Concepts | Jiaoqiu | |
Rarity | ||
Path | Nihility | |
Combat Types | Fire | |
Ascension Materials | 308K 15 15 65 15 | |
Trace Materials | 3M 18 41 69 56 139 58 12 8 | |
Story | A foxian healer and counselor from the Xianzhou Yaoqing. Often greets people with a smile on his face and a scheme in his heart. Born into a prestigious Alchemy Commission family, he once withdrew from practicing medicine due to a broken heart. However, he returned to the field to treat "the Merlin's Claw," General Feixiao. Skilled in the study of alchemical prescription that views food as medicine, especially those that induce a sensation of spiciness. They invented a cauldron-based medicinal formula known as the "nine-squared grid." |
Table of Contents |
Stats |
Skill |
Traces |
Eidolons |
Light Cones |
Inventory |
Gallery |
Voice |
Story |
Stats
Level | ATK | DEF | HP | SPD | CRIT Rate | CRIT DMG | Taunt | Energy | Ascension Materials |
1 | 81.84 | 69.3 | 185 | 98 | 5% | 50% | 100 | 100 | |
20 | 159.59 | 135.13 | 360 | 98 | 5% | 50% | 100 | 100 | 4000 5 |
20+ | 192.32 | 162.85 | 434 | 98 | 5% | 50% | 100 | 100 | |
30 | 233.24 | 197.5 | 527 | 98 | 5% | 50% | 100 | 100 | 8000 10 |
30+ | 265.98 | 225.22 | 601 | 98 | 5% | 50% | 100 | 100 | |
40 | 306.9 | 259.88 | 693 | 98 | 5% | 50% | 100 | 100 | 16000 6 3 |
40+ | 339.64 | 287.6 | 767 | 98 | 5% | 50% | 100 | 100 | |
50 | 380.56 | 322.25 | 859 | 98 | 5% | 50% | 100 | 100 | 40000 9 7 |
50+ | 413.29 | 349.97 | 933 | 98 | 5% | 50% | 100 | 100 | |
60 | 454.21 | 384.62 | 1026 | 98 | 5% | 50% | 100 | 100 | 80000 6 20 |
60+ | 486.95 | 412.34 | 1100 | 98 | 5% | 50% | 100 | 100 | |
70 | 527.87 | 446.99 | 1192 | 98 | 5% | 50% | 100 | 100 | 160K 9 35 |
70+ | 560.6 | 474.7 | 1266 | 98 | 5% | 50% | 100 | 100 | |
80 | 601.52 | 509.36 | 1358 | 98 | 5% | 50% | 100 | 100 |
Skill
Heart Afire - Basic ATK | Single Target | |
Energy Regeneration : 20 | |
Weakness Break : Single Target : 30 | |
Deals Fire DMG equal to Deals minor Fire DMG to a single enemy. | |
Level | |
Scorch Onslaught - Skill | Blast | |
Energy Regeneration : 30 | |
Weakness Break : Single Target : 60 / Blast : 30 | |
Deals Fire DMG equal to Deals Fire DMG to a single enemy and minor Fire DMG to enemies adjacent to it. | |
Level | |
Pyrograph Arcanum - Ultimate | AoE | |
Energy Regeneration : 5 | |
Weakness Break : AoE : 60 | |
Sets the number of Ashen Roast stacks on enemy targets to the highest number of Ashen Roast stacks present on the battlefield. Then, activates a Field and deals Fire DMG equal to While inside the field, enemy targets take The Field lasts for Sets the number of Ashen Roast stacks on enemy targets to the highest number of Ashen Roast stacks present on the battlefield. Then, activates a Field and deals Fire DMG to all enemies. While inside the Field, enemy targets take increased Ultimate DMG, with a chance of being inflicted with 1 stack of Ashen Roast when taking action. | |
Level | |
Quartet Finesse, Octave Finery - Talent | Impair | |
Energy Regeneration : 10 | |
Weakness Break : 0 | |
When Jiaoqiu uses his Basic ATK, Skill, or Ultimate to hit an enemy, there is a There is a high chance of applying Ashen Roast after attacking the target. | |
Level | |
Attack | |
Energy Regeneration : 0 | |
Weakness Break : Single Target : 30 | |
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type. | |
Fiery Queller - Technique | Impair | |
Energy Regeneration : 0 | |
Weakness Break : 0 | |
After using Technique, creates a special dimension that lasts for Creates a special dimension. After engaging enemies in the dimension, deals minor Fire DMG to all enemies and has a high chance of applying Ashen Roast. | |
Traces
Pyre Cleanse | |
Requires Character Ascension 2 | |
When a Field exists, the enemies' Effect Hit Rate is reduced by | 5000 3 1 |
DMG Boost: Fire (Fire DMG Boost) | |
Requires Character Ascension 2 | |
Fire DMG increases by | 5000 3 6 |
Effect Hit Rate Boost (Effect Hit Rate) | |
Requires Character Ascension 3 | |
Effect Hit Rate increases by | 10000 3 3 |
SPD Boost (SPD) | |
Requires Character Ascension 3 | |
SPD increases by | 10000 3 3 |
Hearth Kindle | |
Requires Character Ascension 4 | |
When Jiaoqiu's Effect Hit Rate is higher than | 20000 5 1 1 |
Effect Hit Rate Boost (Effect Hit Rate) | |
Requires Character Ascension 4 | |
Effect Hit Rate increases by | 20000 5 4 |
DMG Boost: Fire (Fire DMG Boost) | |
Requires Character Ascension 5 | |
Fire DMG increases by | 45000 3 3 |
Effect Hit Rate Boost (Effect Hit Rate) | |
Requires Character Ascension 5 | |
Effect Hit Rate increases by | 45000 3 3 |
Seared Scent | |
Requires Character Ascension 6 | |
When a Field exists, enemies entering combat will be inflicted with Ashen Roast stacks. The number of stacks applied will match the highest number of Ashen Roast stacks inflicted while the Field is active, with a minimum of | 160K 8 1 1 |
SPD Boost (SPD) | |
Requires Character Ascension 6 | |
SPD increases by | 160K 8 8 |
DMG Boost: Fire (Fire DMG Boost) | |
Requires Character Lv. 75 | |
Fire DMG increases by | 160K 8 8 |
Effect Hit Rate Boost (Effect Hit Rate) | |
Effect Hit Rate increases by | 2500 2 |
Effect Hit Rate Boost (Effect Hit Rate) | |
Requires Character Lv. 80 | |
Effect Hit Rate increases by | 160K 8 8 |
Eidolons
Pentapathic Transference | ||
When an ally attacks an enemy target afflicted with Ashen Roast, increases DMG dealt by |
From Savor Comes Suffer | ||
Ashen Roast can be considered as a Burn status. Enemies with Ashen Roast will suffer Fire DoT equal to |
Flavored Euphony Reigns Supreme | ||
Skill Lv. +2, up to a maximum of Lv. Basic ATK Lv. +1, up to a maximum of Lv. |
Leisure In, Luster Out | ||
When the Field exists, reduces enemy target's ATK by |
Duel in Dawn, Dash in Dusk | ||
Ultimate Lv. +2, up to a maximum of Lv. Talent Lv. +2, up to a maximum of Lv. |
Nonamorphic Pyrobind | ||
When an enemy target is eliminated, their accumulated "Ashen Roast" stacks will transfer to the enemy on the field with the lowest number of "Ashen Roast" stacks. The maximum stack limit of "Ashen Roast" increases to |
Light Cones
Concepts | Rarity | Path | ATK | DEF | HP | Skill | Ascension Materials | |
Void | 3 | nihility-class | 317.52 | 264.6 | 846.72 | At the start of the battle, the wearer's Effect Hit Rate increases by | ||
Loop | 3 | nihility-class | 317.52 | 264.6 | 846.72 | Increases DMG dealt from its wearer to Slowed enemies by | ||
Hidden Shadow | 3 | nihility-class | 317.52 | 264.6 | 846.72 | After using Skill, the wearer's next Basic ATK deals Additional DMG equal to | ||
Good Night and Sleep Well | 4 | nihility-class | 476.28 | 330.75 | 952.56 | For every debuff the target enemy has, the DMG dealt by the wearer increases by | ||
Eyes of the Prey | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Increases the wearer's Effect Hit Rate by | ||
Resolution Shines As Pearls of Sweat | 4 | nihility-class | 476.28 | 330.75 | 952.56 | When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a | ||
Fermata | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Increases the wearer's Break Effect by | ||
We Will Meet Again | 4 | nihility-class | 529.2 | 330.75 | 846.72 | After the wearer uses Basic ATK or Skill, deals Additional DMG equal to | ||
Before the Tutorial Mission Starts | 4 | nihility-class | 476.28 | 330.75 | 952.56 | Increases the wearer's Effect Hit Rate by | ||
In the Name of the World | 5 | nihility-class | 582.12 | 463.05 | 1058.4 | Increases the wearer's DMG to debuffed enemies by |
Per Page |
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Gallery
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196 responses to “Jiaoqiu”
I don’t understand the doomposting when this guy charges up Acheron like a nuclear power plant.
Y’all are hyperfocused on the size of the debuffs but you don’t pay any attention to how frequently he applies them. Any future character that wants fast debuffs will love this guy.
It’s another Topaz situation where people don’t understand the true value of the character. Topaz’s purpose is to drive follow-ups, JQ’s purpose is to stack debuffs. Both excel at what they do.
And the size of the debuffs doesn’t matter considering that every buff/debuff in every endgame mode will overshadow anything your supports can do. You should care more about mechanics than numbers. JQ has the mechanics locked.
I am a bit worried that they made him “Burn” unit now.
They might no longer make Albedo, duke’s sus child (she planned it all along!!!), a burn unit anymore!
Just make him a debuffer- damager that can crit, and we can all be happy.
He need omega MASSIVE buff in version 3-5 otherwise easy skip. Almost useless and below Pela because Pela. Pela is not just for debuff but she can also provide free skill point too. He just a bit better than SW (without 4s sig. lc.) which is absolute not worth it for now a day meta. In order to be worth it he need to be at least close to Ruanmei tier.
I’m just confused as to what his kit is supposed to be? His vulnerability was nerfed, his EHR debuff got removed, and his other multipliers also got a cut. I can’t see him as a replacement for Black Swan in a DoT (unless you really like him) and for Acheron teams, while he’s still a decent option, his kit doesn’t seem so crazy that I’d trade a SW/Pela combo for him. Unless I’m missing something, he seems just a sidegrade to those options. A decent unit but nothing crazy.
After V3, unless surprising change, we have his almost final version.
They nerfed his vulnerability, removed his EHR debuff, and slashed his multipliers. On the other hand he has a 15 energy on battle start and now applies DoT.
He’s now a jack of no trade and a master of nothing. No way he has a place in a DoT team as he can’t compete with Black Swan or Kafka or Ruan Mei, and no way he can compete with Pela as a debuffer (40% def shred). The only pull value he has left is for Acheron to gain stacks, which will be useful in contents where enemies have a lot of turns, i.e. SU at high level and PF. So if you have Acheron E0 and no SW, nor DoT team, there is value in pulling for him, otherwise, you should skip.
LOL 😄 Instead of increasing Jiaoqiu’s 40% Debuff to 60% like it should be on a limited Legendary, they Nerfed it to 35%
Well that helps me a lot actually, I get to choose another limited Legendary to get! 🙂
(We shall see V4 and V5 to be sure what is the final version in the end.)
I was thinking about Black Swan anyways, but maybe I will wait with DoT units untill HoYo gives us a Nihility or Harmony that makes all DoTs applied by the whole Team be able to Crit.
After V3 I think Hoyo wants me to die, personally.
Best place to get your salt
v2.4 changes
Skill
– DMG on main target reduced: 180% -> 150%
Ultimate
– AoE DMG reduced: 200% -> 100%
Talent
– Leftover Energy regeneration value removed (it wasn’t working during this beta anyway)
– Vulnerability nerfed: The first stack starts at 15% Vuln and subsequent stacks add 5% (rather than 15% + 5%*stack)
Here’s the exact wording now: “with 1 stack increasing the initial DMG enemies receive by 15%, and each subsequent stack increasing DMG by 5%.”
– Ashen Roast is now also a 180% DMG Fire DoT
Trace 1
– Changed: +15 Energy at the start of battle
E2
– Now adds 300% to the DoT multiplier for Ashen Roast (and so, 480% DoT)
– – –
Trace 3
– minor rewording
E6
– text clean-up of unnecessary quotation marks
oh, they added the DoT in his base kit. They reduce the dmg. maybe cos some are thinking making him critdps which is weird if ever. reducing his debuffing seems fine with how hard acheron already hits with existing debuffers, especially with those with e2 acheron that uses her alongside sparkle.
a good balancing maybe? though i want to see someone use kafka, black swan, acheron and jiaoqiu. all exclusive nihility team. hahahaha
Might as well drop the Sig LC change here too
– Initial application of Unarmored state is unchanged
– Now properly states Unarmored can’t be applied during Cornered state
– There is now a requirement of being “under the DoT state the wearer inflicted” but that wording doesn’t specify that only the DoT can proc Cornered state. Thoughts?
– Cornered state “FURTHER increases…” the effect. This means S1 is now worth 24% Vuln, whereas previously it is 18%.
I believe that final change helps support my understanding that JQ’s Talent Vulnerability got nerfed. His Talent lost 5% but the LC gained 6% at S1 to make up for the difference (and this is not the first time something like this happened).
Nah, the light cone used to be 10% + 18%, and it is now 10% + 14%, meaning even the light cone was nerfed.
v2:
Unarmored: 10%
> Under the Unarmored state, the target enemy’s DMG received is increased by 10%.
Cornered: 18%
> … into the Cornered state, which increases the target enemy’s DMG received by 18%.
v3:
Unarmored: 10%
> While in the Unarmored state, increase the DMG the target enemy receives by 10%.
Cornered: 10% + 14% = 24%
> … to the Cornered state, which further increases the DMG the target enemy receives by 14%
Should be a buff.
they are making sure his lc is unusable on pela. Not a surprising move. They are really stingy with LC and making sure it only work on certain character with zuper niche requirement
The vulnerability debuff did not get nerfed. it was always capped at 35%.
It just got reworded so that it’s clear that you can only have 5 stacks of his debuff at maximum.
You can check it in v2 showcases in case you don’t trust me.
When does v3 changes hit?
More or less 24 hours from now. Not sure what exact time they typically come out, but it should be morning CN time.