名詞 | 乱破 | |
稀有度 | ||
命途 | 智識 | |
戰鬥屬性 | 虛數 | |
n/a | 308K 15 15 65 15 | |
行跡素材 | 3M 18 41 69 56 139 58 12 8 | |
劇情 | 如丑时三刻的闪光弹一般现身在匹诺康尼,以忍者自居,将世间一切归因于「忍法」的奇妙少女。 贯彻吟诵忍•真言、绘制缭乱•忍符、修习忍•法帖的「忍•道」——即说唱,涂鸦,漫画——苦炼自身意志,驰骋星间行侠仗义。 身为「巡海游侠」的一员,始终追猎着名为「御猿•邪忍」的恶党,直至银河尽头。 |
目錄 |
屬性 |
戰技 |
行跡 |
星魂 |
光錐 |
背包 |
Gallery |
語音 |
劇情 |
屬性
等級 | 攻擊力 | 防禦力 | 生命值 | 速度 | 暴擊率 | 暴擊傷害 | 嘲諷 | 能量 | n/a |
1 | 87.12 | 62.7 | 148 | 102 | 5% | 50% | 75 | 150 | |
20 | 169.88 | 122.27 | 288 | 102 | 5% | 50% | 75 | 150 | 4000 5 |
20+ | 204.73 | 147.34 | 347 | 102 | 5% | 50% | 75 | 150 | |
30 | 248.29 | 178.69 | 421 | 102 | 5% | 50% | 75 | 150 | 8000 10 |
30+ | 283.14 | 203.77 | 480 | 102 | 5% | 50% | 75 | 150 | |
40 | 326.7 | 235.12 | 554 | 102 | 5% | 50% | 75 | 150 | 16000 6 3 |
40+ | 361.55 | 260.2 | 614 | 102 | 5% | 50% | 75 | 150 | |
50 | 405.11 | 291.55 | 687 | 102 | 5% | 50% | 75 | 150 | 40000 9 7 |
50+ | 439.96 | 316.63 | 747 | 102 | 5% | 50% | 75 | 150 | |
60 | 483.52 | 347.99 | 821 | 102 | 5% | 50% | 75 | 150 | 80000 6 20 |
60+ | 518.36 | 373.06 | 880 | 102 | 5% | 50% | 75 | 150 | |
70 | 561.92 | 404.41 | 954 | 102 | 5% | 50% | 75 | 150 | 160K 9 35 |
70+ | 596.77 | 429.5 | 1013 | 102 | 5% | 50% | 75 | 150 | |
80 | 640.33 | 460.85 | 1087 | 102 | 5% | 50% | 75 | 150 |
戰技
忍术•七转八起 - 普通攻擊 | 單體攻擊 | |
能量回復 : 20 | |
弱點擊破 : 單體攻擊 : 30 | |
对指定敌方单体造成等同于乱破 对指定敌方单体造成少量虚数属性伤害。 | |
等級 | |
忍切•初志贯彻 - 戰技 | 群體攻擊 | |
能量回復 : 30 | |
弱點擊破 : 群體攻擊 : 30 | |
对敌方全体造成等同于乱破 对敌方全体造成虚数属性伤害。 | |
等級 | |
忍道•极•爱死天流 - 終結技 | 強化 | |
能量回復 : 5 | |
弱點擊破 : 0 | |
进入【结印】状态,立即获得1个额外回合并获得 【结印】状态下普攻获得强化且无法施放战技和终结技,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。 进入【结印】状态,获得额外回合并获得3点【彩墨】,且弱点击破效率提高,击破特攻提高。 【结印】状态下获得强化普攻,施放强化普攻后会消耗1点【彩墨】,耗尽时退出【结印】状态。 | |
等級 | |
忍•科学•堪忍袋 - 天賦 | 擴散 | |
能量回復 : 0 | |
弱點擊破 : 0 | |
每当敌方目标的弱点被击破时,乱破都会对其造成等同于乱破 击破弱点时,触发虚数属性的弱点击破效果。 每当敌方目标的弱点被击破时,乱破都会对其造成虚数属性击破伤害,并额外弹射 击破弱点时,触发虚数属性的弱点击破效果。 | |
等級 | |
攻击 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
忍步•血义理 - 秘技 | 強化 | |
能量回復 : 0 | |
弱點擊破 : 單體攻擊 : 90 | |
使用秘技后进入持续 进入【涂鸦】状态,快速向前移动一段距离并攻击接触到的敌人。攻击敌人进战后,对每个敌方目标造成无视弱点属性的削韧及虚数属性击破伤害,并对其相邻目标造成虚数属性击破伤害,同时使自身获得能量。 | |
忍具•降魔花弁 - 普通攻擊 | 擴散 | |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15 | |
发动【忍具•降魔花弁】,前2段攻击对指定敌方单体造成等同于乱破 强化普攻无法恢复战技点,攻击没有虚数弱点的敌人也可以削减韧性,效果等同于原削韧值的 前2段攻击对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。第3段对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。 | |
等級 | |
忍具•降魔花弁 - 普通攻擊 | 擴散 | |
能量回復 : 5 | |
弱點擊破 : 單體攻擊 : 30 / 擴散 : 15 | |
n/a 对指定敌方单体造成少量虚数属性伤害,并对其相邻目标造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。 | |
等級 | |
忍具•降魔花弁 - 普通攻擊 | 群體攻擊 | |
能量回復 : 10 | |
弱點擊破 : 群體攻擊 : 15 | |
n/a 对敌方全体造成少量虚数属性伤害。攻击没有虚数弱点的敌人也可以削减韧性。 | |
等級 | |
行跡
忍法帖•枯叶 | |
需要角色晉階 6 | |
敌方目标的弱点被击破时,受到的击破伤害提高 | 160K 8 1 1 |
击破强化 (擊破特攻) | |
需要角色晉階 6 | |
擊破特攻提高 | 160K 8 8 |
攻击强化 (攻擊力) | |
攻擊力提高 | 2500 2 |
攻击强化 (攻擊力) | |
需要角色等級 80 | |
攻擊力提高 | 160K 8 8 |
星魂
常世道返三途无六钱 | ||
施放终结技进入【结印】状态期间,乱破造成的伤害无视目标 |
俳句暗记有识无挂碍 | ||
强化普攻的前2段攻击对指定敌方单体的削韧值提高 |
堂塔伽蓝末法无间狱 | ||
战技等级+2,最多不超过 |
经年劣化任侠无忍义 | ||
【结印】状态期间,我方全体速度提高 |
一心不乱鸣弦无徒矢 | ||
终结技等级+2,最多不超过 |
破邪显正应报无慈悲 | ||
天赋效果对触发本次效果的敌方目标造成的击破伤害倍率提高 |
光錐
名詞 | 稀有度 | 命途 | 攻擊力 | 防禦力 | 生命值 | 戰技 | n/a | |
智庫 | 3 | erudition-class | 370.44 | 264.6 | 740.88 | 使裝備者終結技造成的傷害提高 | ||
靈鑰 | 3 | erudition-class | 370.44 | 264.6 | 740.88 | 使裝備者在施放戰技後,額外恢復 | ||
睿見 | 3 | erudition-class | 370.44 | 264.6 | 740.88 | 當裝備者施放終結技時,攻擊力提高 | ||
「我」的誕生 | 4 | erudition-class | 476.28 | 330.75 | 952.56 | 使裝備者追加攻擊造成的傷害提高 | ||
別讓世界靜下來 | 4 | erudition-class | 476.28 | 396.9 | 846.72 | 使裝備者進入戰鬥時立即恢復 | ||
天才們的休憩 | 4 | erudition-class | 476.28 | 396.9 | 846.72 | 使裝備者攻擊力提高 | ||
早餐的儀式感 | 4 | erudition-class | 476.28 | 396.9 | 846.72 | 使裝備者造成傷害提高 | ||
今日亦是和平的一日 | 4 | erudition-class | 529.2 | 330.75 | 846.72 | 進入戰鬥後,根據裝備者的能量上限,提高裝備者造成的傷害:每點能量提高 | ||
銀河鐵道之夜 | 5 | erudition-class | 582.12 | 396.9 | 1164.24 | 場上每有1個敵方目標,裝備者的攻擊力便提高 | ||
拂曉之前 | 5 | erudition-class | 582.12 | 463.05 | 1058.4 | 使裝備者暴擊傷害提高 |
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123 responses to “”
Rappa was made so Firefly can look like a strong (break) DPS
So Rappa is secretly a four star that stole a five stars outfit.
Sidious would be proud of you.
While I’m sure she’s a strong character, I don’t really feel a need to pull her. In PF, I already have Herta for phase 1 and Acheron for phase 2. And Acheron is basically another AoE DPS with weakness ignore. I’d much rather wait until Firefly’s rerun banner because Firefly is way less situational. I’ll probably pick up Rappa when she gets a rerun but for now, its a skip for me. Now if you still need a dps in PF because you don’t have 2 full teams, then I’d say its valuable to pick her up.
Yeah to be honest. Many characters get overhype, when it comes to their release. Yeah alot them tend to be good. Yet many tend to make it your account is ruin without them. Which tends to be far from the truth. Otherwise you would need to roll for every character ever release. Just to be able to enjoy the game or end game content.
v3 changes:
Rappa’s Energy problem is sorted for now.
* Energy reduced to 150 from 160.
* Technique energy restore reduced to 15 from 20.
* T1 “Ninjutsu Inscription: Sky High” now regenerates 10 Energy when breaking Weakness of Elite enemy targets or greater. It no longer regenerates Energy when breaking normal enemy targets.
Talent functionality changed.
* Now bounces twice instead of dealing DMG to adjacent opponents from the target.
* The bounces deal 75% of the Break DMG dealt and reduce 5 Toughness.
* The bounces prioritise targets with a Toughness bar greater than 0.
ooh okok im kinda down for this
i am going to miss the blast toughness mechanic, maybe they could rework the idea into a ST unit, but break-damaging break bounces is super cool, i love this actually
probs not gonna write a whole essay of thoughts for her v3+ changes but so far this is nice
so is this good buffs? i don’t get it
I would say that its an adjustment, not a buff or nerf. V3 change makes her more solid to play in MoC or AS; EBA target range changed from blast to ST w/ bounce means she can break easier when there only 1-2 elites/boss on the field
However, V3 change is also a nerf for her performance in PF. Now that she wont recover energy from breaking normal enemies it’ll take much longer for her to use her ult, as in PF theres only 1-2 elite on wave 1 and 2-3 elite/boss on wave 3, and this assume if she can reliably break them (youre looking at a minimum of 4T ult). 4pc thief set is mandatory for her now
oops ignore my first paragraph because I misread (I thought it was EBA but its actually the talent). My opinion now is slightly changed. talent’s target range from blast to bounce means it’ll be much easier to break the elites/boss in the field, assuming mobs are constantly summoned/stay on the field (PF). This is only a buff when rappa is against ideal enemies like the new penacony troupe boss & AS sunday. Otherwise this hardly change her overall perfomance
INSANE V3 BUFF
don’t skip
don’t skip
DON’T SKIP
😱😱😱😱😱
who give a f*
who give a f*
WHO GIVE A F*
😱😱😱😱😱
SEEEKKKIIIPPPPPP
Im curious to how if a double dps break team like Harmony MC, FireFly E1, Rappa and Gallagher would perform.