Moze

Moze
MozeConceptsMoze
RarityRaritystrRaritystrRaritystrRaritystr
PathClass The Hunt
Combat TypesClass Lightning
n/a
Credit246K
Artifex's Module12
Artifex's Cogwheel13
Nail of the Beast Coffin50
Artifex's Gyreheart12
Trace Materials
Credit2.4M
Meteoric Bullet12
Artifex's Module28
Destined Expiration54
Artifex's Cogwheel42
Countertemporal Shot105
Artifex's Gyreheart42
Auspice Sliver12
Tracks of Destiny5
StoryA Shadow Guard of the Yaoqing, Moze is taciturn and solitary, always acting on his own.
As an expert in intelligence services and other operations that must remain covert, Moze rarely shows himself before others. The moment he reveals his blade usually spells doom for his enemies.
He commands a vast wealth of assassination techniques, coupled with an extraordinary obsession for orderliness and cleanliness.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyn/a
181.6481101115%50%75120
20159.1293.62151115%50%75120
Credit3200
Artifex's Module4
20+191.76112.82591115%50%75120
30232.56136.83151115%50%75120
Credit6400
Artifex's Module8
30+265.21563591115%50%75120
403061804141115%50%75120
Credit12800
Artifex's Cogwheel5
Nail of the Beast Coffin2
40+338.64199.24581115%50%75120
50379.44223.25131115%50%75120
Credit32000
Artifex's Cogwheel8
Nail of the Beast Coffin5
50+412.08242.45581115%50%75120
60452.88266.46131115%50%75120
Credit64000
Artifex's Gyreheart5
Nail of the Beast Coffin15
60+485.52285.66571115%50%75120
70526.32309.67121115%50%75120
Credit128K
Artifex's Gyreheart7
Nail of the Beast Coffin28
70+558.96328.87561115%50%75120
80599.76352.88111115%50%75120
Leveln/a
1
20
Credit3200
Artifex's Module4
20+
40
Credit12800
Artifex's Cogwheel5
Nail of the Beast Coffin2
40+
50
Credit32000
Artifex's Cogwheel8
Nail of the Beast Coffin5
50+
60
Credit64000
Artifex's Gyreheart5
Nail of the Beast Coffin15
60+
70
Credit128K
Artifex's Gyreheart7
Nail of the Beast Coffin28
70+
80

Skill

HurlthornHurlthorn - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Lightning DMG equal to of Moze's ATK to a single target enemy.

Deals minor Lightning DMG to a single enemy.
Level 9
Fleetwinged RaidFleetwinged Raid - Skill | Single Target
Energy Regeneration : 30
Weakness Break : Single Target : 60
Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to of Moze's ATK, and gains points of Charge.
When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.

Marks a single enemy as "Prey" and deals Lightning DMG to it. Gains #2[i] points of Charge.
Level 15
<unbreak>Dash In,</unbreak> <unbreak>Gash Out</unbreak>Dash In, Gash Out - Ultimate | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 90
Deals Lightning DMG equal to of Moze's ATK to a single target enemy, and launches the Talent's follow-up attack against this target. If the target is defeated before this follow-up attack is used, then launches the follow-up attack against a random single enemy instead.

Deals Lightning DMG to a single enemy, and launches Talent's follow-up attack.
Level 15
Cascading FeatherbladeCascading Featherblade - Talent | Single Target
Energy Regeneration : 10
Weakness Break : Single Target : 30
When "Prey" exists on the field, Moze will enter the Departed state.
After allies attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to of his ATK and consumes 1 point of Charge. For every point(s) of Charge consumed, Moze launches 1 follow-up attack to "Prey," dealing Lightning DMG equal to of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch follow-up attack. Talent's follow-up attack does not consume Charge.

When "Prey" exists on the field, Moze will enter the Departed state.
After allies attack "Prey," Moze deals Lightning Additional DMG and consumes 1 Charge point. For every #2[i] point(s) of Charge consumed, Moze launches follow-up attack on "Prey," dealing Lightning DMG. When Charge is 0, dispels the target's "Prey" state.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
Bated WingsBated Wings - Technique | Enhance
Energy Regeneration : 0
Weakness Break : 0
After using Technique, enters the Stealth state for second(s). While in Stealth, Moze is undetectable by enemies. If Moze attacks enemies to enter combat while in Stealth, increases DMG by , lasting for turn(s).

Enters the Stealth state. Attacking enemies to enter combat while in Stealth increases DMG.
Level 1

Traces

NightfeatherNightfeather
Requires Character Ascension 2
After using Talent's Follow-up ATK, recovers 1 Skill Point(s). This effect can trigger again after 1 turn(s).
Credit4000
Meteoric Bullet2
Auspice Sliver1
ATK BoostATK Boost (ATK)
Requires Character Ascension 2
ATK increases by 4%
Credit4000
Meteoric Bullet2
Artifex's Module4
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 3
CRIT DMG increases by 5.3%
Credit8000
Destined Expiration2
Artifex's Cogwheel2
DaggerholdDaggerhold
Requires Character Ascension 4
When Moze dispels his Departed state, his action advances by 20%. At the start of each wave, Moze's action advances by 30%.
Credit16000
Destined Expiration4
Tracks of Destiny1
Auspice Sliver1
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 4
CRIT DMG increases by 8%
Credit16000
Destined Expiration4
Artifex's Cogwheel3
ATK BoostATK Boost (ATK)
Requires Character Ascension 5
ATK increases by 6%
Credit36000
Countertemporal Shot2
Artifex's Gyreheart2
VengewiseVengewise
Requires Character Ascension 6
When dealing DMG by using Ultimate, it is considered as having launched a Follow-up ATK. The Follow-up ATK DMG taken by the "Prey" increases by 25%.
Credit128K
Countertemporal Shot6
Tracks of Destiny1
Auspice Sliver1
HP BoostHP Boost (HP)
Requires Character Ascension 6
Max HP increases by 6%
Credit128K
Countertemporal Shot6
Artifex's Gyreheart6
ATK BoostATK Boost (ATK)
Requires Character Lv. 75
ATK increases by 8%
Credit128K
Countertemporal Shot6
Artifex's Gyreheart6
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Lv. 80
CRIT DMG increases by 10.7%
Credit128K
Countertemporal Shot6
Artifex's Gyreheart6
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
CRIT DMG increases by 5.3%
Credit2000
Artifex's Module2
HP BoostHP Boost (HP)
Requires Character Ascension 3
Max HP increases by 4%
Credit8000
Destined Expiration2
Artifex's Cogwheel2
CRIT DMG BoostCRIT DMG Boost (CRIT DMG)
Requires Character Ascension 5
CRIT DMG increases by 8%
Credit36000
Countertemporal Shot2
Artifex's Gyreheart2

Eidolons

OathkeeperOathkeeperOathkeeper
After entering battle, Moze regenerates 20 Energy. Each time the Additional DMG from his Talent is triggered, Moze regenerates 2 Energy.
WrathbearerWrathbearerWrathbearer
When all allies deal DMG to the enemy target marked as "Prey," increases CRIT DMG by 40%.
DeathchaserDeathchaserDeathchaser
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
HeathprowlerHeathprowlerHeathprowler
When using Ultimate, increases the DMG dealt by Moze by 30%, lasting for 2 turn(s).
TruthbenderTruthbenderTruthbender
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
FaithbinderFaithbinderFaithbinder
Increases the DMG multiplier of the Talent's Follow-up ATK by 25%.

Light Cones

ConceptsRarityPathATKDEFHPSkilln/a
Arrows
Arrows3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72At the start of the battle, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
Darting Arrow
Darting Arrow3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases ATK by 24% for 3 turn(s).
Arrow of the Starchaser
Silvermane Medal
Adversarial
Adversarial3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88When the wearer defeats an enemy, increases SPD by 10% for 2 turn(s).
Arrow of the Starchaser
Ancient Engine
Only Silence Remains
Only Silence Remains4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Arrow of the Starchaser
Silvermane Medal
Swordplay
Swordplay4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Arrow of the Starchaser
Squirming Core
Subscribe for More!
Subscribe for More!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56The wearer's Basic ATK and Skill deals 24% more DMG. This effect increases by an extra 24% when the wearer's current Energy reaches its max level.
Arrow of the Starchaser
Artifex's Gyreheart
River Flows in Spring
River Flows in Spring4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Arrow of the Starchaser
Ancient Engine
Return to Darkness
Return to Darkness4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.
Arrow of the Starchaser
Immortal Lumintwig
In the Night
In the Night5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT Rate by 18%. While the wearer is in battle, for every 10 SPD that exceeds 100, increases DMG dealt by Basic ATK and Skill by 6%. At the same time, increases the CRIT DMG of Ultimate by 12%. This effect can stack up to 6 time(s).
Arrow of the Starchaser
Conqueror's Will
Sleep Like the Dead
Sleep Like the Dead5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 36%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).
Arrow of the Starchaser
Conqueror's Will
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Voice

Language
Titleloc_sound

Story

TitleText

61 responses to “Moze”

    • Darn, if only Hoyo didn’t release

      -The boss one shotting Misha…
      -The bane of all healers Lynx
      -The cornerstone of dot teams, Gui
      -The Firefly powercreep, Xueyi

      Oh wait, Moze actually doesn’t suck unlike them. Something something Ratio 0 cycling Aventurine with him

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      • ok let it begin our battle will be legendary, i mean i’ll make you a legend!

        he needs a limited LC+ e6 to perform like an E0S0 from 1.0

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        • Topaz is a 5* from 1.4 who will cost an average of ~110 pulls and you can’t get Feixiao while pulling her
          Moze is a 4* who is sufficient at E2, its hard to determine average pulls for a 4* but he’s rate-up on Feixiao’s banner so obtaining his E2 is very likely if you want her

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          • but the voice in my head told me there will be a super 4 star coming in 3.0 called MozartProMax, and there is a possibility he will be included in a Topaz rerun banner so you can technically say the same to Topaz simp wanters

            in the eyes of Topaz simps, Topaz is the same as Feixuan, so a Topaz banner+MozartProMax is better than Feixuan+Moze

            this must be David telling me his plan and i am looking at my level 80 natasha again

      • Of those 4, 3 of them were pretty alright on release
        Lynx cane at a time when Nat was the most common sustain, and I’d you didn’t get Fu Xuan at least you’d still get an upgrade

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    • In terms of the team’s overall damage, he is even better than E0S0 Topaz, however you will have to tolerate the inflexibility.

      Damage: Moze > E0S0 Topaz > March

      Flexibility: March > E0S0 Topaz > Moze

      Feixiao may 0-cycle with any of the above.

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        • March inherits the type of her shifu, is SP positive after the first turn and can target any enemy she wants
          Topaz’s mark is shifted when the current target dies, so she’s never lacking a target and she can be either SP positive or SP neutral, and she wants fire weak enemies. More restrictive than March
          Moze is strictly SP neutral, again uses an unrelated weakness, can’t take turns most of the time and if his target dies I’m not sure whether the mark is transferred or he just leaves the departed state

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