Rappa

Rappa
RappaConceptsRappa
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Erudition
Combat TypesClass Imaginary
n/a
Credit308K
Dream Collection Component15
Dream Flow Valve15
Chordal Mirage65
Dream Making Engine15
Trace Materials
Credit3M
Rough Sketch18
Dream Collection Component41
Dynamic Outlining69
Dream Flow Valve56
Exquisite Colored Draft139
Dream Making Engine58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryA peculiar girl who appears in Penacony like a flashbang at the darkest hour of night, identifying herself as a ninja and attributing everything in the world to "ninjutsu."
Upholding the recitation of ninja mantra, creating Dazzling Ninja Seals, and mastering ninja techniques — That is, the Way of the Ninja involves rap, graffiti, and comics — Through rigorous self-discipline, she roams the stars, upholding justice and righteousness.
As a member of the Galaxy Rangers, she relentlessly pursues the villain known as Evil Ninja Osaru, chasing them to the very edge of the Cosmos.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyn/a
187.1262.71481025%50%75160
20169.88122.272881025%50%75160
Credit4000
Dream Collection Component5
20+204.73147.343471025%50%75160
30248.29178.694211025%50%75160
Credit8000
Dream Collection Component10
30+283.14203.774801025%50%75160
40326.7235.125541025%50%75160
Credit16000
Dream Flow Valve6
Chordal Mirage3
40+361.55260.26141025%50%75160
50405.11291.556871025%50%75160
Credit40000
Dream Flow Valve9
Chordal Mirage7
50+439.96316.637471025%50%75160
60483.52347.998211025%50%75160
Credit80000
Dream Making Engine6
Chordal Mirage20
60+518.36373.068801025%50%75160
70561.92404.419541025%50%75160
Credit160K
Dream Making Engine9
Chordal Mirage35
70+596.77429.510131025%50%75160
80640.33460.8510871025%50%75160
Leveln/a
1
20
Credit4000
Dream Collection Component5
20+
40
Credit16000
Dream Flow Valve6
Chordal Mirage3
40+
50
Credit40000
Dream Flow Valve9
Chordal Mirage7
50+
60
Credit80000
Dream Making Engine6
Chordal Mirage20
60+
70
Credit160K
Dream Making Engine9
Chordal Mirage35
70+
80

Skill

Ninjutsu: Rise Above TumblesNinjutsu: Rise Above Tumbles - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Imaginary DMG equal to of Rappa's ATK to one designated Enemy unit.

Deals minor Imaginary DMG to one designated Enemy unit.
Level 9
Ninja Strike: Rooted ResoluteNinja Strike: Rooted Resolute - Skill | AoE
Energy Regeneration : 30
Weakness Break : AoE : 30
Deals Imaginary DMG equal to of Rappa's ATK to all Enemy units.

Deals Imaginary DMG to all Enemy units.
Level 15
Nindō Supreme: LovedeepNindō Supreme: Lovedeep - Ultimate | Enhance
Energy Regeneration : 5
Weakness Break : 0
Enters the "Sealform" state. Immediately gains 1 extra turn, and points of "Chroma Ink." At the same time, increases Weakness Break Efficiency by and Break Effect by .
While in "Sealform," enhances Basic ATK but cannot use Skill and Ultimate. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When it's depleted, exits the "Sealform" state.

Enters the "Sealform" state, gains an extra turn and 3 points of "Chroma Ink," and increases Weakness Break Efficiency and Break Effect.
While in "Sealform," gains Enhanced Basic ATK. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When it's depleted, exits the "Sealform" state.
Level 15
Ninja Tech: Endurance GaugeNinja Tech: Endurance Gauge - Talent | Blast
Energy Regeneration : 0
Weakness Break : 0
Whenever an Enemy target's Weakness is Broken, Rappa deals Toughness Reduction that ignores Weakness Type to adjacent targets, and deals Break DMG equal to of Rappa's Imaginary Break DMG. The Toughness-Reducing effect works only on Enemy targets that are not yet Weakness Broken. When Breaking Weakness, triggers the Imaginary Weakness Break effect.

Whenever an Enemy target's Weakness is Broken, Rappa deals Toughness Reduction that ignores Weakness Type to adjacent targets and deals Imaginary Break DMG. The Toughness-Reducing effect works only on Enemy targets that are not yet Weakness Broken. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and after entering battle, reduces Enemy targets' Toughness of the corresponding Type.
Level 1
Ninja Dash: By Leaps and BoundsNinja Dash: By Leaps and Bounds - Technique | Enhance
Energy Regeneration : 0
Weakness Break : Single Target : 90
After using Technique, enters the "Graffiti" state for seconds. While in "Graffiti," Rappa will move forward rapidly for a set distance and attack any enemies touched. During the rapid movement, can block all enemies' incoming attacks. While in "Graffiti," using attacks can end the duration early. After entering combat by actively attacking enemies, ignores Weakness Type to deal Toughness Reduction to each Enemy target, deals Break DMG equal to of Rappa's Imaginary Break DMG to the targets, and deals Break DMG equal to of Rappa's Imaginary Break DMG to the adjacent targets. At the same time, regenerates Energy for this unit.

Enters the "Graffiti" state. Moves forward rapidly for a set distance and attacks any enemies touched. After entering combat by attacking enemies, deals Toughness Reduction regardless of Weakness Type to each Enemy target and deals Imaginary Break DMG to them as well as their adjacent targets. At the same time, this unit regenerates Energy.
Level 1
Ningu: Demonbane PetalbladeNingu: Demonbane Petalblade - Basic ATK | Blast
Energy Regeneration : 5
Weakness Break : Single Target : 30 / Blast : 15
Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to of Rappa's ATK to one designated Enemy unit and Imaginary DMG equal to of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to of Rappa's ATK to all Enemy units.
When attacking enemies that don't have Imaginary Weakness, Enhanced Basic ATK can still deal Toughness Reduction equal to of the original Toughness Reduction value, but is unable to recover Skill Points. When Breaking Weakness, triggers the Imaginary Weakness Break effect.

Deals minor Imaginary DMG to one designated Enemy unit and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can still reduce their Toughness.
Level 9
Ningu: Demonbane PetalbladeNingu: Demonbane Petalblade - Basic ATK | Blast
Energy Regeneration : 5
Weakness Break : Single Target : 30 / Blast : 15
n/a

Deals minor Imaginary DMG to one designated Enemy unit and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can still reduce their Toughness.
Level 9
Ningu: Demonbane PetalbladeNingu: Demonbane Petalblade - Basic ATK | AoE
Energy Regeneration : 10
Weakness Break : AoE : 15
n/a

Deals minor Imaginary DMG to all Enemy units. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
Level 9

Traces

Ninjutsu Inscription: Sky HighNinjutsu Inscription: Sky High
Requires Character Ascension 2
When an Enemy target's Weakness gets Broken, Rappa regenerates 2 Energy. If the target is an Elite Enemy, she additionally regenerates 8 Energy.
Credit5000
Rough Sketch3
Lost Echo of the Shared Wish1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 2
SPD increases by 2
Credit5000
Rough Sketch3
Dream Collection Component6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Dynamic Outlining3
Dream Flow Valve3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Dynamic Outlining3
Dream Flow Valve3
Ninjutsu Inscription: Sea EchoNinjutsu Inscription: Sea Echo
Requires Character Ascension 4
During "Sealform," after Rappa uses Enhanced Basic ATK to deal DMG to a Weakness Broken Enemy target, converts the Toughness Reduction from this instance of DMG to 1 instance of 60% Super Break DMG.
Credit20000
Dynamic Outlining5
Tracks of Destiny1
Lost Echo of the Shared Wish1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Dynamic Outlining5
Dream Flow Valve4
SPD BoostSPD Boost (SPD)
Requires Character Ascension 5
SPD increases by 3
Credit45000
Exquisite Colored Draft3
Dream Making Engine3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Exquisite Colored Draft3
Dream Making Engine3
Ninjutsu Inscription: Withered LeafNinjutsu Inscription: Withered Leaf
Requires Character Ascension 6
When an Enemy target's Weakness gets Broken, increases the Break DMG it takes by 3%. This value is additionally increased by 1% for every 100 of Rappa's current ATK that exceeds 2000, up to a max additional increase of 12%. This effect lasts for 2 turn(s).
Credit160K
Exquisite Colored Draft8
Tracks of Destiny1
Lost Echo of the Shared Wish1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 6
Break Effect increases by 8%
Credit160K
Exquisite Colored Draft8
Dream Making Engine8
SPD BoostSPD Boost (SPD)
Requires Character Lv. 75
SPD increases by 4
Credit160K
Exquisite Colored Draft8
Dream Making Engine8
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Dream Collection Component2
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Exquisite Colored Draft8
Dream Making Engine8

Eidolons

Returned Is the Revenant With No Ferry TollReturned Is the Revenant With No Ferry TollReturned Is the Revenant With No Ferry Toll
During the "Sealform" state entered by using Ultimate, DMG dealt by Rappa ignores 15% of the targets' DEF. After exiting the "Sealform" state, regenerates 20 Energy.
Free Is the Mind Enlightened by HaikusFree Is the Mind Enlightened by HaikusFree Is the Mind Enlightened by Haikus
During "Sealform," Break Effect additionally increases by 20% and the Toughness-Reducing effect of Enhanced Basic ATK against enemies without Imaginary Weakness additionally increases by 50%.
Many Are the Shrines That Repel No HellMany Are the Shrines That Repel No HellMany Are the Shrines That Repel No Hell
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Lost Is the Nindō Devoured by TimeLost Is the Nindō Devoured by TimeLost Is the Nindō Devoured by Time
During "Sealform," increases all Party units' SPD by 12%.
Steady Is the Ranger With Unerring ArrowsSteady Is the Ranger With Unerring ArrowsSteady Is the Ranger With Unerring Arrows
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Righteous Is the Wrath That Spares No EvilRighteous Is the Wrath That Spares No EvilRighteous Is the Wrath That Spares No Evil
The Break DMG multiplier in Talent's effect on adjacent targets increases by 120%. Moreover, the Break DMG dealt and the Toughness-Reducing effect inflicted will also apply to all Enemy targets besides the Weakness Broken target.

Light Cones

ConceptsRarityPathATKDEFHPSkilln/a
Data Bank
Data Bank3
RarstrRarstrRarstr
erudition-class370.44264.6740.88Increases DMG dealt by the wearer's Ultimate by 28%.
Key of Wisdom
Squirming Core
Passkey
Passkey3
RarstrRarstrRarstr
erudition-class370.44264.6740.88After the wearer uses their Skill, additionally regenerates 8 Energy. This effect cannot be repeatedly triggered in a single turn.
Key of Wisdom
Squirming Core
Sagacity
Sagacity3
RarstrRarstrRarstr
erudition-class370.44264.6740.88When the wearer uses their Ultimate, increases ATK by 24% for 2 turn(s).
Key of Wisdom
Conqueror's Will
The Birth of the Self
The Birth of the Self4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56Increases DMG dealt by the wearer's follow-up attacks by 24%. If the current HP percentage of the target enemy is below or equal to 50%, increases DMG dealt by follow-up attacks by an extra 24%.
Key of Wisdom
Ancient Engine
Make the World Clamor
Make the World Clamor4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72The wearer regenerates 20 Energy immediately upon entering battle, and increases DMG dealt by the wearer's Ultimate by 32%.
Key of Wisdom
Ancient Engine
Geniuses' Repose
Geniuses' Repose4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24% for 3 turn(s).
Key of Wisdom
Immortal Lumintwig
The Seriousness of Breakfast
The Seriousness of Breakfast4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72Increases the wearer's DMG by 12%. For every enemy defeated by the wearer, the wearer's ATK increases by 4%, stacking up to 3 time(s).
Key of Wisdom
Squirming Core
Today Is Another Peaceful Day
Today Is Another Peaceful Day4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by 0.2%. A max of 160 Energy will be taken into account for this.
Key of Wisdom
Immortal Lumintwig
Night on the Milky Way
Night on the Milky Way5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24For every enemy on the field, increases the wearer's ATK by 9%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30% for 1 turn.
Key of Wisdom
Squirming Core
Before Dawn
Before Dawn5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4Increases the wearer's CRIT DMG by 36%. Increases DMG dealt by the wearer's Skill and Ultimate by 18%. After the wearer uses Skill or Ultimate, gains Somnus Corpus. Upon triggering a follow-up attack, consumes Somnus Corpus, and increases DMG dealt by follow-up attack by 48%.
Key of Wisdom
Immortal Lumintwig
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Voice

Language
Titleloc_sound

Story

TitleText

89 responses to “Rappa”

    • Not even doomposters lol

      – Who? She came out of nowhere. She has no story, no background, no hype
      – She looks out of place. Even if you like the design, still looks stridently different than anyone else we have in the game
      – Her kit is bland. No new mechanics. Just AoE Firefly. Already the most boring auto play character. Takes valuable supports.
      – Erudition. Most boring path, for the most boring game mode. Hey I guess they made a boring boss for her… w/e. Can’t wait to watch Acheron still do better or sum

      Most importantly, it’s a filler patch. Everyone knows that. We’re getting Sunday. Herta is on the lookout. Tingyun as well. Why settle for this dweeb?? Her reruns will make more than her LMAO

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      • the Way of the Ninja involves rap, graffiti, and comics – and all that without being noticed.
        She just looks like a side character passing the HSR universe.
        I only wonder if there is any relationship between her and Boothill aside from being both Galaxy Rangers but storymode will probably answer that

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  1. does anyone have calc on her energy rotations? cuz i was wondering abt 4pc thief set. does it impact her energy rotations enough to justify the dmg loss from cavolry? also would an energy rope impact it at all?

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  2. i kinda confused PLS ANSWER.
    rappa enchance basic atk gain extra 50%break effeciency & toughness reduction ignore enemy weakness type,but to imaginary enemy rappa deal 50% less toughness reduction.

    so 100%+50%+ruanmei=200%-50%=100%.

    fire fly inflict fire weakness so her toughness reduction always at 100% value + ruan mei=150%toughness reduction.

    so in the end even with ruan mei rappa can only deal 100% toughness reduction to non imaginary enemy.

    in result her superbreak dmg is lower than firefly cuz of toughness reduction is not increase at all?(to non imaginary enemy)

    but its opposite if enemy has imaginary weakness , toughness reduction is same as firefly?
    or if you have e2 rappa.

    PLS ANSWER ME👀

      
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    • “when atking non imaginary weak enemies she will deal 50% less toughness dmg”

      you miss read it and it works like firefly does to non fire weakness enemy

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    • it is most likely going to work like :

      100% normal toughness damage to imaginary weak enemies without Ruan Mei.

      against non imaginary weak enemies its 50%.
      Ruan mei makes that 75% to non imaginary weak enemies unless you get E2 which will become 150% toughness bar damage due to E2 be calculated first, then Ruan mei , because E2 will be part of her kit and Ruan Mei’s effect comes in after you join a battle.
      (at least that’s what i believe.)

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      • I misread a little:

        whille in her ult, at E2, she gets effectively 100% more toughness bar damage , so its : 100% normal -> 200% against imaginary enemies in Ult form at E2 -> 300% with Ruan Mei ( i think i might be wrong after reading the kit again) or 250% ( most likely ) if it works the otherway and both Ruan Mei and Rappa’s ult stack instead of calculated one after another.

        against non-imaginary weak enemies it’s : 50% normal ->100% in ult form at E2 -> 150% or 125% with Ruan Mei.

        without E2 you basically miss an extra 50% on imaginary weak enemies so it will be double in ult form instead of 2.5x of normal toughness bar damage and 25% of toughness bar damage against non-imaginary weak enemies , which is normal toughness bar damage.

        at E0 makes it so you have the Ruan Mei effect on you without having Ruan Mei on your team and E2 makes you have 2 Ruan Mei’s in ult form.

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        • Her E2 basically gets rid of the penalty to toughness damage against non imaginary weak enemies, so she just does the same toughness against weak and non weak enemies.

          “Modifies toughness damage” and “weakness break efficiency” are two separate buckets that multiply with one another and stack additively within themselves. RM +50% and her ult’s +50% WBE add together for +100% (same way firefly works); her -50% toughness against non weak enemies at e0 is in the 1st bucket so with RM she does 200% toughness against weak enemies and 100% against non weak. At E2 she would do 200% against both weak and non weak.

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          • Aaah, gotcha, i , again, missread a little.

            at E2 she just ignores the weakness when it comes to the toughness bar.
            when it comes to E2 with Ruan Mei, it just means you are frankly in the same realm as firefly with Ruan Mei except you reduce the adjacent enemies and all enemies at the same rate instead of slightly slower break.

            It just makes it faster if you need to break more then 1 elite and you are more guarantee to one-shot mobs, specially if they are more tanky mobs and are able to take the break.

  3. breaking news: rappa got huge buff, she is unskippable now
    early v2 buff means she is hoyo’s new favorite child
    don’t skip her if you don’t want to cripple your account

      
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    • She does not need the weakness implant because she ignores the weakness type of the enemies; like Acheron and Feixiao.

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