知更鸟

知更鸟
知更鸟名词知更鸟
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 同谐
战斗属性Class 物理
n/a
信用点308K
蓄梦元件15
流梦阀门15
星际和平工作证65
造梦马达15
行迹材料
信用点3M
云际音符18
蓄梦元件41
空际小节69
流梦阀门56
天外乐章139
造梦马达58
蛀星孕灾的旧恶12
命运的足迹8
剧情出生于匹诺康尼,闻名银河的天环族歌者,举止从容优雅的少女。
此次受家族宴请回到故乡,在「谐乐大典」为众宾献歌一曲。
可以依靠「同谐」的力量传递歌声,在歌迷乃至万界生灵之中展现「共鸣」。

目录
属性
战技
行迹
星魂
光锥
背包
Gallery
语音
剧情

属性

等级攻击力防御力生命值速度暴击率暴击伤害嘲讽能量n/a
187.12661741025%50%100160
20169.88128.73401025%50%100160
信用点4000
蓄梦元件5
20+204.73155.14091025%50%100160
30248.29188.14971025%50%100160
信用点8000
蓄梦元件10
30+283.14214.55661025%50%100160
40326.7247.56531025%50%100160
信用点16000
流梦阀门6
星际和平工作证3
40+361.55273.97231025%50%100160
50405.11306.98101025%50%100160
信用点40000
流梦阀门9
星际和平工作证7
50+439.96333.38801025%50%100160
60483.52366.39671025%50%100160
信用点80000
造梦马达6
星际和平工作证20
60+518.36392.710371025%50%100160
70561.92425.711241025%50%100160
信用点160K
造梦马达9
星际和平工作证35
70+596.77452.111941025%50%100160
80640.33485.112811025%50%100160
等级n/a
1
20
信用点4000
蓄梦元件5
20+
40
信用点16000
流梦阀门6
星际和平工作证3
40+
50
信用点40000
流梦阀门9
星际和平工作证7
50+
60
信用点80000
造梦马达6
星际和平工作证20
60+
70
信用点160K
造梦马达9
星际和平工作证35
70+
80

战技

扑翼白声扑翼白声 - 普攻 | 单攻
能量恢复 : 20
弱点击破 : 单攻 : 30
对指定敌方单体造成等同于知更鸟攻击力的物理属性伤害。

对敌方单体造成少量物理属性伤害。
等级 9
翎之咏叹调翎之咏叹调 - 战技 | 辅助
能量恢复 : 30
弱点击破 : 0
使我方全体造成的伤害提高,持续回合,知更鸟每回合开始时持续回合数减1。

使我方全体伤害提高
等级 15
千音迭奏,群星赋格千音迭奏,群星赋格 - 终结技 | 辅助
能量恢复 : 5
弱点击破 : 0
知更鸟进入【协奏】状态,使除自身以外的队友立即行动。
处于【协奏】状态时,我方全体攻击力提高,提高数值等同于知更鸟攻击力的+点,且我方目标每次施放攻击后,知更鸟会额外造成1次等同于其自身攻击力的物理属性附加伤害,该伤害暴击率固定为,暴击伤害固定为
处于【协奏】状态时,知更鸟免疫控制类负面状态,【协奏】状态结束前不会进入自己的回合且无法行动。
行动序列上出现【协奏】倒计时,倒计时回合开始时知更鸟退出【协奏】状态并立即行动,倒计时固定拥有点速度。

进入【协奏】状态,使我方全体攻击力提高,并使队友立即行动,攻击后知更鸟额外造成物理属性附加伤害。【协奏】状态期间自身免疫控制类负面状态,状态结束前不会进入自己回合且无法行动,直至倒计时结束。
等级 15
调性合颂调性合颂 - 天赋 | 辅助
能量恢复 : 0
弱点击破 : 0
使我方全体暴击伤害提高,且我方目标攻击敌方目标后,知更鸟额外为自身恢复点能量。

使我方全体暴击伤害提高,且我方角色攻击敌方后知更鸟额外恢复能量。
等级 15
攻击攻击
能量恢复 : 0
弱点击破 : 单攻 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
等级 1
酣醉序曲酣醉序曲 - 秘技 | 辅助
能量恢复 : 0
弱点击破 : 0
施放秘技后,在自身周围展开持续秒的特殊领域,处于领域内的敌人不会对知更鸟发动攻击,且在领域展开期间跟随知更鸟。领域展开期间进入战斗后,每个波次开始时知更鸟恢复点能量。我方制造的领域效果最多存在1个。

在自身周围制造特殊领域。领域内敌人不会攻击知更鸟。领域展开期间进入战斗后,每个波次开始时知更鸟额外恢复#2[i]点能量。
等级 1

行迹

华彩花腔华彩花腔
需要角色晋阶 2
战斗开始时,自身行动提前25%
信用点5000
云际音符3
蛀星孕灾的旧恶1
生命强化生命强化 (生命值)
需要角色晋阶 2
生命值上限提高4%
信用点5000
云际音符3
蓄梦元件6
攻击强化攻击强化 (攻击力)
需要角色晋阶 3
攻击力提高4%
信用点10000
空际小节3
流梦阀门3
即兴装饰即兴装饰
需要角色晋阶 4
处于【协奏】状态时,我方全体发动追加攻击造成的暴击伤害提高25%
信用点20000
空际小节5
命运的足迹1
蛀星孕灾的旧恶1
攻击强化攻击强化 (攻击力)
需要角色晋阶 4
攻击力提高6%
信用点20000
空际小节5
流梦阀门4
生命强化生命强化 (生命值)
需要角色晋阶 5
生命值上限提高6%
信用点45000
天外乐章3
造梦马达3
模进乐段模进乐段
需要角色晋阶 6
施放战技时额外恢复5点能量。
信用点160K
天外乐章8
命运的足迹1
蛀星孕灾的旧恶1
速度强化速度强化 (速度)
需要角色晋阶 6
速度提高3
信用点160K
天外乐章8
造梦马达8
生命强化生命强化 (生命值)
需要角色等级 75
生命值上限提高8%
信用点160K
天外乐章8
造梦马达8
攻击强化攻击强化 (攻击力)
需要角色等级 80
攻击力提高8%
信用点160K
天外乐章8
造梦马达8
攻击强化攻击强化 (攻击力)
攻击力提高4%
信用点2500
蓄梦元件2
速度强化速度强化 (速度)
需要角色晋阶 3
速度提高2
信用点10000
空际小节3
流梦阀门3
攻击强化攻击强化 (攻击力)
需要角色晋阶 5
攻击力提高6%
信用点45000
天外乐章3
造梦马达3

星魂

微笑的国度微笑的国度微笑的国度
处于【协奏】状态时,我方全体全属性抗性穿透提高24%
两者的午茶两者的午茶两者的午茶
处于【协奏】状态时,我方全体速度提高16%。天赋的能量恢复效果额外提高1点。
倒悬的弦宫倒悬的弦宫倒悬的弦宫
战技等级+2,最多不超过15级,终结技等级+2,最多不超过15级。
雨滴的钥匙雨滴的钥匙雨滴的钥匙
施放终结技时,解除我方全体的控制类负面状态,使我方全体在知更鸟处于【协奏】状态期间的效果抵抗提高50%
孤星的眼泪孤星的眼泪孤星的眼泪
普攻等级+1,最多不超过10级,天赋等级+2,最多不超过15级。
月隐的午夜月隐的午夜月隐的午夜
处于【协奏】状态时,终结技造成的物理属性附加伤害的暴击伤害额外提高450%。【月隐的午夜】效果最多触发8次,每次施放终结技时重置触发次数。

光锥

名词稀有度命途攻击力防御力生命值战技n/a
齐颂
齐颂3
RarstrRarstrRarstr
harmony-class317.52264.6846.72进入战斗后,使我方全体的攻击力提高8%。同类技能无法重复生效。
群星乐章
铁卫勋章
轮契
轮契3
RarstrRarstrRarstr
harmony-class317.52264.6846.72使装备者施放攻击或受到攻击后,额外恢复4点能量,该效果单个回合内不可重复触发。
群星乐章
铁卫勋章
调和
调和3
RarstrRarstrRarstr
harmony-class317.52264.6846.72进入战斗时,我方全体速度提高12点,持续1回合。
群星乐章
蠢动原核
记忆中的模样
记忆中的模样4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56使装备者的击破特攻提高28%。装备者施放攻击后,额外恢复4点能量,该效果单个回合内不可重复触发。
群星乐章
铁卫勋章
与行星相会
与行星相会4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4进入战斗后,当我方目标造成与装备者相同属性的伤害时,造成的伤害提高12%
群星乐章
践踏的意志
舞!舞!舞!
舞!舞!舞!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56当装备者施放终结技后,我方全体行动提前16%
群星乐章
工造浑心
镂月裁云之意
镂月裁云之意4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高10%;使我方全体暴击伤害提高12%;使我方全体能量恢复效率提高6%。同类效果无法叠加,在装备者陷入无法战斗状态时解除。
群星乐章
践踏的意志
但战斗还未结束
但战斗还未结束5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24使装备者的能量恢复效率提高10%,并在对我方目标施放终结技时恢复1个战技点。该效果每施放2次终结技可触发1次。当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高30%,持续1回合。
群星乐章
铁卫勋章
过往未来
过往未来4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高16%,持续1回合。
群星乐章
蠢动原核
镜中故我
镜中故我5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4使装备者击破特攻提高60%。装备者施放终结技后,使我方全体造成的伤害提高24%,持续3回合,并且若装备者击破特攻大于等于150%,则恢复1个战技点。
每个波次开始时,我方全体立即恢复10点能量,同类技能无法重复生效。
群星乐章
永寿荣枝
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402 responses to “知更鸟”

    • Usable but not great. Boothill doesn’t care about attack and crit damage; hence the only big thing from her is the advance forward.

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  1. HSR players are complaining how weak this character is just because she’s not absurdly disgustigly freaking broken like Slutan or miss Suicide Clown are.
    BTW, she’s the first RELATIVELY fairly balanced harmony 5* ever. buff not much bigger than TY’s and no energy regen in return of bigger damage by herself and teamwide buffs. Yes, she’s still a couple times stronger than TY, but she has NO game breaking mechanics (unlike Slutan’s break efficiency or Clown’s SP cheats)

      
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    • One difference I noticed is that the DMG she triggers can crit, and has set crit rate and damage.

      Additionally, I see typos in E1 and E6, where they increase effect by “0%” (and E6 triggers on 4.5 attacks). Those are likely mistakes.

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    • if based on preliminary kit, she would want break harmonies (MC/Ruan Mei)

      but usually few details will be miss and different from leeks, better wait for the beta.

      tbh, harmony character works when it works. some leek gameplay even use Robin with Boothil, and it works.

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  2. How long is it gonna take to get her Ult back? 4 turns after ult or 5-6 ally turns?

    Is it really still 160? or was it buffed?

      
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    • still 160 and will likely stays (for them to bait that E2)

      on S1 + vonwaq ER Rope, after exiting concerto you can get ulti again after Robin use skill two times with the help of reworked A6 trace (on Clara team)

      probably can be less than that if she gets hit and if you have other follow-up unit in the team as well for example Aventurine or March7 as sustain.

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    • even with S1 the energy still bad outside Follow-up team, so yeah E1 if you have budget and just use ERR rope. there’s no reason to go ATK rope & Physical sphere anymore right?

      personally i’ll just stay E0… new E1 weight better than previous E1 turret damage in some scenario (Robin personal dmg tradeoff into buff for other party). for example it works better on hypercarry with dual harmony setup where they can’t maximize Robin additional dmg that well compared to Full FuA team.

      new E1 run with Acheron (+1 nihility), the ultimate does 50k more dmg than E0 at 1 stack {12% res pen). there is “rare” chance you won’t be able to unleash E1 full potential (24% RES PEN) on non-FuA team because of miss-manage dps timing or auto mode not saving ultimate before Robin goes concerto.

      it would be better if they can remove the stacks and gives 24% RES PEN right off from concerto. well there will be v4 next week anyway, copium for the best.

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    • I actually disagree with the advice here, S1 seems stronger than E1

      Barring energy aside and focusing solely on the buffs, Robin’s lightcone has a whopping 160 extra base atk. Robin will end up having a stupidly higher amount of ATK, which increases both her buffs and Personal Damage. Count in an extra 24% DMG bonus which is nothing to scoff at.

      Speaking of, E1 does NOTHING for Robin’s Damage, meanwhile S1 will be a massive boost.

      Most important of all, all these increases are Permanent and Always Active. E1 requires ramp up. And all of this, is without mentioning the entirely new rotations the extra Energy will allow for. It’s difficult to calculate, but an enemy hit here, a Vonwack + Rope + 15 Energy there, and the math becomes incredibly flimsy.

      Count in Lightcones are easier to get (75/25, 10 less pitty) and that they boost her survivability as well as comfort

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    • forgot to add disclaimer that my previous reply is just an “example” based on Acheron which benefits more from E1 instead of LC 24% DMG because i don’t have follow-up team and just want to get her because hey it’s harmony.

      on general use, especially those who want to maximize Robin DMG like the other reply wanted, FuA team is more favored. outside follow-up team, just treat it as a bonus dmg. (E1/S1 roughly hit arround 25k with def shred)

      to avoid misinformation, LC buff(s) are not permanent. only 15% energy regen is always active once you reached the 5 stacks. it is possible for Robin to get ulti again after 2 turn with ER rope + LC if you spam skill (bonus trace)

      event LC S5 have 200 less ATK on concerto buff (rough calc.)

      my opinion before v4 (feel free to correct if i made mistake)
      – on low budget? like the character? like the song? = E0/S0.
      – nuke hypercarry triple/dual harmony tryhard 0-cycler = E1
      (you get DMG% bonus from other harmony, and most of them need to finish battle with 1 ultimate, wave change reset included)
      – FuA team & general use on long term = S1

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      • Mhm, you are indeed correct. I expected the difference to be bigger, considering Robin will have around 250 ATK %, but oh well.

        Her Damage is 15% higher and her buff 12% with S1. Not super significant. It makes both options a lot more in line.

        I’m actually curious what your thoughts are on Robin, from a more tryhardy 0 cycling perspective. Do you find her on the same level, stronger or weaker than her peers? Considering the competition is pretty stacked. I find it hard to evaluate her lol

        And some food for thought, if you enter 2nd wave with ulti, how much speed would you need to act twice? It could be a gamechanger and guarantee two ults. Heard someone say 167 speed might be enough, which would make Robin outright ridiculous if true.

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        • i also made mistake and i do agree with some of your point about S1

          i’m afraid i can’t answer that 0 cycling question because i’m not 0 cycler myself, just observing gameplay and do some test based on what relic i have. one more push for 3 characters is already good for 0 cycler out there.

          it’s probably hard to get 2 act on 2nd wave because concerto have base spd 90. Robin SPD and DDD Lightcone won’t affect it. let’s say concerto ends 1 turn after 29 cycle card, robin will only get turn after concerto exit which is too late.

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    • For tomorrow’s journey will be the best seeing it’s ability, other than that i can see CTMWTS being good too

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  3. smth that kinda sorta sucks is that you actually have to skill with her on the first turn, meaning you go into the rest of your rotation with 2 sp as opposed to 4 sp with vonwacq ruan mei, which imo feels terrible (not the worst tho) – ive mainly experienced smth like this with ruan mei in echoes of war with huohuo, e0s1 bronya and a support jingliu against the damn bug where i dont use ruan mei’s technique before the battle and it sucks

    shes also gonna be quite squishy since 99% of the time youre using her with cogs (sig lcs and limited 5* eidolons do not exist to me) and her personal dmg goes down quite a bit because of it – in fact youre pretty much going to be building her like tingyun. its def not gonna be as squishy as cogs ty so i dont think itll be too bad overall

    i think robin’s in a good place – 50% dmg, 20% cdmg, 22.8% of her own atk plus 200 in concerto and 360% additional dmg with guaranteed 150% cdmg assuming you hit 3 times before end of concerto – can easily be more with fua – and 100% action advance for ALL party members once every 3 or 4 turns is nothing to scoff at and easily poises her as one of the best harmonies in the game (lower than rm and possibly sparkle imo but rm is rm and ive never been good at evaluating av)

    i did do energy calcs pre-v2 and she should be able to get a 3-turn ult with cogs + pena/von assuming allies hit enemies 17 times (though i probably did them wrong and 17 times within 3 turns is a lil unrealistic) – can someone tell me whether or not cogs and memories proc on concerto additional dmg? energy calcs themselves are quite finicky though and dont take into account outside factors such as getting hit, plus i dont remember whether or not i took into account her dimension technique which isnt always going to be up since in ratio teams for example you want to use his over hers

    i think were all underestimating the 100% action advance for all units but its really hard to evaluate before release – or at least i find it hard to and dont know how the action advance even works in regards to who moves first (i didnt pay attention to the upgraded 3* hunt blessing despite it being my favourite blessing in the game lol) – i assume it goes in order of speed so sparkle/bronya will be quite very good with her

    sorry just my robin thoughts – generally, units are almost always better than we think on release – case in point, argenti, acheron and ruan mei (the ppl who thought bronya was better before ruan mei proceeded to overruan the meta), who performed above community expectations upon their release

    …im so sorry blade that you cant use her atk buffs rip

      
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    • Robin will be indispensable in making some awesome 0 cycle clears work. She’ll also be a sidegrade to Ruan Mei in basically all of her comps (excluding break). She’ll also be incredible in Pure Fiction.

      Her biggest issues though, is that, her kit feels a tad incomplete. Maybe it’s just me, but a dimension technique granting 5 energy??? A trace gives 5 energy. Another 10 crit dmg, while in her ult, only to follow up attacks. The lightcone gives no stats beyond it’s effect. It feels so barebones, other supports have paragraph after paragraph

      Oh and, we’re getting an event LC tailor made for her. Cogs seems quite bad tbh, since she’ll get turns once every 3 business days, and she desperately wants ATK. That said, she seems a lot more rough on the Skill Points then you might think. Since her speed gets reduced to 90, and it may be better to do a skill basic skill rotation to get ult up quicker.

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      • i think cogs is great on her assuming she gets hit, plus im not sure what youd use otherwise
        we dont know which lc will be the event one, though its likely that there’ll be one in the first place since its honestly about time (3 patches in between lcs) – and im leaning more towards it being the acheron one, though its entirely possible that they slap us in the face with robin’s or they just make them both gacha
        i feel like she feels pretty complete except for her technique – her traces have about as much text as bronya’s, plus she gets a vonwacq! stonks!

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        • We do know, the event LC is “For Tommorow’s Journey”
          It is a F2P option for Robin and i don’t really see anything else being better on her at the moment.
          It is shown in the event rewards for “Dreamjoy Memoir”. It was recently posted on the leak subreddit.

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      • Not fully disagreeing with you here but the 5 energy is per wave during her technique, I can see line ups in SU where you have 3-4 enemies, and you group them up into one large fight gaining 5 energy at start if each wave, 20 is alot better than 5. Still this requires line ups you may not see everywhere. So underwhelming there.

        Mostly the lightcone is unappreciated here. stacks 3% energy regen, max 5 when allies attack (assuming this includes follow ups) means up to 15% energy regen super fast. Pushing her to ULT and then get the dmg and atk bonus side of the cone.

        But as always, limited cones are tailor made for a character, the F2P option they are releasing for the event is quite good as an alternative, but seeing as her ULT is when she is most useful I just think the Limited LC with a Follow Up Team is most important.

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    • they somehow thought that would make Robin TOOO GOOOD. Reworked her kit to not include self sustain.

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