Firefly

Firefly
FireflyDanh TừFirefly
Độ HiếmRaritystrRaritystrRaritystrRaritystrRaritystr
Vận MệnhClass Hủy Diệt
Thuộc Tính Chiến ĐấuClass Hỏa
Nguyên Liệu Riêng
Điểm Tín Dụng308K
Mảnh Vỡ Suy Tư15
Mảnh Tinh Thể Ấn Tượng15
Trái Tim Căm Phẫn65
Mảnh Gương Vỡ Khát Vọng15
Nguyên Liệu Vết Tích
Điểm Tín Dụng3M
Răng Nanh Boris18
Mảnh Vỡ Suy Tư41
Răng Sói Độc69
Mảnh Tinh Thể Ấn Tượng56
Răng Nanh Trăng Cuồng139
Mảnh Gương Vỡ Khát Vọng58
Dư Âm Đồng Nguyện12
Dấu Chân Vận Mệnh8
Chính TuyếnThành viên Thợ Săn Stellaron, mặc Chiến Giáp SAM khi chiến đấu. Trung thành với nhiệm vụ, kiên cường khó lay chuyển.
Sinh ra làm vũ khí để đánh bại Đàn Côn Trùng, tốc độ trưởng thành khác người, nhưng tuổi thọ rất ngắn.
Để tìm cơ hội “sống”, đã gia nhập Thợ Săn Stellaron, tìm cách chống lại vận mệnh.

Mục lục
Thuộc Tính
Chiến Kỹ
Vết Tích
Tinh Hồn
Nón Ánh Sáng
Túi
Gallery
Âm Lượng Lồng Tiếng
Chính Tuyến

Thuộc Tính

CấpTấn CôngPhòng ThủHPTốc ĐộTỷ Lệ Bạo KíchSát Thương Bạo KíchKhiêu KhíchNăng LượngNguyên Liệu Riêng
171.28105.61111045%50%125240
20139205.922161045%50%125240
Điểm Tín Dụng4000
Mảnh Vỡ Suy Tư5
20+167.51248.162611045%50%125240
30203.15300.963161045%50%125240
Điểm Tín Dụng8000
Mảnh Vỡ Suy Tư10
30+231.66343.23601045%50%125240
40267.33964161045%50%125240
Điểm Tín Dụng16000
Mảnh Tinh Thể Ấn Tượng6
Trái Tim Căm Phẫn3
40+295.81438.244601045%50%125240
50331.45491.045161045%50%125240
Điểm Tín Dụng40000
Mảnh Tinh Thể Ấn Tượng9
Trái Tim Căm Phẫn7
50+359.96533.285601045%50%125240
60395.6586.086151045%50%125240
Điểm Tín Dụng80000
Mảnh Gương Vỡ Khát Vọng6
Trái Tim Căm Phẫn20
60+424.12628.326601045%50%125240
70459.76681.127151045%50%125240
Điểm Tín Dụng160K
Mảnh Gương Vỡ Khát Vọng9
Trái Tim Căm Phẫn35
70+488.27723.367601045%50%125240
80523.91776.168151045%50%125240
CấpNguyên Liệu Riêng
1
20
Điểm Tín Dụng4000
Mảnh Vỡ Suy Tư5
20+
40
Điểm Tín Dụng16000
Mảnh Tinh Thể Ấn Tượng6
Trái Tim Căm Phẫn3
40+
50
Điểm Tín Dụng40000
Mảnh Tinh Thể Ấn Tượng9
Trái Tim Căm Phẫn7
50+
60
Điểm Tín Dụng80000
Mảnh Gương Vỡ Khát Vọng6
Trái Tim Căm Phẫn20
60+
70
Điểm Tín Dụng160K
Mảnh Gương Vỡ Khát Vọng9
Trái Tim Căm Phẫn35
70+
80

Chiến Kỹ

Chỉ Lệnh: Lực Đẩy Bùng PhátChỉ Lệnh: Lực Đẩy Bùng Phát - Tấn Công Thường | Đánh Đơn
Hồi Năng Lượng : 20
Phá Vỡ Điểm Yếu : Đánh Đơn : 30
Gây Sát Thương Hỏa bằng Tấn Công của Chiến Giáp SAM cho một kẻ địch chỉ định.

Gây lượng ít Sát Thương Hỏa cho một kẻ địch.
Cấp 10
Chỉ Lệnh: Oanh Tạc Trên KhôngChỉ Lệnh: Oanh Tạc Trên Không - Chiến Kỹ | Đánh Đơn
Hồi Năng Lượng : 0
Phá Vỡ Điểm Yếu : Đánh Đơn : 60
Tiêu hao HP bằng Giới Hạn HP của bản thân để hồi phục cố định một lượng năng lượng bằng Giới Hạn Năng Lượng của bản thân, gây Sát Thương Hỏa bằng Tấn Công của Chiến Giáp SAM cho một kẻ địch chỉ định. Nếu HP hiện tại không đủ, khi thi triển Chiến Kỹ thì HP hiện tại của Chiến Giáp SAM sẽ giảm còn 1 điểm. Khiến bản thân lần sau Ưu Tiên Hành Động .

Tiêu hao một phần HP của bản thân để hồi năng lượng, gây Sát Thương Hỏa cho một kẻ địch. Khiến bản thân lần sau Ưu Tiên Hành Động.
Cấp 15
Đom Đóm IV: Thiêu Đốt Hoàn ToànĐom Đóm IV: Thiêu Đốt Hoàn Toàn - Tuyệt Kỹ | Cường Hóa
Hồi Năng Lượng : 5
Phá Vỡ Điểm Yếu : 0
Bước vào trạng thái Thiêu Đốt Hoàn Toàn, bản thân ưu tiên hành động 100% đồng thời nhận được Tấn Công Thường Cường Hóa và Chiến Kỹ Cường Hóa. Ở trạng thái Thiêu Đốt Hoàn Toàn, Tốc Độ tăng điểm, hơn nữa khi thi triển Tấn Công Thường Cường Hóa và Chiến Kỹ Cường Hóa, hiệu suất Phá Vỡ Điểm Yếu của bản thân tăng , khiến Sát Thương Phá Vỡ mà kẻ địch phải chịu do Chiến Giáp SAM gây ra tăng , duy trì đến khi kết thúc lần tấn công này.
Khi xuất hiện đếm ngược Thiêu Đốt Hoàn Toàn ở thứ tự hành động, thì khi hiệp đếm ngược bắt đầu, Chiến Giáp SAM sẽ giải trừ trạng thái Thiêu Đốt Hoàn Toàn, đếm ngược sở hữu cố định Tốc Độ.
Ở trạng thái Thiêu Đốt Hoàn Toàn, Chiến Giáp SAM không thể thi triển Tuyệt Kỹ.

Bước vào trạng thái Thiêu Đốt Hoàn Toàn, khiến bản thân ưu tiên hành động 100%, nhận được Tấn Công Thường Cường HóaChiến Kỹ Cường Hóa, đồng thời tăng tốc độ, Hiệu Suất Phá Vỡ Điểm Yếu của bản thân, và Sát Thương Phá Vỡ mà kẻ địch phải chịu, cho đến khi đếm ngược kết thúc.
Cấp 15
Trung Khu Kén LửaTrung Khu Kén Lửa - Thiên Phú | Phòng Thủ
Hồi Năng Lượng : 0
Phá Vỡ Điểm Yếu : 0
HP càng thấp, sát thương phải chịu càng thấp, khi HP từ trở xuống, hiệu ứng Giảm Sát Thương sẽ đạt mức tối đa, tối đa giảm . Hiệu ứng Giảm Sát Thương trong trạng thái Thiêu Đốt Hoàn Toàn duy trì mức tối đa, Kháng Hiệu Ứng tăng .
Nếu năng lượng không đủ thì khi bắt đầu chiến đấu, năng lượng sẽ hồi đến . Khi năng lượng hồi đến giới hạn sẽ giải trừ tất cả Hiệu Ứng Xấu của bản thân.

HP càng thấp, sát thương phải chịu càng thấp. Hiệu ứng Giảm Sát Thương trong trạng thái Thiêu Đốt Hoàn Toàn duy trì mức tối đa, tăng Kháng Hiệu Ứng. Nếu năng lượng không đủ #2[i]% thì khi bắt đầu chiến đấu, năng lượng sẽ hồi đến #2[i]%. Khi năng lượng hồi đến giới hạn sẽ giải trừ tất cả Hiệu Ứng Xấu của bản thân.
Cấp 15
Tấn CôngTấn Công
Hồi Năng Lượng : 0
Phá Vỡ Điểm Yếu : Đánh Đơn : 30
Tấn công kẻ địch, vào chiến đấu và làm suy yếu Sức Bền thuộc tính tương ứng của kẻ địch.

Cấp 1
Δ Chỉ Lệnh: Thiêu Đốt Sao BăngΔ Chỉ Lệnh: Thiêu Đốt Sao Băng - Bí Kỹ
Hồi Năng Lượng : 0
Phá Vỡ Điểm Yếu : Đánh Đơn : 60
Nhảy lên không trung và thực hiện di chuyển tự do, duy trì giây, lúc này dùng tấn công từ trên cao sẽ kết thúc sớm thời gian duy trì. Sau khi hết thời gian duy trì, sẽ đáp xuống và tấn công ngay tất cả kẻ địch trong phạm vi nhất định, khi bắt đầu mỗi đợt sẽ thêm Điểm Yếu Hỏa cho toàn phe địch, duy trì hiệp, sau đó sẽ gây Sát Thương Hỏa bằng Tấn Công của Chiến Giáp SAM cho toàn phe địch.

Nhảy lên không trung và di chuyển tự do, sau vài giây sẽ đáp xuống và tấn công tất cả kẻ địch trong phạm vi, khi bắt đầu mỗi đợt sẽ thêm Điểm Yếu Hỏa cho toàn phe địch, đồng thời gây Sát Thương Hỏa cho toàn phe địch.
Cấp 1
Đom Đóm IV - Nhát Chém Kích NổĐom Đóm IV - Nhát Chém Kích Nổ - Tấn Công Thường | Đánh Đơn
Hồi Năng Lượng : 0
Phá Vỡ Điểm Yếu : Đánh Đơn : 45
Hồi HP bằng Giới Hạn HP của bản thân. Gây Sát Thương Hỏa bằng Tấn Công của Chiến Giáp SAM cho một kẻ địch chỉ định.

Hồi một phần HP cho bản thân, gây Sát Thương Hỏa cho một kẻ địch.
Cấp 10
Đom Đóm IV - Sao Chết Quá TảiĐom Đóm IV - Sao Chết Quá Tải - Chiến Kỹ | Khuếch Tán
Hồi Năng Lượng : 0
Phá Vỡ Điểm Yếu : Đánh Đơn : 90 / Khuếch Tán : 45
Hồi HP bằng Giới Hạn HP của bản thân. Thêm Điểm Yếu Hỏa cho 1 kẻ địch chỉ định, duy trì hiệp. Gây Sát Thương Hỏa bằng (*Tấn Công Kích Phá +) Tấn Công của Chiến Giáp SAM cho mục tiêu này. Đồng thời gây Sát Thương Hỏa bằng (*Tấn Công Kích Phá +) Tấn Công của Chiến Giáp SAM cho các mục tiêu ở gần kẻ đó. Tối đa tính Tấn Công Kích Phá.

Hồi một phần HP cho bản thân, thêm Điểm Yếu Hỏa cho một kẻ địch, đồng thời gây lượng lớn Sát Thương Hỏa cho kẻ đó, gây Sát Thương Hỏa cho các mục tiêu ở gần.
Cấp 15

Vết Tích

Mô Đun α: Anti-lag Bùng LửaMô Đun α: Anti-lag Bùng Lửa
Yêu cầu nhân vật bậc 2
Ở trạng thái Thiêu Đốt Hoàn Toàn, tấn công kẻ địch không có Điểm Yếu Hỏa cũng có thể làm giảm Sức Bền, hiệu ứng bằng 55% Giảm Sức Bền của kỹ năng vốn có.
Điểm Tín Dụng5000
Răng Nanh Boris3
Dư Âm Đồng Nguyện1
Cường Hóa Kháng Hiệu ỨngCường Hóa Kháng Hiệu Ứng (Kháng Hiệu Ứng)
Yêu cầu nhân vật bậc 2
Tăng Kháng Hiệu Ứng 4%
Điểm Tín Dụng5000
Răng Nanh Boris3
Mảnh Vỡ Suy Tư6
Cường Hóa Kích PháCường Hóa Kích Phá (Tấn Công Kích Phá)
Yêu cầu nhân vật bậc 3
Tăng Tấn Công Kích Phá 5.3%
Điểm Tín Dụng10000
Răng Sói Độc3
Mảnh Tinh Thể Ấn Tượng3
Cường Hóa Tốc ĐộCường Hóa Tốc Độ (Tốc Độ)
Yêu cầu nhân vật bậc 3
Tăng Tốc Độ 2
Điểm Tín Dụng10000
Răng Sói Độc3
Mảnh Tinh Thể Ấn Tượng3
Mô Đun β: Chiến Giáp Tự Phản ỨngMô Đun β: Chiến Giáp Tự Phản Ứng
Yêu cầu nhân vật bậc 4
Ở trạng thái Thiêu Đốt Hoàn Toàn, khi Tấn Công Kích Phá của Chiến Giáp SAM lớn hơn hoặc bằng 200%/360%, tấn công mục tiêu phe địch trong trạng thái Phá Vỡ Điểm Yếu, sẽ khiến Giảm Sức Bền của lần tấn công này chuyển hóa thành 1 lần 35%/50% Siêu Sát Thương Phá Vỡ.
Điểm Tín Dụng20000
Răng Sói Độc5
Dấu Chân Vận Mệnh1
Dư Âm Đồng Nguyện1
Cường Hóa Kích PháCường Hóa Kích Phá (Tấn Công Kích Phá)
Yêu cầu nhân vật bậc 4
Tăng Tấn Công Kích Phá 8%
Điểm Tín Dụng20000
Răng Sói Độc5
Mảnh Tinh Thể Ấn Tượng4
Cường Hóa Kháng Hiệu ỨngCường Hóa Kháng Hiệu Ứng (Kháng Hiệu Ứng)
Yêu cầu nhân vật bậc 5
Tăng Kháng Hiệu Ứng 6%
Điểm Tín Dụng45000
Răng Nanh Trăng Cuồng3
Mảnh Gương Vỡ Khát Vọng3
Cường Hóa Kích PháCường Hóa Kích Phá (Tấn Công Kích Phá)
Yêu cầu nhân vật bậc 5
Tăng Tấn Công Kích Phá 8%
Điểm Tín Dụng45000
Răng Nanh Trăng Cuồng3
Mảnh Gương Vỡ Khát Vọng3
Mô Đun γ: Lõi Quá TảiMô Đun γ: Lõi Quá Tải
Yêu cầu nhân vật bậc 6
Nếu Tấn Công của Chiến Giáp SAM cao hơn 1800 điểm, mỗi 10 điểm Tấn Công vượt quá sẽ khiến Tấn Công Kích Phá của bản thân tăng 0.8%.
Điểm Tín Dụng160K
Răng Nanh Trăng Cuồng8
Dấu Chân Vận Mệnh1
Dư Âm Đồng Nguyện1
Cường Hóa Tốc ĐộCường Hóa Tốc Độ (Tốc Độ)
Yêu cầu nhân vật bậc 6
Tăng Tốc Độ 3
Điểm Tín Dụng160K
Răng Nanh Trăng Cuồng8
Mảnh Gương Vỡ Khát Vọng8
Cường Hóa Kháng Hiệu ỨngCường Hóa Kháng Hiệu Ứng (Kháng Hiệu Ứng)
Cấp nhân vật cần 75
Tăng Kháng Hiệu Ứng 8%
Điểm Tín Dụng160K
Răng Nanh Trăng Cuồng8
Mảnh Gương Vỡ Khát Vọng8
Cường Hóa Kích PháCường Hóa Kích Phá (Tấn Công Kích Phá)
Cấp nhân vật cần 80
Tăng Tấn Công Kích Phá 10.7%
Điểm Tín Dụng160K
Răng Nanh Trăng Cuồng8
Mảnh Gương Vỡ Khát Vọng8

Tinh Hồn

Tôi Từng Ngủ Yên, Trong Chiếc Kén ĐỏTôi Từng Ngủ Yên, Trong Chiếc Kén ĐỏTôi Từng Ngủ Yên, Trong Chiếc Kén Đỏ
Khi thi triển Chiến Kỹ Cường Hóa sẽ bỏ qua 15% phòng thủ của mục tiêu, Chiến Kỹ Cường Hóa không tiêu hao Điểm Chiến Kỹ.
Rơi Xuống, Từ Bầu Trời Vỡ VụnRơi Xuống, Từ Bầu Trời Vỡ VụnRơi Xuống, Từ Bầu Trời Vỡ Vụn
Khi đang ở trong trạng thái Thiêu Đốt Hoàn Toàn, thi triển Tấn Công Thường Cường Hóa, Chiến Kỹ Cường Hóa tiêu diệt mục tiêu phe địch hoặc khiến mục tiêu rơi vào trạng thái Phá Vỡ Điểm Yếu, Chiến Giáp SAM sẽ nhận ngay 1 hiệp cộng thêm. Hiệu ứng này có thể kích hoạt lại sau 1 hiệp.
Ngủ Say Trong Thiên Hà Lặng ThinhNgủ Say Trong Thiên Hà Lặng ThinhNgủ Say Trong Thiên Hà Lặng Thinh
Cấp Chiến Kỹ +2, tối đa không vượt quá cấp 15; Cấp Tấn Công Thường +1, tối đa không vượt quá cấp 10.
Tôi Sẽ Nhìn Thấy, Ngọn Lửa Đom ĐómTôi Sẽ Nhìn Thấy, Ngọn Lửa Đom ĐómTôi Sẽ Nhìn Thấy, Ngọn Lửa Đom Đóm
Ở trạng thái Thiêu Đốt Hoàn Toàn, Kháng Hiệu Ứng của Chiến Giáp SAM tăng 50%.
Sáng Lên Từ Đêm Không Mộng MịSáng Lên Từ Đêm Không Mộng MịSáng Lên Từ Đêm Không Mộng Mị
Cấp Tuyệt Kỹ +2, tối đa không vượt quá cấp 15; Cấp Thiên Phú +2, tối đa không vượt quá cấp 15.
Nở Rộ Ở Ngày Mai Vô TậnNở Rộ Ở Ngày Mai Vô TậnNở Rộ Ở Ngày Mai Vô Tận
Xuyên Kháng Hỏa của Chiến Giáp SAM ở trạng thái Thiêu Đốt Hoàn Toàn tăng 20%. Khi thi triển Tấn Công Thường Cường Hóa, Chiến Kỹ Cường Hóa, Hiệu Suất Phá Vỡ Điểm Yếu sẽ tăng 50%.

Nón Ánh Sáng

Danh TừĐộ HiếmVận MệnhTấn CôngPhòng ThủHPChiến KỹNguyên Liệu Riêng
Trời Sập
Trời Sập3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Khiến sát thương do Tấn Công Thường và Chiến Kỹ gây ra của người trang bị tăng 20%.
Lưỡi Đao Tịnh Thế
Ý Chí Giẫm Đạp
Đổ Nát
Đổ Nát3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Khiến sát thương mà người trang bị gây ra cho kẻ địch có Phần Trăm HP lớn hơn 50% tăng 20%.
Lưỡi Đao Tịnh Thế
Lõi Rục Rịch
Hủy Diệt Tất Cả
Hủy Diệt Tất Cả3
RarstrRarstrRarstr
destruction-class370.44198.45846.72Khi Phần Trăm HP hiện tại của người trang bị nhỏ hơn 80%, Tỷ Lệ Bạo Kích sẽ tăng 12%.
Lưỡi Đao Tịnh Thế
Huy Chương Thiết Vệ
Băng Chuột Chũi Hoan Nghênh
Băng Chuột Chũi Hoan Nghênh4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Sau khi người trang bị thi triển Tấn Công Thường, Chiến Kỹ hoặc Tuyệt Kỹ lên kẻ địch, sẽ lần lượt nhận 1 tầng "Trêu Chọc". Mỗi tầng khiến Tấn Công của người trang bị tăng 12%.
Lưỡi Đao Tịnh Thế
Ý Chí Giẫm Đạp
Lời Thề Bí Mật
Lời Thề Bí Mật4
RarstrRarstrRarstrRarstr
destruction-class476.28264.61058.4Tăng 20% sát thương của người trang bị gây ra, đồng thời tăng thêm 20% sát thương gây ra cho kẻ địch có phần trăm HP hiện tại cao hơn hoặc bằng phần trăm HP hiện tại của người trang bị.
Lưỡi Đao Tịnh Thế
Huy Chương Thiết Vệ
Dưới Bầu Trời Xanh
Dưới Bầu Trời Xanh4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Khiến Tấn Công của người trang bị tăng 16%, sau khi người trang bị tiêu diệt kẻ địch, Tỷ Lệ Bạo Kích tăng 12%, duy trì 3 hiệp.
Lưỡi Đao Tịnh Thế
Cành Cây Trường Thọ
Gâu! Thời Gian Tản Bộ
Gâu! Thời Gian Tản Bộ4
RarstrRarstrRarstrRarstr
destruction-class476.28330.75952.56Tăng 10% Tấn Công của người trang bị, sát thương gây ra cho kẻ địch ở trạng thái Thiêu Đốt hoặc Chảy Máu tăng 16%. Hiệu ứng này cũng có hiệu lực với sát thương duy trì.
Lưỡi Đao Tịnh Thế
Lõi Rục Rịch
Không Nơi Ẩn Náu
Không Nơi Ẩn Náu4
RarstrRarstrRarstrRarstr
destruction-class529.2264.6952.56Tăng 24% Tấn Công của người trang bị. Khi người trang bị tiêu diệt kẻ địch sẽ hồi một lượng HP bằng 12% Tấn Công của bản thân.
Lưỡi Đao Tịnh Thế
Huy Chương Thiết Vệ
Vật Không Thể Thay Thế
Vật Không Thể Thay Thế5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12396.91164.24Tăng 24% Tấn Công của người trang bị. Sau khi người trang bị tiêu diệt kẻ địch hoặc bị tấn công sẽ hồi ngay HP bằng 8% Tấn Công của người trang bị, đồng thời sát thương gây ra tăng 24%, duy trì đến hết hiệp sau của bản thân. Hiệu ứng này không thể cộng dồn, mỗi hiệp chỉ kích hoạt 1 lần.
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Động Cơ Cổ Đại
Bến Bờ Xa Diệu Vợi
Bến Bờ Xa Diệu Vợi5
RarstrRarstrRarstrRarstrRarstr
destruction-class582.12330.751270.08Khiến Tỷ Lệ Bạo Kích của người trang bị tăng 18%, Giới Hạn HP tăng 18%. Sau khi người trang bị chịu tấn công hoặc tiêu hao HP của bản thân, sát thương gây ra sẽ tăng 24%, hiệu ứng này sẽ giải trừ sau khi người trang bị thực hiện tấn công.
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1,631 responses to “Firefly”

  1. Firefly V3 changes

    Base stats

    HP 814 -> 815
    Attack 756 -> 524
    Defense 776 -> 776
    Speed 92 -> 104

    Base skill

    HP consumption 50% -> 40%
    Energy gain 50% -> 60%
    Damage scaling 250% -> 200%

    Effect added : Now advances her next action by 25%.

    Ultimate

    Speed buff 50 -> 60
    Damage increase 12->20%
    Countdown speed 90 -> 70

    Talent

    effect res increase max 25% -> 30%

    Firefly Traces

    1. During ult state if BE is 200% / 360% give 35/ 50% superbreak damage. (I think this replaces the def ignore one) (This also stacks with HMC)

    2. Every 100 attack above 1600 gain 10% break effect, no limit is listed.

    Firefly Enhanced Skill

    Main Target damage 50% of BE + 400%ATK —> 20% of BE + 200%ATK

    Adjacent Target Damage 25% of BE + 200%ATK —> 10% of BE + 100%ATK.

      
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      • its better this way people wont force her to do crit. Plus it makes her pretty much easier to build for and I’m guessing she should get 3 turns in ult now?

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      • yeah with this multipliers crit wont even matter now
        with the no cap on the bonus BE on 3.4k+ atk (double atk% with some atk% sub) you can get 180+ BE for free
        the 35/50% superbreak damage tho how does it calculate? do we count HTB 1 instance of superbreak as 100%?

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        • I think we count htb superbreak instance as 100%. So Firefly can do 150% superbreak every skill. Also it might be worth to hit 150 base speed so ult form can get 4 turns (210 speed).

          109 speed base (+5 from traces).
          Speed boots (25)
          Ruan Mei (10.4%)
          60 speed from level 10 Ult
          6% speed from the new planar set.

          Pretty sure this hits like 210 speed but idk.

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          • you get +10.4 on ruan mei speed boost as %spd multipliers only takes spd from base stat
            so yeah it hits 210.6 spd without any spd substat

    • putting this question here too
      if BE gain from her atk has no limit now, does atk buffs indirectly increase her BE during combat now?

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      • I found the answer for this, it seems that the rule is that the atk buffs have to come from Firefly’s attack (tingyun, huo huo, asta and bronya). Robin’s ult doesnt work as it scales off robins attack. Asta is ez the best one out of the 4 I mentioned (bronya would be a pain to speed-tune). Asta means you could go attack boots on FF as well. Hanya could also be interesting with e0 firefly cuz skillpoint return, asta gives more attack and is fire element (opens up penacony planar as well).

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  2. can someone explain Firefly for dummies bc I don’t really understand all this but I Want Her

      
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    • Should be noted that a lot could change once v3 of beta comes out since its very likely for hoyo to tweak a lot of her kit

      Firefly is a Character based around break damage who relies on using ult to enhance herself, also passively can do a portion of toughness damage regardless of enemy weakness (aka she can always break, tho not nearly as well when attacking non fire weak)
      she starts with 50% energy no matter (meaning you can get her ult up on turn one) what and also gains damage reduction as she loses HP, she also for some reason has a lot of effect resistance in her kit
      at high break effect she can ignore a large chunk of enemy defense, she also gains break effect based off attack (every 100 attack above 240 increases break, up to +60% break at 3400 atk)

      Skill drains a lot of her health, but also refills half of her energy bar (two skill uses guarantees her ult)
      has massive energy cost for her ult, highest in the game at 240, but its made up for by how easy it is to actually get up due to her skill as well as the instant advance + massive speed boost it gives (up to +50 speed)

      After using her ult, both her basic attack and skill get enhanced, both attacks will also be able to heal her
      Skill now applies fire weakness (like sw’s implant but without resistance down), becomes a blast effect (3 targets with one priority) and now has increased multipliers based off her break effect

      TDLR: stack attack and break on her so she does massive break numbers; she can be built into crit due to how high her own multipliers can scale to but for that you would still need to maintain break effect and attack so she can upgrade her multipliers and get her defense shred (meaning critfly is a super high investment team to actually get to work decently well)
      main team for her is currently a super break team (pair her with Harmony TB and Ruan Mei) where you will want to fully stack break effect and speed, she can do really high superbreaks comparable to boothill at times with the bonus of being aoe and naturally being fast

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    • basically you want her to have as much atk and Break Effect as possible. Threshold to maximize her potential will be 3400 atk and 360% of break effect. Then you need to add in spd too whenever possible.

      currently her best line up consists of Harmony TB (a must), Ruan Mei (optional but definitely much better to have), and Gallagher (can sub for any other sustainer. but since Gallagher also scales with break effect, he’s currently the best in slot)

      She has two battle states (similar to Jing Liu), and your goal is to make sure she enters her enhanced state as soon as possible. Also similar to Jing Liu, when Firefly is outside her enhanced state, using skill 2x is guaranteed to allow her to enter her enhanced state. Now unlike Jing Liu who depends on her ultimate to maintain her enhanced state as long as possible, Firefly’s enhanced state works like Robin’s ultinate where there will be a countdown of sort that has fixed speed (it will appear on the action order. think about Jing Yuan’s LL mechanism too). So as long as that countdown hasn’t reached the top of action order, Firefly can enjoy her enhanced state for as long as she wants (that’s why you want to stack as much spd on her too). Mind you that in her enhanced state, she also gets a whopping 50 spd boost and enhanced break efficiency.

      basically Firefly needs to break opponents to unleash her maximum damage, but simply breaking enemies aren’t gonna cut it. That’s where Harmony TB with their SUPER BREAK mechanism comes in. When harmony TB’s buff is active, as long as you’re attacking BROKEN enemies, you can deal break dmg to them. That’s why I said harmony TB is the most essential support for Firefly. Ruan Mei will also helps (a lot) because she increases weakness breaks efficiency, she herself also gives break effect boost, and can delay recovery of enemies from their weakness broken state (basically enemies will stay in broken states longer, which is exactly what you want). Ruan Mei and harmony TB not only amplify each other’s potency, but also Firefly’s.

      Hope this makes you understand what’s at stakes if you want to pull for this lovely girl

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    • Has 2 basic attacks and 2 skills, normal and enhanced.

      Normal skill takes 50% HP but gives 50% energy.

      Ult, turns skill into enhanced skill for a short duration. After duration ends, you return to normal version of enhanced skill and basic attack.

      Enhanced skill deals more AoE, more dmg, and heals.

      Damage is focused on break damage. More BE = more damage.

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    • She basically is like Jingliu with her two forms, weaker outside of the enhanced form. You want to build ATK, SPD, and Break Effect.

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    • Firefly break unit. You want break-effect and attack.
      Ult costs alot of energy (tingyun and huo huo wont help)
      Skill costs 50% of firefly max hp but regenerates 50% max energy. (you start battle with 50% energy on firefly always).
      Ult makes firefly take turn again instantly and enhances her basic attack and skill and has a countdown like robin ult, she also cleanses all debuffs.
      Ult increases her speed by like 50 or 60, increases her weakness break efficiency by 50% (ruan mei buff) and increases the dmg weakness broken enemies receive from all sources.
      Enhanced skill and basic regen firefly health. Enhanced skill (blast attack) implant fire weakness on enemy so she can break them. She only places this weakness on primary target of blast.
      Her skill scales off attack and break effect (max break effect number it uses is 360, e.g. if you have 450 be it will still only use 360 for dmg calc)

      She wants break effect, attack and speed so far.

      Her traces want at least 360 break effect you can go for more though.
      250 be = 30% def ignore when attacking 360 be = 40% def ignore

      this is alot of break effect but there is some stuff that can help.

      another of her traces makes it so every 100 attack over 2400 gives her 6% break effect maxing out at 60% be at 3400 attack.

      Harmony MC and ruan mei are her best supports by far. They both give her break effect and Harmony MC gives her the ability to rebreak targets that are already weakness broken. This fixes firefly’s primary weakness that boothill doesnt possess.

      you probably want speed so her ult state breaks 180 speed to give her more turns while the ult state lasts.

      This is long and rushed but I hope it helped and was easy enough to understand.

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    • We’re talking about HSR, so.
      Press E every turn. Get a strong healer because she uses a ton of HP without stance. Press Ult when it’s ready. in ult just press E on the strongest enemy. That’s ALL.
      Stats are questionable, The dumbest and the easiest way to play her is “just build break”. And speed and a bit of ATK if possible. In that case teammates are HMC, RM and maybe gallahar. I myself would prefer crit build because it’s not so brain dead and much more fun to play because you can use like sparkle, but it is told to be weaker so just build break.
      Overall, everyone who says she is weak is a clinical idiot. Her scales are absurdly huge and “she’s hard to build” is not an argument. this character will break the game.

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    • 1. Starts battle at 50% energy
      2. Skill regen 50% energy
      3. Ult in the first turn
      4. Dps and heal until countdown ends
      5. Try to skill 2x without dying
      6. Cast ult again
      7. Rinse and repeat

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    • Default state, use HP to charge Ultimate and deals high dmg

      “ultimate” state : Regen HP and deal stupid high DMG for some duration (Speed dependent status like robin’s ult)

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  3. As a SAM main I’m happy that the loli has awful damage and needs HMC to do anything.
    Can’t wait until they release the real SAM 5* (after the loli dies in story).

      
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        • is she?. I think the only teenager model that fits loli is pela and huohuo obviously. herta too but shes a doll.

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          • Is Firefly a loli? No, the obviously was just sarcasm, I don’t even know if she’s a short model or a maid model
            Among the short characters, there’s Huohuo and Clara who are children, and Herta who may be since she’s based on young Herta.
            As far as I know Pela is a full grown adult, maybe the same age as Cocolia and Serval (30s)

    • That sounds like can’t wait until Kamen Rider Zero-One released as a real 5-star character after Aruto Hiden dies in story. There is no real Sam. It is just a persona of Firefly.

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    • So your happy a character is bad. For you don’t like them. Due to the character you like, turning out to be a persona of a character you hate. Dude, Sam is just a power ranger named firefly. Like are you suffering from twitter brainrot? I hate to break it to you, but twitter is wrong about everything being a child. There is this thing called puberty, when a character goes through it. They are no longer deem a child. They would at best be a teen. Which also, Firefly would not be a loli by any sense of the word. She is way to tall to be one.

      Like you do know, the whole story from 2.0 onwards. Was talk about being inside of a dream right? Like did you never take the time to thing, maybe everything is not what it seems to be inside of this dream. Which Sam Firefly are one. The real Sam would be dead. If you got your wish. The only thing that would happen then, if someone took the Sam armored and used it. Which again, would just be a different take on the whole suit of armor thing. You sound like a person that goes, oh I normally don’t like mecha anime for They focus two much on the mecha and not enough on the humans. When it like boy, have you bloody seen any of the good gundam series? Like they focus on humans, all the time. The main reason for the conflict, is the humans disagreeing with one another.

      Like please do everyone a favor. Go jack off to your favorite porn. Look at yourself in a mirror and think about your life. For this statement you made is truly pathetic. Everyone here is dumber, due to having read your statement. Congrats, on killing everyone’s brain cells with your stupid.

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    • I’m a proud Loli Hater and even I know she’s not one lol She looks and acts her age unlike other characters. Like it’s fine to want them as separate characters but calling her a loli is pushing it xD

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      • Yeah I think the op really has lost the plot. When everyone can agree, Firefly is not a Loli. Which unlike other characters. Where the official art work is a bit different from their in game model. Firefly art work and in game model, match each other very closely. I think the op must be on drugs, some very good ones or heavily drinking to believe Firefly is a Loli.

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    • It’s okay ! You’ll need to wait 10 years and you’ll get the real SAM !

      I know you can wait !

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    • As the biggest Acheron hater there is, this showcase hurt to watch

      I unironically think this speed boots Acheron, with a sustainer could have 0 cycled. Not breaking Gepard before Acheron ulting, damage controlling so you enter the 2nd wave with both Pela and Silverwolf’s ultimate up. Terrible build and gameplay mistakes

      That’s not even taking into account, that running Fu Xuan was literally worthless, switch the boots to ATK, slot Sparkle in and enjoy. Tectone of all people was able to clear this side with Acheron, without any sustain. If you can’t do it, lol.

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      • Your slacking. No long post that takes up half the page, as to why Archeron is overrated?

        Of course Eggman can do it. They might be unable to defeat a blue animal that eats chili dogs but they are a genius that can make robots power by tiny little animals. Only a genius would be able to make such fuel effective robots.

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      • I like how Firefly in that video has somewhat relatable relics, then he shows what Acheron has.
        I mean, I wish I have that kind of relics. 90/260 crit in combat is what I’d have if I give Acheron Sparkle’s buff lol fuck me
        Nah, I’m happy enough in my 3 cycles Noobsville, dreaming of a day I’d have 161 SPD supports.

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        • Yeah being able to get like over 200 crit damage and still have a decent crit rate. takes some godly rng artifact luck or months possibly more of pure pain.

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    • The sad thing here is that THAT IS FIREFLY’S BEST TEAM ever.

      There will never be a replacement for Harmony TB + Ruan Mei combo.

      And Gallagher is already as good as a healer you can get for being Fire, break effect unit, and heals outside turns.

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      • you seem quite confused if you think hoyo will not expand on break effect teams and that FFs team will always looks like this

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        • It will. And it will be a rude awakening for those who think there will be better supports for her than the duo of HMC and RM. If anything, there will be a better break damage core attacker.

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        • Break teams will be expanded but not FF herself. There will be units with built in superbreaks in them. We will have units that may finally abandon trailblazer in favor of other Harmony or Nihility units, we might even get a duo breaker.

          But as for FF, she is locked on a duo support. You can remove either, but it will result to weaker FF. And I really doubt there will be a better Ruan Mei or HTB.

          The only way to replace Ruan Mei is to make a clone, with similar kit but with higher scaling. They won’t do that.

          As for HTB, look at its kit. Superbreak – 3 turns, All units, can stay 100% up time. What is there to improve with that. Additionally, htb increases Superbreak dmg up to 60%. With gears, can also give more than 100 (130 at start with tech) BE, and to all allies at that. Bonus that it can inflict VERY HIGH toughness damage with equally high superbreak dmg as a result.

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      • Yeah. Seen vids with only htb or only rm, and it didn’t end well. I really doubt there will be better htb or better rm. We might have a better Firefly though.

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    • Firefly isn’t a good zero-cycler just as it, because she needs 2 casts of normal skill to transform again. It is easy for her to melt the duo elite in the first wave within 3 swipes, but melting the last boss in the second wave at full toughness in 2 swipes is kinda impossible even if the boss was single-phased. To address this issue you must either give her alot of speed from substats and make intensive use of S5 DDD and possibly company her with Bronya and like, or somehow be able to regen 115 energy on her allowing 1 fewer cast of normal skill. Either way might not be feasible under many circumstances.

      However she is an expert 1-cycler, 2-cycler, and 3-cycler. Her damage output is stable, not relying on the relic builds and is hard to be hindered by the enemy given the break playstyle seldom allow the enemy to take turns, meaning it is as easy as drinking the water for Firefly to destroy any MoC in a reasonably fast speed.

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      • I mean 1,2, or even 3 cycle is pretty great as is. It doesn’t have to be 0 cycle or nothing and I dunno why that’s such a widespread thing nowadays as though 0 cycling is the only way to play. It’s still 60 jades at the end of the day lol. Blasphemy I know.

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          • I think it might have something to do with the people who like to shout power creep or go this game has insane power creep. While failing to back it up with anything meaningful. For oh yeah, zero cycle means this character is super good and future proof, in case they power creep memories of chaos to be tougher. Than again alot of these folk that go. Power creep. Will still call characters who are on the older side, that can zero Cycle as being power creep and due to being power creep, are trashed. Even with them being able to do the whole 0 cycle thing.

            For yeah, long as a character can get it done. In a few cycles. Hopefully, with a few extra to spare for team two. That is good enough. Since long as you get the jades. Well. Nothing else matters.

          • Seele can still 0 cycle, so can almost every limited DPS under the right circumstances
            Jing Yuan may not 0 cycle incredibly well but he can get good clears in MoC AND sweep PF as well
            Argenti isn’t as strong as JY in MoC but is even stronger in PF
            Blade is on the weaker side but he’s very comfy to play with his high HP
            Ratio can and he was free
            What every one of these characters does have in common is that their 0 cycle teams use immensely powerful supports, because Supports are infinitely more valuable than any DPS can be

          • Sauce Kun@

            Heck. Anyone that play with Tingyun, I think can understand the benefits of Blade. Not having to worry about a character dying, is very nice.
            Yeah zero cycle tends to use very powerful supports. Along with lightcones that tend to focus on action advance. Along with having many characters equip with the eagle set, for even more action advance. From what I seen.

            Yeah a dps you really don’t need many of them. Only a handful at best. More so if you already got great relics for them or are the most lucky person in the word with rng. While a support, in many cases tends to be rather flexible. Sometimes grabbing extra copies of the support can help make them even more universe in terms of usefulness. Like Robin e1. Turning her ultimate into almost the same as Mei when it comes to res pen. Making it almost like you have two Mei’s to use for your teams rather than one. Then we have stuff like Sparkle e2. Which grants defense shred. Which only makes her pair up even better with the likes of say Silver Wolf or Pela. Heck one can make the case. Extra copies of a support, could be way better than another dps.

            Same case can be made for FU Xuan and Aventurine. More crit damage for the whole party? Well that just a very nice benefit. The faster you kill things, well, the easier it is to keep the party alive. in the case of Aventurine e1. Makes him more useful for speedy characters, that love to take up alot of turns. For oh hey, shield back after using ultimate and depending on luck. Could get enough stacks, to trigger a follow up attack. Making it the same as if you had cast his skill twice in a row. Which given alot of these useful benefits from supports, you just need a single extra copy of. Well it does make it very tempting and desirable to pick up a support your likely going to use That and picking up extra copies of supports. Also ensures you don’t have to deal with the pain and suffering that is relic rng. Ah yes, thank you game for all this crit damage. A shame it will never benefit me at all, thanks to zero crit rate.

        • Zero-cycling, or simply reducing the cycles used to clear it, is just an entertainment when you have nothing better to play with on your account. Such an account can never have an issue merely clearing it without retries. You don’t zero-cycle and your phone don’t explode.

          However, when A quarrels with B about whether / why unit alpha is strong and good, A may query the internet for zero-cycling showcases of unit alpha to prove it while B may claim that zero-cycling showcases aren’t representitive for the cases of over 99% of the common players meaning it is not a prove. Interestingly, when it comes to unit beta, immediately B starts to query the internet for showcases of unit beta and it is now A who would not admit.

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          • Exactly. And it’s a bit self-realizing, as in your example B learns that A connects the ability to 0-cycle with strength, and as such learns to use that as an example of strength, which then can cause C to see that and start to do the same, and so on.

            The number of players who clear MoC 12 is a small fraction of the playerbase, and the people who try to 0-cycle it is a small fraction of that fraction Most people can’t 3* clear MoC 12, and most of those who can will just get their jades and get out rather than trying to challenge themselves for no extra reward.

          • What other metric should be used then?

            Don’t get me wrong, I agree 0 cycles shouldn’t exclusively be taken into account, but

            It shows characters under duress. It’s pointless to theory craft for a 5 cycle clear, you’re already playing sub optimally. When trying to optimize, and see the peak of every characters, all paths lead to a 0 cycle .

            You see, just like in life, not all cycles are equal. The “zeroth” cycle has a lot more Action Value in it. And it resets at the start of every wave. The longer a fast lasts, the more impactful speed becomes. But investing in speed lowers your damage, which makes the fight last longer… A LOT of supports lose value, Sparkle and Robin specifically appreciate short fights. Some DPS lose momentum, such as Acheron’s Crimson Knot generation. For other’s is redundant, IF your Jingyuan can’t clear the ads with ult, and sweep with LL ur in for a long fight etc

          • When I search the internet for zero-cycling showcases I find them doing all they can to cheat the rule of team cost they came up with somehow. (A team’s cost is the total number of 5-star characters and light cones in the team except for the trailblazer and the herta shop light cones.)
            • Extraordinarily high substats rolls on the relics;
            • More than ideal speed tuning of the whole team;
            • Intensive use of S5 DDD, sometimes even 2 copies of it in the same team;
            • Yukong at E6, who has high supporting power but way too inconvenient to use and it is very unlikely to have her at E6 because she rarely gets a rerun unless you got her at E6 at DHIL’s initial banner;
            • The downgrading of signature light cones into excellent replacements that do not count towards the team cost but is in fact ~90% power of the signature.

            You notice? The conditions of zero-cycling are way higher opportunity cost than just assigning more powerful limited units and light cones into your roster. There are absolutely more accounts that can afford having 5~7 limited items in a team and can clear the MoC suboptimally at 7~10 cycles than those who can film the zero-cycling showcases. The showcases are just a performance, an amusement for the community, and the reasonable and pragmatic master zero-cyclers do agree with it that the showcases can neither be your combat guide nor be the metric of unit power.

            You need a metric of unit power for any use afterall? To prove that your units are strong and good to someone who would not admit it? To laugh at the people who made the “wrong” choice to pull for some underpowered units in the last year? To train yourself to predict the units’ power level before the release? I don’t need it at all. I’m not a master zero-cycler and I can clear the MoC suboptimally at 5~7 cycles without retries, or 2~4 cycles when I retry alot to see how good I can do. I do so only for an entertainment when I have nothing better to do. I feel no need to prove to anyone that my units are strong and good because I know they are.

          • By the way, my primary DPS is Seele, who is considered the worst limited unit in history and would be forever, the first but no the last victim of powercreeping, a generous doner of relics and supports, and the Diluc / Klee counterpart in HSR. Everytime she was slandered, abandoned, spurned, distained by yet another unfortunate community member who got the wrong unit, I just don’t get it. She has been sharp and deadly in my hands, with her I fully conquered every season of MoC, PF, swarm disaster, and gold and gear and I never felt like she is hard to pilot or her damage is too low or something else and I don’t get it why she is hated. It is clearly not because of the power level, or the sheer number of Seele zero-cycling showcases should have earned her respect among the community. This, plays a major part why I have been dismissive of the community’s opinion of unit power level.

          • Being able to 0 cycle is amazing, no one can deny that. But at the end of a day, those are are just results. Interpreting them as metric for measurement is… bold. This is mostly because power level in this game is tied to RNG; characters, light cone, eidolons down to the despicable relic system.

            If we take 0 cycling as representations between E0S1 character vs E6S5, they both can archive same result of 0 cycle, but E6S5 one might take literal 1 turn compared to E0S1’s 2 turns. Would you say that they are both at the same power level?

            It gets even messier if we dare try to factor costs into this, because then we’d have to consider 4* options as well.
            For example; An absolute luck forsaken player clears MoC in 10 cycles with only 4* characters and another player clearing the same content at 5 cycles with all 5* roster. How do we interpret this data? LoL, this 10 cycles guy sucks ass?

            The answer is: They are accurate, that’s it. (God forbid the computers making computational errors.)
            We already have every metric information we need because they are shown on the very site we are on. (Numbers, characters’ stats, skill damage multipliers, enemy resistances, etc.)

            Again, the 0 cycling stuffs, either from intricate efforts or lunch money, are merely data.
            What you say about all paths lead to 0 cycle is accurate. But the way you interpret that is very different than some of us.

          • Yeah I don’t get why people dislike Seele. It just seems blind hate. Even with her countlessly showing time and time again. She can put in the work and do well. Like any other dps, you have to get good supports for her. Along with having to get good relics for her but that the same for every dps, that is not blindfold ice lady. Blindfold ice lady, gets so much free crit rate and other stats, it easy as heck to build her. Everyone else, back to the grind. Which Seele scales very well, the more you gear her up. The amount of performance you get from Seele in terms of relics, depends on how much you put into her. If you give her nothing, of course she going to perform poorly. For you gave her trash relics. Anyone beside maybe one or two characters wouldn’t be trash with poor artifacts. Give her ok artifacts and you can start cooking. Give her good or great artifacts, your in the money your in the money.

            Honestly .I think alot of people just like to go lol i’m free to play, good thing I don’t spend any money for the power creep is crazy in this game. Or to go lol good thing I got this character unlike that old power creep unit. Which comes down to them trying to make themselves feel better for their own choices and make others feel bad for their choices. For many that like to shout power creep. Use the tactic of being vague. So any time you try and call them out. they can say that not what they meant or get people to agree with them, by simply being so vague. Whatever you think they meant, must be what they meant. A very dishonest tactic.

          • I think we can all agree on one thing. We should of listen to dragon ball. When they said power levels are bullshit.

          • OK new rule. If a character can’t beat a giant monster attacking japan in under three minutes they suck. There that is our new power scaling.

          • I have mainly heard from others, that she is being compare in 0 cycle is just mainly because of Boothill and Jingliu. Yea they do need a lot of investments and requirements like what you listed there, but to them even if given the same investment to Firefly, she can’t do it. Which is where their discontents come from

            On top of new niche gameplay + require to always run with another key unit ( even if they are free ) and barely work with other existing good characters. While Boothill, whose is technically have same break mechanic is doing better than her if people do invest into his team building or even Jingliu in similar fashion, and most of them aren’t picky with teammates that bad to remain inside the 2 – 4 cycle clear, and if given best teams, it is 0 – 1 cycles ( let not include Acheron, I feel like too many ppl biased about her these days ). Meanwhile Firefly just feel too inflexible in team building ( yes I know, her Fire implant make her universal better than almost every DPS in all situation )

            Plus the poor gameplay showcases on youtube where neither HMC or RM is present ( or even both ) making the run feel terrible ( for example the 9 cycle clear top half ), have make the majority of the community believe she is just that bad even for F2P casual play. Which is turn giving her current doompost status

            I myself do feel a bit of a shame about her can’t 0 cycle, but it is not big deal either way, I priority new fun playstyle than better records no one care about. But what I actually feel bad about her is that she just doesn’t feel unique enough, like how Boothill is. Not his dmg or 0 cycling, but it is that he himself is just a solid character of his own, while Firefly is require to always run with HMC to actually deal her own dmg as if forced to be a pair forever. Don’t get me wrong, I like them pairing up, just not this ” a must “, it is gacha game after all and we should be able to use whoever with whoever while still have good enough performance, not being cripple for not using the exact teammate. There should be a different between willingly and forced, unless they give Firefly for free than I am fine with whatever restriction here xD

            in short, Firefly should have something more unique in a break team more than just her fire implant and fast break ( I mean she is a break char, this should be baseline and not an advantage ) for me

          • Firefly is already unique by her easy and consistant weakness implant and among the highest toughnes substraction value in the game, allowing high access to the break mechanic that nobody else can do the same at a same level of convenience, not even Silver Wolf, not even Boothill. She is asking for teammates who value the traits on her, possibly allowing her to do the break damage not just once when she breaks the enemy.

            If you are worried if she will be overthrown when a stronger super break DPS come out, don’t worry. Guess when do we have a 3rd limited DoT? Nobody knows. Hoyo design and balance teams around as a whole, after that point they deside who are about to be available as 4-star units and who are about to be limited units, and for the limited units, Hoyo give them something else that open up more possibilities but would not be valued in the original team they are designated at, just in case you don’t have the team in the designer’s mind fully crewed, rendering the limited unit useless. This is why some unit have something that would not allow their besties to exploit, such as how Robin / Sparkle’s teamwide attack bonus would not benefit Aventurine / Fu Xuan, and how Kafka is unable to exploit the additional effect of Arcana aside from its damage. After every unit in the team in the designer’s mind are released, the team is compleat. No future units will be designed for the team, unless the designer made a mistake, such as unintentional direct powercreeping.

            Let’s look at the super break team and consider. Why Firefly lacks possibilities aside from the super break playstyle? Because the team’s kernel is available for free as a form of the trialblazer, meaning you get Firefly and immediately the team is almost compleat. It is playable because you already have the pair. The team can be further upgraded by Ruan Mei, the designated break support who majorly prolongs the time window when you can deal super break damage and gives a straight boost to the super break damage, just like how the pair of Kafka and Black Swan can be further upgraded by Ruan Mei, who generously offers a teamwide damage amp and def pen. It is the HTB who needs other possibilities, but don’t worry, they alone is very well playable.

            Firefly is the first occasion in my experience that a limited unit is locked into the designated team in the designer’s mind, because the team’s kernel is available for free as a form of the trialblazer, which is also the first ever occasion that the protagonist is not just playable, but was designed as a kernel of a team. The pair is so special in many aspects, it is a rare occasion in Hoyoverse games.

          • @Dazz Aephix

            Ur bringing fair points, we’re debating things we both agree on. There’s SOME people, who think having 200 speed Wind Relics, or a 5K ATK Robin with Physical spear and quantum set, doesn’t automatically discredit their run. It’s cool to see, but speaks 0 of the character’s strength

            However that’s not what 0 cycling boils down to. That’s not what most people who 0 cycle do at all. It’s simply strategy, and trust me most people suuuck at this game. Just look at any of your irl friends attempt at clearing MoC, it’s laughable. I mean no disrespect lol, but those are the people debating meta on reddit. Just a notch above the E2S1 astute Prydwen theorycrafters, who think 0 cycling with stoopid investment is impressive

            Check Eidah on youtube, look at the Sushang video lol. A 4 star, having excess damage, overkilling MoC 12 and 11 with ease. E0S1 clears, doesn’t get more relatable than that. If you don’t have an Eidolon here, a 5 Star weapon there. A good relic set n stuff, that’s a skill issue on your part. It’s been over a year

          • However, not every unit are designed as a piece of a team in the designer’s mind. Such kind of units are completely luck dependant about their fate. If they are lucky enough, their unique traits might be valued by a team in the designer’s mind and the designer might choose to reuse an old unit rather than making a new one. In this case, the unit is redeemed. However, it is more often that this kind of unit are simply experimental or placeholder and will never have a good luck to be redeemed.

  4. guys i have a question
    my current build is 2pc firesmith 2pc BE & 2pc talia. ive been farming crit firesmith pieces, but i have 2 of them with high BE. can firefly use the extra fire dmg from the 2pc bonus? my ball has atk for now, because i was unsure if fire dmg would be useful or not

      
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    • Hybrid wise, yeah she can probably get some use out of fire dmg bonus. Just make sure your build has enough break effect. Also ATK ball is best bc one of her traces gives her 6% break effect every 100 atk over 2400 to a max of 60% additional break effect. For building hybrid, ATK seems to be the best since it buffs the normal dmg and give BE for break dmg.

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    • “ive been farming crit firesmith pieces”

      yeah no, dont do that
      like at all, lol
      firesmith will always be subpar no matter what you use it on in the current state of the game since it really just doesnt do anything notable

      firefly’s current kit wants you to only focus on break effect, attack (up to 3400) and speed, and her best team runs her with super break, in which crit and damage bonus doesnt do anything
      hybrid firefly can be usable however with very high investment

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    • It does work, her E1 gives her ESkill 15% def ignore, Super Break and Break aren’t part of her ESkill so they’re not affected. This is how I understand it.

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      • That’s clearly not intentional but rather a bug. Welt’s signature light cone gives some atk% when casting the skill and the effect benefits additional damage from Welt’s talent properly, which isn’t considered part of Welt’s skill.

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  5. is MOC enemies rn have higher hp than before? especially kafka and gepard boss. or it just me didn’t have enough damage.

      
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      • They absolutely do
        Gepard in 2.0 MoC 12 had 600k or so HP whereas I believe he has 1million or so this time
        It’s probably balanced around the blessing, otherwise such a massive spike in 2 patches is… bad

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    • Yes, the devs intentionally increased the HP of many enemies in the MoC, especially when the Memory Turbulence is something strong.

      The MT we had vs. the Aventurine boss was a 15% HP damage every cycle and 30% vulnerability on the enemy’s side, which is very strong, leading to the devs increasing the Aventurine boss’s HP to ~1m per phase and ~2m in total.

      The MT we have for now is a 25% energy regen every cycle, which is almost a Huohuo for free, and 30% damage amp on every character, which is also very strong, plus the Gepard boss and the Kafka boss are not as strong as the Aventurine boss, and the devs desided they have to have ~1m HP to stand a challenge to the player.

      The MoC in the 2.3 patch has a MT that is not so useful for most of the teams, and the bosses there do not have HP as high as what we now have. The Cocolia boss there has ~838k HP and the Argenti boss there has ~628k HP per phase and ~1.3m HP in total.

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      • Cocolia you say? Cue the theme music.

        Wrapped in biting wind
        Hearts will never bleed
        Frozen and banished

        In their restless dreams
        They try so hard to breathe
        Pulses flutter and sting
        Within this bleakness

        Pain will come with the blade
        Pain will wake up the despondent crowd
        In this dormant world somehow
        Unsheathe a sword not to kill
        Unsheathe a sword to rend those clouds above the ground
        Wake up, it’s time to gather now
        The only warmth remains
        In hands clasped so tight
        The only fire exists
        In brave hearts
        Seasons that refuse
        To change over the years
        Will find their way back
        Back on track
        (Oh, oh, oh, oh, oh)

        We’ve made a choice, go fight against your fate!
        Pain will come with the blade
        Pain will wake up the despondent crowd
        In this dormant world somehow
        Unsheathe a sword not to kill
        Unsheathe a sword to rend those clouds above the ground
        Wake up, it’s time to gather now

        Forget about the rules
        Written on weathered rock
        There were chasers of light
        Find the way or get lost
        We have no way to know
        Where they all headed for
        See the light from afar
        Just blaze through the thorns
        We know it’s right over there
        We have something to declare
        Whatever is arriving, we’ll be prepared

        We’ve made a choice, go fight against your fate!
        Pain will come with the blade
        Pain will wake up the despondent crowd
        In this dormant world somehow
        Unsheathe a sword not to kill
        Unsheathe a sword to rend those clouds above the ground
        Wake up to hear the cheering sound

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      • Oh, well, good to know. I will tell Cocolia and Kafka to get lost from the current reset, since they are old bosses and can’t be reused in later resets.

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        • I will tell every time Cocolia gots a rerun, her HP is adjusted by the devs (increased for most of the time) and the Memory Turbulence is something different. When you fight the Aventurine boss again, any strategy you find for now might not apply any more.

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    • Haven’t seen one with most of the beta showcases, I kind of doubt it tho unless you have E2 since she will have to spend time breaking him first to deal dmg, the best dmg I have seen from her against Aventurine in her ideal team is just about 800k dmg within 2 turns, barely able to get 1 phase done and even if you do, not enough turn left to break / kill his last phase in that same cycle without Bronya / Robin / E2

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  6. Can someone humor my thought for a minute?
    Everyone is discussing BreakFly vs FastFly but i want to introduce FastFly.
    I’ll skip all the braindead math and leave only a schizo one.

    Courtesty of kj415j45’s calculations on page 10 i will take his stats cuz lazy to count that myself.

    If Firefly with SPD boots/RM/no substats can get 136.72 SPD in battle lets discuss 190 SPD in battle w/o ultimate (+53.28 SPD from relic substats. Yes, 10+ SPD on each relic slot…)
    Also team setup is IMC/Firefly/RM/Asta cuz i dont see any other way for it to work lol
    Ult’s countdown is 90 SPD = 111.1 AV
    We need to split 111.AV in 3 values, since 1st move is “free” in terms of AV
    SPD with ult = 240 SPD = 41.7 AV
    111.1 – 41.7 = 69.4 AV for two moves

    so basically 41.7 + 34.7 + 34.7
    34.7 AV = 288.2 SPD, we need 48.2 SPD from Asta for these 2 moves to be able to reach 34.7 AV, and Asta ult gives it for exactly 2 turns
    and with that 4 turns during combustion is possible, i think

    Basically first two move after ultimate are on her own, then next 2 moves are under Asta’s ult.

    If you can snapshot Asta’s ult to be able it to last 3 turns then it becomes a little easier, but the concept is there

    How bad *bad* is it? if you can get 391.1% BE with no substats like kj415j45 said, then shes still gonna do “some” damage, but the idea of it is pretty funny
    Imo that might be able to clear MoC 12, extremely expensive (need E1 to even be able to cast enh skill that often), you would 100% need the healer’s set on someone to get SP’s at the beginning…
    But i’d better discuss that than critfly since everyone talks about it 🙂

      
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    • If Firefly has E1, it would better to just use Bronya. You won’t even need such unrealistic substats. Though with high speed on Bronya and DanceDanceDance Firefly would be able to get 2 extra turns.
      And even better than an extra turn in her ultimate, Bronya can significantly speed up her gaining energy for the second ultimate, which may help you to enter the second wave in the ultimate, exit your ultimate, take a turn with Firefly and then advance her with Bronya, use Firefly’s ultimate and advance Firefly’s action. Although it would require a careful speed finetuning.
      I don’t see a reason you would prefer Asta over Bronya. E2S1 Bronya may work well even with E0 Firefly.

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      • I was so hyperfixated on strictly SPD i forgot about Bronya, yeah thats a much easier/much less insane option, just build Fastnya and keep Firefly on the ~182 SPD breakpoint

        Now my rant sounds like “guys hear me out, Natasha hypercarry with E6…”

        Can only defend myself with “but bronya is in another team” lol
        My silly thinking made me look silly who wouldve thought

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    • If you got 190 SPD without Ult, then you have 240 SPD at Ult. It seems not working as it does not exceed 90*4 = 270.

      So you added Asta, who can buff Firefly with 50 SPD for 2 Turns. Now she gets 290 SPD. Let’s do some calculation here.
      10000/240=41.7 AV
      10000/290=34.5 AV

      0 AV => Ult. 1st Skill. Asta active Ult. At 290 SPD.
      34.5 AV => 2nd Skill. At 290 SPD.
      69 AV => 3rd Skill. At 240 SPD.
      110.7 AV => 4th Skill.
      111.1 AV => exit Ult.

      It does work as you expected. But I don’t think it’s worth farming relics with those insane sub-stats, especially when the expected Stats are calculated based on the brand-new relic sets. Also, you may find that the 4th Skill is at 110.7 AV. That means if you don’t have a 190 SPD, even a bit different can destroy the SPD trick. Causing at least 20-27 sub-stat wasting.

      Check out the action value trick -> https://starrail.honeyhunterworld.com/firefly-character/comment-page-10/#comment-46897
      You can do the same thing with Sparkle too! Then you can build more BE sub-stats on relics. The trick also works with Bronya or even Robin.

      However, putting Asta in Firefly’s team does have some potential, as you can break the toughness more quickly by using Asta’s skill. Nice catch.

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    • I run the numbers. You need 160 spd to have 4 moves during ulti.
      Asta with S5 dance^3 and courier set is a must.
      Assume Asta ult on the end of FF 1st enhanced turn, AP cosumptions are as follows:
      1st move: free
      2nd move: 7600/(160+92*0.1+50+52.8+92*0.12)=28.03 AP
      3rd move: 10000/(160+92*0.1+50+52.8)=36.9 AP
      4th move: 10000/(160+92*0.1+50)=45.83 AP
      Total AP 28.03+36.9+45.83=110.76<111.11

      This 160 spd does not include RM's talent. Thus you do need around 14-15 sub stats to achieve this.

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