白厄

白厄
白厄名詞白厄
稀有度RaritystrRaritystrRaritystrRaritystrRaritystr
命途Class 毀滅
戰鬥屬性Class 物理
專屬素材
信用點308K
預兆似有若無15
悲鳴由遠及近15
侵略凝塊65
哀嘆漫無止息15
行跡素材
信用點3M
步離犬牙18
預兆似有若無41
狼毒鋸牙69
悲鳴由遠及近56
月狂獠牙139
哀嘆漫無止息58
陽雷的遙想12
命運的足跡8
主線哀麗秘榭,遺世獨立的邊陲村落,如今只餘晦澀的傳說。
無名的英雄█████,容納「負世」火種的黃金裔,銘記全世的理想,背負萬眾的命運,為新世界帶來第一縷曙光
——「但倘若黎明從不存在,就讓怒火燃盡此身,化作明日的烈陽!」

目錄
屬性
戰技
行跡
星魂
光錐
背包
Gallery
語音音量
主線

屬性

等級攻擊力防禦力生命值速度暴擊率暴擊傷害嘲諷能量專屬素材
179.295.7195945%50%12512
20154.44186.62381945%50%12512
信用點4000
預兆似有若無5
20+186.12224.89459945%50%12512
30225.72272.75557945%50%12512
信用點8000
預兆似有若無10
30+257.4311.02635945%50%12512
40297358.88733945%50%12512
信用點16000
悲鳴由遠及近6
侵略凝塊3
40+328.68397.15811945%50%12512
50368.28445908945%50%12512
信用點40000
悲鳴由遠及近9
侵略凝塊7
50+399.96483.28987945%50%12512
60439.56531.131084945%50%12512
信用點80000
哀嘆漫無止息6
侵略凝塊20
60+471.24569.411162945%50%12512
70510.84617.271260945%50%12512
信用點160K
哀嘆漫無止息9
侵略凝塊35
70+542.52655.551338945%50%12512
80582.12703.391436945%50%12512
等級專屬素材
1
20
信用點4000
預兆似有若無5
20+
40
信用點16000
悲鳴由遠及近6
侵略凝塊3
40+
50
信用點40000
悲鳴由遠及近9
侵略凝塊7
50+
60
信用點80000
哀嘆漫無止息6
侵略凝塊20
60+
70
信用點160K
哀嘆漫無止息9
侵略凝塊35
70+
80

戰技

逐火救世,行則將至逐火救世,行則將至 - 普通攻擊 | 單體攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
對指定敵方單體造成等同於白厄攻擊力的物理屬性傷害。

對敵方單體造成等同於少量物理屬性傷害。
等級 10
黎明創世,地闢天開黎明創世,地闢天開 - 戰技 | 擴散
能量回復 : 0
弱點擊破 : 單體攻擊 : 60 / 擴散 : 30
獲得點【火種】,對指定敵方單體造成等同於白厄攻擊力的物理屬性傷害,對相鄰目標造成等同於白厄攻擊力的物理屬性傷害。

獲得#3[i]【火種】,對敵方單體造成大量物理屬性傷害,對相鄰目標造成物理屬性傷害。
等級 15
永劫燔世,其將背負永劫燔世,其將背負 - 終結技 | 群體攻擊
能量回復 : 0
弱點擊破 : 群體攻擊 : 60
變身為卡厄斯蘭那,變身期間展開境界【時墟鐵墓】。境界內的其他隊友離場且無法行動,敵方全體始終擁有物理屬性弱點。
卡厄斯蘭那不會進入自己的回合,但擁有卡厄斯蘭那的額外回合,速度固定為卡厄斯蘭那基礎速度的。最後的卡厄斯蘭那的額外回合開始時立即發動最後一擊,造成等同於卡厄斯蘭那攻擊力的物理屬性終結技傷害,由敵方全體均分。

變身為卡厄斯蘭那並展開境界:使隊友離場且無法行動,敵方全體擁有物理屬性弱點。
卡厄斯蘭那不會進入自己的回合但擁有#4[i]卡厄斯蘭那的額外回合,最後的回合內發動最後一擊,造成由敵方全體均分的大量物理屬性傷害。
等級 15
此身為炬此身為炬 - 天賦 | 強化
能量回復 : 0
弱點擊破 : 0
白厄的天賦。【火種】達到點時可啟動終結技,達到上限後還可最多溢出點,變身結束時會基於溢出點數獲得【火種】。
當白厄成為其他任意目標的技能目標時,獲得1點【火種】。若施放者為白厄的隊友,還會使白厄的暴擊傷害提高,持續回合。

白厄的天賦。【火種】達到#4[i]點時可啟動終結技。
當白厄成為其他目標的技能目標時,獲得【火種】。成為隊友的技能目標時,暴擊傷害提高。
等級 15
命運•此軀即神命運•此軀即神 - 天賦 | 強化
能量回復 : 0
弱點擊破 : 0
卡厄斯蘭那的天賦。變身時獲得【毀傷】。若此時處於我方目標的回合,則使該目標的所有增益效果延長1回合並結束本回合。
卡厄斯蘭那免疫控制類負面狀態,擁有1個強化普通攻擊和2個強化戰技,無法施放終結技。變身期間攻擊力提高,生命上限提高,發動攻擊後回復等同於自身生命上限的生命值。卡厄斯蘭那受到致命攻擊時不會陷入無法戰鬥狀態,而是回復等同於自身生命上限的生命值並立即發動最後一擊。每所剩1個卡厄斯蘭那的額外回合,最後一擊的傷害倍率減少原倍率的
變身結束時,使我方全體速度提高,持續1回合。

卡厄斯蘭那的天賦。變身時獲得【毀傷】
卡厄斯蘭那免疫控制類負面狀態並擁有3個新技能。變身期間攻擊力和生命上限提高,發動攻擊回復生命值,受到致命攻擊時回復生命值並立即施放最後一擊,所剩可行動次數越多傷害倍率越低。
結束變身時,使我方全體速度提高。
等級 15
攻擊攻擊
能量回復 : 0
弱點擊破 : 單體攻擊 : 30
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。

等級 1
終結之始終結之始 - 秘技
能量回復 : 0
弱點擊破 : 單體攻擊 : 60
白厄在隊伍中時,使秘技點上限提高3點。
主動施放秘技消耗2點秘技點,立即攻擊一定範圍內的所有敵人。進入戰鬥後,為我方隊友恢復點能量,獲得【毀傷】個戰技點,並且每一波開始時對敵方全體造成等同於白厄攻擊力的物理屬性傷害。
若攻擊普通敵人則立即將其消滅,不會進入戰鬥。未命中敵人時不消耗秘技點。

秘技點上限提高3點。主動施放消耗2點秘技點攻擊一定範圍內的所有敵人。進入戰鬥後為我方恢復能量、戰技點和【毀傷】,每一波開始時對敵方全體造成物理屬性傷害。
若攻擊普通敵人則立即將其消滅,不會進入戰鬥。未命中敵人時不消耗秘技點。
等級 1
創生•血棘渡亡創生•血棘渡亡 - 普通攻擊 | 擴散
能量回復 : 0
弱點擊破 : 單體攻擊 : 90 / 擴散 : 60
獲得【毀傷】,對指定敵方單體造成等同於卡厄斯蘭那攻擊力的物理屬性傷害,對相鄰目標造成等同於卡厄斯蘭那攻擊力的物理屬性傷害。

獲得#3[i]【毀傷】,對指定敵方單體造成大量物理屬性傷害,對相鄰目標造成物理屬性傷害。
等級 15
災厄•弒魂焚詔災厄•弒魂焚詔 - 戰技 | 強化
能量回復 : 0
弱點擊破 : 單體攻擊 : 30 / 群體攻擊 : 15
獲得等同於敵方全體數量的【毀傷】和1層【弒魂之熾】,隨後使敵方全體立即行動。
【弒魂之熾】狀態下,卡厄斯蘭那受到的傷害降低,敵方目標攻擊或行動後疊加1層【弒魂之熾】。上述敵方目標行動完畢後,立即發動反擊,對敵方全體造成等同於卡厄斯蘭那攻擊力的物理屬性傷害,並額外造成次傷害,每次對敵方隨機單體造成等同於卡厄斯蘭那攻擊力的物理屬性傷害,隨後解除【弒魂之熾】。每層【弒魂之熾】使本次反擊的傷害倍率提高原倍率的
透過此技能造成傷害時,視為造成了戰技傷害。若卡厄斯蘭那的額外回合開始時仍持有【弒魂之熾】,立即發動反擊

基於敵人數量獲得等量【毀傷】,使其立即行動。獲得【弒魂之熾】:受到的傷害降低,敵方目標都行動過後發動反擊,對敵方全體造成少量物理屬性傷害並彈射#3[i]次,每次對敵方隨機單體造成少量物理屬性傷害。敵方行動次數越多傷害越高。
等級 15
支柱•死星天裁支柱•死星天裁 - 戰技 | 彈射
能量回復 : 0
弱點擊破 : 單體攻擊 : 10 / 群體攻擊 : 60
解除自身所有負面效果,隨後造成最多等同於卡厄斯蘭那攻擊力的物理屬性傷害。
其中,每消耗1點【毀傷】造成次傷害,每次對敵方隨機單體造成等同於卡厄斯蘭那攻擊力的物理屬性傷害。消耗【毀傷】時,額外造成等同於卡厄斯蘭那攻擊力的物理屬性傷害,由敵方全體均分。

解除自身所有負面效果每消耗1點【毀傷】彈射#3[i],每次對敵方隨機單體造成少量物理屬性傷害。
若消耗了#4[i]【毀傷】,額外造成由敵方全體均分的大量物理屬性傷害。
等級 15

行跡

行向世界終點行向世界終點
需要角色晉階 2
戰鬥開始時,獲得1點【火種】。變身結束時,獲得3點【火種】。
信用點5000
步離犬牙3
陽雷的遙想1
暴击率强化暴击率强化 (暴擊率)
需要角色晉階 2
暴擊率提高2.7%
信用點5000
步離犬牙3
預兆似有若無6
暴击伤害强化暴击伤害强化 (暴擊傷害)
需要角色晉階 3
暴擊傷害提高5.3%
信用點10000
狼毒鋸牙3
悲鳴由遠及近3
速度强化速度强化 (速度)
需要角色晉階 3
速度提高2
信用點10000
狼毒鋸牙3
悲鳴由遠及近3
身承炎炬萬千身承炎炬萬千
需要角色晉階 4
受到隊友提供的治療效果或護盾時,造成的傷害提高45%,持續4回合。該效果單個回合內不可重複觸發。
受到隊友提供的能量恢復的技能效果時,獲得1點【火種】。
信用點20000
狼毒鋸牙5
命運的足跡1
陽雷的遙想1
暴击伤害强化暴击伤害强化 (暴擊傷害)
需要角色晉階 4
暴擊傷害提高8%
信用點20000
狼毒鋸牙5
悲鳴由遠及近4
暴击率强化暴击率强化 (暴擊率)
需要角色晉階 5
暴擊率提高4%
信用點45000
月狂獠牙3
哀嘆漫無止息3
暴击伤害强化暴击伤害强化 (暴擊傷害)
需要角色晉階 5
暴擊傷害提高8%
信用點45000
月狂獠牙3
哀嘆漫無止息3
照見英雄本色照見英雄本色
需要角色晉階 6
進入戰鬥或變身結束時,攻擊力提高50%。該效果最多疊加2層。
信用點160K
月狂獠牙8
命運的足跡1
陽雷的遙想1
速度强化速度强化 (速度)
需要角色晉階 6
速度提高3
信用點160K
月狂獠牙8
哀嘆漫無止息8
暴击率强化暴击率强化 (暴擊率)
需要角色等級 75
暴擊率提高5.3%
信用點160K
月狂獠牙8
哀嘆漫無止息8
暴击伤害强化暴击伤害强化 (暴擊傷害)
需要角色等級 80
暴擊傷害提高10.7%
信用點160K
月狂獠牙8
哀嘆漫無止息8

星魂

火與光,善惡的化身火與光,善惡的化身火與光,善惡的化身
卡厄斯蘭那的額外回合的基礎速度繼承比例提高至66%。單場戰鬥中每有1個敵方目標被消滅,使其額外提高1.5%,最多提高至84%
施放終結技時,暴擊傷害提高50%,持續3回合。
天與地,世間的泡沫天與地,世間的泡沫天與地,世間的泡沫
卡厄斯蘭那的物理屬性抗性穿透提高20%。單次施放【支柱•死星天裁】消耗【毀傷】點數達到4點時,獲得1個額外回合
幾重寂靜深埋歸墟幾重寂靜深埋歸墟幾重寂靜深埋歸墟
終結技等級+2,最多不超過15級;普通攻擊等級+1,最多不超過10級。
多少泰坦面目模糊多少泰坦面目模糊多少泰坦面目模糊
施放【災厄•弒魂焚詔】時,額外獲得4層【弒魂之熾】。
永劫時針,三千萬轉永劫時針,三千萬轉永劫時針,三千萬轉
戰技等級+2,最多不超過15級;天賦等級+2,最多不超過15級。
亙古長升,蝕火殘陽亙古長升,蝕火殘陽亙古長升,蝕火殘陽
【火種】的可溢出點數不再擁有上限。戰鬥開始時,獲得6點【火種】。
施放【支柱•死星天裁】的攻擊後,對生命值最高的敵方目標額外造成等同於本次攻擊總傷害值36%真實傷害

光錐

名詞稀有度命途攻擊力防禦力生命值戰技專屬素材
天傾
天傾3
RarstrRarstrRarstr
destruction-class370.44198.45846.72使裝備者普通攻擊和戰技造成的傷害提高20%
淨世殘刃
踐踏的意志
樂圮
樂圮3
RarstrRarstrRarstr
destruction-class370.44198.45846.72使裝備者對當下生命值百分比大於50%的敵方目標造成的傷害提高20%
淨世殘刃
蠢動原核
俱歿
俱歿3
RarstrRarstrRarstr
destruction-class370.44198.45846.72裝備者現有生命值百分比低於80%時,暴擊率提高12%
淨世殘刃
鐵衛勳章
鼴鼠黨歡迎你
鼴鼠黨歡迎你4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4裝備者發動普通攻擊,或施放戰技或終結技攻擊敵方目標後,分別得到一層【淘氣值】。每層使裝備者的攻擊力提高12%
淨世殘刃
踐踏的意志
秘密誓心
秘密誓心4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4使裝備者造成的傷害提高20%,同時對目前生命值百分比大於等於裝備者自身現有生命值百分比的敵方目標造成的傷害額外提高20%
淨世殘刃
鐵衛勳章
在藍天下
在藍天下4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56使裝備者攻擊力提高16%。裝備者消滅敵方目標後,暴擊率提高12%,持續3回合。
淨世殘刃
永壽榮枝
汪!散步時間!
汪!散步時間!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56使裝備者的攻擊力提高10%,對處於灼燒或裂傷狀態的敵方目標造成的傷害提高16%。該效果對持續傷害也會生效。
淨世殘刃
蠢動原核
無處可逃
無處可逃4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56使裝備者的攻擊力提高24%。當裝備者消滅敵方目標時,回復等同於自身12%攻擊力的生命值。
淨世殘刃
鐵衛勳章
無可取代的東西
無可取代的東西5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24使裝備者的攻擊力提高24%。當裝備者消滅敵方目標或受到攻擊後,立即回復等同於裝備者攻擊力8%的生命值,同時造成的傷害提高24%,持續到自身下個回合結束。該效果不可疊加,每回合只可觸發1次。
淨世殘刃
古代引擎
到不了的彼岸
到不了的彼岸5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08使裝備者的暴擊率提高18%,生命上限提高18%。當裝備者受到攻擊或裝備者消耗自身生命值後,造成的傷害提高24%,該效果在裝備者發動攻擊後解除。
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201 responses to “白厄”

  1. If you’re wondering if you should pull for meta value. Don’t. I pulled E2S1 and here is my feedback :

    – At this level of investment (E2S1) he is still underwhelming. You can only do 1 cycle on his most broken shilled MoC buffs.
    – He is super clunky and to be fair he is not enjoyable to play. I kicked him off my team on overworld, and DU.
    – He doesn’t allow many team comp. It’s basically Phainon, harmony, harmony, harmony. You can replace a harmony unit by a sustain but then he will falls off HARD.
    – At E0, he is not good at all on PF, and mid in APOC.
    – When you won’t be able to finish the fight within 2 ult, you will need to replace one of your harmony unit and replace it by a sustain unit, which will decrease even more his damage output.
    – Because he massively overcaps on dmg amp bonus (atk%, dmg%, crit dmg%), his future potential is doomed and he will be powercrept very quickly. The only way to amp his damage output efficiently is using a debuffer (def shred, RES PEN, vulnerability) but as of now only nihility units can provide this, but they won’t be able to AA nor provide him coreflame to activate his ult.
    – On a good note he has excellent animations.

    I got him E2S1 in 200 pulls and I still feel scammed. If I could go back I wouldn’t have pulled for him.

      
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    • 0 cycle require advance not brainless gameplay duh, my E0S1 Phainon clear current MOC 12 within 1 cycle only using RMC, E0S5DDD Sparkle, and E1S1 Bronya. I don’t even have Sunday nor his LC

      Also it took me 219 pull for E0S1 Phainon, so at least be grateful. I’m in top 1% of Unluckiest HSR Player (i need 140 pull for 1 limited char in average meanwhile 120 for LC) as low budget player yet i never felt scammed except for Sparkle bc she’s blatantly powercreeped left and right by fraud sibling.

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    • What in skill issue is this, E2S1 Phainon can’t even 0 cyle current MOC? lmao. Anyway you don’t need to 0 cyle tho, most of E2S1 DPS can’t even clear in 3 cyle using 3 cost team-mate.

      Remember ppl often overhype Acheron, but before Jiaoqiu she’s pretty much clear the same cycle in MOC as Dr Ratio, Jingliu, or even Seele within the same investment.

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    • – Holy, E2S1 can only do 1 cycle clear? What’s your teamcomp babe? My E2S1 Phainon with subpar relics and very mid rutilant planars clear in 0 cycle with plenty of time left and it’s my first time ever doing 0 cycle lmao, the closest before is my E0S1 Mydei. Anyways Phainon’s stats is: 136 SPD/2.5k Att/82:156 crit (-1 SPD setup), his team is E0S1 Sunday, E1S0 Bronya, and E0S0 RM.
      – Neutral here. I played him in DU so many times and he’s just not that good taking advantage of the equations and blessings. Beside that… idk why you still pulled him until E2S1 even, when you find him not enjoyable. Like there’s a trial character you know.
      – As if any other character has many teamcomps? Huh? Acheron with JQ/SW/Chiper/Aventurine/Galagher, Feixiao with the infamous FART and FARC, Mydei with Tribbie and Sunday/Sparkle/RMC, FF with Fugue/Lingsha/RM? Hello are we playing the same game here? You could play him with a sustain, E0S0 Huohuo just fine regenerating 3 Coreflames (my DU teams lol cuz running 3 harmony is just too risky), arguably much comfier to play but agree the damage falls off pretty substantially though it’s barely noticeable.
      – I never actually tested it at E0 but considering that at E2 he’s in PF could comfortably do meteor in EVERY fkng TURN and even could do one rotation ult even without his Final Hit getting its turn, then yeah E0 probably subpar but then again isn’t Acheron struggling in PF before JQ? Idk, it must have been the wind. Also about AS, what criteria are you considering a unit is a mid? For me at least clearing 1.8k is excellently well serve, 1.5k is good, 1.3k+ is bare minimum. Again never had a chance to test it at E0 but at E2 with RM he clears at 1,840+ and if I replace RM with Huohuo he clears at 1,800+ it’s basically the same lol as long as it clear and both teams clears comfortably unless you want to achieve the impossible 2k clear, good luck with that.
      – Sustain problem. Same argument with the other. Use Huohuo if you have her, else run with other sustain if NECESSARY.
      – Yes I actually need to agree on this one. He’s basically just another JL if she’s an emanator lol. But eh looking over to his current best team I think there’s still a lot of room for improvement. You know there’s Tribbie that with half-nihility and with a crumble of Erudition kit, let it shimmer a bit there’s always a room for improvement. Yes I’m one of many OG E0S0 JY haver, having a complete opposite mentality of that Acherons main are a blessing in disguise.
      – Yes animation and eargasm made me want to just spam the meteor attacks lol.

      I got him E2S1 in also 200 pulls. Do I feel scammed? A bit when I find that I completely struggled in DU trying to advance level 7 to 8 like that stage is completely on different level than that MOC/AS/PF alike. But a lot of tries later I find something that the most broken thing he could do in DU abusing Blazar and Hunts blessing turn advance, since Blazars count’s keep going up in his ult and Hunts blessing basically keeping enemies on his current AV as long you can break or kill them. Anyways enough yapping.

      Do I regret? No cuz he’s literally my first unit that I have that is on highest level of vertical investment lmaoo. Yes others that are LUCKY capped at E0S1 or my only lucky pull with E1 Argenti in 1.5. So there folks you have different POV whether to pull Phainon or not 🙂

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    • Holy shit Dong Dong, your brain must be the size of your dong dong (small) if you can’t 0 cycle with E2S1 LMAO. Get good nerd

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  2. Here we go again smth, it’s always male chars get butchered kit! Just like the other said: He’s the most vulnerable to powercrept.
    So much resriction that made him only viable in Hypercarry set-up meanwhile we know that every top meta team always consist of multiple damage dealer like:

    – In Acheron team we had Jiaoqiu + Sw offering offensive skill & ult which is worth more than 600% multiplier aoe dmg combined
    – Firefly with everyone on her team giving significant dmg contribution
    – March 7th or Cypher on Feixiao team
    – The most powecreep char with the most boring design which is non other than Castorice

    On top of that he’s very slow, sp negative, and get trash eidolon!
    That’s why i was hoping they would buff phainon but instead got nerfed, the Misandry behavior of HSR devs really needs to be studied at this point.

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  3. Here we go again smth, it’s always male chars get butchered kit! Just like the other said: He’s the most vulnerable to powercrept.
    So much resriction that made him only viable in Hypercarry set-up meanwhile we know that every top meta team always consist of multiple damage dealer like:

    – In Acheron team we had Jiaoqiu + Sw offering offensive skill & ult which is worth more than 600% multiplier aoe dmg combined
    – Firefly with everyone on her team giving significant dmg contribution
    – March 7th or Cipher on Feixiao team
    – The most powecreep char with the most boring design which is non other than Castorice

    That’s why i was hoping they would buff phainon but instead got nerfed, the Misandry behavior of HSR devs really needs to be studied at this point.

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  4. is Phainon Yukong Tingyun Sunday a viable team? Yukong buffs wont expire when Phainon is in his ult so combined with Sunday + Tingyun you get a good amount of free Atk% crit + crit damage. Tingyun is probaly best holder for DDD in this team. Please correct me if i am wrong

      
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    • There was a 0 cycle video out there using that team but RMC instead of Tingyun. So it’s probably a good team.

      But just remember because of buff uptime + energy issues Yukong falls off a lot if you can’t finish the fight in one transformation.

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    • sadly yukong doesnt give phainon any stacks because of how her dumbass kit works so your ult uptime will be an issue. it will be either 0/1 cycle in a single ult or barely clear if you dont

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  5. when his ults in effect I see that all actions conducted by him are considered as extra turns. in stages like moc, pf and as does this consider that by the time this ult ends 0 action value is progressed? or does it just yeet ur team mates, slow down ur turns and have everything else work the same? am I missing something here

      
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    • During his ult he will have countdown timers, which when reached gives him an extra turn. Said timers have SPD 60% of Phainon’s base SPD (which at E0S0 gives them 56 SPD) and initial AV randomly between 0~100%. Meaning if you are insanely lucky, Phainon gets to act all 8 times with no AV progress; and with the worst luck possible, Phainon gets to act about once every other cycle. Normally it should be somewhere in between. They are considered extra turns so his buffs won’t decay.

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