Concepts | Rappa | |
Rarity | ||
Path | Erudition | |
Combat Types | Imaginary | |
n/a | 308K 15 15 65 15 | |
Trace Materials | 3M 18 41 69 56 139 58 12 8 | |
Story | A peculiar girl who appears in Penacony like a flashbang at the darkest hour of night, identifying herself as a ninja and attributing everything in the world to "ninjutsu." Upholding the recitation of ninja mantra, creating Dazzling Ninja Seals, and mastering ninja techniques — That is, the Way of the Ninja involves rap, graffiti, and comics — Through rigorous self-discipline, she roams the stars, upholding justice and righteousness. As a member of the Galaxy Rangers, she relentlessly pursues the villain known as Evil Ninja Osaru, chasing them to the very edge of the Cosmos. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | n/a |
1 | 97.68 | 62.7 | 148 | 96 | 5% | 50% | 75 | 140 | |
20 | 190.48 | 122.27 | 288 | 96 | 5% | 50% | 75 | 140 | 4000 5 |
20+ | 229.55 | 147.34 | 347 | 96 | 5% | 50% | 75 | 140 | |
30 | 278.39 | 178.69 | 421 | 96 | 5% | 50% | 75 | 140 | 8000 10 |
30+ | 317.46 | 203.77 | 480 | 96 | 5% | 50% | 75 | 140 | |
40 | 366.3 | 235.12 | 554 | 96 | 5% | 50% | 75 | 140 | 16000 6 3 |
40+ | 405.37 | 260.2 | 614 | 96 | 5% | 50% | 75 | 140 | |
50 | 454.21 | 291.55 | 687 | 96 | 5% | 50% | 75 | 140 | 40000 9 7 |
50+ | 493.28 | 316.63 | 747 | 96 | 5% | 50% | 75 | 140 | |
60 | 542.12 | 347.99 | 821 | 96 | 5% | 50% | 75 | 140 | 80000 6 20 |
60+ | 581.2 | 373.06 | 880 | 96 | 5% | 50% | 75 | 140 | |
70 | 630.04 | 404.41 | 954 | 96 | 5% | 50% | 75 | 140 | 160K 9 35 |
70+ | 669.11 | 429.5 | 1013 | 96 | 5% | 50% | 75 | 140 | |
80 | 717.95 | 460.85 | 1087 | 96 | 5% | 50% | 75 | 140 |
Skill
Ninjutsu: Rise Above Tumbles - Basic ATK | Single Target | |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Imaginary DMG equal to Deals minor Imaginary DMG to one designated enemy. | |
Level | |
Ninja Strike: Rooted Resolute - Skill | AoE | |
Energy Regeneration : 30 | |
Weakness Break : AoE : 30 | |
Deals Imaginary DMG equal to Deals Imaginary DMG to all enemies. | |
Level | |
Nindō Supreme: Aishiteru - Ultimate | Enhance | |
Energy Regeneration : 5 | |
Weakness Break : 0 | |
Enters the "Sealform" state, immediately gains 1 extra turn, obtains While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state. Enters the "Sealform" state, gains an extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency and Break Effect. While in the "Sealform" state, gains Enhanced Basic ATK. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exit the "Sealform" state. | |
Level | |
Ninja Tech: Endurance Gauge - Talent | Enhance | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 6 | |
When enemy targets' Weakness are Broken, Rappa deals Break DMG equal to When inflicting Weakness Break, triggers the Imaginary Weakness Break effect. When enemy targets' Weakness are Broken, Rappa deals Imaginary Break DMG to them that additionally Bounces When inflicting Weakness Break, triggers the Imaginary Weakness Break effect. | |
Level | |
Attack | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
Ninja Dash: By Leaps and Bounds - Technique | Enhance | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 90 | |
After using Technique, enters the "Graffiti" state for Enters the "Graffiti" state. Move forward rapidly for a set distance and attack any enemies touched. After entering combat via attacking enemies, deals Toughness Reduction regardless of Weakness Type to each enemy target and deals Imaginary Break DMG to them as well as their adjacent targets. At the same time, this unit regenerates Energy. | |
Ningu: Demonbane Petalblade - Basic ATK | Blast | |
Energy Regeneration : 5 | |
Weakness Break : Single Target : 30 / Blast : 15 | |
Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to Enhanced Basic ATK will not recover Skill Points. When attacking enemies that don't have Imaginary Weakness, Enhanced Basic ATK can still deal Toughness Reduction equal to The first 2 hits deal minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. The third hit deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can still reduce their Toughness. | |
Level | |
Ningu: Demonbane Petalblade - Basic ATK | Blast | |
Energy Regeneration : 5 | |
Weakness Break : Single Target : 30 / Blast : 15 | |
n/a Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can still reduce their Toughness. | |
Level | |
Ningu: Demonbane Petalblade - Basic ATK | AoE | |
Energy Regeneration : 10 | |
Weakness Break : AoE : 15 | |
n/a Deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness. | |
Level | |
Traces
Ninjutsu Inscription: Sky High | |
Requires Character Ascension 2 | |
When the Weakness of Elite enemy targets or greater is broken, Rappa additionally gains | 5000 3 1 |
SPD Boost (SPD) | |
Requires Character Ascension 2 | |
SPD increases by | 5000 3 6 |
ATK Boost (ATK) | |
Requires Character Ascension 3 | |
ATK increases by | 10000 3 3 |
Break Boost (Break Effect) | |
Requires Character Ascension 3 | |
Break Effect increases by | 10000 3 3 |
Ninjutsu Inscription: Sea Echo | |
Requires Character Ascension 4 | |
While in the "Sealform" state, after Rappa uses Enhanced Basic ATK to deal DMG to a Weakness Broken enemy target, converts the Toughness Reduction from this instance of DMG to 1 instance of | 20000 5 1 1 |
ATK Boost (ATK) | |
Requires Character Ascension 4 | |
ATK increases by | 20000 5 4 |
SPD Boost (SPD) | |
Requires Character Ascension 5 | |
SPD increases by | 45000 3 3 |
ATK Boost (ATK) | |
Requires Character Ascension 5 | |
ATK increases by | 45000 3 3 |
Ninjutsu Inscription: Withered Leaf | |
Requires Character Ascension 6 | |
When enemy target becomes Weakness Broken, increases the Break DMG taken by | 160K 8 1 1 |
Break Boost (Break Effect) | |
Requires Character Ascension 6 | |
Break Effect increases by | 160K 8 8 |
SPD Boost (SPD) | |
Requires Character Lv. 75 | |
SPD increases by | 160K 8 8 |
ATK Boost (ATK) | |
ATK increases by | 2500 2 |
ATK Boost (ATK) | |
Requires Character Lv. 80 | |
ATK increases by | 160K 8 8 |
Eidolons
Returned Is the Revenant With No Ferry Toll | ||
When using Ultimate to enter the "Sealform" state, DMG dealt by Rappa ignores |
Free Is the Mind Enlightened by Haikus | ||
The Toughness Reduction of the first 2 hits of the Enhanced Basic ATK against the one designated enemy increases by |
Many Are the Shrines That Repel No Hell | ||
Skill Lv. +2, up to a maximum of Lv. |
Lost Is the Nindō Devoured by Time | ||
While in the "Sealform" state, increases all allies' SPD by |
Steady Is The Ranger With Unerring Arrows | ||
Ultimate Lv. +2, up to a maximum of Lv. |
Righteous Is the Wrath That Spares No Evil | ||
The Break DMG multiplier of the Talent's effect increases by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | n/a | |
Data Bank | 3 | erudition-class | 370.44 | 264.6 | 740.88 | Increases DMG dealt by the wearer's Ultimate by | ||
Passkey | 3 | erudition-class | 370.44 | 264.6 | 740.88 | After the wearer uses their Skill, additionally regenerates | ||
Sagacity | 3 | erudition-class | 370.44 | 264.6 | 740.88 | When the wearer uses their Ultimate, increases ATK by | ||
The Birth of the Self | 4 | erudition-class | 476.28 | 330.75 | 952.56 | Increases DMG dealt by the wearer's follow-up attacks by | ||
Make the World Clamor | 4 | erudition-class | 476.28 | 396.9 | 846.72 | The wearer regenerates | ||
Geniuses' Repose | 4 | erudition-class | 476.28 | 396.9 | 846.72 | Increases the wearer's ATK by | ||
The Seriousness of Breakfast | 4 | erudition-class | 476.28 | 396.9 | 846.72 | Increases the wearer's DMG by | ||
Today Is Another Peaceful Day | 4 | erudition-class | 529.2 | 330.75 | 846.72 | After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by | ||
Night on the Milky Way | 5 | erudition-class | 582.12 | 396.9 | 1164.24 | For every enemy on the field, increases the wearer's ATK by | ||
Before Dawn | 5 | erudition-class | 582.12 | 463.05 | 1058.4 | Increases the wearer's CRIT DMG by |
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Gallery
Idle #1
Idle #2
Overworld
Combat
Voice
Language
Title | loc_sound |
Story
Title | Text |
171 responses to “Rappa”
listen this unit is kuki shinobu of honkai star rail.
with incoming of 5*tingyun that apply exo-tougness you can tell that rappa kit mechanic are going to be busted,
behold hyperbloom of honkai star rail.
This isn’t the latest version of Rappa. New Rappa works off of a charge system for her talent.
I like break characters but I gotta save up for Fugue.
It feels like Rappa was powercrept by Firefly before ever being released.
Don’t suppose a super copium Critppa build exists somewhere?
The unit relies on breaking to activate the talent. However, the unit’s toughness damage using EBA vs. single target is 50 (/w RM), and the toughness damage is halved when the target has no Imaginary weak, meaning she can almost break a 30 toughness mob with no Imaginary weak with one EBA.
Interestingly, the PF in 2.6 has a node that the first wave consists of all 30 toughness mobs with no Imaginary weak.
If it turns out crit builds work on Rappa I won’t be surprised.
If it turns out the 5-star TY has a break efficiency buff I won’t be surprised. Rappa needs just 10% more break efficiency in order to one-shot a 30 toughness mob.
There’s only so many ways to buff break damage so if she’s gonna be specific to break damage, that’s not surprising at all.
I’m, in fact, gonna build Critppa just for fun and stole Xueyi’s relic
Is rappa’s kit still not updated with the changes from the last version? One of her traces mentions charges, but they aren’t used anywhere in her kit. Unless they’re enhanced basic charges? but those have their own name.
Rappa’s kit is updated, it’s that the site is slow at updating sometimes. The main deal is that her talent got reworked in v4, it reads:
When enemy targets’ Weakness are Broken, Rappa gains 1 Charge, max 10 Charges. The next time Rappa performs the 3rd hit of “Ningu: Demonbane Petalblade,” additionally deals Break DMG equal to 60% of Rappa’s Imaginary Break DMG to all enemy targets. This DMG reduces 2 Toughness regardless of Type. This also consumes all Charges, each Charge increasing the DMG multiplier by 50% and Toughness reduction by 1.
When inflicting Weakness Break, triggers the Imaginary Weakness Break effect.
if you are uniformed of this 5* performance, i posted a great insight of the best math calculator this site has to offer:
“ok since you asked i’ll correct you bcoz everyone know im kind, always correct and never make mistake
HYV is not that smart that can’t conspirate like you implied, they simply want to sell the 100% action advance LC so they made rappa the slowest, easy enough?
but the genZ cool bois also complained about her kits are too brainded and unsmart, so they add some convolunted “charge???” system to make genZcoolBois have to count sheeps and call it high skill counting
understand my brilliance yet?😆👍🤡
🤡🤡🤡🤡🤡”
don’t trust anything white names YAP yap because it can just be one “ONE” homless homo from reddit spam with white name comments
You are a white name
feels like such a nothing release, not by the strength of the character itself(not that good herta and acheron will probably still be 1 and 2) but because she is just there, idk man i am thinking that if in this slot you drop a real character that does real stuff that have real impact in the story it would be pretty cool, like hoolay.
although i understand the game itself is telling you to ignore this version because the big guys are coming very soon, so she doesnt matter at all.
bro where the fuck is Screwllum
Standing besides DU as an NPC.
um…what the hell happened to my girl rappa?
in v4, rappa underwent some changes that are honestly so big one could tell you it was a v3 change and youd believe it.
so let’s start with what i do like/am not against.
firstly, her ult cost has now been lowered even more to 140 energy, from 150 in v3 and 160 even before that which for a transformation/enhancement ult, i dont mind.
second, her base atk has been significantly increased, from 640 (equal to seele and serval’s) to 717 (around dhil if im not mistaken).
to compensate, her break vuln trace has been altered; from 3% initial vuln with 12% additional vuln at 3200 atk for a maximum vuln of 15%, she now has 2% initial vuln with 8% additional vuln at 3200 atk for a maximum vuln of 10%. slight nerf, but its easier to hit which is very nice.
now for the parts that i dont really like!
starting with her base speed going from 102 to 98, on par with legendarily fast unit himeko. she does still have speed traces, putting her at 107 before speed boots takes that to 132 and ruan mei takes that over 134 – nice for moc, but youre not usually inclined to build too much speed for pure fiction, since her talent allows her to still deal damage outside of her tur- good LORD what the HELL is this ABOMINATION of a TALENT
yeah, so what was once previously a really neat way for rappa to deal a very significant chunk of her damage outside of her turn has turned into what i can only describe as a break acheron-like unit who deals all her damage when taking her turn – a turn that only happens once in a blue moon due to that really freaking low speed AND requires all your teammates to be able to deal enough toughness damage to reliably break AND defeat a few enemies.
acheron is not a unit i particularly like playing in or think is too great in pure fiction – well she works, but if your team isnt already clearing like a few trash enemies like they are in dotcheron before acheron comes in to clear the field with her ult, theres always gonna be like one or two enemies sitting there on field after your acheron ults blocking the next wave and laughing in your face as your jiaoqiu struggles to find enough damage to kill them.
typically, for a dps-focused unit to thrive in pure fiction, they either need to take a lot of turns or they need to have a way of dealing a huge chunk of their damage outside of their turn. herta has her kurukuru, himeko has her charges, jade has her fua, argenti has extremely frequent field demolishing 90 cost ults and is typically played with any combination of huohuo, tingyun and one of the action advance units, etc.
rappa previously had this with her talent’s additional damage and bounces upon break, but now she doesnt even have the ruan mei talent anymore, its JUST her eba
now in pure fiction, rappa’s teams require them to not only have the toughness damage to give her charges, but ALSO have the pure damage to clear a few enemies before she acts and cleans up the wave. this *might* be achievable with the duo of hmc and lingsha in img/fire weak pf stages but i definitely wouldnt count on it.
the other option you have for rappa teams is to run dual break dpses, which definitely can work due to rappa consuming around as many or less skill points as like jingliu or e1 firefly – but right now, this requires you to forgo a sustain and thus a lot of comfort that the average player would prefer having, though it can definitely work.
outside of pf tho, i feel these changes are somewhat negligible and will still excel in the moc and apoc scenarios shes supposed to and struggle in the ones shes not – v4 rappa is fine there.
apparently people were saying that the reason they changed it was because people were too stupid to see the big, yellow numbers that occurred when lingsha broke enemies and thus concluded that lingsha was the one dealing the absurd damage, not rappa, leading to less people being inclined to pull rappa than there already was – so they changed her kit to be more damage per screenshot.
if they wanted to communicate that rappa was the one doing a big, big chunk of the damage, they couldve done so in a (purely cosmetic) follow-up attack that did the bounce toughness and break damage similarly to a 3* DU equation that would trigger at the end of an ally’s turn, but it is most certainly too late for that now.
anyways, if 5* tingyun arrives and turns out to be the hmc-ruan mei role compression that also does enough damage to kill a few enemies and thus facilitate rappa’s nukes, a lot of my gripes with rappa’s v4 kit would be resolved, but as it stands now, i dont really like this all too much.
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