로빈

로빈
로빈명사로빈
희귀도RaritystrRaritystrRaritystrRaritystrRaritystr
운명의 길Class 화합
전투 속성Class 물리
n/a
신용 포인트308K
꿈 저장 부품15
꿈 흐름 밸브15
스타피스 사원증65
꿈 제조 모터15
행적 재료
신용 포인트3M
구름 위 음표18
꿈 저장 부품41
천상의 소절69
꿈 흐름 밸브56
천외의 악장139
꿈 제조 모터58
별을 갉아먹고 재앙을 낳는 구악12
운명의 발자취8
스토리페나코니에서 태어난 은하에서 유명한 헤일로족 가수. 차분하고 우아한 분위기의 소녀다.
이번에 가족의 초대를 받고 고향으로 돌아와 「조화의 축제」에서 손님들을 위해 노래를 부르게 되었다.
「화합」의 힘을 빌려 노랫소리를 전하고, 팬들뿐만 아니라 만계의 생령들에게 「공명」을 일으킬 수 있다

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속성

레벨공격력방어력HP속도치명타 확률치명타 피해도발에너지n/a
187.12661741025%50%100160
20169.88128.73401025%50%100160
신용 포인트4000
꿈 저장 부품5
20+204.73155.14091025%50%100160
30248.29188.14971025%50%100160
신용 포인트8000
꿈 저장 부품10
30+283.14214.55661025%50%100160
40326.7247.56531025%50%100160
신용 포인트16000
꿈 흐름 밸브6
스타피스 사원증3
40+361.55273.97231025%50%100160
50405.11306.98101025%50%100160
신용 포인트40000
꿈 흐름 밸브9
스타피스 사원증7
50+439.96333.38801025%50%100160
60483.52366.39671025%50%100160
신용 포인트80000
꿈 제조 모터6
스타피스 사원증20
60+518.36392.710371025%50%100160
70561.92425.711241025%50%100160
신용 포인트160K
꿈 제조 모터9
스타피스 사원증35
70+596.77452.111941025%50%100160
80640.33485.112811025%50%100160
레벨n/a
1
20
신용 포인트4000
꿈 저장 부품5
20+
40
신용 포인트16000
꿈 흐름 밸브6
스타피스 사원증3
40+
50
신용 포인트40000
꿈 흐름 밸브9
스타피스 사원증7
50+
60
신용 포인트80000
꿈 제조 모터6
스타피스 사원증20
60+
70
신용 포인트160K
꿈 제조 모터9
스타피스 사원증35
70+
80

전투 스킬

날갯짓으로 전해지는 노랫소리날갯짓으로 전해지는 노랫소리 - 일반 공격 | 단일 공격
에너지 회복 : 20
약점 격파 : 단일 공격 : 30
지정된 단일 적에게 로빈 공격력의 만큼 물리 속성 피해를 가한다

단일 적에게 소량의 물리 속성 피해를 가한다
레벨 9
깃털의 아리아깃털의 아리아 - 전투 스킬 | 서포트
에너지 회복 : 30
약점 격파 : 0
모든 아군이 가하는 피해를  증가시킨다, 지속 시간: 턴. 로빈 턴이 시작될 때마다 지속 턴 수가 1 감소한다

모든 아군의 피해를 증가시킨다
레벨 15
천음의 합주, 뭇별의 푸가천음의 합주, 뭇별의 푸가 - 필살기 | 서포트
에너지 회복 : 5
약점 격파 : 0
로빈이 [협주] 상태에 진입하고, 자신 이외의 동료를 즉시 행동하게 한다.
[협주] 상태일 시 모든 아군의 공격력이 증가한다. 증가 수치는 로빈 공격력의 +pt이며, 아군이 공격을 발동할 때마다 로빈은 추가로 자신의 공격력의 만큼 물리 속성 추가 피해를 1회 가한다. 해당 피해의 치명타 확률은 , 치명타 피해는 로 고정된다.
[협주] 상태일 시 로빈은 제어류 디버프 상태에 면역되고, [협주] 상태 종료 전에는 자신의 턴에 진입하지 않으며 행동할 수 없다.
행동 서열에 [협주] 카운트다운이 나타나고, 카운트다운 턴 시작 시 로빈은 [협주] 상태를 종료하고 즉시 행동한다. 카운트다운이 보유한 고정 속도는 pt이다

[협주] 상태에 진입하고, 모든 아군의 공격력을 증가시키며 동료를 즉시 행동하게 한다. 공격 후 로빈은 추가로 물리 속성 추가 피해를 가한다. [협주] 상태 동안 로빈은 제어류 디버프 상태에 면역되고, 카운트다운이 종료될 때까지 자신의 턴에 진입하지 않으며 행동할 수 없다
레벨 15
조성의 합창조성의 합창 - 특성 | 서포트
에너지 회복 : 0
약점 격파 : 0
모든 아군의 치명타 피해가  증가하고, 아군이 적 공격 후 로빈이 추가로 자신의 에너지를 pt 회복한다

모든 아군의 치명타 피해가 증가하고, 아군이 적 공격 후 로빈의 에너지가 추가로 회복된다
레벨 15
공격공격
에너지 회복 : 0
약점 격파 : 단일 공격 : 30
적을 공격하며, 전투 진입 후 적에게 대응하는 속성의 강인성을 감소시킨다
레벨 1
심취의 서곡심취의 서곡 - 비술 | 서포트
에너지 회복 : 0
약점 격파 : 0
비술 발동 후 자기 주변에 초 동안 지속되는 특수 영역을 펼친다. 영역 내의 적은 로빈을 공격하지 않고, 영역이 전개되어 있는 동안 로빈을 따라다닌다. 영역이 전개되어 있는 동안 전투에 진입하면, 웨이브가 시작될 때마다 로빈은 에너지를 pt 회복한다. 아군이 만든 영역 효과는 최대 1개만 존재할 수 있다

자기 주변에 특수 영역을 펼친다. 영역 내의 적은 로빈을 공격하지 않는다. 영역이 전개되어 있는 동안 전투에 진입하면, 웨이브가 시작될 때마다 로빈이 추가로 에너지를 #2[i]pt 회복한다
레벨 1

행적

콜로라투라 카덴차콜로라투라 카덴차
캐릭터를 회 승급해야 합니다 2
전투 시작 시 자신의 행동 게이지가 25% 증가한다
신용 포인트5000
구름 위 음표3
별을 갉아먹고 재앙을 낳는 구악1
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 2
HP 최대치 4% 증가
신용 포인트5000
구름 위 음표3
꿈 저장 부품6
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 3
공격력 4% 증가
신용 포인트10000
천상의 소절3
꿈 흐름 밸브3
즉흥 꾸밈음즉흥 꾸밈음
캐릭터를 회 승급해야 합니다 4
[협주] 상태일 시 모든 아군이 추가 공격을 발동하여 가하는 치명타 피해가 25% 증가한다
신용 포인트20000
천상의 소절5
운명의 발자취1
별을 갉아먹고 재앙을 낳는 구악1
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 4
공격력 6% 증가
신용 포인트20000
천상의 소절5
꿈 흐름 밸브4
HP 강화HP 강화 (HP)
캐릭터를 회 승급해야 합니다 5
HP 최대치 6% 증가
신용 포인트45000
천외의 악장3
꿈 제조 모터3
시퀀스 악절시퀀스 악절
캐릭터를 회 승급해야 합니다 6
전투 스킬 발동 시 추가로 에너지를 5pt 회복한다
신용 포인트160K
천외의 악장8
운명의 발자취1
별을 갉아먹고 재앙을 낳는 구악1
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 6
속도 3 증가
신용 포인트160K
천외의 악장8
꿈 제조 모터8
HP 강화HP 강화 (HP)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 75
HP 최대치 8% 증가
신용 포인트160K
천외의 악장8
꿈 제조 모터8
공격 강화공격 강화 (공격력)
캐릭터 레벨 Lv.을(를) 달성해야 합니다 80
공격력 8% 증가
신용 포인트160K
천외의 악장8
꿈 제조 모터8
공격 강화공격 강화 (공격력)
공격력 4% 증가
신용 포인트2500
꿈 저장 부품2
속도 강화속도 강화 (속도)
캐릭터를 회 승급해야 합니다 3
속도 2 증가
신용 포인트10000
천상의 소절3
꿈 흐름 밸브3
공격 강화공격 강화 (공격력)
캐릭터를 회 승급해야 합니다 5
공격력 6% 증가
신용 포인트45000
천외의 악장3
꿈 제조 모터3

성혼

미소의 국가미소의 국가미소의 국가
[협주] 상태일 시 모든 아군의 모든 속성 저항 관통이 24% 증가한다
두 사람의 애프터눈 티두 사람의 애프터눈 티두 사람의 애프터눈 티
[협주] 상태일 시 모든 아군의 속도가 16% 증가한다. 특성의 에너지 회복 효과가 추가로 1pt 증가한다
뒤집힌 현의 궁전뒤집힌 현의 궁전뒤집힌 현의 궁전
전투 스킬 레벨+2, 최대 Lv.15. 필살기 레벨+2, 최대 Lv.15
빗방울의 열쇠빗방울의 열쇠빗방울의 열쇠
필살기 발동 시 모든 아군의 제어류 디버프 상태를 해제하고, 모든 아군은 로빈이 [협주] 상태일 동안 효과 저항이 50% 증가한다
고독한 별의 눈물고독한 별의 눈물고독한 별의 눈물
일반 공격 레벨+1, 최대 Lv.10. 특성 레벨+2, 최대 Lv.15
달이 숨은 자정달이 숨은 자정달이 숨은 자정
[협주] 상태일 시 필살기로 가하는 물리 속성 추가 피해의 치명타 피해가 추가로 450% 증가한다. [달이 숨은 자정] 효과는 최대 8회 발동되며, 필살기를 발동할 때마다 발동 횟수가 초기화된다

광추

명사희귀도운명의 길공격력방어력HP전투 스킬n/a
합창
합창3
RarstrRarstrRarstr
harmony-class317.52264.6846.72전투 진입 후 모든 아군의 공격력이 8% 증가한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
별들의 악장
철위대 훈장
맞물린 톱니
맞물린 톱니3
RarstrRarstrRarstr
harmony-class317.52264.6846.72장착한 캐릭터가 공격 발동 혹은 피격 후 추가로 에너지를 4pt 회복한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
별들의 악장
철위대 훈장
어울림
어울림3
RarstrRarstrRarstr
harmony-class317.52264.6846.72전투 진입 시, 모든 아군의 속도가 12pt 증가한다. 지속 시간: 1턴
별들의 악장
꿈틀대는 코어
기억 속 모습
기억 속 모습4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터의 격파 특수효과가 28% 증가한다. 장착한 캐릭터가 공격 발동 후 추가로 에너지가 4pt 증가한다. 해당 효과는 단일 턴 내 중복 발동되지 않는다
별들의 악장
철위대 훈장
행성과의 만남
행성과의 만남4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4전투 진입 후 아군이 장착한 캐릭터와 동일한 속성의 피해를 가할 시 가하는 피해가 12% 증가한다
별들의 악장
짓밟힌 의지
댄스! 댄스! 댄스!
댄스! 댄스! 댄스!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터가 필살기 발동 후 모든 아군의 행동 게이지가 16% 증가한다
별들의 악장
공조 환류 심장
누월재운의 뜻
누월재운의 뜻4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56전투 시작 시 및 장착한 캐릭터 턴 시작 시 랜덤으로 1개의 효과가 적용된다. 해당 효과 적용 시 이전 효과를 대체하며 이전과 중복되지 않는다. 효과 종류: 모든 아군의 공격력 10% 증가/모든 아군의 치명타 피해 12% 증가/모든 아군의 에너지 회복효율 6% 증가. 같은 유형의 효과는 중첩되지 않으며 장착한 캐릭터가 전투 불능 상태에 빠지면 해제된다
별들의 악장
짓밟힌 의지
아직 전투는 끝나지 않았다
아직 전투는 끝나지 않았다5
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harmony-class529.2463.051164.24장착한 캐릭터의 에너지 회복효율이 10% 증가하고, 아군에게 필살기 발동 시 전투 스킬 포인트를 1pt 회복한다. 해당 효과는 필살기를 2회 발동할 때마다 1회 발동할 수 있다. 장착한 캐릭터가 전투 스킬 발동 후 다음에 행동하는 다른 아군이 가하는 피해가 30% 증가한다. 지속 시간: 1턴
별들의 악장
철위대 훈장
과거와 미래
과거와 미래4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56장착한 캐릭터가 전투 스킬 발동 후 다음에 행동하는 다른 아군이 가하는 피해가 16% 증가한다. 지속 시간: 1턴
별들의 악장
꿈틀대는 코어
거울 속 지난날의 나
거울 속 지난날의 나5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4장착한 캐릭터의 격파 특수효과가 60% 증가한다. 장착한 캐릭터는 필살기 발동 후 모든 아군이 가하는 피해를 3턴 동안 24% 증가시키며, 장착한 캐릭터의 격파 특수효과가 150% 이상일 경우 전투 스킬 포인트를 1pt 회복한다.
웨이브가 시작될 때마다 모든 아군은 즉시 에너지를 10pt 회복한다. 같은 유형의 스킬 효과는 중복 적용되지 않는다
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503 responses to “로빈”

  1. Fun and probably useful but no one wil care about it fact:

    The song that plays during Robin’s ultimate (Sway to My Beat In Cosmos) has the same BPM as the recommended rate of chest compressions used to perform CPR, which is 100bpm. Technically, using Robin’s ultimate can save a life, apparently.

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  2. it’s my own fault that I didn’t read though her stats and got baited pulling for her because everyone on yt was talking about how fast she gets her ult back (FOMO) but in reality her energy gain is not that great outside of follow-up attack teams and I don’t have such a team. she is not bad per se but not as strong as ruan mei or sparkle as a overall support. with a follow-up attack team I think she is a must-pull tho.
    what I wrote is not meant to hate on her just my experience with her. pls, be nice. 🙂

      
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    • Thankfully I have some “friends” who have Robin that I can borrow, and yup it took her a whole damn year to get her ult up if you put her in a non follow-up atk team. Their Robin has her signature too. Future pullers please be aware.

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      • The problem with borrowing is that you start with 0 energy. In MoC and other modes where power is important, she has at least half of ult ready.

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    • I wouldn’t say she is purely a follow up attack team. Given characters that can take extra turns like Seele, can help generate more energy for her. Which also certain follow up attack characters, don’t attack very often. Meaning little energy from them for robin. That and we have characters like HuoHuo who can act as the party healer and give energy back to the whole team. Robin if well build with lots of attack. Can turn even a simple healer, into a mini dps when ultimate is in action. going from say 1k damage to like 20k damage. She also give 20 crit damage to the whole team. Along with 50% bonus damage from skill use. A massive boost to damage, to even your weakest characters. Which even without weakness break, her boost to damage still applies from her ultimate unlike Mei. Mei needs weakness break, otherwise her ultimate is not as useful. It more a what sort of case you find yourself in. If your fighting against a foe heavily resistance to your dps element, like ice. Yeah Mei ultimate might be better for your dps.

      I will say yeah you might want her lightcone. To due with energy needs. Along with having some speed on her along side all the attack, so she can take more turns after her ultimate is over. Given with a energy rope, max energy stacks from her lightcone. Her basic attacks or skill which give 35 energy back by default, give alot more energy. Making her ultimate easier to recover. You also want to time the use of her ultimate. Rather than using it right away. To gain the max benefit from her ultimate. Along with you should get to learn how much energy she gets back, when using a basic vs skill. That way you have a better idea if she will get her ultimate back from a basic or one skill use. For remember her skill gives back 35 energy by default. which is alot higher with energy recharge thrown on top of her.

      I would say, yeah if your not going for her and her lightcone. Be warn. For then you might have some energy issues and might not be a flexible team wise.

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  3. 1. Built pity on the light cone banner and got Himeko’s light cone at 45 pity.

    2. Felt safe to build even more and got Robin’s light cone at 6 pity.

    3. A happy me pulled for Robin and got Clara instead at 78 pity.

    4. An embarrased me continued pulling for Robin and got her at 75 pity.

    What a harvest! My Himeko got her light cone and my Clara’s light cone got its wearer and in addition I have one additional limited Harmony in my roster.

      
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    • My relic plan on Robin:
      • Relic sets are +12% attack, +6% speed, and the planar set that gives 5% ERR and 40% action advancement at the begining of the battle.
      • The main stats are: atk% boots, atk% body, ERR rope, and atk% sphere.
      • Speed >= 120. The number of substat rolls required is: (120 – (102 * 1.06) – 5) / 2.3 ≈ 3.
      • Attack >= 4800. The number of substat rolls required is: (4800 – (1275 * (1 + 0.28 + 0.12 + 0.432 * 3 + 0.48) + 357)) / (1275 * 0.0389) ≈ 8.

      It will be an easy task.

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      • If you can get 4800 ATK on Robin, with 2p Speed then wow, hat’s off. Fairly sure that’s NOT an easy task :>

        About speed, I’ve meddled quite extensively with her. You really don’t need any at all, especially with VQ (else you need 121~ to surpass 160 speed chars). Tho this is boring and overly reapeated. It’s a dead stat, unless

        At around 150~+ Speed, with Ruan Mei + DDD Tingyun +VQ, Robin can pop Right behind your team’s rotation, and allow em all to act 3 times, assuming they have at least 130~ speed(It can be a tad lower). I don’t know how low you can go. My Robin was 154 Speed and DPS 130 Respectively, but there was quite a bit of leeway. (and my DDD is S4)

        Enjoy the pigeon, I honestly had my expectations exceeded. Which is fairly rare

        Oh and since you have her lightcone. If after her concerto starts at any time use Tingyun’s ult on Robin once, she’ll have juuuust enough energy to ult again, all while basic attacking through the entire fight and being SP positive.

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        • The speed requirement is to activate the action advancement effect. I don’t pursue any speed beyond that point.

          It is an easy task because I counted Robin’s light cone in. It grants +48% attack when Robin’s ultimate is active. The buff only lasts 1 turn but Robin doesn’t take turns until her ultimate expires so it doesn’t matter.

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  4. Does Robin’s Ultimate Additional Attacks count towards either Aventurine’s Blind Bet stack or Numby’s Turn Advancement (either normal or during Windfall Bonaza)?

      
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  5. i imagine that if you already have ruan mei, sparkle and or bronya you don’t NEED her – better go for ruan mei e1

      
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