白厄
白厄名詞白厄
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 毀滅
戰鬥屬性Class 物理
專屬素材
信用點308K
預兆似有若無15
悲鳴由遠及近15
暗帷月華65
哀嘆漫無止息15
行跡素材
信用點3M
步離犬牙18
預兆似有若無41
狼毒鋸牙69
悲鳴由遠及近56
月狂獠牙139
哀嘆漫無止息58
陽雷的遙想12
命運的足跡8
主線哀丽秘榭,遗世独立的边陲村落,如今只余晦涩的传说。
无名的英雄█████,容纳「负世」火种的黄金裔,铭记全世的理想,背负万众的命运,为新世界带来第一缕曙光
——「但倘若黎明从不存在,就让怒火燃尽此身,化作明日的烈阳!」

目錄
屬性
戰技
行跡
星魂
光錐
背包
Gallery
語音音量
主線

屬性

等級攻擊力防禦力生命值速度暴擊率暴擊傷害嘲諷能量專屬素材
176.5699195945%50%12512
20149.29193.05381945%50%12512
信用點4000
預兆似有若無5
20+179.92232.65459945%50%12512
30218.2282.15557945%50%12512
信用點8000
預兆似有若無10
30+248.82321.75635945%50%12512
40287.1371.25733945%50%12512
信用點16000
悲鳴由遠及近6
暗帷月華3
40+317.72410.85811945%50%12512
50356460.35908945%50%12512
信用點40000
悲鳴由遠及近9
暗帷月華7
50+386.63499.95987945%50%12512
60424.91549.451084945%50%12512
信用點80000
哀嘆漫無止息6
暗帷月華20
60+455.53589.051162945%50%12512
70493.81638.551260945%50%12512
信用點160K
哀嘆漫無止息9
暗帷月華35
70+524.44678.151338945%50%12512
80562.72727.651436945%50%12512
等級專屬素材
1
20
信用點4000
預兆似有若無5
20+
40
信用點16000
悲鳴由遠及近6
暗帷月華3
40+
50
信用點40000
悲鳴由遠及近9
暗帷月華7
50+
60
信用點80000
哀嘆漫無止息6
暗帷月華20
60+
70
信用點160K
哀嘆漫無止息9
暗帷月華35
70+
80

戰技

逐火救世,行则将至逐火救世,行则将至 - 普通攻擊 | 單體攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
对指定敌方单体造成等同于白厄攻击力的物理属性伤害。

对敌方单体造成等同于少量物理属性伤害。
等級 10
黎明创世,地辟天开黎明创世,地辟天开 - 戰技 | 擴散
能量回復 : 0
弱點擊破 : 單體攻擊 : 60 / 擴散 : 30
获得点【火种】,对指定敌方单体造成等同于白厄攻击力的物理属性伤害,对相邻目标造成等同于白厄攻击力的物理属性伤害。

获得#3[i]【火种】,对敌方单体造成大量物理属性伤害,对相邻目标造成物理属性伤害。
等級 15
永劫燔世,其将背负永劫燔世,其将背负 - 終結技 | 群體攻擊
能量回復 : 0
弱點擊破 : 群體攻擊 : 60
变身为█████,变身期间展开境界境界内的其他队友离场且无法行动,敌方全体始终拥有物理属性弱点。
█████不会进入自己的回合,但拥有█████的额外回合,速度固定为█████基础速度的。最后的█████的额外回合开始时立即发动最后一击,造成等同于█████攻击力的物理属性终结技伤害,由敌方全体均分。

变身为█████并展开境界:使队友离场且无法行动,敌方全体拥有物理属性弱点。
█████不会进入自己的回合但拥有#4[i]█████的额外回合,最后的回合内发动最后一击,造成由敌方全体均分的大量物理属性伤害。
等級 15
此身为炬此身为炬 - 天賦 | 強化
能量回復 : 0
弱點擊破 : 0
白厄的天赋。【火种】达到点时可激活终结技,达到上限后还可最多溢出点。
当白厄成为我方队友或敌方任意单体的技能目标时,获得1点【火种】。成为我方队友的技能目标时,暴击伤害提高,持续回合。

白厄的天赋。【火种】达到#4[i]点时可激活终结技,可溢出#3[i]点。
当白厄成为除自身外的技能目标时,获得【火种】。成为我方队友的技能目标时,暴击伤害提高。
等級 15
命运•此躯即神命运•此躯即神 - 天賦 | 強化
能量回復 : 0
弱點擊破 : 0
█████的天赋。变身时获得【毁伤】。若此时处于我方目标的回合,则使该目标的所有增益效果延长1回合并结束本回合。
█████免疫控制类负面状态,拥有1个强化普攻和2个强化战技,无法施放终结技。变身期间攻击力提高,生命上限提高,施放攻击后回复等同于自身生命上限的生命值。█████受到致命攻击时不会陷入无法战斗状态,而是回复等同于自身生命上限的生命值并立即发动最后一击。每剩余1个█████的额外回合,最后一击的伤害倍率减少原倍率的
变身结束时,使我方全体速度提高,持续1回合。

█████的天赋。变身时获得【毁伤】
█████免疫控制类负面状态并拥有3个新技能。变身期间攻击力和生命上限提高,施放攻击回复生命值,受到致命攻击时回复生命值并立即施放最后一击,剩余可行动次数越多伤害倍率越低。
结束变身时,使我方全体速度提高。
等級 15
攻击攻击
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

等級 1
终结之始终结之始 - 秘技
能量回復 : 0
弱點擊破 : 單體攻擊 : 60
白厄在队伍中时,使秘技点上限提高3点。
主动施放秘技消耗2点秘技点,立即攻击一定范围内的所有敌人。进入战斗后,为我方队友恢复点能量,获得【毁伤】个战技点,并且每个波次开始时对敌方全体造成等同于白厄攻击力的物理属性伤害。
若攻击普通敌人则立即将其消灭,不会进入战斗。未击中敌人时不消耗秘技点。

秘技点上限提高3点。主动施放消耗2点秘技点攻击一定范围内的所有敌人。进入战斗后为我方恢复能量、战技点和【毁伤】,每个波次开始时对敌方全体造成物理属性伤害。
若攻击普通敌人则立即将其消灭,不会进入战斗。未击中敌人时不消耗秘技点。
等級 1
创生•血棘渡亡创生•血棘渡亡 - 普通攻擊 | 擴散
能量回復 : 0
弱點擊破 : 單體攻擊 : 90 / 擴散 : 60
获得【毁伤】,对指定敌方单体造成等同于█████攻击力的物理属性伤害,对相邻目标造成等同于█████攻击力的物理属性伤害。

获得#3[i]【毁伤】,对指定敌方单体造成大量物理属性伤害,对相邻目标造成物理属性伤害。
等級 15
灾厄•弑魂焚诏灾厄•弑魂焚诏 - 戰技 | 強化
能量回復 : 0
弱點擊破 : 單體攻擊 : 30 / 群體攻擊 : 15
获得等同于敌方全体数量的【毁伤】,随后使敌方全体立即行动并获得1层【弑魂之炽】。
【弑魂之炽】状态下,█████受到的伤害降低,并且在敌方目标攻击或行动后叠加1层【弑魂之炽】。当立即行动的敌方全体行动完毕后发动反击,对敌方全体造成等同于█████攻击力的物理属性伤害,并额外造成次伤害,每次对敌方随机单体造成等同于█████攻击力的物理属性伤害,随后解除【弑魂之炽】。每层【弑魂之炽】使本次反击的伤害倍率提高原倍率的
通过此技能造成伤害时,被视为造成了战技伤害。若█████的额外回合开始时仍持有【弑魂之炽】,立即发动反击

基于敌人数量获得等量【毁伤】,使其立即行动。获得【弑魂之炽】:受到的伤害降低,敌方目标都行动过后发动反击,对敌方全体造成少量物理属性伤害并弹射#3[i]次,每次对敌方随机单体造成少量物理属性伤害。敌方行动次数越多伤害越高。
等級 15
支柱•死星天裁支柱•死星天裁 - 戰技 | 彈射
能量回復 : 0
弱點擊破 : 單體攻擊 : 10 / 群體攻擊 : 60
解除自身所有负面效果,随后造成最多等同于█████攻击力的物理属性伤害。
其中,每消耗1点【毁伤】造成次伤害,每次对敌方随机单体造成等同于█████攻击力的物理属性伤害。消耗【毁伤】时,额外造成等同于█████攻击力的物理属性伤害,由敌方全体均分。

解除自身所有负面效果每消耗1点【毁伤】弹射#3[i],每次对敌方随机单体造成少量物理属性伤害。
若消耗了#4[i]【毁伤】,额外造成由敌方全体均分的大量物理属性伤害。
等級 15

行跡

行向世界终点行向世界终点
需要角色晉階 2
变身结束时,获得3点【火种】。
信用點5000
步離犬牙3
陽雷的遙想1
n/an/a (暴擊率)
需要角色晉階 2
暴擊率提高2.7%
信用點5000
步離犬牙3
預兆似有若無6
n/an/a (暴擊傷害)
需要角色晉階 3
暴擊傷害提高5.3%
信用點10000
狼毒鋸牙3
悲鳴由遠及近3
n/an/a (速度)
需要角色晉階 3
速度提高2
信用點10000
狼毒鋸牙3
悲鳴由遠及近3
身承炎炬万千身承炎炬万千
需要角色晉階 4
受到队友提供的治疗效果或护盾时,造成的伤害提高40%,持续4回合。该效果单个回合内不可重复触发。
受到队友提供的能量恢复的技能效果时,获得1点【火种】。
信用點20000
狼毒鋸牙5
命運的足跡1
陽雷的遙想1
n/an/a (暴擊傷害)
需要角色晉階 4
暴擊傷害提高8%
信用點20000
狼毒鋸牙5
悲鳴由遠及近4
n/an/a (暴擊率)
需要角色晉階 5
暴擊率提高4%
信用點45000
月狂獠牙3
哀嘆漫無止息3
n/an/a (暴擊傷害)
需要角色晉階 5
暴擊傷害提高8%
信用點45000
月狂獠牙3
哀嘆漫無止息3
照见英雄本色照见英雄本色
需要角色晉階 6
进入战斗或变身结束时,攻击力提高50%。该效果最多叠加2层。
信用點160K
月狂獠牙8
命運的足跡1
陽雷的遙想1
n/an/a (速度)
需要角色晉階 6
速度提高3
信用點160K
月狂獠牙8
哀嘆漫無止息8
n/an/a (暴擊率)
需要角色等級 75
暴擊率提高5.3%
信用點160K
月狂獠牙8
哀嘆漫無止息8
n/an/a (暴擊傷害)
需要角色等級 80
暴擊傷害提高10.7%
信用點160K
月狂獠牙8
哀嘆漫無止息8
n/an/a (暴擊傷害)
暴擊傷害提高5.3%
信用點2500
預兆似有若無2

星魂

白厄星魂1白厄星魂1白厄星魂1
█████的额外回合的速度提高至█████基础速度的72%。当【火种】达到上限时,使自身的物理属性抗性穿透提高15%,持续2回合。
白厄星魂2白厄星魂2白厄星魂2
█████施放攻击造成的伤害为原伤害的120%。消耗4【毁伤】施放【支柱•死星天裁】时,获得1个额外回合
白厄星魂3白厄星魂3白厄星魂3
终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
白厄星魂4白厄星魂4白厄星魂4
施放【灾厄•弑魂焚诏】时,额外获得4层【弑魂之炽】。
白厄星魂5白厄星魂5白厄星魂5
战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
白厄星魂6白厄星魂6白厄星魂6
【毁伤】上限提高2点。施放【创生•血棘渡亡】或【灾厄•弑魂焚诏】时,额外获得2【毁伤】。施放【支柱•死星天裁】的攻击后,对生命值最高的敌方目标额外造成等同于本次攻击总伤害值20%真实伤害

光錐

名詞稀有度命途攻擊力防禦力生命值戰技專屬素材
天傾
天傾3
RarstrRarstrRarstr
destruction-class370.44198.45846.72使裝備者普通攻擊和戰技造成的傷害提高20%
淨世殘刃
踐踏的意志
樂圮
樂圮3
RarstrRarstrRarstr
destruction-class370.44198.45846.72使裝備者對當下生命值百分比大於50%的敵方目標造成的傷害提高20%
淨世殘刃
蠢動原核
俱歿
俱歿3
RarstrRarstrRarstr
destruction-class370.44198.45846.72裝備者現有生命值百分比低於80%時,暴擊率提高12%
淨世殘刃
鐵衛勳章
鼴鼠黨歡迎你
鼴鼠黨歡迎你4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4裝備者發動普通攻擊,或施放戰技或終結技攻擊敵方目標後,分別得到一層【淘氣值】。每層使裝備者的攻擊力提高12%
淨世殘刃
踐踏的意志
秘密誓心
秘密誓心4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4使裝備者造成的傷害提高20%,同時對目前生命值百分比大於等於裝備者自身現有生命值百分比的敵方目標造成的傷害額外提高20%
淨世殘刃
鐵衛勳章
在藍天下
在藍天下4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56使裝備者攻擊力提高16%。裝備者消滅敵方目標後,暴擊率提高12%,持續3回合。
淨世殘刃
永壽榮枝
汪!散步時間!
汪!散步時間!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56使裝備者的攻擊力提高10%,對處於灼燒或裂傷狀態的敵方目標造成的傷害提高16%。該效果對持續傷害也會生效。
淨世殘刃
蠢動原核
無處可逃
無處可逃4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56使裝備者的攻擊力提高24%。當裝備者消滅敵方目標時,回復等同於自身12%攻擊力的生命值。
淨世殘刃
鐵衛勳章
無可取代的東西
無可取代的東西5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24使裝備者的攻擊力提高24%。當裝備者消滅敵方目標或受到攻擊後,立即回復等同於裝備者攻擊力8%的生命值,同時造成的傷害提高24%,持續到自身下個回合結束。該效果不可疊加,每回合只可觸發1次。
淨世殘刃
古代引擎
到不了的彼岸
到不了的彼岸5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08使裝備者的暴擊率提高18%,生命上限提高18%。當裝備者受到攻擊或裝備者消耗自身生命值後,造成的傷害提高24%,該效果在裝備者發動攻擊後解除。
淨世殘刃
永壽榮枝
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主線

Title遊戲語言

16 responses to “”

  1. The Phainon’s kit before 3.4: when [] transforms into [] then Increase [] ATK by % of [] ATK so [] does more DMG.

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  2. Why does it say darkveil moonlight for his mat’s that cant be right does anyone know what it actually is?

      
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    • yeah phainon is quantum, even new mats likely for cerydra

      Bud of Twilight
      A corrosive core found within the head of a Dark Sun Gryphon. Can be used for the Ascension of Wind characters

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  3. Wake-y wake-y, you bunch of hypocrites!
    Where are all those who supposedly care about the health of the game and so on when Castorice fiasco went down, huh? All of you now quiet and even *glug glug* all of this down. Because Castorice and her garbage tier passive totally breaks the game more than a unit with basically infinite turns, 1.7 million average damage per its turn (have I mentioned he basically got lot of those for free?), and immortality while he keeps pummeling everything down in front of him. I sure love when I can just hit auto because there is 0 strategy involved whatsoever with this guy. Get him to ult and all problems of turn-based game go away. Wait for a turn? It’s always his turn. Danger of dying? Doesn’t exist. Damage? Does more than anyone ever before him, and all in single ult.

    Acheron? Firefly? Castorice herself? Funny how certain crowd only appears when it’s a female unit who supposedly breaks the game, yet the same crowd now glazes, cheers and screams for more buffs (because he is totally weak as of now am I right) for a unit that will far more send balance of this game to hell than any of these units I previously mentioned.

      
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  4. The second part of his A4 says: when reciving energyregeneration effekts gain 1 Coreflame
    Question1.:Does that mean when Sunday/Tingyun using Ult on Phainon, he gains 2 Coreflames (1 from his talent and 1 from Energie reg.)
    Question2.:When yes does the E2 from Tingyun also count
    (E2 Tingyun: when an Ally with benediction[tingyun skill] kills an enemy that ally regenerates 5 energy)
    So in short does he gain 3 Coreflames when he kills an enemy with his normal skill( 2 from his skill and 1 from Energy reg.)and 1Coreflame when he kills an enemy with his normal basic atk.

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  5. Is this a mistake/placeholder, or does Phainon actually need the QUA boss materials?
    Because they just added a physical boss in 3.3

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  6. dumbed down explanation:
    he’s a typical destruction unit that deals mostly adjacent damage but also tons of aoe damage.

    core gameplay is stacking his passive of coreflames (up to 12 times) before he can activate his ultimate to transform and launch a territory field (similar to acheron) where only he and the enemies are present in order to give them a beating before he the field cancels itself eventually.

    ways to gain coreflames is either:
    usage of skill = 2 coreflames
    gets buffed by allies or targeted by enemies = 1 coreflame
    ally ability provides energy (such as sunday and houhou ultimates) = 1 coreflame (enemies that regenerate your energy do not apply)
    end of transformation = 3 coreflames (ascension passive)
    talent passive = 3 coreflames (similarly to acheron, he can store 3 coreflames after reaching the max amount of 12)

    if we do the math: minimum of 10 coreflames can be obtained in just a singular round/turn (requiring 2 more coreflames to activate ult again)

    what dmg multiplier will he gain from the most: enemy dmg vulnerability (such as pela and tribbie) because he has decent atk% and dmg% buffs from himself and allies included. only his lightcone introduce a def% ignore which is pretty small by itself.

    orb main stat: atk% and phys dmg% might be equal actually. his scalings would encourage atk% orb but also he has built in atk% bonus so that might not be necessary. would recommend whichever has the best substats because they should be similarly good on him.

    best teammate: sunday (1 turn would potentially give phainon 3 coreflames: skill=1 (buff), ultimate=2 (buff + energy)
    substitutes for sunday: tingyun and houhou also give 3 coreflames in 1 turn.
    future speculated additional best teammate: dan heng new 5* form

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  7. So is Bruise and Scourge the same or am i blind?
    Wenn not can sameone explain the difference, because in the 2Skill is written ,, when consume 1 bruise” but in the description underneath stand ,,when consume 1 Scourge”

      
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    • Unlikely. What great versatility gives, trades off absolutely power. CN community will rant a lot if he gets both perks. Given how the kit is settled, the latter will fall slightly behind Castorice. Just wait till V5 we’ll see the multipliers progressively go down for balancing reasons.

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      • here another Midcheron copers- don’t even compare
        Phai’s performance will not decrease drastically in single target situations
        he’s also not tied to mid support unit like npc fox and benefitting more from single target buffer (not necessarily Harmony too) in the game than every other chars which is any other Hypercarry unit including Midcheron herself can only wish, so he will just getting better every time from upcoming strong buffer thus his potential is high.

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