Concepts | Rappa | |
Rarity | ||
Path | Erudition | |
Combat Types | Imaginary | |
Character Materials | 308K 15 15 65 15 | |
Trace Materials | 3M 18 41 69 56 139 58 12 8 | |
Story | A peculiar girl who appears in Penacony like a flashbang at the darkest hour of night, identifying herself as a ninja and attributing everything in the world to "ninjutsu." Upholding the recitation of ninja mantra, creating Dazzling Ninja Seals, and studying ninja scrolls — That is, the Way of the Ninja involves rap, graffiti, and manga — Through rigorous self-discipline, she roams the stars, upholding justice and righteousness. As a member of the Galaxy Rangers, she relentlessly pursues the villain known as Evil Ninja Osaru, chasing them to the very edge of the Cosmos. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 97.68 | 62.7 | 148 | 96 | 5% | 50% | 75 | 140 | |
20 | 190.48 | 122.27 | 288 | 96 | 5% | 50% | 75 | 140 | 4000 5 |
20+ | 229.55 | 147.34 | 347 | 96 | 5% | 50% | 75 | 140 | |
30 | 278.39 | 178.69 | 421 | 96 | 5% | 50% | 75 | 140 | 8000 10 |
30+ | 317.46 | 203.77 | 480 | 96 | 5% | 50% | 75 | 140 | |
40 | 366.3 | 235.12 | 554 | 96 | 5% | 50% | 75 | 140 | 16000 6 3 |
40+ | 405.37 | 260.2 | 614 | 96 | 5% | 50% | 75 | 140 | |
50 | 454.21 | 291.55 | 687 | 96 | 5% | 50% | 75 | 140 | 40000 9 7 |
50+ | 493.28 | 316.63 | 747 | 96 | 5% | 50% | 75 | 140 | |
60 | 542.12 | 347.99 | 821 | 96 | 5% | 50% | 75 | 140 | 80000 6 20 |
60+ | 581.2 | 373.06 | 880 | 96 | 5% | 50% | 75 | 140 | |
70 | 630.04 | 404.41 | 954 | 96 | 5% | 50% | 75 | 140 | 160K 9 35 |
70+ | 669.11 | 429.5 | 1013 | 96 | 5% | 50% | 75 | 140 | |
80 | 717.95 | 460.85 | 1087 | 96 | 5% | 50% | 75 | 140 |
Skill
Ninjutsu: Rise Above Tumbles - Basic ATK | Single Target | |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Imaginary DMG equal to Deals minor Imaginary DMG to one designated enemy. | |
Level | |
Ninja Strike: Rooted Resolute - Skill | AoE | |
Energy Regeneration : 30 | |
Weakness Break : AoE : 30 | |
Deals Imaginary DMG equal to Deals Imaginary DMG to all enemies. | |
Level | |
Nindō Supreme: Aishiteru - Ultimate | Enhance | |
Energy Regeneration : 5 | |
Weakness Break : 0 | |
Enters the "Sealform" state, immediately gains 1 extra turn, obtains While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state. Enters the "Sealform" state, gains an extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency and Break Effect. While in the "Sealform" state, gains Enhanced Basic ATK. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state. | |
Level | |
Ninja Tech: Endurance Gauge - Talent | Enhance | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 6 | |
Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of When Breaking Weakness, triggers the Imaginary Weakness Break effect. When the enemy target is Weakness Broken, Rappa gains 1 point of Charge. When launching the third hit of "Ningu: Demonbane Petalblade," additionally deals Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce Toughness and consume all Charge, increasing the Break DMG multiplier and Toughness Reduction. | |
Level | |
Attack | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
Ninja Dash: By Leaps and Bounds - Technique | Enhance | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 90 | |
After using Technique, enters the "Graffiti" state for Enters the "Graffiti" state. Moves forward rapidly for a set distance and attacks any enemies touched. After entering combat via attacking enemies, deals Toughness Reduction regardless of Weakness Type and Imaginary Break DMG to each enemy target and deals Imaginary Break DMG to their adjacent targets. At the same time, this unit regenerates Energy. | |
Ningu: Demonbane Petalblade - Basic ATK | Blast | |
Energy Regeneration : 5 | |
Weakness Break : Single Target : 30 / Blast : 15 | |
Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness. | |
Level | |
Ningu: Demonbane Petalblade - Basic ATK | Blast | |
Energy Regeneration : 5 | |
Weakness Break : Single Target : 30 / Blast : 15 | |
Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness. | |
Level | |
Ningu: Demonbane Petalblade - Basic ATK | AoE | |
Energy Regeneration : 10 | |
Weakness Break : AoE : 15 | |
Deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness. | |
Level | |
Ningu: Demonbane Petalblade - Basic ATK | Blast | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 75 / Blast : 45 | |
Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can also reduce Toughness, whose effect is equal to The first 2 hits deal minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. The third hit deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness. | |
Level | |
Traces
Ninjutsu Inscription: Sky High | |
Requires Character Ascension 2 | |
When the Weakness of an elite-level or higher enemy is broken, Rappa additionally gains | 5000 3 1 |
SPD Boost (SPD) | |
Requires Character Ascension 2 | |
n/a | 5000 3 6 |
ATK Boost (ATK) | |
Requires Character Ascension 3 | |
ATK increases by | 10000 3 3 |
Break Boost (n/a) | |
Requires Character Ascension 3 | |
n/a | 10000 3 3 |
Ninjutsu Inscription: Sea Echo | |
Requires Character Ascension 4 | |
While in the "Sealform" state, after Rappa uses Enhanced Basic ATK to deal DMG to a Weakness Broken enemy target, converts the Toughness Reduction from this instance of DMG to 1 instance of | 20000 5 1 1 |
ATK Boost (ATK) | |
Requires Character Ascension 4 | |
ATK increases by | 20000 5 4 |
SPD Boost (SPD) | |
Requires Character Ascension 5 | |
n/a | 45000 3 3 |
ATK Boost (ATK) | |
Requires Character Ascension 5 | |
ATK increases by | 45000 3 3 |
Ninjutsu Inscription: Withered Leaf | |
Requires Character Ascension 6 | |
When an enemy target becomes Weakness Broken, increases the Break DMG taken by | 160K 8 1 1 |
Break Boost (n/a) | |
Requires Character Ascension 6 | |
n/a | 160K 8 8 |
SPD Boost (SPD) | |
Requires Character Lv. 75 | |
n/a | 160K 8 8 |
ATK Boost (ATK) | |
ATK increases by | 2500 2 |
ATK Boost (ATK) | |
Requires Character Lv. 80 | |
ATK increases by | 160K 8 8 |
Eidolons
Returned Is the Revenant With No Ferry Toll | ||
During the "Sealform" state entered by using Ultimate, DMG dealt by Rappa ignores |
Free Is the Mind Enlightened by Haikus | ||
The Enhanced Basic ATK's first 2 hits have their Toughness Reduction against the one designated enemy increased by |
Many Are the Shrines That Repel No Hell | ||
Skill Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
Lost Is the Nindō Devoured by Time | ||
While in the "Sealform" state, increases all allies' SPD by |
Steady Is The Ranger With Unerring Arrows | ||
Ultimate Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
Righteous Is the Wrath That Spares No Evil | ||
When battle starts, Rappa gains |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
Data Bank | 3 | erudition-class | 370.44 | 264.6 | 740.88 | Increases DMG dealt by the wearer's Ultimate by | ||
Passkey | 3 | erudition-class | 370.44 | 264.6 | 740.88 | After the wearer uses their Skill, additionally regenerates | ||
Sagacity | 3 | erudition-class | 370.44 | 264.6 | 740.88 | When the wearer uses their Ultimate, increases ATK by | ||
The Birth of the Self | 4 | erudition-class | 476.28 | 330.75 | 952.56 | Increases DMG dealt by the wearer's follow-up attacks by | ||
Make the World Clamor | 4 | erudition-class | 476.28 | 396.9 | 846.72 | The wearer regenerates | ||
Geniuses' Repose | 4 | erudition-class | 476.28 | 396.9 | 846.72 | Increases the wearer's ATK by | ||
The Seriousness of Breakfast | 4 | erudition-class | 476.28 | 396.9 | 846.72 | Increases the wearer's DMG by | ||
Today Is Another Peaceful Day | 4 | erudition-class | 529.2 | 330.75 | 846.72 | After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by | ||
Night on the Milky Way | 5 | erudition-class | 582.12 | 396.9 | 1164.24 | For every enemy on the field, increases the wearer's ATK by | ||
Before Dawn | 5 | erudition-class | 582.12 | 463.05 | 1058.4 | Increases the wearer's CRIT DMG by |
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Gallery
Idle #1
Idle #2
Overworld
Combat
Voice
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Title | loc_sound |
Story
Title | Text |
220 responses to “Rappa”
Two questions
1: What relic and ornament set is gonna be her best set?
2: Am I supposed to focus on attack percent or break effect?
we’re still in beta v2 so there will be changes in the coming weeks but so far:
1. relic set would most likely be either iron cavalry / thief
1.2 ornament set would be talia for the break effect
2. focus on attack percent until you reach 3200 for the trace, then break effect & speed
los mismos que usa firefly tanto como de artefactos y ornamentos, cuerda de ruptura, orbe de atk, botas de vel, y pechera de atk.
In the combat demo video she do 9 attacks in single ult, But in the description she only gain 3 ink stack and consume 1 per attack.
So is she gonna do 9 attacks per ult or just 3?
According to some showcase videos I’ve seen across the internet, she does three consecutive attacks in her Basic ATK, and after using the third one, consumes 1 Ink stack. The process repeats until all the Ink stacks are used. It’s like she loads up bullets that with every hit deals three consecutive bouts of damage.
I don’t know how best to explain it to you but if anyone can clarify for me, feel free.
From what i heard, the first two attacks are single target, while the third one is an AoE, so it repeats three times, maybe that’s why there’s only 3 ink stack, cause only the third hit of every attack is counted as AoE
technically speaking she can do 9 enhanced basic attack (EBA) per ult, but she can only perform 3 EBA per turn.
after using ult, gain an extra action & 3 chroma ink. while in possession of a chroma ink you can only perform EBA. you can only perform up to 3 EBA per turn. at the end of the turn consume 1 chroma ink
uggliest hoyo char
guess no one give a sh*t about this character
Not even doomposters lol
– Who? She came out of nowhere. She has no story, no background, no hype
– She looks out of place. Even if you like the design, still looks stridently different than anyone else we have in the game
– Her kit is bland. No new mechanics. Just AoE Firefly. Already the most boring auto play character. Takes valuable supports.
– Erudition. Most boring path, for the most boring game mode. Hey I guess they made a boring boss for her… w/e. Can’t wait to watch Acheron still do better or sum
Most importantly, it’s a filler patch. Everyone knows that. We’re getting Sunday. Herta is on the lookout. Tingyun as well. Why settle for this dweeb?? Her reruns will make more than her LMAO
the Way of the Ninja involves rap, graffiti, and comics – and all that without being noticed.
She just looks like a side character passing the HSR universe.
I only wonder if there is any relationship between her and Boothill aside from being both Galaxy Rangers but storymode will probably answer that
Boothill knows her, he mentioned her in the wardance event
Yeah was given at least a nod and wink to. Not much but it exists. Which given how people were going 2.4 and 2.5 was going to be a filler patch. Then we get major story elements drop on us. Unless there is no major story happening. I will wait and see on 2.6 being filler. That and wait to see what reruns will happen.
Combining two motifs is some of the most common character design ever. Guess Firefly shouldn’t be Sam because Kamen Rider henshin heroes are handsome men 90% of the time. Star Rail is a sci-fi universe, why do people use regular swords? Have you not seen ninjas in pop culture? I think her design is just meh, for the record, but it’s not inherently a bad design idea. Ironic because fans always praise Hoyo for making “unique designs” and “combining ideas”.
When it came to Firefly. They stated they were inspire by tokusatsu. Which is much more than just Kamen rider. Japan power rangers, Ultraman. Power rangers, suit up. Ultras go from human form to giant size, often looking far more armored up as well. Many cases in tokusatsu where the hero transforms into something that looks nothing like their original/human form. To the point, in the case of stuff like Ultraman. It makes sense no is aware of who the hero really is. Due to transforming into giant to fight these kaiju. Which make it easier to keep your secret safe, then just putting on glasses.
Which also alot of people upset at Sam being Firefly. Just seem to be sad Sam is not a mindless god of death mecha. That or were hoping for Firefly death, so they can get the real sam. Funny how they never once took into account, a mecha needs a pilot. Otherwise it just a robot. The few that take issue with the story, fair enough.
its really sad to see everyone hating on rappa imo – i personally really like her
– she got the boothill introduction where we get crumbs the patch before release
– i LOVE her design and overall aesthetic, it reminds me a lot of silver wolf’s with that punk-like attitude and like what’s not to love about colourful ninja graffiti galaxy ranger? doesnt feel out of place
– her being a galaxy ranger yet having such a different aesthetic and vibe than boothill is incredibly interesting and opens the door for the limitless possibilities that a galaxy ranger might have
– “no new mechanics” her entire talent??? i really love the concept of breaking one enemy’s toughness and seeing everyone become weakness broken like a chain reaction of weakness breaks
– the erudition path as a whole has several interesting characters already – jade, namely i find her kit design is really coherent and works quite well, but also herta/himeko are really fun, himeko especially i enjoy how her charge stacks require adaptability with different characters for different weaknesses – she made fire tb good at one point
– her ANIMATIONSSSS are suPERB and her EBA doesnt look too shabby either – they’re so bright and colourful and just. graffiti looks awesome
that said i do completely get why ppl dont rlly like her and her patch is the first slow one in the history of star rail – superb for everyone except for hoyo money-wise
-Welcome to gacha games. Characters just “come out of nowhere”. Where’s the line? Are mentions of upcoming characters and locations “out of nowhere”?
-She doesn’t look that out of place. I swear you all complain when a character design is too safe, but then when you get a more radically design decry it as “out place”.
-Similarly, not every character is going to be broken. Should they make a character worthwhile to pull? Sure, but I 100% know you all will complain about power creep if she was better than Acheron, to use your example. Could they make her more unique? Sure, I’ll give you that. Also, multi-team modes are a thing.
-Filler patches are bound to happen. Thought you all wanted them to “take their time” with big content? Which doesn’t really happen btw, gacha games are a pipeline of content meant to keep player bases playing so they can make more money. Not every patch is going to be a huge content drop.
You cannot tell me with a straight face Hoyo’s design team hasn’t corroded with ZZZ’s release
I mean just look at Genshin changing their font and the way banner characters look entirely. The vibrant colours and overplay playful aesthetic. Rappa feels like a design ripped from ZZZ and forced into Genshin. That’s just how I see it. Meant to appeal to some younger, zoomerish audience. She looks like a mixture of shonen girl characters put together.
Also we are in a filler patch rn. Even the previous patch was filler.
How is this patch a filler patch?? We literally fight one of the main antagonists of the game
Trailblaze Continuances are optional side stories. We didn’t get anything grandiose either, like a Simulated Universe expansion, PROPER new world etc.
we literally just got a DU expansion???? AND a new weekly boss????? what does “filler” even mean to you, just every patch that isnt main story is automatically filler?
does anyone have calc on her energy rotations? cuz i was wondering abt 4pc thief set. does it impact her energy rotations enough to justify the dmg loss from cavolry? also would an energy rope impact it at all?
she has her toes out might be unskippable
i kinda confused PLS ANSWER.
rappa enchance basic atk gain extra 50%break effeciency & toughness reduction ignore enemy weakness type,but to imaginary enemy rappa deal 50% less toughness reduction.
so 100%+50%+ruanmei=200%-50%=100%.
fire fly inflict fire weakness so her toughness reduction always at 100% value + ruan mei=150%toughness reduction.
so in the end even with ruan mei rappa can only deal 100% toughness reduction to non imaginary enemy.
in result her superbreak dmg is lower than firefly cuz of toughness reduction is not increase at all?(to non imaginary enemy)
but its opposite if enemy has imaginary weakness , toughness reduction is same as firefly?
or if you have e2 rappa.
PLS ANSWER ME👀
“when atking non imaginary weak enemies she will deal 50% less toughness dmg”
you miss read it and it works like firefly does to non fire weakness enemy
it is most likely going to work like :
100% normal toughness damage to imaginary weak enemies without Ruan Mei.
against non imaginary weak enemies its 50%.
Ruan mei makes that 75% to non imaginary weak enemies unless you get E2 which will become 150% toughness bar damage due to E2 be calculated first, then Ruan mei , because E2 will be part of her kit and Ruan Mei’s effect comes in after you join a battle.
(at least that’s what i believe.)
I misread a little:
whille in her ult, at E2, she gets effectively 100% more toughness bar damage , so its : 100% normal -> 200% against imaginary enemies in Ult form at E2 -> 300% with Ruan Mei ( i think i might be wrong after reading the kit again) or 250% ( most likely ) if it works the otherway and both Ruan Mei and Rappa’s ult stack instead of calculated one after another.
against non-imaginary weak enemies it’s : 50% normal ->100% in ult form at E2 -> 150% or 125% with Ruan Mei.
without E2 you basically miss an extra 50% on imaginary weak enemies so it will be double in ult form instead of 2.5x of normal toughness bar damage and 25% of toughness bar damage against non-imaginary weak enemies , which is normal toughness bar damage.
at E0 makes it so you have the Ruan Mei effect on you without having Ruan Mei on your team and E2 makes you have 2 Ruan Mei’s in ult form.
THANK YOU♥️
Her E2 basically gets rid of the penalty to toughness damage against non imaginary weak enemies, so she just does the same toughness against weak and non weak enemies.
“Modifies toughness damage” and “weakness break efficiency” are two separate buckets that multiply with one another and stack additively within themselves. RM +50% and her ult’s +50% WBE add together for +100% (same way firefly works); her -50% toughness against non weak enemies at e0 is in the 1st bucket so with RM she does 200% toughness against weak enemies and 100% against non weak. At E2 she would do 200% against both weak and non weak.
Aaah, gotcha, i , again, missread a little.
at E2 she just ignores the weakness when it comes to the toughness bar.
when it comes to E2 with Ruan Mei, it just means you are frankly in the same realm as firefly with Ruan Mei except you reduce the adjacent enemies and all enemies at the same rate instead of slightly slower break.
It just makes it faster if you need to break more then 1 elite and you are more guarantee to one-shot mobs, specially if they are more tanky mobs and are able to take the break.
breaking news: rappa got huge buff, she is unskippable now
early v2 buff means she is hoyo’s new favorite child
don’t skip her if you don’t want to cripple your account
v2 only increase enchance basic atk multiplier.
2hit
80%->100%atk 1 target
40%->50%atk nearby target.
final hit
80%->100% all target.
its still not enough to be CRIT RAPPA.
but i understand she meant to be break dps.
I hope v3 rappa gain bonus ATK or CR/CDM or spd equal to % break effect. since she erudition unit, its would be nice if she able to deal decent aoe dmg before enemy get weakness broken.
its just my opinion
dont like her, easy skip
numbers are secondary
Nah I’d e6 Robin
Yeah to be fair. If you can do that. It would be better. Given Robin would be universal more useful, than another dps. A hybrid support Dps, is going to be way more flexible. Given they can make the whole party do massive amounts of damage, to the point they might as well be the main dps.
still skippable for me
Yeah I wouldn’t believe the op of this thread. Given how many times has a character been label as cannot skip and yet, many people are still able to clear memories of chaos just fine. without them. Like people are still using Seele for god shakes to clear memories of chaos. People don’t have acheron and still clearing end game content fine.
I swear, part of the player base acts like they are employ by the company. To push and pressure people into rolling for characters. For I have never heard of skipping a character ruining someone account and reruns always happen. If one account can’t clear the end game content. They should focus on building their current cast of characters better aka pray to rng for better relics, use teams that work well together. Like not four dps in the same group. That or roll for characters that can work well together or a universal useful. Given there is no such thing as a unskippable character. There is only so many rolls people have, unless they whale to use for characters and lightcones.
lots of characters have gotten buffs during beta before. Now that means they are unskippable?
Right what are you smoking and can I have some? Like an account needs more then dps. If your dps can already get the job done. You might need supports or shielder/healer more. An account is not going to be ruin or cripple due to skipping a dps, the most easily replaceable role in the game.
since break unit, will she even be acceptable without ruan mei?
Hard to say, RM is so huge in PF =O
FRAUD-MEI ITS ALREADY CUT IN HALF BY ROBIN WITH HER
DOMAIN EXPANSION: WELCOME TO MY………..
ROBIN IS THE STRONGEST HARMONY TODAY….
preferably with ruan Mei, before building a break team get ruan mei
she heavily needs buff as shes underperforming right now. EBA range shouldve been AoE, not blast. also, ive heard that her ult cost is really high. if thats the case they need to cut it to 120 or heavily improve her energy regen
Im i reading this wrong or lilpup has no weakness implant. If not then jiji
She does not need the weakness implant because she ignores the weakness type of the enemies; like Acheron and Feixiao.
but unlike fei and acheron, she’s a break DPS which means she kinda really absolutely needs to break the enemies as fast as possible. Else she’s a sitting duck. Universal toughness reduction is nice, yes. But for an erudition character whose weakness efficiency is already pretty low comparatively, having it halved is a huge detriment and means ruan mei is even more paramount than she already is if you even want to play rappa without wanting to off yourself. Good for PF, but anywhere else just play FF if imma be honest lmao