Danh Từ | 翡翠 | |
Độ Hiếm | ||
Vận Mệnh | Tri Thức | |
Thuộc Tính Chiến Đấu | Lượng Tử | |
Nguyên Liệu Tăng Bậc | 308K 15 15 65 15 | |
Nguyên Liệu Vết Tích | 3M 18 41 69 56 139 58 12 8 | |
Cốt Truyện | 星际和平公司「战略投资部」的高级干部,「石心十人」之一,基石为「典贷翡翠」。 冷艳优雅的放贷人,善于洞悉人心,有着名为「慈玉典押」的个人爱好。 愿意为获取高价值的事物耐心等待,也擅长从看似一无所有的客户身上榨取价值。 |
Mục lục |
Thuộc Tính |
Chiến Kỹ |
Vết Tích |
Tinh Hồn |
Nón Ánh Sáng |
Túi |
Gallery |
Lồng Tiếng |
Cốt Truyện |
Thuộc Tính
Cấp | Tấn Công | Phòng Thủ | HP | Tốc Độ | Tỷ Lệ Bạo Kích | Sát Thương Bạo Kích | Khiêu Khích | Năng Lượng | Nguyên Liệu Tăng Bậc |
1 | 89.76 | 69.3 | 148 | 103 | 5% | 50% | 75 | 140 | |
20 | 175.03 | 135.13 | 288 | 103 | 5% | 50% | 75 | 140 | 4000 5 |
20+ | 210.94 | 162.85 | 347 | 103 | 5% | 50% | 75 | 140 | |
30 | 255.82 | 197.5 | 421 | 103 | 5% | 50% | 75 | 140 | 8000 10 |
30+ | 291.72 | 225.22 | 480 | 103 | 5% | 50% | 75 | 140 | |
40 | 336.6 | 259.88 | 554 | 103 | 5% | 50% | 75 | 140 | 16000 6 3 |
40+ | 372.5 | 287.6 | 614 | 103 | 5% | 50% | 75 | 140 | |
50 | 417.38 | 322.25 | 687 | 103 | 5% | 50% | 75 | 140 | 40000 9 7 |
50+ | 453.29 | 349.97 | 747 | 103 | 5% | 50% | 75 | 140 | |
60 | 498.17 | 384.62 | 821 | 103 | 5% | 50% | 75 | 140 | 80000 6 20 |
60+ | 534.07 | 412.34 | 880 | 103 | 5% | 50% | 75 | 140 | |
70 | 578.95 | 446.99 | 954 | 103 | 5% | 50% | 75 | 140 | 160K 9 35 |
70+ | 614.86 | 474.7 | 1013 | 103 | 5% | 50% | 75 | 140 | |
80 | 659.74 | 509.36 | 1087 | 103 | 5% | 50% | 75 | 140 |
Chiến Kỹ
挞楚抽薪 - Tấn Công Thường | Khuếch Tán | |
Hồi Năng Lượng : 20 | |
Phá Vỡ Điểm Yếu : Đánh Đơn : 30 / Khuếch Tán : 15 | |
对指定敌方单体造成等同于翡翠 对敌方单体造成量子属性伤害,对相邻目标造成少量量子属性伤害。 | |
Cấp | |
恣肆吞併的担保 - Chiến Kỹ | Cường Hóa | |
Hồi Năng Lượng : 30 | |
Phá Vỡ Điểm Yếu : 0 | |
指定我方单体成为【收债人】,使其速度提高 【收债人】施放攻击后,对每个击中的敌方目标造成1次等同于翡翠 若翡翠成为【收债人】时,无法获得速度提高效果且攻击后不消耗生命值。 当场上存在【收债人】时,翡翠无法施放战技,翡翠每回合开始时【收债人】状态持续回合数减1。 使我方单体成为【收债人】,使其速度提高。【收债人】施放攻击后,对每个击中的敌方目标造成少量量子属性附加伤害并消耗自身生命值。翡翠成为【收债人】时,无法获得速度提高效果且攻击后不消耗生命值。 | |
Cấp | |
堕此欲渊,立此狱契 - Tuyệt Kỹ | Đánh Lan | |
Hồi Năng Lượng : 5 | |
Phá Vỡ Điểm Yếu : Đánh Lan : 60 | |
对敌方全体造成等同于翡翠 对敌方全体造成量子属性伤害,使自身获得追加攻击伤害倍率提高。 | |
Cấp | |
剔烁之牙 - Thiên Phú | Thiên Phú | |
Hồi Năng Lượng : 10 | |
Phá Vỡ Điểm Yếu : Đánh Lan : 30 | |
翡翠或成为【收债人】的目标施放攻击后,每击中1名敌方目标均可获得1点充能。当充能到达 翡翠发动天赋的追加攻击时立即获得 翡翠或成为【收债人】的目标施放攻击后,每击中1个敌方目标均可获得1点充能。当充能到达 翡翠发动追加攻击时获得【当品】,使暴击伤害提高,最多叠加 | |
Cấp | |
攻击 | |
Hồi Năng Lượng : 0 | |
Phá Vỡ Điểm Yếu : Đánh Đơn : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
猎手的视界 - Bí Kỹ | |
Hồi Năng Lượng : 0 | |
Phá Vỡ Điểm Yếu : 0 | |
使用秘技后使一定区域内的敌人陷入 使一定区域内敌人陷入【盲从】状态。攻击陷入【盲从】状态敌人,使所有处于【盲从】状态的敌人同时进入战斗,进入战斗后对敌方全体造成少量量子属性伤害,立即获得 | |
Vết Tích
逆回购 | |
Yêu cầu nhân vật bậc 2 | |
在敌方目标进入战斗时,翡翠获得 | 5000 3 1 |
攻击强化 (Tấn Công) | |
Yêu cầu nhân vật bậc 2 | |
Tăng Tấn Công | 5000 3 6 |
伤害强化•量子 (Tăng Sát Thương Lượng Tử) | |
Yêu cầu nhân vật bậc 3 | |
Tăng Sát Thương Lượng Tử | 10000 3 3 |
效果抵抗强化 (Kháng Hiệu Ứng) | |
Yêu cầu nhân vật bậc 3 | |
Tăng Kháng Hiệu Ứng | 10000 3 3 |
折牙票 | |
Yêu cầu nhân vật bậc 4 | |
战斗开始时,翡翠的行动提前 | 20000 5 1 1 |
伤害强化•量子 (Tăng Sát Thương Lượng Tử) | |
Yêu cầu nhân vật bậc 4 | |
Tăng Sát Thương Lượng Tử | 20000 5 4 |
攻击强化 (Tấn Công) | |
Yêu cầu nhân vật bậc 5 | |
Tăng Tấn Công | 45000 3 3 |
伤害强化•量子 (Tăng Sát Thương Lượng Tử) | |
Yêu cầu nhân vật bậc 5 | |
Tăng Sát Thương Lượng Tử | 45000 3 3 |
绝当品 | |
Yêu cầu nhân vật bậc 6 | |
天赋中每层【当品】额外使翡翠的攻击力提高 | 160K 8 1 1 |
效果抵抗强化 (Kháng Hiệu Ứng) | |
Yêu cầu nhân vật bậc 6 | |
Tăng Kháng Hiệu Ứng | 160K 8 8 |
攻击强化 (Tấn Công) | |
Cấp nhân vật cần 75 | |
Tăng Tấn Công | 160K 8 8 |
伤害强化•量子 (Tăng Sát Thương Lượng Tử) | |
Tăng Sát Thương Lượng Tử | 2500 2 |
伤害强化•量子 (Tăng Sát Thương Lượng Tử) | |
Cấp nhân vật cần 80 | |
Tăng Sát Thương Lượng Tử | 160K 8 8 |
Tinh Hồn
无私?亦可交割 | ||
翡翠天赋的追加攻击伤害提高 |
道德?谨此核押 | ||
【当品】叠加至 |
坦率?只待典当 | ||
战技等级+2,最多不超过 |
真诚?唯凭认沽 | ||
施放终结技时,使翡翠造成的伤害无视敌方目标 |
希冀?已然绝卖 | ||
终结技等级+2,最多不超过 |
公平?仍须保荐 | ||
场上有【收债人】状态的角色时,翡翠量子属性抗性穿透提高 |
Nón Ánh Sáng
Danh Từ | Độ Hiếm | Vận Mệnh | Tấn Công | Phòng Thủ | HP | Chiến Kỹ | Nguyên Liệu Tăng Bậc | |
Kho Lưu Trữ | 3 | erudition-class | 370.44 | 264.6 | 740.88 | Khiến sát thương do Tuyệt Kỹ gây ra của người trang bị tăng | ||
Chìa Khóa Linh Hồn | 3 | erudition-class | 370.44 | 264.6 | 740.88 | Sau khi người trang bị thi triển Chiến Kỹ sẽ hồi thêm | ||
Thông Tuệ | 3 | erudition-class | 370.44 | 264.6 | 740.88 | Khi người trang bị thi triển Tuyệt Kỹ, Tấn Công sẽ tăng | ||
Sự Ra Đời Của "Tôi" | 4 | erudition-class | 476.28 | 330.75 | 952.56 | Tăng | ||
Đừng Để Thế Giới Lạnh Lẽo | 4 | erudition-class | 476.28 | 396.9 | 846.72 | Khiến người trang bị khi vào chiến đấu sẽ hồi ngay | ||
Sự Nghỉ Ngơi Của Thiên Tài | 4 | erudition-class | 476.28 | 396.9 | 846.72 | Khiến Tấn Công của người trang bị tăng | ||
Bữa Sáng Đúng Điệu | 4 | erudition-class | 476.28 | 396.9 | 846.72 | Khiến sát thương gây ra bởi người trang bị tăng | ||
Hôm Nay Là Ngày Yên Lành | 4 | erudition-class | 529.2 | 330.75 | 846.72 | Sau khi vào chiến đấu, dựa theo giới hạn Năng Lượng của người trang bị để tăng sát thương mà người trang bị gây ra: Mỗi điểm Năng Lượng tăng | ||
Chuyến Tàu Đêm Trên Dải Ngân Hà | 5 | erudition-class | 582.12 | 396.9 | 1164.24 | Mỗi một kẻ địch trong trận, sẽ khiến Tấn Công của người trang bị tăng | ||
Trước Buổi Bình Minh | 5 | erudition-class | 582.12 | 463.05 | 1058.4 | Tăng |
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182 responses to “”
Ok. Niche unit.
1. Jade’s additional damage only happens once for each enemy that was attacked by the ally. Multi-hitting attacks do not cause the additional damage to happen more than once each attack each enemy.
2. Jade’s additional damage is resolved based on Jade’s attack, damage amp, crit rate, and crit damage, and if the damage happens to be the killing blow, Jade regenerates energy from the kill, not the ally unit.
That’s said, Herta is your go for the teammate. Other candidates stack much slower for Jade in comparason.
Jade would be good in PF but Herta is already good in PF, so you may want a limited 5-star Erudition to be able to carry on the other side rather than sticking with Herta.
Jade’s kit isn’t made for MoC or AS, obviously.
I kinda don’t want to break up Himeko/Herta xD But I guess if I do I can have Himeko on one side and Herta with Jade on the other?
Ensure 40k score on one side and 20k on the other and you are good to go.
Hmm, how interesting about the info 2.
If my theory is correct, Jade’s additional damage is a damage which source is Jade herself other than the buffed ally, since it considers Jade’s ATK. Then it is obviously that the damage would get buffed by Jade’s stats (crit, amp, etc…). However, this is quite different with Tingyun. Tingyun’s additional damage is calculated by buffed ally’s ATK, and it has been proved that the damage comes from the buffed ally and get buffed from their stat.
All these lead to the the energy regenerates after killing blow you mentioned. Which means Seele’s Resurgence won’t get triggered if the enemy was killed by the additional damage.
(Not mean to make a party with Seele and Jade, but to find out how the damage system works so we can evaluate character based on the text better.)
The same thing may happened on Robin too since her kit writes “Robin deals Additional Physics Damage … of her ATK”.
The more I look into Jade the more unfortunate she is…
So far it’s incredibly likely her talent doesn’t overstack. So if you have 7/8 points and then use an AOE ultimate, though luck.
The speed not being applied immediately, at the start of turn means a LOT of the 30 speed value is wasted. You cannot just ignore speed on your main DPS
The HP drain is quite significant actually. It makes shielders unviable, and any hopes for a 0 cycle impossible, because you’ll just #ill yourself lmfao. (I’m not kidding, calculate your favourite DPS, I got 90% max health damage as the 0 cycle finnished xD)
You cannot switch the debt collector, nor use your skill again if by chance you need a drop more of energy to ult. The contract is binding
Jade is an erudition unit, which wants multiple enemies on the field in order to ramp up… but by virtue of having some of having high aoe, you can kill said enemies before you properly ramp up…
I don’t understand the speed part. Do you mean that even though she’ll always apply it immediately as the battle starts you still won’t get the benefit of say getting your DPS another breakpoint until like a turn later or something?
The advance means that, while she acts very quickly at the start of the fight, it isn’t immediate. Think of it like running a race, even if you end up at the same speed afterward Jade’s buff, you spent time walking instead of running at the start. This means that you’re not going to make it as far by the end of the race, and that means you would have to try harder to hit the same speed breakpoint as before.
disappointed there’s no stack overflow. Makes for a smoother experience, at the risk of feedback loops.
Based herta buffer. Kinda surprised they didn’t make her completely irrelevant by now.
So best teammate to Blade here, nice.
Another massive Herta buff it seems.
Spinning diamond go brrrr
Just noticed that her talent doesn’t specify a maximum cap like Aventurine.
So… what will happen if Herta spun 5 times then?
From what I understand, it’s one stack for enemies hit, not how many times they are hit. So I think it’s capped at 5 (maximum number of enemies at a time).
Pretty much, otherwise multi-hits like Juan would be insane
Sorry, I should’ve been more clear.
I was referring to the charges for her talent’s follow-up, it costs 8 for one activation but there is no mention of maximum charge she can carry.
In an event where you drop 5 enemies HP below 50%, Herta will spin 5 times, each time hitting 5 targets what will happen then?
I was hoping that it might result in 25 charges for Jade. But maybe the game counts all of Herta spins as one action resulting in 5 charges.
Hopefully someone try that soon.
No matter how many spins Herta does it counts as 1 follow-up attack
Anyone know if the hp consumption from debt collector will count for blades stacks?
If Jingliu is anything to go by, then yes, it should.
Any way of decreasing his HP counts so yeah it should
Im guessing the new follow up sets are her best in slot right?
Planner set? Yep
Cavern Relics ehh. It depends. For Pure Fiction that’s most likely the case. But I wouldn’t discard the Genius set. Especially if going for her Signature Lightcone, the Def Shred is insane, one of the best stats in the game.
It depends tbh.
Relics:
The Genius Set is most likely the best option with or without her signature Lightcone. Although on E1 or E6 the new Wind-Soaring Set will more likely be better due to the amount of FuAs you can easily trigger.
Ornaments:
If you run her with her signature Lightcone then Izumo (if paired with another Erudition DPS) or Salsotto are going to most likely be the best options due to making it insanely easy to get atleast a decent Crit Ratio while maintaining a CDMG Body.
The new Duran Set is only really good if you pair her with other FuA units OR in longer fought battles (e.g. PF or SU Bosses) due to the slow stack build-up.
From the current stand point I definitely intend to E6S1 her and because I don’t own specific FuA units I will most likely not pair her with one, that way the new Ornament Set will be quite useless for me but at least the new Relic Set insanely useful.
Wow. This is worthless!
This character is made for pure fiction and she’s completely useless in any other mode.
What did you expect out of Erudition? 500% main target Dmg every turn?
Every Limited Erudition so far has extra multipliers or something to deal with bosses and elite enemies. Argenti’s Enhanced ultimate is more of a Hunt attack. Jingyuan’s Lightning lord is a Blast Type attack.
We’re still in the first phase of beta, but I’d hope they make either her ultimate have a main target which takes extra damage or the enhanced Follow Ups could get extra def pen against bosses and elites type enemies.
Looks like she’s gonna be the Ratio of PF (great in 1 mode and worthless in the other)
…But with AS coming out Ratio will be good in 2 modes so…
Hoyo can force any unit good in PF or MoC by just giving them the right buffs. For example Ratio and Topass both slap in the current PF because of how often they can proc the accumulated AoE with their FuAs.
Hoyo could just make a MoC or an AS with a buff that makes all “overkill” AoE damage to be applied to the main target instead, and suddenly Erudition gained immense value for that specific MoC or AS. We’ve already had several MoCs with those random trotter spawn that when killed deal damage to other enemies, which benefits Erudition characters the most.
So Jingliu’s E1 applied to erudition units?
At least I expected limited 5* character won’t become a literal zero if amount of targets is less than four. JY and Argenti can do some comparable single target damage.
Also I’m really sad they gave her such beautiful animations and sexy appearance (But I expect her to be a literal bitch, cause she’s a pawnbroker and surely won’t be a good person.)