知更鳥

知更鳥
知更鳥名詞知更鳥
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 同諧
戰鬥屬性Class 物理
晉升素材
信用點308K
蓄夢元件15
流夢閥門15
星際和平工作證65
造夢馬達15
行跡素材
信用點3M
雲際音符18
蓄夢元件41
空際小節69
流夢閥門56
天外樂章139
造夢馬達58
蛀星孕災的舊惡12
命運的足跡8
劇情出生於匹諾康尼,聞名銀河的天環族歌者、舉止從容優雅的少女。
此次受家族宴請回到故鄉,在「諧樂大典」為眾賓獻歌一曲。
可以依靠「同諧」的力量傳遞歌聲,在歌迷乃至萬界生靈之中展現「共鳴」。

目錄
屬性
戰技
行跡
星魂
光錐
背包
Gallery
語音
劇情

屬性

等級攻擊力防禦力生命值速度暴擊率暴擊傷害嘲諷能量晉升素材
187.12661741025%50%100160
20169.88128.73401025%50%100160
信用點4000
蓄夢元件5
20+204.73155.14091025%50%100160
30248.29188.14971025%50%100160
信用點8000
蓄夢元件10
30+283.14214.55661025%50%100160
40326.7247.56531025%50%100160
信用點16000
流夢閥門6
星際和平工作證3
40+361.55273.97231025%50%100160
50405.11306.98101025%50%100160
信用點40000
流夢閥門9
星際和平工作證7
50+439.96333.38801025%50%100160
60483.52366.39671025%50%100160
信用點80000
造夢馬達6
星際和平工作證20
60+518.36392.710371025%50%100160
70561.92425.711241025%50%100160
信用點160K
造夢馬達9
星際和平工作證35
70+596.77452.111941025%50%100160
80640.33485.112811025%50%100160
等級晉升素材
1
20
信用點4000
蓄夢元件5
20+
40
信用點16000
流夢閥門6
星際和平工作證3
40+
50
信用點40000
流夢閥門9
星際和平工作證7
50+
60
信用點80000
造夢馬達6
星際和平工作證20
60+
70
信用點160K
造夢馬達9
星際和平工作證35
70+
80

戰技

撲翼白聲撲翼白聲 - 普通攻擊 | 單體攻擊
能量回復 : 20
弱點擊破 : 單體攻擊 : 30
對指定敵方單體造成等同於知更鳥攻擊力的物理屬性傷害。

對敵方單體造成少量物理屬性傷害。
等級 9
翎之詠嘆調翎之詠嘆調 - 戰技 | 輔助
能量回復 : 30
弱點擊破 : 0
使我方全體造成的傷害提高,持續回合。知更鳥每回合開始時持續回合數減1。

使我方全體傷害提高
等級 15
千音迭奏,群星賦格千音迭奏,群星賦格 - 終結技 | 輔助
能量回復 : 5
弱點擊破 : 0
知更鳥進入【協奏】狀態,使除自身以外的隊友立即行動。
處於【協奏】狀態時,我方全體攻擊力提高,提高數值等同於知更鳥攻擊力的+點,且我方目標每次發動攻擊後,知更鳥會額外造成1次等同於其自身攻擊力的物理屬性附加傷害,該傷害暴擊率固定為,暴擊傷害固定為
處於【協奏】狀態時,知更鳥免疫控制類負面狀態,【協奏】狀態結束前不會進入自己的回合且無法行動。
行動序列上出現【協奏】倒數計時,倒數計時回合開始時知更鳥退出【協奏】狀態並立即行動,倒數計時固定擁有點速度。

進入【協奏】狀態,使我方全體攻擊力提高,並使隊友立即行動,攻擊後知更鳥額外造成物理屬性附加傷害。【協奏】狀態期間自身免疫控制類負面狀態,狀態結束前不會進入自己回合且無法行動,直至倒數計時結束。
等級 15
調性合頌調性合頌 - 天賦 | 輔助
能量回復 : 0
弱點擊破 : 0
使我方全體暴擊傷害提高,且我方目標攻擊敵方目標後,知更鳥額外為自身恢復點能量。

使我方全體暴擊傷害提高,且我方角色攻擊敵方後知更鳥額外恢復能量。
等級 15
攻擊攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。
等級 1
酣醉序曲酣醉序曲 - 秘技 | 輔助
能量回復 : 0
弱點擊破 : 0
施放秘技後,在自身周圍展開持續秒的特殊領域,處於領域內的敵人不會對知更鳥發動攻擊,且在領域展開期間跟隨知更鳥。領域展開期間進入戰鬥後,每個波次開始時知更鳥恢復點能量。我方製造的領域效果最多存在1個。

在自身周圍製造特殊領域。領域內敵人不會攻擊知更鳥。領域展開期間進入戰鬥後,每個波次開始時知更鳥額外恢復#2[i]點能量。
等級 1

行跡

華彩花腔華彩花腔
需要角色晉階 2
戰鬥開始時,自身行動提前25%
信用點5000
雲際音符3
蛀星孕災的舊惡1
生命強化生命強化 (生命值)
需要角色晉階 2
生命上限提高4%
信用點5000
雲際音符3
蓄夢元件6
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 3
攻擊力提高4%
信用點10000
空際小節3
流夢閥門3
即興裝飾即興裝飾
需要角色晉階 4
處於【協奏】狀態時,我方全體發動追加攻擊造成的暴擊傷害提高25%
信用點20000
空際小節5
命運的足跡1
蛀星孕災的舊惡1
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 4
攻擊力提高6%
信用點20000
空際小節5
流夢閥門4
生命強化生命強化 (生命值)
需要角色晉階 5
生命上限提高6%
信用點45000
天外樂章3
造夢馬達3
模進樂段模進樂段
需要角色晉階 6
施放戰技時額外恢復5點能量。
信用點160K
天外樂章8
命運的足跡1
蛀星孕災的舊惡1
速度強化速度強化 (速度)
需要角色晉階 6
速度提高3
信用點160K
天外樂章8
造夢馬達8
生命強化生命強化 (生命值)
需要角色等級 75
生命上限提高8%
信用點160K
天外樂章8
造夢馬達8
攻擊強化攻擊強化 (攻擊力)
需要角色等級 80
攻擊力提高8%
信用點160K
天外樂章8
造夢馬達8
攻擊強化攻擊強化 (攻擊力)
攻擊力提高4%
信用點2500
蓄夢元件2
速度強化速度強化 (速度)
需要角色晉階 3
速度提高2
信用點10000
空際小節3
流夢閥門3
攻擊強化攻擊強化 (攻擊力)
需要角色晉階 5
攻擊力提高6%
信用點45000
天外樂章3
造夢馬達3

星魂

微笑的國度微笑的國度微笑的國度
處於【協奏】狀態時,我方全體全屬性抗性穿透提高24%
兩者的午茶兩者的午茶兩者的午茶
處於【協奏】狀態時,我方全體速度提高16%。天賦的能量恢復效果額外提高1點。
倒懸的弦宮倒懸的弦宮倒懸的弦宮
戰技等級+2,最多不超過15級,終結技等級+2,最多不超過15級。
雨滴的鑰匙雨滴的鑰匙雨滴的鑰匙
施放終結技時,解除我方全體的控制類負面狀態,使我方全體在知更鳥處於【協奏】狀態期間的效果抗性提高50%
孤星的眼淚孤星的眼淚孤星的眼淚
普通攻擊等級+1,最多不超過10級,天賦等級+2,最多不超過15級。
月隱的午夜月隱的午夜月隱的午夜
處於【協奏】狀態時,終結技造成的物理屬性附加傷害的暴擊傷害額外提高450%。【月隱的午夜】效果最多觸發8次,每次施放終結技時重置觸發次數。

光錐

名詞稀有度命途攻擊力防禦力生命值戰技晉升素材
齊頌
齊頌3
RarstrRarstrRarstr
harmony-class317.52264.6846.72進入戰鬥後,使我方全體的攻擊力提高8%。同類技能無法重複生效。
群星樂章
鐵衛勳章
輪契
輪契3
RarstrRarstrRarstr
harmony-class317.52264.6846.72使裝備者在發動攻擊或受到攻擊後,額外恢復4點能量。該效果單一回合內不可重複觸發。
群星樂章
鐵衛勳章
調和
調和3
RarstrRarstrRarstr
harmony-class317.52264.6846.72進入戰鬥時,我方全體速度提高12點,持續1回合。
群星樂章
蠢動原核
記憶中的模樣
記憶中的模樣4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56使裝備者的擊破特攻提高28%。裝備者發動攻擊後,額外恢復4點能量。該效果單一回合內不可重複觸發。
群星樂章
鐵衛勳章
與行星相會
與行星相會4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4進入戰鬥後,當我方目標造成與裝備者相同屬性的傷害時,造成的傷害提高12%
群星樂章
踐踏的意志
舞!舞!舞!
舞!舞!舞!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56當裝備者施放終結技後,我方全體行動提前16%
群星樂章
工造渾心
鏤月裁雲之意
鏤月裁雲之意4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56在戰鬥開始時以及當裝備者回合開始時,隨機啟動下列效果之一。每回合啟動的效果會取代上回合的效果,且不會與上回合效果重複。效果包含:使我方全體攻擊力提高10%;使我方全體暴擊傷害提高12%;使我方全體能量恢復效率提高6%。同類效果無法疊加,在裝備者陷入無法戰鬥狀態時解除。
群星樂章
踐踏的意志
但戰鬥還未結束
但戰鬥還未結束5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24使裝備者的能量恢復效率提高10%,並在對我方目標施放終結技時恢復1個戰技點。該效果每施放2次終結技可觸發1次。當裝備者施放戰技後,使下一個行動的我方其他目標造成的傷害提高30%,持續1回合。
群星樂章
鐵衛勳章
過往未來
過往未來4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56當裝備者施放戰技後,使下一個行動的我方其他目標造成的傷害提高16%,持續1回合。
群星樂章
蠢動原核
鏡中故我
鏡中故我5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4使裝備者擊破特攻提高60%。裝備者施放終結技後,使我方全體造成的傷害提高24%,持續3回合,並且若裝備者擊破特攻大於等於150%,則恢復1個戰技點。
每一波開始時,我方全體立即恢復10點能量,同類技能無法重複生效。
群星樂章
永壽榮枝
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劇情

Title遊戲語言

482 responses to “知更鳥”

  1. Is Vonwaq/Penacony’s 5% ERR a game changer or just extra? I kinda want to use something else unless it’s really needed.

    I’ll be using her in the Ratio-Topaz-Aventurine Follow Up squad

      
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    • It’s just rly dumb and almost impossible to calculate. Especially if you have Robin’s lightcone, making the ER fluctuate further, if anyone claims they have a concrete answer they are lying. Too many variables, literally generation energy every time an ally acts.

      In truth, it probably rids you of the need to get hit here and there to get her ultimate smoothly. I’d really just focus on substats rather than set, whatever’s more comfortable to farm or slot in. Unless you need the advance forward from VQ ofc or sum like that lol. Robin doesn’t seem to have a tailor made set just yet

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      • Frankly speaking, I neither want to farm nor spend relic fragments on it cuz nobody else would use it as who even uses Vonwaq and I don’t have matching elements in supports and their DPS 😛 I just thought maybe the 5% would help and would make it worth it.

        I’ll stick to my original plan. Thanks for your help!

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    • if we divide her max energy by the energy regen bonuses, we get:

      Energy Rope: 160/1.194= 134.00335
      Vonwaq+ERR: 160/1.244= 128.617363

      The difference is 5.5 energy. You could look at it like potentially needing 3 less allied turns, but there’s so many ways to get energy it’s hard to say exactly.

      I’d say it will help every now and then.

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      • That’s actually such an easy way to look at it thank you!

        If it’s not a guaranteed extra help then I can do without. I saw some E0S0 showcases in follow up teams and she seems to get it at a reasonable pace. Plus it charges while in concerto too so it’s not like you start at 5 when it’s done.

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  2. Hi guys! I’m just new to this game
    Yes, I just isekai’d from Genshin HH, so some of u guys may recognize me. I got PTSD there, and don’t ask or assume why.

    No further adu… btw is Robin HSR Ayaka, or it’s someone else (I mean… just look alike)?
    Should I pull for Robin? I’m “gacha addicting” on Aventurine now, and if I don’t get him I get Fu Xuan or Robin instead.

      
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    • Welcome. Hope you enjoy your stay here. 🙂

      I’ll be blunt with you, Robin is not HSR Ayaka. The only similarity is their hair color, but that’s it.

      Should you pull for Robin? Now this needs more detail. Who is your main damage dealer? Robin is a support hybrid sub dps, but not all dps can fully utilize Robin.

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        • If you plan on using Ratio. He will be able to benefit from the addition crit damage Robin gives to follow up attacks after she use her ultimate. Given he does have follow up attacks build into his kit. Of course, for these follows up attack to trigger. Going to need someone that can debuff the foe. Otherwise it only a 40% of triggering the follow up attack.

          Of course even if you don’t plan on using her on Ratio team. She will still grant a nice 20% crit damage to the whole party. Which is going to be useful for anything that relays on crit rate and crit damage. While her skill, will buff damage by 50% for the whole party. Which is going to be very useful. With her ultimate leading to a nice lovely action advance for the whole party. Which is nice. So even outside follow up attack teams. She will still be very useful as a support. Honestly doubt you can go wrong with her. given how universe many of the benefit she brings to the table are.

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        • One of the easier teams you can get is Ratio, Robin, Pela, Sustain (Ideally Aventurine but Gallagher can work too, or any other 5* Sustain)

          Pela synergizes with Robin and Ratio, she increases both characters dmg, especially if you have Resolution LightCone. People also usually build Pela hyperfast with 160 Spd or more, which means she will get more attacks in which helps Robin deal dmg.

          Ratio as the main DPS

          Aventurine synergizes well with Ratio and Robin

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          • you need 180 spd to take 3 turns inside robin ult, or some action advance, spd doesnt matter that much besides maybe getting 2 extra energy for robin at some point

    • I’ve seen you having conflicts with many users on the GI side due to your spam.
      Welcome, but please avoid spamming and seeking attention further here.

      Answering your question, Robin is pure support for follow-up attack DPS: Ratio, Topaz, Blade, etc.
      Pull if you have characters with follow-up capability as mentioned. She benefits a lot.

      If you’ve got questions, ask away but don’t make up to 10 posts everyday. Have a great day.

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      • your comment comes off as meaningless and pointless. Given they only ask a simple question on this page. Also, many people make alot of comments when new character info comes out. Like 10 post everyday, is far from being what one would call spam. If they are having a back and forth with someone.

        Which also, why the heck do you ignore most of her kit. Only a small part of it has to do with follow up attacks and that when she in her ult. She grants 20 crit damage to the whole party. All the time. She also grants a massive attack boost, which is great for dots and can action advance the whole party, which it hard to think of someone that wouldn’t benefit from that. Which she grants 50% damage boost to the whole party with her skill. Unlike Topaz, that not limited to just follow up attacks. Robin is way better and more flexible than your making her out to be. She not just limited to follow up attack teams. Also she gets energy back from allies attacking, so allies that attack alot, can benefit her a fair bit. Not all follow up attackers, do lots of attacks.

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    • Planar is usually Vonwacq. Best thing about Vonwacq is that it allows you to run 121 Spd on Robin but still have 2 turns on the first cycle. With this you can build her full Atk for more buffing + On top of the extra 5% ERR.

      Other planars to choose is ones that buff her Atk so stuff like SSS. Or you can pick based off good substats (Which piece has alot of Atk%) on stuff like Broken Keel.

      For main set, just pick and choose which substats have high Atk%/Enough Spd. Any set that buffs her Atk% or gives her Phys Dmg can work.

      Ideally you go Atk% Body, Atk% Boots, Atk%/Phys% Orb, and ERR Rope

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      • Small correction
        You don’t need Vonwaqc to hit two turns in the first cycle. Since Robin gains a 25% Action Advance at the start of combat, unless you literally have 0 speed she’ll always act twice.

        There does exist a breakpoint at around 120~ SPD to surpass other 160 SPD Teammates (proc Robin’s buffs before say Sparkle pushes ur DPS)

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    • As with Vonwacq and her passive 25% action advance she theoretically doesn’t need any SPD, I’d consider 2pc2pc of Champion of Streetwise Boxing and Musketeer/Prisoner, for max damage.

      One could go 4pc Watchmaker if their team relies on Break, or 4pc Hackerspace to speed their party up, hopefully getting some extra attacks within her ult.

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      • im seeing this everywhere and idk why people dont realize

        hacker space lasts for 1 turn, the exact same turn she advances everyone, so that spd buff is completely wasted

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    • Jingliu is already VERY heavily saturated on ATK buffs, and as such won’t see nearly as much benefit from Robin as most other characters do. Her 1100+ extra atk is really impressive when going from 2500 to 3600, much less so when going from 4000 to 5100.

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      • That attack boost is also from her ultimate. Which grants the turn order boost. So if you have something like Bronya on the team. Your dps could possibly, end up possibly taking like four turns in total. which could be alot of damage. if the Dps doesn’t use up alot of skill points.

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        • Jingliu specifically would have a hard time keeping enough Sygzy stacks for that much in a row tho.

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          • Thanks for the informations. I just thought Jingliu would benefits much from Robin’s crit dmg buff. I guess it isn’t the case?

    • her next best are the DoT teams or future break(though they would love Ruan Mei more) teams. Basically, she wants teammates that attack alot.

      The tier of teammates are:

      FuA units like Topaz and Ratio can domino attacks multiple times in one button.

      DoT teams have at least 2 units that attack often and are meant to be fast. Bonus is that Kafka has FuA of her own too.

      Future break teams (though they would love Ruan Mei more), will probablty have lots of attackers as well so that they could break toughness bars.

      Hypercarry teams only have 1 attacker and other units spend half or more of their times buffing.

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      • Thanks for the information. This will help me decide whether or not to pull for her because I have a solid DoT team already. hm…. I use Ruan Mei for break so I don’t see a need for Robin anymore lol

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  3. how does good old s5 meshing cogs look on her if you can’t afford her signature lc?

      
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        • off the top of my head there are:
          The new Event LC (Good personal Dmg, high base Atk for buffing, no extra ERR)

          Bronyas LC (High base Atk + ERR. Best option for general team buffing)

          Meshing Cogs (High energy, lowest atk for buffing, lowest personal dmg). from what ive seen, Robin has the tingyun effect where enemies just hate her. she gets hit often, especially if you put her in the middle.

          BP LC (High base Atk, RNG secondary effect for team buffs)

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          • I see. I thought about using Weave the clouds cuz it’s already levelled. Thanks for the advice :3

            Another question since I missed it (sorry in advance): Are we meant to use Vonwaq/Penacony for the extra 5% energy?

    • They both do different things but I can promise you, Robin is just as good as RM, especially in FuA teams. You can also have RM for one team and Robin for the other a lot of the time.

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    • the correct question to ask is, “Do you want a 2nd Ruan Mei or nah (Saving for a DPS)?”

      Thats basically Robin. In practice she edges RM in various teams outside of FUA lika DoT. Because she gives too much Atk + ths Action Advance, it ends up edging out RMs higher dmg% and Res Pen.

      There is however, teams that Ruan Mei is getting MORE stocks in, and thats Break. With HMC, Boothill, and upcoming Firefly, break is getting more support. If you end up playing break, then you also want RM in those teams, leaving Robin for the other team.

      Too many people are yapping about whos better and whatnot, when you can get 2 fucking Ruan Meis for two teams.

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  4. All these comments just make me wonder how good she really is. Given. so far. Not been sway one way or the other about her good/bad her kit is.

      
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    • Similar power level to RM tho i’d say optimised Robin would be better than optimised RM.
      Reason being that when played with action advance supports like Sparkle or Bonya you can get up to 4 extra dps turns in a 0 cycle (2 on 1st wave, 2 on 2nd wave) by using Robins ult.
      Keep in mind Bronya+Robin will only work for low SP spenders like Blade or Boothill.

      Outside 0 cycles Robin is basically a sidegrade to RM in most cases

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      • Interesting, so it could also work with someone like Jingliu as well? For that addition crit damage she grants to the whole party. does seem very tempting on a character who can easily reach 100% crit rate.

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        • i think for Jinglius case, RM is better, mainly because Jingliu already has high Atk so she wants more Dmg% and Res-Pen. Robin gives lower Dmg% and more Atk which Jingliu doesn’t need.

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          • so that 20% crit damage she gives to the whole party wouldn’t matter that much in terms of overall damage for Jingliu? and would still have Mei be higher?

          • that attack comes from Robin ultimate. Which does action advance the whole party. So depending on turn order. If you have someone like Bronya. You could possibly get many addition turns in for Jingliu. Of course, given her ultimate has a rather high cost. Will this out weight the consistence benefit and higher up time Mei offers with her ultimate. Will be interesting to test out.

    • Yeah I think that might make more roll for her, if she can benefit someone like Jing Yuan rather well.

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    • Her kit seems interesting. her high cost on the ultimate seems to be the biggest issue I can think of with her. Will be interesting to see how good she is, when released. When people can do proper testing for her.

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      • given she gets energy back when her allies hit targets. It will be interesting to see. Does she get 2 energy back from a follow up attack or does she get 2 energy per target hit by a follow up attack. that will be very interesting. to find out. For that could make a big difference for her, at least in follow up attack teams. Still in follow up attack teams, more likely to get more energy back then in a normal team.

        For yeah. proper testing will be very interesting.

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        • I would imagine it would clarify “2 energy per enemy hit” if it were per-enemy energy. Since it only says “after allies attack enemies” it should be 2 energy per attack, regardless of enemies hit. For example, Argenti’s talent says “For every enemy hit regenerate 3 energy.”

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    • Why is no one saying no. No she’s not. You shouldn’t pull Robin specifically for him

      Now will Robin work with Jing Yuan, of course, but it’s far from ideal. You want Tingyun, she is a staple in Jing Yuan teams, you’ll be hard pressed to find a replacement for her, so you only have one slot to fill.

      Assuming you run a sustain, both other limited harmonies, Sparkle and Ruan Mei simply outperform Robin, for Jing Yuan specifically. The extra turns are iffy, you cannot overstack LL so you can easily “waste” stacks. Additionally, Jy is not like the other follow-up characters who are spamy and act a bunch, rather he’s looking to build up a few but powerful attacks.

      Again the synergy is there, she buffs ATK, DMG and Crit, they just don’t maximize each other’s kit

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      • going by the recent comments here.
        Don’t think many are interested in her kit or know how well robin works with other characters.

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  5. Robin will be the most BORING harmonies ever made.
    if you compare her with RM, RM much better

      
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    • Well. if we are going for boring. Wouldn’t Rm fall under that label as well? Given use E, gain benefits for whole party.
      Then when ultimate is ready use ultimate. Which the difference between one, is they slow the enemy. The other advances your party, when it used. Which how useful that is. Will depend on the turn order.

      Which Robin offers 20 crit damage for the whole party. along with 50% bonus damage.
      Mei at max effect break, offers 68% damage boost to party. Along with making you better at breaking enemy toughness.
      Seems like Mei might be better for dots. While Robin will be able to slightly benefit teams that are not dot a bit more.
      Now on follow up attack teams. , Robin can grant an addition 25% crit damage.
      While Mei does offer Res pen, which will help if your fighting a enemy that is heavily resistance to whatever element your dps is.

      Think it might be a bit early to say one outright better than the other. Given there is enough of a difference between the two, to make it seem like who would be better depends on the fight, your dps. Do you care about weakness breaking the enemy or not.

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      • people don’t understand the concept of use cases, or that effectiveness usually isn’t a linear scale.

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        • Yeah and going by some of the comments on here. People seem to overlook or simply forget about parts of the kit, of the characters they are talking about. Honestly wouldn’t be surprised, if it ends up being like Sparkle and bronya. That which one is the best, depends on the team.

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    • It’s a pve game, you like the character summon, you don’t like the character don’t summon, is that simple, don’t try to make a big ass deal in this kind of games, that part of the community is toxic af, just enjoy the game

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      • Well there is nothing wrong with talking about which character is better. Since after all, there is a reason why people were let down by Dehya. Cool character but her playable state is less than ideal.
        Which talking about who is better, can be done in a very civil way. Rather it a good idea, so everyone who wants to roll for the character. Knows what they are getting into.

        The real issue here is, many people just want to blindly say x is better or worst than y. Without really backing it up, with any reasoning. While others just come off as not having read the kits of these characters properly. Given many over look the crit damage of 20% Robin gives to the party. Which makes the damage boost she gives to the party, a tad bigger than the 50% from her skill. If the dps crits. It fine and normal to talk about which character is better. Yet many do not seem to want to have that chat. Just seem more interested in making a statement, rather than backing it up, to proof their point. For I have no idea if Robin or Mei better. Yet going by the op post. They would fail to sway me one way or the other. Given they don’t say a thing about the kits of the characters at all.

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    • Ya I think that harmony units with a three turn damage buff that’s tied to their turn and an ult that gives a farther damage amplification and action order manipulation are boring too…

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      • yeah it entertaining to see how the Op, just point out the playstyle of some of the best harmony characters. Going that boring in context of the new character, while defending a character who does just that.

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    • yes but imagine u can have 2 harmony characters that can enable dual dps teams at once for moc, theres no real reason to be a pissbaby about it, its legit just more of something good

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      • Yeah the op, just seems like they want to make the character sounding boring. When the one they seem to favor, has a similar playstyle. Of use e, use it again after she takes three turns. Use ult when ready.
        For even if Mei turns out to be better. Robin so far, seems like she will be more than good enough. They will be in the same league, with only a minor difference in power.

        Would not be surprise if it ends up being like a Bronya and Sparkle thing. Where who is better, depends on the team. For heck, I lost count of how many times someone wish they could have second of x character so they can put them on their other team. Well here we go.

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