
구름 위 음표3
공동의 염원의 유음1
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 2
효과 저항 4% 증가
신용 포인트5000
구름 위 음표3
생각의 가루6
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 3
치명타 피해 5.3% 증가
신용 포인트10000
천상의 소절3
인상의 파편3
먼지를 털어내는 숭고함먼지를 털어내는 숭고함
캐릭터를 회 승급해야 합니다 4
전투 시작 시 선데이의 에너지를 25pt 회복한다
신용 포인트20000
천상의 소절5
운명의 발자취1
공동의 염원의 유음1
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 4
치명타 피해 8% 증가
신용 포인트20000
천상의 소절5
인상의 파편4
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터를 회 승급해야 합니다 5
효과 저항 6% 증가
신용 포인트45000
천외의 악장3
욕망의 거울 조각3
손바닥 위 안식처손바닥 위 안식처
캐릭터를 회 승급해야 합니다 6
전투 스킬 발동 시 목표의 디버프 효과를 1개 해제한다
신용 포인트160K
천외의 악장8
운명의 발자취1
공동의 염원의 유음1
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 6
방어력 7.5% 증가
신용 포인트160K
천외의 악장8
욕망의 거울 조각8
효과 저항 강화효과 저항 강화 (효과 저항)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
효과 저항 8% 증가
신용 포인트160K
천외의 악장8
욕망의 거울 조각8
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
치명타 피해 10.7% 증가
신용 포인트160K
천외의 악장8
욕망의 거울 조각8
치명타 피해 강화치명타 피해 강화 (치명타 피해)
치명타 피해 5.3% 증가
신용 포인트2500
생각의 가루2
방어 강화방어 강화 (방어력)
캐릭터를 회 승급해야 합니다 3
방어력 5% 증가
신용 포인트10000
천상의 소절3
인상의 파편3
치명타 피해 강화치명타 피해 강화 (치명타 피해)
캐릭터를 회 승급해야 합니다 5
치명타 피해 8% 증가
신용 포인트45000
천외의 악장3
욕망의 거울 조각3

성혼

천년의 고요한 끝천년의 고요한 끝천년의 고요한 끝
선데이가 전투 스킬 발동 시 목표 캐릭터가 피해를 가하면 목표의 방어력을 20% 무시하고, 소환물이 피해를 가하면 목표의 방어력을 40% 무시한다, 지속 시간: 2
부족함을 메우는 믿음부족함을 메우는 믿음부족함을 메우는 믿음
처음 필살기 발동 후 전투 스킬 포인트를 2pt 회복한다. [은혜 입은 자]가 가하는 피해가 30% 증가한다
가시의 은둔처가시의 은둔처가시의 은둔처
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
조각의 머리말조각의 머리말조각의 머리말
턴 시작 시 에너지를 8pt 회복한다
은하를 표류하는 종이배은하를 표류하는 종이배은하를 표류하는 종이배
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
뭇별의 떠들썩한 첫걸음뭇별의 떠들썩한 첫걸음뭇별의 떠들썩한 첫걸음
특성의 치명타 확률 증가 효과가 최대 3스택 중첩되며, 특성의 지속 시간이 1턴 증가한다. 선데이가 필살기 발동 시 목표에게 특성의 치명타 확률 증가 효과를 부여할 수 있다. 특성의 치명타 확률 증가 효과 발동 시 목표의 치명타 확률이 100%를 초과하면, 1%를 초과할 때마다 치명타 피해가 2% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬n/a
합창
합창3
RarstrRarstrRarstr
harmony-class317.52264.6846.72전투 진입 후 모든 아군의 공격력이 8% 증가한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
별들의 악장
철위대 훈장
맞물린 톱니
맞물린 톱니3
RarstrRarstrRarstr
harmony-class317.52264.6846.72장착한 캐릭터가 공격 발동 혹은 피격 후 추가로 에너지를 4pt 회복한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
별들의 악장
철위대 훈장
어울림
어울림3
RarstrRarstrRarstr
harmony-class317.52264.6846.72전투 진입 시, 모든 아군의 속도가 12pt 증가한다. 지속 시간: 1턴
별들의 악장
꿈틀대는 코어
기억 속 모습
기억 속 모습4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터의 격파 특수효과가 28% 증가한다. 장착한 캐릭터가 공격 발동 후 추가로 에너지가 4pt 증가한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
별들의 악장
철위대 훈장
행성과의 만남
행성과의 만남4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4전투 진입 후 아군이 장착한 캐릭터와 동일한 속성의 피해를 가할 시 가하는 피해가 12% 증가한다
별들의 악장
짓밟힌 의지
댄스! 댄스! 댄스!
댄스! 댄스! 댄스!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터가 필살기 발동 후 모든 아군의 행동 게이지가 16% 증가한다
별들의 악장
공조 환류 심장
누월재운의 뜻
누월재운의 뜻4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56전투 시작 시 및 장착한 캐릭터 턴 시작 시 랜덤으로 1개의 효과가 적용된다. 해당 효과 적용 시 이전 효과를 대체하며 이전과 중복되지 않는다. 효과 종류: 모든 아군의 공격력 10% 증가/모든 아군의 치명타 피해 12% 증가/모든 아군의 에너지 회복효율 6% 증가. 같은 유형의 효과는 중첩되지 않으며 장착한 캐릭터가 전투 불능 상태에 빠지면 해제된다
별들의 악장
짓밟힌 의지
아직 전투는 끝나지 않았다
아직 전투는 끝나지 않았다5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24장착한 캐릭터의 에너지 회복효율이 10% 증가하고, 아군에게 필살기 발동 시 전투 스킬 포인트를 1pt 회복한다. 해당 효과는 필살기를 2회 발동할 때마다 1회 발동할 수 있다. 장착한 캐릭터가 전투 스킬 발동 후 다음에 행동하는 다른 아군이 가하는 피해가 30% 증가한다. 지속 시간: 1턴
별들의 악장
철위대 훈장
과거와 미래
과거와 미래4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터가 전투 스킬 발동 후 다음에 행동하는 다른 아군이 가하는 피해가 16% 증가한다. 지속 시간: 1턴
별들의 악장
꿈틀대는 코어
거울 속 지난날의 나
거울 속 지난날의 나5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4장착한 캐릭터의 격파 특수효과가 60% 증가한다. 장착한 캐릭터는 필살기 발동 후 모든 아군이 가하는 피해를 3턴 동안 24% 증가시키며, 장착한 캐릭터의 격파 특수효과가 150% 이상일 경우 전투 스킬 포인트를 1pt 회복한다.
웨이브가 시작될 때마다 모든 아군은 즉시 에너지를 10pt 회복한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
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203 responses to “선데이”

  1. Hoyoverse should buff him more, his kit right now don’t really do much except being a combined version of Sparkle’s and Bronya’s buff. Not to mention it’s only for a single ally/summon, not even one for the whole team. I was really looking forward to pulling him but as of right now it just looks disappointing.

      
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    • According to many scholars on social platforms, he should be nerfed because he is threatening the health of the game because he dared to be better than 2 y/o standard unit and a limited unit like Sparkle that was never even that good without E2S1 minimum. Even though it’s Robin in all these showcases that makes him look that broken, but we don’t talk about that and pretend it’s Sunday being the one that is breaking the game too much.

      Sarcasm to the side V3 is more more or less stopping point for major changes. V4-5 might adjust numbers here and there, but I doubt they will go with some major rework. They never do.

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  2. Seeing how certain people react to him being strong, I hope they buff him even more. Absolute hypocrites who only cry a river if it’s a dude that dares to be more strong “than allowed” in this game.

      
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    • Y’all can smug now, but if this continues, Sunday can be powercreeped by some random waifu called Holiday, or idk, Bronya Imibibitor Lunae in 8 months, and that shit worries me.

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      • What are you babbling about it? This isn’t about anyone being smug, but folks being downright hypocrites. Also, “Holiday” has been happening for the this entire game. In case you didn’t notice, HSR is powercreep fest. Especially with 2.0+ patches. Wanna hear the story about my good ol’ pal Luocha and how he fared? How about “she is Kazuha of HSR” know as SW? How many care about mono-qunatum at this point? Does anyone even give a damn about Fu Xuan herself at this point? You know, the sustain unit that everyone thought to be way overtuned back then? I’m sure she is still faring beyond we- Oh, wait! More would rather use 4* sustain that come in 2.0 than touch her with a stick at this point. Remember when Jingliu was thought to be untouchable hill? Remember? Or DoT coming into spotlight and fiddling out just as fast?
        This is not as much that Sunday powercreeps Sparkle as Sparkle being trash since very start. She suffers from 1.0 kit syndrome and it bloody shows. Also, literally every “powercreep” Sunday showcase has Robin, who is the true powercreep to all. Without her the only thing Sunday powercreeps is Sparkle (trash without E2S1) and Bronya (2 year old standard at this point).
        Whole powercreep cries about Sunday are beyond overblown as such. Especially when same people never gave a damn about powercreep, even were asking for it in case of Firefly, yet 1 dude after two years dares to be somewhat OP enough to rival someone’s waifu and it’s the end of the world. It’s hard to take you folks seriously.

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  3. I love how powercreep is being cried now everywhere when it’s a male character who might be better than a female one.
    Where was this energy when Fu Xuan and Huohuo made Luocha look like a joke?
    Or Jingliu doing it to DHIL and having entire endgame content bend a knee to her with slapping ice weakness everywhere?
    Ruan Mei still has one of the most overtuned kits to date and I hear no cries about it.
    How about Acheron powercreeping everything?
    Let us not go into the broken territory that is Robin. Sunday himself, even with his current “broken state,” doesn’t even touch Robin due to how broken she is compared to everyone.
    My personal favorite being Firefly beta in which her fans were begging for biggest powercreeps possible because they hated the idea that Boothill was better and also wanted to one-up Acheron mains by having their girl as best.
    Honorary mention to Feixiao too while at it.

    Nobody cried about powercreep during these cases. Many celebrated it or in Firefly’s case, were begging for it! Yet now, when Sunday is good enough that a female equivalent is worse, powercreep matters? Here is a thing, even if Sunday got nerfed, that won’t save Sparkle from being 💩 because both Ruan Mei and Robin made sure that she is never anything but mid. Even Bronya, her standard equivalent, is seen as more preferable for 0 cycle clears because her buffs are more universal, she has cleanse, and 100% AV is always better than 50%. Sparkle always needed E2S1 just to stop being Bronya’s sidegrade, so please! Spare me the cries about Sunday being the one that is making Sparkle look like 💩. She always looked like it unless E2S1.

      
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    • You saw like two comments about powercreep, you’ll be fine. And people cry “powercreep” about every character, including female ones. Male characters aren’t victims lmao

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  4. Wtf is his “talent”? They just stripped one line of text from his skill and made a talent out of it, it’s just embarrassing. Completely ran out of ideas for new characters or what?

      
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      • see, i think this argument only applies to like. tingyun and hanya, maybe you could argue bronya and yukong.

        every other harmony unit in the game has a talent with effects that cannot realistically be put anywhere other than a trace maybe? like if you think about asta’s charging mechanics or ruan mei’s extra break damage or sparkle increasing the max no. of SP they’re not really mechanics that would realistically be able to fit in many other places in their kit. sunday’s kit is already so cohesive however that he feels complete as a character even without a game-changing talent so im not too mad either way tbh.

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