出雲顯世與高天神國

出雲顯世與高天神國
出雲顯世與高天神國名詞出雲顯世與高天神國
次元球
出雲的禍津眾神
出雲的禍津眾神
連結繩
出雲的終始一刀
出雲的終始一刀
套裝效果2件: 使裝備者的攻擊力提高12%。進入戰鬥時,若有存在一名與裝備者命途相同的隊友,則裝備者的暴擊率提高12%

目錄
次元球
連結繩
劇情
Gallery

次元球

⭐⭐

+6
基礎屬性
Class 生命值
8.57%
Class 攻擊力
8.57%
Class 防禦力
10.71%
Class 物理屬性傷害提高
7.71%
Class 火屬性傷害提高
7.71%
Class 冰屬性傷害提高
7.71%
Class 雷屬性傷害提高
7.71%
Class 風屬性傷害提高
7.71%
Class 量子屬性傷害提高
7.71%
Class 虛數屬性傷害提高
7.71%
副屬性
Class 生命值
40.64 ~ 45.72 ~ 50.81
Class 攻擊力
20.32 ~ 22.86 ~ 25.4
Class 防禦力
20.32 ~ 22.86 ~ 25.4
Class 生命值
4.15% ~ 4.67% ~ 5.18%
Class 攻擊力
4.15% ~ 4.67% ~ 5.18%
Class 防禦力
5.18% ~ 5.83% ~ 6.48%
Class 速度
3 ~ 3.3 ~ 3.6
Class 暴擊率
3.11% ~ 3.5% ~ 3.89%
Class 暴擊傷害
6.22% ~ 7% ~ 7.78%
Class 效果命中
4.15% ~ 4.67% ~ 5.18%
Class 效果抗性
4.15% ~ 4.67% ~ 5.18%
Class 擊破特攻
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
基礎屬性
Class 生命值
17.21%
Class 攻擊力
17.21%
Class 防禦力
21.51%
Class 物理屬性傷害提高
15.49%
Class 火屬性傷害提高
15.49%
Class 冰屬性傷害提高
15.49%
Class 雷屬性傷害提高
15.49%
Class 風屬性傷害提高
15.49%
Class 量子屬性傷害提高
15.49%
Class 虛數屬性傷害提高
15.49%
副屬性
Class 生命值
81.29 ~ 91.45 ~ 101.61
Class 攻擊力
40.64 ~ 45.72 ~ 50.81
Class 防禦力
40.64 ~ 45.72 ~ 50.81
Class 生命值
8.29% ~ 9.33% ~ 10.37%
Class 攻擊力
8.29% ~ 9.33% ~ 10.37%
Class 防禦力
10.37% ~ 11.66% ~ 12.96%
Class 速度
4.8 ~ 5.2 ~ 5.6
Class 暴擊率
6.22% ~ 7% ~ 7.78%
Class 暴擊傷害
12.44% ~ 14% ~ 15.55%
Class 效果命中
8.29% ~ 9.33% ~ 10.37%
Class 效果抗性
8.29% ~ 9.33% ~ 10.37%
Class 擊破特攻
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
基礎屬性
Class 生命值
28.75%
Class 攻擊力
28.75%
Class 防禦力
35.94%
Class 物理屬性傷害提高
25.88%
Class 火屬性傷害提高
25.88%
Class 冰屬性傷害提高
25.88%
Class 雷屬性傷害提高
25.88%
Class 風屬性傷害提高
25.88%
Class 量子屬性傷害提高
25.88%
Class 虛數屬性傷害提高
25.88%
副屬性
Class 生命值
135.48 ~ 152.42 ~ 169.35
Class 攻擊力
67.74 ~ 76.21 ~ 84.68
Class 防禦力
67.74 ~ 76.21 ~ 84.68
Class 生命值
13.82% ~ 15.55% ~ 17.28%
Class 攻擊力
13.82% ~ 15.55% ~ 17.28%
Class 防禦力
17.28% ~ 19.44% ~ 21.6%
Class 速度
8 ~ 9 ~ 10
Class 暴擊率
10.37% ~ 11.66% ~ 12.96%
Class 暴擊傷害
20.74% ~ 23.33% ~ 25.92%
Class 效果命中
13.82% ~ 15.55% ~ 17.28%
Class 效果抗性
13.82% ~ 15.55% ~ 17.28%
Class 擊破特攻
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
基礎屬性
Class 生命值
43.2%
Class 攻擊力
43.2%
Class 防禦力
54%
Class 物理屬性傷害提高
38.88%
Class 火屬性傷害提高
38.88%
Class 冰屬性傷害提高
38.88%
Class 雷屬性傷害提高
38.88%
Class 風屬性傷害提高
38.88%
Class 量子屬性傷害提高
38.88%
Class 虛數屬性傷害提高
38.88%
副屬性
Class 生命值
203.22 ~ 228.62 ~ 254.03
Class 攻擊力
101.61 ~ 114.31 ~ 127.01
Class 防禦力
101.61 ~ 114.31 ~ 127.01
Class 生命值
20.74% ~ 23.33% ~ 25.92%
Class 攻擊力
20.74% ~ 23.33% ~ 25.92%
Class 防禦力
25.92% ~ 29.16% ~ 32.4%
Class 速度
12 ~ 13.8 ~ 15.6
Class 暴擊率
15.55% ~ 17.5% ~ 19.44%
Class 暴擊傷害
31.1% ~ 34.99% ~ 38.88%
Class 效果命中
20.74% ~ 23.33% ~ 25.92%
Class 效果抗性
20.74% ~ 23.33% ~ 25.92%
Class 擊破特攻
31.1% ~ 34.99% ~ 38.88%

連結繩

⭐⭐

+6
基礎屬性
Class 擊破特攻
12.86%
Class 能量恢復效率
3.86%
Class 生命值
8.57%
Class 攻擊力
8.57%
Class 防禦力
10.71%
副屬性
Class 生命值
40.64 ~ 45.72 ~ 50.81
Class 攻擊力
20.32 ~ 22.86 ~ 25.4
Class 防禦力
20.32 ~ 22.86 ~ 25.4
Class 生命值
4.15% ~ 4.67% ~ 5.18%
Class 攻擊力
4.15% ~ 4.67% ~ 5.18%
Class 防禦力
5.18% ~ 5.83% ~ 6.48%
Class 速度
3 ~ 3.3 ~ 3.6
Class 暴擊率
3.11% ~ 3.5% ~ 3.89%
Class 暴擊傷害
6.22% ~ 7% ~ 7.78%
Class 效果命中
4.15% ~ 4.67% ~ 5.18%
Class 效果抗性
4.15% ~ 4.67% ~ 5.18%
Class 擊破特攻
6.22% ~ 7% ~ 7.78%

⭐⭐⭐

+9
基礎屬性
Class 擊破特攻
25.82%
Class 能量恢復效率
7.75%
Class 生命值
17.21%
Class 攻擊力
17.21%
Class 防禦力
21.51%
副屬性
Class 生命值
81.29 ~ 91.45 ~ 101.61
Class 攻擊力
40.64 ~ 45.72 ~ 50.81
Class 防禦力
40.64 ~ 45.72 ~ 50.81
Class 生命值
8.29% ~ 9.33% ~ 10.37%
Class 攻擊力
8.29% ~ 9.33% ~ 10.37%
Class 防禦力
10.37% ~ 11.66% ~ 12.96%
Class 速度
4.8 ~ 5.2 ~ 5.6
Class 暴擊率
6.22% ~ 7% ~ 7.78%
Class 暴擊傷害
12.44% ~ 14% ~ 15.55%
Class 效果命中
8.29% ~ 9.33% ~ 10.37%
Class 效果抗性
8.29% ~ 9.33% ~ 10.37%
Class 擊破特攻
12.44% ~ 14% ~ 15.55%

⭐⭐⭐⭐

+12
基礎屬性
Class 擊破特攻
43.13%
Class 能量恢復效率
12.94%
Class 生命值
28.75%
Class 攻擊力
28.75%
Class 防禦力
35.94%
副屬性
Class 生命值
135.48 ~ 152.42 ~ 169.35
Class 攻擊力
67.74 ~ 76.21 ~ 84.68
Class 防禦力
67.74 ~ 76.21 ~ 84.68
Class 生命值
13.82% ~ 15.55% ~ 17.28%
Class 攻擊力
13.82% ~ 15.55% ~ 17.28%
Class 防禦力
17.28% ~ 19.44% ~ 21.6%
Class 速度
8 ~ 9 ~ 10
Class 暴擊率
10.37% ~ 11.66% ~ 12.96%
Class 暴擊傷害
20.74% ~ 23.33% ~ 25.92%
Class 效果命中
13.82% ~ 15.55% ~ 17.28%
Class 效果抗性
13.82% ~ 15.55% ~ 17.28%
Class 擊破特攻
20.74% ~ 23.33% ~ 25.92%

⭐⭐⭐⭐⭐

+15
基礎屬性
Class 擊破特攻
64.8%
Class 能量恢復效率
19.44%
Class 生命值
43.2%
Class 攻擊力
43.2%
Class 防禦力
54%
副屬性
Class 生命值
203.22 ~ 228.62 ~ 254.03
Class 攻擊力
101.61 ~ 114.31 ~ 127.01
Class 防禦力
101.61 ~ 114.31 ~ 127.01
Class 生命值
20.74% ~ 23.33% ~ 25.92%
Class 攻擊力
20.74% ~ 23.33% ~ 25.92%
Class 防禦力
25.92% ~ 29.16% ~ 32.4%
Class 速度
12 ~ 13.8 ~ 15.6
Class 暴擊率
15.55% ~ 17.5% ~ 19.44%
Class 暴擊傷害
31.1% ~ 34.99% ~ 38.88%
Class 效果命中
20.74% ~ 23.33% ~ 25.92%
Class 效果抗性
20.74% ~ 23.33% ~ 25.92%
Class 擊破特攻
31.1% ~ 34.99% ~ 38.88%

劇情

次元球

兩顆行星交織著彼此悲慘的宿命,圍繞一輪漆黑的大日跳著永恆的輪舞。

最初,其中一顆行星孕育出了人類,他們俯首,將腳下的土地喚作「出雲」;又抬頭,指天上的世界為「高天原」。於史無載的某日,「八百萬神」自高天原垂跡。以神為名的惡獸使天穹傾覆、海川燃燒、大地崩毀——人們驚覺,那並非是為了統治、支配或掠奪的入侵,凶神僅為獵殺而來。

存亡之際,出雲踏上「神刈」的道路,窮舉國之力斬落大禍「都牟刈神」,將其獸體鍛造成最初的「詔刀」。以彼之道還施彼身,透過吟誦蘊含於刀身中的真言,持刀者便可將高天原的神業握在手中,以之對抗惡神,救天下蒼生。由此,出雲國開始了漫長的征伐,以不可勝數的犧牲換來一位又一位神明的殞落,盡折人間萬千劍,終鑄成「護世詔刀」十二把。

在殘酷的生存戰爭中,僅用不足十個琥珀紀,出雲國便借詔刀偉力,將未開化的黑暗世界點亮,建立起虹霓繚亂的城邦,那過去遙不可及的高天神國,也已近在咫尺、唾手可得——但歷史在這一刻戛然而止,兩顆行星的存在於旦夕間灰飛煙滅,消失得無影無蹤。

如今,邊星「出雲」的過去只能在宇宙的隻字片語中尋得。針對它的消亡,學者們眾說紛紜,任誰也無法解開謎團。出雲的歷史本應是條流淌的長河,但它卻被一刀斬斷,種種過往與將來皆消失在空無的彼岸。難道它不曾存在,只是一段虛構的故事?難道它未曾發生,只是被擱淺在倒果為因的海灘?這是「原始博士」又一場慘絕人寰的實驗?還是「貪饕」從銀河盡頭歸來的預兆?

只有那輪漆黑的大日知道答案。然而祂沉默,從不言說。

因為所發生的一切必將歸於終結,而已終結的一切必將再度發生,宇宙在祂的陰影下中永劫迴歸,出雲不過是一個刪節號的註腳。

連結繩

兩顆行星交織著彼此悲慘的宿命,天岩戶間散落著一段故去的歌謠。

那歌謠無始無終、無聲無息,來自無人之口,傳往無人之耳。它如是寫道:

高天原萬里迢迢一如出雲,原乃是極樂淨土天成地平。
天地變漆黑大日引動潮汐,似遷徙眾神垂跡來勢澐澐。
八百萬禍神顯世屠戮無情,怎料想無上權柄反遭竊行。
出雲國折劍七萬三十三柄,鑄為尊護世詔刀一十二名。

其一為「真」,斬「都牟刈神」所鑄,可令凡人遍觀法理,解構萬象再造神跡;
其二為「天」,斬「天常立尊」所鑄,可令高天變為牆垣,禍津眾神穿行維艱;
其三為「鳴」,斬「建御雷神」所鑄,可令雷光撕裂長空,星流霆擊施罰天刑;
其四為「嵐」,斬「志那都彥」所鑄,可令裂風摧折大地,雲奔雨嘯狂飆不息;
其五為「霜」,斬「天之冬衣」所鑄,可令時序霜結凝滯,凍土無垠剎那難逝;
其六為「命」,斬「石長比賣」所鑄,可令荒冢遍開花叢,生生死死流轉無蹤;
其七為「烈」,斬「迦具土命」所鑄,可令熾火燃燒塵寰,赫赫炎炎燭天燎原;
其八為「覺」,斬「八意思兼」所鑄,可令水鏡鑑往知來,不見虛實千秋萬代;
其九為「礎」,斬「大山津見」所鑄,可令列島高懸天邊,山坼地裂崩碎陣前;
其十為「千」,斬「大己貴命」所鑄,可令凡眾連綴成絡,形影無數潮起潮落;
十一為「束」,斬「久那止神」所鑄,可令歧途盡入樊籠,邪祟諸惡咫尺皆空;
十二為「喰」,斬「八十枉津」所鑄,可令常世剝蝕朽壞,神鬼難辨四魂兩拆。

而後幽世皆掃,鳴金罷鏖,盡斷十二寒耀;
空餘荒魂鼓譟,黑日昭昭,終鑄負世二刀。
其一為「始」,其二為「終」;以人為始,以鬼為終。
寸斷聲止,落花枯榮,敗者歸無,勝者……成空。

跛腳的僧侶唱著不成調的歌,持柄神力者,亦向著眾神退行。
在大日的見證下,那曾經名為「出雲」的土地上,人、神、鬼……皆已無處可尋。

18 responses to “出雲顯世與高天神國”

    • It seems to be Acheron’s homeland. They tried to save themselves by the power of Nihility path but they extinted anyway, leaving Acheron behind as a space wanderer.

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  1. Himeko + Herta, Topaz + Ratio, and Acheron. Even if it isn’t as optimal, this helps you focus on one world for your dpses, especially considering the other practically pure fiction planar in the same world as well. Overall it’s a nice but niche buff to these characters .

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  2. This is for units that are oversaturated in DMG%. It’s the perfect set for Acheron and will be her best, she wants crit and attack way more than DMG%. Might be BiS for other units in the future, but idk who or if it’s BiS for any other current units. It’s also just pretty good as a generalist set, not like it’s bad on other units. It’s nice to be rid of the attack type specific buffs and just give more crit and attack for a more universal set. I am all for universal sets, I hate farming more niche ones.

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  3. really? only 12%? 4% extra? Rutilant and salsotto only 8% but it has better effects.
    This should be buffed to idk.. maybe 15%? because 12%atk is extremely underwhelming

      
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      • Either Salsotto or Rutilant still works for her just fine tbh. Technically she has more Ult damage overall (even in terms of main target damage) but her Skill isn’t incredibly far behind.

        I feel like their thought process behind this set is that Acheron has high Dmg% (traces, A6, sig LC/GNSW, Debuff set’s 2pc) so a combination of Atk%+Crit is usable on her and other similar high Dmg% DPSes. Even in my calcs I actually made Acheron go Atk% Orb, and this set still provides a miniscule improvement over Salsotto. Emphasis on miniscule though.

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        • I don’t think its too bad, With this set, a crit rate chest piece and Pioneer of Dead waters you’d already be at 57.4 Crit Rate. For me at least getting crit rate is harder than crit dmg.

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    • Copied from my reply to the thread: “This is for units that are oversaturated in DMG%. It’s the perfect set for Acheron and will be her best, she wants crit and attack way more than DMG%. Might be BiS for other units in the future, but idk who or if it’s BiS for any other current units. It’s also just pretty good as a generalist set, not like it’s bad on other units. It’s nice to be rid of the attack type specific buffs and just give more crit and attack for a more universal set. I am all for universal sets, I hate farming more niche ones. “

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      • I don’t think it’s that good generally for now. It’s arguably better than Glamoth on Herta and Himeko in their combined team, but otherwise… Hard to tell. Jingliu doesn’t want it, Blade certainly doesn’t want it, Topaz still prefers Salsotto I think, Ratio has plenty of crit, though also plenty of dmg%, so that’s an option. Acheron’s BIS, yes, no arguments.

        Too situational to be a generalist set. You can’t run it without the condition, Glamoth or even SSS would be better generally. And there are not many characters that work with someone of their path and want atk and crit rate, but not dmg%. Ratio with Topaz – sure, maybe, but what if you don’t want to run them together this time? Do you swap back to another set? Is it really worth the effort and energy then?

        Hopefully it’s decent on Firefly. It is really most likely made for the future characters (Boothill? Screwllum?), but for now it feels really clunky to use properly. I personally think Sigonia is the more desirable one for now.

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