은랑

은랑
은랑명사은랑
소속스텔라론 헌터
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 공허
전투 속성Class 양자
중국어Hanser
영어Melissa Fahn
한국어장미
일본어阿澄佳奈
전용 재료
신용 포인트308K
고대 부속품15
고대 전동축15
환영의 무쇠65
고대 엔진15
행적 재료
신용 포인트3M
어두운 흑요18
고대 부속품41
허공의 흑요69
고대 전동축56
타락의 흑요139
고대 엔진58
파멸자의 말로12
운명의 발자취8
메인 스토리「스텔라론 헌터」의 멤버, 프로 해커.
우주를 몰입감 넘치는 대형 시뮬레이션 게임으로 여기며 즐기고 있다.
현실 데이터를 수정할 수 있는 「에테르 편집」을 마스터했다

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전투 스킬
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보이스
메인 스토리

속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지전용 재료
187.1262.71431075%50%100110
20169.88122.272781075%50%100110
신용 포인트4000
고대 부속품5
20+204.73147.343351075%50%100110
30248.29178.694061075%50%100110
신용 포인트8000
고대 부속품10
30+283.14203.774631075%50%100110
40326.7235.125351075%50%100110
신용 포인트16000
고대 전동축6
환영의 무쇠3
40+361.55260.25921075%50%100110
50405.11291.556631075%50%100110
신용 포인트40000
고대 전동축9
환영의 무쇠7
50+439.96316.637201075%50%100110
60483.52347.997911075%50%100110
신용 포인트80000
고대 엔진6
환영의 무쇠20
60+518.36373.068481075%50%100110
70561.92404.419201075%50%100110
신용 포인트160K
고대 엔진9
환영의 무쇠35
70+596.77429.59771075%50%100110
80640.33460.8510481075%50%100110
레벨전용 재료
1
20
신용 포인트4000
고대 부속품5
20+
40
신용 포인트16000
고대 전동축6
환영의 무쇠3
40+
50
신용 포인트40000
고대 전동축9
환영의 무쇠7
50+
60
신용 포인트80000
고대 엔진6
환영의 무쇠20
60+
70
신용 포인트160K
고대 엔진9
환영의 무쇠35
70+
80

전투 스킬

|시스템 경고||시스템 경고| - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 은랑 공격력의 만큼 양자 속성 피해를 가한다

단일 적에게 소량의 양자 속성 피해를 가한다
레벨 10
수정하시겠습니까?수정하시겠습니까? - 전투 스킬 | 단일 공격
에너지 회복 : 30
약점 격파 : 단일 공격 : 60
지정된 단일 적에게 필드에 있는 아군이 보유한 속성의 약점을 의 기본 확률로 1개 부여하고, 해당 약점에 대응하는 속성의 저항이  감소한다. 지속 시간: 턴. 적이 보유한 속성과 동일한 약점이 부여되면 대응하는 속성 저항 감소 효과가 발동되지 않는다.
은랑은 단일 적에게 1개의 약점만 부여할 수 있고, 약점 재부여 시 새로 부여된 약점만 존재한다.
의 기본 확률로 해당 목표의 모든 속성 저항이 추가로  감소한다. 지속 시간: 
해당 목표에게 은랑 공격력의 만큼 양자 속성 피해를 준다

높은 확률로 단일 적에게 약점을 추가로 부여하며 양자 속성 피해를 준다
레벨 15
|계정 정지||계정 정지| - 필살기 | 단일 공격
에너지 회복 : 5
약점 격파 : 단일 공격 : 90
지정된 단일 적의 방어력이 의 기본 확률로  감소한다. 지속 시간: 턴. 동시에 해당 목표에게 은랑 공격력의 만큼 양자 속성 피해를 준다

높은 확률로 단일 적의 방어력을 감소시키고 대량의 양자 속성 피해를 준다
레벨 15
프로그램 응답 대기 중…프로그램 응답 대기 중… - 특성 | 방해
에너지 회복 : 0
약점 격파 : 0
은랑은 다음 3가지의 결함을 생성할 수 있다: 공격력  감소, 방어력  감소, 속도  감소.
은랑은 매번 공격 발동 후 피격된 적에게 의 기본 확률로 임의의 [결함]을 1개 이식한다. 지속 시간: 

공격 후 일정 확률로 적에게 임의의 [결함]을 1개 이식한다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다

레벨 1
|프로세스 강제 종료||프로세스 강제 종료| - 비술
에너지 회복 : 0
약점 격파 : 단일 공격 : 60
적을 바로 공격하며, 전투 진입 후 모든 적에게 은랑 공격력의 만큼 양자 속성 피해를 주고, 모든 적의 강인성을 소모하는데 이때 약점 속성을 무시한다. 약점 격파 시 발동되는 약점 격파 효과는 양자 속성이다

적을 공격하며, 전투 진입 후 모든 적에게 소량의 피해를 준다. 또한 약점 속성을 무시하고 강인성을 소모시킨다
레벨 1

행적

공격 강화공격 강화 (공격력)
공격력 4% 증가
신용 포인트2500
고대 부속품2
공격 강화공격 강화 (공격력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
공격력 8% 증가
신용 포인트160K
타락의 흑요8
고대 엔진8
생성생성
캐릭터를 회 승급해야 합니다 2
[결함]의 지속 시간이 1턴 증가하며 적의 약점이 격파될 때마다 은랑은 65%의 기본 확률로 임의의 [결함]을 1개 이식한다
신용 포인트5000
어두운 흑요3
파멸자의 말로1
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터를 회 승급해야 합니다 2
효과 명중 4% 증가
신용 포인트5000
어두운 흑요3
고대 부속품6
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 3
공격력 4% 증가
신용 포인트10000
허공의 흑요3
고대 전동축3
피해 강화•양자피해 강화•양자 (양자 속성 피해 증가)
캐릭터를 회 승급해야 합니다 3
양자 속성 피해 3.2% 증가
신용 포인트10000
허공의 흑요3
고대 전동축3
주입주입
캐릭터를 회 승급해야 합니다 4
전투 스킬 발동 시 적에게 부여하는 약점의 지속 시간이 1턴 증가한다
신용 포인트20000
허공의 흑요5
운명의 발자취1
파멸자의 말로1
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 4
공격력 6% 증가
신용 포인트20000
허공의 흑요5
고대 전동축4
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터를 회 승급해야 합니다 5
효과 명중 6% 증가
신용 포인트45000
타락의 흑요3
고대 엔진3
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 5
공격력 6% 증가
신용 포인트45000
타락의 흑요3
고대 엔진3
주석주석
캐릭터를 회 승급해야 합니다 6
전투 스킬 발동 시 적의 디버프 효과 수량이 3개 이상일 경우, 전투 스킬로 인한 목표의 모든 속성 저항 감소 효과가 추가로 3% 감소한다
신용 포인트160K
타락의 흑요8
운명의 발자취1
파멸자의 말로1
피해 강화•양자피해 강화•양자 (양자 속성 피해 증가)
캐릭터를 회 승급해야 합니다 6
양자 속성 피해 4.8% 증가
신용 포인트160K
타락의 흑요8
고대 엔진8
효과 명중 강화효과 명중 강화 (효과 명중)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
효과 명중 8% 증가
신용 포인트160K
타락의 흑요8
고대 엔진8

성혼

소셜 엔지니어링소셜 엔지니어링소셜 엔지니어링
필살기를 발동해 적 공격 후 목표가 보유한 디버프 효과 1개당 은랑은 에너지를 7pt 회복한다. 해당 효과는 필살기 공격마다 최대 5회 적용된다
좀비 네트워크좀비 네트워크좀비 네트워크
적이 전투 진입 시 효과 저항이 20% 감소한다
페이로드페이로드페이로드
전투 스킬 레벨+2, 최대 Lv.15. 특성 레벨+2, 최대 Lv.15
바운스 공격바운스 공격바운스 공격
필살기를 발동해 적 공격 후 목표가 보유한 디버프 효과 1개당 추가로 은랑 공격력의 20%만큼 양자 속성 추가 피해를 가한다. 해당 효과는 필살기 공격마다 최대 5회 발동된다
무차별 대입 공격무차별 대입 공격무차별 대입 공격
필살기 레벨+2, 최대 Lv.15. 일반 공격 레벨+1, 최대 Lv.10
오버레이 네트워크오버레이 네트워크오버레이 네트워크
적이 보유한 디버프 효과 1개당 은랑이 대상에게 가하는 피해가 20% 증가하며, 최대 100% 증가한다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬전용 재료
그윽
그윽3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 시작 시 장착한 캐릭터의 효과 명중이 20% 증가한다. 지속 시간: 3턴
타락의 흑요
고대 엔진
심연의 고리
심연의 고리3
RarstrRarstrRarstr
nihility-class317.52264.6846.72장착한 캐릭터가 감속 상태의 적에게 가하는 피해가 24% 증가한다
타락의 흑요
고대 엔진
숨은 그림자
숨은 그림자3
RarstrRarstrRarstr
nihility-class317.52264.6846.72전투 스킬 발동 후, 장착한 캐릭터의 다음 일반 공격 1회는 적에게 자신 공격력 60%만큼의 추가 피해를 가한다
타락의 흑요
공조 환류 심장
밤 인사와 잠든 얼굴
밤 인사와 잠든 얼굴4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56적이 디버프 효과 1개를 보유할 때마다 장착한 캐릭터가 대상에게 가하는 피해가 12% 증가한다. 최대 중첩수: 3스택. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
사냥감의 시선
사냥감의 시선4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가하고, 동시에 가하는 지속 피해가 24% 증가한다
타락의 흑요
고대 엔진
땀방울처럼 빛나는 결심
땀방울처럼 빛나는 결심4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터는 적 명중 시 만일 해당 목표가 [함락] 상태가 아닐 경우 60%의 기본 확률로 대상을 [함락] 상태에 빠트린다. [함락] 상태의 적은 방어력이 12% 감소한다. 지속 시간: 1턴
타락의 흑요
공조 환류 심장
페르마타
페르마타4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 격파 특수효과가 16% 증가하고, 감전이나 풍화 상태의 적에게 가하는 피해가 16% 증가한다. 해당 효과는 지속 피해에도 적용된다
타락의 흑요
철위대 훈장
훗날 기약
훗날 기약4
RarstrRarstrRarstrRarstr
nihility-class529.2330.75846.72장착한 캐릭터가 일반 공격 혹은 전투 스킬 발동 후 임의의 피격된 적 1기에게 자신의 공격력 48% 만큼의 추가 피해를 준다
타락의 흑요
고대 엔진
초보자 임무 시작 전
초보자 임무 시작 전4
RarstrRarstrRarstrRarstr
nihility-class476.28330.75952.56장착한 캐릭터의 효과 명중이 20% 증가한다. 장착한 캐릭터가 방어력이 감소된 적을 공격하면 에너지를 4pt 회복한다
타락의 흑요
꿈틀대는 코어
세계의 이름으로
세계의 이름으로5
RarstrRarstrRarstrRarstrRarstr
nihility-class582.12463.051058.4장착한 캐릭터가 디버프 효과에 빠진 적에게 가하는 피해가 24% 증가한다. 장착한 캐릭터가 전투 스킬 발동 시 장착한 캐릭터의 이번 공격은 효과 명중이 18% 증가하고, 공격력이 24% 증가한다
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119 responses to “은랑”

  1. The earliest role player gamer said, “Games are about growth.”

    The calm tactical gamer said, “Games are about the victories.”

    The rebellious collaborative gamer said, “Games are about encounters.”

    The loving narrative gamer said, “Games are about remembrance.”

    And now, the young galactic gamer adventure, she said…

    Silver Wolf : “A game is a game, and that’s all there is to it!”

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  2. How to play SW?

    1. Build up her speed. The faster, the better. Ideally, 160 speed at least. Even at E2 where you don’t need that much EHR, you still need very high speed on her. Speed is her 1st priority, even more important than EHR.

    2. 96.1% EHR is enough. Just forget about her talent.

    3. Just forget about crit rate and crit damage.

    My SW is insanely useful because she has 180+ speed and 96.1% EHR.

    A SW with 134+ speed, 65%+ EHR, 50+ crit rate and 100+ crit damage is just, fairly bad, unless you pay a lot for her eidolons.

      
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  3. I rarely use SW anymore she was very usefull early game , but for every dps I get and feel like I dont need her weakness implant anymore because I have decent elemental coverage , and if I need a debuffer Pela is better option because she has AOE def reduction and she doesn’t have er essues like sw does
    there is a fun playstyle however that i’ve been trying lately and that is by building SW with a dmg build and while having enough EHR from substats , and it’s actually not bad at all her ultimate hits hard with a crit build,
    she can be a great sub dps in any team

      
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    • well I think she did get a bit more use in 2.0. For rather than having to swap your team out all the time. Just apply weakness. Saves a lot of time, while still letting you do max damage to the new enemies that need their weakness broken, before they take full damage.

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  4. Umm… people seem to be forgetting eyes of prey exists, which is a 4* LC that literally has the same passive as her event LC, except the energy regen on def break. However, that LC still exists and can be gotten from standard banner, granted its still a gacha LC, but if you have it, you can most definitely use it. Just wanted to state this cause it seems a lot of ppl saying if you missed her event LC, its not worth, but if you have Eyes of Prey lying around, you can definitely use that since the passive is very similar, at S5 for both event LC and Eyes of Prey they both grant 40% EHR. Yes Eyes of Prey is gatcha, which is unfortunate, but it is definitely still a viable option. So for those ppl still considering pulling SW, want her and also have Eyes of Prey it still is worth considering.

      
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    • Not forgetting, it’s just not recommended for new players to aim a certain 4* LC. Waaay better just to pull SW’s signature LC because it’s more guaranteed. Me for example have been playing since launch but my Good Night Sleep Well is still at S1, even though I’ve pulled on the banners that had it and the standard banner.

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  5. Honestly, if you’re a new player and skipped her event LC Tutorial, forget it.
    Just skip her, build your Pela, and wait for another debuffer.

    SW is difficult to build because she needs at least 97% EHR to guarantee her debuff at E0. Her event LC at S5 provides a whopping 40% EHR. The only way to get similar number is by getting her 5* signature to S5, or by getting her copies to E2. Both options are obviously whaleshit.

    At least Pela only need 67% EHR to guarantee her debuff and it’s also an AOE.

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