Mydei

Mydei
MydeiConceptsMydei
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Destruction
Combat TypesClass Imaginary
Character Materials
Credit308K
Fear-Stomped Flesh15
Courage-Torn Chest15
Harbinger of Strife65
Glory-Aspersed Torso15
Trace Materials
Credit3M
Borisin Teeth18
Fear-Stomped Flesh41
Lupitoxin Sawteeth69
Courage-Torn Chest56
Moon Rage Fang139
Glory-Aspersed Torso58
Auspice Sliver12
Tracks of Destiny8
StoryKremnos, the mist-shrouded city of chaos and war! Its royal lineage is tainted with patricide, and its god bears the name of calamity.
The undying Mydeimos, the lion apart from the rest. Chrysos Heir who seeks the Coreflame of Strife, must suffer a thousand deaths, be bathed in blood on the path home, and bear the madness of fate alone.
— Kingslayer be king, godslayer be god. Iron-hooves pound across the wilderness for the campaign, and must eventually soak in the blood of their homeland.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyCharacter Materials
158.0826.4211955%50%125160
20113.2651.48412955%50%125160
Credit4000
Fear-Stomped Flesh5
20+136.4962.04496955%50%125160
30165.5375.24602955%50%125160
Credit8000
Fear-Stomped Flesh10
30+188.7685.8686955%50%125160
40217.899792955%50%125160
Credit16000
Courage-Torn Chest6
Harbinger of Strife3
40+241.03109.56876955%50%125160
50270.07122.76982955%50%125160
Credit40000
Courage-Torn Chest9
Harbinger of Strife7
50+293.3133.321067955%50%125160
60322.34146.521172955%50%125160
Credit80000
Glory-Aspersed Torso6
Harbinger of Strife20
60+345.58157.081257955%50%125160
70374.62170.281362955%50%125160
Credit160K
Glory-Aspersed Torso9
Harbinger of Strife35
70+397.85180.841447955%50%125160
80426.89194.041552955%50%125160
LevelCharacter Materials
1
20
Credit4000
Fear-Stomped Flesh5
20+
40
Credit16000
Courage-Torn Chest6
Harbinger of Strife3
40+
50
Credit40000
Courage-Torn Chest9
Harbinger of Strife7
50+
60
Credit80000
Glory-Aspersed Torso6
Harbinger of Strife20
60+
70
Credit160K
Glory-Aspersed Torso9
Harbinger of Strife35
70+
80

Skill

Vow of VoyageVow of Voyage - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Imaginary DMG equal to of Mydei's Max HP to one designated enemy.

Deals minor Imaginary DMG to one enemy.
Level 10
Deaths are Legion, Regrets are NoneDeaths are Legion, Regrets are None - Skill | Blast
Energy Regeneration : 30
Weakness Break : Single Target : 60 / Blast : 30
Consumes HP by an amount equal to of Mydei's current HP. Deals Imaginary DMG equal to of Mydei's Max HP to one designated enemy and Imaginary DMG equal to of Mydei's Max HP to adjacent targets.
If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.

Consumes HP and deals Imaginary DMG to one designated enemy unit and minor Imaginary DMG to adjacent targets.
Level 15
Throne of BonesThrone of Bones - Ultimate | Blast
Energy Regeneration : 5
Weakness Break : Single Target : 60 / Blast : 60
Restores HP by of Mydei's Max HP and accumulates Talent's Charge point(s). Deals Imaginary DMG equal to of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.

Restores HP and accumulates Talent's Charge. Deals massive Imaginary DMG to one designated enemy and Imaginary DMG to adjacent targets, then Taunts the target and their adjacent targets.
Level 15
Blood for BloodBlood for Blood - Talent | Enhance
Energy Regeneration : 0
Weakness Break : 0
For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King."
When Charge reaches points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God."
When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by of his Max HP.

When losing HP, accumulates Charge. When Charge is at 100, enters the "Vendetta" state, restores HP and advances action. During "Vendetta," Max HP increases and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King."
When Charge reaches 150 during "Vendetta," Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God."
When Mydei receives a killing blow, he exits the "Vendetta" state.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.

Level 1
Cage of Broken LanceCage of Broken Lance - Technique | Impair
Energy Regeneration : 0
Weakness Break : 0
After using Technique, pulls in enemies within a certain area and inflicts Daze on them for second(s). Dazed enemies will not actively attack ally targets.
If actively attacking Dazed enemies, when entering battle, deals Imaginary DMG equal to of Mydei's Max HP to all enemies, and Taunts the targets, lasting for turn(s). This unit accumulates point(s) of Talent's Charge.

Pulls in enemies within a certain area and inflicts Daze on them. After attacking Dazed enemies and entering battle, deals minor Imaginary DMG to all enemies and Taunts the targets. This unit accumulates Talent's Charge.
Level 1
Kingslayer Be KingKingslayer Be King - Skill | Blast
Energy Regeneration : 30
Weakness Break : Single Target : 60 / Blast : 30
Consumes HP by an amount equal to of Mydei's current HP. Deals Imaginary DMG equal to of Mydei's Max HP to one enemy and Imaginary DMG equal to of Mydei's Max HP to adjacent targets.
If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.
This ability will be automatically used.

Consumes HP. Deals Imaginary DMG to one designated enemy and Imaginary DMG to adjacent targets.
This ability will be automatically used.
Level 15
Godslayer Be GodGodslayer Be God - Skill | Blast
Energy Regeneration : 10
Weakness Break : Single Target : 90 / Blast : 60
Consumes point(s) of Charge. Deals Imaginary DMG equal to of Mydei's Max HP to one enemy and Imaginary DMG equal to of Mydei's Max HP to adjacent targets.
This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.

Consumes Charge. Deals massive Imaginary DMG to one designated enemy and massive Imaginary DMG to adjacent targets.
This ability will be automatically used.
Level 15

Traces

Earth and WaterEarth and Water
Requires Character Ascension 2
During the "Vendetta" state, Mydei will not exit the "Vendetta" state when receiving a killing blow. This effect can trigger 3 time(s) per battle.
Credit5000
Borisin Teeth3
Auspice Sliver1
HP BoostHP Boost (HP)
Requires Character Ascension 2
Max HP increases by 4%
Credit5000
Borisin Teeth3
Fear-Stomped Flesh6
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 3
CRIT DMG increases by 5.3%
Credit10000
Lupitoxin Sawteeth3
Courage-Torn Chest3
SPD BoostSPD Boost (SPD)
Requires Character Ascension 3
SPD increases by 2
Credit10000
Lupitoxin Sawteeth3
Courage-Torn Chest3
Thirty TyrantsThirty Tyrants
Requires Character Ascension 4
While in the "Vendetta" state, Mydei is immune to Crowd Control debuffs.
Credit20000
Lupitoxin Sawteeth5
Tracks of Destiny1
Auspice Sliver1
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 4
CRIT DMG increases by 8%
Credit20000
Lupitoxin Sawteeth5
Courage-Torn Chest4
HP BoostHP Boost (HP)
Requires Character Ascension 5
Max HP increases by 6%
Credit45000
Moon Rage Fang3
Glory-Aspersed Torso3
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 5
CRIT DMG increases by 8%
Credit45000
Moon Rage Fang3
Glory-Aspersed Torso3
Bloodied ChitonBloodied Chiton
Requires Character Ascension 6
When battle starts, if Mydei's Max HP exceeds 4000, for every 100 excess HP, Mydei's CRIT Rate increases by 1.2%, his Charge ratio from enemy targets' DMG increases by 2.5%, and his Incoming Healing increases by 0.75%. Up to 4000 excess HP can be taken into account for this effect.
Credit160K
Moon Rage Fang8
Tracks of Destiny1
Auspice Sliver1
SPD BoostSPD Boost (SPD)
Requires Character Ascension 6
SPD increases by 3
Credit160K
Moon Rage Fang8
Glory-Aspersed Torso8
HP BoostHP Boost (HP)
Requires Character Lv. 75
Max HP increases by 8%
Credit160K
Moon Rage Fang8
Glory-Aspersed Torso8
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Lv. 80
CRIT DMG increases by 10.7%
Credit160K
Moon Rage Fang8
Glory-Aspersed Torso8
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
CRIT DMG increases by 5.3%
Credit2500
Fear-Stomped Flesh2

Eidolons

Frost Hones Spine of SteelFrost Hones Spine of SteelFrost Hones Spine of Steel
Increases the DMG multiplier dealt by "Godslayer Be God" to the primary target by 30%. This ability now deals to all enemies Imaginary DMG equal to the DMG multiplier dealt to the primary target.
Strife Beholds Cry of DeadStrife Beholds Cry of DeadStrife Beholds Cry of Dead
During "Vendetta," the DMG dealt by Mydei ignores 15% of enemy targets' DEF. After he receives healing, converts 40% of the healed amount to Charge. The tally of the converted Charge cannot exceed 40 point(s). Resets this tally of Charge after any unit takes action.
Honor Exalts Feast of FaithHonor Exalts Feast of FaithHonor Exalts Feast of Faith
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Siren Jolts the Laconic LionSiren Jolts the Laconic LionSiren Jolts the Laconic Lion
While in "Vendetta," increases CRIT DMG by 30% and restores HP by 10% of this unit's Max HP after receiving attacks from enemy targets.
War Chisels Flesh of FlameWar Chisels Flesh of FlameWar Chisels Flesh of Flame
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Legacy Scales Mound of BloodLegacy Scales Mound of BloodLegacy Scales Mound of Blood
When entering battle, immediately enters the "Vendetta" state, and lowers the Charge required for "Godslayer Be God" to 100 point(s).

Light Cones

ConceptsRarityPathATKDEFHPSkillCharacter Materials
Collapsing Sky
Collapsing Sky3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer's Basic ATK and Skill deal 20% more DMG.
Worldbreaker Blade
Conqueror's Will
Shattered Home
Shattered Home3
RarstrRarstrRarstr
destruction-class370.44198.45846.72The wearer deals 20% more DMG to enemy targets whose HP percentage is greater than 50%.
Worldbreaker Blade
Squirming Core
Mutual Demise
Mutual Demise3
RarstrRarstrRarstr
destruction-class370.44198.45846.72If the wearer's current HP percentage is lower than 80%, CRIT Rate increases by 12%.
Worldbreaker Blade
Silvermane Medal
The Moles Welcome You
The Moles Welcome You4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.
Worldbreaker Blade
Conqueror's Will
A Secret Vow
A Secret Vow4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Worldbreaker Blade
Silvermane Medal
Under the Blue Sky
Under the Blue Sky4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Worldbreaker Blade
Immortal Lumintwig
Woof! Walk Time!
Woof! Walk Time!4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 16%. This also applies to DoT.
Worldbreaker Blade
Squirming Core
Nowhere to Run
Nowhere to Run4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK.
Worldbreaker Blade
Silvermane Medal
Something Irreplaceable
Something Irreplaceable5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Increases the wearer's ATK by 24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Worldbreaker Blade
Ancient Engine
The Unreachable Side
The Unreachable Side5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Increases the wearer's CRIT Rate by 18% and increases their Max HP by 18%. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. This effect is removed after the wearer uses an attack.
Worldbreaker Blade
Immortal Lumintwig
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144 responses to “Mydei”

  1. Oh would you look at that.. hungryverse creating a problem and selling the solution with eidolon. Not sure why there are still people defending the biggest flaw this b*#@& have and not want the best for him.

      
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  2. Now I get all the simps that pull for characters even if they’re mid. idc about the damage, I just want Mydei to blow my back out so badly. on his throne preferably

      
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  3. Dunno if this was asked or not but:

    Vendetta gives him 50% of Max HP as bonus HP. Does this HP increase count towards his crit rate trace?

    I’m asking because I’m tired of chasing HP subs and I’m already using HP boots xD

      
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    • No, the hp consumption of Jingliu is not that worth over running a support to amplify Mydei’s mediocre damage.

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  4. Hello, I was bored so i did the calculations for ideal Midey build, or at least a consistent one.
    The build has Sunday S1 (it is kinda mandatory, otherwise sizeable dmg decrease), Longevous and the new planar, Bone Collection’s Serene Demesne relics sets, plus his own signature LC S1 to reach his stats, i have variantion for The free LC Ninja Record: Sound Hunt S5 is also considered.

    At lvl 80 with his sig lighcone at lvl80 too, he has 2938hp as a base.
    Adding percentages from:
    sigLC (18)
    passive traces (18),
    relic set (24)
    main stat from body, feet, and rope (3*43.2 = 129,6)
    We get a total of a grand 189,6% bonus HP increase, which would get us to base * (100+bonushp%) = 2938*(289,6%)=8508,44hp!!!
    This means that we can run the bonus dmg orb no problem!
    But lets see how better are alternatives

    Lets assume you only aim for speed and crit dmg substats from here. And yes, no crit rate, because:
    When running with sunday (almost mandatory) h gets 20% crit rate
    He has 5% base plus 48% from talent at 8kHP
    From Longevous he gets another 16%
    In total he has

    On average, you get 4 aimed rolls per piece (including base roll of substat existing), meaning 24 rolls across all relics, all HP% or CritDMG%
    How do we distribute these rolls?
    Since he has no speed, lets give 14 of the rolls to speed. An average speed substat has 2,5SPD, so thatd add up to 27SPD, nice!
    Is it realistic? Kinda, we have 6 relics, so thatd mean 2,3 rolls for each piece. Remember having the substat alone (while not increasing by upgrades) is counted as 1 roll in the calculations!
    That´d leave us with 10 rolls for CritDMG%, an average roll has 5,8CritDMG%, so this would give us 58CritDMG%
    Add in sunday with his relics and burst, thats on average 75CritDMG% from ult and 36critDMG% from sundays relics, PLUS 25CritDMG% from mideys planar set and 37,3CritDMG% from traces, that adds another 174.3CritDMG%

    So with these stats in mind, our midey would have:
    8508HP
    89%CritRATE
    281%CritDMG
    173,88% Imaginary bonus (orb plus sundayS1 is 38,88+30+45, signature adds even more, another 60%)
    127SPD (substats 27, traces 5, base 95)

    But now the difficult part, could we raplace HP%Body/HP%Feet for CritDMG% body/SPD feet? or maybe even the orb so we can have body and feet not hp?
    First, we must know that we still need at least 8k HP, If we take our 8508 and decrease it by base*(43,2) we get 8508-(2938*0,432)=7238,8HP
    So we will have to conpensate in substats, how much though?
    We are missing 761,2HP, we get the HP% neded by some fancy formula and get 25,9HP%.
    Average subtat roll has 3,9HP%, so 25,9/3,9=6,64, AKA we need 7 HP% rolls, or do we?
    My tired self forgot that the head piece adds 708HP atop all the bonuses, so in reality youd just need 2 HP% rolls to reach the 8000HP treshold. So that makes things easier for sure.

    But now a harder question, CritDMG% body or Speed feet? Or both and ditch the orb (if you have sundayS1)
    Extra value is measurd by amount if difference. We will use our previous stats as base.
    How much extra value would removal of 38,88Imaginary dmg% bring?
    Our base is 173,88% and without orb its 135%, meaning rougly 22% overall dmg downfall. If youre running the free LC Ninja Record: Sound Hunt S5, the decrease raises to 33% overall dmg decrease, yikes. but it compensates a liitle with extra hp and critdmg%

    How much extra value would 64.8CritDMG% bring?
    with the base 281%, another 64,8% would bring approximately 21% overall dmg bonus. Sounds good right? But remember, some supports can do this themselves too, if not better (bronya/sparkle/RemembranceMC can work somewhat), but that depends on your team build. If youre running the free LC Ninja Record: Sound Hunt S5, the increase drops to 15%

    How much extra value would 25SPD bring?
    Speed works different, and were using sunday.
    Speed work on tresholds, and assuming we get our SPD subtats, wed be at 147SPD
    The 146 spd treshold means 2 turns in the 1st, 3rd, and 5th cycle (3 bonus turns within 5 cycles).
    Without it, on 125SPD, you only get one bonus cycle in 5 cycles.
    Furthermore, if your sunday has 146 speed in battle, The speed feet gain SO MUCH VALUE as you hit WAYYY more often.
    But theres this part of mideys kit that advances his action after filling up his talent meter, another unique thing to him, so assuming you get this action advance every turn, the speed feet loose value as the action advance does it for you instead. So its a real puzzle only The Herta can solve i guess.

    So overall? Imaginary orb and Crit dmg body, all else HP%, with (at least reccomended):
    2 HP% substat rolls MANDATORY on S1. The free LC Ninja Record: Sound Hunt S5 covers this completely, no need for substat rolls. However i dont advise to having too much HP. Why?
    More HP means bigger dmg yes, but also bigger blood pool for his talent. This means he will have to take more dmg to trigger his talent, which can sometimes be a problem. Having less HP means hitting the max blood pool sooner, aka more consistent action advance, but with HP and DMG inflation in bosses, it might not matter since the HP will be neccesary just to live. But hitting the max blood pool means he will have more often action advance, ultimate skill, plus maybe even higher chances of survival, since he will advance his action before taking too much dmg (between 12k and 15k is a 5,4k dmg gap to trigger the talent, which is quite a lot and you might not hit it between turns to get emergency heals from huohuo or luocha when midey takes turn)
    10 CritDmg% substats rolls (most value out of the three and again, simply havinf the substat on relic at lvl0 is already 1 to the count)
    10 SPD substats rolls. The speed may vary since I cant calculate how much he needs to be consistent with his talent 50% action advance, but some speed never hurts.

    CritRATE%, effectRES, effectHitRate%, ATK%, ER%, DEF% are are useless since he doesnt utilise them or has them basically maxed already, so dont focus on those.

    Keep in mind we have Sunday S1, Longevous and the new planar, Bone Collection’s Serene Demesne relics sets, plus his own signature LC S1 to reach his stats

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  5. Tbh I like his character and design, and he seems to be outputting some decent numbers and the unique death defying mechanic is interesting. Plus I am mostly getting him so that Blade’s LC has some actual use instead of collecting dust on Blade.

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