知更鸟

知更鸟
知更鸟名词知更鸟
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 同谐
战斗属性Class 物理
n/a
信用点308K
蓄梦元件15
流梦阀门15
星际和平工作证65
造梦马达15
行迹材料
信用点3M
云际音符18
蓄梦元件41
空际小节69
流梦阀门56
天外乐章139
造梦马达58
蛀星孕灾的旧恶12
命运的足迹8
剧情出生于匹诺康尼,闻名银河的天环族歌者,举止从容优雅的少女。
此次受家族宴请回到故乡,在「谐乐大典」为众宾献歌一曲。
可以依靠「同谐」的力量传递歌声,在歌迷乃至万界生灵之中展现「共鸣」。

目录
属性
战技
行迹
星魂
光锥
背包
Gallery
语音
剧情

属性

等级攻击力防御力生命值速度暴击率暴击伤害嘲讽能量n/a
187.12661741025%50%100160
20169.88128.73401025%50%100160
信用点4000
蓄梦元件5
20+204.73155.14091025%50%100160
30248.29188.14971025%50%100160
信用点8000
蓄梦元件10
30+283.14214.55661025%50%100160
40326.7247.56531025%50%100160
信用点16000
流梦阀门6
星际和平工作证3
40+361.55273.97231025%50%100160
50405.11306.98101025%50%100160
信用点40000
流梦阀门9
星际和平工作证7
50+439.96333.38801025%50%100160
60483.52366.39671025%50%100160
信用点80000
造梦马达6
星际和平工作证20
60+518.36392.710371025%50%100160
70561.92425.711241025%50%100160
信用点160K
造梦马达9
星际和平工作证35
70+596.77452.111941025%50%100160
80640.33485.112811025%50%100160
等级n/a
1
20
信用点4000
蓄梦元件5
20+
40
信用点16000
流梦阀门6
星际和平工作证3
40+
50
信用点40000
流梦阀门9
星际和平工作证7
50+
60
信用点80000
造梦马达6
星际和平工作证20
60+
70
信用点160K
造梦马达9
星际和平工作证35
70+
80

战技

扑翼白声扑翼白声 - 普攻 | 单攻
能量恢复 : 20
弱点击破 : 单攻 : 30
对指定敌方单体造成等同于知更鸟攻击力的物理属性伤害。

对敌方单体造成少量物理属性伤害。
等级 9
翎之咏叹调翎之咏叹调 - 战技 | 辅助
能量恢复 : 30
弱点击破 : 0
使我方全体造成的伤害提高,持续回合,知更鸟每回合开始时持续回合数减1。

使我方全体伤害提高
等级 15
千音迭奏,群星赋格千音迭奏,群星赋格 - 终结技 | 辅助
能量恢复 : 5
弱点击破 : 0
知更鸟进入【协奏】状态,使除自身以外的队友立即行动。
处于【协奏】状态时,我方全体攻击力提高,提高数值等同于知更鸟攻击力的+点,且我方目标每次施放攻击后,知更鸟会额外造成1次等同于其自身攻击力的物理属性附加伤害,该伤害暴击率固定为,暴击伤害固定为
处于【协奏】状态时,知更鸟免疫控制类负面状态,【协奏】状态结束前不会进入自己的回合且无法行动。
行动序列上出现【协奏】倒计时,倒计时回合开始时知更鸟退出【协奏】状态并立即行动,倒计时固定拥有点速度。

进入【协奏】状态,使我方全体攻击力提高,并使队友立即行动,攻击后知更鸟额外造成物理属性附加伤害。【协奏】状态期间自身免疫控制类负面状态,状态结束前不会进入自己回合且无法行动,直至倒计时结束。
等级 15
调性合颂调性合颂 - 天赋 | 辅助
能量恢复 : 0
弱点击破 : 0
使我方全体暴击伤害提高,且我方目标攻击敌方目标后,知更鸟额外为自身恢复点能量。

使我方全体暴击伤害提高,且我方角色攻击敌方后知更鸟额外恢复能量。
等级 15
攻击攻击
能量恢复 : 0
弱点击破 : 单攻 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
等级 1
酣醉序曲酣醉序曲 - 秘技 | 辅助
能量恢复 : 0
弱点击破 : 0
施放秘技后,在自身周围展开持续秒的特殊领域,处于领域内的敌人不会对知更鸟发动攻击,且在领域展开期间跟随知更鸟。领域展开期间进入战斗后,每个波次开始时知更鸟恢复点能量。我方制造的领域效果最多存在1个。

在自身周围制造特殊领域。领域内敌人不会攻击知更鸟。领域展开期间进入战斗后,每个波次开始时知更鸟额外恢复#2[i]点能量。
等级 1

行迹

华彩花腔华彩花腔
需要角色晋阶 2
战斗开始时,自身行动提前25%
信用点5000
云际音符3
蛀星孕灾的旧恶1
生命强化生命强化 (生命值)
需要角色晋阶 2
生命值上限提高4%
信用点5000
云际音符3
蓄梦元件6
攻击强化攻击强化 (攻击力)
需要角色晋阶 3
攻击力提高4%
信用点10000
空际小节3
流梦阀门3
即兴装饰即兴装饰
需要角色晋阶 4
处于【协奏】状态时,我方全体发动追加攻击造成的暴击伤害提高25%
信用点20000
空际小节5
命运的足迹1
蛀星孕灾的旧恶1
攻击强化攻击强化 (攻击力)
需要角色晋阶 4
攻击力提高6%
信用点20000
空际小节5
流梦阀门4
生命强化生命强化 (生命值)
需要角色晋阶 5
生命值上限提高6%
信用点45000
天外乐章3
造梦马达3
模进乐段模进乐段
需要角色晋阶 6
施放战技时额外恢复5点能量。
信用点160K
天外乐章8
命运的足迹1
蛀星孕灾的旧恶1
速度强化速度强化 (速度)
需要角色晋阶 6
速度提高3
信用点160K
天外乐章8
造梦马达8
生命强化生命强化 (生命值)
需要角色等级 75
生命值上限提高8%
信用点160K
天外乐章8
造梦马达8
攻击强化攻击强化 (攻击力)
需要角色等级 80
攻击力提高8%
信用点160K
天外乐章8
造梦马达8
攻击强化攻击强化 (攻击力)
攻击力提高4%
信用点2500
蓄梦元件2
速度强化速度强化 (速度)
需要角色晋阶 3
速度提高2
信用点10000
空际小节3
流梦阀门3
攻击强化攻击强化 (攻击力)
需要角色晋阶 5
攻击力提高6%
信用点45000
天外乐章3
造梦马达3

星魂

微笑的国度微笑的国度微笑的国度
处于【协奏】状态时,我方全体全属性抗性穿透提高24%
两者的午茶两者的午茶两者的午茶
处于【协奏】状态时,我方全体速度提高16%。天赋的能量恢复效果额外提高1点。
倒悬的弦宫倒悬的弦宫倒悬的弦宫
战技等级+2,最多不超过15级,终结技等级+2,最多不超过15级。
雨滴的钥匙雨滴的钥匙雨滴的钥匙
施放终结技时,解除我方全体的控制类负面状态,使我方全体在知更鸟处于【协奏】状态期间的效果抵抗提高50%
孤星的眼泪孤星的眼泪孤星的眼泪
普攻等级+1,最多不超过10级,天赋等级+2,最多不超过15级。
月隐的午夜月隐的午夜月隐的午夜
处于【协奏】状态时,终结技造成的物理属性附加伤害的暴击伤害额外提高450%。【月隐的午夜】效果最多触发8次,每次施放终结技时重置触发次数。

光锥

名词稀有度命途攻击力防御力生命值战技n/a
齐颂
齐颂3
RarstrRarstrRarstr
harmony-class317.52264.6846.72进入战斗后,使我方全体的攻击力提高8%。同类技能无法重复生效。
群星乐章
铁卫勋章
轮契
轮契3
RarstrRarstrRarstr
harmony-class317.52264.6846.72使装备者施放攻击或受到攻击后,额外恢复4点能量,该效果单个回合内不可重复触发。
群星乐章
铁卫勋章
调和
调和3
RarstrRarstrRarstr
harmony-class317.52264.6846.72进入战斗时,我方全体速度提高12点,持续1回合。
群星乐章
蠢动原核
记忆中的模样
记忆中的模样4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56使装备者的击破特攻提高28%。装备者施放攻击后,额外恢复4点能量,该效果单个回合内不可重复触发。
群星乐章
铁卫勋章
与行星相会
与行星相会4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4进入战斗后,当我方目标造成与装备者相同属性的伤害时,造成的伤害提高12%
群星乐章
践踏的意志
舞!舞!舞!
舞!舞!舞!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56当装备者施放终结技后,我方全体行动提前16%
群星乐章
工造浑心
镂月裁云之意
镂月裁云之意4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高10%;使我方全体暴击伤害提高12%;使我方全体能量恢复效率提高6%。同类效果无法叠加,在装备者陷入无法战斗状态时解除。
群星乐章
践踏的意志
但战斗还未结束
但战斗还未结束5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24使装备者的能量恢复效率提高10%,并在对我方目标施放终结技时恢复1个战技点。该效果每施放2次终结技可触发1次。当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高30%,持续1回合。
群星乐章
铁卫勋章
过往未来
过往未来4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高16%,持续1回合。
群星乐章
蠢动原核
镜中故我
镜中故我5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4使装备者击破特攻提高60%。装备者施放终结技后,使我方全体造成的伤害提高24%,持续3回合,并且若装备者击破特攻大于等于150%,则恢复1个战技点。
每个波次开始时,我方全体立即恢复10点能量,同类技能无法重复生效。
群星乐章
永寿荣枝
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402 responses to “知更鸟”

  1. i just wonder better i pull 2 of 3 between robin, aventurine or topaz for my new fua team, and i heard some leak jade will be support for fua team erudition? and also im planning to take jade e0s1?

      
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    • more context needed; what units do you have? are you ok with sustains atm? are you planning to vertically invest into them? iirc topaz isnt that much better than sw/pela in ratio teams, though i could be wrong; im also talking about e0s0 as well

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    • Jade is more like a main/sub dps (leaked kit –> https://imgur.com/unvzTgI). One of the best teams in the future will probably be dr ratio/topaz/jade/aventurine. Robin is more of a general support who will work in more teams. I think dr ratio/robin/jade/aventurine will be an amazing team aswell. It all depends on personal preference at the end of the day.

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  2. Should I roll her signature lc to make Robin work better when not in FuA lineup? I saw some showcase (not FuA team, don’t have moc buff) and she need around 2 cycles to cast ultimate again 🥺

      
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    • 160 energy is a big hurdle to jump over from. Add that to the fact that she stagnates and slows down while on ult.

      + 5 + 12 (assuming all units hit 2x during ult) ( 1st turn – 1 duration of singing)
      + 35 + 6 (assuming units hit 1x) (2nd turn)
      + 20 + 6 (3rd turn)
      + 35 + 6 (4th turn)

      = 125 x 1. 244 = 155

      On a regular ERR set and rope, you won’t reach ult on the 4th turn even if you go SP neutral on her.

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  3. after see Robin and Ruanmei kits side by side, i can finally assume that Robin is LITE version of Ruanmei. if you already have RM, you dont need her at all. her E1 24% all res pen
    RM ulti give 25% res pen, which mean you dont need her E at all while Robin need.
    RObin gave 50% DMG on her skill while RM gives 32% on her skill. but if you have S1 RM you can have 64% of DMG increase. so yeah ROBIN is the weakest version of RM. IDK why HOYO made her like that.

      
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    • You forgot about Robin’s big attack buff, 35% crit dmg for follow up attacks, 10% crit dmg for all attacks, and 100% action forwards upon burst!

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    • Are you really not gonna point out that she can increase the Crit damage by 20% to 45% if is FUA ?

      On top the that she can do additional damage while her perfoming ult ? And all of her kit are ATK% + Crit + DMG and you’re saying she’s weak RM ?

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    • Robin’s biggest downside is that her ult duration has very high downtime, and has very low uptime.

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      • Yeah it seems like they forgot to take into account the action advancement from Robin ultimate, also it seems she will be able to dish out a bit of her own personal damage. Which how good that action advance is, depends on who goes first. The crit damage boost she gives to the whole party. Along with a greater boost, to follow up attacks. Yeah it seems like they just miss so many parts of Robin kit. It seems more like, she might be more favorable in follow up attack parties.

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  4. So currently i’m in shamble to choose between Aventurine or Robin, can anyone confirm how good is she and which of the two is worth to get for me?

    As for now i have Luocha and Fu Xuan (E0S1) for sustain, while Luocha is still really good but i think he’s a bit outdated, also Aventurine could help a bit with Acheron stacks.
    And for Robin i was planning on replacing Bronya (E0S1) with her for my Jing Liu team (with Ruan Mei E0S1) but i still unsure since Bronya really help Jing Liu with her stacks.

    Please any advice

      
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    • If I had Ruan Mei and Sparkle I would be less enticed to pull her unless I had a solid follow-up team where she seems to shine more. So it depends on you account’s needs.

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    • If Luocha and Fuxuan have been keeping you healthy with very little problems I would not recommend Aventurine.

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    • Hey, uhm both of ur takes are terrible

      Robin DOESN’T replace Bronya, nor is Luocha worth discarding

      Although no one can deny Aventurine is simply better than our first limited healer, no limited sustain is head and shoulders over one another. You really shouldn’t die with either. Aventurine’s damage contribution is vastly overrated and Luocha’s SP positivity underminded

      Robin is a weird one. Specifically for Jingliu she isn’t outstanding, as you’re pumping more attack into a unit which already has 180% atk innately. You already have Jingliu’s best team

      Honestly this sounds like a waifu pull over anything else. Ur account isn’t lacking in any regard. If Luocha irks you, you like Robin’s song etc go ahead.

      My personal 2 cents is to go for Robin, since limited sustains so far have proven themselves to be invaluable

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        • Well some characters work better with healers than shielders. Which since they have not put monkeys on both sides in memory of chaos. Gepard can fulfill that need rather well. Which also, memory of chaos is going to change. Like it always does. Which his role is to keep the party alive. many characters can do that. heck, long as they are not Nat. You shouldn’t have much issue with keeping the party alive.

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        • Unlikely, I have got the same comment about Loucha before, yet I never did regret it, more so now since I always run sustainless on one half, the other half is just Lynx. Even back then, I beat MoC 10 ( After loucha banner end in 1.2 ) with just half build Nata and March 7th ( simply gave them 134 spd and it turn the table real quick ). 0 cycle run usually don’t need a sustain in the team as well. So no, he is great for weaker account strength but not a ” guaranteed regret for skipping ” take to me, because your whole team build matter more and 5* sustain are just big comfy to reduce your stats build needs. Or that you don’t know how to deal with Gear & Gold

          regret for not owning him as a likeable character tho ? I could agree to that xD

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          • Yeah when it comes to fear of missing out. I sometimes think it the player base that promotes that it more than the gacha game. Since they always seem to think about the here and now, never what is the next character going to be release. That and when it comes to things like healers, shielders. There is already a fair number of them in the game. That can handle the job of keeping your team alive rather well. Which as shown very recently, more get added over time. Which Lynx being a very good four star, that can solo heal moc. One could make the case, healers/shielders are the most easy to skip. Since you if you already have two that can keep your party alive. No need to replace them.

            Like if your teams can already keep themselves alive. Skipping a shielder or healer, is simple enough. Beside, it not like they won’t have reruns if needed in the future or even a four star that can fulfill the role just fine. For yeah some people just seem to want to promote the idea of roll roll roll. Even if they don’t need it. Which given the rng of artifacts in the game. Well, unless your lucky as heck or the characters are very simple to build, due to only wanting easy to get stats. It might be hard to properly gear up all of these characters or these resources could of been spend on making the characters you do have better.

            A much better reason to not skip Aventurine is due to the drip. That hat is amazing.

  5. Alright, what is going on with her E1? Why does she just casually have Ruan Mei’s ultimate level of buff from an early eidolon?

      
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    • Well let’s not pretend Ruan Mei’s E1 is not of the same caliber. You also have to consider how much higher uptime Mei has on her buffs and how easier they are to keep up fully

      Robin on the other hand will NOT be in Concerto nearly as much. Most important of all she has to sell. Sparkle also has strong early eidolons, so they had to incentivise pulling for Robin somehow.

      S1 and E2 are ult uptime baits
      And E1 is 0 cycling bait

      You have to appeal to the low spenders somehow. And quite frankly its fine for Eidolons to be busted. It lets people who spend feel powerful, and balancing around eidolons is just a terrible practice

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  6. >>> When in the Concerto state, Robin is immune to Crowd Control debuffs, and cannot enter her turn or take action.
    and
    >>Increase DMG dealt by all allies by 50%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin’s turn.

    does this mean her E/Skill duration won’t decrease during ult because simply she won’t take turn? that’s pretty nice. (but during that she can’t do normal attack to generate sp correct?)

    and How much/long of the cycle she takes doing ult/singing? about 1-2 whole cycles?

      
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    • After the die is cast, Robin’s Concerto countdown moves at 90 speed.

      Considering she advanves forwards everyone upon usage, you’ll be able to move at least twice before it ends.

      The speed threshold to move 3 times should be 181 speed (though I’m not 100% lol). So if my assumption is correct, 160 Speed + Dance x3 should get you 3 turns in Robin’s concerto

      If a cycle ends Robin’s countdown resets, but since your team doesn’t get advanved forward, they’ll only get one more turn. Unless you meet the threshold to move twice

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  7. V4 Changes:

    Second Trace: Crit Damage while launching follow up attacks in Concerto increases by 25% (was 10%)

    E1: Now gives 24% RES pen from the get go to ALL allies

    E2: Now increases speed by 16% while in Concerto, in adition to the old + 1.0 Energy Regeneration increase to her base tallent

    Thoughts:

    Glad to see E1 going from a slight headache to a best E1 contender. Most importantly it’ll raise Robins damage by 25%, which is massive, her DPS potential is back, if ever so faintly

    I hope her techinque will get a bump next, it still feels a bit underwhelming. The lightcone as well, it became outclassed by E1, it’d be nice to bring it a lil more in line (more pigeon buffs pls)

      
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    • i hope that her technique becomes similar to ruan mei’s…. if the dimension was active when you enter battle then Robin automatically skills at the start of the battle without consuming a skill point. As well as keeping the original +5 energy at the start of the wave

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      • yes! or even just giving us an extra skill point so we can do it ourselves, or making so it doesn’t consume a skill point on the first cast each wave, just something that feels more complete than 15 energy per pure fiction try

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        • Noooo

          As I pineapple lover (it’s soo yummy on pizza idc), I hate you with all my heart. Hope you stub your toe… meanie.

          If I were to wager what a techinque buff would do, it’d have to be different from Mei’s. Maybe a speed buff for x turns at the start of every wave, or a debuff to sell better with Acheron stans

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    • Isnt the 25% crit dmg from Second Trace ONLY to allies? since her DMG isnt considered a follow up atk, but additional DMG similar to Tingyun.

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    • I’m interested to see how she works with Aventurine/Topaz/Jade, with how often they would get to attack. +50% dmg from her skill, +20% crit dmg from her passive and +25% crit dmg to follow up atks from her trace, thats not counting the ATK boost from her ult as well. (plus Im glad they made the skill be DMG% and not ATK% so even Aventurine can get use of it, despite him scaling with DEF) As an Aventurine E0S1 and Topaz E1S1 haver, I’m looking forward to Robin.

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