
![]() | Concepts | Mydei |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | Kremnos, the mist-shrouded city of chaos and war! Its royal lineage is tainted with patricide, and its god bears the name of calamity. The undying Mydeimos, the lion apart from the rest. Chrysos Heir who seeks the Coreflame of Strife, must suffer a thousand deaths, be bathed in blood on the path home, and bear the madness of fate alone. — Kingslayer be king, godslayer be god. Iron-hooves pound across the wilderness for the campaign, and must eventually soak in the blood of their homeland. |
Table of Contents |
Stats |
Skill |
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Eidolons |
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Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 58.08 | 26.4 | 211 | 95 | 5% | 50% | 125 | 160 | |
20 | 113.26 | 51.48 | 412 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() |
20+ | 136.49 | 62.04 | 496 | 95 | 5% | 50% | 125 | 160 | |
30 | 165.53 | 75.24 | 602 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() |
30+ | 188.76 | 85.8 | 686 | 95 | 5% | 50% | 125 | 160 | |
40 | 217.8 | 99 | 792 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() ![]() |
40+ | 241.03 | 109.56 | 876 | 95 | 5% | 50% | 125 | 160 | |
50 | 270.07 | 122.76 | 982 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() ![]() |
50+ | 293.3 | 133.32 | 1067 | 95 | 5% | 50% | 125 | 160 | |
60 | 322.34 | 146.52 | 1172 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() ![]() |
60+ | 345.58 | 157.08 | 1257 | 95 | 5% | 50% | 125 | 160 | |
70 | 374.62 | 170.28 | 1362 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() ![]() |
70+ | 397.85 | 180.84 | 1447 | 95 | 5% | 50% | 125 | 160 | |
80 | 426.89 | 194.04 | 1552 | 95 | 5% | 50% | 125 | 160 |
Skill
![]() | Vow of Voyage - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Imaginary DMG equal to Deals minor Imaginary DMG to a single enemy. | |
Level | |
![]() | Deaths are Legion, Regrets are None - Skill | Blast |
Energy Regeneration : 30 | |
Weakness Break : Single Target : 60 / Blast : 30 | |
Consumes HP by an amount equal to If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. Consumes HP and deals Imaginary DMG to one designated enemy unit and minor Imaginary DMG to adjacent targets. | |
Level | |
![]() | Throne of Bones - Ultimate | Blast |
Energy Regeneration : 5 | |
Weakness Break : Single Target : 60 / Blast : 60 | |
Mydei gains "Death Proof" for Gains "Death Proof." After being attacked, restores HP. Deals massive Imaginary DMG to one designated enemy and Imaginary DMG to adjacent targets, then Taunts the target and their adjacent targets. | |
Level | |
![]() | Blood for Blood - Talent | Enhance |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
For each 1% of HP lose, gains 1 point of Charge (up to When Charge reaches When receiving fatal damage while in the "Vendetta" state, Mydei clears his Charge and exits the "Vendetta" state, restoring HP by For each When losing HP, gains Charge. When Charge is at When Charge reaches When Mydei receives fatal damage, he exits the "Vendetta" state. The higher Mydei's Max HP, the higher the Charge ratio and healing received. | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | Cage of Broken Lance - Technique | Impair |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, pulls in enemies within a certain area and inflicts Daze on them for If actively attacking Dazed enemies, when entering battle, deals Imaginary DMG equal to Pulls in enemies within a certain area and inflicts Daze on them. After attacking Dazed enemies and entering battle, deals minor Imaginary DMG to all enemies and Taunts the targets. This unit accumulates Talent's Charge. | |
![]() | Kingslayer Be King - Skill | Blast |
Energy Regeneration : 30 | |
Weakness Break : Single Target : 60 / Blast : 30 | |
Consumes HP by an amount equal to If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used. Consumes HP. Deals Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. This ability can be automatically used. | |
Level | |
![]() | Godslayer Be God - Skill | Blast |
Energy Regeneration : 10 | |
Weakness Break : Single Target : 90 / Blast : 60 | |
Consumes This ability will be automatically used. While this ability is in use, Charge cannot be accumulated. Consumes Charges and deals major Imaginary DMG to one designated enemy unit and Imaginary DMG to adjacent targets. This ability will be used automatically. | |
Level | |
Traces
![]() | Earth and Water |
Requires Character Ascension 2 | |
If Mydei has "Death Proof" while in the "Vendetta" state, he will not exit the "Vendetta" state when receiving fatal damage. His current HP can be reduced to a minimum of 1. | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 2 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 3 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | SPD Boost (SPD) |
Requires Character Ascension 3 | |
SPD increases by | ![]() ![]() ![]() |
![]() | Thirty Tyrants |
Requires Character Ascension 4 | |
While in the "Vendetta" state, Mydei is immune to Crowd Control debuffs. | ![]() ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 4 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 5 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 5 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | Bloodied Chiton |
Requires Character Ascension 6 | |
When battle starts, if Mydei's Max HP exceeds | ![]() ![]() ![]() ![]() |
![]() | SPD Boost (SPD) |
Requires Character Ascension 6 | |
SPD increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Lv. 75 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Lv. 80 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
CRIT DMG increases by | ![]() ![]() |
Eidolons
![]() | Frost Hones Spine of Steel | ![]() |
While in the "Vendetta" state, the DMG dealt by Mydei ignores |
![]() | Strife Beholds Cry of Dead | ![]() |
"Godslayer Be God" becomes Imaginary DMG dealt to all enemies equal to the DMG multiplier applied to the primary target. |
![]() | Honor Exalts Feast of Faith | ![]() |
Skill Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
![]() | Siren Jolts the Laconic Lion | ![]() |
When "Death Proof" takes effect, additionally restores HP equal to |
![]() | War Chisels Flesh of Flame | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
![]() | Legacy Scales Mound of Blood | ![]() |
When entering battle, immediately enter the "Vendetta" state, and the Charge required for "Godslayer Be God" is lowered to |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Collapsing Sky | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | The wearer's Basic ATK and Skill deal | ![]() ![]() |
![]() | Shattered Home | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | The wearer deals | ![]() ![]() |
![]() | Mutual Demise | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | If the wearer's current HP percentage is lower than | ![]() ![]() |
![]() | The Moles Welcome You | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by | ![]() ![]() |
![]() | A Secret Vow | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | Increases DMG dealt by the wearer by | ![]() ![]() |
![]() | Under the Blue Sky | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Woof! Walk Time! | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Nowhere to Run | 4![]() ![]() ![]() ![]() | destruction-class![]() | 529.2 | 264.6 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Something Irreplaceable | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 396.9 | 1164.24 | Increases the wearer's ATK by | ![]() ![]() |
![]() | The Unreachable Side | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 330.75 | 1270.08 | Increases the wearer's CRIT Rate by | ![]() ![]() |
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127 responses to “Mydei”
What the fuck is that crit rate passive now lol I know your goal is to have 12K HP during Vendetta but like. from 48% to 2.5%. Jesus. There goes my entire build xD
Wouldn’t be shocked if this was a decimal mistake and it actually is 25% (needs confirmation)
A meager 2.5% increase makes no sense for a such a high HP threshold
Thats a mistake, It’s still 1.6%cr for each 100hp above 5000hp up to 48%cr
But they moved the Charge rate increase on damage taken from enemies and healing received passive from his ult to this trace, so it now has both effects
Thank god. Really did not want to rebuild him to account for the loss of crit rate
Will Dance at sunset work with him cus thats one of my options, or should I just use sound hunt?
S5 Soundhunt gives overall more HP, so I’d say stick to that. 4% more crit damage isn’t really worth it since Mydei has 0 follow up attacks so the latter half of doesn’t work. I suppose the increased aggro is useful but he has a built in taunt in his ult, so I don’t think its value is that great.
Correction: seems like soundhunt gives the same amount of cdmg. So it comes down to if you want a guaranteed boost in the form of HP or increase the chance of getting hit outside the taunted turns.
PLEASE be the second character of the patch, i need to have this guy. Hes like one of the 5 characters with cool designs
pretty sure he is, Tribbie’s drip marketing was first so she’s the first one
So my Aglaea pulls went well but I lost E1 to Geppy meaning I have Mydei guaranteed.
I still want Robin’s lightcone so I have to ask.
Is the gap really really big between his signature and S5 Ninja Record or is it close but superior? I can sacrifice his cone till its rerun for Robin’s instead. But if the gap is too high then I’ll have to reconsider.
Thank you for the help!
Would Jingliu, Ruan Mei and Huohuo not be like an insane team for him? That’s everything he wants packed into those characters no? Other than an action advance but his own can make up for that and a high enough speed JL can drain his hp pretty decently for good Godslayer uptime.
Jingliu has really low HP drain and pretty bad personal DPS so you’re better off with a second support
Any HP drain is better than none though right? Like a decent speed one can give him 12/100 charge almost per rotation which can help just as extra insurance for your vendetta charges
For those who want Mydei but don’t have a good healer, Reca is leaked (not confirmed remember) to be a remembrance healer in 3.2 so keep an eye on his beta when considering whether to pull Mydei
If that is true, then that is some scary stuff dipping into the paths of Abundance.
We already have Lingsha with her summoned entity, so what you say makes me think that there may be an emanator for remembrance that benefits from other characters in the same path.
I mean basically, Remembrance is just any other Path’s function with a memosprite slapped into their kit. Heck, it’s possible that a Remembrance shielder or a Remembrance DoT dealer could be conceptualised.
e1 + luocha looking like a hell of a combo
free heals + free charge = free godslayers
Max HP req is 8k. 5+3k for CRate Trace, 6+6k (8k+vandetta)for Talent cap
ninja recor s5 1.552+1.058 = 2.610base + flat 705head + cone24%(626) + 1.127 for each main stat HP = 6.195 with hp boots
flameofblood 1.552+1.376 = 2.982base + flat 705head + cone18%(536) + 1.287 for each main stat HP = 6.797 with hp boots
Pretty high still, room for minmaxing, or suffering depending on your perspective lol
Wait if I’m reading the description right, Mydei’s enhanced state never ends unless he suffers a fatal blow?
Yup, also he can’t die for a while after popping his ult, so realistically it’s just permanent
The fact that god slayer be god becomes AOE with E2 is NASTY! Idk why no one’s talking about, this is one of the dirtiest things I’ve seen hoyo do. They know very well the auto attack can mess things up and do they let you control his skill instead? Nope! They tell their loyal boot deepthroaters to use 160-320 wishes to fix it themselves!
I don’t even read the Eidolons for limited legendary characters.
HoYo can’t get me if I ignore all limited legendary Eidolons! 😀
If they don’t put that in his base kit, ima just skip this patch and save for the next lot of characters because I can assume I will most likely need E1/2 for them…
just skip if you don’t like lol
if nobody buys his E2 they are less likely to do it again
unfortunately enough people prolly will be baited
so it is what it is, no need to get angry
they’re not getting anything from me for mydei anyway because I have enough saved up for him, I don’t need to swipe. And I’m gonna express my disgust all I want ❤️ careful not to deepthroat the boot
Having Godslayer Be God be an extra action rather than a 50% action advance is so nice