Rappa

Rappa
RappaConceptsRappa
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Erudition
Combat TypesClass Imaginary
n/a
Credit308K
Dream Collection Component15
Dream Flow Valve15
Chordal Mirage65
Dream Making Engine15
Trace Materials
Credit3M
Rough Sketch18
Dream Collection Component41
Dynamic Outlining69
Dream Flow Valve56
Exquisite Colored Draft139
Dream Making Engine58
Lost Echo of the Shared Wish12
Tracks of Destiny8
StoryA peculiar girl who appears in Penacony like a flashbang at the darkest hour of night, identifying herself as a ninja and attributing everything in the world to "ninjutsu."
Upholding the recitation of ninja mantra, creating Dazzling Ninja Seals, and mastering ninja techniques — That is, the Way of the Ninja involves rap, graffiti, and comics — Through rigorous self-discipline, she roams the stars, upholding justice and righteousness.
As a member of the Galaxy Rangers, she relentlessly pursues the villain known as Evil Ninja Osaru, chasing them to the very edge of the Cosmos.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyn/a
197.6862.7148965%50%75140
20190.48122.27288965%50%75140
Credit4000
Dream Collection Component5
20+229.55147.34347965%50%75140
30278.39178.69421965%50%75140
Credit8000
Dream Collection Component10
30+317.46203.77480965%50%75140
40366.3235.12554965%50%75140
Credit16000
Dream Flow Valve6
Chordal Mirage3
40+405.37260.2614965%50%75140
50454.21291.55687965%50%75140
Credit40000
Dream Flow Valve9
Chordal Mirage7
50+493.28316.63747965%50%75140
60542.12347.99821965%50%75140
Credit80000
Dream Making Engine6
Chordal Mirage20
60+581.2373.06880965%50%75140
70630.04404.41954965%50%75140
Credit160K
Dream Making Engine9
Chordal Mirage35
70+669.11429.51013965%50%75140
80717.95460.851087965%50%75140
Leveln/a
1
20
Credit4000
Dream Collection Component5
20+
40
Credit16000
Dream Flow Valve6
Chordal Mirage3
40+
50
Credit40000
Dream Flow Valve9
Chordal Mirage7
50+
60
Credit80000
Dream Making Engine6
Chordal Mirage20
60+
70
Credit160K
Dream Making Engine9
Chordal Mirage35
70+
80

Skill

Ninjutsu: Rise Above TumblesNinjutsu: Rise Above Tumbles - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Imaginary DMG equal to of Rappa's ATK to one designated enemy.

Deals minor Imaginary DMG to one designated enemy.
Level 9
Ninja Strike: Rooted ResoluteNinja Strike: Rooted Resolute - Skill | AoE
Energy Regeneration : 30
Weakness Break : AoE : 30
Deals Imaginary DMG equal to of Rappa's ATK to all enemies.

Deals Imaginary DMG to all enemies.
Level 15
Nindō Supreme: AishiteruNindō Supreme: Aishiteru - Ultimate | Enhance
Energy Regeneration : 5
Weakness Break : 0
Enters the "Sealform" state, immediately gains 1 extra turn, obtains points of "Chroma Ink," and increases Weakness Break Efficiency by and Break Effect by .
While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.

Enters the "Sealform" state, gains an extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency and Break Effect.
While in the "Sealform" state, gains Enhanced Basic ATK. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exit the "Sealform" state.
Level 15
Ninja Tech: Endurance GaugeNinja Tech: Endurance Gauge - Talent | Enhance
Energy Regeneration : 0
Weakness Break : Single Target : 6
When enemy targets' Weakness are Broken, Rappa deals Break DMG equal to of Rappa's Imaginary Break DMG to them that additionally Bounces time(s). Each instance of DMG deals Break DMG equal to of Rappa's Imaginary Break DMG and Toughness Reduction regardless of Weakness Type to random enemy units. The Toughness Reduction effect only takes effect against enemy targets with Toughness greater than 0. The added instances of DMG will prioritize targets with Toughness greater than 0.
When inflicting Weakness Break, triggers the Imaginary Weakness Break effect.

When enemy targets' Weakness are Broken, Rappa deals Imaginary Break DMG to them that additionally Bounces #4[i] time(s). Each instance of DMG deals minor Imaginary Break DMG and Toughness Reduction regardless of Weakness Type to random enemy units. The Toughness Reduction effect only takes effect against enemy targets with Toughness greater than 0. The added instances of DMG will prioritize targets with Toughness greater than 0.
When inflicting Weakness Break, triggers the Imaginary Weakness Break effect.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
Ninja Dash: By Leaps and BoundsNinja Dash: By Leaps and Bounds - Technique | Enhance
Energy Regeneration : 0
Weakness Break : Single Target : 90
After using Technique, enters the "Graffiti" state for seconds. While in the "Graffiti" state, move forward rapidly for a set distance and attack any enemies touched. Block all enemies' incoming during the movement. Using an attack in the "Graffiti" state can pre-emptively end the state's duration. After entering combat via attacking enemies, ignores Weakness Type to deal Toughness Reduction to each enemy target, deals Break DMG equal to of Rappa's Imaginary Break DMG to the targets, and deals Break DMG equal to of Rappa's Imaginary Break DMG to adjacent targets. At the same time, this unit regenerates Energy.

Enters the "Graffiti" state. Move forward rapidly for a set distance and attack any enemies touched. After entering combat via attacking enemies, deals Toughness Reduction regardless of Weakness Type to each enemy target and deals Imaginary Break DMG to them as well as their adjacent targets. At the same time, this unit regenerates Energy.
Level 1
Ningu: Demonbane PetalbladeNingu: Demonbane Petalblade - Basic ATK | Blast
Energy Regeneration : 5
Weakness Break : Single Target : 30 / Blast : 15
Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to of Rappa's ATK to one designated enemy and Imaginary DMG equal to of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to of Rappa's ATK to all enemies.
Enhanced Basic ATK will not recover Skill Points. When attacking enemies that don't have Imaginary Weakness, Enhanced Basic ATK can still deal Toughness Reduction equal to of the original Toughness Reduction value. When Breaking Weakness, triggers the Imaginary Weakness Break effect.

The first 2 hits deal minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. The third hit deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can still reduce their Toughness.
Level 9
Ningu: Demonbane PetalbladeNingu: Demonbane Petalblade - Basic ATK | Blast
Energy Regeneration : 5
Weakness Break : Single Target : 30 / Blast : 15
n/a

Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can still reduce their Toughness.
Level 9
Ningu: Demonbane PetalbladeNingu: Demonbane Petalblade - Basic ATK | AoE
Energy Regeneration : 10
Weakness Break : AoE : 15
n/a

Deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
Level 9

Traces

Ninjutsu Inscription: Sky HighNinjutsu Inscription: Sky High
Requires Character Ascension 2
When the Weakness of Elite enemy targets or greater is broken, Rappa additionally gains 1 Charges and regenerates 10 Energy.
Credit5000
Rough Sketch3
Lost Echo of the Shared Wish1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 2
SPD increases by 2
Credit5000
Rough Sketch3
Dream Collection Component6
ATK BoostATK Boost (ATK)
Requires Character Ascension 3
ATK increases by 4%
Credit10000
Dynamic Outlining3
Dream Flow Valve3
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 3
Break Effect increases by 5.3%
Credit10000
Dynamic Outlining3
Dream Flow Valve3
Ninjutsu Inscription: Sea EchoNinjutsu Inscription: Sea Echo
Requires Character Ascension 4
While in the "Sealform" state, after Rappa uses Enhanced Basic ATK to deal DMG to a Weakness Broken enemy target, converts the Toughness Reduction from this instance of DMG to 1 instance of 60% Super Break DMG.
Credit20000
Dynamic Outlining5
Tracks of Destiny1
Lost Echo of the Shared Wish1
ATK BoostATK Boost (ATK)
Requires Character Ascension 4
ATK increases by 6%
Credit20000
Dynamic Outlining5
Dream Flow Valve4
SPD BoostSPD Boost (SPD)
Requires Character Ascension 5
SPD increases by 3
Credit45000
Exquisite Colored Draft3
Dream Making Engine3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit45000
Exquisite Colored Draft3
Dream Making Engine3
Ninjutsu Inscription: Withered LeafNinjutsu Inscription: Withered Leaf
Requires Character Ascension 6
When enemy target becomes Weakness Broken, increases the Break DMG taken by 2%. If Rappa's current ATK is higher than 2400, for every 100 excess ATK, additionally increase this boost by 1%, up to a max additional increase of 8%. This effect lasts for 2 turn(s).
Credit160K
Exquisite Colored Draft8
Tracks of Destiny1
Lost Echo of the Shared Wish1
Break BoostBreak Boost (Break Effect)
Requires Character Ascension 6
Break Effect increases by 8%
Credit160K
Exquisite Colored Draft8
Dream Making Engine8
SPD BoostSPD Boost (SPD)
Requires Character Lv. 75
SPD increases by 4
Credit160K
Exquisite Colored Draft8
Dream Making Engine8
ATK BoostATK Boost (ATK)
ATK increases by 4%
Credit2500
Dream Collection Component2
ATK BoostATK Boost (ATK)
Requires Character Lv. 80
ATK increases by 8%
Credit160K
Exquisite Colored Draft8
Dream Making Engine8

Eidolons

Returned Is the Revenant With No Ferry TollReturned Is the Revenant With No Ferry TollReturned Is the Revenant With No Ferry Toll
When using Ultimate to enter the "Sealform" state, DMG dealt by Rappa ignores 15% of the targets' DEF, and Rappa regenerates 20 Energy when she leaves the "Sealform" state.
Free Is the Mind Enlightened by HaikusFree Is the Mind Enlightened by HaikusFree Is the Mind Enlightened by Haikus
The Toughness Reduction of the first 2 hits of the Enhanced Basic ATK against the one designated enemy increases by 50%.
Many Are the Shrines That Repel No HellMany Are the Shrines That Repel No HellMany Are the Shrines That Repel No Hell
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Lost Is the Nindō Devoured by TimeLost Is the Nindō Devoured by TimeLost Is the Nindō Devoured by Time
While in the "Sealform" state, increases all allies' SPD by 12%.
Steady Is The Ranger With Unerring ArrowsSteady Is The Ranger With Unerring ArrowsSteady Is The Ranger With Unerring Arrows
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Righteous Is the Wrath That Spares No EvilRighteous Is the Wrath That Spares No EvilRighteous Is the Wrath That Spares No Evil
The Break DMG multiplier of the Talent's effect increases by 500% on the enemy target that triggered it, and the number of additional instances of DMG increases by 5.

Light Cones

ConceptsRarityPathATKDEFHPSkilln/a
Data Bank
Data Bank3
RarstrRarstrRarstr
erudition-class370.44264.6740.88Increases DMG dealt by the wearer's Ultimate by 28%.
Key of Wisdom
Squirming Core
Passkey
Passkey3
RarstrRarstrRarstr
erudition-class370.44264.6740.88After the wearer uses their Skill, additionally regenerates 8 Energy. This effect cannot be repeatedly triggered in a single turn.
Key of Wisdom
Squirming Core
Sagacity
Sagacity3
RarstrRarstrRarstr
erudition-class370.44264.6740.88When the wearer uses their Ultimate, increases ATK by 24% for 2 turn(s).
Key of Wisdom
Conqueror's Will
The Birth of the Self
The Birth of the Self4
RarstrRarstrRarstrRarstr
erudition-class476.28330.75952.56Increases DMG dealt by the wearer's follow-up attacks by 24%. If the current HP percentage of the target enemy is below or equal to 50%, increases DMG dealt by follow-up attacks by an extra 24%.
Key of Wisdom
Ancient Engine
Make the World Clamor
Make the World Clamor4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72The wearer regenerates 20 Energy immediately upon entering battle, and increases DMG dealt by the wearer's Ultimate by 32%.
Key of Wisdom
Ancient Engine
Geniuses' Repose
Geniuses' Repose4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24% for 3 turn(s).
Key of Wisdom
Immortal Lumintwig
The Seriousness of Breakfast
The Seriousness of Breakfast4
RarstrRarstrRarstrRarstr
erudition-class476.28396.9846.72Increases the wearer's DMG by 12%. For every enemy defeated by the wearer, the wearer's ATK increases by 4%, stacking up to 3 time(s).
Key of Wisdom
Squirming Core
Today Is Another Peaceful Day
Today Is Another Peaceful Day4
RarstrRarstrRarstrRarstr
erudition-class529.2330.75846.72After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by 0.2%. A max of 160 Energy will be taken into account for this.
Key of Wisdom
Immortal Lumintwig
Night on the Milky Way
Night on the Milky Way5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12396.91164.24For every enemy on the field, increases the wearer's ATK by 9%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30% for 1 turn.
Key of Wisdom
Squirming Core
Before Dawn
Before Dawn5
RarstrRarstrRarstrRarstrRarstr
erudition-class582.12463.051058.4Increases the wearer's CRIT DMG by 36%. Increases DMG dealt by the wearer's Skill and Ultimate by 18%. After the wearer uses Skill or Ultimate, gains Somnus Corpus. Upon triggering a follow-up attack, consumes Somnus Corpus, and increases DMG dealt by follow-up attack by 48%.
Key of Wisdom
Immortal Lumintwig
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Language
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Story

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171 responses to “Rappa”

  1. listen this unit is kuki shinobu of honkai star rail.
    with incoming of 5*tingyun that apply exo-tougness you can tell that rappa kit mechanic are going to be busted,
    behold hyperbloom of honkai star rail.

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    • The unit relies on breaking to activate the talent. However, the unit’s toughness damage using EBA vs. single target is 50 (/w RM), and the toughness damage is halved when the target has no Imaginary weak, meaning she can almost break a 30 toughness mob with no Imaginary weak with one EBA.

      Interestingly, the PF in 2.6 has a node that the first wave consists of all 30 toughness mobs with no Imaginary weak.

      If it turns out crit builds work on Rappa I won’t be surprised.

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  2. Is rappa’s kit still not updated with the changes from the last version? One of her traces mentions charges, but they aren’t used anywhere in her kit. Unless they’re enhanced basic charges? but those have their own name.

      
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    • Rappa’s kit is updated, it’s that the site is slow at updating sometimes. The main deal is that her talent got reworked in v4, it reads:

      When enemy targets’ Weakness are Broken, Rappa gains 1 Charge, max 10 Charges. The next time Rappa performs the 3rd hit of “Ningu: Demonbane Petalblade,” additionally deals Break DMG equal to 60% of Rappa’s Imaginary Break DMG to all enemy targets. This DMG reduces 2 Toughness regardless of Type. This also consumes all Charges, each Charge increasing the DMG multiplier by 50% and Toughness reduction by 1.
      When inflicting Weakness Break, triggers the Imaginary Weakness Break effect.

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  3. if you are uniformed of this 5* performance, i posted a great insight of the best math calculator this site has to offer:
    “ok since you asked i’ll correct you bcoz everyone know im kind, always correct and never make mistake
    HYV is not that smart that can’t conspirate like you implied, they simply want to sell the 100% action advance LC so they made rappa the slowest, easy enough?
    but the genZ cool bois also complained about her kits are too brainded and unsmart, so they add some convolunted “charge???” system to make genZcoolBois have to count sheeps and call it high skill counting
    understand my brilliance yet?😆👍🤡
    🤡🤡🤡🤡🤡”
    don’t trust anything white names YAP yap because it can just be one “ONE” homless homo from reddit spam with white name comments

      
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  4. feels like such a nothing release, not by the strength of the character itself(not that good herta and acheron will probably still be 1 and 2) but because she is just there, idk man i am thinking that if in this slot you drop a real character that does real stuff that have real impact in the story it would be pretty cool, like hoolay.
    although i understand the game itself is telling you to ignore this version because the big guys are coming very soon, so she doesnt matter at all.

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  5. um…what the hell happened to my girl rappa?

    in v4, rappa underwent some changes that are honestly so big one could tell you it was a v3 change and youd believe it.

    so let’s start with what i do like/am not against.

    firstly, her ult cost has now been lowered even more to 140 energy, from 150 in v3 and 160 even before that which for a transformation/enhancement ult, i dont mind.

    second, her base atk has been significantly increased, from 640 (equal to seele and serval’s) to 717 (around dhil if im not mistaken).
    to compensate, her break vuln trace has been altered; from 3% initial vuln with 12% additional vuln at 3200 atk for a maximum vuln of 15%, she now has 2% initial vuln with 8% additional vuln at 3200 atk for a maximum vuln of 10%. slight nerf, but its easier to hit which is very nice.

    now for the parts that i dont really like!

    starting with her base speed going from 102 to 98, on par with legendarily fast unit himeko. she does still have speed traces, putting her at 107 before speed boots takes that to 132 and ruan mei takes that over 134 – nice for moc, but youre not usually inclined to build too much speed for pure fiction, since her talent allows her to still deal damage outside of her tur- good LORD what the HELL is this ABOMINATION of a TALENT

    yeah, so what was once previously a really neat way for rappa to deal a very significant chunk of her damage outside of her turn has turned into what i can only describe as a break acheron-like unit who deals all her damage when taking her turn – a turn that only happens once in a blue moon due to that really freaking low speed AND requires all your teammates to be able to deal enough toughness damage to reliably break AND defeat a few enemies.

    acheron is not a unit i particularly like playing in or think is too great in pure fiction – well she works, but if your team isnt already clearing like a few trash enemies like they are in dotcheron before acheron comes in to clear the field with her ult, theres always gonna be like one or two enemies sitting there on field after your acheron ults blocking the next wave and laughing in your face as your jiaoqiu struggles to find enough damage to kill them.

    typically, for a dps-focused unit to thrive in pure fiction, they either need to take a lot of turns or they need to have a way of dealing a huge chunk of their damage outside of their turn. herta has her kurukuru, himeko has her charges, jade has her fua, argenti has extremely frequent field demolishing 90 cost ults and is typically played with any combination of huohuo, tingyun and one of the action advance units, etc.
    rappa previously had this with her talent’s additional damage and bounces upon break, but now she doesnt even have the ruan mei talent anymore, its JUST her eba

    now in pure fiction, rappa’s teams require them to not only have the toughness damage to give her charges, but ALSO have the pure damage to clear a few enemies before she acts and cleans up the wave. this *might* be achievable with the duo of hmc and lingsha in img/fire weak pf stages but i definitely wouldnt count on it.

    the other option you have for rappa teams is to run dual break dpses, which definitely can work due to rappa consuming around as many or less skill points as like jingliu or e1 firefly – but right now, this requires you to forgo a sustain and thus a lot of comfort that the average player would prefer having, though it can definitely work.

    outside of pf tho, i feel these changes are somewhat negligible and will still excel in the moc and apoc scenarios shes supposed to and struggle in the ones shes not – v4 rappa is fine there.

    apparently people were saying that the reason they changed it was because people were too stupid to see the big, yellow numbers that occurred when lingsha broke enemies and thus concluded that lingsha was the one dealing the absurd damage, not rappa, leading to less people being inclined to pull rappa than there already was – so they changed her kit to be more damage per screenshot.

    if they wanted to communicate that rappa was the one doing a big, big chunk of the damage, they couldve done so in a (purely cosmetic) follow-up attack that did the bounce toughness and break damage similarly to a 3* DU equation that would trigger at the end of an ally’s turn, but it is most certainly too late for that now.

    anyways, if 5* tingyun arrives and turns out to be the hmc-ruan mei role compression that also does enough damage to kill a few enemies and thus facilitate rappa’s nukes, a lot of my gripes with rappa’s v4 kit would be resolved, but as it stands now, i dont really like this all too much.

      
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