
![]() | Concepts | Lingsha |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Path | ![]() | |
Combat Types | ![]() | |
Character Materials | ![]() ![]() ![]() ![]() ![]() | |
Trace Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Story | The new Cauldron Master of the Xianzhou Luofu’s Alchemy Commission is one perceptive and intelligent Vidyadhara healer. With a keen sense of smell, she diagnoses ailments and calms minds with aromatic therapy. Adept at navigating complex social relationships, she can remain impeccably composed even when turmoil rages within. |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Character Materials |
1 | 92.4 | 59.4 | 185 | 98 | 5% | 50% | 100 | 110 | |
20 | 180.18 | 115.83 | 360 | 98 | 5% | 50% | 100 | 110 | ![]() ![]() |
20+ | 217.14 | 139.59 | 434 | 98 | 5% | 50% | 100 | 110 | |
30 | 263.34 | 169.29 | 527 | 98 | 5% | 50% | 100 | 110 | ![]() ![]() |
30+ | 300.3 | 193.05 | 601 | 98 | 5% | 50% | 100 | 110 | |
40 | 346.5 | 222.75 | 693 | 98 | 5% | 50% | 100 | 110 | ![]() ![]() ![]() |
40+ | 383.46 | 246.51 | 767 | 98 | 5% | 50% | 100 | 110 | |
50 | 429.66 | 276.21 | 859 | 98 | 5% | 50% | 100 | 110 | ![]() ![]() ![]() |
50+ | 466.62 | 299.97 | 933 | 98 | 5% | 50% | 100 | 110 | |
60 | 512.82 | 329.67 | 1026 | 98 | 5% | 50% | 100 | 110 | ![]() ![]() ![]() |
60+ | 549.78 | 353.43 | 1100 | 98 | 5% | 50% | 100 | 110 | |
70 | 595.98 | 383.13 | 1192 | 98 | 5% | 50% | 100 | 110 | ![]() ![]() ![]() |
70+ | 632.94 | 406.89 | 1266 | 98 | 5% | 50% | 100 | 110 | |
80 | 679.14 | 436.59 | 1358 | 98 | 5% | 50% | 100 | 110 |
Skill
![]() | Votive Incense - Basic ATK | Single Target |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Fire DMG equal to Deals minor Fire DMG to a single enemy. | |
Level | |
![]() | Smoke and Splendor - Skill | AoE |
Energy Regeneration : 30 | |
Weakness Break : AoE : 30 | |
Deals Fire DMG equal to Deals minor Fire DMG to all enemies and, at the same time, restores HP for all allies. Fuyuan's action advances. | |
Level | |
![]() | Dripping Mistscape - Ultimate | AoE |
Energy Regeneration : 5 | |
Weakness Break : AoE : 60 | |
Inflicts "Befog" on all enemies. While in "Befog," targets receive Deals Fire DMG equal to Increases Break DMG taken by all enemies, deals Fire DMG to all enemies, and at the same time, restores HP for all allies. Fuyuan's action advances. | |
Level | |
![]() | Mistdance Manifest - Talent | AoE |
Energy Regeneration : 0 | |
Weakness Break : AoE : 30 | |
When using Skill, summons Fuyuan, with an initial SPD of When taking action, Fuyuan launches Follow-up ATK, dealing Fire DMG equal to Fuyuan's action count can accumulate up to While Fuyuan is on the field, using Skill can increase Fuyuan's action count by Using Skill summons Fuyuan: When taking action, launches Follow-up ATK and deals minor Fire DMG to all enemies. Additionally deals minor Fire DMG to a single random enemy, prioritizing targets with both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff from all allies, and restores HP. Using Skill repeatedly will increase Fuyuan's action count. | |
Level | |
![]() | Attack | Single Target |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
![]() | Wisps of Aurora - Technique | Support |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, immediately summons Fuyuan at the start of the next battle and inflicts "Befog" on all enemies, lasting for After using Technique, immediately summons Fuyuan at the start of the next battle and increases Break DMG taken by all enemies. | |
Traces
![]() | Vermilion Waft |
Requires Character Ascension 2 | |
Increases this unit's ATK or Outgoing Healing by an amount equal to | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 2 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Ascension 3 | |
Break Effect increases by | ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 3 | |
ATK increases by | ![]() ![]() ![]() |
![]() | Sylvan Smoke |
Requires Character Ascension 4 | |
When using Basic ATK, additionally regenerates | ![]() ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Ascension 4 | |
Break Effect increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Ascension 5 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Ascension 5 | |
Break Effect increases by | ![]() ![]() ![]() |
![]() | Ember's Echo |
Requires Character Ascension 6 | |
While "Fuyuan" is on the field and any ally character takes DMG or consumes HP, if a character in the team has their current HP percentage lower than or equal to | ![]() ![]() ![]() ![]() |
![]() | ATK Boost (ATK) |
Requires Character Ascension 6 | |
ATK increases by | ![]() ![]() ![]() |
![]() | HP Boost (HP) |
Requires Character Lv. 75 | |
Max HP increases by | ![]() ![]() ![]() |
![]() | Break Boost (Break Effect) |
Break Effect increases by | ![]() ![]() |
![]() | Break Boost (Break Effect) |
Requires Character Lv. 80 | |
Break Effect increases by | ![]() ![]() ![]() |
Eidolons
![]() | Bloom on Vileward Bouquet | ![]() |
Lingsha's Weakness Break Efficiency increases by |
![]() | Leisure in Carmine Smokeveil | ![]() |
When using Ultimate, increases all allies' Break Effect by |
![]() | Shine of Floral Wick | ![]() |
Ultimate Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
![]() | Redolence from Canopied Banquet | ![]() |
When Fuyuan takes action, restores HP equal to |
![]() | Poise Atop Twists and Turns | ![]() |
Skill Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
![]() | Arcadia Under Deep Seclusion | ![]() |
While "Fuyuan" is on the field, reduces all enemies' All-Type RES by |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Character Materials | |
![]() | Cornucopia | 3![]() ![]() ![]() | abundance-class![]() | 264.6 | 264.6 | 952.56 | When the wearer uses their Skill or Ultimate, their Outgoing Healing increases by | ![]() ![]() |
![]() | Fine Fruit | 3![]() ![]() ![]() | abundance-class![]() | 317.52 | 198.45 | 952.56 | At the start of the battle, immediately regenerates | ![]() ![]() |
![]() | Multiplication | 3![]() ![]() ![]() | abundance-class![]() | 317.52 | 198.45 | 952.56 | After the wearer uses their Basic ATK, their next action will be Advanced Forward by | ![]() ![]() |
![]() | Post-Op Conversation | 4![]() ![]() ![]() ![]() | abundance-class![]() | 423.36 | 330.75 | 1058.4 | Increases the wearer's Energy Regeneration Rate by | ![]() ![]() |
![]() | Perfect Timing | 4![]() ![]() ![]() ![]() | abundance-class![]() | 423.36 | 396.9 | 952.56 | Increases the wearer's Effect RES by | ![]() ![]() |
![]() | Quid Pro Quo | 4![]() ![]() ![]() ![]() | abundance-class![]() | 423.36 | 396.9 | 952.56 | At the start of the wearer's turn, regenerates | ![]() ![]() |
![]() | Warmth Shortens Cold Nights | 4![]() ![]() ![]() ![]() | abundance-class![]() | 370.44 | 396.9 | 1058.4 | Increases the wearer's Max HP by | ![]() ![]() |
![]() | Echoes of the Coffin | 5![]() ![]() ![]() ![]() ![]() | abundance-class![]() | 582.12 | 396.9 | 1164.24 | Increases the wearer's ATK by | ![]() ![]() |
![]() | Time Waits for No One | 5![]() ![]() ![]() ![]() ![]() | abundance-class![]() | 476.28 | 463.05 | 1270.08 | Increases the wearer's Max HP by | ![]() ![]() |
![]() | Night of Fright | 5![]() ![]() ![]() ![]() ![]() | abundance-class![]() | 476.28 | 529.2 | 1164.24 | Increases the wearer's Energy Regeneration Rate by | ![]() ![]() |
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329 responses to “Lingsha”
Ain’t no way they nerfed her
xDDDD? F*ck hoyo…
The only thing they nerfed is 5 less toughness dmg on the talent, yet fuyuan gets 10 SPD, need less BE for her scaling.
So a minor nerf for fuyuan which is compensated with a little bit more SPD and 50% less BE needed to max the tace out.
Overalll I’ll say she got buffed
Reaching 250 break in a break team was easily an afterhought. Outside ur very likely using Robin anyway. If the scaling itself got buffed it woulf have been something, but lowering the treshold, ehhh. And well, nerfing a break healer’s thoughness damage isn’t a small nerf
Really though, why did she get “rebalanced” to begin with??? I expected her to get green across the board not better for normies and worse for anyone would a brain. Gallagher already is the better tryhard option :/
Since you think Gallagher is the better unit anyway, why do you care so much if Lingsha is getting changed, wouldn’t you like that Lingsha is “weaker” than Gallagher then?
Cuz I like her and wanna pull for her, probably still will anyway…
But they did buff scaling and didn’t change max possible values xDD previously it was 20% ATK and 8% healing up to 50/20 and now it’s 25% ATK and 10% healing up to 50/20.
So aside from the unfortunate 5 toughness dmg, it seems to be a buff. Idk how rabbit speed change affects things like speed tuning tho, so I might be wrong on this one. But the BE scaling was definietly a buff
12% + 360 is still the scaling for her heal. They just have a very slight and irrelevant self buff and lower threshold, in exchange for essential toughness damage
Point is, she didn’t deserve to get any nerfs to begin with. Why would anyone even pull Lingsha. Like legit what’s her gameplay appeal??
Is 5 less toughness DMG on the talent really that relevant
I wonder that too, people now saying that she is weaker than Gallagher in break team…
just 5 less toughness dmg really?
The problem boils down to, Lingsha feels like a Gallagher sidegrade not an upgrade
You expect the 5 star version of a character following the same path, same element and same role to blow it out of the water, not a situational pick.
Gallagher is significantly more SP positive than Lingsha (Both FF and BH want loads of em). His single target break is vastly superior (which is usually more important than aoe), he has no rng and is highly controllable ( Lingsha stealing BH’s break would be disastrous). He can uniquely abuse QPQ, inflicts more debuffs and is fully effect immune.
Situational pick is fine. Gallagher has been strong. Apparantly surpassing that would be a disaster.
Meanwhile John Hoyoverse is sitting at Gallagher´s bar taking a drink together with Bennet and Xiangling:
John: Guys, it´s been 4 years already and i have to finalize the pyro archon soon. I cannot just make another on-field dps, you know.
Xiangling: How many times did we have this conversation whenever a new pyro 5 star was coming up? You should know our answer by now.
Bennet: She is right John. You know what to do. For your family.
nah, not really.
don’t say ner w/o the sauce, where the sauce? post it here
Hi I’m the sauce
If you would prefer the source then look here https://www.reddit.com/r/HonkaiStarRail_leaks/comments/1eqwr2z/25_beta_v3_lingsha_changes_via_homdgcat/
am i reading her kit right or did she also powercreep luocha? she also got that emergency heal and dispell but AOE lol
Luocha has not been powercrept yet
Like it or not, no one comes close to his heal numbers. Lingsha’s follow up heals for less than a random field trigger of Luocha. His skill fills the bar of the likes of Blade.
Basically Luocha still has by far the highest healing output. The fact we dont have more 10k Hp chars, or relics mechanics for overhealing is another story. But Huohuo, Lingsha? Their healing is quite horrible in contrast. Don’t get me started on Gallagher. For how op he is, his numbers are low
Did I mention Luocha does it all without spending a skill point? His kit was simply never needed, but its not weak
this is the hardest copium i have ever seen.
Loucha has the highest single target healing, yes but it doesn’t matter huohuo, lingsha and gallagher can keep the team alive, yes their heal is lower but enough.
Gallagher is more skill point friendly (if you know how to play with him) and if you have a team that is fast and deal aoe dmg than he heals than Loucha,
huohuo and lingsha are neutral but do the job right and they offer more like energy regen and dmg.
Loucha strong point is aoe dispel on -> ULT <- that others don't have.
You aren’t wrong. His pull value is atrocious. He doesn’t have utility
However Luocha’s healing output is off the charts. Huohuo and Lingsha rather uncomfortably keep the team alive, meanwhile Luocha barely has a teammates hp bar not always full.
If superhealing was a thing, Luocha would do more than both limited healers combined
If Hoyo ever pumps up damage instead of HP in end game content Gallagher would struggle.
It doesn’t help that most of the time HP/%HP are dead stats for DPS characters and most Harmony units only need to exist to be useful so they are just fine with bulking up anyways, easing the pressure on the healer to do their thing.
But if a Boss chews through harmonies 5K HP like its nothing then the only abundance character that can keep up with that is an actually built Loucha.
That said you are both right. In the end, Huo2 proved to be more valuable that Loucha because she just doubles as a pseudo-harmony unit, which only concludes that harmonies in this game are busted.
Please please please v3 buffs or I will die and rot
Jing Yuan and Lightning-Lord. Topaz and Numby. and now Lingsha and fuyuan. now all we need is one more for the 8 man meme team
add you and your stupid brain, makes it to 8 meme team
Sausage Kun hahahahahaha
Not the “wurst” name choice, but a good one at least.
My brother…
If i have E2 aventurine, would he be better in feixiao team than lingsha?
Aventurine would be much better even at E0.
aventurine against new boss can generate 4-5 ult points for feixiao due to his follow up
what relics should i farm for her? also what 4* lc should i use
Hey, it’s likely Linghsa will get some major changes next week, so I’d hold off agressively farming atm.
Still, she basically wants SPD and Break. Atk increases healing but isn’t a prority. Rest is useless
Linghsa REALLY wanta 160 Speed (after buffs), so she can outspeed her smoking hot bunny. There is also a 250 Break threshold I wouldn’t personally worry too much about
You ideally want the same relic + planner as Firefly. Though any 2p + 2p of SPD or Break is fine.
What is Real + Er Rope orrr Post Op(S5) + Break Rope are ur LC options
you may want to get her the exact same set for firefly, 4 set of iron calvary and 2 set of kapalni latern. or if you dont have them, just give her 2 set of break effect each.
Gallagher Pro Max
Is her healing good? Or at least decent?
guys, v2 when? i really wondering bcz i feel her E0 only a little significant than Gallagher E6
Just a few hours, dude.
Usually Monday or Tuesday, nothing today afaik so have a little more patience
Even if she is not a significant enough upgrade to Gallagher from a jade efficiency standpoint, you should get her if you like her because the team will be kino.
You have the Firefly + HMC pairing. Not much needs to be said here.
And then Lingsha and Ruan Mei’s designs synergize very well together, looking somewhat similar. But one is like the calm blue oni and the other is the more sassy red oni. So they are a nice pair imo as well.
I’m also getting her to free up Gallagher for the other side, benching Lynx forever (don’t have any other 5* sustains except Gepard)
Yes Lingsha is beutiful and likeable. I’m getting her and make her reuse Luocha’s light cone and bench Luocha.
I have I think an E1 or E2 Gallagher that I got from events but is unbuilt and dint get any additional copies from pulling Firefly. I might as well pull for her so my Luocha can be available for other teams.
She also has stuff for arch-types outside of Firefly break teams as well.
She has the break effect side mentioned above. Which you also pointed out will be good for freeing up Gallagher for other teams like running Gallagher or Lingsha along with Boothill.
Then she has the follow up attack side with Fuyuan which will be good for for teams with Robin or Topaz. And it seems it will go really nicely with Feixiao’s kit as well to build up her ultimate.
She has a Debuff on her ult which will make her a good alternative healer for Acheron for her ultimate building. But also good for Ratio as well for his talent.
And then a new arch-type we haven’t seen much of yet that is getting a new ornament set with the summon stuff. She will be the third character with a summon the other two being Topaz and Jing Yuan. And with the introduction of the wonderous BananAmazing set it makes me think we might see more summon units in future and support for it. Maybe it will be the next path added to Simulated Universe in future.
I think she is mainly being designed to support Feixiao to build up and buff her ultimate. She is also really good for Firefly and Boothill as well and has some flexibility in going into other teams as well.
Count Jade in, as well as most likely an awesome performance in Pure Fiction. I’m especially curious how well a crit build would do lol
There isn’t really a team she can’t support, but I’d wish her healing was higher. It feels she’s balanced around Robin (atk steroid) or Break (250 trace). Slot her in with some random teammates, and getting a 900~ HP heal, for a fully built 5 star limited healer feels a bit low
That is true her heal value seems rather low and possibly could use a buff. But She also seems to be able to heal a lot as well. With healing on her skill, Ultimate and Fuyuan with a trace that can trigger an emergency heal like Luocha’s heal. So it might just even it with the quantity of healing she does instead of the big heals.
Her healing is literally the best… She heals as much as Bailu per heal but heals 3x more often while healing the full party every time and with literally every attack she does. Then she heals every 2 turns if you go below 60% HP.
Skills heal = 1600 full team + 20% advancement of summon heal.
Ult heal = 1400 full team + 1400 full team from 100% advancement of summon heal.
Summon heal = 1400 full team.
Summon moves 2x on average every cycle, Lingsha moves 2x first cycle each wave 1x second cycle with 134 speed.
Overall healing on first cycle is 8800 total. No other character heals this much in a cycle. Not one. Not Huohuo, not Luocha. No one.
Also when i say she heals more, i just mean on average. Yes Huohuo can heal 5.5k with her skill proc alone, however people will use that skill even if they don’t need healing just to get the stacks and never actually use it otherwise, it’s pretty much just for the stacks. Almost all the time it’s massive overhealing and it never actually heals anything. Also Lingsha’s 8.8k healing is per char, which mean total healing is actually 35k.
I assume you’ve got these calcs for 250 break 2500k atk or sum?
Anyway I’m a bit dissapointed in her numbers because I planned on running her with 4pc weird 174 Speed lol. I just wanna see her and that bunny zoom across the field.
And if her healing wont be comfy I’ll be sad. With Fu Xuan or Aventurine damage doesnt even cross your mind. Welp the big bad wolf can easily rng kill Lingsha or het team. Which :/
That’s what preservation is for. Abundance is for after, if you can’t take a hit, they’re useless no matter how much you heal, preservation is to avoid taking damage in the first place, however they can gradually fail over time if you can’t end the battle fast enough.
Ain’t no way they nerfed her
xDDDD? F*ck hoyo…