
![]() | 名詞 | 玲可 |
陣營 | 貝洛伯格 | |
稀有度 | ![]() ![]() ![]() ![]() | |
命途 | ![]() | |
戰鬥屬性 | ![]() | |
華語 | 米糊 | |
英語 | Risa Mei | |
韓語 | 이은조 | |
日語 | 照井春佳 | |
專屬素材 | ![]() ![]() ![]() ![]() ![]() | |
行跡素材 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
主線 | 貝洛伯格的雪原探險家,朗道家的小妹妹。 性格淡定、行動力極強。常常孤身前往雪原探險。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音音量 |
主線 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | 專屬素材 |
1 | 67.2 | 75 | 144 | 100 | 5% | 50% | 100 | 100 | |
20 | 131.04 | 146.25 | 281 | 100 | 5% | 50% | 100 | 100 | ![]() ![]() |
20+ | 157.92 | 176.25 | 338 | 100 | 5% | 50% | 100 | 100 | |
30 | 191.52 | 213.75 | 410 | 100 | 5% | 50% | 100 | 100 | ![]() ![]() |
30+ | 218.4 | 243.75 | 468 | 100 | 5% | 50% | 100 | 100 | |
40 | 252 | 281.25 | 540 | 100 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
40+ | 278.88 | 311.25 | 598 | 100 | 5% | 50% | 100 | 100 | |
50 | 312.48 | 348.75 | 670 | 100 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
50+ | 339.36 | 378.75 | 727 | 100 | 5% | 50% | 100 | 100 | |
60 | 372.96 | 416.25 | 799 | 100 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
60+ | 399.84 | 446.25 | 857 | 100 | 5% | 50% | 100 | 100 | |
70 | 433.44 | 483.75 | 929 | 100 | 5% | 50% | 100 | 100 | ![]() ![]() ![]() |
70+ | 460.32 | 513.75 | 986 | 100 | 5% | 50% | 100 | 100 | |
80 | 493.92 | 551.25 | 1058 | 100 | 5% | 50% | 100 | 100 |
戰技
![]() | 冰攀前齒技術 - 普通攻擊 | 單體攻擊 |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
對指定敵方單體造成等同於自身 對敵方單體造成少量量子屬性傷害。 | |
等級 | |
![]() | 鹽漬野營罐頭 - 戰技 | 回復 |
能量回復 : 30 | |
弱點擊破 : 0 | |
為指定我方單體附加【求生反應】,提高等同於玲可 使該目標回復等同於玲可 使我方單體獲得【求生反應】,使其生命上限提高,同時為其回復生命值。 | |
等級 | |
![]() | 雪原急救方案 - 終結技 | 回復 |
能量回復 : 5 | |
弱點擊破 : 0 | |
解除我方全體的 解除我方全體1個負面效果,並為我方全體回復生命值。 | |
等級 | |
![]() | 戶外生存經驗 - 天賦 | 回復 |
能量回復 : 0 | |
弱點擊破 : 0 | |
施放戰技或終結技時,使我方目標獲得 施放戰技或終結技時,使我方目標獲得持續回復生命值效果,若目標持有【求生反應】則持續回復生命值效果額外提高。 | |
等級 | |
![]() | 攻擊 | 單體攻擊 |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻擊敵人,進入戰鬥後削弱敵方目標對應屬性韌性。 | |
![]() | 巧克力能量棒 - 秘技 | 回復 |
能量回復 : 0 | |
弱點擊破 : 0 | |
使用秘技後,下一次戰鬥開始時為我方全體附加玲可天賦的持續治療效果,持續 使用秘技,下一次戰鬥開始時為我方全體附上持續治療效果。 | |
行跡
![]() | 提前勘測 |
需要角色晉階 2 | |
當持有【求生反應】的目標受到攻擊後,玲可立即恢復 | ![]() ![]() ![]() |
![]() | 防禦強化 (防禦力) |
需要角色晉階 2 | |
防禦力提高 | ![]() ![]() ![]() |
![]() | 生命強化 (生命值) |
需要角色晉階 3 | |
生命上限提高 | ![]() ![]() ![]() |
![]() | 效果抗性強化 (效果抗性) |
需要角色晉階 3 | |
效果抗性提高 | ![]() ![]() ![]() |
![]() | 探險技術 |
需要角色晉階 4 | |
抵抗控制類負面狀態的機率提高 | ![]() ![]() ![]() ![]() |
![]() | 生命強化 (生命值) |
需要角色晉階 4 | |
生命上限提高 | ![]() ![]() ![]() |
![]() | 防禦強化 (防禦力) |
需要角色晉階 5 | |
防禦力提高 | ![]() ![]() ![]() |
![]() | 生命強化 (生命值) |
需要角色晉階 5 | |
生命上限提高 | ![]() ![]() ![]() |
![]() | 極境求生 |
需要角色晉階 6 | |
天賦產生的持續回復效果延長 | ![]() ![]() ![]() ![]() |
![]() | 效果抗性強化 (效果抗性) |
需要角色晉階 6 | |
效果抗性提高 | ![]() ![]() ![]() |
![]() | 防禦強化 (防禦力) |
需要角色等級 75 | |
防禦力提高 | ![]() ![]() ![]() |
![]() | 生命強化 (生命值) |
生命上限提高 | ![]() ![]() |
![]() | 生命強化 (生命值) |
需要角色等級 80 | |
生命上限提高 | ![]() ![]() ![]() |
星魂
![]() | 遠行雪杖的清晨 | ![]() |
為現有生命值百分比小於等於 |
![]() | 便攜爐具的正午 | ![]() |
持有【求生反應】的目標被施加負面效果時可抵抗 |
![]() | 雪崩信標的午後 | ![]() |
戰技等級+2,最多不超過 |
![]() | 露營篝火的薄暮 | ![]() |
獲得【求生反應】時,使該目標攻擊力提高,提高數值等同於玲可 |
![]() | 極光紅茶的新夜 | ![]() |
終結技等級+2,最多不超過 |
![]() | 測繪圖紙的黎明 | ![]() |
【求生反應】的生命上限提高效果額外提高,提高數值等同於玲可 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | 專屬素材 | |
![]() | 物穰 | 3![]() ![]() ![]() | abundance-class![]() | 264.6 | 264.6 | 952.56 | 裝備者施放戰技和終結技時,治療量提高 | ![]() ![]() |
![]() | 嘉果 | 3![]() ![]() ![]() | abundance-class![]() | 317.52 | 198.45 | 952.56 | 戰鬥開始時,立即為我方全體恢復 | ![]() ![]() |
![]() | 蕃息 | 3![]() ![]() ![]() | abundance-class![]() | 317.52 | 198.45 | 952.56 | 當裝備者發動普通攻擊後,下一次行動提前 | ![]() ![]() |
![]() | 一場術後對話 | 4![]() ![]() ![]() ![]() | abundance-class![]() | 423.36 | 330.75 | 1058.4 | 使裝備者的能量恢復效率提高 | ![]() ![]() |
![]() | 此時恰好 | 4![]() ![]() ![]() ![]() | abundance-class![]() | 423.36 | 396.9 | 952.56 | 使裝備者的效果抗性提高 | ![]() ![]() |
![]() | 等價交換 | 4![]() ![]() ![]() ![]() | abundance-class![]() | 423.36 | 396.9 | 952.56 | 當裝備者的回合開始時,隨機為1個現有能量值百分比低於 | ![]() ![]() |
![]() | 暖夜不會漫長 | 4![]() ![]() ![]() ![]() | abundance-class![]() | 370.44 | 396.9 | 1058.4 | 使裝備者的生命上限提高 | ![]() ![]() |
![]() | 棺的迴響 | 5![]() ![]() ![]() ![]() ![]() | abundance-class![]() | 582.12 | 396.9 | 1164.24 | 使裝備者的攻擊力提高 | ![]() ![]() |
![]() | 時節不居 | 5![]() ![]() ![]() ![]() ![]() | abundance-class![]() | 476.28 | 463.05 | 1270.08 | 使裝備者生命上限提高 | ![]() ![]() |
![]() | 驚魂夜 | 5![]() ![]() ![]() ![]() ![]() | abundance-class![]() | 476.28 | 529.2 | 1164.24 | 使裝備者的能量恢復效率提高 | ![]() ![]() |
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語言
Title | loc_sound |
主線
Title | 遊戲語言 |
31 responses to “玲可”
for anybody wondering, Lynx’s skill increases the taunt value of the receiving destruction/preservation unit by 500% like March’s shield does.
thanks, where you receive such information?
seems like up till E2 is value
I just wish her survival response would last at least one turn longer. In the current state she is only SP neutral if paired with Blade or another character that wants to profit from the taunt.
Tbf though, the characters that benefit from the taunt are SP cheap themselves
Blade uses 1 SP every 4th turn he takes
Clara barely takes turns so the taunt will last a while
Fu Xuan is SP positive
Her “signature” lightcone from the BP might finally see some use with her.
If I don’t get Fu Xuan I’ll at least get her…
Didn’t saw that nerf to her basic attack scaling (110% before), now it actually match Fu 55% scaling, maybe devs thought it was too potent for support/hybrid characters.
it was very obvious tbh.
i cant see a 100% scaling while Fu Xuan has half of that.
It was most likely the. devs just changing it from 100% atk to 100% hp, then changing because characters have higher hp than atk.
It was obviously too high because lynx’s basic had similar scaling to Blade’s basic (which is way too high for a 4* healer) and now i wonder why Blade has split scaling
Wow this is the perfect blade support…
If only she was on Blade’s banner.
But seriously for anyone who owns blade (who has very few good supports as a hp scaler) she seems very worthwhile.
Also seems good for mono quantum but seele doesn’t benefit from the max hp.
I think in Mono-Quantum there’s very little reason to use your skill on Seele since unless you’ve got E4 the one you’d want to buff with her skill would be Fu Xuan since she’ll be tanking the vast majority of the dmg, gains the increased taunt value, and the increased HP would help FX’s survivability and damage.
Even with E4 the atk increase doesn’t seem too great and only last 1 turn so it seems to be more of a small bonus and not something you should cast every turn especially since FX or SW skills are more important for weakness implant and energy for their ulti’s.
E4 seems pretty bad… with 7000 it’s only 210 and it’s a flat increase at that….
It’s decent. Seele has 1222 base attack with her LC, those 210 are equal to 17.18% as attack bonus
not really because your Selle have minimum 700 attack from her relics, so it’s more 9.5% attack bonus
but atk% is based on base atk so compared to other atk% sources its 17.18%
Yeh its based on base atk but if your going for lynx its not really for the atk buff its because of the healing, taunt and cleanse tbf, the atk buff its just a bonus
But this is also a 4* abundance char?? unless you have E1 Luocha, theres no other abundance unit that gives you any sort of attk buff, so…
i know its bad but I prefer dish with well cook rather than need topping to taste delicious
Hear me out.
she has 100% HP scaling on her NA
you go mono quantum with Fu Xuan, Lynx and Silver Wolf
and you build Lynx like shes Blade
Still sucks.
You dont have any dmg passives, dmg lightcones or aoe.
Also, I wouldnt rule out the possibility that her hp scaling on normals is an error.
Though you will still be ablo to pummel overworld enemies, if that is what you are after.
ok but have you considered that it would be really funny
The concept of fun is lost on honeyhunter anons. Fun is a DPS loss in their eyes. On a side note, I’ve been toying with the idea of making Natasha’s NA do the largest possible damage. And it is also really funny.
no, she will be pretty good i think, the ability of increasing max hp of allies is pretty broken (is like a shield you can restore and affects on abilities like blade ones) and the effect res buffs are really big, her healing is also decent and she is flexible so you can use her with many different teams.
lol both new units are very useful for blade
For Fu Xuan not really, she mitigates too much damage and since you want blade to actually lose HP for his ultimate to do more damage, this isn’t very good.
Honestly most of his hp loss bonus comes from his self sacrifices, luckily enemies ara able to do 20% of his max hp so it wouldn’t really matter putting Fu Xuan together, and in the end the carry of such team would be Jingliu while Blade it’s the back up damage.
Damn that’s a maso team there, so much self damage, going by your statement, I imagine Lynx for last spot since Jingliu consumes HP of her and her team, and she doesn’t seem for now to have HP recovery like Blade.
Yeah that could really work with Lynx taunt on Blade.
Yeah Blade, Fu Xuan, Lynx and Jingliu are like the first intended prime team in the game. They all have something to synergize