白厄

白厄
白厄名词白厄
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 毁灭
战斗属性Class 物理
专属材料
信用点308K
预兆似有若无15
悲鸣由远及近15
侵略凝块65
哀叹漫无止息15
行迹材料
信用点3M
步离犬牙18
预兆似有若无41
狼毒锯牙69
悲鸣由远及近56
月狂獠牙139
哀叹漫无止息58
阳雷的遥想12
命运的足迹8
主线哀丽秘榭,遗世独立的边陲村落,如今只余晦涩的传说。
无名的英雄█████,容纳「负世」火种的黄金裔,铭记全世的理想,背负万众的命运,为新世界带来第一缕曙光
——「但倘若黎明从不存在,就让怒火燃尽此身,化作明日的烈阳!」

目录
属性
战技
行迹
星魂
光锥
背包
Gallery
语音音量
主线

属性

等级攻击力防御力生命值速度暴击率暴击伤害嘲讽能量专属材料
179.295.7195945%50%12512
20154.44186.62381945%50%12512
信用点4000
预兆似有若无5
20+186.12224.89459945%50%12512
30225.72272.75557945%50%12512
信用点8000
预兆似有若无10
30+257.4311.02635945%50%12512
40297358.88733945%50%12512
信用点16000
悲鸣由远及近6
侵略凝块3
40+328.68397.15811945%50%12512
50368.28445908945%50%12512
信用点40000
悲鸣由远及近9
侵略凝块7
50+399.96483.28987945%50%12512
60439.56531.131084945%50%12512
信用点80000
哀叹漫无止息6
侵略凝块20
60+471.24569.411162945%50%12512
70510.84617.271260945%50%12512
信用点160K
哀叹漫无止息9
侵略凝块35
70+542.52655.551338945%50%12512
80582.12703.391436945%50%12512
等级专属材料
1
20
信用点4000
预兆似有若无5
20+
40
信用点16000
悲鸣由远及近6
侵略凝块3
40+
50
信用点40000
悲鸣由远及近9
侵略凝块7
50+
60
信用点80000
哀叹漫无止息6
侵略凝块20
60+
70
信用点160K
哀叹漫无止息9
侵略凝块35
70+
80

战技

逐火救世,行则将至逐火救世,行则将至 - 普攻 | 单攻
能量恢复 : 0
弱点击破 : 单攻 : 30
对指定敌方单体造成等同于白厄攻击力的物理属性伤害。

对敌方单体造成等同于少量物理属性伤害。
等级 10
黎明创世,地辟天开黎明创世,地辟天开 - 战技 | 扩散
能量恢复 : 0
弱点击破 : 单攻 : 60 / 扩散 : 30
获得点【火种】,对指定敌方单体造成等同于白厄攻击力的物理属性伤害,对相邻目标造成等同于白厄攻击力的物理属性伤害。

获得#3[i]【火种】,对敌方单体造成大量物理属性伤害,对相邻目标造成物理属性伤害。
等级 15
永劫燔世,其将背负永劫燔世,其将背负 - 终结技 | 群攻
能量恢复 : 0
弱点击破 : 群攻 : 60
变身为卡厄斯兰那,变身期间展开境界【时墟铁墓】。境界内的其他队友离场且无法行动,敌方全体始终拥有物理属性弱点。
卡厄斯兰那不会进入自己的回合,但拥有卡厄斯兰那的额外回合,速度固定为卡厄斯兰那基础速度的。最后的卡厄斯兰那的额外回合开始时立即发动最后一击,造成等同于卡厄斯兰那攻击力的物理属性终结技伤害,由敌方全体均分。

变身为卡厄斯兰那并展开境界:使队友离场且无法行动,敌方全体拥有物理属性弱点。
卡厄斯兰那不会进入自己的回合但拥有#4[i]卡厄斯兰那的额外回合,最后的回合内发动最后一击,造成由敌方全体均分的大量物理属性伤害。
等级 15
此身为炬此身为炬 - 天赋 | 强化
能量恢复 : 0
弱点击破 : 0
白厄的天赋。【火种】达到点时可激活终结技,达到上限后还可最多溢出点,变身结束时会基于溢出点数获得【火种】。
当白厄成为其他任意目标的技能目标时,获得1点【火种】。若施放者为白厄的队友,还会使白厄的暴击伤害提高,持续回合。

白厄的天赋。【火种】达到#4[i]点时可激活终结技。
当白厄成为其他目标的技能目标时,获得【火种】。成为队友的技能目标时,暴击伤害提高。
等级 15
命运•此躯即神命运•此躯即神 - 天赋 | 强化
能量恢复 : 0
弱点击破 : 0
卡厄斯兰那的天赋。变身时获得【毁伤】。若此时处于我方目标的回合,则使该目标的所有增益效果延长1回合并结束本回合。
卡厄斯兰那免疫控制类负面状态,拥有1个强化普攻和2个强化战技,无法施放终结技。变身期间攻击力提高,生命上限提高,施放攻击后回复等同于自身生命上限的生命值。卡厄斯兰那受到致命攻击时不会陷入无法战斗状态,而是回复等同于自身生命上限的生命值并立即发动最后一击。每剩余1个卡厄斯兰那的额外回合,最后一击的伤害倍率减少原倍率的
变身结束时,使我方全体速度提高,持续1回合。

卡厄斯兰那的天赋。变身时获得【毁伤】
卡厄斯兰那免疫控制类负面状态并拥有3个新技能。变身期间攻击力和生命上限提高,施放攻击回复生命值,受到致命攻击时回复生命值并立即施放最后一击,剩余可行动次数越多伤害倍率越低。
结束变身时,使我方全体速度提高。
等级 15
攻击攻击
能量恢复 : 0
弱点击破 : 单攻 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

等级 1
终结之始终结之始 - 秘技
能量恢复 : 0
弱点击破 : 单攻 : 60
白厄在队伍中时,使秘技点上限提高3点。
主动施放秘技消耗2点秘技点,立即攻击一定范围内的所有敌人。进入战斗后,为我方队友恢复点能量,获得【毁伤】个战技点,并且每个波次开始时对敌方全体造成等同于白厄攻击力的物理属性伤害。
若攻击普通敌人则立即将其消灭,不会进入战斗。未击中敌人时不消耗秘技点。

秘技点上限提高3点。主动施放消耗2点秘技点攻击一定范围内的所有敌人。进入战斗后为我方恢复能量、战技点和【毁伤】,每个波次开始时对敌方全体造成物理属性伤害。
若攻击普通敌人则立即将其消灭,不会进入战斗。未击中敌人时不消耗秘技点。
等级 1
创生•血棘渡亡创生•血棘渡亡 - 普攻 | 扩散
能量恢复 : 0
弱点击破 : 单攻 : 90 / 扩散 : 60
获得【毁伤】,对指定敌方单体造成等同于卡厄斯兰那攻击力的物理属性伤害,对相邻目标造成等同于卡厄斯兰那攻击力的物理属性伤害。

获得#3[i]【毁伤】,对指定敌方单体造成大量物理属性伤害,对相邻目标造成物理属性伤害。
等级 15
灾厄•弑魂焚诏灾厄•弑魂焚诏 - 战技 | 强化
能量恢复 : 0
弱点击破 : 单攻 : 30 / 群攻 : 15
获得等同于敌方全体数量的【毁伤】和1层【弑魂之炽】,随后使敌方全体立即行动。
【弑魂之炽】状态下,卡厄斯兰那受到的伤害降低,敌方目标攻击或行动后叠加1层【弑魂之炽】。上述敌方目标行动完毕后,立即发动反击,对敌方全体造成等同于卡厄斯兰那攻击力的物理属性伤害,并额外造成次伤害,每次对敌方随机单体造成等同于卡厄斯兰那攻击力的物理属性伤害,随后解除【弑魂之炽】。每层【弑魂之炽】使本次反击的伤害倍率提高原倍率的
通过此技能造成伤害时,被视为造成了战技伤害。若卡厄斯兰那的额外回合开始时仍持有【弑魂之炽】,立即发动反击

基于敌人数量获得等量【毁伤】,使其立即行动。获得【弑魂之炽】:受到的伤害降低,敌方目标都行动过后发动反击,对敌方全体造成少量物理属性伤害并弹射#3[i]次,每次对敌方随机单体造成少量物理属性伤害。敌方行动次数越多伤害越高。
等级 15
支柱•死星天裁支柱•死星天裁 - 战技 | 弹射
能量恢复 : 0
弱点击破 : 单攻 : 10 / 群攻 : 60
解除自身所有负面效果,随后造成最多等同于卡厄斯兰那攻击力的物理属性伤害。
其中,每消耗1点【毁伤】造成次伤害,每次对敌方随机单体造成等同于卡厄斯兰那攻击力的物理属性伤害。消耗【毁伤】时,额外造成等同于卡厄斯兰那攻击力的物理属性伤害,由敌方全体均分。

解除自身所有负面效果每消耗1点【毁伤】弹射#3[i],每次对敌方随机单体造成少量物理属性伤害。
若消耗了#4[i]【毁伤】,额外造成由敌方全体均分的大量物理属性伤害。
等级 15

行迹

行向世界终点行向世界终点
需要角色晋阶 2
战斗开始时,获得1点【火种】。变身结束时,获得3点【火种】。
信用点5000
步离犬牙3
阳雷的遥想1
暴击率强化暴击率强化 (暴击率)
需要角色晋阶 2
暴击率提高2.7%
信用点5000
步离犬牙3
预兆似有若无6
暴击伤害强化暴击伤害强化 (暴击伤害)
需要角色晋阶 3
暴击伤害提高5.3%
信用点10000
狼毒锯牙3
悲鸣由远及近3
速度强化速度强化 (速度)
需要角色晋阶 3
速度提高2
信用点10000
狼毒锯牙3
悲鸣由远及近3
身承炎炬万千身承炎炬万千
需要角色晋阶 4
受到队友提供的治疗效果或护盾时,造成的伤害提高45%,持续4回合。该效果单个回合内不可重复触发。
受到队友提供的能量恢复的技能效果时,获得1点【火种】。
信用点20000
狼毒锯牙5
命运的足迹1
阳雷的遥想1
暴击伤害强化暴击伤害强化 (暴击伤害)
需要角色晋阶 4
暴击伤害提高8%
信用点20000
狼毒锯牙5
悲鸣由远及近4
暴击率强化暴击率强化 (暴击率)
需要角色晋阶 5
暴击率提高4%
信用点45000
月狂獠牙3
哀叹漫无止息3
暴击伤害强化暴击伤害强化 (暴击伤害)
需要角色晋阶 5
暴击伤害提高8%
信用点45000
月狂獠牙3
哀叹漫无止息3
照见英雄本色照见英雄本色
需要角色晋阶 6
进入战斗或变身结束时,攻击力提高50%。该效果最多叠加2层。
信用点160K
月狂獠牙8
命运的足迹1
阳雷的遥想1
速度强化速度强化 (速度)
需要角色晋阶 6
速度提高3
信用点160K
月狂獠牙8
哀叹漫无止息8
暴击率强化暴击率强化 (暴击率)
需要角色等级 75
暴击率提高5.3%
信用点160K
月狂獠牙8
哀叹漫无止息8
暴击伤害强化暴击伤害强化 (暴击伤害)
需要角色等级 80
暴击伤害提高10.7%
信用点160K
月狂獠牙8
哀叹漫无止息8

星魂

火与光,善恶的化身火与光,善恶的化身火与光,善恶的化身
卡厄斯兰那的额外回合的基础速度继承比例提高至66%。单场战斗中每有1个敌方目标被消灭,使其额外提高1.5%,最多提高至84%
施放终结技时,暴击伤害提高50%,持续3回合。
天与地,世间的泡沫天与地,世间的泡沫天与地,世间的泡沫
卡厄斯兰那的物理属性抗性穿透提高20%。单次施放【支柱•死星天裁】消耗【毁伤】点数达到4点时,获得1个额外回合
几重寂静深埋归墟几重寂静深埋归墟几重寂静深埋归墟
终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
多少泰坦面目模糊多少泰坦面目模糊多少泰坦面目模糊
施放【灾厄•弑魂焚诏】时,额外获得4层【弑魂之炽】。
永劫时针,三千万转永劫时针,三千万转永劫时针,三千万转
战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
亘古长升,蚀火残阳亘古长升,蚀火残阳亘古长升,蚀火残阳
【火种】的可溢出点数不再拥有上限。战斗开始时,获得6点【火种】。
施放【支柱•死星天裁】的攻击后,对生命值最高的敌方目标额外造成等同于本次攻击总伤害值36%真实伤害

光锥

名词稀有度命途攻击力防御力生命值战技专属材料
天倾
天倾3
RarstrRarstrRarstr
destruction-class370.44198.45846.72使装备者普攻和战技造成的伤害提高20%
净世残刃
践踏的意志
乐圮
乐圮3
RarstrRarstrRarstr
destruction-class370.44198.45846.72使装备者对当前生命值百分比大于50%的敌方目标造成的伤害提高20%
净世残刃
蠢动原核
俱殁
俱殁3
RarstrRarstrRarstr
destruction-class370.44198.45846.72装备者当前生命值百分比小于80%时,暴击率提高12%
净世残刃
铁卫勋章
鼹鼠党欢迎你
鼹鼠党欢迎你4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4装备者施放普攻、战技或终结技攻击敌方目标后,分别获取一层【淘气值】。每层使装备者的攻击力提高12%
净世残刃
践踏的意志
秘密誓心
秘密誓心4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4使装备者造成的伤害提高20%,同时对当前生命值百分比大于等于装备者自身当前生命值百分比的敌方目标造成的伤害额外提高20%
净世残刃
铁卫勋章
在蓝天下
在蓝天下4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56使装备者攻击力提高16%,当装备者消灭敌方目标后,暴击率提高12%,持续3回合。
净世残刃
永寿荣枝
汪!散步时间!
汪!散步时间!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56使装备者的攻击力提高10%,对处于灼烧或裂伤状态的敌方目标造成的伤害提高16%,该效果对持续伤害也会生效。
净世残刃
蠢动原核
无处可逃
无处可逃4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56使装备者的攻击力提高24%。当装备者消灭敌方目标时,回复等同于自身12%攻击力的生命值。
净世残刃
铁卫勋章
无可取代的东西
无可取代的东西5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24使装备者的攻击力提高24%。当装备者消灭敌方目标或受到攻击后,立即回复等同于装备者攻击力8%的生命值,同时造成的伤害提高24%,持续到自身下个回合结束。该效果不可叠加,每回合只可触发1次。
净世残刃
古代引擎
到不了的彼岸
到不了的彼岸5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08使装备者的暴击率提高18%,生命上限提高18%。当装备者受到攻击或装备者消耗自身生命值后,造成的伤害提高24%,该效果在装备者施放攻击后解除。
净世残刃
永寿荣枝
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201 responses to “白厄”

  1. If you’re wondering if you should pull for meta value. Don’t. I pulled E2S1 and here is my feedback :

    – At this level of investment (E2S1) he is still underwhelming. You can only do 1 cycle on his most broken shilled MoC buffs.
    – He is super clunky and to be fair he is not enjoyable to play. I kicked him off my team on overworld, and DU.
    – He doesn’t allow many team comp. It’s basically Phainon, harmony, harmony, harmony. You can replace a harmony unit by a sustain but then he will falls off HARD.
    – At E0, he is not good at all on PF, and mid in APOC.
    – When you won’t be able to finish the fight within 2 ult, you will need to replace one of your harmony unit and replace it by a sustain unit, which will decrease even more his damage output.
    – Because he massively overcaps on dmg amp bonus (atk%, dmg%, crit dmg%), his future potential is doomed and he will be powercrept very quickly. The only way to amp his damage output efficiently is using a debuffer (def shred, RES PEN, vulnerability) but as of now only nihility units can provide this, but they won’t be able to AA nor provide him coreflame to activate his ult.
    – On a good note he has excellent animations.

    I got him E2S1 in 200 pulls and I still feel scammed. If I could go back I wouldn’t have pulled for him.

      
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    • 0 cycle require advance not brainless gameplay duh, my E0S1 Phainon clear current MOC 12 within 1 cycle only using RMC, E0S5DDD Sparkle, and E1S1 Bronya. I don’t even have Sunday nor his LC

      Also it took me 219 pull for E0S1 Phainon, so at least be grateful. I’m in top 1% of Unluckiest HSR Player (i need 140 pull for 1 limited char in average meanwhile 120 for LC) as low budget player yet i never felt scammed except for Sparkle bc she’s blatantly powercreeped left and right by fraud sibling.

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    • What in skill issue is this, E2S1 Phainon can’t even 0 cyle current MOC? lmao. Anyway you don’t need to 0 cyle tho, most of E2S1 DPS can’t even clear in 3 cyle using 3 cost team-mate.

      Remember ppl often overhype Acheron, but before Jiaoqiu she’s pretty much clear the same cycle in MOC as Dr Ratio, Jingliu, or even Seele within the same investment.

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    • – Holy, E2S1 can only do 1 cycle clear? What’s your teamcomp babe? My E2S1 Phainon with subpar relics and very mid rutilant planars clear in 0 cycle with plenty of time left and it’s my first time ever doing 0 cycle lmao, the closest before is my E0S1 Mydei. Anyways Phainon’s stats is: 136 SPD/2.5k Att/82:156 crit (-1 SPD setup), his team is E0S1 Sunday, E1S0 Bronya, and E0S0 RM.
      – Neutral here. I played him in DU so many times and he’s just not that good taking advantage of the equations and blessings. Beside that… idk why you still pulled him until E2S1 even, when you find him not enjoyable. Like there’s a trial character you know.
      – As if any other character has many teamcomps? Huh? Acheron with JQ/SW/Chiper/Aventurine/Galagher, Feixiao with the infamous FART and FARC, Mydei with Tribbie and Sunday/Sparkle/RMC, FF with Fugue/Lingsha/RM? Hello are we playing the same game here? You could play him with a sustain, E0S0 Huohuo just fine regenerating 3 Coreflames (my DU teams lol cuz running 3 harmony is just too risky), arguably much comfier to play but agree the damage falls off pretty substantially though it’s barely noticeable.
      – I never actually tested it at E0 but considering that at E2 he’s in PF could comfortably do meteor in EVERY fkng TURN and even could do one rotation ult even without his Final Hit getting its turn, then yeah E0 probably subpar but then again isn’t Acheron struggling in PF before JQ? Idk, it must have been the wind. Also about AS, what criteria are you considering a unit is a mid? For me at least clearing 1.8k is excellently well serve, 1.5k is good, 1.3k+ is bare minimum. Again never had a chance to test it at E0 but at E2 with RM he clears at 1,840+ and if I replace RM with Huohuo he clears at 1,800+ it’s basically the same lol as long as it clear and both teams clears comfortably unless you want to achieve the impossible 2k clear, good luck with that.
      – Sustain problem. Same argument with the other. Use Huohuo if you have her, else run with other sustain if NECESSARY.
      – Yes I actually need to agree on this one. He’s basically just another JL if she’s an emanator lol. But eh looking over to his current best team I think there’s still a lot of room for improvement. You know there’s Tribbie that with half-nihility and with a crumble of Erudition kit, let it shimmer a bit there’s always a room for improvement. Yes I’m one of many OG E0S0 JY haver, having a complete opposite mentality of that Acherons main are a blessing in disguise.
      – Yes animation and eargasm made me want to just spam the meteor attacks lol.

      I got him E2S1 in also 200 pulls. Do I feel scammed? A bit when I find that I completely struggled in DU trying to advance level 7 to 8 like that stage is completely on different level than that MOC/AS/PF alike. But a lot of tries later I find something that the most broken thing he could do in DU abusing Blazar and Hunts blessing turn advance, since Blazars count’s keep going up in his ult and Hunts blessing basically keeping enemies on his current AV as long you can break or kill them. Anyways enough yapping.

      Do I regret? No cuz he’s literally my first unit that I have that is on highest level of vertical investment lmaoo. Yes others that are LUCKY capped at E0S1 or my only lucky pull with E1 Argenti in 1.5. So there folks you have different POV whether to pull Phainon or not 🙂

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    • Holy shit Dong Dong, your brain must be the size of your dong dong (small) if you can’t 0 cycle with E2S1 LMAO. Get good nerd

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  2. Here we go again smth, it’s always male chars get butchered kit! Just like the other said: He’s the most vulnerable to powercrept.
    So much resriction that made him only viable in Hypercarry set-up meanwhile we know that every top meta team always consist of multiple damage dealer like:

    – In Acheron team we had Jiaoqiu + Sw offering offensive skill & ult which is worth more than 600% multiplier aoe dmg combined
    – Firefly with everyone on her team giving significant dmg contribution
    – March 7th or Cypher on Feixiao team
    – The most powecreep char with the most boring design which is non other than Castorice

    On top of that he’s very slow, sp negative, and get trash eidolon!
    That’s why i was hoping they would buff phainon but instead got nerfed, the Misandry behavior of HSR devs really needs to be studied at this point.

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  3. Here we go again smth, it’s always male chars get butchered kit! Just like the other said: He’s the most vulnerable to powercrept.
    So much resriction that made him only viable in Hypercarry set-up meanwhile we know that every top meta team always consist of multiple damage dealer like:

    – In Acheron team we had Jiaoqiu + Sw offering offensive skill & ult which is worth more than 600% multiplier aoe dmg combined
    – Firefly with everyone on her team giving significant dmg contribution
    – March 7th or Cipher on Feixiao team
    – The most powecreep char with the most boring design which is non other than Castorice

    That’s why i was hoping they would buff phainon but instead got nerfed, the Misandry behavior of HSR devs really needs to be studied at this point.

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  4. is Phainon Yukong Tingyun Sunday a viable team? Yukong buffs wont expire when Phainon is in his ult so combined with Sunday + Tingyun you get a good amount of free Atk% crit + crit damage. Tingyun is probaly best holder for DDD in this team. Please correct me if i am wrong

      
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    • There was a 0 cycle video out there using that team but RMC instead of Tingyun. So it’s probably a good team.

      But just remember because of buff uptime + energy issues Yukong falls off a lot if you can’t finish the fight in one transformation.

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    • sadly yukong doesnt give phainon any stacks because of how her dumbass kit works so your ult uptime will be an issue. it will be either 0/1 cycle in a single ult or barely clear if you dont

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  5. when his ults in effect I see that all actions conducted by him are considered as extra turns. in stages like moc, pf and as does this consider that by the time this ult ends 0 action value is progressed? or does it just yeet ur team mates, slow down ur turns and have everything else work the same? am I missing something here

      
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    • During his ult he will have countdown timers, which when reached gives him an extra turn. Said timers have SPD 60% of Phainon’s base SPD (which at E0S0 gives them 56 SPD) and initial AV randomly between 0~100%. Meaning if you are insanely lucky, Phainon gets to act all 8 times with no AV progress; and with the worst luck possible, Phainon gets to act about once every other cycle. Normally it should be somewhere in between. They are considered extra turns so his buffs won’t decay.

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