乱破

乱破
乱破名词乱破
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 智识
战斗属性Class 虚数
n/a
信用点308K
蓄梦元件15
流梦阀门15
一曲合弦的幻景65
造梦马达15
行迹材料
信用点3M
凌乱草图18
蓄梦元件41
动态线稿69
流梦阀门56
精致色稿139
造梦马达58
同愿的遗音12
命运的足迹8
剧情如丑时三刻的闪光弹一般现身在匹诺康尼,以忍者自居,将世间一切归因于「忍法」的奇妙少女。
贯彻吟诵忍•真言、绘制缭乱•忍符、修习忍•法帖的「忍•道」——即说唱,涂鸦,漫画——苦炼自身意志,驰骋星间行侠仗义。
身为「巡海游侠」的一员,始终追猎着名为「御猿•邪忍」的恶党,直至银河尽头。

目录
属性
战技
行迹
星魂
光锥
背包
Gallery
语音
剧情

属性

等级攻击力防御力生命值速度暴击率暴击伤害嘲讽能量n/a
197.6862.7148965%50%75140
20190.48122.27288965%50%75140
信用点4000
蓄梦元件5
20+229.55147.34347965%50%75140
30278.39178.69421965%50%75140
信用点8000
蓄梦元件10
30+317.46203.77480965%50%75140
40366.3235.12554965%50%75140
信用点16000
流梦阀门6
一曲合弦的幻景3
40+405.37260.2614965%50%75140
50454.21291.55687965%50%75140
信用点40000
流梦阀门9
一曲合弦的幻景7
50+493.28316.63747965%50%75140
60542.12347.99821965%50%75140
信用点80000
造梦马达6
一曲合弦的幻景20
60+581.2373.06880965%50%75140
70630.04404.41954965%50%75140
信用点160K
造梦马达9
一曲合弦的幻景35
70+669.11429.51013965%50%75140
80717.95460.851087965%50%75140
等级n/a
1
20
信用点4000
蓄梦元件5
20+
40
信用点16000
流梦阀门6
一曲合弦的幻景3
40+
50
信用点40000
流梦阀门9
一曲合弦的幻景7
50+
60
信用点80000
造梦马达6
一曲合弦的幻景20
60+
70
信用点160K
造梦马达9
一曲合弦的幻景35
70+
80

战技

忍术•七转八起忍术•七转八起 - 普攻 | 单攻
能量恢复 : 20
弱点击破 : 单攻 : 30
对指定敌方单体造成等同于乱破攻击力的虚数属性伤害。

对指定敌方单体造成少量虚数属性伤害。
等级 9
忍切•初志贯彻忍切•初志贯彻 - 战技 | 群攻
能量恢复 : 30
弱点击破 : 群攻 : 30
对敌方全体造成等同于乱破攻击力的虚数属性伤害。

对敌方全体造成虚数属性伤害。
等级 15
忍道•极•爱死天流忍道•极•爱死天流 - 终结技 | 强化
能量恢复 : 5
弱点击破 : 0
进入【结印】状态,立即获得1个额外回合并获得点【彩墨】,同时弱点击破效率提高,击破特攻提高
【结印】状态下普攻获得强化且无法施放战技和终结技,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。

进入【结印】状态,获得额外回合并获得3点【彩墨】,且弱点击破效率提高,击破特攻提高
【结印】状态下获得强化普攻,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。
等级 15
忍•科学•堪忍袋忍•科学•堪忍袋 - 天赋 | 强化
能量恢复 : 0
弱点击破 : 单攻 : 6
每当敌方目标的弱点被击破时,乱破获得1点充能,最多拥有点充能。乱破下一次发动【忍具•降魔花弁】的第3段攻击时,额外对敌方全体造成等同于乱破虚数属性击破伤害的击破伤害,该伤害可无视弱点属性削减点韧性,并消耗所有充能,每点充能使本次击破伤害倍率提高,并使无视弱点属性的削韧值提高点。
击破弱点时,触发虚数属性的弱点击破效果。

当敌方目标的弱点被击破时,乱破获得1点充能。发动【忍具•降魔花弁】的第3段攻击时,额外对敌方全体造成虚数属性击破伤害,该伤害可无视弱点属性削韧,并消耗所有充能,使本次击破伤害倍率和削韧值提高。
等级 15
攻击攻击
能量恢复 : 0
弱点击破 : 单攻 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。
等级 1
忍步•血义理忍步•血义理 - 秘技 | 强化
能量恢复 : 0
弱点击破 : 单攻 : 90
使用秘技后进入持续秒的【涂鸦】状态。【涂鸦】状态下会快速向前移动一段距离并攻击接触到的敌人,在快速移动的过程中可抵挡敌人的所有攻击。【涂鸦】状态下施放攻击可以提前结束持续时间,主动攻击敌人进入战斗后,对每个敌方目标造成造成点无视弱点属性的削韧,以及等同于乱破虚数属性击破伤害的击破伤害,并对其相邻目标造成等同于乱破虚数属性击破伤害的击破伤害,同时使自身获得点能量。

进入【涂鸦】状态,快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后,对每个敌方目标造成无视弱点属性的削韧及虚数属性击破伤害,并对其相邻目标造成虚数属性击破伤害,同时使自身获得能量。
等级 1
忍具•降魔花弁忍具•降魔花弁 - 普攻 | 扩散
能量恢复 : 5
弱点击破 : 单攻 : 30 / 扩散 : 15
发动【忍具•降魔花弁】,前2段攻击对指定敌方单体造成等同于乱破攻击力的虚数属性伤害,并对其相邻目标造成等同于乱破攻击力的虚数属性伤害,第3段对敌方全体造成等同于乱破攻击力的虚数属性伤害。
强化普攻无法恢复战技点,攻击没有虚数弱点的敌人也可以削减韧性,效果等同于原削韧值的。击破弱点时,触发虚数属性的弱点击破效果。

前2段攻击对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。第3段对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。
等级 9
忍具•降魔花弁忍具•降魔花弁 - 普攻 | 扩散
能量恢复 : 5
弱点击破 : 单攻 : 30 / 扩散 : 15
n/a

对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。
等级 9
忍具•降魔花弁忍具•降魔花弁 - 普攻 | 群攻
能量恢复 : 10
弱点击破 : 群攻 : 15
n/a

对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。
等级 9

行迹

忍法帖•魔天忍法帖•魔天
需要角色晋阶 2
精英级别及以上的敌方目标的弱点被击破时,乱破额外获得1点充能,并回复10点能量。
信用点5000
凌乱草图3
同愿的遗音1
速度强化速度强化 (速度)
需要角色晋阶 2
速度提高2
信用点5000
凌乱草图3
蓄梦元件6
攻击强化攻击强化 (攻击力)
需要角色晋阶 3
攻击力提高4%
信用点10000
动态线稿3
流梦阀门3
击破强化击破强化 (击破特攻)
需要角色晋阶 3
击破特攻提高5.3%
信用点10000
动态线稿3
流梦阀门3
忍法帖•海鸣忍法帖•海鸣
需要角色晋阶 4
【结印】状态期间,乱破施放强化普攻对处于弱点击破状态下的敌方目标造成伤害后,会将本次伤害的削韧值转化为1次60%的超击破伤害。
信用点20000
动态线稿5
命运的足迹1
同愿的遗音1
攻击强化攻击强化 (攻击力)
需要角色晋阶 4
攻击力提高6%
信用点20000
动态线稿5
流梦阀门4
速度强化速度强化 (速度)
需要角色晋阶 5
速度提高3
信用点45000
精致色稿3
造梦马达3
攻击强化攻击强化 (攻击力)
需要角色晋阶 5
攻击力提高6%
信用点45000
精致色稿3
造梦马达3
忍法帖•枯叶忍法帖•枯叶
需要角色晋阶 6
敌方目标的弱点被击破时,受到的击破伤害提高2%,若乱破当前攻击力高于2400点,每超过100点攻击力可使该数值额外提高1%,最多额外提高8%。效果持续2回合。
信用点160K
精致色稿8
命运的足迹1
同愿的遗音1
击破强化击破强化 (击破特攻)
需要角色晋阶 6
击破特攻提高8%
信用点160K
精致色稿8
造梦马达8
速度强化速度强化 (速度)
需要角色等级 75
速度提高4
信用点160K
精致色稿8
造梦马达8
攻击强化攻击强化 (攻击力)
需要角色等级 80
攻击力提高8%
信用点160K
精致色稿8
造梦马达8

星魂

常世道返三途无六钱常世道返三途无六钱常世道返三途无六钱
施放终结技进入【结印】状态期间,乱破造成的伤害无视目标15%的防御,退出【结印】状态后恢复20点能量。
俳句暗记有识无挂碍俳句暗记有识无挂碍俳句暗记有识无挂碍
强化普攻的前2段攻击对指定敌方单体的削韧值提高50%
堂塔伽蓝末法无间狱堂塔伽蓝末法无间狱堂塔伽蓝末法无间狱
战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。
经年劣化任侠无忍义经年劣化任侠无忍义经年劣化任侠无忍义
【结印】状态期间,我方全体速度提高12%
一心不乱鸣弦无徒矢一心不乱鸣弦无徒矢一心不乱鸣弦无徒矢
终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。
破邪显正应报无慈悲破邪显正应报无慈悲破邪显正应报无慈悲
战斗开始时乱破获得5点天赋效果的充能,且充能上限增加5点。发动【忍具•降魔花弁】第3段攻击后获得5点充能。

光锥

名词稀有度命途攻击力防御力生命值战技n/a
智库
智库3
RarstrRarstrRarstr
erudition-class370.44264.6740.88使装备者终结技造成的伤害提高28%
智识之钥
蠢动原核
灵钥
灵钥3
RarstrRarstrRarstr
erudition-class370.44264.6740.88使装备者施放战技后额外恢复8点能量,该效果单个回合内不可重复触发。
智识之钥
蠢动原核
睿见
睿见3
RarstrRarstrRarstr
erudition-class370.44264.6740.88当装备者施放终结技时,攻击力提高24%,持续2回合。
智识之钥
践踏的意志
「我」的诞生
「我」的诞生4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56使装备者追加攻击造成的伤害提高24%。若该敌方目标当前生命值百分比小于等于50%,则追加攻击造成的伤害额外提高24%
智识之钥
古代引擎
别让世界静下来
别让世界静下来4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72使装备者进入战斗时立即恢复20点能量,同时使其终结技造成的伤害提高32%
智识之钥
古代引擎
天才们的休憩
天才们的休憩4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72使装备者攻击力提高16%,当装备者消灭敌方目标后,暴击伤害提高24%,持续3回合。
智识之钥
永寿荣枝
早餐的仪式感
早餐的仪式感4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72使装备者造成伤害提高12%。每消灭1个敌方目标,装备者的攻击力提高4%,该效果最多叠加3层。
智识之钥
蠢动原核
今日亦是和平的一日
今日亦是和平的一日4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72进入战斗后,根据装备者的能量上限,提高装备者造成的伤害:每点能量提高0.2%,最多计入160点。
智识之钥
永寿荣枝
银河铁道之夜
银河铁道之夜5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24场上每有1个敌方目标,使装备者的攻击力提高9%,该效果最多叠加5层。当有敌方目标的弱点被击破时,装备者造成的伤害提高30%,持续1回合。
智识之钥
蠢动原核
拂晓之前
拂晓之前5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4使装备者暴击伤害提高36%。使装备者战技和终结技造成的伤害提高18%。当装备者施放战技或终结技后,获得【梦身】效果。触发追加攻击时,消耗【梦身】,使追加攻击造成的伤害提高48%
智识之钥
永寿荣枝
Per Page
PrevNext

语音

语言
Titleloc_sound

剧情

Title文本语言

155 responses to “乱破”

  1. feels like such a nothing release, not by the strength of the character itself(not that good herta and acheron will probably still be 1 and 2) but because she is just there, idk man i am thinking that if in this slot you drop a real character that does real stuff that have real impact in the story it would be pretty cool, like hoolay.
    although i understand the game itself is telling you to ignore this version because the big guys are coming very soon, so she doesnt matter at all.

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0
  2. um…what the hell happened to my girl rappa?

    in v4, rappa underwent some changes that are honestly so big one could tell you it was a v3 change and youd believe it.

    so let’s start with what i do like/am not against.

    firstly, her ult cost has now been lowered even more to 140 energy, from 150 in v3 and 160 even before that which for a transformation/enhancement ult, i dont mind.

    second, her base atk has been significantly increased, from 640 (equal to seele and serval’s) to 717 (around dhil if im not mistaken).
    to compensate, her break vuln trace has been altered; from 3% initial vuln with 12% additional vuln at 3200 atk for a maximum vuln of 15%, she now has 2% initial vuln with 8% additional vuln at 3200 atk for a maximum vuln of 10%. slight nerf, but its easier to hit which is very nice.

    now for the parts that i dont really like!

    starting with her base speed going from 102 to 98, on par with legendarily fast unit himeko. she does still have speed traces, putting her at 107 before speed boots takes that to 132 and ruan mei takes that over 134 – nice for moc, but youre not usually inclined to build too much speed for pure fiction, since her talent allows her to still deal damage outside of her tur- good LORD what the HELL is this ABOMINATION of a TALENT

    yeah, so what was once previously a really neat way for rappa to deal a very significant chunk of her damage outside of her turn has turned into what i can only describe as a break acheron-like unit who deals all her damage when taking her turn – a turn that only happens once in a blue moon due to that really freaking low speed AND requires all your teammates to be able to deal enough toughness damage to reliably break AND defeat a few enemies.

    acheron is not a unit i particularly like playing in or think is too great in pure fiction – well she works, but if your team isnt already clearing like a few trash enemies like they are in dotcheron before acheron comes in to clear the field with her ult, theres always gonna be like one or two enemies sitting there on field after your acheron ults blocking the next wave and laughing in your face as your jiaoqiu struggles to find enough damage to kill them.

    typically, for a dps-focused unit to thrive in pure fiction, they either need to take a lot of turns or they need to have a way of dealing a huge chunk of their damage outside of their turn. herta has her kurukuru, himeko has her charges, jade has her fua, argenti has extremely frequent field demolishing 90 cost ults and is typically played with any combination of huohuo, tingyun and one of the action advance units, etc.
    rappa previously had this with her talent’s additional damage and bounces upon break, but now she doesnt even have the ruan mei talent anymore, its JUST her eba

    now in pure fiction, rappa’s teams require them to not only have the toughness damage to give her charges, but ALSO have the pure damage to clear a few enemies before she acts and cleans up the wave. this *might* be achievable with the duo of hmc and lingsha in img/fire weak pf stages but i definitely wouldnt count on it.

    the other option you have for rappa teams is to run dual break dpses, which definitely can work due to rappa consuming around as many or less skill points as like jingliu or e1 firefly – but right now, this requires you to forgo a sustain and thus a lot of comfort that the average player would prefer having, though it can definitely work.

    outside of pf tho, i feel these changes are somewhat negligible and will still excel in the moc and apoc scenarios shes supposed to and struggle in the ones shes not – v4 rappa is fine there.

    apparently people were saying that the reason they changed it was because people were too stupid to see the big, yellow numbers that occurred when lingsha broke enemies and thus concluded that lingsha was the one dealing the absurd damage, not rappa, leading to less people being inclined to pull rappa than there already was – so they changed her kit to be more damage per screenshot.

    if they wanted to communicate that rappa was the one doing a big, big chunk of the damage, they couldve done so in a (purely cosmetic) follow-up attack that did the bounce toughness and break damage similarly to a 3* DU equation that would trigger at the end of an ally’s turn, but it is most certainly too late for that now.

    anyways, if 5* tingyun arrives and turns out to be the hmc-ruan mei role compression that also does enough damage to kill a few enemies and thus facilitate rappa’s nukes, a lot of my gripes with rappa’s v4 kit would be resolved, but as it stands now, i dont really like this all too much.

    Expand
    Votes0
    Votes0
    Votes0
    Votes0
    Votes0

Leave a Reply

Your email address will not be published. Required fields are marked *

TopButton