
![]() | Concepts | Mydei |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | Kremnos, the mist-shrouded city of chaos and war! Its royal lineage is tainted with patricide, and its god bears the name of calamity. The undying Mydeimos, the lion apart from the rest. Chrysos Heir who seeks the Coreflame of Strife, must suffer a thousand deaths, be bathed in blood on the path home, and bear the madness of fate alone. — Kingslayer be king, godslayer be god. Iron-hooves pound across the wilderness for the campaign, and must eventually soak in the blood of their homeland. |
Table of Contents |
Stats |
Skill |
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Eidolons |
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Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 58.08 | 26.4 | 211 | 95 | 5% | 50% | 125 | 160 | |
20 | 113.26 | 51.48 | 412 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() |
20+ | 136.49 | 62.04 | 496 | 95 | 5% | 50% | 125 | 160 | |
30 | 165.53 | 75.24 | 602 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() |
30+ | 188.76 | 85.8 | 686 | 95 | 5% | 50% | 125 | 160 | |
40 | 217.8 | 99 | 792 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() ![]() |
40+ | 241.03 | 109.56 | 876 | 95 | 5% | 50% | 125 | 160 | |
50 | 270.07 | 122.76 | 982 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() ![]() |
50+ | 293.3 | 133.32 | 1067 | 95 | 5% | 50% | 125 | 160 | |
60 | 322.34 | 146.52 | 1172 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() ![]() |
60+ | 345.58 | 157.08 | 1257 | 95 | 5% | 50% | 125 | 160 | |
70 | 374.62 | 170.28 | 1362 | 95 | 5% | 50% | 125 | 160 | ![]() ![]() ![]() |
70+ | 397.85 | 180.84 | 1447 | 95 | 5% | 50% | 125 | 160 | |
80 | 426.89 | 194.04 | 1552 | 95 | 5% | 50% | 125 | 160 |
Skill
![]() | Vow of Voyage - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Imaginary DMG equal to Deals minor Imaginary DMG to one enemy. | |
Level | |
![]() | Deaths are Legion, Regrets are None - Skill | Blast |
Energy Regeneration : 30 | |
Weakness Break : Single Target : 60 / Blast : 30 | |
Consumes HP by an amount equal to If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. Consumes HP and deals Imaginary DMG to one designated enemy unit and minor Imaginary DMG to adjacent targets. | |
Level | |
![]() | Throne of Bones - Ultimate | Blast |
Energy Regeneration : 5 | |
Weakness Break : Single Target : 60 / Blast : 60 | |
Restores HP by Restores HP and accumulates Talent's Charge. Deals massive Imaginary DMG to one designated enemy and Imaginary DMG to adjacent targets, then Taunts the target and their adjacent targets. | |
Level | |
![]() | Blood for Blood - Talent | Enhance |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
For each 1% of HP lost, accumulates 1 point of Charge (up to When Charge reaches When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by When losing HP, accumulates Charge. When Charge is at When Charge reaches When Mydei receives a killing blow, he exits the "Vendetta" state. | |
Level | |
![]() | Attack |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | Cage of Broken Lance - Technique | Impair |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, pulls in enemies within a certain area and inflicts Daze on them for If actively attacking Dazed enemies, when entering battle, deals Imaginary DMG equal to Pulls in enemies within a certain area and inflicts Daze on them. After attacking Dazed enemies and entering battle, deals minor Imaginary DMG to all enemies and Taunts the targets. This unit accumulates Talent's Charge. | |
![]() | Kingslayer Be King - Skill | Blast |
Energy Regeneration : 30 | |
Weakness Break : Single Target : 60 / Blast : 30 | |
Consumes HP by an amount equal to If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used. Consumes HP. Deals Imaginary DMG to one designated enemy and Imaginary DMG to adjacent targets. This ability will be automatically used. | |
Level | |
![]() | Godslayer Be God - Skill | Blast |
Energy Regeneration : 10 | |
Weakness Break : Single Target : 90 / Blast : 60 | |
Consumes This ability will be automatically used. While this ability is in use, Charge cannot be accumulated. Consumes Charge. Deals massive Imaginary DMG to one designated enemy and massive Imaginary DMG to adjacent targets. This ability will be automatically used. | |
Level | |
Traces
![]() | Earth and Water |
Requires Character Ascension 2 | |
During the "Vendetta" state, Mydei will not exit the "Vendetta" state when receiving a killing blow. This effect can trigger | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 2 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 3 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | SPD Boost (SPD) |
Requires Character Ascension 3 | |
SPD increases by | ![]() ![]() ![]() |
![]() | Thirty Tyrants |
Requires Character Ascension 4 | |
While in the "Vendetta" state, Mydei is immune to Crowd Control debuffs. | ![]() ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 4 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 5 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Ascension 5 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | Bloodied Chiton |
Requires Character Ascension 6 | |
When battle starts, if Mydei's Max HP exceeds | ![]() ![]() ![]() ![]() |
![]() | SPD Boost (SPD) |
Requires Character Ascension 6 | |
SPD increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Lv. 75 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
Requires Character Lv. 80 | |
CRIT DMG increases by | ![]() ![]() ![]() |
![]() | CRIT DMG Boost (CRIT DMG) |
CRIT DMG increases by | ![]() ![]() |
Eidolons
![]() | Frost Hones Spine of Steel | ![]() |
Increases the DMG multiplier dealt by "Godslayer Be God" to the primary target by |
![]() | Strife Beholds Cry of Dead | ![]() |
During "Vendetta," the DMG dealt by Mydei ignores |
![]() | Honor Exalts Feast of Faith | ![]() |
Skill Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
![]() | Siren Jolts the Laconic Lion | ![]() |
While in "Vendetta," increases CRIT DMG by |
![]() | War Chisels Flesh of Flame | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
![]() | Legacy Scales Mound of Blood | ![]() |
When entering battle, immediately enters the "Vendetta" state, and lowers the Charge required for "Godslayer Be God" to |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Collapsing Sky | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | The wearer's Basic ATK and Skill deal | ![]() ![]() |
![]() | Shattered Home | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | The wearer deals | ![]() ![]() |
![]() | Mutual Demise | 3![]() ![]() ![]() | destruction-class![]() | 370.44 | 198.45 | 846.72 | If the wearer's current HP percentage is lower than | ![]() ![]() |
![]() | The Moles Welcome You | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by | ![]() ![]() |
![]() | A Secret Vow | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 264.6 | 1058.4 | Increases DMG dealt by the wearer by | ![]() ![]() |
![]() | Under the Blue Sky | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Woof! Walk Time! | 4![]() ![]() ![]() ![]() | destruction-class![]() | 476.28 | 330.75 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Nowhere to Run | 4![]() ![]() ![]() ![]() | destruction-class![]() | 529.2 | 264.6 | 952.56 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Something Irreplaceable | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 396.9 | 1164.24 | Increases the wearer's ATK by | ![]() ![]() |
![]() | The Unreachable Side | 5![]() ![]() ![]() ![]() ![]() | destruction-class![]() | 582.12 | 330.75 | 1270.08 | Increases the wearer's CRIT Rate by | ![]() ![]() |
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144 responses to “Mydei”
Oh would you look at that.. hungryverse creating a problem and selling the solution with eidolon. Not sure why there are still people defending the biggest flaw this b*#@& have and not want the best for him.
And what’s this biggest flaw exactly?
probably the auto attacking
It’s a secret :3
The automatic skill use he has? What else could it be? Loads of people are about it. It would be fine if it’s an aoe instead of blast, at least his automatic skill use will not be a problem for many, and greedyverse is clearly aware of this if they put something on his eidolon to fix it.
That’s fair actually. Tbh while I understand thematically for berserkers it makes sense, it can get iffy outside single target. But at the same time perhaps they give him a priority system or something for his attacks.
Thing is, you can still invoke the concept of the berserker without stripping the player’s ability to actually play as the character.
Major buffs in V3 and a new animation for Kingslayer be King
Now I get all the simps that pull for characters even if they’re mid. idc about the damage, I just want Mydei to blow my back out so badly. on his throne preferably
Welcome to the club. It’s slippery when wet.
oh it’s wet alright
Dunno if this was asked or not but:
Vendetta gives him 50% of Max HP as bonus HP. Does this HP increase count towards his crit rate trace?
I’m asking because I’m tired of chasing HP subs and I’m already using HP boots xD
No, the Trace checks his max hp “When battle starts”, so you need 8k hp outside combat to max it
Okay thanks! I guess I need 8.5K (for the LC passive).
I’m already at 7720 and some pieces lack HP subs so hopefully it works
A character that wants his HP drained… Could Jingliu be a good ally for him?
No, the hp consumption of Jingliu is not that worth over running a support to amplify Mydei’s mediocre damage.
Hello, I was bored so i did the calculations for ideal Midey build, or at least a consistent one.
The build has Sunday S1 (it is kinda mandatory, otherwise sizeable dmg decrease), Longevous and the new planar, Bone Collection’s Serene Demesne relics sets, plus his own signature LC S1 to reach his stats, i have variantion for The free LC Ninja Record: Sound Hunt S5 is also considered.
At lvl 80 with his sig lighcone at lvl80 too, he has 2938hp as a base.
Adding percentages from:
sigLC (18)
passive traces (18),
relic set (24)
main stat from body, feet, and rope (3*43.2 = 129,6)
We get a total of a grand 189,6% bonus HP increase, which would get us to base * (100+bonushp%) = 2938*(289,6%)=8508,44hp!!!
This means that we can run the bonus dmg orb no problem!
But lets see how better are alternatives
Lets assume you only aim for speed and crit dmg substats from here. And yes, no crit rate, because:
When running with sunday (almost mandatory) h gets 20% crit rate
He has 5% base plus 48% from talent at 8kHP
From Longevous he gets another 16%
In total he has
On average, you get 4 aimed rolls per piece (including base roll of substat existing), meaning 24 rolls across all relics, all HP% or CritDMG%
How do we distribute these rolls?
Since he has no speed, lets give 14 of the rolls to speed. An average speed substat has 2,5SPD, so thatd add up to 27SPD, nice!
Is it realistic? Kinda, we have 6 relics, so thatd mean 2,3 rolls for each piece. Remember having the substat alone (while not increasing by upgrades) is counted as 1 roll in the calculations!
That´d leave us with 10 rolls for CritDMG%, an average roll has 5,8CritDMG%, so this would give us 58CritDMG%
Add in sunday with his relics and burst, thats on average 75CritDMG% from ult and 36critDMG% from sundays relics, PLUS 25CritDMG% from mideys planar set and 37,3CritDMG% from traces, that adds another 174.3CritDMG%
So with these stats in mind, our midey would have:
8508HP
89%CritRATE
281%CritDMG
173,88% Imaginary bonus (orb plus sundayS1 is 38,88+30+45, signature adds even more, another 60%)
127SPD (substats 27, traces 5, base 95)
But now the difficult part, could we raplace HP%Body/HP%Feet for CritDMG% body/SPD feet? or maybe even the orb so we can have body and feet not hp?
First, we must know that we still need at least 8k HP, If we take our 8508 and decrease it by base*(43,2) we get 8508-(2938*0,432)=7238,8HP
So we will have to conpensate in substats, how much though?
We are missing 761,2HP, we get the HP% neded by some fancy formula and get 25,9HP%.
Average subtat roll has 3,9HP%, so 25,9/3,9=6,64, AKA we need 7 HP% rolls, or do we?
My tired self forgot that the head piece adds 708HP atop all the bonuses, so in reality youd just need 2 HP% rolls to reach the 8000HP treshold. So that makes things easier for sure.
But now a harder question, CritDMG% body or Speed feet? Or both and ditch the orb (if you have sundayS1)
Extra value is measurd by amount if difference. We will use our previous stats as base.
How much extra value would removal of 38,88Imaginary dmg% bring?
Our base is 173,88% and without orb its 135%, meaning rougly 22% overall dmg downfall. If youre running the free LC Ninja Record: Sound Hunt S5, the decrease raises to 33% overall dmg decrease, yikes. but it compensates a liitle with extra hp and critdmg%
How much extra value would 64.8CritDMG% bring?
with the base 281%, another 64,8% would bring approximately 21% overall dmg bonus. Sounds good right? But remember, some supports can do this themselves too, if not better (bronya/sparkle/RemembranceMC can work somewhat), but that depends on your team build. If youre running the free LC Ninja Record: Sound Hunt S5, the increase drops to 15%
How much extra value would 25SPD bring?
Speed works different, and were using sunday.
Speed work on tresholds, and assuming we get our SPD subtats, wed be at 147SPD
The 146 spd treshold means 2 turns in the 1st, 3rd, and 5th cycle (3 bonus turns within 5 cycles).
Without it, on 125SPD, you only get one bonus cycle in 5 cycles.
Furthermore, if your sunday has 146 speed in battle, The speed feet gain SO MUCH VALUE as you hit WAYYY more often.
But theres this part of mideys kit that advances his action after filling up his talent meter, another unique thing to him, so assuming you get this action advance every turn, the speed feet loose value as the action advance does it for you instead. So its a real puzzle only The Herta can solve i guess.
So overall? Imaginary orb and Crit dmg body, all else HP%, with (at least reccomended):
2 HP% substat rolls MANDATORY on S1. The free LC Ninja Record: Sound Hunt S5 covers this completely, no need for substat rolls. However i dont advise to having too much HP. Why?
More HP means bigger dmg yes, but also bigger blood pool for his talent. This means he will have to take more dmg to trigger his talent, which can sometimes be a problem. Having less HP means hitting the max blood pool sooner, aka more consistent action advance, but with HP and DMG inflation in bosses, it might not matter since the HP will be neccesary just to live. But hitting the max blood pool means he will have more often action advance, ultimate skill, plus maybe even higher chances of survival, since he will advance his action before taking too much dmg (between 12k and 15k is a 5,4k dmg gap to trigger the talent, which is quite a lot and you might not hit it between turns to get emergency heals from huohuo or luocha when midey takes turn)
10 CritDmg% substats rolls (most value out of the three and again, simply havinf the substat on relic at lvl0 is already 1 to the count)
10 SPD substats rolls. The speed may vary since I cant calculate how much he needs to be consistent with his talent 50% action advance, but some speed never hurts.
CritRATE%, effectRES, effectHitRate%, ATK%, ER%, DEF% are are useless since he doesnt utilise them or has them basically maxed already, so dont focus on those.
Keep in mind we have Sunday S1, Longevous and the new planar, Bone Collection’s Serene Demesne relics sets, plus his own signature LC S1 to reach his stats
Why cant i see any eidolons, minor traces or major traces?
Stable hash issue, lemme check it.
V2 changes::
Biggest buff in HSR history, holy shit
This is normal though. The real change will be on v3.
Tbh I like his character and design, and he seems to be outputting some decent numbers and the unique death defying mechanic is interesting. Plus I am mostly getting him so that Blade’s LC has some actual use instead of collecting dust on Blade.
194.04 def
It doesn’t matter he’s locked at exactly 0 def in combat, he’s still tankier than a 3000 HP character
Sure, but he has increased aggro too.
1000 def halves incoming dmg (give or take depending on enemy level)
So Mydei takes twice as much dmg but has about 4x the HP on average, meaning his actual tankiness is about twice that of a 3,000 HP character, assuming you keep him well-healed
Of course 0 def also discourages using a shielder since it turns them into paper, and it lets them sell a better healer for Mydei later