名詞 | 乱破 | |
稀有度 | ||
命途 | 智識 | |
戰鬥屬性 | 虛數 | |
專屬素材 | 308K 15 15 65 15 | |
行跡素材 | 3M 18 41 69 56 139 58 12 8 | |
劇情 | 如丑时三刻的闪光弹一般现身在匹诺康尼,以忍者自居,将世间一切归因于「忍法」的奇妙少女。 贯彻吟诵忍•真言、绘制缭乱•忍符、修习忍•法帖的「忍•道」——即说唱,涂鸦,漫画——苦炼自身意志,驰骋星间行侠仗义。 身为「巡海游侠」的一员,始终追猎着名为「御猿•邪忍」的恶党,直至银河尽头。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音 |
劇情 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 97.68 | 62.7 | 148 | 96 | 5% | 50% | 75 | 140 | |
20 | 190.48 | 122.27 | 288 | 96 | 5% | 50% | 75 | 140 | 4000 5 |
20+ | 229.55 | 147.34 | 347 | 96 | 5% | 50% | 75 | 140 | |
30 | 278.39 | 178.69 | 421 | 96 | 5% | 50% | 75 | 140 | 8000 10 |
30+ | 317.46 | 203.77 | 480 | 96 | 5% | 50% | 75 | 140 | |
40 | 366.3 | 235.12 | 554 | 96 | 5% | 50% | 75 | 140 | 16000 6 3 |
40+ | 405.37 | 260.2 | 614 | 96 | 5% | 50% | 75 | 140 | |
50 | 454.21 | 291.55 | 687 | 96 | 5% | 50% | 75 | 140 | 40000 9 7 |
50+ | 493.28 | 316.63 | 747 | 96 | 5% | 50% | 75 | 140 | |
60 | 542.12 | 347.99 | 821 | 96 | 5% | 50% | 75 | 140 | 80000 6 20 |
60+ | 581.2 | 373.06 | 880 | 96 | 5% | 50% | 75 | 140 | |
70 | 630.04 | 404.41 | 954 | 96 | 5% | 50% | 75 | 140 | 160K 9 35 |
70+ | 669.11 | 429.5 | 1013 | 96 | 5% | 50% | 75 | 140 | |
80 | 717.95 | 460.85 | 1087 | 96 | 5% | 50% | 75 | 140 |
戰技
忍术•七转八起 - 普攻 | 单攻 | |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
对指定敌方单体造成等同于乱破 对指定敌方单体造成少量虚数属性伤害。 | |
等級 | |
忍切•初志贯彻 - 战技 | 群攻 | |
能量回復 : 30 | |
弱點擊破 : 群體攻擊 : 30 | |
对敌方全体造成等同于乱破 对敌方全体造成虚数属性伤害。 | |
等級 | |
忍道•极•爱死天流 - 终结技 | 强化 | |
能量回復 : 5 | |
弱點擊破 : 0 | |
进入【结印】状态,立即获得1个额外回合并获得 【结印】状态下普攻获得强化且无法施放战技和终结技,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。 进入【结印】状态,获得额外回合并获得3点【彩墨】,且弱点击破效率提高,击破特攻提高。 【结印】状态下获得强化普攻,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。 | |
等級 | |
忍•科学•堪忍袋 - 天赋 | 强化 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 6 | |
每当敌方目标的弱点被击破时,乱破获得1点充能,最多拥有 击破弱点时,触发虚数属性的弱点击破效果。 当敌方目标的弱点被击破时,乱破获得1点充能。发动【忍具•降魔花弁】的第3段攻击时,额外对敌方全体造成虚数属性击破伤害,该伤害可无视弱点属性削韧,并消耗所有充能,使本次击破伤害倍率和削韧值提高。 | |
等級 | |
攻击 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
忍步•血义理 - 秘技 | 强化 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 90 | |
使用秘技后进入持续 进入【涂鸦】状态,快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后,对每个敌方目标造成无视弱点属性的削韧及虚数属性击破伤害,并对其相邻目标造成虚数属性击破伤害,同时使自身获得能量。 | |
忍具•降魔花弁 - 普攻 | 扩散 | |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15 | |
对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。 | |
等級 | |
忍具•降魔花弁 - 普攻 | 扩散 | |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15 | |
对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。 | |
等級 | |
忍具•降魔花弁 - 普攻 | 群攻 | |
能量回復 : 10 | |
弱點擊破 : 群體攻擊 : 15 | |
对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。 | |
等級 | |
忍具•降魔花弁 - 普攻 | 扩散 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 75 / 擴散 : 45 | |
发动【忍具•降魔花弁】,前2段攻击对指定敌方单体造成等同于乱破 强化普攻无法恢复战技点,攻击没有虚数弱点的敌人也可以削减韧性,效果等同于原削韧值的 前2段攻击对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。第3段对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。 | |
等級 | |
行跡
忍法帖•枯葉 | |
需要角色晉階 6 | |
敵方目標的弱點被擊破時,受到的擊破傷害提高 | 160K 8 1 1 |
擊破強化 (n/a) | |
需要角色晉階 6 | |
n/a | 160K 8 8 |
攻擊強化 (攻击力) | |
攻击力提高 | 2500 2 |
攻擊強化 (攻击力) | |
需要角色等級 80 | |
攻击力提高 | 160K 8 8 |
星魂
常世道返三途無六錢 | ||
施放終結技進入【結印】狀態期間,亂破造成的傷害無視目標 |
俳句暗記有識無罣礙 | ||
強化普通攻擊的前2段攻擊對指定敵方單體的削韌值提高 |
堂塔伽藍末法無間獄 | ||
戰技等級+2,最多不超過 |
經年劣化任俠無忍義 | ||
【結印】狀態期間,我方全體速度提高 |
一心不亂鳴弦無徒矢 | ||
終結技等級+2,最多不超過 |
破邪顯正應報無慈悲 | ||
戰鬥開始時亂破獲得 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
智库 | 3 | erudition-class | 370.44 | 264.6 | 740.88 | 使装备者终结技造成的伤害提高 | ||
灵钥 | 3 | erudition-class | 370.44 | 264.6 | 740.88 | 使装备者施放战技后额外恢复 | ||
睿见 | 3 | erudition-class | 370.44 | 264.6 | 740.88 | 当装备者施放终结技时,攻击力提高 | ||
「我」的诞生 | 4 | erudition-class | 476.28 | 330.75 | 952.56 | 使装备者追加攻击造成的伤害提高 | ||
别让世界静下来 | 4 | erudition-class | 476.28 | 396.9 | 846.72 | 使装备者进入战斗时立即恢复 | ||
天才们的休憩 | 4 | erudition-class | 476.28 | 396.9 | 846.72 | 使装备者攻击力提高 | ||
早餐的仪式感 | 4 | erudition-class | 476.28 | 396.9 | 846.72 | 使装备者造成伤害提高 | ||
今日亦是和平的一日 | 4 | erudition-class | 529.2 | 330.75 | 846.72 | 进入战斗后,根据装备者的能量上限,提高装备者造成的伤害:每点能量提高 | ||
银河铁道之夜 | 5 | erudition-class | 582.12 | 396.9 | 1164.24 | 场上每有1个敌方目标,使装备者的攻击力提高 | ||
拂晓之前 | 5 | erudition-class | 582.12 | 463.05 | 1058.4 | 使装备者暴击伤害提高 |
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劇情
Title | 遊戲語言 |
220 responses to “亂破”
Two questions
1: What relic and ornament set is gonna be her best set?
2: Am I supposed to focus on attack percent or break effect?
we’re still in beta v2 so there will be changes in the coming weeks but so far:
1. relic set would most likely be either iron cavalry / thief
1.2 ornament set would be talia for the break effect
2. focus on attack percent until you reach 3200 for the trace, then break effect & speed
los mismos que usa firefly tanto como de artefactos y ornamentos, cuerda de ruptura, orbe de atk, botas de vel, y pechera de atk.
In the combat demo video she do 9 attacks in single ult, But in the description she only gain 3 ink stack and consume 1 per attack.
So is she gonna do 9 attacks per ult or just 3?
According to some showcase videos I’ve seen across the internet, she does three consecutive attacks in her Basic ATK, and after using the third one, consumes 1 Ink stack. The process repeats until all the Ink stacks are used. It’s like she loads up bullets that with every hit deals three consecutive bouts of damage.
I don’t know how best to explain it to you but if anyone can clarify for me, feel free.
From what i heard, the first two attacks are single target, while the third one is an AoE, so it repeats three times, maybe that’s why there’s only 3 ink stack, cause only the third hit of every attack is counted as AoE
technically speaking she can do 9 enhanced basic attack (EBA) per ult, but she can only perform 3 EBA per turn.
after using ult, gain an extra action & 3 chroma ink. while in possession of a chroma ink you can only perform EBA. you can only perform up to 3 EBA per turn. at the end of the turn consume 1 chroma ink
uggliest hoyo char
guess no one give a sh*t about this character
Not even doomposters lol
– Who? She came out of nowhere. She has no story, no background, no hype
– She looks out of place. Even if you like the design, still looks stridently different than anyone else we have in the game
– Her kit is bland. No new mechanics. Just AoE Firefly. Already the most boring auto play character. Takes valuable supports.
– Erudition. Most boring path, for the most boring game mode. Hey I guess they made a boring boss for her… w/e. Can’t wait to watch Acheron still do better or sum
Most importantly, it’s a filler patch. Everyone knows that. We’re getting Sunday. Herta is on the lookout. Tingyun as well. Why settle for this dweeb?? Her reruns will make more than her LMAO
the Way of the Ninja involves rap, graffiti, and comics – and all that without being noticed.
She just looks like a side character passing the HSR universe.
I only wonder if there is any relationship between her and Boothill aside from being both Galaxy Rangers but storymode will probably answer that
Boothill knows her, he mentioned her in the wardance event
Yeah was given at least a nod and wink to. Not much but it exists. Which given how people were going 2.4 and 2.5 was going to be a filler patch. Then we get major story elements drop on us. Unless there is no major story happening. I will wait and see on 2.6 being filler. That and wait to see what reruns will happen.
Combining two motifs is some of the most common character design ever. Guess Firefly shouldn’t be Sam because Kamen Rider henshin heroes are handsome men 90% of the time. Star Rail is a sci-fi universe, why do people use regular swords? Have you not seen ninjas in pop culture? I think her design is just meh, for the record, but it’s not inherently a bad design idea. Ironic because fans always praise Hoyo for making “unique designs” and “combining ideas”.
When it came to Firefly. They stated they were inspire by tokusatsu. Which is much more than just Kamen rider. Japan power rangers, Ultraman. Power rangers, suit up. Ultras go from human form to giant size, often looking far more armored up as well. Many cases in tokusatsu where the hero transforms into something that looks nothing like their original/human form. To the point, in the case of stuff like Ultraman. It makes sense no is aware of who the hero really is. Due to transforming into giant to fight these kaiju. Which make it easier to keep your secret safe, then just putting on glasses.
Which also alot of people upset at Sam being Firefly. Just seem to be sad Sam is not a mindless god of death mecha. That or were hoping for Firefly death, so they can get the real sam. Funny how they never once took into account, a mecha needs a pilot. Otherwise it just a robot. The few that take issue with the story, fair enough.
its really sad to see everyone hating on rappa imo – i personally really like her
– she got the boothill introduction where we get crumbs the patch before release
– i LOVE her design and overall aesthetic, it reminds me a lot of silver wolf’s with that punk-like attitude and like what’s not to love about colourful ninja graffiti galaxy ranger? doesnt feel out of place
– her being a galaxy ranger yet having such a different aesthetic and vibe than boothill is incredibly interesting and opens the door for the limitless possibilities that a galaxy ranger might have
– “no new mechanics” her entire talent??? i really love the concept of breaking one enemy’s toughness and seeing everyone become weakness broken like a chain reaction of weakness breaks
– the erudition path as a whole has several interesting characters already – jade, namely i find her kit design is really coherent and works quite well, but also herta/himeko are really fun, himeko especially i enjoy how her charge stacks require adaptability with different characters for different weaknesses – she made fire tb good at one point
– her ANIMATIONSSSS are suPERB and her EBA doesnt look too shabby either – they’re so bright and colourful and just. graffiti looks awesome
that said i do completely get why ppl dont rlly like her and her patch is the first slow one in the history of star rail – superb for everyone except for hoyo money-wise
-Welcome to gacha games. Characters just “come out of nowhere”. Where’s the line? Are mentions of upcoming characters and locations “out of nowhere”?
-She doesn’t look that out of place. I swear you all complain when a character design is too safe, but then when you get a more radically design decry it as “out place”.
-Similarly, not every character is going to be broken. Should they make a character worthwhile to pull? Sure, but I 100% know you all will complain about power creep if she was better than Acheron, to use your example. Could they make her more unique? Sure, I’ll give you that. Also, multi-team modes are a thing.
-Filler patches are bound to happen. Thought you all wanted them to “take their time” with big content? Which doesn’t really happen btw, gacha games are a pipeline of content meant to keep player bases playing so they can make more money. Not every patch is going to be a huge content drop.
You cannot tell me with a straight face Hoyo’s design team hasn’t corroded with ZZZ’s release
I mean just look at Genshin changing their font and the way banner characters look entirely. The vibrant colours and overplay playful aesthetic. Rappa feels like a design ripped from ZZZ and forced into Genshin. That’s just how I see it. Meant to appeal to some younger, zoomerish audience. She looks like a mixture of shonen girl characters put together.
Also we are in a filler patch rn. Even the previous patch was filler.
How is this patch a filler patch?? We literally fight one of the main antagonists of the game
Trailblaze Continuances are optional side stories. We didn’t get anything grandiose either, like a Simulated Universe expansion, PROPER new world etc.
we literally just got a DU expansion???? AND a new weekly boss????? what does “filler” even mean to you, just every patch that isnt main story is automatically filler?
does anyone have calc on her energy rotations? cuz i was wondering abt 4pc thief set. does it impact her energy rotations enough to justify the dmg loss from cavolry? also would an energy rope impact it at all?
she has her toes out might be unskippable
i kinda confused PLS ANSWER.
rappa enchance basic atk gain extra 50%break effeciency & toughness reduction ignore enemy weakness type,but to imaginary enemy rappa deal 50% less toughness reduction.
so 100%+50%+ruanmei=200%-50%=100%.
fire fly inflict fire weakness so her toughness reduction always at 100% value + ruan mei=150%toughness reduction.
so in the end even with ruan mei rappa can only deal 100% toughness reduction to non imaginary enemy.
in result her superbreak dmg is lower than firefly cuz of toughness reduction is not increase at all?(to non imaginary enemy)
but its opposite if enemy has imaginary weakness , toughness reduction is same as firefly?
or if you have e2 rappa.
PLS ANSWER ME👀
“when atking non imaginary weak enemies she will deal 50% less toughness dmg”
you miss read it and it works like firefly does to non fire weakness enemy
it is most likely going to work like :
100% normal toughness damage to imaginary weak enemies without Ruan Mei.
against non imaginary weak enemies its 50%.
Ruan mei makes that 75% to non imaginary weak enemies unless you get E2 which will become 150% toughness bar damage due to E2 be calculated first, then Ruan mei , because E2 will be part of her kit and Ruan Mei’s effect comes in after you join a battle.
(at least that’s what i believe.)
I misread a little:
whille in her ult, at E2, she gets effectively 100% more toughness bar damage , so its : 100% normal -> 200% against imaginary enemies in Ult form at E2 -> 300% with Ruan Mei ( i think i might be wrong after reading the kit again) or 250% ( most likely ) if it works the otherway and both Ruan Mei and Rappa’s ult stack instead of calculated one after another.
against non-imaginary weak enemies it’s : 50% normal ->100% in ult form at E2 -> 150% or 125% with Ruan Mei.
without E2 you basically miss an extra 50% on imaginary weak enemies so it will be double in ult form instead of 2.5x of normal toughness bar damage and 25% of toughness bar damage against non-imaginary weak enemies , which is normal toughness bar damage.
at E0 makes it so you have the Ruan Mei effect on you without having Ruan Mei on your team and E2 makes you have 2 Ruan Mei’s in ult form.
THANK YOU♥️
Her E2 basically gets rid of the penalty to toughness damage against non imaginary weak enemies, so she just does the same toughness against weak and non weak enemies.
“Modifies toughness damage” and “weakness break efficiency” are two separate buckets that multiply with one another and stack additively within themselves. RM +50% and her ult’s +50% WBE add together for +100% (same way firefly works); her -50% toughness against non weak enemies at e0 is in the 1st bucket so with RM she does 200% toughness against weak enemies and 100% against non weak. At E2 she would do 200% against both weak and non weak.
Aaah, gotcha, i , again, missread a little.
at E2 she just ignores the weakness when it comes to the toughness bar.
when it comes to E2 with Ruan Mei, it just means you are frankly in the same realm as firefly with Ruan Mei except you reduce the adjacent enemies and all enemies at the same rate instead of slightly slower break.
It just makes it faster if you need to break more then 1 elite and you are more guarantee to one-shot mobs, specially if they are more tanky mobs and are able to take the break.
breaking news: rappa got huge buff, she is unskippable now
early v2 buff means she is hoyo’s new favorite child
don’t skip her if you don’t want to cripple your account
v2 only increase enchance basic atk multiplier.
2hit
80%->100%atk 1 target
40%->50%atk nearby target.
final hit
80%->100% all target.
its still not enough to be CRIT RAPPA.
but i understand she meant to be break dps.
I hope v3 rappa gain bonus ATK or CR/CDM or spd equal to % break effect. since she erudition unit, its would be nice if she able to deal decent aoe dmg before enemy get weakness broken.
its just my opinion
dont like her, easy skip
numbers are secondary
Nah I’d e6 Robin
Yeah to be fair. If you can do that. It would be better. Given Robin would be universal more useful, than another dps. A hybrid support Dps, is going to be way more flexible. Given they can make the whole party do massive amounts of damage, to the point they might as well be the main dps.
still skippable for me
Yeah I wouldn’t believe the op of this thread. Given how many times has a character been label as cannot skip and yet, many people are still able to clear memories of chaos just fine. without them. Like people are still using Seele for god shakes to clear memories of chaos. People don’t have acheron and still clearing end game content fine.
I swear, part of the player base acts like they are employ by the company. To push and pressure people into rolling for characters. For I have never heard of skipping a character ruining someone account and reruns always happen. If one account can’t clear the end game content. They should focus on building their current cast of characters better aka pray to rng for better relics, use teams that work well together. Like not four dps in the same group. That or roll for characters that can work well together or a universal useful. Given there is no such thing as a unskippable character. There is only so many rolls people have, unless they whale to use for characters and lightcones.
lots of characters have gotten buffs during beta before. Now that means they are unskippable?
Right what are you smoking and can I have some? Like an account needs more then dps. If your dps can already get the job done. You might need supports or shielder/healer more. An account is not going to be ruin or cripple due to skipping a dps, the most easily replaceable role in the game.
since break unit, will she even be acceptable without ruan mei?
Hard to say, RM is so huge in PF =O
FRAUD-MEI ITS ALREADY CUT IN HALF BY ROBIN WITH HER
DOMAIN EXPANSION: WELCOME TO MY………..
ROBIN IS THE STRONGEST HARMONY TODAY….
preferably with ruan Mei, before building a break team get ruan mei
she heavily needs buff as shes underperforming right now. EBA range shouldve been AoE, not blast. also, ive heard that her ult cost is really high. if thats the case they need to cut it to 120 or heavily improve her energy regen
Im i reading this wrong or lilpup has no weakness implant. If not then jiji
She does not need the weakness implant because she ignores the weakness type of the enemies; like Acheron and Feixiao.
but unlike fei and acheron, she’s a break DPS which means she kinda really absolutely needs to break the enemies as fast as possible. Else she’s a sitting duck. Universal toughness reduction is nice, yes. But for an erudition character whose weakness efficiency is already pretty low comparatively, having it halved is a huge detriment and means ruan mei is even more paramount than she already is if you even want to play rappa without wanting to off yourself. Good for PF, but anywhere else just play FF if imma be honest lmao