名词 | {NICKNAME} | |
稀有度 | ||
命途 | 记忆 | |
战斗属性 | 冰 | |
专属材料 | 246K 12 13 28 12 | |
行迹材料 | 2.4M 9 28 53 39 105 43 12 5 | |
剧情 | 登上星穹列车的少女(少年)。 为了消除星核带来的危机,选择与星穹列车同行。 |
目录 |
属性 |
战技 |
随宠 |
行迹 |
星魂 |
光锥 |
背包 |
Gallery |
语音 |
剧情 |
属性
等级 | 攻击力 | 防御力 | 生命值 | 速度 | 暴击率 | 暴击伤害 | 嘲讽 | 能量 | 专属材料 |
1 | 73.92 | 85.8 | 143 | 103 | 5% | 50% | 100 (100) | 160 | |
20 | 144.14 | 167.31 | 278 | 103 | 5% | 50% | 100 (100) | 160 | 3200 4 |
20+ | 173.71 | 201.63 | 335 | 103 | 5% | 50% | 100 (100) | 160 | |
30 | 210.67 | 244.53 | 406 | 103 | 5% | 50% | 100 (100) | 160 | 6400 8 |
30+ | 240.24 | 278.85 | 463 | 103 | 5% | 50% | 100 (100) | 160 | |
40 | 277.2 | 321.75 | 535 | 103 | 5% | 50% | 100 (100) | 160 | 12800 5 4 |
40+ | 306.77 | 356.07 | 592 | 103 | 5% | 50% | 100 (100) | 160 | |
50 | 343.73 | 398.97 | 663 | 103 | 5% | 50% | 100 (100) | 160 | 32000 8 6 |
50+ | 373.3 | 433.29 | 720 | 103 | 5% | 50% | 100 (100) | 160 | |
60 | 410.26 | 476.19 | 791 | 103 | 5% | 50% | 100 (100) | 160 | 64000 5 8 |
60+ | 439.82 | 510.51 | 848 | 103 | 5% | 50% | 100 (100) | 160 | |
70 | 476.78 | 553.41 | 920 | 103 | 5% | 50% | 100 (100) | 160 | 128K 7 10 |
70+ | 506.35 | 587.73 | 977 | 103 | 5% | 50% | 100 (100) | 160 | |
80 | 543.31 | 630.63 | 1048 | 103 | 5% | 50% | 100 (100) | 160 |
战技
包在我身上! - 普攻 | 单攻 | |
能量恢复 : 20 | |
弱点击破 : 单攻 : 30 | |
对指定敌方单体造成等同于开拓者 对敌方单体造成少量冰属性伤害。 | |
等级 | |
就决定是你了! - 战技 | 召唤 | |
能量恢复 : 30 | |
弱点击破 : 0 | |
召唤忆灵迷迷。若迷迷已在场,为迷迷回复等同于迷迷生命上限 召唤忆灵迷迷。若迷迷已在场,为迷迷回复生命值,并使迷迷获得充能。 | |
等级 | |
一起上吧,迷迷! - 终结技 | 群攻 | |
能量恢复 : 5 | |
弱点击破 : 群攻 : 60 | |
召唤忆灵迷迷。使迷迷获得 召唤忆灵迷迷。使迷迷获得充能,随后使迷迷对敌方全体造成大量冰属性伤害。 | |
等级 | |
攻击 | |
能量恢复 : 0 | |
弱点击破 : 单攻 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
记忆如往日重现 - 秘技 | 妨害 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
使用秘技后,制造1片持续 与处于时停状态下的敌人进入战斗后,使敌方全体行动延后 我方制造的领域效果最多存在1个。 制造特殊领域。领域内敌人行动停止。与领域内敌人进入战斗后,使敌方全体行动延后,并对敌方全体造成少量冰属性伤害。 | |
就决定是你了! - 战技 | 回复 | |
能量恢复 : 30 | |
弱点击破 : 0 | |
召唤忆灵迷迷。若迷迷已在场,为迷迷回复生命值,并使迷迷获得充能。 | |
等级 | |
随宠
坏人!麻烦! - 忆灵技 | 群攻 | |
能量恢复 : 10 | |
弱点击破 : 单攻 : 15 / 群攻 : 30 | |
造成 造成少量冰属性伤害,共弹射 | |
等级 | |
伙伴!一起! - 忆灵天赋 | 辅助 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
使我方全体的暴击伤害提高,提高数值等同于迷迷 若充能未达到 使我方全体暴击伤害提高。 行动时自动施放攻击。若充能达到 | |
等级 | |
迷迷,加油! - 忆灵天赋 | 强化 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
迷迷被召唤时,立即获得 被召唤时,立即获得充能。 | |
等级 | |
遗憾…不留 - 忆灵天赋 | 强化 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
迷迷消失时,使开拓者行动提前 消失时,使开拓者行动提前。 | |
等级 | |
我会!帮你! - 忆灵技 | 辅助 | |
能量恢复 : 10 | |
弱点击破 : 0 | |
使指定我方单体行动提前 持有【迷迷的声援】的目标每造成1次伤害,都会再额外造成1次等同于原伤害 当对自身施放该技能时,无法触发行动提前效果。 使我方单体行动提前并附上【迷迷的声援】:造成伤害后额外造成真实伤害。 | |
等级 | |
无所不能的伙伴 - 天赋 | 强化 | |
能量恢复 : 0 | |
弱点击破 : 0 | |
忆灵迷迷初始拥有 我方全体每恢复一定能量,迷迷都会获得充能。 | |
等级 | |
行迹
追念之权杖 | |
需要角色晋阶 2 | |
战斗开始时,开拓者的行动提前 | 4000 2 1 |
攻击强化 (攻击力) | |
需要角色晋阶 3 | |
攻击力提高 | 7200 2 2 |
暴击伤害强化 (n/a) | |
需要角色晋阶 4 | |
暴击伤害提高 | 15200 5 2 |
袖珍的事诗 | |
需要角色晋阶 4 | |
迷迷施放【坏人!麻烦!】时,立即获得 | 16000 5 1 1 |
生命强化 (生命值) | |
需要角色晋阶 5 | |
n/a | 36000 2 2 |
暴击伤害强化 (n/a) | |
需要角色晋阶 5 | |
暴击伤害提高 | 36000 2 2 |
星魂
现在的记叙者 | ||
持有【迷迷的声援】的我方目标暴击率提高 |
过往的拾遗者 | ||
除迷迷以外的我方忆灵行动时,开拓者恢复 |
未来的咏唱者 | ||
战技等级+2,最多不超过 |
缪斯的新舞伴 | ||
使能量上限为0的我方目标主动施放技能时,迷迷也能够获得 |
诗篇的裁缝匠 | ||
终结技等级+2,最多不超过 |
神启的转呈者 | ||
终结技的暴击率固定为 |
光锥
名词 | 稀有度 | 命途 | 攻击力 | 防御力 | 生命值 | 战技 | 专属材料 | |
胜利只在朝夕间 | 4 | remembrance-class | 476.28 | 396.9 | 846.72 | 使装备者的暴击伤害提高 | ||
焚影 | 3 | remembrance-class | 317.52 | 264.6 | 846.72 | 装备者首次召唤忆灵时,恢复 | ||
溯忆 | 3 | remembrance-class | 423.36 | 264.6 | 635.04 | 忆灵的回合开始时,使装备者和忆灵分别获得1层【缅怀】,每层使造成的伤害提高 | ||
天才们的问候 | 4 | remembrance-class | 476.28 | 330.75 | 952.56 | 使装备者的攻击力提高 | ||
多流汗,少流泪 | 4 | remembrance-class | 529.2 | 198.45 | 1058.4 | 使装备者的暴击率提高 | ||
将光阴织成黄金 | 5 | remembrance-class | 635.04 | 396.9 | 1058.4 | 使装备者的基础速度提高 | ||
记忆永不落幕 | 5 | remembrance-class | 529.2 | 396.9 | 1058.4 | 使装备者的速度提高 | ||
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33 responses to “{NICKNAME}”
question: are there already relics/ornaments we can pre-farm?
ornaments looks like “BananAmusement Park” is the way to go because of all the CDMG, right?
what about relics? anything worth pre-farming or does he want the new 3.0 “hero-set” because of the 4 pc SPD and CRIT DMG?
Question 2 : what’s the stats ?
Does mem dmg scale with attack of the TB or does he need full support build HP%/SPD ?
I’m not 100% certain but It seems like Memosprites will have the same stats as the summoner, but the HP will be modified and they have their own base SPD. and when in combat buffs will apply separately.
For Remembrance Trailblazer you’ll basically treat them like Sparkle, as much Crit DMG and Speed as you can get, you could try some attack investment but they’re better off as a support
theres new relic set for remembrance TB, the one that gives speed & cdmg. For planar set you can prefarm for the one that gives ERR and atk 12% to the first unit in the lineup, or the one that gives ERR and 10% dmg% to allies with matching type (for madam herta)
V3 is a slight nerf for remembrance TB
-max energy increased from 150 to 160
-mem’s buff multiplier is reduced overall by 14% (10% from skill, 4% from talent)
-energy recovery needed to increase mem charge is increased (from 6 energy needed to 10 energy needed)
-E2 changed from benefitting to ice ally to ally with memosprite.
buff:
-ult recovers mem’s charge by an additional 20%
errghh I want to make a general comment, not to reply :/
So true damage means it ignores defenses right? If not what is it
TrueDamage what i saw don’t ignore Def in this game
TrueDamage means a portion of the original damage as additional Damage
for example bye herta the TrueDamage Multiplier is 61% (lvl7:40%+A6:21%) from RMC
Herta deals 10.000 damage
TrueDamage deals 6.100 additional damage (this damage can’t be changed bye other stats like Crit,DamageBonus,…)
So total damage is 16.100.
When i’m wronge please correct me, because this is only that what i saw and calculated from the Beta videos
i have to correct myself a little bit.
True damage is an fixed amount of damage that can’t be increast oder decreast
True DMG doesn’t belong to any Combat Type, so it can go through any Combat Type RES.
Not exactly, it seems True Damage is a fixed ammount meaning it won’t be affected by multipliers, however the True Damage amount is based on a percentage of damage already being delt, so essentially the defense multipliers have already been accounted for,
Ex: you deal 2000 damage that’s reduced to 1000 by defense, then true damage deals an additional 50% of that reduced number for a final damage of 1500
you are right but not every TrueDamage is based on damage
There are 3 sources for TrueDamage:
-Damage-source (meme support or blessing from SU)
-Enemy HP (Herta technic in SU)
-Character Atk (RTB technic)
(maybie they adding more sources in the future or even buffs for TrueDamage but this is only my hops)
The change I just wanna have for RTB is to also include the memosprite for the true damage when the Mem’s support is applied to the character. It does not have to include the action advacne, just the true damage
All I’m hearing is
Misha got buffed and is potentially broken (hopefully give him just till the Live patch)
All I’m hearing is
Misha buff Misha Buff Misha Buff and Misha Buff
As best boy should